307:, though this may only be used in defense), and the defender will do the same you can not take play more cards then you have first chosen. Players then reveal their cards, and the one with the highest score of weapons wins. The defender wins if there is a tie. The winner claims all jewels and money for him or herself, and the loser goes to the hospital. If the winner obtains a second coin, the extra coin is sent to the Deveraux Tower. (No player can have multiple coins.) All cards used are sent back to the pack of Tower Cards, from which only the winner draws a number of new cards equal to the number he used in the encounter. If the defender plays a sanctuary card, the defender goes to the Sanctuary, and all cards used by both attacker and defender are sent to the deck of Tower Cards, the players can only hold a maximum of 7 cards.
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initially successful. More than one player may attempt to steal a jewel at any given time. When a jewel is stolen, all players concurrently attempting to steal that same jewel forfeit their burglary tools to the Tower Card deck. Players may exit the White Tower and return for another attempt as many times as they like, no matter how many jewels they have.
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Players with Jewels on their persons cannot pass a Yeoman Warder unless they present a disguise card, or the Warder is not at post. If a Yeoman Warder is summoned to a post a player is on, that player is sent to the Bloody Tower. Once a player has escaped to the Ferry, all jewels are secure for the
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tool. The player then reveals their tools, with no duplications. On the following turn, the sum of the values of the tools will be subtracted from twelve, and the player will attempt to roll a sum equal to or greater than the difference, and will continue to roll on turns following if he is not
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To be accredited at the Queen's House, a player must either surrender a Tower Pass or roll an odd sum. Accreditation is denoted with a flag inserted into the playing piece, and enables a player to move in any direction as they choose (as opposed to only anti-clockwise on the wall walk).
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If a player suspects another of not surrendering all weapons when told to do so, the accused reveals their hand. If guilty, all the accused's cards are forfeited; if not, the cards of the accuser are forfeited, and the cards that were revealed are replaced with new ones from the
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Players also have the ability to “Split the Seven” any time this total is rolled. The player who rolled the seven may choose to move the full seven squares, or may move anywhere from one to six squares and then move another player the remaining squares.
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with (not just steal) any one of the Crown Jewels wins; in the latter, whichever player has the greatest total value of crown jewels (as denoted on the board) after they have all been stolen is the winner. The player with
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Players begin at the “Start” square, and must move forward along the wall walk (yellow), not deviating from this path until they reach the Queen's House and are accredited or are instructed to go somewhere by a card.
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One player may attack another for jewels and money if they are on the same square. Do not draw a Raven Card. On the same turn, the attacker selects and places face down a combination of weapons (and
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Instead of rolling, a player may choose to use their turn to exchange Tower Cards. Unwanted cards are sent to the bottom of the pack, and cards (the same number) are drawn from the top of the pack.
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and his accomplices, who failed to escape — an earlier attempt in the early fourteenth century was equally unsuccessful — and the game challenges players to "succeed where they failed".
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is also available in a “Deluxe” version. This set, featuring handcrafted jewels of genuine precious metals and stones, is the most expensive board game in the world at
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remainder of the game; that player returns to the start; their tower cards and coin are returned, and they are dealt six new Tower Cards.
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and the Crown Jewels are placed as indicated on the board. One flag implement per player is placed in the Queen's House.
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Multiple players may occupy a square, but no players may move over or on the grassed areas and the
Waterloo Barracks.
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All cards are shuffled; six Tower Cards are dealt to each player; one coin per player is placed on
Devereux Tower;
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The game may be played in either a short or long version. In the former, the first player to successfully
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all Tower cards are given up. The player may then play a rack pardon or suffer for three turns.
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Players take a Raven Card anytime they land on a grey square, unless that square has a circle.
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Players may not be attacked, move, or themselves move backwards while in the White Tower.
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Players may not move diagonally or move over the same square more than once in a turn.
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and land on a square corresponding to a Crown Jewel while possessing at least one
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211:. In reality, the only modern attempt to steal the Jewels was made in 1671 by
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at the
Historic Royal Palaces Shop (Tower of London online store)
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If a player goes to the Broad Arrow Tower, they must turn in
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Prisoners are immune to attack and movement by other players.
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weapons, including all
Sanctuary cards, and Armour cards.
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449:7995 (approximately $ 15,000 US). Additionally,
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356:To escape one must roll an exact count die.
35:Please help improve this article by adding
99:Learn how and when to remove this message
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264:are treated analogously to those in
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181:tagline: "Steal the Crown Jewels"
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31:only references primary sources
563:Board games introduced in 1992
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37:secondary or tertiary sources
498:"'Outrage' (Deluxe Version)"
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568:Board games about history
537:Game description and FAQs
278:Stealing the Crown Jewels
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232:wins if there is a tie.
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199:", was first created in
502:The Board Game Company
389:Prince of Wales' Crown
322:When a player goes to
176:Dice rolling, strategy
160:, card drawing, luck)
474:"Outrage Board Game"
209:British Crown Jewels
48:"Outrage!" game
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453:is available in a
377:St. Edward's Crown
230:St. Edward's Crown
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299:Attack and combat
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508:on 2006-08-26
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89:November 2021
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44:Find sources:
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29:This article
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510:. Retrieved
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481:. Retrieved
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213:Thomas Blood
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158:dice rolling
145:Playing time
140:5–10 minutes
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311:Other rules
284:White Tower
260:Doubles in
236:Preliminary
557:Categories
512:2006-09-23
483:2022-07-20
461:References
361:The Jewels
197:board game
137:Setup time
59:newspapers
457:version.
165:Age range
148:1-3 hours
543:Outrage!
530:Outrage!
451:Outrage!
443:Outrage!
371:# Value
324:The Rack
288:burglary
267:Monopoly
262:Outrage!
248:Movement
189:Outrage!
168:8 and up
156:Medium (
123:Game box
112:Outrage!
425:Sceptre
129:Players
73:scholar
455:travel
225:escape
173:Skills
153:Chance
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413:Sword
368:Jewel
346:deck.
305:armor
219:Rules
80:JSTOR
66:books
201:1992
52:news
546:at
401:Orb
351:all
328:and
203:by
132:2–6
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