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Multi-monitor

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to enable a mode called "horizontal span" which accomplishes this. The OpenGL/DirectX programmer then renders to a very large frame buffer for output. In practice, and with recent cards, this mode is being phased out because it does not make very good use of GPU parallelism and does not support arbitrary arrangements of monitors (they must all be horizontal). A more recent technique uses the wglShareLists feature of OpenGL to share data across multiple GPUs, and then render to each individual monitor's frame buffer.
148: 411:(POS) system. Normally a second display solution contains both hardware and interactive software allowing the shopper to perform certain actions. The second display is most commonly used to show the total purchase amount and the purchase list. Some advanced systems contain functionality relating to loyalty and member data. In an article from 2021 the Swedish retail magazine Dagens Handel mentions the provider of second displays ID24 and their published survey among retail and hospitality companies. 168: 277: 268:, which both became successful consoles in their own right. Games on these systems take advantage of the two screens available, typically by displaying gameplay on the upper screen, while showing useful information on the bottom screen. There are also a number of games, mostly for the Nintendo DS, whose gameplay spans across both screens, combining them into one tall screen for a more unique and larger view of the action. 337:
is a common term describing the multi-monitor setup with just one additional monitor attached. Today it is particularly common to have one workstation with two monitors connected where the second monitor is referred to as the second display. Many tablets will serve as a second display connected to a
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With multiple monitors present, each screen will have its own graphics buffer. One possible scenario for programming is to present to OpenGL or DirectX a continuous, virtual frame buffer in which the OS or graphics driver writes out to each individual buffer. With some graphics cards, it's possible
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In many professions, including graphic design, architecture, communications, accounting, engineering and video editing, the idea of two or more monitors being driven from one machine is not a new one. While in the past, it has meant multiple graphics adapters and specialized software, it was common
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Ordinary software does not need special support for multiple screens even if it uses the graphic accelerator. At the usual application level, multihead is presented just as a single larger monitor spanning over all screens. However, some special approaches may increase the multithread performance.
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showed that the quality and quantity of worker performance varies according to the screen setup and type of task. Overall, the results of physiological studies and the preferences of the test persons favour a dual-monitor rather than single-monitor setup. Physiologically limiting factors observed
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More recently, games have used multiple monitors to show a more absorbing interface to the player or to display game information. Various flight simulators can use these monitor setups to create an artificial cockpit with more realistic interfaces. Others such as
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The concept of "multi-monitor" games is not limited to games that can be played on personal computers. As arcade technology entered the 1990s, larger cabinets were being built which in turn also housed larger monitors such as the 3 28" screen version of
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A large number of older games support multi-monitor set-ups by treating the total screen space as effectively a single monitor to the game, a technique known as spanning. Many games without inherent multi-monitor support such as
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monitor. They are useful to display more information vertically down the page, computer programmers use this configuration most often to see as many lines of code on the screen as possible without having to scroll a lot.
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can also be made to run in multi-monitor set-ups, with this technique or in conjunction with addition of third-party software A larger list of games that support dual/multi-screen modes is available at WSGF.
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during work on dual monitors were minor and not generally significant. There is no evidence that office work with dual-monitor setups presents a possible hazard to workers.
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from 1993. Although large screen technology such as CRT rear projection was beginning to be used more often, multi-monitor games were still occasionally released, such as
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Retail and hotel businesses have a professional meaning for a "second display", also known as interactive customer display or dual-screen for shops. The term is used in
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game, released in Japan in December 2010 and worldwide the following year. It uses 2 32" LCD screens and an angled mirror to create a seamless widescreen.
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from 1999 which again used 3 28" monitors for the sit-down cockpit version. The most recent use of a multi-monitor setup in arcades occurred with Taito's
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in stores. When a simultaneous touch input is performed on two devices simultaneously there will be a technical solution required to solve the
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system. Research studies show that, depending on the type of work, multi-head may increase the productivity by between 50 and 70 percent.
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laptop. Many modern shops use cash registers with two screens, one facing the cashier and a second display facing the shopper.
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Shop and IT-support staff can use the term “second display” when referring to the second monitor in a multi-monitor setup.
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supports an additional monitor as of version 4.2 but additional software is needed to multi-task/use both at once.
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permitted a three-monitor display mode, using three networked machines to show left, right, and center views.
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One way to extend the number of displays on one computer is to add displays via USB. Starting in 2006,
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Vertical monitors are usually added as a secondary display to the left or right of the main
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Institute for Occupational Safety and Health of the German Social Accident Insurance.
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Institute for Occupational Safety and Health of the German Social Accident Insurance
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for engineers to have at least two, if not more, displays to enhance productivity.
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environments when referring to a customer facing display that is connected to the
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released several chips for USB support on VGA/DVI/LVDS and other interfaces.
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Multiple computers can be connected to provide a single display, e.g. over
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can use an additional monitor for a large scale map of the battlefield.
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The second display can draw shoppers' attention to new products,
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Today's second display has evolved from a multi screen personal
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demonstrated the feasibility of playing multi-monitor games on
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Second display in use at a Point of Sale (POS) at McCafé
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Developing software for multiple monitor workstations
1011: 345:to having multiple technical features such as a 966:"Lojalitetsprogram hos nio av tio retailkedjor" 944:"Software for second displays with 50+ modules" 422:, give feedback or sign up for loyalty to the 57:, in order to increase the area available for 901:"Intellectual property in the European Union" 627:Supreme Commander Hardware Performance Guide 599:"Matrox – Surround Gaming – Flight Sim Zone" 549:(Press release). DisplayLink. April 11, 2006 533:"Office workstations with multiple screens" 366:European Union Intellectual Property Office 280:Vertical monitor second display to the left 923:"POS – How to add a second display ?" 221:Arcade machines and handheld console games 690:"Dariusburst Another Chronicle Homepage" 390: 320: 275: 166: 146: 135: 72: 18: 16:Use of multiple physical display devices 989: 808:"Android 4.2 APIs – Android Developers" 383: 174:-driven multi-monitor system for gaming 1012: 750: 724: 992:"Dual-Head Operation on a Vintage PC" 96: 77:Analog Monitor Splitter for VGA cable 372:application for "second display" by 725:Tolito, Stephen (24 October 2016). 271: 13: 983: 826:"Ixonos Multi-Display for Android" 482:.Two Screens Are Better Than One. 466:. The Virtues of a Second Screen. 316: 162: 151:Multi-monitor setups in financial 41:, is the use of multiple physical 14: 1046: 751:Tolito, Stephen (19 April 2011). 68: 840:Ixonos Multi-Display for Android 585:"Official DOOM FAQ, Section 9.2" 424:customer relationship management 131: 109: 998:from the original on 2016-11-23 990:Elliott, John C. (2011-04-24). 958: 936: 915: 893: 871: 849: 832: 818: 800: 786: 772: 744: 718: 700: 682: 664: 639: 620: 376:, citing that the term was not 591: 577: 561: 539: 524: 501: 489: 473: 457: 248:Dariusburst: Another Chronicle 1: 636:, AU Game Spot, February 2007 451: 305: 325:Laptop with a second display 7: 429: 126: 10: 1051: 25:digital audio workstations 879:"Second display extras" 441:Multiseat configuration 264:and its successor, the 396: 326: 281: 258:handheld game consoles 175: 155: 144: 114: 78: 27: 394: 324: 279: 170: 150: 139: 76: 22: 384:Professional meaning 101:Measurements of the 61:running on a single 828:. November 8, 2013. 714:. 11 December 2011. 1025:Display technology 812:Android Developers 782:. 2 November 2018. 672:"Master Game List" 647:"MultiMonitor.Net" 632:2011-05-15 at the 484:Microsoft research 420:electronic receipt 397: 327: 286:landscape oriented 282: 178:Early versions of 176: 156: 145: 142:Bloomberg Terminal 97:Studies and safety 79: 28: 570:. April 7, 2006. 260:in designing the 213:World of Warcraft 197:World in Conflict 191:Supreme Commander 89:to drive a large 59:computer programs 23:Two dual-monitor 1042: 1006: 1004: 1003: 978: 977: 975: 973: 962: 956: 955: 953: 951: 940: 934: 933: 931: 929: 919: 913: 912: 910: 908: 897: 891: 890: 888: 886: 875: 869: 868: 866: 864: 853: 847: 841: 836: 830: 829: 822: 816: 815: 804: 798: 797: 790: 784: 783: 776: 770: 769: 767: 765: 748: 742: 741: 739: 737: 722: 716: 715: 704: 698: 697: 686: 680: 679: 674:. Archived from 668: 662: 661: 659: 658: 649:. Archived from 643: 637: 624: 618: 617: 615: 614: 605:. Archived from 595: 589: 588: 581: 575: 565: 559: 558: 556: 554: 543: 537: 536: 528: 522: 521: 519: 518: 513: 505: 499: 493: 487: 477: 471: 461: 436:Dual-touchscreen 343:computer monitor 272:Vertical monitor 83:Gigabit Ethernet 1050: 1049: 1045: 1044: 1043: 1041: 1040: 1039: 1030:User interfaces 1010: 1009: 1001: 999: 986: 984:Further reading 981: 971: 969: 968:. Dagens Handel 964: 963: 959: 949: 947: 942: 941: 937: 927: 925: 921: 920: 916: 906: 904: 899: 898: 894: 884: 882: 877: 876: 872: 862: 860: 855: 854: 850: 839: 837: 833: 824: 823: 819: 806: 805: 801: 792: 791: 787: 778: 777: 773: 763: 761: 749: 745: 735: 733: 723: 719: 706: 705: 701: 688: 687: 683: 670: 669: 665: 656: 654: 645: 644: 640: 634:Wayback Machine 625: 621: 612: 610: 597: 596: 592: 583: 582: 578: 566: 562: 552: 550: 545: 544: 540: 529: 525: 516: 514: 511: 507: 506: 502: 494: 490: 478: 474: 464:I. Berger(2006) 462: 458: 454: 432: 386: 335:second displays 319: 317:Second displays 308: 295: 274: 223: 165: 163:In video gaming 134: 129: 117: 112: 99: 71: 43:display devices 17: 12: 11: 5: 1048: 1038: 1037: 1032: 1027: 1022: 1008: 1007: 985: 982: 980: 979: 957: 935: 914: 892: 870: 859:. Duet Display 848: 831: 817: 799: 785: 771: 743: 717: 699: 681: 678:on 2011-06-23. 663: 638: 619: 603:www.matrox.com 590: 576: 560: 538: 523: 500: 496:Z.Davis (2011) 488: 472: 468:New York Times 455: 453: 450: 449: 448: 443: 438: 431: 428: 426:(CRM) system. 416:advertisements 385: 382: 374:LG Electronics 355:barcode reader 331:second display 318: 315: 307: 304: 294: 291: 273: 270: 243:F355 Challenge 222: 219: 164: 161: 133: 130: 128: 125: 116: 113: 111: 108: 98: 95: 70: 69:Implementation 67: 33:, also called 15: 9: 6: 4: 3: 2: 1047: 1036: 1033: 1031: 1028: 1026: 1023: 1021: 1020:Multi-monitor 1018: 1017: 1015: 997: 993: 988: 987: 967: 961: 945: 939: 924: 918: 902: 896: 880: 874: 858: 852: 846: 842: 835: 827: 821: 813: 809: 803: 795: 789: 781: 775: 760: 759: 754: 747: 732: 728: 721: 713: 712:Arcade Heroes 709: 703: 695: 691: 685: 677: 673: 667: 653:on 2019-03-02 652: 648: 642: 635: 631: 628: 623: 609:on 2019-03-02 608: 604: 600: 594: 586: 580: 573: 569: 564: 553:September 17, 548: 542: 534: 527: 510: 504: 497: 492: 485: 481: 480:S.Ross (2003) 476: 469: 465: 460: 456: 447: 444: 442: 439: 437: 434: 433: 427: 425: 421: 417: 412: 410: 409:point of sale 406: 402: 393: 389: 381: 379: 375: 371: 367: 362: 360: 356: 352: 348: 344: 339: 336: 332: 323: 314: 312: 303: 299: 290: 287: 278: 269: 267: 263: 259: 255: 251: 249: 245: 244: 239: 235: 234: 229: 218: 215: 214: 209: 208: 201: 199: 198: 193: 192: 185: 183: 182: 173: 172:AMD Eyefinity 169: 160: 154: 153:market making 149: 143: 138: 132:In the office 124: 122: 110:Display modes 107: 104: 94: 92: 88: 84: 75: 66: 64: 60: 56: 52: 48: 44: 40: 36: 35:multi-display 32: 31:Multi-monitor 26: 21: 1035:Input/output 1000:. 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Fortune. 572:How I Work 568:Bill Gates 517:2014-07-04 452:References 446:Video wall 359:dual input 353:or even a 306:In Android 207:Guild Wars 91:video wall 55:projectors 45:, such as 39:multi-head 885:August 6, 863:August 6, 370:trademark 996:Archived 694:株式会社タイトー 630:Archived 430:See also 254:Nintendo 127:Adoption 87:Ethernet 63:computer 47:monitors 903:. EUIPO 845:YouTube 764:9 April 736:9 April 351:web cam 311:Android 946:. ID24 881:. ID24 758:Kotaku 731:Kotaku 401:retail 53:, and 512:(PDF) 405:hotel 228:Namco 974:2021 952:2022 930:2021 909:2021 887:2021 865:2021 766:2019 738:2019 555:2012 403:and 364:The 238:Sega 210:and 194:and 181:Doom 37:and 843:on 361:. 333:or 240:'s 230:'s 115:USB 1016:: 994:. 810:. 755:. 729:. 710:. 692:. 601:. 380:. 349:, 329:A 140:A 93:. 49:, 1005:. 976:. 954:. 932:. 911:. 889:. 867:. 814:. 796:. 768:. 740:. 696:. 660:. 616:. 587:. 557:. 535:. 520:. 486:. 470:. 85:/

Index


digital audio workstations
display devices
monitors
televisions
projectors
computer programs
computer

Gigabit Ethernet
Ethernet
video wall
Institute for Occupational Safety and Health of the German Social Accident Insurance
DisplayLink

Bloomberg Terminal

market making

AMD Eyefinity
Doom
Supreme Commander
World in Conflict
Guild Wars
World of Warcraft
Namco
Ridge Racer
Sega
F355 Challenge
Nintendo

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