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Pitstop (video game)

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196:, a concept not featured in many other contemporary racing video games. Color-based damage is shown on the player's car whenever it hits another vehicle or a wall on the track, both of which wear out the tires. The player also has a fuel meter that gradually depletes during each race. If the player's vehicle displays a red color from taking too much damage, or if it is running low on fuel, it must make a pit stop. Unlike other racing video games, the pit crew is fully controlled by the player, who must refuel the vehicle and replace its worn-out tires. Up to four players can play by taking alternating turns. 212: 175: 32: 253:
is something less than harrowing, as the driver finds when he braces himself for an outrageous switchback only to find it as tame as a suburban boulevard. Disappointingly, the six 'unforgiving' tracks merely blend into a pureed sameness. Graphically, the cars are done in fine style but the trackside
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is played from a semi-first-person perspective, placing the player in a bird's-eye perspective slightly behind a race car. The game features three difficulty modes and three gameplay modes: Single, Mini-Circuit, and Grand Circuit. In Single, the player can choose from one of six tracks and learn how
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to play the game. In the game's Circuit modes, the player races against other drivers and earns a certain number of points and money depending on the place he finishes in each race. The Mini-Circuit features only three tracks, while the Grand Circuit features all six.
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noted that the game's pit stop feature "slows the action down, but it adds an element of strategy (Can I make it around again without blowing out that right-front tire?) to what would otherwise be just another eye-hand coordination game." Roy Wagner of
279:. Reed called the game's pit stop concept a "unique feature", but wrote, "While this is an interesting aspect to the program, its attractiveness is short lived because the pits soon become an obstacle to racing." 288:
praised the game's "exciting competition and action" and its pit stop feature, writing that the game "requires strategy and split-second decision-making that are missing in other racing games." Addams wrote that
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reviewed the Commodore 64 version and wrote, "The engine rev sounds are realistic, the pit screen unforgettable, and the action absolutely hair-raising." Stephen Reed of
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is at its best in the more difficult settings where things are a little more hectic and the side-to-side motion of the cars add challenge."
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was more enjoyable when playing with others, and noted that the game's graphics were not as detailed as
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gave the game 2.5 out of 4 and wrote that "fantasy is a fragile thing and the reality of
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scenery consists of green flatlands and an occasional bush or sign. As for gameplay,
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has to be one of the most realistic and playable racing simulations available."
31: 666: 240: 537: 157: 149: 77: 73: 359: 153: 81: 69: 646: 162: 505: 284: 193: 275:"does not have the extended playability or good graphics" of 141: 47: 664: 243:because that is where the race is won or lost." 235:was a superior racing game, and wrote that 708:Video games developed in the United States 30: 698:Multiplayer and single-player video games 494: 492: 613: 379: 377: 210: 173: 435: 433: 665: 559:Wagner, Roy (November–December 1985). 558: 498: 489: 345: 343: 317: 464: 462: 374: 203:steering wheel and pedal peripheral. 468: 430: 404: 402: 410:"Pistop. Where Winning is the Pits" 352:"Pitstop – Overview (Commodore 64)" 340: 215:Printed advertisement for the game. 13: 607: 521: 459: 199:The ColecoVision version uses the 14: 719: 640: 527: 399: 349: 318:Morgan, Caitlyn (February 1984). 178:Gameplay screenshot (Atari 8-bit) 95: 614:Salamone, Ted (September 1984). 201:ColecoVision Expansion Module #2 581: 445:The Commodore 64 Home Companion 220:The Commodore 64 Home Companion 552: 311: 1: 530:"Pitstop – Overview (Coleco)" 304: 385:"Pitstop instruction manual" 206: 7: 169: 140:developed and published by 10: 724: 678:Atari 8-bit computer games 561:"Get Your Engines Running" 469:Reed, Stephen (May 1984). 499:Addams, Shay (May 1984). 418:. April 1984. p. 119 119: 107: 87: 63: 53: 41: 29: 24: 166:, was released in 1984. 216: 179: 36:Commodore 64 cover art 566:Computer Gaming World 226:Computer Gaming World 214: 177: 146:Atari 8-bit computers 540:on November 14, 2014 362:on November 15, 2014 528:Weiss, Brett Alan. 447:. 1984. p. 171 703:Racing video games 688:Commodore 64 games 683:ColecoVision games 509:. p. 123 –124 415:Creative Computing 217: 180: 138:racing video game 129: 128: 715: 673:1983 video games 634: 633: 631: 629: 621:Electronic Games 611: 605: 604: 602: 600: 589:"Pitstop review" 585: 579: 578: 576: 574: 556: 550: 549: 547: 545: 536:. Archived from 525: 519: 518: 516: 514: 501:"Pitstop review" 496: 487: 486: 484: 482: 477:. pp. 67–68 466: 457: 456: 454: 452: 437: 428: 427: 425: 423: 406: 397: 396: 394: 392: 381: 372: 371: 369: 367: 358:. Archived from 350:House, Matthew. 347: 338: 337: 335: 333: 315: 264:Electronic Games 261:Ted Salamone of 99: 97: 34: 22: 21: 723: 722: 718: 717: 716: 714: 713: 712: 663: 662: 643: 638: 637: 627: 625: 612: 608: 598: 596: 587: 586: 582: 572: 570: 557: 553: 543: 541: 526: 522: 512: 510: 497: 490: 480: 478: 467: 460: 450: 448: 441:"Epyx Software" 439: 438: 431: 421: 419: 408: 407: 400: 390: 388: 383: 382: 375: 365: 363: 348: 341: 331: 329: 316: 312: 307: 282:Shay Addams of 209: 172: 103: 94: 37: 20: 19:1983 video game 17: 16:1983 video game 12: 11: 5: 721: 711: 710: 705: 700: 695: 690: 685: 680: 675: 661: 660: 659:at Atari Mania 652: 642: 641:External links 639: 636: 635: 616:"Pitstop Stop" 606: 580: 551: 520: 488: 458: 429: 398: 373: 339: 320:"New Products" 309: 308: 306: 303: 208: 205: 171: 168: 127: 126: 121: 117: 116: 111: 105: 104: 102: 101: 91: 89: 85: 84: 67: 61: 60: 57: 51: 50: 45: 39: 38: 35: 27: 26: 18: 15: 9: 6: 4: 3: 2: 720: 709: 706: 704: 701: 699: 696: 694: 691: 689: 686: 684: 681: 679: 676: 674: 671: 670: 668: 658: 657: 653: 650: 649: 645: 644: 623: 622: 617: 610: 594: 590: 584: 568: 567: 562: 555: 539: 535: 531: 524: 508: 507: 502: 495: 493: 476: 472: 465: 463: 446: 442: 436: 434: 417: 416: 411: 405: 403: 386: 380: 378: 361: 357: 353: 346: 344: 327: 326: 321: 314: 310: 302: 300: 296: 295:Pole Position 292: 287: 286: 280: 278: 277:Pole Position 274: 270: 266: 265: 259: 257: 252: 248: 244: 242: 238: 234: 233: 232:Pole Position 228: 227: 221: 213: 204: 202: 197: 195: 191: 187: 184: 176: 167: 165: 164: 159: 155: 151: 147: 143: 139: 135: 134: 125: 124:Single-player 122: 118: 115: 112: 110: 106: 93: 92: 90: 86: 83: 79: 75: 71: 68: 66: 62: 58: 56: 52: 49: 46: 44: 40: 33: 28: 23: 655: 647: 626:. Retrieved 624:. p. 39 619: 609: 597:. Retrieved 593:Computer Fun 592: 583: 571:. Retrieved 569:. p. 21 564: 554: 542:. Retrieved 538:the original 533: 523: 511:. Retrieved 504: 479:. Retrieved 474: 449:. Retrieved 444: 420:. Retrieved 413: 389:. Retrieved 387:. Epyx. 1983 364:. Retrieved 360:the original 355: 330:. Retrieved 328:. p. 94 323: 313: 298: 294: 290: 283: 281: 276: 272: 268: 262: 260: 255: 250: 247:Computer Fun 246: 245: 236: 230: 224: 219: 218: 198: 189: 188: 182: 181: 161: 160:. A sequel, 158:Commodore 64 150:ColecoVision 132: 131: 130: 78:ColecoVision 74:Commodore 64 55:Publisher(s) 43:Developer(s) 651:at Lemon 64 271:wrote that 192:implements 154:Coleco Adam 70:Atari 8-bit 65:Platform(s) 693:Epyx games 667:Categories 628:August 19, 599:August 19, 595:. May 1984 573:August 24, 544:August 19, 513:August 19, 481:August 19, 451:August 19, 422:August 19, 391:August 19, 366:August 19, 332:August 19, 305:References 229:felt that 163:Pitstop II 136:is a 1983 471:"Pitstop" 207:Reception 194:pit stops 506:Compute! 285:Compute! 241:the pits 170:Gameplay 144:for the 109:Genre(s) 656:Pitstop 648:Pitstop 534:AllGame 356:AllGame 299:Pitstop 291:Pitstop 273:Pitstop 256:Pitstop 251:Pitstop 237:Pitstop 190:Pitstop 183:Pitstop 133:Pitstop 120:Mode(s) 88:Release 25:Pitstop 475:Hi-Res 269:Hi-Res 156:, and 114:Racing 325:Antic 630:2016 601:2016 575:2016 546:2016 515:2016 483:2016 453:2016 424:2016 393:2016 368:2016 334:2016 239:"is 142:Epyx 100:1983 82:Adam 59:Epyx 48:Epyx 669:: 618:. 591:. 563:. 532:. 503:. 491:^ 473:. 461:^ 443:. 432:^ 412:. 401:^ 376:^ 354:. 342:^ 322:. 152:, 148:, 96:WW 80:, 76:, 72:, 632:. 603:. 577:. 548:. 517:. 485:. 455:. 426:. 395:. 370:. 336:. 98::

Index


Developer(s)
Epyx
Publisher(s)
Platform(s)
Atari 8-bit
Commodore 64
ColecoVision
Adam
Genre(s)
Racing
Single-player
racing video game
Epyx
Atari 8-bit computers
ColecoVision
Coleco Adam
Commodore 64
Pitstop II

pit stops
ColecoVision Expansion Module #2

Computer Gaming World
Pole Position
the pits
Electronic Games
Compute!
"New Products"
Antic

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