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Ranger: Simulation of Modern Patrolling Operations

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102:, I have attempted to do two things. First, I wanted to give the wargamer a realistic simulation of Ranger operations. Second, I felt the need to keep the game playable. Most tactical games have hundreds of complicated rules to memorize, but bear no relation to actual field maneuvers ... Patrolling suits solitaire gaming fairly well. While conventional operations are the result of the efforts of numerous commanders and staff officers, patrols generally depend entirely on the patrol leader's actions ... I made every attempt to present the tactical situations as the patrol leader would experience them. I wanted the game system to avoid excessive administrative bookkeeping and rules memorization ... I tried to simulate patrolling from my own experiences and not be tied to more standard wargame conventions ... The element of chance throughout Ranger is by design. No patrol leader can control his environment. He can only plan for as many possibilities as he has time and be alert and prepared to implement these contingency plans if necessary. Even the most experienced player making all the correct decisions will occasionally be destroyed. Combat is always dangerous, but even more so when forward of friendly lines. 365: 406:
game now allow patrolling in wooded, mountain, jungle and desert terrain. Face the challenge of planning and executing a Ranger patrol on the modern battlefield. Missions include squad reconnaissance or platoon ambush and raid patrols. Experience the actual decisions faced by today's U.S. Army Ranger. The first of these exciting solitaire games simulates operations in a jungle environment.
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The classic solitaire wargame returns! Our first game and one of the biggest selling wargames of all time returns in an all new, revised 3000 Line edition completely updated with new weapons, equipment and tactics. The new maps are UV coated allowing the use of dry erase markers. Four versions of the
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A Second Edition went into production in May 1984, with rewritten rules and graphics brought up to current wargame industry standards. Artwork delays, however, set the expected release of the second edition back to the autumn of 1984, but actually the game shipped in April 1985 to critical success.
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was selected to be the first release. The game was playtested by graduates of the US Army Ranger School's Infantry Officer's Advanced Course. Names of their friends were used as characters in the game, to add verisimilitude. The game was released in November 1983, and the initial print sold enough
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On October 16, 1988, the Northern Province of Puerto Oro was invaded by the forces of Costa Verde. The neighbouring country had provided the rebels with both material support and sanctuary. The outnumbered Government Forces fought a valiant delaying action against the better equipped invaders, but
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Once the mission is planned and rehearsed, it ... is resolved using a paragraph system. Since the situations are more generic and abstract, the system leads to more variability with replays. Many paragraphs can only be played once, and then you know the contents of the paragraphs and any replay is
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After consulting with congressional leaders and the joint chiefs of staff, the President of the United States ordered the deployment of the 82nd Airborne Division. 3 Battalion, 75th Infantry (Ranger) was deployed in support of the 18th Airborne Corps (Forward). The U.S. forces quickly stabilized
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In late 1988, the President of the Central American Republic of Puerto Oro requested military intervention by U.S. Forces. Puerto Oro's Army was losing control of the countryside to communist rebels. For several years, the rebels had been held in check by the Government Forces. The rebels could
225:), the weapons carried, the composition of the squad, the infiltration and exfiltration routes, what areas of the planned mission will be rehearsed, and so on. Just about everything is under the player's control except the mission, the method of insertion, and availability of certain support ... 232:
The actions at the target are abstracted so it is difficult to investigate various tactics for actually accomplishing a mission. This action is resolved by a die roll. So if you are trying to destroy some target, it is simply a die roll, modified by your preparations. In this regard,
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is not a traditional board game. It is a solitaire game that is played on a laminated map. There is no hexgrid, or counters. Play starts by selecting a mission. Then you have to plan and organize the mission. Factors under the player's control are the size of patrol
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is billed as the game of modern patrolling. You would expect it to capture these operations well. Actually it does. The emphasis is getting to the target and getting home again. Most of the actions are handled with an abstract combat system.
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in that it was paragraph driven; however the latter game included counters and did have the "excitement of stalking through a building looking for the hostages" (in fact, quite literally, since one of the missions in
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In the summer of 1983, US Army Captains Bill Gibbs and Mike Modica formed Omega Games in Columbus, Georgia, and explored the idea of starting a wargaming company. Of three titles they had designed (
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is not very exciting. It is also why the game works best as a solitaire system. If you want the excitement of stalking through a building looking for the hostages, then you need another game.
54:. It was billed as a "game of modern patrolling". The game was designed by Bill Gibbs, and focussed on contemporary small unit actions, placing the player in the position of a patrol leader. 263:
had a much more serious approach to the subject, and Rooker felt the game could even be considered a training aid for actual military patrolling due to its realism.
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The overall context of the game - a speculative game (taking place two years in the future) dealing with a fictional setting - was given on the back of the box:
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On October 19, 1988, a patrol from C. Co., 3rd Capital Battalion captured Colonel Yuki Kicharov, the first proof of actual Soviet support.
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the situation. Presently, the front lines are stable. The U.S. forces are expected to take the offensive as soon as deployment of the
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The two expansion kits were eventually merged into one kit, and sold as a companion to the newer version of the original game in 2005.
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add-on module, was to track down and rescue half the player's squad, who started the mission captured.)
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Several editions of the game were published, the 4th Edition was released in 1992.
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copies in military communities to warrant further production.
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and the remainder of the 18th Airborne Corps is completed.
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Omega Games went on to become a successful game company.
40:Ranger: Simulation of Modern Patrolling Operations 480: 281:was released by Omega as an expansion to 26: 449:in the May/June 1991 issue (Number 73). 14: 481: 410: 494:Board wargames set in Modern history 359: 117:] popular support they needed. 111:not gain the wide spread [ 24: 136: 25: 510: 456: 293:also featured new mission types. 266: 363: 355: 323:was an additional expansion to 489:Board games introduced in 1984 439: 427: 335:as well as new mission types. 321:AO (Area of Operations) Victor 279:AO (Area of Operations) Sierra 121:could not halt their advance. 89: 13: 1: 420: 447:Fire & Movement Magazine 436:Number 49 (July/August 1986) 342:Two 11" x 17" laminated maps 313: 300:Two 11" x 17" laminated maps 271: 199:Fire & Movement Magazine 182: 151:laminated game map 16" x 20" 7: 401:From Omega Games' website: 154:laminated Patrol Record Log 94:From the Designer's Notes: 50:released by Omega Games in 10: 515: 145:Patrolling Tactics booklet 57: 445:Terry Rooker, writing in 394: 229:not very interesting ... 157:plastic Tactical Template 169:Extended Patrolling Card 166:Tactical Reference Card 148:Tactical Events booklet 48:solitaire board wargame 408: 372:This section is empty. 239: 134: 104: 35: 403: 348:Extended Mission Card 306:Extended Mission Card 204: 178:China (grease) pencil 142:Rules of Play booklet 130:7th Infantry Division 108: 96: 30: 463:Omega Games website. 434:Fire & Movement 412:AO Sierra/AO Victor 163:Combat Results Card 18:Ranger (board game) 351:Two Play Aid Cards 309:Two Play Aid Cards 36: 499:Tactical wargames 392: 391: 16:(Redirected from 506: 450: 443: 437: 431: 387: 384: 374:You can help by 367: 360: 345:18 Mission Cards 338:Game Components 327:very similar to 303:18 Mission Cards 190:was compared to 175:2 six-sided dice 172:18 Mission Cards 72:Main Battle Area 31:2005 Edition of 21: 514: 513: 509: 508: 507: 505: 504: 503: 479: 478: 459: 454: 453: 444: 440: 432: 428: 423: 415: 399: 388: 382: 379: 358: 318: 276: 269: 244:was similar to 185: 160:Glossary folder 139: 137:Game Components 92: 60: 23: 22: 15: 12: 11: 5: 512: 502: 501: 496: 491: 477: 476: 465: 458: 457:External links 455: 452: 451: 438: 425: 424: 422: 419: 414: 409: 398: 393: 390: 389: 370: 368: 357: 354: 353: 352: 349: 346: 343: 317: 312: 311: 310: 307: 304: 301: 275: 270: 268: 267:Expansion Kits 265: 193:Special Forces 184: 181: 180: 179: 176: 173: 170: 167: 164: 161: 158: 155: 152: 149: 146: 143: 138: 135: 91: 88: 59: 56: 9: 6: 4: 3: 2: 511: 500: 497: 495: 492: 490: 487: 486: 484: 475: 474:BoardGameGeek 471: 470: 466: 464: 461: 460: 448: 442: 435: 430: 426: 418: 413: 407: 402: 397: 386: 377: 373: 369: 366: 362: 361: 350: 347: 344: 341: 340: 339: 336: 334: 330: 326: 322: 316: 308: 305: 302: 299: 298: 297: 294: 292: 288: 284: 280: 274: 264: 262: 258: 254: 249: 248: 243: 238: 236: 230: 226: 224: 220: 215: 211: 208: 203: 201: 200: 195: 194: 189: 177: 174: 171: 168: 165: 162: 159: 156: 153: 150: 147: 144: 141: 140: 133: 131: 125: 122: 118: 116: 115: 107: 103: 101: 98:In designing 95: 87: 84: 80: 77: 73: 69: 65: 55: 53: 49: 46: 42: 41: 34: 29: 19: 468: 441: 429: 416: 411: 404: 400: 395: 380: 376:adding to it 371: 356:2005 Updates 337: 332: 328: 324: 320: 319: 314: 295: 290: 286: 282: 278: 277: 272: 260: 256: 252: 245: 241: 240: 234: 231: 227: 213: 212: 206: 205: 197: 191: 187: 186: 126: 123: 119: 112: 109: 105: 99: 97: 93: 85: 81: 75: 71: 67: 63: 61: 39: 38: 37: 32: 296:Components 90:Description 64:Carrier War 483:Categories 421:References 383:July 2010 329:AO Sierra 315:AO Victor 291:AO Sierra 273:AO Sierra 183:Game play 253:Move Out 45:tactical 257:Ambush! 247:Ambush! 223:platoon 58:History 469:Ranger 396:Ranger 333:Ranger 325:Ranger 287:Ranger 283:Ranger 261:Ranger 242:Ranger 235:Ranger 214:Ranger 207:Ranger 188:Ranger 100:Ranger 76:Ranger 70:, and 68:Ranger 33:Ranger 255:, an 219:squad 43:is a 52:1984 472:at 378:. 221:or 196:by 114:sic 74:), 485:: 202:: 66:, 385:) 381:( 217:( 20:)

Index

Ranger (board game)

tactical
solitaire board wargame
1984
sic
7th Infantry Division
Special Forces
Fire & Movement Magazine
squad
platoon
Ambush!

adding to it
Fire & Movement
Fire & Movement Magazine
Omega Games website.
Ranger
BoardGameGeek
Categories
Board games introduced in 1984
Board wargames set in Modern history
Tactical wargames

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