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Outrage! (game)

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307:, though this may only be used in defense), and the defender will do the same you can not take play more cards then you have first chosen. Players then reveal their cards, and the one with the highest score of weapons wins. The defender wins if there is a tie. The winner claims all jewels and money for him or herself, and the loser goes to the hospital. If the winner obtains a second coin, the extra coin is sent to the Deveraux Tower. (No player can have multiple coins.) All cards used are sent back to the pack of Tower Cards, from which only the winner draws a number of new cards equal to the number he used in the encounter. If the defender plays a sanctuary card, the defender goes to the Sanctuary, and all cards used by both attacker and defender are sent to the deck of Tower Cards, the players can only hold a maximum of 7 cards. 22: 291:
initially successful. More than one player may attempt to steal a jewel at any given time. When a jewel is stolen, all players concurrently attempting to steal that same jewel forfeit their burglary tools to the Tower Card deck. Players may exit the White Tower and return for another attempt as many times as they like, no matter how many jewels they have.
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Players with Jewels on their persons cannot pass a Yeoman Warder unless they present a disguise card, or the Warder is not at post. If a Yeoman Warder is summoned to a post a player is on, that player is sent to the Bloody Tower. Once a player has escaped to the Ferry, all jewels are secure for the
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tool. The player then reveals their tools, with no duplications. On the following turn, the sum of the values of the tools will be subtracted from twelve, and the player will attempt to roll a sum equal to or greater than the difference, and will continue to roll on turns following if he is not
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To be accredited at the Queen's House, a player must either surrender a Tower Pass or roll an odd sum. Accreditation is denoted with a flag inserted into the playing piece, and enables a player to move in any direction as they choose (as opposed to only anti-clockwise on the wall walk).
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If a player suspects another of not surrendering all weapons when told to do so, the accused reveals their hand. If guilty, all the accused's cards are forfeited; if not, the cards of the accuser are forfeited, and the cards that were revealed are replaced with new ones from the
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Players also have the ability to “Split the Seven” any time this total is rolled. The player who rolled the seven may choose to move the full seven squares, or may move anywhere from one to six squares and then move another player the remaining squares.
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with (not just steal) any one of the Crown Jewels wins; in the latter, whichever player has the greatest total value of crown jewels (as denoted on the board) after they have all been stolen is the winner. The player with
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Players begin at the “Start” square, and must move forward along the wall walk (yellow), not deviating from this path until they reach the Queen's House and are accredited or are instructed to go somewhere by a card.
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One player may attack another for jewels and money if they are on the same square. Do not draw a Raven Card. On the same turn, the attacker selects and places face down a combination of weapons (and
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Instead of rolling, a player may choose to use their turn to exchange Tower Cards. Unwanted cards are sent to the bottom of the pack, and cards (the same number) are drawn from the top of the pack.
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and his accomplices, who failed to escape â€” an earlier attempt in the early fourteenth century was equally unsuccessful â€” and the game challenges players to "succeed where they failed".
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is also available in a “Deluxe” version. This set, featuring handcrafted jewels of genuine precious metals and stones, is the most expensive board game in the world at
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remainder of the game; that player returns to the start; their tower cards and coin are returned, and they are dealt six new Tower Cards.
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and the Crown Jewels are placed as indicated on the board. One flag implement per player is placed in the Queen's House.
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Multiple players may occupy a square, but no players may move over or on the grassed areas and the Waterloo Barracks.
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All cards are shuffled; six Tower Cards are dealt to each player; one coin per player is placed on Devereux Tower;
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The game may be played in either a short or long version. In the former, the first player to successfully
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all Tower cards are given up. The player may then play a rack pardon or suffer for three turns.
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Players take a Raven Card anytime they land on a grey square, unless that square has a circle.
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Players may not be attacked, move, or themselves move backwards while in the White Tower.
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Players may not move diagonally or move over the same square more than once in a turn.
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and land on a square corresponding to a Crown Jewel while possessing at least one
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at the Historic Royal Palaces Shop (Tower of London online store)
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If a player goes to the Broad Arrow Tower, they must turn in
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Prisoners are immune to attack and movement by other players.
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weapons, including all Sanctuary cards, and Armour cards.
282:To steal a crown Jewel, a player must move to the 554: 449:7995 (approximately $ 15,000 US). Additionally, 277: 356:To escape one must roll an exact count die. 35:Please help improve this article by adding 99:Learn how and when to remove this message 555: 298: 264:are treated analogously to those in 15: 13: 14: 579: 522: 437: 181:tagline: "Steal the Crown Jewels" 117: 20: 31:only references primary sources 563:Board games introduced in 1992 490: 466: 310: 235: 1: 460: 360: 37:secondary or tertiary sources 498:"'Outrage' (Deluxe Version)" 7: 247: 10: 584: 568:Board games about history 537:Game description and FAQs 278:Stealing the Crown Jewels 180: 172: 164: 152: 144: 136: 128: 116: 232:wins if there is a tie. 218: 199:", was first created in 502:The Board Game Company 389:Prince of Wales' Crown 322:When a player goes to 176:Dice rolling, strategy 160:, card drawing, luck) 474:"Outrage Board Game" 209:British Crown Jewels 48:"Outrage!" game 113: 453:is available in a 377:St. Edward's Crown 230:St. Edward's Crown 111: 435: 434: 299:Attack and combat 185: 184: 109: 108: 101: 83: 575: 517: 516: 514: 513: 504:. Archived from 494: 488: 487: 485: 484: 470: 365: 364: 192:, "the official 121: 114: 110: 104: 97: 93: 90: 84: 82: 41: 24: 23: 16: 583: 582: 578: 577: 576: 574: 573: 572: 553: 552: 525: 520: 511: 509: 496: 495: 491: 482: 480: 478:Ancestors Trade 472: 471: 467: 463: 440: 431: 419: 407: 395: 383: 363: 313: 301: 280: 250: 238: 221: 194:Tower of London 124: 105: 94: 88: 85: 42: 40: 34: 25: 21: 12: 11: 5: 581: 571: 570: 565: 551: 550: 539: 534: 524: 523:External links 521: 519: 518: 489: 464: 462: 459: 439: 438:Other versions 436: 433: 432: 429: 427: 421: 420: 417: 415: 409: 408: 405: 403: 397: 396: 393: 391: 385: 384: 381: 379: 373: 372: 369: 362: 359: 358: 357: 354: 347: 343: 340: 337: 334: 331: 320: 317: 312: 309: 300: 297: 279: 276: 249: 246: 242:Yeomen Warders 237: 234: 220: 217: 205:Imperial Games 183: 182: 178: 177: 174: 170: 169: 166: 162: 161: 154: 150: 149: 146: 142: 141: 138: 134: 133: 130: 126: 125: 122: 107: 106: 28: 26: 19: 9: 6: 4: 3: 2: 580: 569: 566: 564: 561: 560: 558: 549: 548:BoardGameGeek 545: 544: 540: 538: 535: 533: 531: 527: 526: 508:on 2006-08-26 507: 503: 499: 493: 479: 475: 469: 465: 458: 456: 452: 448: 444: 428: 426: 423: 422: 416: 414: 411: 410: 404: 402: 399: 398: 392: 390: 387: 386: 380: 378: 375: 374: 370: 367: 366: 355: 352: 348: 344: 341: 338: 335: 332: 329: 325: 321: 318: 315: 314: 308: 306: 296: 292: 289: 285: 275: 271: 269: 268: 263: 258: 254: 245: 243: 233: 231: 226: 216: 214: 210: 206: 202: 198: 195: 191: 190: 179: 175: 171: 167: 163: 159: 155: 151: 147: 143: 139: 135: 131: 127: 120: 115: 103: 100: 92: 89:November 2021 81: 78: 74: 71: 67: 64: 60: 57: 53: 50: â€“  49: 45: 44:Find sources: 38: 32: 29:This article 27: 18: 17: 542: 529: 510:. Retrieved 506:the original 501: 492: 481:. Retrieved 477: 468: 450: 442: 441: 350: 327: 302: 293: 281: 272: 265: 261: 259: 255: 251: 239: 224: 222: 213:Thomas Blood 188: 187: 186: 158:dice rolling 145:Playing time 140:5–10 minutes 95: 86: 76: 69: 62: 55: 43: 30: 311:Other rules 284:White Tower 260:Doubles in 236:Preliminary 557:Categories 512:2006-09-23 483:2022-07-20 461:References 361:The Jewels 197:board game 137:Setup time 59:newspapers 457:version. 165:Age range 148:1-3 hours 543:Outrage! 530:Outrage! 451:Outrage! 443:Outrage! 371:# Value 324:The Rack 288:burglary 267:Monopoly 262:Outrage! 248:Movement 189:Outrage! 168:8 and up 156:Medium ( 123:Game box 112:Outrage! 425:Sceptre 129:Players 73:scholar 455:travel 225:escape 173:Skills 153:Chance 75:  68:  61:  54:  46:  413:Sword 368:Jewel 346:deck. 305:armor 219:Rules 80:JSTOR 66:books 201:1992 52:news 546:at 401:Orb 351:all 328:and 203:by 132:2–6 559:: 500:. 476:. 515:. 486:. 447:ÂŁ 430:1 418:2 406:3 394:4 382:5 102:) 96:( 91:) 87:( 77:· 70:· 63:· 56:· 39:. 33:.

Index

secondary or tertiary sources
"Outrage!" game
news
newspapers
books
scholar
JSTOR
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dice rolling
Tower of London
board game
1992
Imperial Games
British Crown Jewels
Thomas Blood
St. Edward's Crown
Yeomen Warders
Monopoly
White Tower
burglary
armor
The Rack
St. Edward's Crown
Prince of Wales' Crown
Orb
Sword
Sceptre
ÂŁ
travel

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