256:, all players start at level 1, with the goal of reaching level 10 (or level 20 in Epic Level games). Players primarily progress by killing monsters, and level up every time they kill a monster. However, players can freely use cards against monsters and other players during play, allowing them to either assist or to sabotage others during their turn. Each person's turn begins when they "kick down the door" by drawing a Door Card face-up. A Door Card can be one of the following types: a Monster Card, which the player must engage by fighting or fleeing; a Curse Card, which applies an effect; or an Item Card, Race Card, or Class Card, which the player adds to their hand. If the card drawn is not a Monster Card, the player can either "loot the room" by drawing a face-down door card and adding it to their hand, or "look for trouble" by playing a Monster Card from their hand to fight it.
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Standard games typically last around an hour, with the game ending once a player reaches the target level and wins the match. Aside from defeating monsters, players can progress through indirect means such as selling cards (with every 1000 Gold on the sum total granting a level) or by playing special
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as not a very serious game; the rules make this clear with phrases like "Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect," and "Any disputes in the rules should be settled by loud
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Other cards that can enter play include Items, which can be used in combat, Treasure Cards, which act as sellable loot and equipment, and Curse Cards, which apply effects. Additionally, players can equip certain cards (such as armor and weapons) to raise their total level and kill stronger monsters,
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Starting with the player with the highest level, everyone else chooses one card and in case of ties in Level, rolls a die. Once everyone gets one card, the rest is discarded. When the next player's turn begins, the new character appears and can help others in combat with its Level and Class or Race
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When fighting a monster, the total level of the player (and any supporting players) is weighed against the total level of the monster(s) to determine the victor. A successful player draws the listed amount of treasure cards and levels up according to however many levels the monster is worth, but an
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with two friends and not enjoying it. The shifting alliances, the humor on the cards, the ebb and flow of winning and losing: it is simply a fun, fun game. We often don't finish in an hour and declare the leader the winner (though it is possible to get to level ten in an hour). But unlike many
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unsuccessful character must roll the dice to try and flee; players who fail to roll a five or six suffer the monster's negative effects ("Bad Stuff") or die. When a player dies, their turn immediately ends. Others player will get their chance to Loot the Body.
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and can use Class Cards and Race Cards to grant extra abilities or advantages at the cost of a balanced weakness; for example, the elf race can level when helping others kill monsters, but will take additional damage from disgusting enemies.
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leveling cards. Most games disallow victory through indirect methods, meaning only fighting a monster can win the game. There are a few exceptions, however, such as when a player uses cards that specifically state they override rules.
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arguments with the owner of the game having the last word." There are many cards which interact with or are affected by a single other card, despite the rarity of the two cards entering play together (such as the interaction between
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to further themselves at the expense of others, or to use cheat cards to affect outcomes (such as fixing the roll of the die). Throughout a player's turn, others are free to intervene: they can passively
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the player or monsters to alter the outcome; play monster cards of matching types to make the battle more difficult; or offer to assist the player, typically in exchange for treasure cards.
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abilities. The next turn starts with four face-down cards being drawn from each deck and any desired legal cards being played, like at game start. The turn then proceeds normally.
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Due to the highly competitive nature of the game and the presence of rule-breaking cards, players are encouraged to use unfair tactics against others, to act as a
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was critical of the game
Munchkin feeling it was overpriced, had limited re-playability, and a poor and occasionally tedious gaming experience.
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said "Here there be dragons, yes, but also a lot of snide references aimed at society in general. For my money (thank goodness, our box of
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accounted for more than 70% of the 2007 sales for Steve
Jackson Games and remains their top-selling title through 2020.
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game several expansion packs and sequels were published. Now available in 15 different languages,
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games, the experience of just playing is the real reward." Mark Rigney for
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425:. Academy of Adventure Gaming Arts & Design. Archived from
400:. Academy of Adventure Gaming Arts & Design. Archived from
155:, a gaming humor book which also won an Origins Award in 2000.
563:"The Public Life of Sherlock Holmes: Munchkin – Black Gate"
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was a gift, so it cost me nothing), it's all in good fun."
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being played, with coins being used to denote levels.
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Steve
Jackson and others playing a game of Munchkin
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370:"Steve Jackson Games Gives Munchkin a Facelift"
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322:the average user rating is 6/10. Tom Vasel of
577:"Adventures in Cards: Munchkin! – Black Gate"
655:Steve Jackson (American game designer) games
208:. Unsourced material may be challenged and
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228:Learn how and when to remove this message
307:Sword of Slaying Everything Except Squid
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384:"Munchkin (2001) | board game overview"
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16:Card game spoofing table-top RPG play
489:Appelcline, Shannon (January 2002).
206:adding citations to reliable sources
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153:The Munchkin's Guide to Powergaming
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292:An early review on RPGnet regards
158:After the success of the original
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469:"Report to the Stakeholders 2020"
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542:Munchkin Booty - with Tom Vasel
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423:"Origins Award Winners (2000)"
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398:"Origins Award Winners (2001)"
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151:, and is itself a spin-off of
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640:Card games introduced in 2001
539:The Dice Tower (2009-04-24).
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491:"Munchkin (Capsule Review)"
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129:. It is a humorous take on
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149:Best Traditional Card Game
133:, based on the concept of
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645:Dedicated deck card games
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115:dedicated deck card game
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660:Origins Award winners
471:. Steve Jackson Games
450:. Steve Jackson Games
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551:– via YouTube.
448:"Munchkin home page"
303:Chicken on Your Head
202:improve this section
603:Steve Jackson Games
565:. 24 November 2014.
125:and illustrated by
119:Steve Jackson Games
42:September 2001
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670:Horror board games
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131:role-playing games
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127:John Kovalic
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92:12 and above
73:Playing time
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524:27 November
68:1–2 minutes
39:Publication
634:Categories
548:2024-07-16
515:"Munchkin"
500:2007-10-15
475:2008-03-01
454:2007-12-23
433:2007-10-15
408:2007-10-15
356:References
346:Black Gate
336:Black Gate
311:Squidzilla
299:Fowl Fiend
244:A game of
65:Setup time
288:Reception
269:mercenary
218:July 2024
189:does not
135:munchkins
89:Age range
76:1–2 hours
620:Munchkin
613:Tabletop
350:Munchkin
341:Munchkin
331:Munchkin
294:Munchkin
254:Munchkin
246:Munchkin
170:Gameplay
164:Munchkin
160:Munchkin
141:Munchkin
110:Munchkin
101:Strategy
22:Munchkin
210:removed
195:sources
57:Players
49:2001-09
47: (
495:RPGnet
97:Skills
81:Chance
113:is a
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309:and
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193:any
191:cite
147:for
84:High
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