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into short animated movies to visualize the changes over time. The graphs of the averaged CVs from all measurement points within a line scan were combined into an animation for demonstrating the systematic changes along each of the Pt stripes. After that, specific parameters were extracted from each CV (see below). These parameters and some derived values were tabulated and plotted versus the x-coordinate of the measurement point. Thus, different graphs for each line scan were created showing the changes in specific properties along the thickness of the Pt stripe. The combined tabulated data for each wafer was then used to plot a 3D image of several parameters vs substrate composition and nominal thickness. The LPC programs were compiled using LDMud (V3.3.719).
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on (nice for developers), the telnet address written out, an active hyperlink to the telnet site and Web home page if one exists, and a short but useful description of the Mud. The list is alphabetized and broken into four sections for easy loading. There are also forms for submitting your Mud to the list. There is even a page for dead links in case you want to see what has gone before.
1619:. This may be considered particularly appropriate since, due to the room-based nature of traditional MUDs, ranged combat is typically difficult to implement, resulting in most MUDs equipping characters mainly with close-combat weapons. This style of game was also historically referred to within the MUD genre as "adventure games", but video gaming as a whole has developed a meaning of "
4649:"The Mud Connector" is a complete on-line service designed to provide the most up-to-date listings of registered Multiuser on-line games. Every entry lists the site of the game, the base code used, descriptions of the game as submitted by the administrators, links to WWW homepages (when available), and Telnet links to the game.
1688:, encourage or enforce that players act out the role of their playing characters at all times. Some RP MUDs provide an immersive gaming environment, while others only provide a virtual world with no game elements. MUDs where roleplay is enforced and the game world is heavily computer-modeled are sometimes known as
3467:, p. 741, "AberMUD spread across university computer science departments like a virus. Identical copies (or incarnations) appeared on thousands of Unix machines. It went through four versions in rapid succession, spawning several imitators. The three most important of these were TinyMUD, LPMUD, and DikuMUD."
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The Mud
Connector has, at the time of this writing, links to 205 active Muds. The Muds are reviewed periodically, so there are few dead links. What sets this site apart from some of the other Mud link connections listed here is that each link includes the name of the Mud, the kind of code it is based
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system has long been a popular client interface for players of MOO, MUCK, and many TinyMUD-derivative systems. With a robust feature list supporting multiple sessions, macros, triggers and automation, command history and other functions, TinyFugue offers users maximum control over their environment.
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Late 1991 ¶ After the retirement of Lars from _Genesis_, the _Genesis_ admins move to create the first LPMud-derived server, CD. CD stands for
Chalmers Datorforening, Swedish for Chalmers Computing Club, where _Genesis_ and _Igor_ existed. In spite of his retirement from _Genesis_, Lars continued to
4307:
When I went to university, I discovered text-based MUDs, or multi-user dungeons. I loved the fact that these sorts of games had all these players playing at once - even when you were not playing, the world carried on without you. Because of this, I began creating my own text-based MUD, but I quickly
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The point of the game was to gain points until you achieved the rank of wizard, at which point you became immortal and gained certain powers over mortals. Points were scored by killing things or dropping treasure into a swamp. The game gained some popularity in
Britain when a guest account was set
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The program was also becoming unmanageable, as it was written in assembler. Hence, he rewrote everything in BCPL, starting late 1979 and working up to about Easter 1980. The finished product was the heart of the system which many people came to believe was the "original" MUD. In fact, it was version
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Zork was too much of a nonsense word, not descriptive of the game, etc., etc., etc. Silly as it sounds, we eventually started calling it
Dungeon. (Dave admits to suggesting the new name, but that's only a minor sin.) When Bob the lunatic released his FORTRAN version to the DEC users' group, that was
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has just about everything you could possibly need to get on a MUD. It has MUD-related links to FAQs, newsgroups and clients; as well as player discussions and forums about different MUDs. This site also has a listing of over 500 MUDs, with pretty useful descriptions of what you can expect to find
4338:
Olifiers began with a brief history of Jagex and RuneScape: how Lead
Developer Andrew Gower and his brother Paul founded the company in Cambridge in 2001, bringing their love for classic MUDs into the visual realm. The original RuneScape (now referred to as RuneScape Classic) was simply and exactly
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Simutronics was originally the brain-child of David
Whatley. As a teenager, he'd been big into the old BBS days and had even written some Fantasy Game BBS software that he sold all over the world, and he did this all from his parents' home. He'd also gotten involved as a player in some of the early
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Milieu was originally written for a CDC Cyber owned by the
Minnesota Educational Computer Consortium. High school students from around the state were given access to the machine for educational purposes; they often ended up writing chat programs and games instead. I am uncertain of the precise time
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Pip
Cordrey used to run a BBS called 'Labbs', which had a section devoted to MUD1 in its early days. Six people from St. Paul's School worked on that section, and Cordrey organised them into a team to develop a MUA that would run on a home computer. The system was named MirrorWorld because it had
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Programs in LPC programming language were developed to perform the following tasks: First, each set of CVs was separated into single CVs, and each of them were plotted. An average CV from all the CVs in one set was calculated and plotted as well. All images belonging to one set of CVs were combined
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style, and the 'D' in its name was said to stand for 'Dimension' (or, occasionally, 'Domain') rather than 'Dungeon;' this is the ultimate cause of the MUD/MU* distinction that was to arise some years later." "The 'D' in MUD stands for 'Dungeon' because the version of ZORK Roy played was a
Fortran
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pedagogical approaches. The Mud
Institute (TMI) was an LPMud opened in February 1992 as a gathering place for people interested in developing LPMud and teaching LPC after it became clear that Lars Pensjö had lost interest in the project. TMI focussed on both the LPMud driver and library, the driver
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as a special MUD language to make extending the game simple. Lars says, '...I didn't think I would be able to design a good adventure. By allowing wizards coding rights, I thought others could help me with this.' The first running code was developed in a week on Unix System V using IPC, not BSD
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This is the "classic" MUD, played by many people both internal and external to the University. Although eventually available only during night-time due to the effects of its popularity on the system, its impact on on-line gaming has been immense. I eventually closed it down on 30/9/87 upon leaving
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Schaefer, Dominik; Mardare, Cezarina; Savan, Alan; Sanchez, Miguel D.; Mei, Bastian; Xia, Wei; Muhler, Martin; Ludwig, Alfred; Schuhmann, Wolfgang (February 17, 2011). "High-Throughput Characterization of Pt Supported on Thin Film Oxide Material Libraries Applied in the Oxygen Reduction Reaction".
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options; Socializers devote most of their energy to interacting with other players; and then there are Killers who focus on interacting negatively with other players, if permitted, killing the other characters or otherwise thwarting their play. Few players play only one way; most exhibit a diverse
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greatly expanded the command interface. To distance itself from the combat-oriented traditional MUDs it was said that the "D" in TinyMUD stood for Multi-User "Domain" or "Dimension"; this, along with the eventual popularity of acronyms other than MUD (such as MUCK, MUSH, MUSE, and so on) for this
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In 1980, Roy Traubshaw, a British fan of the fantasy role-playing board game Dungeons and Dragons, wrote an electronic version of that game during his final undergraduate year at Essex College. The following year, his classmate Richard Bartle took over the game, expanding the number of potential
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As micros became cost effective, the MECC mainframe became obsolete and was shut down in 1983. Scepter then went commercial in a collaboration between several ex-MECC (and by then also post-highschool) game hackers. It was rewritten in C and ran on a PC XT running QNX. It supported 16 dialup
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October of 1987 was chaos. The MUD account was deleted, but the guest account on Essex University remained open. I guess it wasn't causing any trouble so they simply left it. ROCK, UNI and MUD all ran from the MUD account so they had gone but... MIST ran from a student account and it was still
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developed a theory that the constant use (and in many cases, overuse) of MUDs allows users to develop different personalities in their environments. She uses examples, dating back to the text-based MUDs of the mid-1990s, showing college students who simultaneously live different lives through
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characters in separate MUDs, up to three at a time, all while doing schoolwork. The students claimed that it was a way to "shut off" their own lives for a while and become part of another reality. Turkle claims that this could present a psychological problem of identity for today's youths.
4100:, p. 3, "Confusingly, although the term MUD applies to virtual worlds in general, the term MU* does not—it's used strictly for text-based worlds. The introduction of computer graphics into the mix therefore caused a second spate of naming, in order to make a distinction between
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TinyMUD is also used to refer to the first database run under the TinyMUD codebase, which is also known as TinyMUD Classic; it ran from August 1989 to April 1990, and still comes back up every August during a holiday called Brigadoon Day, a reference to the Scottish village in the musical
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sockets. Early object-oriented features only existed accidentally by way of the nature of MUDs manipulating objects. As Lars learned C++, he gradually extended those features. The result is that the whole LPMud was developed from a small prototype, gradually extended with features."
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realized that with so many of them out there, there was no way that mine would ever get noticed. So I began to search for a way to make mine stand out, and the obvious way, of course, was to add graphics. With my game, I was trying to emulate text MUDs at the time, purely as a hobby.
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When you leave the game, objects can be kept for when you restart (eg. that weapon you commissioned from a smith), and you restart in the room from which you quit. This means some objects can be kept unavailable for long periods if their owner isn't playing. There are no
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Unzählige MUD-Nachfolger (wie etwa MOO, MUSH, MUCK, etc.) verwendeten ähnliche Systeme und Thematiken — v. A. aus Fantasy und Science Fiction — und verstärkten teilweise den Rollenspiel-Charakter bis hin zu den 'sogennanten Role Play Intensive MUD (RPIMUD)'.
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MUD, but graphics were added very early in development. However, with the increase in computing power and Internet connectivity during the late 1990s, and the shift of online gaming to the mass market, the term "graphical MUD" fell out of favor, being replaced by MMORPG
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computer network) to connect on weekends and between the hours of 2 AM and 8 AM on weekdays. It became the first Internet multiplayer online role-playing game in 1980 and started the online gaming industry as a whole when the university connected its internal network to
582:", "crypt", and "drygulch". By 1978–79, these games were heavily in use on various PLATO systems, and exhibited a marked increase in sophistication in terms of 3D graphics, storytelling, user involvement, team play, and depth of objects and monsters in the dungeons.
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MUD history has been preserved primarily through community sites and blogs and not through mainstream sources with journalistic repute. As of the late 1990s, a website called The Mud Connector has served as a central and curated repository for active MUDs. In 1995,
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of its kind without the traditional hourly resets and points-based puzzle solving progression systems. Avalon introduced equilibrium and balance (cooldowns), skill-based player vs player combat and concepts such as player-run governments and player housing.
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multiplayer games that were out there such as Sceptre and Island of Kesmai, and, like many others who play these games, he thought to himself, "I can do this too." So in 1987, at the age of 21, he founded Simutronics Corporation with Tom and Susan Zelinski.
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on most games. You can even click on the MUD or home page you'd like to see and link right to it. If you're shopping for a new MUD and aren't sure what you're looking for, this is the place to park it. We're talking big time bookmark material here.
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Although the present system went live in October 1988, Gods began in 1985 as a non-commercial MUA; its author was inspired by MUD1 to write his own game, and was among the first people to do so. Gods was Shades' only rival to be the Prestel Micronet
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Most MUDs restrict player versus player combat, often abbreviated as PK (Player Killing). This is accomplished through hard coded restrictions and various forms of social intervention. MUDs without these restrictions are commonly known as
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The thing is, though, that even if the likes of Oubliette did count as a virtual world, they had pretty well zero effect on the development of today's virtual worlds. Follow the audit trail back from World of Warcraft, and you wind up at
3988:, pp. 98–99, "Some Muds are completely dependant on player-killing, and have wars that start every half-hour or so. These Muds are becoming more common, basing a lot of their ideas on the extremely popular LPmud known as Genocide."
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Monster allows players to do something that very few, if any, other games allow: the players themselves create the fantasy world as part of the game. Players can create objects, make locations, and set up puzzles for other players to
4431:, p. 43, "The mudlib defines the physics of a virtual world, which will include things such as mass/weight, timers, movement and communication, along with higher concepts such as (in a game context) magic and combat mechanisms."
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TinyMUD 1.0 was initially designed as a portable, stripped-down version of Monster (this was back in the days when TinyMUD was designed to be up and running in a week of coding and last for a month before everybody got bored of
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Written by Neil Newell, originally as a hobby because he enjoyed playing- the original MUD so much on Essex University, SHADES has recently. been launched on Micronet, the computer network, which has a large Commodore
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The word "mud" is also used as a verb. For example, you might hear someone say, "I like to mud more than I like to sleep," or "I am a bit tired, as I was up all night mudding, so maybe you better go to class without
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Almost anything can be bought, including houses, shops, taverns, animals, weapons, food and drink. Personae may use certain skills to create objects, eg. potions, which can be sold to other players for use on their
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Experience is obtained by visiting new places, wandering around exploring, and even by simply chatting. This contrasts with the usual MUA scheme where points are obtained for finding treasure or performing specific
3901:, p. 257, "Features include regular expression hilites and gags, auto-login, macros, line editing, screen mode, triggers, cyberportals, logging, file and command uploading, shells, and multiple connects."
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August 19, 1989. Jim Aspnes announces the availability of TinyMUD to a few friends. Its port, 4201, is Aspnes' office number. TinyMUD is written in C for Unix, and was originally conceived as a front-end for
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in 1985. Some graphical MUDs require players to download a special client and the game's artwork, while others provide a rich experience by being website-based. Graphical MUDs range from simply enhancing the
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Although more recent programs such as Tintin++ have gained large followings, many MUD players continue to use TinyFugue because of its power and flexibility in the hands of an experience client programmer."
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The Multi-User Galaxy Game project was begun in 1985 by CompuNet as a SF alternative to MUD1, which then ran on the system. When the other programmer left CompuNet, Lenton rewrote the game from scratch as
3268:, p. 13, "Around the same time that Roy Trubshaw began work on what was to become MUD1, Alan Klietz wrote Sceptre of Goth on the CDC Cyber run by MECC (the Minnesota Educational Computer Consortium)."
820:, a copy of which they were running on their system at the time. When one of the two programmers left CompuNet, the remaining programmer, Alan Lenton, decided to rewrite the game from scratch and named it
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Containing many of the features of a D&D game, it added an interesting twist -- the dungeon master, the person who set-up and ran a D&D world, was played by the Adventure computer program itself.
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A better way to connect to a MUD is by using a MUD client program: a program specifically designed for MUDding. A MUD program is really a telnet program that has had various MUD-related commands added.
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Some would insist however that 'MUD' does in fact stand for Multi Undergraduate Destroyer, in recognition of the number of students who may have failed their classes due to too much time spent MUDding!
662:, a fellow student at the University of Essex, in 1980. The game revolved around gaining points till one achieved the Wizard rank, giving the character immortality and special powers over mortals.
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is considered by some to have been the first educational MUD, but it can be argued that its evolution into this role was not complete until 1994, which would make the first of many educational
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currently has 2,901,325 written words and 2,248,374 lines of game code (with 2,417,900 instructions). The original game came in at 1 KB in 1989, compared to 102 GB in January 2016.
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was the first of many massively multiuser graphical chat spaces, we also know that the connection is not direct. Its owners and makers (particularly F. Randy Farmer and Chip Morningstar)
1192:, setting new puzzles or creating dungeons for other players to explore. Monster, which comprised about 60,000 lines of code, had a lot of features which appeared to be designed to allow
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had a mudlib, but it was an adaptation of the BCPL input/output library and therefore was at a lower level than today's mudlibs. The modern usage of the term was coined independently by
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muds had evolved to the point where the original name was too confining, and people started to say that "MUD" stood for the more generic "Multi-User Dimension" or "Multi-User Domain".
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settings or are based on popular books, movies, animations, periods of history, worlds populated by anthropomorphic animals, and so on. Not all MUDs are games; some are designed for
1421:. The original Diku team comprised Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Staerfeldt. DikuMUD had a key influence on the early evolution of the
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went live on CompuServe on December 15, 1985, after a very long internal test. The price was actually $ 6 an hour for 300 baud, $ 12 for 1200 baud. Serious players paid the bucks."
1073:. During this time it was sometimes said that MUD stands for "Multi Undergraduate Destroyer" due to their popularity among college students and the amount of time devoted to them.
1857:(e.g. Wolfery provides an option to set the room picture, but otherwise remains a text-based interaction) to simulating 3D worlds with visual spatial relationships and customized
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de-emphasize game elements in favor of an environment designed primarily for socializing. They are differentiated from talkers by retaining elements beyond online chat, typically
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users, and dialup installations were set up in 5 states and Canada. This exposed Scepter to a lot of budding MUD developers at a time when the Internet was just getting started.
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The ancestors of MMORPGS were text-based multiuser domains (MUDs) Indeed, MUDs generate perhaps the one historical connection between game-based VR and the traditional program
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2865:, p. 7, "The acknowledged original game known as 'MUD' was developed in 1978 for the old DEC-10 mainframe system at Essex University by Roy Trubshaw and Richard Bartle."
1536:. Movement around the game environment is generally accomplished by entering the direction (or an abbreviation of it) in which the player wishes to move, for example typing
336:, and perform actions in the virtual world that are typically also described. Players typically interact with each other and the world by typing commands that resemble a
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January 1992 ¶ _Genocide_ starts as the first MUD dedicated totally to inter-player conflict, which is a fancy way of saying that its theme is creatively player-killing.
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with similar gameplay, as the only remaining MUD running on the University of Essex network, becoming one of the first of its kind to attain broad popularity.
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and wanted to create a world with the flexibility of TinyMUD and the gameplay of AberMUD. In order to accomplish this he wrote what is nowadays known as a
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1696:. In many cases, role-playing MUDs attempt to differentiate themselves from hack and slash types, by dropping the "MUD" name entirely, and instead using
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supported 10 to 16 simultaneous users, typically connecting in by modem. It was the first commercial MUD; franchises were sold to a number of locations.
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Within a MUD's technical infrastructure, a mudlib (concatenation of "MUD library") defines the rules of the in-game world. Examples of mudlibs include
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939:. For a few years this was a very popular form of MUD, hosted on a number of BBS systems, until widespread Internet access eliminated most BBSes.
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clients, or specialized MUD clients, which are designed to improve the user experience. Numerous games are listed at various web portals, such as
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can add complex features, such as adding elements to the game world and giving users more ways to interact with it, that MUDs without it cannot.
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So after more than 15 years of great memories, with a heavy heart, I am going to officially declare Dragon's Gate closed... at least for now.
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Taking advantage of the flexibility of MUD server software, some MUDs are designed for educational purposes rather than gaming or chat.
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2000 In May, Electronics Arts announces the shutdown of most of the Kesmai games, including Legends of Kesmai and Air Warrior Classic.
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with the majority of the complex game machinery stripped away, leaving just the communication commands. The first Internet talker was
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The popularity of MUDs of the University of Essex tradition escalated in the United States during the late 1980s when affordable
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The MUDs I played extensively: Genocide (where I first used the name "Psychochild"), Highlands, Farside, Kerovnia, and Astaria.
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evolving into MudOS, the TMI Mudlib was never officially released, but was influential in the development of other libraries.
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used to create the game world. Pensjö's interest in LPMud eventually waned and development was carried on by others such as
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platforms upon its release in 1989. AberMUD's popularity resulted in several inspired works, the most notable of which were
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2769:, Pantheon Books, New York, 2017; see pages 292–294 for "pedit5", pages 294–297 for "dnd", pages 297–298 for "dungeon".
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The original LPMUD was written by Lars Pensjö and others, and became one of the most popular MUD's by the early 1990s.
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up that allowed users on JANET (the British academic network) to play during the small hours of the morning each day.
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players and their options for action. He called the game MUD (for Multi-User Dungeons), and put it onto the Internet.
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started life in Vortex prior to moving to its own Rapture engine. Hourglass continues to be developed as of 2016 and
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1528:(NPCs) in the area, as well as all of the exits. To carry out a task the player would enter a text command such as
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The typical MUD will describe to the player the room or area they are standing in, listing the objects, players and
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at the University of Illinois and other American universities that used PLATO, beginning in 1975. Among them were "
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This article is about a type of online computer game. For the first game called "MUD" or "Multi-User Dungeon", see
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1359:, Tim "Beek" Hollebeek and Lars Düning. During the early 1990s, LPMud was one of the most popular MUD codebases.
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is variously written MUD, Mud, and mud, depending on speaker and context. It is also used as a verb, with
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1729:. Often such MUDs have broadly defined contingents of socializers and roleplayers. Server software in the
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and features in MUDs, some distinct sub-groups have formed that can be used to help categorize different
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4833:(1997). "Virtually Embodied: The Reality of Fantasy in a Multi-User Dungeon". In Porter, David (ed.).
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reported that over 60,000 people regularly played about 600 MUDs, up from 170 MUDs three years prior.
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In 2004, significant usages of MUDs included "online gaming, education,...socializing", and religious
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Some people describe it as a MUD (Multi User Dungeon) with a 3D interface and role playing character.
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Cox was a player of MUD1 who wrote AberMUD while a student at the University of Wales, Aberystwyth.
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in 1983, Klietz formed a company, GāmBit, with Bob Alberti and two others to commercialize Sceptre.
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Proceedings of First International Workshop on Advanced Context Modelling, Reasoning and Management
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Perhaps the most common approach to game design in MUDs is to loosely emulate the structure of a
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network, and became more widely accessible when a guest account was set up that allowed users on
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Most MUDs are run as hobbies and are free to play; some may accept donations or allow players to
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December, 1996 - GemStone III and DragonRealms are the top two titles (hours/month) in industry
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4634:
4628:
4291:
4170:
4164:
3931:
2764:
2232:
2226:
2038:, and wealth; Explorers investigate every nook and cranny of the game, and evaluate different
1834:
to represent parts of the virtual world and its visitors. A prominent early graphical MUD was
1603:
campaign focused more on fighting and advancement than role-playing. When these MUDs restrict
1439:
developers were made to issue a sworn statement that no actual DikuMUD code was incorporated.
1393:
In 1990, the release of DikuMUD, which was inspired by AberMUD, led to a virtual explosion of
6567:
6536:
6526:
6302:
6152:
6030:
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4207:
Then, in 1996, I was hired by Sony Interactive Studios to create a graphical, commercial MUD.
4128:
4122:
3158:
3065:
3039:
2050:
Research has suggested that various factors combine in MUDs to provide users with a sense of
2034:
that can be roughly categorized. Achievers focus on concrete measurements of success such as
1599:
1525:
1011:
930:
373:
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to work in it. Though there never were many network-accessible Monster servers, it inspired
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6365:
6161:
5855:
5813:
5672:
5482:
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5361:
5336:
5311:
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2177:
2014:
1836:
1799:
1664:
1632:
1604:
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and initially hosted on the IOWA system. Initially written in ARM assembly language on the
409:
363:
in order to gain specific skills or powers. The objective of this sort of game is to slay
333:
321:
185:
151:
994:
before it was finally released on its own. Dragon's Gate was closed on February 10, 2007.
8:
6387:
6337:
6292:
6125:
6005:
5367:
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2779:
2564:
2554:
2452:
1947:
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1888:
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682:
627:
432:
405:
393:
325:
161:
78:
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2027:
player named Karyn, raising the subject of inter-human relationships in virtual worlds.
1262:
The first version of Hourglass was written by Yehuda Simmons and later Daniel James for
6788:
6730:
6392:
6360:
6235:
6212:
6068:
6038:
5873:
5843:
5402:
5377:
5326:
5276:
5164:
4765:
4565:
4228:
3650:
3305:
2953:
2880:
2326:
PangaeaMud: An Online, Object-oriented Multiple User Interactive Geologic Database Tool
2147:
2106:
on the "wet dirt" meaning of "mud" are endemic, as with, for example, the names of the
1858:
1054:
871:
341:
313:
209:
121:
4250:
It made perfect sense for us to combine the two technologies and make a graphical MUD.
2926:
1133:
MUD, and the gameplay was heavily influenced by it. AberMUD was initially written in
6793:
6706:
6701:
6372:
6318:
6227:
6060:
6020:
5823:
5487:
5477:
5433:
5331:
5060:
5017:
4986:
4967:
4945:
4922:
4903:
4838:
4806:
4638:
4603:
4543:
4358:
4352:
4239:
4174:
4132:
4118:
4011:
3876:
3661:
3316:
3279:
3217:
3134:
2964:
2817:
2722:
2625:
2568:
2530:
2516:
2456:
2417:
2275:
2236:
1831:
1726:
1676:
1576:
1360:
1042:
555:, it contained many D&D features and references, including a computer controlled
440:
412:. MUDs have attracted the interest of academic scholars from many fields, including
5051:
4769:
2979:
completed by Richard Bartle. Essex goes on the ARPANet, resulting in Internet MUDs!
435:, while others charge a monthly subscription fee. MUDs can be accessed via standard
6783:
6694:
6481:
6476:
6471:
6454:
6449:
6404:
6245:
6010:
5911:
5850:
5790:
5747:
5667:
5660:
5351:
5346:
5001:
4757:
4511:
4036:
3594:
3127:
The Cybergypsies: a True Tale of Lust, War, and Betrayal on the Electronic Frontier
2822:
2813:
2407:
2399:
2083:
2035:
1994:
1935:
1908:
1845:
1461:
1273:
1082:
1032:
986:
960:
397:
337:
269:
156:
52:
4147:
as a result. This is described as a 2D graphical MUD, and while we now know that
1803:
in 1993, also the first educational MUD. The MUD medium lends itself naturally to
1352:
6833:
6752:
6442:
6297:
5918:
5878:
5828:
5638:
4941:
4387:, p. 43, "Above this layer is what (for historical reasons) is known as the
3856:
3538:
3509:
3477:
3440:
2712:
2167:
2047:, "People go there as part of a hero's journey—a means of self-discovery".
1927:
1722:
1455:
1344:
1189:
1169:
747:
497:
381:
360:
305:
176:
6514:
4480:
758:
MUD started by Pip Cordrey who gathered some people on a BBS he ran to create a
367:, explore a fantasy world, complete quests, go on adventures, create a story by
6397:
6103:
5987:
5899:
5894:
5785:
5392:
5341:
5316:
5306:
4893:
4687:
4007:
3868:
3724:
3353:
3207:
3154:
3061:
3035:
3013:
2991:
2841:
2743:
2044:
2039:
1854:
1620:
1612:
1592:
1556:
1394:
991:
659:
556:
544:
401:
317:
44:
4761:
4538:
Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996).
2296:
1328:
332:. Players can read or view descriptions of rooms, objects, other players, and
6812:
6541:
6382:
6323:
6174:
6115:
5906:
5865:
5808:
5655:
5387:
5321:
5157:
5149:
3169:
2708:
2442:
2172:
2006:
1986:
1882:
1862:
1572:
1137:
for a Honeywell L66 mainframe under GCOS3/TSS. In late 1988 it was ported to
842:
later left AOL to run on its own after AOL began offering unlimited service.
822:
575:
563:
533:
512:
463:
458:
413:
301:
126:
73:
3542:
3017:
2207:
was deliberately intended to be distanced from the prevailing hack-and-slay
6778:
6740:
6582:
6432:
6350:
6015:
5977:
5938:
5838:
5818:
5800:
5698:
5509:
5397:
5034:
4446:
4419:. ... Files within a MUDLib are akin to books on the shelves of a library."
4354:
The Social Media Bible: Tactics, Tools, and Strategies for Business Success
3961:
3828:
3810:
3775:
3745:
3567:
3337:
3130:
2995:
2845:
2421:
1841:
1544:
would cause the player to exit the current area via the path to the north.
1493:
1432:
1268:
which debuted in 1989 at the last of the London MUD mega Meets aptly named
1199:
1002:
755:
623:
567:
485:
204:
5529:
6689:
6663:
6486:
6459:
6437:
6240:
6189:
5833:
5768:
5693:
5643:
5492:
5013:
4959:
3753:
3690:, Lars Penjske decides to write a server to combine the extensibility of
3122:
2611:
2560:
2152:
2031:
2018:
1939:
1870:
1758:
1467:
1448:
1356:
950:. The site featured two games coded and designed by Jacobs, a MUD called
798:
794:
786:
650:, which Trubshaw had greatly enjoyed playing. Trubshaw converted MUD to
481:
468:
368:
329:
3783:
3634:
2412:
396:
of many MUD servers leads to their occasional use in areas ranging from
6735:
6711:
6658:
6546:
6250:
6169:
5777:
4830:
4268:
2783:
2352:
2098:
1955:
1406:
1070:
1037:
739:
711:
706:
593:
in the summer of 1977 wrote a game for the PDP-10 minicomputer; called
309:
131:
4060:
evolves into the first educational Mud, with emphasis on K12 outreach.
3832:
3619:
3413:
3390:
3371:
2403:
1982:
also noted distinct patterns of socialization within MUD communities.
781:
became accessible in the UK as a commercial MUD via British Telecom's
6509:
6427:
6130:
6108:
5291:
5135:: Google custom search engine indexing MUD and MUD-related web sites.
3849:
2718:
2271:
2107:
2023:
1894:
1876:
1849:
1789:
1427:
1410:
1402:
1251:
1016:
867:
730:
1985 saw the origin of a number of projects inspired by the original
452:
425:
417:
95:
66:
5716:
2298:
A Distributed Persistent World Server using Dworkin's Generic Driver
6773:
6725:
6671:
6597:
6587:
6466:
6179:
5382:
5286:
5253:
5129:: MUD listings, reviews, discussion forum and rankings by category.
4867:
3075:
rolling resets (as in the film "Westworld"). It went live in 1986.
2123:
2092:
1775:
1580:
1568:
1218:
1214:
1118:
809:
631:
4537:
3513:
976:. At its peak, the site had about 100 monthly subscribers to both
705:
game was closed down in late 1987, reportedly under pressure from
380:
Such fantasy settings for MUDs are common, while many others have
6073:
5688:
5467:
5296:
5233:
5200:
5195:
4746:"Presence in Text-Based Networked Virtual Environments or "MUDS""
1418:
1388:
1376:
1340:
1336:
1281:
1221:. TinyMUCK version 2 contained a full programming language named
1177:
1154:
1146:
1112:
965:
782:
695:
630:
in the UK, started working on a multi-user adventure game in the
612:
600:
364:
352:
2556:
Interactive Internet: The Insider's Guide to MUDs, MOOs, and IRC
2353:"A Portal for Interacting with Context-aware Ubiquitous Systems"
5472:
5248:
4166:
Avatars!: exploring and building virtual worlds on the Internet
1817:
1753:
1746:
1548:
1436:
1277:
1276:
440, in 1994 it made the leap from the venerable Archimedes to
1095:
1058:
1023:
926:
883:
750:
in its endgame, and which became a commercial MUD in 1988; and
724:
608:
571:
540:
436:
5126:
902:), founded by Bob Alberti. GamBit's assets were later sold to
777:
was closed down during the holidays. Starting out as a hobby,
6718:
6559:
5462:
5452:
5205:
5120:
1892:
were routinely called graphical MUDs in their earlier years.
1770:
1713:
1472:
1364:
1322:
1184:
was disk-based and modifications to the game were immediate.
1150:
1019:
973:
955:
686:
5101:
4555:
834:
was later picked up by AOL, where it became known simply as
5243:
5138:
2386:
2127:
1230:
1142:
690:
651:
595:
20:
5107:
4292:"Q&A: Behind RuneScape's 1 Million Subscriber Success"
4124:
Synthetic Worlds: The Business and Culture of Online Games
2714:
Twisty Little Passages: An Approach to Interactive Fiction
2522:
Synthetic Worlds: The Business and Culture of Online Games
1998:
wrote that the MUD community was "in decline" as of 2009.
1551:
interface more accessible to users, with features such as
1505:
had become the first and second most played games on AOL.
1081:
was published by Yehuda Simmons in 1989. It was the first
709:, to whom Richard Bartle had licensed the game. This left
5238:
5210:
5065:
Australian Folklore: A Yearly Journal of Folklore Studies
4718:
2103:
1794:
1734:
1488:
1246:
were inspired by TinyMUD but are not direct descendants.
1243:
1235:
1234:
kind of server, led to the eventual adoption of the term
1209:
TinyMUD, written in C and released in late 1989, spawned
1173:
1047:
590:
421:
275:
4692:"Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs"
4500:
4498:
1567:
While there have been many variations in overall focus,
1547:
MUD clients are computer applications that make the MUD
1347:, which he called the LPMud driver, that ran the C-like
466:
genres such as the social virtual worlds exemplified by
6345:
5104:: Home of the 16k MUD competition, and other resources.
4028:
3006:
2448:
Life on the Screen: Identity in the Age of the Internet
2268:
Encyclopedia of Religious Rites, Rituals, and Festivals
4983:
Internet Agents: Spiders, Wanderers, Brokers, and Bots
4849:
Often MUD users (or MUDders, as they call themselves)
4823:
4226:". In Mulligan, Jessica; Patrovsky, Bridgette (eds.).
2057:
1050:
in 1996. The games were retired commercially in 2000.
634:
assembly language for a DEC PDP-10. He named the game
5144:
5132:
4495:
4339:
that: a 2D graphical interface placed on top of a MUD
3937:
3586:
665:
476:. A number of influential MMORPG designers began as
5123:: Extensive mud portal with hundreds of mud listings
4004:
Revenue Models in Massively Multiplayer online Games
3716:
3531:
2834:
2511:
2509:
1919:"CDLIB" redirects here. For the online catalog, see
1761:
environment typically based on server software like
1299:, which ran from 1999 to 2014. The now defunct 1996
1180:Pascal. It was publicly released in November 1988.
278:
3734:
2350:
1295:, it went on to spawn a number of games, including
1026:company in 1982 and in 1985 an enhanced version of
984:. GEnie was shut down in the late 1990s, although
830:existed). The MUD was officially launched in 1989.
340:, as well as using a character typically called an
272:
4227:
4111:
4000:Erlösmodelle in Massively Multiplayer online Games
3768:
3649:
3304:
3195:frame, but I believe Milieu probably predates MUD.
3086:
2952:
2617:Play Between Worlds: Exploring Online Game Culture
2266:Salamone, Frank A. (2004). Levinson, David (ed.).
1737:, is traditionally used to implement social MUDs.
5061:"The Development of MMORPG Culture and The Guild"
4065:
3821:
3774:
3647:
3626:
3302:
3147:
3054:
3028:
2950:
2506:
1453:In 1987, David Whatley, having previously played
954:(which was later renamed, upgraded and ported to
850:In 1978, around the same time Roy Trubshaw wrote
547:. The game was significantly expanded in 1976 by
6810:
4507:"MUD history dissolving into the waters of time"
4091:
3648:Mulligan, Jessica; Patrovsky, Bridgette (2003).
3497:Monster was written in VMS Pascal under VMS 4.6.
3303:Mulligan, Jessica; Patrovsky, Bridgette (2003).
2984:
2951:Mulligan, Jessica; Patrovsky, Bridgette (2003).
2196:
2194:
2192:
4680:
4313:
3979:
3778:; Clover, Steve; Uzun, Roger (March 17, 2000).
3470:
3186:"A brief (and very incomplete) history of MUDs"
2925:Hosch, William L.; Ray, Michael (May 9, 2023).
946:created and deployed a commercial gaming site,
769:player, started programming his own MUD called
448:massively multiplayer online role-playing games
5179:
4801:(2nd ed.). Osborne McGraw-Hill. pp.
4422:
4344:
4156:
4056:at the suggestion of Wallace Feurzeig of BBN.
3740:
3458:
2856:
2808:
2735:
2231:(2nd ed.). Osborne McGraw-Hill. pp.
2220:
2218:
1905:massively multiplayer online role-playing game
1642:. Taking this a step further are MUDs devoted
1491:in September 1995, followed by the release of
1188:pioneered the approach of allowing players to
5732:
5623:History of massively multiplayer online games
5545:
5165:
4378:
3798:
2581:
2189:
1985:In 2004, MUDs were relatively popular in the
1865:provides a rich point-and-click experience).
1335:in LPMud). Pensjö had been an avid player of
1141:, which enabled it to spread rapidly to many
845:
239:
4743:
4626:
4212:
3502:
3482:"monster - multiuser adventure game for VMS"
3001:Essex University to work for MUSE full time.
2802:
2763:Brian Dear, Chapter 16: "Into the Dungeon",
2001:
1725:as a community activity and some element of
1626:
1061:enabled role-players to log into multi-line
611:, under the filename DUNGEN ("dungeon"), to
5559:
5095:
4283:
4230:Developing Online Games: An Insider's Guide
3652:Developing Online Games: An Insider's Guide
3307:Developing Online Games: An Insider's Guide
3271:
2955:Developing Online Games: An Insider's Guide
2475:
2215:
2070:meaning to play or interact with a MUD and
1663:ideas were influential in the evolution of
1623:" that is greatly at odds with this usage.
1397:MUDs based upon its code. DikuMUD inspired
1168:was a multi-user adventure game created by
5739:
5725:
5552:
5538:
5504:
5172:
5158:
4916:
4660:
4654:
4350:
4117:
3985:
3898:
3346:
2862:
2778:
2515:
2469:
2351:Cruickshank, Don; De Roure, David (2004).
2344:
2304:(Cand. Scient. thesis). University of Oslo
1769:. Most of the early Internet talkers were
1483:was officially launched in February 1990.
1435:) displaying such Diku-like gameplay that
876:Minnesota Educational Computing Consortium
246:
232:
5075:
4788:
3949:
3641:
3296:
2643:
2641:
2411:
2364:
1898:was actually originally intended to be a
762:clone that would run on a home computer.
492:) or were involved with early MUDs (like
5041:
4837:(pbk. ed.). Routledge. p. 93.
4744:Towell, John; Towell, Elizabeth (1997).
4663:"Jackal takes Dragonfly to be his bride"
4542:. IDG Books Worldwide Inc. p. 138.
4190:
4127:. University Of Chicago Press. pp.
4048:Summer 1991. koosh (Nils McCarty) ports
3997:
3991:
3842:
3698:. Out of this inspiration, he designed
3560:
2924:
2707:
2701:
2672:
2525:. University Of Chicago Press. pp.
2437:
2435:
2265:
1512:
723:ran until the machine that hosted it, a
507:
4860:
4627:Condon, William; Butler, Wayne (1997).
4593:
4587:
4504:
4369:Richard Garriott first coined the term
4197:Aihoshi, Richard (September 27, 2000).
4196:
3804:
3722:
3537:
3508:
3476:
3428:
3177:
3165:from the original on February 2, 2016.
3159:"Interactive Multi-User Computer Games"
3072:from the original on February 2, 2016.
3066:"Interactive Multi-User Computer Games"
3046:from the original on February 2, 2016.
3040:"Interactive Multi-User Computer Games"
2944:
2895:
2552:
2546:
2476:Grimmelmann, James (December 8, 2004).
2380:
6811:
5012:
4980:
4958:
4892:
4737:
4724:
4686:
4620:
4505:Brennan, Seraphina (January 6, 2009).
4434:
4428:
4384:
4289:
4097:
3943:
3927:
3867:
3566:
3464:
3265:
3239:
3233:
3206:
3183:
3153:
3080:
3060:
3034:
3012:
2901:
2840:
2678:
2647:
2638:
2610:
2604:
2587:
2441:
2322:
2294:
2261:
2259:
2257:
2255:
2200:
1586:
1040:. Later, its 2-D graphical descendant
898:was first owned and run by GamBit (of
658:), before handing over development to
543:computer, was the first widely played
5746:
5720:
5533:
5153:
5110:: MUD code repository and discussion.
5028:
4999:
4935:
4440:
4408:
4402:
4218:
4162:
4034:
3955:
3910:
3827:
3592:
3277:
3121:
3115:
2874:
2868:
2432:
2316:
2295:Hansen, Geir Harald (July 31, 2002).
2288:
2074:referring to the act of doing so. A
1497:in February 1996. By the end of 1997
1202:to create a stripped-down version of
854:, Alan E. Klietz wrote a game called
385:
4863:"Curing mudflation before it starts"
4794:
4727:"MUD, PLATO and the dawn of MMORPGs"
4690:(July 1997). Jacobson, David (ed.).
4661:Godlovitch, Ilsa (August 28, 1995).
4630:Writing the Information Superhighway
4531:
4465:
4319:
4261:
4255:
4052:to Chezmoto. The name is changed to
2772:
2590:"MUD, PLATO and the dawn of MMORPGs"
2224:
858:(Scepter of Goth), and later called
816:as a science fiction alternative to
578:", "avatar", "krozair", "dungeon", "
5076:McClellan, Jim (January 28, 1999).
5058:
4829:
4519:from the original on April 26, 2016
3434:
3278:Hyrup, Darrin (February 10, 2007).
2741:
2679:Carter, Randolph (April 23, 2009).
2478:"Virtual Worlds as Comparative Law"
2332:(Master's thesis). Miami University
2252:
2158:Online text-based role-playing game
2058:Grammatical usage and derived terms
1782:
1704:(Multi-User Shared Hallucination).
1670:
1129:. Alan Cox had played the original
1101:
473:
13:
4964:Internet Virtual Worlds Quick Tour
4917:Shah, Rawn; Romine, James (1995).
4479:. January 24, 2009. Archived from
4264:"Games Started Off Without a Bang"
3632:
3620:"toccobrator.com: TinyMUD Classic"
3411:
3388:
3369:
2990:
2323:Boring, Erich (December 3, 1993).
2163:Integrated development environment
2054:rather than simply communication.
1475:. After a short-lived instance of
1291:Although written specifically for
666:Wider access and early derivatives
388:purposes, while others are purely
14:
6850:
5580:Massively multiplayer online game
5090:
4351:Safko, Ron; Brake, David (2009).
4322:"WarCry and Jagex Talk RuneScape"
3635:"Adventure 89 review Pip Cordrey"
3437:"5. Reviews -- Rest of the World"
3372:"Richard A. Bartle: Reviews - UK"
3240:Klietz, Alan (January 20, 1992).
3093:Commodore Computing International
1811:
1646:to this sort of conflict, called
1361:Descendants of the original LPMud
599:, it became quite popular on the
5951:
5514:
5513:
5503:
5048:Microsoft Social Computing Group
5042:Mitchell, Don (March 23, 1995).
5029:Reese, George (March 11, 1996).
4441:Reese, George (March 11, 1996).
4324:. WarCry Network. Archived from
3956:Reese, George (March 11, 1996).
1751:A less-known MUD variant is the
1431:(created by avid DikuMUD player
1327:In 1989, LPMud was developed by
1127:University of Wales, Aberystwyth
1121:was AberMUD, written in 1987 by
1089:
1009:, a six player game inspired by
727:, was superseded in early 1991.
503:
268:
43:
5282:Bartle taxonomy of player types
4885:
4854:
4798:The Internet Complete Reference
4725:Stuart, Keith (July 17, 2007).
4696:Journal of Virtual Environments
4222:(2003). "Post-Mortem: Mythic's
4075:. MuseNet. 1994. Archived from
3904:
3892:
3861:
3612:
3405:
3382:
3363:
3259:
3200:
2918:
2757:
2588:Stuart, Keith (July 19, 2007).
2228:The Internet Complete Reference
1098:or other religious activities.
836:Federation: Adult Space Fantasy
773:during Christmas 1985, because
4921:. John Wiley & Sons, Inc.
4861:Chester, Chris (May 5, 2008).
3354:"A Study of MUDs as a Society"
3184:Wisner, Bill (June 29, 1990).
2902:Wisner, Bill (June 29, 1990).
2485:New York Law School Law Review
2030:Observations of MUD-play show
2017:" is a short essay written by
1914:
1707:
1442:
1306:Achaea, Dreams of Divine Lands
1284:where, other than shifting to
1:
5651:Social interaction in MMORPGs
5044:"From MUDs To Virtual Worlds"
4290:Dobson, James (May 3, 2007).
3280:"The Future of Dragon's Gate"
2879:. GameSpy.com. Archived from
2648:Nelson, Mike (July 2, 2002).
2487:(49): 147–184. Archived from
2183:
2078:is, naturally, one who MUDs.
1650:MUDs, the first of which was
1399:numerous derivative codebases
909:In 1984, Mark Peterson wrote
886:in 1983, naming the new port
347:Traditional MUDs implement a
117:Social interaction in MMORPGs
5114:
4919:Playing MUDs on the Internet
4320:Funk, John (July 23, 2008).
4262:King, Brad (July 15, 2002).
3850:The Lands of Evermore Manual
3543:"An Introduction to Monster"
3089:"Micronet's Multi-user Game"
2818:"The Dragon Ate My Homework"
2553:Shefski, William J. (1995).
1968:
1257:
968:science-fiction game called
929:(the basis for many dial-in
921:. In 1994, Peterson rewrote
389:
357:fictional races and monsters
7:
4596:The Complete Internet Gamer
4473:"Full Lima Bundle Released"
4201:. RPG Vault. Archived from
4169:. Peachpit Press. pp.
3672:1989 Lars Penjske creates
3087:Kate & Frobozz (1986).
2826:. Vol. 1, no. 3.
2141:
2102:are also regularly coined.
1963:object-oriented programming
1700:(Multi-User Experience) or
1684:, generally abbreviated as
1508:
1022:graphics. They founded the
1001:classmates John Taylor and
972:, which was also ported to
681:in later years, ran on the
615:by a programmer working at
312:. MUDs combine elements of
10:
6855:
5949:
4938:Secrets of the MUD Wizards
3875:. IDG Books. p. 199.
3807:"A chat with Elonka Dunin"
3782:. DIKU MUD. Archived from
3752:. DIKU MUD. Archived from
3242:"Scepter - the first MUD?"
2620:. The MIT Press. pp.
1921:California Digital Library
1918:
1815:
1744:
1740:
1711:
1674:
1630:
1590:
1446:
1386:
1382:
1320:
1280:Linux on the PC and later
1160:
1110:
1106:
874:which was operated by the
846:Other early MUD-like games
522:
18:
6766:
6682:
6646:
6608:
6502:
6495:
6420:
6336:
6311:
6261:
6226:
6198:
6160:
6151:
6089:
6059:
6029:
5986:
5960:
5887:
5864:
5799:
5776:
5767:
5759:List of video game genres
5754:
5706:Social networking service
5681:
5631:
5610:
5567:
5501:
5458:Iron Realms Entertainment
5443:
5411:
5357:Player versus environment
5262:
5219:
5188:
5000:Burka, Lauren P. (1995).
4981:Cheong, Fah-Chun (1996).
4762:10.1162/pres.1997.6.5.590
4556:http://www.mudconnect.com
4035:Burka, Lauren P. (1995).
3873:More Internet for Dummies
3848:Basic movement commands:
3805:Cambron, Melanie (2002).
3723:Stewart, William (2002).
3593:Burka, Lauren P. (1995).
3018:"Escape from the Dungeon"
2904:"A brief history of MUDs"
2650:"Interview: Brad McQuaid"
2036:experience points, levels
2021:regarding the death of a
2002:Psychology and engagement
1627:Player versus player MUDs
1609:player versus environment
1242:. UberMUD, UnterMUD, and
1206:which he called TinyMUD.
933:systems), and renamed it
589:, a group of students at
6829:Multiplayer online games
6051:Digital collectible card
5420:Designing Virtual Worlds
5096:Source code repositories
5059:Jøn, A. Asbjørn (2010).
4899:Designing Virtual Worlds
4199:"Brad McQuaid Interview"
3998:Korchmar, Simon (2007).
3213:MMOs from the Inside Out
2766:The Friendly Orange Glow
2203:, pp. 9–10, 741, "
1805:constructionist learning
1562:
1349:LPC programming language
1316:
1311:Avalon: The Legend Lives
1293:Avalon: The Legend Lives
1265:Avalon: The Legend Lives
1078:Avalon: The Legend Lives
1067:online service providers
812:started a project named
480:and/or players (such as
359:, with players choosing
37:Role-playing video games
6136:Roguelike deck-building
6044:Roguelike deck-building
5618:History of online games
5561:Multiplayer video games
5018:"Online World Timeline"
4391:. For "mud library".
4234:. New Riders. pp.
3813:on September 27, 2007.
3694:with the adventures of
3656:. New Riders. pp.
3311:. New Riders. pp.
2975:1980 Final version of
2959:. New Riders. pp.
2931:Encyclopedia Britannica
1989:and mostly text-based.
1822:Category:Graphical MUDs
1690:roleplay intensive MUDs
1353:Jörn "Amylaar" Rennecke
1211:a number of descendants
1195:Colossal Cave Adventure
1057:with 300 to 2400 bit/s
997:In the summer of 1980,
789:networks. A scandal on
529:Colossal Cave Adventure
349:role-playing video game
147:History of Western RPGs
137:History of Eastern RPGs
5078:"Mind game in the MUD"
5054:on September 26, 2006.
4936:Busey, Andrew (1995).
3986:Shah & Romine 1995
3899:Shah & Romine 1995
3833:"Simutronics Timeline"
3216:. Apress. p. 31.
2863:Shah & Romine 1995
2134:codebases and the MUD
1600:Dungeons & Dragons
1521:
1117:The first popular MUD
1012:Dungeons & Dragons
999:University of Virginia
900:Minneapolis, Minnesota
814:Multi-User Galaxy Game
793:led to the closure of
519:
446:The history of modern
433:purchase virtual items
374:Dungeons & Dragons
6378:Tactical role-playing
6143:Tactical role-playing
5037:on February 26, 2012.
5022:Raph Koster's Website
5016:(February 20, 2002).
4795:Hahn, Harley (1996).
4600:John Wiley & Sons
4594:Pantuso, Joe (1996).
4554:The MUD Connector at
4540:Yahoo! Wild Web Rides
4163:Damer, Bruce (1998).
3480:(November 30, 1988).
3329:"My memory says that
2996:"Incarnations of MUD"
2877:"The History of MUDs"
2794:on January 16, 2009.
2788:"The History of Zork"
2744:"Summary MUD History"
2614:(February 24, 2006).
2445:(September 4, 1997).
2225:Hahn, Harley (1996).
2043:style. According to
1992:Seraphina Brennan of
1816:Further information:
1712:Further information:
1675:Further information:
1631:Further information:
1591:Further information:
1526:non-player characters
1516:
1357:Felix "Dworkin" Croes
1297:Avalon: The First Age
1083:persistent game world
990:was later brought to
904:Interplay Productions
765:Neil Newell, an avid
642:), in tribute to the
532:, created in 1975 by
511:
334:non-player characters
6758:Vertically scrolling
5673:Non-player character
5575:Cooperative gameplay
5483:Mythic Entertainment
5427:A Rape in Cyberspace
5362:Player versus player
5337:Non-player character
5222:codebases, libraries
5031:"The LPMud Timeline"
4633:. Longman. pp.
4449:on February 26, 2012
3964:on February 26, 2012
3913:, p. 200, "The
3682:"Having fun playing
3541:(January 13, 1997).
3512:(January 20, 2002).
2685:Grinding to Valhalla
2453:Simon & Schuster
2391:Analytical Chemistry
2212:port called DUNGEN."
2178:Digital architecture
2062:As a noun, the word
2015:A Story About A Tree
1800:Diversity University
1665:player versus player
1633:Player versus player
1517:Gameplay scene from
1487:became available on
1190:build the game world
746:clone that included
689:(a British academic
654:(the predecessor of
566:were created on the
410:analytical chemistry
322:player versus player
288:multi-user dimension
152:Non-player character
6388:Turn-based strategy
6293:Submarine simulator
6099:Action role-playing
6006:Interactive fiction
5272:Alternate character
5181:Multi-user dungeons
4706:on October 29, 2007
4702:(1). Archived from
4224:Dark Age of Camelot
4073:"MicroMUSE Charter"
4006:] (in German).
2846:"Early MUD History"
1948:MorgenGrauen Mudlib
1944:LPUniversity Mudlib
1907:) a term coined by
1889:Dark Age of Camelot
1830:is a MUD that uses
1617:hack and slash MUDs
1615:, they are labeled
1587:Hack and slash MUDs
1553:syntax highlighting
1131:University of Essex
923:The Realm of Angmar
911:The Realm of Angmar
683:University of Essex
628:University of Essex
626:, a student at the
406:medical informatics
355:world populated by
326:interactive fiction
286:), also known as a
31:Part of a series on
6819:Multi-user dungeon
6789:Video game modding
6731:Nonlinear gameplay
6393:Turn-based tactics
6361:Real-time strategy
5102:Erwin S. Andreasen
4119:Castronova, Edward
4037:"The MUD Timeline"
3855:2013-04-20 at the
3748:(March 17, 2000).
3486:comp.sources.games
2875:Cuciz, D. (2004).
2742:Stewart, William.
2517:Castronova, Edward
2148:Chronology of MUDs
1961:MUDs that include
1861:appearances (e.g.
1522:
1125:, named after the
1055:personal computers
1036:, was launched on
1028:Dungeons of Kesmai
1007:Dungeons of Kesmai
808:At the same time,
797:, as described in
715:, a derivative of
673:, better known as
640:Multi-User Dungeon
520:
488:, Matt Firor, and
314:role-playing games
260:multi-user dungeon
142:History of MMORPGs
122:Character creation
6839:Video game genres
6806:
6805:
6802:
6801:
6794:Video game remake
6702:Emergent gameplay
6373:Real-time tactics
6332:
6331:
6271:Flight simulation
6001:Graphic adventure
5947:
5946:
5748:Video game genres
5714:
5713:
5527:
5526:
5488:Plaintext Players
5478:The Mud Connector
5141:: MUD statistics.
5121:The Mud Connector
4973:978-1-56604-222-2
4966:. Ventana Press.
4951:978-0-672-30723-2
4928:978-0-471-11633-2
4909:978-0-13-101816-7
4844:978-0-415-91684-4
4812:978-0-07-882138-7
4573:External link in
4549:978-0-7645-7003-2
4483:on March 12, 2016
4364:978-0-470-41155-1
4245:978-1-59273-000-1
4205:on May 24, 2007.
4180:978-0-201-68840-5
4138:978-0-226-09627-8
4017:978-3-640-22276-6
3786:on April 13, 2011
3780:"Sworn Statement"
3756:on April 13, 2011
3750:"Sworn Statement"
3667:978-1-59273-000-1
3633:Bartle, Richard.
3443:on April 23, 2010
3412:Bartle, Richard.
3389:Bartle, Richard.
3370:Bartle, Richard.
3322:978-1-59273-000-1
3223:978-1-4842-1724-5
3140:978-0-670-88630-2
3099:on April 30, 2009
2970:978-1-59273-000-1
2883:on March 24, 2008
2814:Rheingold, Howard
2797:the name he used.
2728:978-3-540-63293-1
2660:on March 10, 2007
2574:978-1-55958-748-8
2536:978-0-226-09627-8
2462:978-0-684-83348-4
2451:(pbk. ed.).
2404:10.1021/ac102303u
2242:978-0-07-882138-7
1832:computer graphics
1677:Role-playing game
1043:Legends of Kesmai
925:, adapting it to
913:, beginning as a
878:. Klietz ported
734:. These included
574:", "oubliette", "
441:The Mud Connector
390:chat environments
377:series of games.
292:multi-user domain
256:
255:
6846:
6784:Video game clone
6500:
6499:
6496:Related concepts
6303:Vehicular combat
6158:
6157:
6031:Digital tabletop
6011:Interactive film
5971:Grand Theft Auto
5962:Action-adventure
5955:
5912:Platform fighter
5791:Platform fighter
5774:
5773:
5741:
5734:
5727:
5718:
5717:
5668:Player character
5661:Persistent world
5554:
5547:
5540:
5531:
5530:
5517:
5516:
5507:
5506:
5352:Player character
5347:Persistent world
5174:
5167:
5160:
5151:
5150:
5085:
5072:
5055:
5050:. Archived from
5038:
5033:. Archived from
5025:
5009:
4996:
4977:
4955:
4932:
4913:
4880:
4879:
4877:
4875:
4858:
4852:
4851:
4835:Internet Culture
4827:
4821:
4820:
4792:
4786:
4785:
4783:
4781:
4772:. Archived from
4741:
4735:
4734:
4722:
4716:
4715:
4713:
4711:
4684:
4678:
4677:
4675:
4673:
4658:
4652:
4651:
4624:
4618:
4617:
4591:
4585:
4584:
4578:
4577:
4571:
4569:
4561:
4535:
4529:
4528:
4526:
4524:
4502:
4493:
4492:
4490:
4488:
4469:
4463:
4462:
4460:develop LPMud.ad
4456:
4454:
4445:. Archived from
4443:"LPMud Timeline"
4438:
4432:
4426:
4420:
4411:, p. 239, "
4406:
4400:
4382:
4376:
4375:
4348:
4342:
4341:
4335:
4333:
4328:on July 28, 2011
4317:
4311:
4310:
4304:
4302:
4287:
4281:
4280:
4278:
4276:
4259:
4253:
4252:
4233:
4216:
4210:
4209:
4194:
4188:
4187:
4160:
4154:
4153:
4115:
4109:
4095:
4089:
4088:
4086:
4084:
4079:on June 15, 2011
4069:
4063:
4062:
4045:
4043:
4032:
4026:
4025:
3995:
3989:
3983:
3977:
3976:
3971:
3969:
3960:. Archived from
3958:"LPMud Timeline"
3953:
3947:
3941:
3935:
3925:
3919:
3908:
3902:
3896:
3890:
3889:
3865:
3859:
3846:
3840:
3839:
3825:
3819:
3818:
3809:. Archived from
3802:
3796:
3795:
3793:
3791:
3772:
3766:
3765:
3763:
3761:
3738:
3732:
3731:
3720:
3714:
3713:
3655:
3645:
3639:
3638:
3630:
3624:
3623:
3616:
3610:
3609:
3603:
3601:
3590:
3584:
3583:
3570:(July 4, 1990).
3564:
3558:
3557:
3551:
3549:
3539:Skrenta, Richard
3535:
3529:
3528:
3526:
3524:
3510:Skrenta, Richard
3506:
3500:
3499:
3494:
3492:
3478:Skrenta, Richard
3474:
3468:
3462:
3456:
3455:
3450:
3448:
3439:. Archived from
3432:
3426:
3425:
3409:
3403:
3402:
3386:
3380:
3379:
3367:
3361:
3360:
3350:
3344:
3343:
3331:Island of Kesmai
3310:
3300:
3294:
3293:
3288:
3286:
3275:
3269:
3263:
3257:
3256:
3250:
3248:
3237:
3231:
3230:
3204:
3198:
3197:
3181:
3175:
3174:
3151:
3145:
3144:
3119:
3113:
3112:
3106:
3104:
3095:. Archived from
3084:
3078:
3077:
3058:
3052:
3051:
3032:
3026:
3025:
3010:
3004:
3003:
2988:
2982:
2981:
2958:
2948:
2942:
2941:
2939:
2937:
2922:
2916:
2915:
2899:
2893:
2892:
2890:
2888:
2872:
2866:
2860:
2854:
2853:
2838:
2832:
2831:
2806:
2800:
2799:
2790:. Archived from
2776:
2770:
2761:
2755:
2754:
2739:
2733:
2732:
2705:
2699:
2698:
2693:
2691:
2676:
2670:
2669:
2667:
2665:
2656:. Archived from
2645:
2636:
2635:
2608:
2602:
2601:
2585:
2579:
2578:
2561:Prima Publishing
2550:
2544:
2543:
2513:
2504:
2503:
2501:
2499:
2494:on June 19, 2010
2493:
2482:
2473:
2467:
2466:
2439:
2430:
2429:
2415:
2398:(6): 1916–1923.
2384:
2378:
2377:
2375:
2373:
2368:
2348:
2342:
2341:
2339:
2337:
2331:
2320:
2314:
2313:
2311:
2309:
2303:
2292:
2286:
2285:
2263:
2250:
2249:
2222:
2213:
2198:
1952:Nightmare Mudlib
1936:Discworld Mudlib
1909:Richard Garriott
1846:Chip Morningstar
1783:Educational MUDs
1682:Roleplaying MUDs
1671:Roleplaying MUDs
1662:
1462:Island of Kesmai
1274:Acorn Archimedes
1238:to refer to the
1102:Popular variants
1046:was launched on
1033:Island of Kesmai
826:(at the time no
803:The Cybergypsies
564:dungeon crawlers
398:computer science
338:natural language
285:
284:
281:
280:
277:
274:
248:
241:
234:
157:Player character
47:
28:
27:
16:Video game genre
6854:
6853:
6849:
6848:
6847:
6845:
6844:
6843:
6824:MUD terminology
6809:
6808:
6807:
6798:
6762:
6753:Twitch gameplay
6678:
6642:
6604:
6491:
6443:Survival horror
6416:
6366:Time management
6328:
6307:
6298:Train simulator
6257:
6222:
6194:
6147:
6085:
6055:
6025:
5982:
5956:
5943:
5883:
5879:Survival horror
5860:
5795:
5763:
5750:
5745:
5715:
5710:
5677:
5639:Virtual economy
5627:
5606:
5563:
5558:
5528:
5523:
5497:
5445:
5439:
5407:
5364:, Playerkilling
5264:
5258:
5221:
5220:Minor branches,
5215:
5184:
5178:
5117:
5098:
5093:
5088:
4993:
4974:
4952:
4942:SAMS Publishing
4929:
4910:
4894:Bartle, Richard
4888:
4883:
4873:
4871:
4859:
4855:
4845:
4828:
4824:
4813:
4793:
4789:
4779:
4777:
4776:on May 18, 2013
4742:
4738:
4723:
4719:
4709:
4707:
4688:Bartle, Richard
4685:
4681:
4671:
4669:
4667:The Independent
4659:
4655:
4645:
4625:
4621:
4610:
4602:. p. 115.
4592:
4588:
4575:
4574:
4572:
4563:
4562:
4550:
4536:
4532:
4522:
4520:
4503:
4496:
4486:
4484:
4471:
4470:
4466:
4452:
4450:
4439:
4435:
4427:
4423:
4407:
4403:
4383:
4379:
4365:
4349:
4345:
4331:
4329:
4318:
4314:
4300:
4298:
4288:
4284:
4274:
4272:
4260:
4256:
4246:
4217:
4213:
4195:
4191:
4181:
4161:
4157:
4139:
4116:
4112:
4096:
4092:
4082:
4080:
4071:
4070:
4066:
4041:
4039:
4033:
4029:
4018:
3996:
3992:
3984:
3980:
3967:
3965:
3954:
3950:
3942:
3938:
3926:
3922:
3909:
3905:
3897:
3893:
3883:
3869:Levine, John R.
3866:
3862:
3857:Wayback Machine
3847:
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3444:
3435:Carroll, Eddy.
3433:
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3208:Bartle, Richard
3205:
3201:
3182:
3178:
3155:Bartle, Richard
3152:
3148:
3141:
3120:
3116:
3102:
3100:
3085:
3081:
3062:Bartle, Richard
3059:
3055:
3036:Bartle, Richard
3033:
3029:
3014:Lawrie, Michael
3011:
3007:
2992:Bartle, Richard
2989:
2985:
2971:
2949:
2945:
2935:
2933:
2927:"Online gaming"
2923:
2919:
2900:
2896:
2886:
2884:
2873:
2869:
2861:
2857:
2842:Bartle, Richard
2839:
2835:
2807:
2803:
2777:
2773:
2762:
2758:
2748:Living Internet
2740:
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2729:
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2689:
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2307:
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2293:
2289:
2282:
2274:. p. 300.
2264:
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2223:
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2199:
2190:
2186:
2168:Virtual economy
2144:
2060:
2040:game mechanical
2004:
1980:The Independent
1976:The Independent
1971:
1928:Ain Soph Mudlib
1924:
1917:
1824:
1814:
1785:
1757:, a variety of
1749:
1743:
1723:online creation
1716:
1710:
1679:
1673:
1667:online gaming.
1660:
1635:
1629:
1595:
1589:
1565:
1557:keyboard macros
1511:
1456:Scepter of Goth
1451:
1445:
1391:
1385:
1345:virtual machine
1325:
1319:
1260:
1176:and written in
1170:Richard Skrenta
1163:
1115:
1109:
1104:
1092:
936:Swords of Chaos
919:Scepter of Goth
888:Scepter of Goth
848:
801:'s net-memoir,
748:online creation
668:
525:
506:
498:J. Todd Coleman
450:(MMORPGs) like
394:flexible nature
382:science fiction
271:
267:
252:
177:Threefold model
24:
17:
12:
11:
5:
6852:
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6763:
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6755:
6750:
6748:Side-scrolling
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6593:Climate change
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6410:Grand strategy
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6140:
6139:
6138:
6128:
6126:Monster-taming
6123:
6118:
6113:
6112:
6111:
6106:
6104:Looter shooter
6095:
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6087:
6086:
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5900:Hack and slash
5891:
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5797:
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5786:Endless runner
5782:
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5409:
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5406:
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5400:
5395:
5393:Video game bot
5390:
5385:
5380:
5375:
5370:
5365:
5359:
5354:
5349:
5344:
5342:Online wedding
5339:
5334:
5329:
5324:
5319:
5314:
5309:
5307:Hack and slash
5304:
5299:
5294:
5289:
5284:
5279:
5274:
5268:
5266:
5260:
5259:
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5225:
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5214:
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5208:
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5198:
5192:
5190:
5189:Major branches
5186:
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5169:
5162:
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5136:
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5097:
5094:
5092:
5091:External links
5089:
5087:
5086:
5073:
5056:
5039:
5026:
5010:
4997:
4991:
4985:. New Riders.
4978:
4972:
4956:
4950:
4933:
4927:
4914:
4908:
4902:. New Riders.
4889:
4887:
4884:
4882:
4881:
4853:
4843:
4822:
4811:
4787:
4756:(5): 590–595.
4736:
4731:guardian.co.uk
4717:
4679:
4653:
4644:978-0205195756
4643:
4619:
4609:978-0471137870
4608:
4586:
4548:
4530:
4494:
4464:
4433:
4421:
4401:
4377:
4363:
4343:
4312:
4282:
4254:
4244:
4211:
4189:
4179:
4155:
4137:
4110:
4102:graphical MUDs
4090:
4064:
4027:
4016:
4010:. p. 10.
3990:
3978:
3948:
3946:, p. 481.
3936:
3920:
3903:
3891:
3881:
3860:
3841:
3820:
3797:
3767:
3733:
3715:
3710:LPMud Timeline
3707:George Reese's
3666:
3640:
3625:
3611:
3585:
3559:
3530:
3501:
3469:
3457:
3427:
3414:"Reviews – UK"
3404:
3391:"Reviews – UK"
3381:
3362:
3345:
3321:
3295:
3270:
3258:
3232:
3222:
3199:
3176:
3146:
3139:
3114:
3079:
3053:
3027:
3005:
2983:
2969:
2943:
2917:
2894:
2867:
2855:
2833:
2801:
2771:
2756:
2734:
2727:
2709:Montfort, Nick
2700:
2671:
2654:The guru of 3D
2637:
2631:978-0262201636
2630:
2603:
2580:
2573:
2545:
2535:
2505:
2468:
2461:
2443:Turkle, Sherry
2431:
2379:
2343:
2315:
2287:
2280:
2251:
2241:
2214:
2187:
2185:
2182:
2181:
2180:
2175:
2170:
2165:
2160:
2155:
2150:
2143:
2140:
2080:Compound words
2059:
2056:
2045:Richard Bartle
2032:styles of play
2003:
2000:
1970:
1967:
1916:
1913:
1868:Games such as
1855:user interface
1813:
1812:Graphical MUDs
1810:
1784:
1781:
1745:Main article:
1742:
1739:
1731:TinyMUD family
1709:
1706:
1672:
1669:
1628:
1625:
1621:adventure game
1605:player-killing
1593:Hack and slash
1588:
1585:
1573:game mechanics
1564:
1561:
1510:
1507:
1447:Main article:
1444:
1441:
1395:hack and slash
1387:Main article:
1384:
1381:
1321:Main article:
1318:
1315:
1301:Age of Thrones
1259:
1256:
1240:TinyMUD family
1162:
1159:
1111:Main article:
1108:
1105:
1103:
1100:
1091:
1088:
847:
844:
667:
664:
660:Richard Bartle
557:dungeon master
551:. Also called
545:adventure game
524:
521:
505:
502:
478:MUD developers
474:graphical MUDs
462:, and related
414:communications
402:geoinformatics
318:hack and slash
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79:Monster-taming
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40:
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33:
32:
15:
9:
6:
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6652:
6651:
6649:
6645:
6639:
6638:Single-player
6636:
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6408:
6407:
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6399:
6396:
6395:
6394:
6391:
6389:
6386:
6384:
6383:Tower defense
6381:
6379:
6376:
6374:
6371:
6367:
6364:
6363:
6362:
6359:
6357:
6354:
6352:
6349:
6347:
6344:
6343:
6341:
6339:
6335:
6325:
6324:Immersive sim
6322:
6320:
6317:
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6314:
6310:
6304:
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6299:
6296:
6294:
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6242:
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6231:
6229:
6225:
6219:
6216:
6214:
6213:City-building
6211:
6209:
6206:
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6201:
6197:
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6141:
6137:
6134:
6133:
6132:
6129:
6127:
6124:
6122:
6119:
6117:
6116:Dungeon crawl
6114:
6110:
6107:
6105:
6102:
6101:
6100:
6097:
6096:
6094:
6092:
6088:
6082:
6081:Tile-matching
6079:
6077:
6076:
6072:
6070:
6069:Hidden object
6067:
6066:
6064:
6062:
6058:
6052:
6049:
6045:
6042:
6041:
6040:
6039:Deck-building
6037:
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6019:
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5905:
5901:
5898:
5897:
5896:
5893:
5892:
5890:
5886:
5880:
5877:
5875:
5874:Battle royale
5872:
5871:
5869:
5867:
5863:
5857:
5854:
5852:
5849:
5845:
5842:
5840:
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5707:
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5687:
5686:
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5680:
5674:
5671:
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5666:
5662:
5659:
5658:
5657:
5656:Virtual world
5654:
5652:
5649:
5645:
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5641:
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5637:
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5621:
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5555:
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5491:
5489:
5486:
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5476:
5474:
5471:
5469:
5466:
5464:
5461:
5459:
5456:
5454:
5451:
5450:
5448:
5446:organizations
5442:
5436:
5435:
5431:
5428:
5424:
5422:
5421:
5417:
5416:
5414:
5410:
5404:
5401:
5399:
5396:
5394:
5391:
5389:
5388:Virtual goods
5386:
5384:
5381:
5379:
5376:
5374:
5371:
5369:
5366:
5363:
5360:
5358:
5355:
5353:
5350:
5348:
5345:
5343:
5340:
5338:
5335:
5333:
5330:
5328:
5325:
5323:
5322:Kill stealing
5320:
5318:
5315:
5313:
5310:
5308:
5305:
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5127:Top Mud Sites
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5002:"The MUDline"
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3829:Dunin, Elonka
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3808:
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3785:
3781:
3777:
3776:McQuaid, Brad
3771:
3755:
3751:
3747:
3746:McQuaid, Brad
3743:
3742:Smedley, John
3737:
3730:
3726:
3725:"MUD History"
3719:
3712:
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3708:
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3699:
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3596:
3595:"The MUDline"
3589:
3582:
3577:
3573:
3569:
3568:Aspnes, James
3563:
3556:
3544:
3540:
3534:
3519:
3515:
3514:"VMS Monster"
3511:
3505:
3498:
3487:
3483:
3479:
3473:
3466:
3461:
3454:
3447:September 25,
3442:
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3418:www.mud.co.uk
3415:
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3395:www.mud.co.uk
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3170:Federation II
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2681:"Psychochild"
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2173:Cyberformance
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2020:
2016:
2011:
2008:
2007:Sherry Turkle
1999:
1997:
1996:
1990:
1988:
1987:United States
1983:
1981:
1977:
1966:
1964:
1959:
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1953:
1949:
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1937:
1933:
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1922:
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1883:Ultima Online
1879:
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1863:Ultima Online
1860:
1856:
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1847:
1843:
1840:, written by
1839:
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1829:
1828:graphical MUD
1823:
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1534:attack dragon
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1270:Adventure '89
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1090:Later history
1087:
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987:Dragon's Gate
983:
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961:Dragon's Gate
957:
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832:Federation II
829:
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823:Federation II
819:
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704:
701:The original
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534:Will Crowther
531:
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518:
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513:Will Crowther
510:
504:Early history
501:
499:
495:
491:
487:
483:
479:
475:
471:
470:
465:
464:virtual world
461:
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459:Ultima Online
455:
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127:Dialogue tree
125:
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118:
115:
114:
113:
112:
108:
107:
102:
99:
97:
94:
90:
87:
86:
85:
82:
80:
77:
75:
74:Dungeon crawl
72:
68:
65:
64:
63:
60:
59:
58:
57:
54:
51:
50:
46:
42:
41:
38:
35:
34:
30:
29:
26:
22:
6779:Toys-to-life
6719:
6712:
6664:
6609:Player modes
6573:Personalized
6558:
6547:
6515:
6421:Other genres
6351:Auto battler
6319:Falling-sand
6281:Lunar Lander
6091:Role-playing
6074:
6016:Visual novel
5978:Metroidvania
5970:
5924:
5856:Third-person
5829:Shoot 'em up
5814:First-person
5699:Browser game
5601:
5518:
5508:
5432:
5418:
5412:Publications
5332:Mob, Monster
5180:
5108:MudBytes.net
5082:The Guardian
5081:
5068:
5064:
5052:the original
5047:
5035:the original
5021:
5014:Koster, Raph
5005:
4982:
4963:
4960:Carton, Sean
4937:
4918:
4898:
4886:Bibliography
4874:November 27,
4872:. Retrieved
4866:
4856:
4848:
4834:
4825:
4816:
4797:
4790:
4778:. Retrieved
4774:the original
4753:
4749:
4739:
4730:
4720:
4708:. Retrieved
4704:the original
4699:
4695:
4682:
4670:. Retrieved
4666:
4656:
4648:
4629:
4622:
4613:
4595:
4589:
4576:|quote=
4553:
4539:
4533:
4521:. Retrieved
4510:
4485:. Retrieved
4481:the original
4476:
4467:
4458:
4451:. Retrieved
4447:the original
4436:
4424:
4416:
4412:
4404:
4396:
4392:
4388:
4380:
4370:
4368:
4353:
4346:
4337:
4330:. Retrieved
4326:the original
4315:
4306:
4299:. Retrieved
4295:
4285:
4275:September 9,
4273:. Retrieved
4267:
4257:
4249:
4229:
4223:
4214:
4206:
4203:the original
4192:
4184:
4165:
4158:
4148:
4144:
4143:established
4142:
4123:
4113:
4105:
4101:
4093:
4081:. Retrieved
4077:the original
4067:
4057:
4053:
4049:
4047:
4040:. Retrieved
4030:
4021:
4003:
3999:
3993:
3981:
3973:
3966:. Retrieved
3962:the original
3951:
3939:
3923:
3914:
3906:
3894:
3886:
3872:
3863:
3844:
3836:
3823:
3814:
3811:the original
3800:
3788:. Retrieved
3784:the original
3770:
3758:. Retrieved
3754:the original
3736:
3728:
3718:
3709:
3706:
3701:
3697:
3693:
3689:
3685:
3681:
3677:
3673:
3671:
3651:
3643:
3628:
3614:
3605:
3598:. Retrieved
3588:
3579:
3575:
3562:
3553:
3546:. Retrieved
3533:
3521:. Retrieved
3517:
3504:
3496:
3489:. Retrieved
3485:
3472:
3460:
3452:
3445:. Retrieved
3441:the original
3430:
3421:
3417:
3407:
3398:
3394:
3384:
3375:
3365:
3357:
3348:
3338:Kelton Flinn
3335:
3332:
3328:
3326:
3306:
3298:
3290:
3283:. Retrieved
3273:
3261:
3252:
3245:. Retrieved
3235:
3227:
3212:
3202:
3193:
3189:
3179:
3166:
3149:
3131:Viking Press
3126:
3123:Sinha, Indra
3117:
3108:
3101:. Retrieved
3097:the original
3092:
3082:
3073:
3056:
3047:
3030:
3021:
3008:
2999:
2986:
2976:
2974:
2954:
2946:
2934:. Retrieved
2920:
2911:
2907:
2897:
2885:. Retrieved
2881:the original
2870:
2858:
2849:
2836:
2827:
2821:
2810:Kelly, Kevin
2804:
2795:
2792:the original
2774:
2765:
2759:
2751:
2747:
2737:
2713:
2703:
2695:
2688:. Retrieved
2684:
2674:
2662:. Retrieved
2658:the original
2653:
2616:
2612:Taylor, T.L.
2606:
2597:
2594:The Guardian
2593:
2583:
2555:
2548:
2540:
2521:
2496:. Retrieved
2489:the original
2484:
2471:
2447:
2425:
2413:11336/105712
2395:
2389:
2382:
2370:. Retrieved
2356:
2346:
2334:. Retrieved
2325:
2318:
2306:. Retrieved
2297:
2290:
2270:. New York:
2267:
2246:
2227:
2208:
2204:
2136:Muddy Waters
2135:
2119:
2115:
2111:
2097:
2091:
2087:
2084:portmanteaux
2075:
2071:
2067:
2063:
2061:
2051:
2049:
2029:
2022:
2012:
2005:
1993:
1991:
1984:
1979:
1975:
1972:
1960:
1925:
1899:
1893:
1887:
1881:
1875:
1869:
1867:
1842:Randy Farmer
1835:
1827:
1825:
1798:
1788:
1786:
1774:
1752:
1750:
1727:role-playing
1718:
1717:
1701:
1697:
1693:
1689:
1685:
1681:
1680:
1657:
1651:
1647:
1643:
1639:
1636:
1616:
1607:in favor of
1598:
1596:
1566:
1546:
1541:
1537:
1533:
1529:
1523:
1518:
1503:DragonRealms
1502:
1499:GemStone III
1498:
1494:DragonRealms
1492:
1485:GemStone III
1484:
1481:GemStone III
1480:
1476:
1466:
1460:
1454:
1452:
1433:Brad McQuaid
1426:
1425:genre, with
1401:, including
1392:
1332:
1326:
1310:
1304:
1303:and notably
1300:
1296:
1292:
1290:
1269:
1263:
1261:
1248:
1225:(Multi-User
1213:, including
1208:
1203:
1200:James Aspnes
1193:
1185:
1181:
1165:
1164:
1116:
1093:
1076:
1075:
1052:
1041:
1031:
1027:
1010:
1006:
1003:Kelton Flinn
996:
985:
981:
977:
969:
959:
951:
948:Gamers World
947:
941:
934:
922:
918:
910:
908:
895:
891:
887:
879:
870:6600 series
862:using Multi-
859:
855:
851:
849:
839:
835:
831:
828:Federation I
827:
821:
817:
813:
807:
802:
790:
778:
774:
770:
766:
764:
759:
756:tolkienesque
751:
743:
735:
731:
729:
720:
716:
710:
702:
700:
678:
674:
670:
669:
647:
643:
639:
635:
624:Roy Trubshaw
621:
604:
594:
586:
585:Inspired by
584:
568:PLATO system
561:
552:
527:
526:
516:
486:Brad McQuaid
467:
457:
451:
445:
430:
400:research to
379:
372:
346:
310:storyboarded
291:
287:
263:
259:
257:
101:Tactical RPG
83:
25:
6695:Hypercasual
6616:Multiplayer
6532:Educational
6482:Programming
6477:Photography
6450:Incremental
6246:Kart racing
6190:Virtual pet
6021:Walking sim
5996:Escape room
5895:Beat 'em up
5834:Bullet hell
5694:Online game
5644:Virtual tax
5493:Simutronics
5265:terminology
4831:Ito, Mizuko
4429:Bartle 2003
4417:MUD library
4385:Bartle 2003
4220:Firor, Matt
4098:Bartle 2003
4008:GRIN Verlag
3944:Bartle 2003
3928:Cheong 1996
3523:November 1,
3518:Skrentablog
3465:Bartle 2003
3423:adventures.
3266:Bartle 2003
2784:Galley, Stu
2563:. pp.
2372:October 14,
2201:Bartle 2003
2153:Bartle Test
2019:Raph Koster
1940:Lima Mudlib
1915:Development
1871:Meridian 59
1759:online chat
1719:Social MUDs
1708:Social MUDs
1577:game genres
1519:God Wars II
1477:GemStone II
1449:Simutronics
1443:Simutronics
1331:(hence the
1329:Lars Pensjö
1015:which used
944:Mark Jacobs
799:Indra Sinha
752:MirrorWorld
646:variant of
494:Mark Jacobs
490:Brian Green
482:Raph Koster
469:Second Life
386:educational
369:roleplaying
330:online chat
296:multiplayer
6813:Categories
6736:Open world
6647:Production
6568:Nonviolent
6251:Sim racing
6218:Government
6153:Simulation
5844:Twin-stick
5778:Platformer
5444:Companies,
5434:Terra Nova
5403:Zone, Area
5006:The MUDdex
4477:lpmuds.net
4409:Busey 1995
4332:January 6,
4269:Wired News
3930:, p.
3911:Busey 1995
3676:and opens
3110:user-base.
3103:January 8,
2596:. London.
2359:: 96–100.
2184:References
2099:mudflation
1956:TMI Mudlib
1900:text-based
1656:in 1992.
1530:take apple
1071:CompuServe
1038:CompuServe
840:Federation
740:Ben Laurie
707:CompuServe
392:, and the
306:text-based
304:, usually
210:Roguelikes
172:Statistics
132:GNS theory
62:Action RPG
6522:Christian
6510:Advergame
6398:Artillery
6131:Roguelike
6109:Soulslike
5988:Adventure
5824:Light gun
5263:Concepts,
5139:MUD Stats
5115:Resources
5071:: 97–112.
4733:. London.
4710:April 30,
4566:cite book
4512:Massively
4453:April 18,
4357:. Wiley.
4301:April 24,
4296:Gamasutra
4106:text MUDs
4083:April 22,
4058:MicroMuse
4054:MicroMuse
4050:MicroMush
4042:April 22,
3968:April 14,
3915:TinyFugue
3790:April 26,
3760:April 26,
3600:April 26,
3572:"Monster"
3548:April 26,
3491:April 26,
3285:April 26,
3247:April 26,
3023:playable.
2887:April 19,
2719:MIT Press
2690:April 19,
2361:CiteSeerX
2308:April 14,
2272:Routledge
2132:CoffeeMUD
2024:LegendMUD
1995:Massively
1969:Community
1911:in 1997.
1895:RuneScape
1877:EverQuest
1850:Lucasfilm
1790:MicroMUSE
1779:in 1990.
1428:EverQuest
1403:CircleMUD
1258:Hourglass
1252:Brigadoon
1229:), while
1017:roguelike
942:In 1984,
872:mainframe
868:CDC Cyber
675:Essex MUD
619:in 1978.
587:Adventure
562:Numerous
553:Adventure
549:Don Woods
517:Adventure
453:EverQuest
426:economics
418:sociology
351:set in a
299:real-time
195:Free MMOs
167:RPG terms
96:Roguelike
67:Soulslike
53:Subgenres
6774:Minigame
6726:Masocore
6672:Fan game
6542:Licensed
6467:Non-game
6338:Strategy
6208:Business
5907:Fighting
5866:Survival
5851:Tactical
5682:See also
5632:Concepts
5520:Category
5383:Twinking
5373:Spawning
5317:Immortal
5302:Grinding
5287:Cybersex
5254:TinyMUCK
4962:(1995).
4896:(2003).
4868:Engadget
4770:46020475
4750:Presence
4523:March 8,
4517:Archived
4373:in 1997.
4121:(2006).
3871:(1997).
3853:Archived
3831:(2008).
3356:. 1998.
3210:(2016).
3163:Archived
3157:(1990).
3125:(1999).
3070:Archived
3064:(1990).
3044:Archived
3038:(1990).
3016:(2003).
2844:(1990).
2816:(1993).
2711:(2003).
2664:March 3,
2519:(2006).
2422:21329337
2142:See also
2086:such as
2052:presence
1776:Cat Chat
1658:Genocide
1653:Genocide
1613:questing
1581:non-game
1569:gameplay
1540:or just
1509:Gameplay
1468:GemStone
1363:include
1219:TinyMUSH
1215:TinyMUCK
1172:for the
1123:Alan Cox
1119:codebase
1069:such as
964:) and a
810:Compunet
795:Micronet
787:Micronet
632:MACRO-10
622:In 1978
365:monsters
6741:Sandbox
6583:Serious
6516:Bishōjo
6433:Fitness
6405:Wargame
6263:Vehicle
6236:Fishing
6175:Farming
6075:Sokoban
5939:Stealth
5925:Pac-Man
5801:Shooter
5689:Esports
5611:History
5468:Lysator
5297:Griefer
5234:GodWars
5201:DikuMUD
5196:AberMUD
5145:MUDbase
5133:MUDseek
4487:May 17,
4171:383–384
4149:Habitat
4145:Habitat
3705:—
3696:AberMUD
3692:TinyMUD
3688:AberMUD
3684:TinyMUD
3678:Genesis
3576:alt.mud
3377:resets.
3336:—
3315:, 463.
3190:alt.mud
2936:May 19,
2908:alt.mud
2527:10, 291
2209:AberMUD
2205:TinyMUD
2088:mudlist
2072:mudding
1837:Habitat
1741:Talkers
1694:RPIMUDs
1686:RP MUDs
1648:pure PK
1640:PK MUDs
1419:GodWars
1389:DikuMUD
1383:DikuMUD
1377:FluffOS
1341:AberMUD
1337:TinyMUD
1282:Red Hat
1204:Monster
1186:Monster
1182:Monster
1166:Monster
1161:TinyMUD
1155:DikuMUD
1147:TinyMUD
1113:AberMUD
1107:AberMUD
1096:rituals
978:Aradath
952:Aradath
896:Scepter
892:Scepter
856:Scepter
783:Prestel
696:ARPANet
644:Dungeon
613:FORTRAN
601:ARPANET
523:Origins
361:classes
353:fantasy
294:, is a
200:MMORPGs
6834:Telnet
6690:Casual
6683:Design
6665:Doujin
6578:Sci-fi
6554:Sexual
6527:Comedy
6503:Themes
6487:Typing
6460:Rhythm
6438:Horror
6276:Combat
6241:Racing
6228:Sports
6185:Social
6170:Dating
6121:MMORPG
6061:Puzzle
5769:Action
5595:MMORTS
5590:MMORPG
5585:MMOFPS
5473:Kesmai
5398:Wizard
5312:Healer
5277:Avatar
5249:Talker
5183:(MUDs)
4989:
4970:
4948:
4925:
4906:
4841:
4809:
4780:May 2,
4768:
4672:May 2,
4641:
4606:
4546:
4413:MUDLib
4389:mudlib
4371:MMORPG
4361:
4242:
4177:
4135:
4014:
3879:
3664:
3555:solve.
3400:tasks.
3327:1985
3319:
3220:
3137:
2967:
2725:
2628:
2571:
2533:
2498:May 6,
2459:
2420:
2363:
2336:May 3,
2278:
2239:
2130:, and
2114:ivers
2096:, and
2093:mudsex
2076:mudder
2068:to mud
1954:, and
1859:avatar
1818:MMORPG
1771:LPMuds
1763:ew-too
1754:talker
1747:Talker
1661:'s
1644:solely
1583:uses.
1549:telnet
1437:Verant
1423:MMORPG
1417:, and
1286:Ubuntu
1278:Debian
1153:, and
1059:modems
1024:Kesmai
1005:wrote
982:Galaxy
970:Galaxy
927:MS-DOS
884:IBM XT
882:to an
880:Milieu
864:Pascal
860:Milieu
791:SHADES
779:SHADES
771:SHADES
725:PDP-10
609:ported
572:pedit5
541:PDP-10
437:telnet
424:, and
342:avatar
328:, and
109:Topics
89:MMORPG
6767:Other
6720:Kaizo
6713:Gacha
6659:Indie
6621:Co-op
6560:Eroge
6548:Otome
6537:Girls
6472:Party
6455:Music
6312:Other
6286:Space
5973:clone
5934:Snake
5927:clone
5888:Other
5809:Arena
5568:Types
5463:Jagex
5453:Areae
5368:Quest
5206:LPMud
4766:S2CID
4397:LPMUD
4002:[
3674:LPMud
2823:Wired
2492:(PDF)
2481:(PDF)
2330:(PDF)
2302:(PDF)
2122:UD),
1932:CDlib
1733:, or
1714:MMOSG
1692:, or
1563:Style
1538:north
1473:GEnie
1415:SMAUG
1373:SWLPC
1365:MudOS
1323:LPMud
1317:LPMud
1227:Forth
1151:LPMud
1020:ASCII
974:GEnie
956:GEnie
915:clone
866:on a
687:JANET
576:moria
536:on a
220:TRPGs
186:Lists
162:Quest
6667:soft
6598:News
6428:Cozy
6356:MOBA
6162:Life
5919:Maze
5839:Rail
5819:Hero
5510:List
5378:Tank
5327:Loot
5244:MUSH
4987:ISBN
4968:ISBN
4946:ISBN
4923:ISBN
4904:ISBN
4876:2019
4839:ISBN
4818:me".
4807:ISBN
4782:2010
4712:2010
4674:2016
4639:ISBN
4604:ISBN
4581:help
4544:ISBN
4525:2016
4489:2010
4455:2010
4393:MUD1
4359:ISBN
4334:2009
4303:2010
4277:2010
4240:ISBN
4175:ISBN
4133:ISBN
4104:and
4085:2010
4044:2010
4012:ISBN
3970:2010
3877:ISBN
3792:2010
3762:2010
3686:and
3662:ISBN
3607:IRC.
3602:2010
3581:it.)
3550:2010
3525:2010
3493:2010
3449:2002
3317:ISBN
3287:2010
3249:2010
3218:ISBN
3135:ISBN
3105:2009
3049:MUA.
2977:MUD1
2965:ISBN
2938:2023
2889:2009
2723:ISBN
2692:2010
2666:2007
2626:ISBN
2599:MUD.
2569:ISBN
2531:ISBN
2500:2010
2457:ISBN
2418:PMID
2374:2010
2338:2010
2310:2010
2276:ISBN
2237:ISBN
2128:MUSH
2124:MUCK
2104:Puns
2082:and
1886:and
1848:for
1844:and
1820:and
1795:MOOs
1767:NUTS
1702:MUSH
1579:and
1501:and
1459:and
1407:Merc
1339:and
1231:MUSH
1217:and
1143:Unix
1065:and
1063:BBSs
980:and
818:MUD1
785:and
775:MUD1
767:MUD1
760:MUD1
754:, a
744:MUD1
742:, a
736:Gods
721:MIST
717:MUD1
712:MIST
691:X.25
679:MUD1
677:and
652:BCPL
648:Zork
607:was
605:Zork
596:Zork
496:and
456:and
215:RPGs
205:MUDs
21:MUD1
6707:FMV
6654:AAA
6631:PVP
6626:MMO
6588:Art
6200:CMS
6180:God
5602:MUD
5292:God
5239:MOO
5229:DGD
5211:MU*
4803:553
4758:doi
4635:306
4236:340
4129:291
3932:256
3700:LPC
3680:.
3658:451
3313:447
2961:444
2408:hdl
2400:doi
2233:553
2108:ROM
2064:MUD
1765:or
1735:MU*
1698:MUX
1532:or
1489:AOL
1471:to
1411:ROM
1369:DGD
1244:MOO
1236:MU*
1223:MUF
1178:VMS
1174:VAX
1048:AOL
992:AOL
958:as
931:BBS
917:of
852:MUD
738:by
732:MUD
703:MUD
671:MUD
636:MUD
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591:MIT
580:dnd
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.