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Ocean House Hotel (Vampire: The Masquerade – Bloodlines)

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208: 39: 195:, and is haunted by the spirits of a woman and her two children, and of her husband, who was the one who killed them and set the hotel on fire. The player visits the hotel to put the spirits to rest, so that the owner's construction workers can continue their work on it. As the player explores the dark hotel and its narrow corridors, they are subjected to several 311:
writer Lewis Denby praised the hotel level for its subtlety, citing how it doles out story information slowly using environmental design and objects placed throughout the hotel. They also appreciated how the terror of the hotel was less of there being an enemy to encounter, and more the uninviting
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writer Jody Macgregor called it a "great moment" in PC gaming. They called it "inspired" due to its sound design, such as the use of "footsteps in the distance" and "whispering voices" as well as its "creepy" music. They also praised it for how the area progressively drains the character's health
303:, its authors praised it for the lack of loading screens ensured that players' anxiety levels would rise without interruption. They noted the dramatic lighting, describing it as "dark, dingy," and "putrid green," which they felt reflected the "uncanny, decrepit, and cold nature" of the hotel. 253:– but prioritized making the Ocean House Hotel feel like a traditional haunted house story. The horror was designed with the mindset that dreadful anticipation is scarier than jump scares and gore; Mitsoda argued that monsters are scarier when they are not seen frequently, citing the films 129:
began work on the Ocean House Hotel area halfway through its creation, trying to identify what needed to be tweaked and what needed to be added. Because the level is linear, he approached it as if he was creating a
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began working on the level when it was half-finished: he went over it to identify what needed to be reworked and what scripting needed to be added to "bring it to life", as well as adding scare
322:. They discussed how it used "cliché" haunted house concepts, such as the lights flickering, threatening messages scrawled on the walls, and haunting whispering, effectively frighten players. 715: 607: 299:
writer Isla Hinck regarded Ocean House Hotel as one of her favorite levels in video games, considering it a "standout" of the game and praising it for its horror. In the book
232:; some planned scares did not make it into the final level, however. Additional story beats were also added afterward to communicate to players what happened to the ghosts. 273:
The Ocean House Hotel has been well received by critics, players and video game developers alike, and is often called one of the best and most well known parts of
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considered it one of the scariest moments in gaming, noting how ironic it is that an area haunted by ghosts would be scarier than the vampires populating
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The location received generally positive reception from players, critics, and developers alike, often regarded as one of the best and well-known parts of
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gameplay programmer Kain Shin highlighted the Ocean House Hotel in particular, According to Christian Schlütter, the senior producer for the
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and haunted by multiple spirits who the player interacts with at varying points, mainly in strange occurrences happening. Game designer
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award for the best level of the year in PC games, with praise directed at the way it makes "age-old Halloween scares" feel fresh.
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gameplay programmer Kain Shin highlighted Ocean House Hotel as an important level for designers to research.
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and ghost movies. Rather than jumpscares, Mitsoda aimed to instill a feeling of dread in players, citing
2043: 890: 2028: 633:"ヴァンパイア・アクションRPG『Vampire: The Masquerade – Bloodlines 2』開発者インタビュー。日本語PS4版が発表された、カルト的人気作の続編【TGS2019】" 1554: 1292: 1186: 958: 937: 192: 103: 1590: 1278: 1207: 1101: 1030: 995: 930: 632: 1341: 1242: 1228: 1087: 1037: 965: 1957: 1915: 1370: 1122: 1023: 1016: 972: 1861: 1332: 1108: 1080: 951: 738:"My Favorite Levels - Ocean House Hotel - Vampire the Masquerade: Bloodlines - Easy Update" 245: 558: 525: 492: 456: 8: 1643: 1526: 1490: 1453: 1221: 1214: 1165: 1094: 1002: 986: 944: 776: 702:"Great moments in PC gaming: The Ocean House Hotel in Vampire: The Masquerade—Bloodlines" 640: 184: 249:
in preparation – a tabletop role-playing game about ghosts, set in the same universe as
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ride, due to its linearity, and prepared by researching tricks used in professional
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without giving an opportunity to recover any due to the lack of people to feed on.
243:, as well as watching ghost movies to research horror pacing. He also read some of 1868: 1854: 979: 770: 665: 1200: 428: 737: 2012: 1923: 1540: 823: 554: 521: 488: 452: 380: 326: 240: 225: 211: 196: 135: 126: 93: 1398: 261: 140: 68: 1931: 1391: 742: 295: 255: 216: 146: 711: 675: 371:"The Top 25 RPGs of All Time #22: Vampire: The Masquerade - Bloodlines" 331: 236: 207: 165: 131: 1504: 818: 598: 307: 1306: 882: 38: 706: 670: 288: 187:"The Ghost Haunts at Midnight". It is a burnt out hotel owned by a 855: 769:
Donnelly, K.J.; Lerner, Neil; Gibbons, William (March 26, 2014).
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as an example of how monsters are scarier when seen infrequently.
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due to the positive player response to the Ocean House Hotel.
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as good examples of not showing the monsters too frequently.
183:, the player explores the Ocean House Hotel as part of the 860: 626: 624: 594:"7 influential immersive sims that all devs should play" 591: 587: 585: 583: 814:"Retrospective: Vampire: The Masquerade - Bloodlines" 768: 621: 580: 483: 481: 447: 445: 851:"Halloween Special: The Scariest Moments in Gaming" 547: 514: 478: 442: 2010: 658: 699: 115:is a location appearing in the 2004 video game 553: 520: 487: 451: 409: 407: 405: 403: 401: 898: 630: 157:. It received a game of the year award from 398: 368: 364: 362: 360: 905: 891: 329:games worth studying for game developers, 592:Moss, Richard; Shin, Kain (2018-01-24). 357: 206: 415:"Level of the Year - Ocean House Hotel" 268: 163:as the best PC game level of 2004, and 2011: 848: 830:from the original on December 20, 2020 750:from the original on December 23, 2020 43:The hotel's exterior as it appears in 2019:Fictional elements introduced in 2004 912: 886: 811: 735: 121:. It is a burnt-out hotel owned by a 867:from the original on August 12, 2020 180:Vampire: The Masquerade – Bloodlines 118:Vampire: The Masquerade – Bloodlines 57:Vampire: The Masquerade – Bloodlines 2034:Santa Monica, California in fiction 13: 849:Rausch, Allen (October 27, 2006). 793:from the original on July 19, 2021 736:Hinck, Isla (September 22, 2018). 235:Mitsoda approached the level as a 134:ride and researching professional 14: 2060: 1876:Werewolf: Conspicuous Consumption 812:Denby, Lewis (October 25, 2011). 1314:Rage: Warriors of the Apocalypse 1286:Chronicle of the Black Labyrinth 37: 1194:Dirty Secrets of the Black Hand 842: 805: 762: 729: 718:from the original on 2020-11-09 693: 682:from the original on 2019-09-03 647:from the original on 2020-06-12 610:from the original on 2020-06-12 565:from the original on 2020-06-12 532:from the original on 2020-06-12 499:from the original on 2020-06-12 463:from the original on 2020-06-12 325:In a feature about influential 1890:Revelations of the Dark Mother 700:Macgregor, Jody (2018-06-02). 202: 172: 79:Action role-playing video game 1: 1974:Vampire: The Eternal Struggle 1951:GURPS Vampire: The Masquerade 350: 1548:Land of Eight Million Dreams 1052:Kindred of the Ebony Kingdom 312:atmosphere. Allen Rausch of 7: 1584:Book of Storyteller Secrets 1010:Mage: The Sorcerers Crusade 631:Ishii, Ryuki (2019-09-21). 10: 2065: 1791:World of Darkness Preludes 369:Bailey, Kat (2020-03-18). 1942: 1907: 1846: 1774: 1740: 1666: 1657: 1607: 1571: 1514: 1429: 1351: 1252: 1146: 1139: 1068: 922: 224:Game designer and writer 99: 89: 84: 74: 64: 51: 36: 26: 21: 2024:Fictional haunted houses 1797:Werewolf: The Apocalypse 1461:Pardoners and Puppeteers 1442:Charnel Houses of Europe 1293:Dark Alliance: Vancouver 1187:Dark Alliance: Vancouver 959:Changeling: The Dreaming 938:Werewolf: The Apocalypse 193:Santa Monica, California 104:Santa Monica, California 2039:Vampire: The Masquerade 1897:Vampire: The Masquerade 1591:Constantinople by Night 1102:Promethean: The Created 1031:Mummy: The Resurrection 996:Werewolf: The Wild West 931:Vampire: The Masquerade 251:Vampire: The Masquerade 177:In the 2004 video game 85:In-universe information 1711:Choice of Games series 1342:Under a Blood Red Moon 1243:Under a Blood Red Moon 1229:Sabbat: The Black Hand 1088:Werewolf: The Forsaken 1038:Victorian Age: Vampire 966:Vampire: The Dark Ages 427:. 2004. 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Index

World of Darkness
A screenshot of the Ocean House Hotel exterior as it appears in the video game Vampire: The Masquerade – Bloodlines
Vampire: The Masquerade – Bloodlines
Troika Games
Action role-playing video game
Haunted house
Santa Monica, California
Vampire: The Masquerade – Bloodlines
vampire
Brian Mitsoda
theme park
haunted houses
Alien
Jaws
GameSpy
Dishonored
Vampire: The Masquerade – Bloodlines
quest
vampire
Santa Monica, California
haunted house
Cover art for the novel Jaws, also used for its movie adaptation. The art features a shark approaching a swimmer from below.
Brian Mitsoda
Jaws
Brian Mitsoda
beats
theme park
haunted houses
Wraith: The Oblivion
Jaws

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