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Quake II engine

Source 📝

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This is a great show of 3D prowess. Things like this, as well as the Narya 2D open source engine from ThreeRings really are starting to at least show Java can serve as a first-class gaming platform. More than that, just having seen all the… *cough* horrible code in games before, having things like
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The Jake2 applet example shows the future of game distribution over the Internet. Jake2 is a port of id Software's Quake II to the Java platform developed by Bytonic Software. (...). With the new Java Plug-In, it is now possible to deploy the game directly into the web page with full hardware
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method) and stored as an image, which is then used to determine the lighting intensity each 3D model should receive, but not its direction.
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Java's threading model, network and database support might really make it a BETTER platform for a lot of forthcoming games than C.
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Dynamic linking provided numerous advantages: More capabilities to mod makers, the entire game could be altered via game.dll.
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Dynamic linking provided numerous advantages: Full native speed for mods, no need to rely on QuakeC and Quake Vitual machine.
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renderer created by Krzysztof Kondrak, a programmer from Poland. It was originally released in December 2018 under the
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One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically
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capabilities for games distribution over the Internet. In 2006, it was used to experiment playing 3D games with
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id could release the source code to allow modifications while keeping the remainder of the engine proprietary.
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We also had light bouncing—simulated radiosity—so every corner of the world had some lighting.
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Contrary to Quake1, Quake2 used radiosity and colored light during the precalculation.
4231: 3853: 3694: 3648: 2987: 2482: 2189: 1638: 1468: 1439: 962:"id Software looking to shorten dev cycles, stop building new engines for every game" 471: 126: 113: 4368: 3958: 3923: 3734: 3335: 3268: 3243: 3008: 2660: 2645: 2401: 2084:"Raytraced Quake II makes me want to buy a ludicrously expensive new graphics card" 1377: 1303: 692: 315:, a method in which light data for each surface is precalculated (this time, via a 192: 322:
id Software released the source code on December 22, 2001, under the terms of the
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Shaikh, Anees; Sahu, Sambit; Rosu, Marcel-Catalin; Shea, Michael (January 2004).
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to modern systems which aims to preserve the original gameplay.
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Since they were compiled for specific platforms, instead of an
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The level format, as with previous id Software engines, used
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engine has been licensed for use in several other games.
538: 1900:"Quake 2 Gets A Vulkan Renderer 21 Years After Release" 1469:"Implementation of a service platform for online games" 709:– one of the earliest community produced source ports. 1976:"Alien Arena 7.65 To Bring Huge Renderer Enhancements" 1307:(in Romanian). No. 4/2008. April 2008. p. 7. 755:) – multiplayer focused port derived from Quake2Forge. 871: 338: 1691:"Quake 2 Evolved brings old-skool to new hardware" 1466: 1284:(in Russian). No. 250. Gameland. p. 142. 329: 4340: 2056:"QFusion Game Engine Advanced With New Features" 1743:"Quake2World Goes Into Beta With Nice Graphics" 1188: 1186: 2138:"Quake 2: First Person Shooters at Their Best" 1948:"A Battle For Good Open-Source Game Graphics?" 1161: 3427: 2827: 2359: 296:s solution, which was to run the game logic ( 2109: 1610: 1521: 1495: 1269: 1267: 1183: 1138:"Quake 2 Source Code Released Under the GPL" 116:(for software rendering & optimization) 3434: 3420: 2834: 2820: 2366: 2352: 2325:engine source code, as originally released 1771:"A Quake 2 Game Might Get Ported To Linux" 224: 30: 1714: 1316: 1314: 1264: 1162:Foster-Johnson, Eric (January 24, 2002). 981: 979: 745:– early graphically enhanced game engine. 1611:Papadopoulos, John (February 16, 2022). 1391:acceleration and rock-solid reliability. 1293: 1291: 1273: 1104: 1042: 1011: 324:GNU General Public License v2.0 or later 311:. The level environments were lit using 3441: 2373: 2213: 2053: 2001: 1973: 1945: 1897: 1768: 1740: 1715:Brinkmann, Martin (November 21, 2005). 1550: 1548: 1546: 1544: 1105:Sanglard, Fabien (September 16, 2011). 1043:Sanglard, Fabien (September 16, 2011). 1012:Sanglard, Fabien (September 16, 2011). 4341: 2265: 2239: 1974:Larabel, Michael (November 30, 2012). 1898:Larabel, Michael (December 20, 2018). 1822: 1688: 1662: 1554: 1496:Papadopoulos, John (August 19, 2018). 1436:"Q24j: Jake and Java-gaming Viability" 1403: 1311: 1218: 1192: 1135: 976: 3415: 2815: 2347: 2187: 2135: 2027: 1522:Papadopoulos, John (April 24, 2022). 1288: 1073: 960:Grant, Christopher (August 9, 2011). 959: 539:Games based on the GPL source release 4008: 2161: 2081: 1796: 1769:Larabel, Michael (January 7, 2016). 1663:Parker, Steven (December 17, 2002). 1636: 1582: 1557:"How to run Quake II on Windows 7/8" 1541: 1346: 1320: 1193:Wilson, Hamish (November 13, 2023). 882:Free and open-source software portal 379:Quake II Mission Pack: The Reckoning 1946:Larabel, Michael (April 26, 2009). 1374:"JDK 6u10: Jake2: Quake II in Java" 1136:DiBona, Chris (December 22, 2001). 833:– another multiplayer focused port. 691:release. It has since been used by 13: 2266:Winkie, Luke (February 16, 2017). 2110:Papadopoulos, John (May 4, 2019). 2054:Larabel, Michael (June 15, 2013). 1741:Larabel, Michael (April 1, 2012). 1637:Klum, Marcel (December 10, 2002). 393:Quake II Mission Pack: Ground Zero 14: 4385: 2290: 2030:"Alien Arena – 'Quake' for Linux" 1689:Harris, Wil (November 23, 2005). 1219:Albert, Jose (November 9, 2023). 987:"Technology Licensing: id Tech 2" 339:Games using a proprietary license 3395: 3394: 3073:X-Men: The Ravages of Apocalypse 2841: 2338:engine source code, version 3.21 2216:"Porting Quake II to MS-DOS pt1" 2004:"Alien Arena 2008 v7.0 released" 1583:Lane, Rick (February 21, 2022). 1107:"Quake 2 Source Code Review 3/4" 1045:"Quake 2 Source Code Review 2/4" 1014:"Quake 2 Source Code Review 2/4" 888: 874: 74:3.21 / December 22, 2001 3121:Loki's Minions Capture the Flag 2259: 2233: 2207: 2188:Monks, Neale (August 1, 2003). 2181: 2155: 2129: 2103: 2082:Meer, Alec (January 18, 2019). 2075: 2047: 2021: 1995: 1967: 1939: 1919: 1891: 1865: 1838: 1816: 1790: 1762: 1734: 1708: 1682: 1656: 1630: 1604: 1576: 1555:Fenlon, Wes (October 9, 2014). 1515: 1489: 1460: 1428: 1404:Miller, Ross (August 3, 2006). 1397: 1366: 1340: 1321:Dawe, Liam (February 8, 2017). 1238: 1212: 1873:"Quake II: Quad Damage Review" 1825:"Yamagi Quake II project page" 1347:Dawe, Liam (August 19, 2019). 1155: 1129: 1098: 1067: 1036: 1005: 953: 100:github.com/id-Software/Quake-2 1: 4354:Formerly proprietary software 4152:Lightweight Java Game Library 2164:"Quake Gets Universal Binary" 2162:Cook, Brad (March 19, 2006). 2136:Royal, Simon (May 31, 2016). 1276:"Открытые бета-тесты декабря" 1074:Milne, Rory (March 1, 2019). 947: 634:Alien Arena: Warriors of Mars 289:, they could run faster than 259:. It is the successor to the 3498:List of visual novel engines 1797:Dawe, Liam (June 16, 2021). 859:– a backport of the game to 719:to modern operating systems. 59:, John Cash, and Brian Hook) 7: 3464:First-person shooter engine 2898:Enemy Territory: Quake Wars 2028:Quirk, Kev (July 7, 2012). 937:First-person shooter engine 867: 300:) in a limited interpreter. 10: 4390: 2242:"Q2DOS – Quake II pro DOS" 2240:Sledge (August 17, 2023). 1665:"Quake II Evolved Doomed?" 1164:"Quake 2 Sources Released" 427:(unofficial expansion for 410:(unofficial expansion for 4316: 4240: 4089: 4024: 3997: 3972: 3841: 3657: 3551: 3520: 3511: 3454: 3389: 3358: 3323: 3284: 3277: 3224: 3151: 3089: 3034: 3025: 2970: 2914: 2852: 2786: 2714: 2673: 2568: 2547: 2540: 2508: 2425: 2386: 2002:Graymur (March 7, 2008). 1274:Dolinsky, Sergey (2008). 849:– a source port aimed at 725:– an upgraded engine for 628: 601: 580:UFO: Alien Invasion Team 517: 495: 466: 424:Juggernaut: The New Story 373: 309:binary space partitioning 266:. Since its release, the 203: 191: 177: 164: 120: 105: 93: 89: 67: 63: 46: 29: 3331:Fast inverse square root 3128:Thirty Flights of Loving 1846:"Quake 2 - Source Ports" 670: 619:Thirty Flights of Loving 3400:Category:Quake (series) 3162:Challenge ProMode Arena 2214:neozeed (May 2, 2015). 1639:"Quake 2 Evolved Beta1" 1076:"The making of Quake 2" 785:engine with additional 761:– graphically enhanced 639:COR Entertainment, LLC 4364:Game engines for Linux 3476:Game engine recreation 2190:"Classic Games: Quake" 486:Kingpin: Life of Crime 279:dynamic-link libraries 250:for use in their 1997 76:; 22 years ago 4187:Platinum Arts Sandbox 4032:Adventure Game Studio 2722:Adaptive tile refresh 2524:Hexen: Beyond Heretic 1406:"Play with your eyes" 968:. AOL. Archived from 843:oriented source port. 799:– custom version for 565:D-Day: Normandy Team 491:Xatrix Entertainment 434:HeadGames Publishing 3833:Visual3D Game Engine 3488:Game creation system 1935:. December 19, 2022. 1927:"vkQuake2 on GitHub" 1823:Burmeister, Yamagi. 904:List of game engines 802:CodeRED: Alien Arena 739:focused source port. 461:Ritual Entertainment 385:Xatrix Entertainment 252:first-person shooter 198:GNU GPL-2.0-or-later 4102:Blender Game Engine 3934:Pixel Game Maker MV 3142:UFO: Alien Invasion 3016:The Seal of Nehahra 2995:Operation Bayshield 2656:Katherine Anna Kang 2462:Tiles of the Dragon 2308:on November 8, 2009 1442:. November 28, 2005 1416:on February 3, 2008 1252:. November 12, 2023 993:on November 8, 2009 972:on August 28, 2011. 575:UFO: Alien Invasion 399:Rogue Entertainment 26: 4107:Bork3D Game Engine 2089:Rock Paper Shotgun 1717:"Quake II Evolved" 1111:fabiensanglard.net 1049:fabiensanglard.net 1018:fabiensanglard.net 896:Video games portal 501:Soldier of Fortune 21: 4359:Free game engines 4336: 4335: 4332: 4331: 4232:Wintermute Engine 3993: 3992: 3854:Amazon Lumberyard 3649:Zillions of Games 3409: 3408: 3354: 3353: 3220: 3219: 2988:Diary of a Camper 2809: 2808: 2669: 2668: 1879:. 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Archived from 983: 974: 973: 957: 898: 893: 892: 891: 884: 879: 878: 877: 759:Berserker@Quake2 543: 542: 343: 342: 330:Games using the 295: 229: 228: 221: 218: 216: 214: 212: 210: 84: 82: 77: 36:A screenshot of 34: 27: 20: 4389: 4388: 4384: 4383: 4382: 4380: 4379: 4378: 4339: 4338: 4337: 4328: 4312: 4236: 4217:Thousand Parsec 4167:Open Wonderland 4142:Irrlicht Engine 4085: 4020: 4000: 3989: 3985:Unreal Engine 5 3968: 3964:Unreal Engine 4 3919:Luminous Engine 3874:Creation Engine 3837: 3818:Unreal Engine 3 3813:Unreal Engine 2 3653: 3634:Virtual Theatre 3629:Unreal Engine 1 3547: 3507: 3450: 3440: 3410: 3405: 3385: 3350: 3319: 3273: 3226: 3216: 3211:World of Padman 3147: 3085: 3021: 2966: 2957:Timothee Besset 2942:Jennell Jaquays 2910: 2848: 2840: 2810: 2805: 2800:Masters of Doom 2782: 2710: 2686:Apogee Software 2665: 2651:Timothee Besset 2631:Jennell Jaquays 2564: 2536: 2509:Games published 2504: 2421: 2387:Main franchises 2382: 2372: 2311: 2309: 2302:engine website" 2296: 2293: 2288: 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2613: 2611:American McGee 2608: 2603: 2601:Sandy Petersen 2598: 2593: 2588: 2586:Adrian Carmack 2583: 2578: 2572: 2570: 2566: 2565: 2563: 2562: 2557: 2551: 2549: 2542: 2538: 2537: 2535: 2534: 2527: 2520: 2512: 2510: 2506: 2505: 2503: 2502: 2495: 2494: 2493: 2490:Mutant Bash TV 2479: 2472: 2465: 2458: 2451: 2448:Dangerous Dave 2444: 2437: 2434:Shadow Knights 2429: 2427: 2423: 2422: 2420: 2419: 2412: 2405: 2398: 2395:Commander Keen 2390: 2388: 2384: 2383: 2371: 2370: 2363: 2356: 2348: 2342: 2341: 2340:at id Software 2331: 2318: 2292: 2291:External links 2289: 2287: 2286: 2258: 2232: 2206: 2180: 2154: 2128: 2102: 2074: 2046: 2020: 1994: 1966: 1938: 1918: 1890: 1877:Gaming Pastime 1864: 1837: 1815: 1789: 1761: 1733: 1707: 1681: 1655: 1629: 1603: 1575: 1540: 1514: 1488: 1459: 1440:O'Reilly Media 1427: 1396: 1365: 1339: 1310: 1287: 1263: 1237: 1211: 1182: 1154: 1128: 1097: 1066: 1035: 1004: 975: 951: 949: 946: 945: 944: 939: 934: 929: 924: 919: 914: 906: 900: 899: 885: 869: 866: 865: 864: 854: 847:Fruitz of Dojo 844: 834: 828: 818: 806: 794: 776: 766: 756: 746: 740: 730: 720: 710: 704: 697:Java Web Start 672: 669: 666: 665: 662: 655: 651: 650: 647: 641: 640: 637: 630: 626: 625: 622: 614: 613: 610: 603: 599: 598: 593: 586: 582: 581: 578: 571: 567: 566: 563: 558: 554: 553: 550: 547: 540: 537: 534: 533: 526: 522: 521: 516: 508: 507: 504: 497: 493: 492: 489: 481: 480: 475: 468: 464: 463: 458: 450: 449: 447:Raven Software 444: 436: 435: 432: 419: 418: 415: 402: 401: 396: 388: 387: 382: 375: 371: 370: 365: 358: 354: 353: 350: 347: 340: 337: 335: 328: 305: 304: 301: 231: 230: 205: 201: 200: 195: 189: 188: 179: 175: 174: 166: 162: 161: 124: 118: 117: 107: 103: 102: 97: 91: 90: 87: 86: 73: 71: 65: 64: 61: 60: 50: 44: 43: 35: 15: 9: 6: 4: 3: 2: 4386: 4375: 4372: 4370: 4367: 4365: 4362: 4360: 4357: 4355: 4352: 4350: 4349:1997 software 4347: 4346: 4344: 4325: 4322: 4321: 4319: 4315: 4309: 4306: 4304: 4301: 4299: 4296: 4294: 4291: 4289: 4286: 4284: 4281: 4279: 4276: 4274: 4271: 4269: 4266: 4264: 4261: 4259: 4256: 4254: 4251: 4249: 4246: 4245: 4243: 4239: 4233: 4230: 4228: 4227:Vassal Engine 4225: 4223: 4220: 4218: 4215: 4213: 4212:Spring Engine 4210: 4208: 4205: 4203: 4200: 4198: 4195: 4193: 4190: 4188: 4185: 4183: 4180: 4178: 4177:Papervision3D 4175: 4173: 4170: 4168: 4165: 4163: 4160: 4158: 4155: 4153: 4150: 4148: 4147:jMonkeyEngine 4145: 4143: 4140: 4138: 4135: 4133: 4130: 4128: 4125: 4123: 4120: 4118: 4115: 4113: 4110: 4108: 4105: 4103: 4100: 4098: 4095: 4094: 4092: 4088: 4082: 4079: 4077: 4075: 4071: 4069: 4067: 4063: 4061: 4058: 4056: 4053: 4051: 4049: 4045: 4043: 4042:Crystal Space 4040: 4038: 4035: 4033: 4030: 4029: 4027: 4023: 4017: 4014: 4013: 4011: 4007: 4004: 4002: 3996: 3986: 3983: 3981: 3978: 3977: 3975: 3971: 3965: 3962: 3960: 3957: 3955: 3952: 3950: 3947: 3945: 3942: 3940: 3937: 3935: 3932: 3930: 3927: 3925: 3922: 3920: 3917: 3915: 3912: 3910: 3907: 3905: 3902: 3900: 3897: 3895: 3892: 3890: 3887: 3885: 3882: 3880: 3877: 3875: 3872: 3870: 3867: 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3010: 3006: 3004: 3003: 2999: 2997: 2996: 2992: 2990: 2989: 2985: 2983: 2982: 2981:Blahbalicious 2978: 2977: 2975: 2973: 2969: 2963: 2960: 2958: 2955: 2953: 2950: 2948: 2945: 2943: 2940: 2938: 2935: 2933: 2930: 2928: 2927:Graeme Devine 2925: 2923: 2920: 2919: 2917: 2913: 2907: 2906: 2902: 2900: 2899: 2895: 2893: 2892: 2888: 2884: 2883: 2879: 2878: 2877: 2876: 2872: 2870: 2869: 2865: 2863: 2862: 2858: 2857: 2855: 2851: 2847: 2845: 2837: 2832: 2830: 2825: 2823: 2818: 2817: 2814: 2802: 2801: 2797: 2795: 2792: 2791: 2789: 2785: 2777: 2774: 2772: 2769: 2767: 2764: 2762: 2759: 2757: 2754: 2752: 2750: 2746: 2744: 2742: 2738: 2736: 2734: 2730: 2729: 2728: 2725: 2723: 2720: 2719: 2717: 2713: 2707: 2706:ZeniMax Media 2704: 2702: 2699: 2697: 2694: 2692: 2689: 2687: 2684: 2682: 2679: 2678: 2676: 2672: 2662: 2659: 2657: 2654: 2652: 2649: 2647: 2644: 2642: 2641:Graeme Devine 2639: 2637: 2634: 2632: 2629: 2627: 2624: 2622: 2619: 2617: 2614: 2612: 2609: 2607: 2604: 2602: 2599: 2597: 2594: 2592: 2589: 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1803:GamingOnLinux 1800: 1793: 1778: 1777: 1772: 1765: 1750: 1749: 1744: 1737: 1722: 1718: 1711: 1696: 1692: 1685: 1670: 1666: 1659: 1644: 1640: 1633: 1618: 1614: 1607: 1592: 1591: 1586: 1579: 1564: 1563: 1558: 1551: 1549: 1547: 1545: 1529: 1525: 1518: 1503: 1499: 1492: 1476: 1475: 1470: 1463: 1456: 1455: 1441: 1437: 1431: 1415: 1411: 1407: 1400: 1393: 1392: 1379: 1375: 1369: 1354: 1353:GamingOnLinux 1350: 1343: 1328: 1327:GamingOnLinux 1324: 1317: 1315: 1306: 1305: 1300: 1294: 1292: 1283: 1282: 1277: 1270: 1268: 1251: 1247: 1241: 1226: 1222: 1215: 1200: 1199:GamingOnLinux 1196: 1189: 1187: 1171: 1170: 1169:Computerworld 1165: 1158: 1143: 1139: 1132: 1125: 1124: 1112: 1108: 1101: 1094: 1093: 1081: 1077: 1070: 1063: 1062: 1050: 1046: 1039: 1032: 1031: 1019: 1015: 1008: 997:September 17, 992: 988: 982: 980: 971: 967: 963: 956: 952: 943: 942:Quake modding 940: 938: 935: 933: 930: 928: 925: 923: 920: 918: 915: 913: 911: 907: 905: 902: 901: 897: 886: 883: 872: 862: 858: 855: 852: 848: 845: 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257: 253: 249: 246:developed by 245: 241: 239: 227: 220: 206: 202: 199: 196: 194: 190: 187: 183: 180: 176: 173: 171: 167: 163: 160: 159:PlayStation 2 156: 152: 148: 144: 140: 136: 132: 128: 125: 123: 119: 115: 111: 108: 104: 101: 98: 96: 92: 88: 72: 70: 69:Final release 66: 62: 58: 54: 51: 49: 45: 41: 40: 33: 28: 24: 19: 4073: 4072: 4065: 4047: 3786:Silent Storm 3785: 3770:Retro Engine 3750:MT Framework 3579:Genie Engine 3443:Game engines 3393: 3302: 3301: 3294: 3209: 3204:Urban Terror 3202: 3197:Unvanquished 3195: 3188: 3183:Smokin' Guns 3181: 3174: 3167: 3160: 3152: 3140: 3133: 3126: 3119: 3114:Gravity Bone 3112: 3105: 3098: 3090: 3078: 3071: 3064: 3059:Rocket Arena 3057: 3050: 3043: 3035: 3014: 3007: 3000: 2993: 2986: 2979: 2962:Trent Reznor 2932:John Carmack 2903: 2896: 2889: 2880: 2873: 2866: 2859: 2843: 2798: 2748: 2747: 2740: 2732: 2576:John Carmack 2560:Robert Duffy 2529: 2522: 2515: 2497: 2488: 2481: 2474: 2469:Catacomb 3-D 2467: 2460: 2455:Rescue Rover 2453: 2446: 2441:Hovertank 3D 2439: 2432: 2414: 2407: 2400: 2393: 2335: 2322: 2310:. 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Index


Quake II
Developer(s)
id Software
John Carmack
Final release
Repository
github.com/id-Software/Quake-2
C
Assembly
Platform
Windows
Mac OS 8
Linux
PowerPC Macintosh
Amiga
Nintendo 64
Dreamcast
Xbox
PlayStation 2
Quake engine
id Tech 3
GoldSrc
License
GNU GPL-2.0-or-later
www.idsoftware.com/business/idtech2/
Edit this on Wikidata
game engine
id Software
first-person shooter

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