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Nidhogg (video game)

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443: 2102: 332: 324: 34: 2188: 431:, who they were able to contact through a mutual friend who attended high school with the musician. Daedelus designed some of the procedural elements that trigger the music sequences. Messhof described their process as wanting to "enhance the action" while letting players control the game's tension. He felt lucky to have Daedelus as his composer. Messhof also asked a former student to help him complete the game's 2080: 2064: 342:
is a fast-paced two-player dueling game where two players sword fight in a side-scrolling environment. Players can run, jump, slide, throw their swords, and fistfight. The player-character's sword can be held at three different heights: low, medium, and high, and changing the sword's position to hit
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The core concept did not change over the course of development, though the other content did. Messhof limited the game's exposure during this time as he wanted the game to be respected in the fighting game genre and wanted to make sure it was ready first. Messhof himself, however, did not have much
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s Quintin Smith praised the game's balance, writing that "every single fight is hold-your-breath tense", that even the shortest fights "take on an air of majesty", and that kills feel fair. He described the game as multiplayer "theatre" for the impact the game has on those watching and playing it.
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s Mike Rose wrote that the game became "the equivalent of a video game fable" for its appearance at video game shows but lack of public release. It won several awards within a year of its first showing and appeared at "hyper-local indie group" meetups such as the Hand Eye Society of Toronto and
427:. The game languished until Kristina "Kristy" Norindr assisted Essen in founding Messhof LLC, a legally incorporated indie studio, joining as a co-founder and working in a business development role. She led the search for the game's musician. Their list of desired styles always included 2070: 2068: 2065: 2069: 2067: 471:
to use similar strategies. Messhof considers the single-player to be training for the online multiplayer, and the online multiplayer training for live matches. He described his process as making "the most fun game" to play with his friends.
439:. He read about "programming and fighting game structure" over the course of development, which he credited as important towards the game's progress. It was his first attempt at networked multiplayer. 423:
who appears in-game. Messhof worked as the game's only programmer and his time was divided between development and his other freelance and personal projects, graduate school, and a job teaching at
1919: 347:, climb ledges, and crawl. The player continually pushes towards one side of the screen, such that they are permitted a few seconds to run towards their opponent's side while their opponent 2066: 1485: 451:
experience in this genre. He said that he "spent a lot of time" on the gameplay's feel and designed it to play slowly, where players wait for their opponent to move first, similar to
800:, and thought the single-player mode to be unsatisfying. Some critics found technical issues with the online multiplayer code, while others only had issues finding other players. 2011: 1449: 1202: 1082: 379:
swords". It can be played via a shared keyboard, and its art style has a pixelated aesthetic similar to games of the 1980s, with vivid colors and simple graphics.
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said "It's a small package but there's a wealth of value to be found in the creative gameplay that'll spur you through many hours of gaming", while
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said "A brilliant marriage of mechanics, level design and music that will be played and talked about for years to come", a sentiment echoed by
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did not think the pixelated graphics were sufficiently "distinct" from similar games. He praised the soundtrack but wanted more tracks.
2001: 1439: 457:. He also spent time adding divekicks and cartwheels while improving the melee attacks and spectator experience. Some moves, such as a 1718: 1212: 1949: 1740: 1038: 771: 1941: 1852: 948:
is a game to be enjoyed with friends while in the same room together, and it may be the best title you play that way this year."
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crane kick, were attempted and removed. In testing, he would observe players and their strategies before attempting to write an
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after dying. The player to reach the end of their opponent's side first wins and is eaten by the mythological Norse serpent
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as games "written into history indelibly for their competitive multiplayer". The game later inspired indie games such as
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said "A peculiar, thrilling and essential addition to your PC games collection. Best played with friends/enemies."
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stands as one of the true kings of competitive gameplay, and that doesn't need to be patched one bit", while
526:, on October 14, 2014. The Fencer later went on to appear as a playable character in the indie fighting game 487: 483: 2255: 1341: 1307: 490:
fighting game tournament's Indie Showcase. Messhof said that the game works best in live, public settings.
2215: 767: 486:, with upgrades from previous demos of the game. The next year, the game was selected for the July 2014 2250: 2235: 2178: 748: 740: 453: 272: 1982: 1708: 2210: 1579: 1240: 2220: 832: 1156: 2285: 1612: 644: 507: 284: 1116: 2122: 797: 796:
among the best games of the 2010s decade. Reviewers praised the feel of the gameplay and its
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Game Center's first No Quarter annual multiplayer show and first exhibited in April 2010 as
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received "generally favorable" reviews, according to video game review score aggregator
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and adds a colorful, higher resolution art style, additional weapons, and ten arenas.
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s Keza MacDonald called it the "most exhilarating competitive game played in years".
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s Alec Meer described the game as a combination of "precision and reckless abandon".
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https://www.pastemagazine.com/games/best-of-the-decade/best-videogames-of-the-decade
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and a research manager at the University of Southern California Game Innovation Lab.
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two-player modes. The game also has a tournament mode and game variants including "
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in 2017 with a higher resolution art style and additional weapons and arenas.
2204: 1295: 1207: 973: 843: 803: 620: 515: 415:. The game was delayed as Messhof planned a formal release and later renamed 388: 364: 308: 292: 249: 227: 217: 141: 267:
at private events over the next four years before its final release. It won
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the opponent's sword will disarm the opponent. Players can also dive kick,
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Juegos Rancheros. A playable demo of the game was displayed at the 2013
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marked the game as part of a "multiplayer renaissance" alongside
656: 432: 348: 256: 46: 2079: 747:, where it was also nominated for Excellence in Design and the 436: 411: 2002:"Nidhogg coming to PS4 and joining iOS hit Ascension on Vita" 1547:"Evo 2014 Indie Showcase to host Nidhogg, TowerFall and more" 969: 458: 1679:"The Fencer from Nidhogg is now part of the Divekick roster" 511: 288: 263:
Game Center's annual multiplayer show, and was revised and
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awarded the game their first physical trophy. During the
753: 668: 1942:"2015 Awards Category Details Fighting Game of the Year" 1613:"Get Nidhogg on PC and Mac for 33 percent off this week" 1290: 1288: 841:. He commended the game's originality. Kyle Hilliard of 1286: 1284: 1282: 1280: 1278: 1276: 1274: 1272: 1270: 1268: 2176: 1433: 1431: 1429: 1427: 1425: 1066: 1064: 1062: 980:
platforms. The sequel adds to its predecessor's core
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A 1901: 1422: 1150: 1148: 1146: 1144: 1059: 514:was later released on May 19, 2014, and ports for 2026: 1670: 1538: 1469: 1467: 1335: 1333: 1331: 1329: 1327: 1325: 1013:Norindr had previously been a project manager at 2202: 1646:"Nidhogg Release Date Revealed for PS4 and Vita" 1500: 1097: 1000:Ported to PlayStation 4 and PlayStation Vita by 400:Mark Essen over the course of four years, using 1766: 1764: 1762: 1141: 1836: 1834: 1832: 1830: 1828: 1464: 1366: 1322: 2123: 1993: 1703: 1701: 1604: 1234: 1232: 1230: 1759: 1196: 1194: 1192: 1190: 1188: 1186: 1184: 1825: 1571: 962:In August 2017, Messhof released a sequel, 2281:Video games developed in the United States 2130: 2116: 2100: 1950:Academy of Interactive Arts & Sciences 1770: 1698: 1227: 1031: 772:Academy of Interactive Arts & Sciences 32: 2246:Multiplayer and single-player video games 1840: 1676: 1339: 1203:"Living and Dying by the Blade - Nidhogg" 1181: 1070: 827:s Russ Frushtick described the game as a 2062: 1980: 1677:McWhertor, Michael (November 24, 2015). 1637: 1514:"Nidhogg coming to PC via Steam Jan. 13" 1238: 1200: 446:Daedelus composed the game's soundtrack. 441: 330: 322: 1981:Hivemind, R. P. S. (December 6, 2019). 1511: 1488:from the original on September 13, 2014 2203: 2032: 1907: 1643: 1577: 1372: 1169:from the original on February 16, 2014 760:s January 2014 Game of the Month, and 739:2013's Game Design award and the 2011 494:was released on January 13, 2014, for 271:2013's Game Design award and the 2011 2111: 1855:from the original on January 19, 2014 1785:from the original on January 19, 2014 1721:from the original on January 20, 2014 1658:from the original on October 14, 2014 1473: 1400: 1354:from the original on January 19, 2014 1294: 1114: 1085:from the original on January 14, 2014 2014:from the original on August 31, 2014 1999: 1983:"The greatest PC games of the 2010s" 1922:from the original on January 7, 2014 1841:MacDonald, Keza (January 15, 2014). 1644:Martin, Michael (October 12, 2014). 1625:from the original on August 19, 2014 1610: 1592:from the original on January 2, 2014 1544: 1526:from the original on January 5, 2014 1452:from the original on August 19, 2014 1437: 1340:Frushtick, Russ (January 17, 2014). 1253:from the original on August 22, 2013 1154: 311:mode unsatisfying. Messhof released 1373:Ramsay, Morgan (January 26, 2015). 1239:Molinari, Michael (July 22, 2013). 1201:Hilliard, Kyle (January 17, 2014). 1115:Smith, Quentin (January 22, 2014). 932:Regarding the overall proposition, 539: 13: 2226:Independent Games Festival winners 1743:. January 14, 2014. Archived from 1559:from the original on June 20, 2014 1512:Pitcher, Jenna (January 1, 2014). 1342:"Nidhogg review: riding the snake" 1129:from the original on July 23, 2014 681:PlayStation Official Magazine – UK 299:. Critics praised the feel of the 14: 2297: 2058: 2000:Hall, Charlie (August 28, 2014). 1071:Hollister, Sean (July 22, 2013). 425:University of Southern California 2186: 2078: 1578:Polson, John (January 1, 2014). 1474:Sokol, Zach (January 15, 2014). 1974: 1963: 1934: 1887: 1867: 1811: 1797: 1771:Edge Staff (January 16, 2014). 1733: 1709:"Nidhogg Critic Reviews for PC" 1438:Rose, Mike (January 13, 2014). 1007: 283:on January 13, 2014, and later 1155:Meer, Alec (October 6, 2010). 994: 461:-style "ground pound" and the 421:the mythological Norse serpent 404:. It was commissioned for the 382: 1: 2033:Fingas, Jon (July 16, 2017). 1908:Senior, Tom (March 3, 2011). 1611:Lien, Tracey (May 19, 2014). 1024: 488:Evolution Championship Series 484:Evolution Championship Series 1545:Tach, Dave (June 19, 2014). 535: 7: 2137: 1401:Moore, Bo (July 31, 2014). 768:18th Annual D.I.C.E. Awards 318: 255:developed and published by 10: 2302: 2276:Side-scrolling video games 955: 749:Seumas McNally Grand Prize 741:Independent Games Festival 273:Independent Games Festival 197:October 14, 2014 163:January 13, 2014 2261:PlayStation Network games 2145: 951: 780:Fighting Game of the Year 577: 574: 552: 549: 223: 211: 151: 127: 115: 103: 84: 74: 62: 52: 40: 31: 26: 987: 863:summarised the game as " 833:National Football League 2271:Retro-style video games 893:put the game alongside 502:. The release includes 469:artificial intelligence 396:, the game was made by 2266:PlayStation Vita games 2075: 1157:"Impressions: Nidhogg" 447: 336: 328: 279:. It was released for 178:May 19, 2014 2089:at Wikimedia Commons 2073: 1747:on September 19, 2020 445: 387:Inspired by the 1984 334: 326: 307:, but considered its 1987:Rock, Paper, Shotgun 1298:(January 13, 2014). 1162:Rock, Paper, Shotgun 919:. Sean Hollister of 873:Rock, Paper, Shotgun 790:Rock, Paper, Shotgun 763:Rock, Paper, Shotgun 2256:PlayStation 4 games 1883:. January 20, 2014. 1807:. January 21, 2014. 571: 546: 406:New York University 359:has four different 327:Gameplay screenshot 261:New York University 2216:Code Mystics games 2076: 1310:on August 19, 2014 569: 544: 448: 373:online multiplayer 337: 329: 2251:Platform fighters 2236:IndieCade winners 2174: 2173: 2083:Media related to 2071: 1741:"Review: Nidhogg" 902:Super Smash Bros. 896:Street Fighter II 725: 724: 567: 566: 496:Microsoft Windows 369:local multiplayer 335:Animated gameplay 281:Microsoft Windows 237: 236: 159:Microsoft Windows 134:Microsoft Windows 2293: 2211:2014 video games 2191: 2190: 2189: 2182: 2132: 2125: 2118: 2109: 2108: 2104: 2099: 2098: 2096:Official website 2082: 2074:Gameplay trailer 2072: 2052: 2051: 2049: 2047: 2030: 2024: 2023: 2021: 2019: 1997: 1991: 1990: 1978: 1972: 1967: 1961: 1960: 1958: 1956: 1938: 1932: 1931: 1929: 1927: 1905: 1899: 1898: 1895:"Nidhogg Review" 1891: 1885: 1884: 1875:"Nidhogg review" 1871: 1865: 1864: 1862: 1860: 1843:"Nidhogg Review" 1838: 1823: 1822: 1821:. 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Index


Developer(s)
Messhof
Publisher(s)
Designer(s)
Mark Essen
Programmer(s)
Artist(s)
Composer(s)
Daedelus
Engine
GameMaker Studio
Platform(s)
Microsoft Windows
OS X
PlayStation 4
PlayStation Vita
Genre(s)
Fighting
Single-player
multiplayer
side-scrolling
fighting
video game
Messhof
New York University
demoed
Indiecade
Independent Games Festival
Nuovo Award

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