196:, a concept not featured in many other contemporary racing video games. Color-based damage is shown on the player's car whenever it hits another vehicle or a wall on the track, both of which wear out the tires. The player also has a fuel meter that gradually depletes during each race. If the player's vehicle displays a red color from taking too much damage, or if it is running low on fuel, it must make a pit stop. Unlike other racing video games, the pit crew is fully controlled by the player, who must refuel the vehicle and replace its worn-out tires. Up to four players can play by taking alternating turns.
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is something less than harrowing, as the driver finds when he braces himself for an outrageous switchback only to find it as tame as a suburban boulevard. Disappointingly, the six 'unforgiving' tracks merely blend into a pureed sameness. Graphically, the cars are done in fine style but the trackside
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is played from a semi-first-person perspective, placing the player in a bird's-eye perspective slightly behind a race car. The game features three difficulty modes and three gameplay modes: Single, Mini-Circuit, and Grand
Circuit. In Single, the player can choose from one of six tracks and learn how
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to play the game. In the game's
Circuit modes, the player races against other drivers and earns a certain number of points and money depending on the place he finishes in each race. The Mini-Circuit features only three tracks, while the Grand Circuit features all six.
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noted that the game's pit stop feature "slows the action down, but it adds an element of strategy (Can I make it around again without blowing out that right-front tire?) to what would otherwise be just another eye-hand coordination game." Roy Wagner of
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praised the game's "exciting competition and action" and its pit stop feature, writing that the game "requires strategy and split-second decision-making that are missing in other racing games." Addams wrote that
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reviewed the
Commodore 64 version and wrote, "The engine rev sounds are realistic, the pit screen unforgettable, and the action absolutely hair-raising." Stephen Reed of
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is at its best in the more difficult settings where things are a little more hectic and the side-to-side motion of the cars add challenge."
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was more enjoyable when playing with others, and noted that the game's graphics were not as detailed as
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gave the game 2.5 out of 4 and wrote that "fantasy is a fragile thing and the reality of
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scenery consists of green flatlands and an occasional bush or sign. As for gameplay,
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has to be one of the most realistic and playable racing simulations available."
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275:"does not have the extended playability or good graphics" of
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243:because that is where the race is won or lost."
235:was a superior racing game, and wrote that
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698:Multiplayer and single-player video games
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559:Wagner, Roy (November–December 1985).
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203:steering wheel and pedal peripheral.
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410:"Pistop. Where Winning is the Pits"
352:"Pitstop – Overview (Commodore 64)"
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215:Printed advertisement for the game.
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199:The ColecoVision version uses the
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318:Morgan, Caitlyn (February 1984).
178:Gameplay screenshot (Atari 8-bit)
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614:Salamone, Ted (September 1984).
201:ColecoVision Expansion Module #2
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445:The Commodore 64 Home Companion
220:The Commodore 64 Home Companion
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530:"Pitstop – Overview (Coleco)"
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385:"Pitstop instruction manual"
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140:developed and published by
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678:Atari 8-bit computer games
561:"Get Your Engines Running"
469:Reed, Stephen (May 1984).
499:Addams, Shay (May 1984).
418:. April 1984. p. 119
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36:Commodore 64 cover art
566:Computer Gaming World
226:Computer Gaming World
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146:Atari 8-bit computers
540:on November 14, 2014
362:on November 15, 2014
528:Weiss, Brett Alan.
447:. 1984. p. 171
703:Racing video games
688:Commodore 64 games
683:ColecoVision games
509:. p. 123 –124
415:Creative Computing
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138:racing video game
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673:1983 video games
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589:"Pitstop review"
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536:. Archived from
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501:"Pitstop review"
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477:. pp. 67–68
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358:. Archived from
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264:Electronic Games
261:Ted Salamone of
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616:"Pitstop Stop"
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320:"New Products"
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626:. Retrieved
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597:. Retrieved
593:Computer Fun
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571:. Retrieved
569:. p. 21
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542:. Retrieved
538:the original
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511:. Retrieved
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479:. Retrieved
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449:. Retrieved
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420:. Retrieved
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389:. Retrieved
387:. Epyx. 1983
364:. Retrieved
360:the original
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330:. Retrieved
328:. p. 94
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160:. A sequel,
158:Commodore 64
150:ColecoVision
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78:ColecoVision
74:Commodore 64
55:Publisher(s)
43:Developer(s)
651:at Lemon 64
271:wrote that
192:implements
154:Coleco Adam
70:Atari 8-bit
65:Platform(s)
693:Epyx games
667:Categories
628:August 19,
599:August 19,
595:. May 1984
573:August 24,
544:August 19,
513:August 19,
481:August 19,
451:August 19,
422:August 19,
391:August 19,
366:August 19,
332:August 19,
305:References
229:felt that
163:Pitstop II
136:is a 1983
471:"Pitstop"
207:Reception
194:pit stops
506:Compute!
285:Compute!
241:the pits
170:Gameplay
144:for the
109:Genre(s)
656:Pitstop
648:Pitstop
534:AllGame
356:AllGame
299:Pitstop
291:Pitstop
273:Pitstop
256:Pitstop
251:Pitstop
237:Pitstop
190:Pitstop
183:Pitstop
133:Pitstop
120:Mode(s)
88:Release
25:Pitstop
475:Hi-Res
269:Hi-Res
156:, and
114:Racing
325:Antic
630:2016
601:2016
575:2016
546:2016
515:2016
483:2016
453:2016
424:2016
393:2016
368:2016
334:2016
239:"is
142:Epyx
100:1983
82:Adam
59:Epyx
48:Epyx
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491:^
473:.
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342:^
322:.
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96:WW
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603:.
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