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Real-time strategy

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sucked because of a lack of innovation and poor design. Chuck felt the category was in a long, slow decline, because the players were moving to more exciting genres ... I felt that the genre had a lot of potential – the surface was barely scratched as far as I as concerned, especially from a design standpoint. So I took it as a personal challenge and figured how to harness realtime dynamics with great game controls into a fast-paced wargame . . . Herzog Zwei was a lot of fun, but I have to say the other inspiration for Dune II was the Mac software interface. The whole design/interface dynamics of mouse clicking and selecting desktop items got me thinking, 'Why not allow the same inside the game environment? Why not a context-sensitive playfield? To hell with all these hotkeys, to hell with keyboard as the primary means of manipulating the game!
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as well as reducing the number of resource types, unit types, and building types to make the game more accessible to new users. In an interview between game journalist Bryant Francis and Clash of Clans developer Stuart McGaw, McGaw attributed Clash of Clan's design to "a focus on simplicity and accessibility", something that "anyone could pick up and play", while also retaining "the strategy DNA", that gives players "lots of options" while remaining "clear to understand".  Multiple other mobile games, such as
1798:— comparing them unfavorably to real-time tactics games. Players' awareness that the only way for them to win or lose is militarily makes them unlikely to respond to gestures of diplomacy. The result is that the winner of a real-time strategy game is too often the best tactician rather than the best strategist. Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategy (he says attrition is a form of strategy), rather it is that they too often have the 1947: 1424:
ultimate victory condition. Unlike in RTS, a player has control over the only one single powerful unit, called "hero" or "champion", who advances in level, learns new abilities, and grows in power over the course of a match. Players can find various friendly and enemy units on the map at any given time assisting each team, however, these units are computer-controlled and players usually don't have direct control over their movement and
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establish defenses or production. Although this strategy has been criticized for encouraging overwhelming force over strategy and tactics, defenders of the strategy argue that they're simply taking advantage of the strategies utilized, and some argue that it is a realistic representation of warfare. One of the most infamous versions of a rush is the "Zergling rush" from the real-time strategy game
893:, though the player only controls one unit, the manner of control foreshadowed the point-and-click mechanic of later games. Scott Sharkey of 1UP argues that it introduced much of the genre conventions, including unit construction and resource management, with the control and destruction of bases being an important aspect of the game, as were the economic/production aspects of those bases. 2025:, where all projectiles, units and terrain were simulated in real time, taking full advantage of the UI's zoom feature, which allowed cartographic style navigation of the 3D environment. This led to a number of unique gameplay elements, which were mostly obscured by the lack of computing power available in 2007, at the release date. 1023:(1992) featured all the core concepts and mechanics of modern real-time strategy games that are still used today, such as using the mouse to move units, and gathering resources, and as such served as the prototype for later real-time strategy games. According to its co-designer and lead programmer, Joe Bostic, a "benefit over 1762:, "A player controls hundreds of units, dozens of buildings and many different events that are all happening simultaneously. There is only one player, and he can only pay attention to one thing at a time. Expert players can quickly flip between many different tasks, while casual gamers have more problems with this." 1541:, allowed RTS game developers to produce smaller-scale and increasingly accessible Indie-RTS games. These RTS games often are more true to the traditional RTS formula, with the player having the "perspective of god" and managing units and resources. Such Indie-RTS Games released in this period were often subject to 1855:, where the Zerg player would morph one of their starting workers (or the first one produced) into a spawning pool immediately and use all of their resources to produce Zerglings, attacking once they have enough to overwhelm any early defense; in fact, the term "zerging" has become synonymous with rushing. 1848:
gave birth to the now-common "tank rush" tactic, where the game outcome is often decided very early on by one player gaining an initial advantage in resources and producing large amounts of a relatively powerful but still quite cheap unit—which is thrown at the opposition before they have had time to
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deals with a player's constant need to manage and maintain individual units and resources on a fine scale. On the other hand, macromanagement refers to a player's management of economic expansion and large-scale strategic maneuvering, allowing the player time to think and consider possible solutions.
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Oftentimes, modern RTS games attempt to capture the "nostalgia" of classic RTS games. Rusted Warfare (2017), is an indie-mobile release which is a good example of a traditional-style RTS which utilizes assets from the unreleased Hard Vacuum (1993) to create a "revived" RTS experience. Hard Vacuum was
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genre, Clash of Clans still possesses many of the classic RTS elements, such as a "perspective of god", control over buildings and mobile units, and resource management. It also introduces and simplifies specific elements of an RTS to fit the mobile format with "idle" resource gathering and defenses,
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has lost many traditional RTS elements. These type of games moved away from constructing additional structures, base management, army building, and controlling additional units. Map and the main structures for each team are still present, and destroying enemy main structure will secure victory as the
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A second criticism of the RTS genre is the importance of skill over strategy in real-time strategy games. The manual dexterity and ability to multitask and divide one's attention is often considered the most important aspect to succeeding at the RTS genre. According to Troy Dunniway, former Westwood
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The inspiration for Dune II was partly from Populous, partly from my work on Eye Of The Beholder and the final and perhaps most crucial part came from an argument I once had with Chuck Kroegel, then vice president of Strategic Simulations Inc ... The crux of my argument with Chuck was that wargames
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The common retort is that success involves not just fast clicking, but also the ability to make sound decisions under time pressure. The "clickfest" argument is also often voiced alongside a "button babysitting" criticism, which pointed out that a great deal of game time is spent either waiting and
1214:, which was also released in 1999 and featured a nearly 100% 3D environment, attempted to combine the RTS genre with a first-person shooter (FPS) genre although it was not a particularly successful title. These games were followed by a short period of interest in experimental strategy games such as 2219:
It wasn't until some time after the game was in development that I decided to call it "real-time strategy"--it seems obvious now, but there was a lot of back and forth between calling it a "real-time war game", "real-time war", "wargame", or "strategy game". I was deeply concerned that words like
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The genre recognized today as "real-time strategy" emerged from an extended period of evolution and refinement. Games sometimes perceived as ancestors of the real-time strategy genre were never marketed or designed as such. As a result, designating "early real-time strategy" titles is problematic
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In a typical real-time strategy game, the screen is divided into a map area displaying the game world and terrain, units, and buildings, and an interface overlay containing command and production controls and often a "radar" or "minimap" overview of the entire map. The player is usually given an
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This mostly a concern with older RTS games that did not feature building queues, meaning that players would have to click the button to build a unit soon after it was completed. However, in some games where units have timed abilities that must be explicitly activated, for instance heroes in the
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Although games such as Populous and SimCity are certainly played in real time, these give rise to the "god game" genre, which includes such titles as the city-builder series from Impressions, Will Wright's innovative designs, and much of Peter Molyneux's work, including the upcoming Black &
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The real-time strategy genre has been relatively stable since 1995. Additions to the genre's concept in newer games tend to emphasize more of the basic RTS elements (higher unit caps, more unit types, larger maps, etc.). Rather than innovations to the game concept, new games generally focus on
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Early computer strategy games adhered firmly to the turn-based concepts of their board game ancestors, where—by necessity—players had time to plan their turns before their opponents had a chance to move. Real-time strategy changed all of that so that games would begin to more closely resemble
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had already "offered a nearly perfect solution to the problem by giving the player direct control of a single powerful unit and near autonomy for everything else," and is surprised "that more console RTS games aren't designed with this kind of interface in mind from the ground up, rather than
1775:, he said, " was my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." (Taylor then posits his own game as having surpassed this mold by including additional elements of broader strategic scope.) 1564:
Traditional RTS games released in the late 2010s - early 2020s were developed with a focus on coupling the traditional-style gameplay with uniquely styled, or hyper-realistic graphics. These RTS games are often Indie-RTS games, but released on a multitude of platforms. Some RTS releases like
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In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures generally limited by a
1997:, the game is set in space, offering a uniquely exploitable 3D environment in which all units can move vertically in addition to the horizontal plane. However, the near-industry-wide switch to full 3D was very gradual and most real-time strategy titles, including the first sequels to 255:; for example, the technique of "clicking and dragging" to create a box that selects all units under a given area. Though some video game genres share conceptual and gameplay similarities with the RTS template, recognized genres are generally not subsumed as RTS games. For instance, 1561:
intended to include "resource gathering from mineral deposits", "base building", and "a wide range of fighting with units". Rusted Warfare and other traditional RTS titles utilized the element of classic PC-gaming nostalgia in order to drive the game-playing experience.
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computer games. In the past, a common criticism was to regard real-time strategy games as "cheap imitations" of turn-based strategy games, arguing that real-time strategy games had a tendency to devolve into "click-fests" in which the player who was faster with the
767:. The winner of the magazine's annual Game Contest, the author described it as a "single-player game of real-time action and strategic decision making". The magazine described it as "a real-time space strategy game". The game has elements of resource management and 1619:
Gameplay generally consists of the player being positioned somewhere in the map with a few units or a building that is capable of building other units/buildings. Often, but not always, the player must build specific structures to unlock more advanced units in the
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is more concerned with short-term goals such as winning an individual battle. In the context of strategy video games, however, the difference is often reduced to the more limited criteria of either a presence or absence of base building and unit production.
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is that we had the advantage of a mouse and keyboard. This greatly facilitated precise player control, which enabled the player to give orders to individual units. The mouse, and the direct control it allowed, was critical in making the RTS genre possible.”
1501:, mobile RTS games were often simpler than their desktop counterparts. The simplification of the RTS formula coupled with the adoption of the smartphone during this period allowed for mobile RTS games to be more accessible than traditional RTS games. 1041:(1994) achieved great prominence upon its release, owing in part to its use of a fantasy setting and also to its depiction of a wide variety of buildings (such as farms) which approximated a full fictitious society and not just a military force. 1814:
of combat tactics, suggesting real-time tactics games as a more suitable substitute. He also says that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future.
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Although real-time strategy games have an extensive history, some titles have served to define the popular perception of the genre and expectations of the genre more than others, in particular the games released between 1992 and 1998 by
1687:(and related genres) based on the merits of the real-time and turn-based systems. Because of their generally faster-paced nature (and in some cases a smaller learning curve), real-time strategy games have surpassed the popularity of 819:(or "simulation RPG"); the game revolves around the player leading an army across a battlefield against enemy forces in real-time while recruiting/spawning soldiers along the way, for which it is considered by Ray Barnholt of 1624:. Often, but not always, RTS games require the player to build an army (ranging from small squads of no more than 2 units, to literally hundreds of units) and using them to either defend themselves from a virtual form of 1360:(RTT) template, have moved toward an increased focus on tactics while downplaying traditional resource management, in which designated units collect the resources used for producing further units or buildings. Titles like 2003:, initially used isometric 3D graphics made by pre-rendered 3D tiles. Only in later years did these games begin to use true 3D graphics and gameplay, making it possible to rotate the view of the battlefield in real-time. 1628:
or to eliminate enemies who possess bases with unit production capacities of their own. Occasionally, RTS games will have a preset number of units for the player to control and do not allow building of additional ones.
240:. These resources are in turn garnered by controlling special points on the map or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features 1842:" where the players try to gain the advantage and subsequently defeat the opponent as quickly in the game as possible, preferably before the opposition is capable of successfully reacting. For example, the original 707:(1981), citing it as the "birth of a genre", with a "real-time element" that was "virtually unheard of", thus making it "arguably the earliest ancestor of the real-time strategy genre". According to Ars Technica, 666:
because such games are being held up to modern standards. The genre initially evolved separately in the United Kingdom, Japan, and North America, afterward gradually merging into a unified worldwide tradition.
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strategy: produce faster than you consume. He also states that building and managing armies is the conventional definition of real-time strategy, and that it is unfair to make comparisons with other genres.
1288:(2001) offered a simpler model: the main map contains locations that expand into their own maps. In these examples, however, the gameplay was essentially identical regardless of the map layer in question. 2220:"strategy" and "wargame" would keep many players from even trying this completely new game dynamic. Before 1992, wargames and strategy games were very much niche markets—with the exception of 683:
company. He stated that it had "far better support than many of the application programs used in the business", with a published manual and regular schedule. Comparing its complexity to
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White. Games in this genre tend to appeal to their own fans, and while there definitely is an overlap between these two genres, gamers generally see them as distinct from one another.
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series (2007-2021), and more have (varyingly) adapted the RTS format in the same manner as Clash of Clans, and in turn developed a style of RTS unique to the mobile game industry.
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are at a serious disadvantage when the opponent is on high ground because the missiles often hit the cliffside, even in the case when the attacker is a missile-armed helicopter.
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Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games. According to
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Micromanagement involves the use of combat tactics involved in the present, whereas macromanagement considers the greater scale of the game in an attempt to predict the future.
1378:(2006) replace the traditional resource gathering model with a strategic control-point system, in which control over strategic points yields construction/reinforcement points. 1599:, showing typical RTS interface elements such as a resource overview (top left), a map of the game world (bottom left), and a description of the selected unit (bottom center) 160: 1101:, which became an international phenomenon and is still played in large professional leagues to this day. Collectively, all of these games defined the genre, providing the 2710: 1294:(2005) emphasized its dual-layer maps by placing one of the game's two main resources in each map, making exploration and control of both maps fundamentally valuable. 399: 1735:
series has a combination of a turn-based strategy map with a real-time battle map. Another example of a game combining both turn-based game and real-time-strategy is
936:– 1990). Although these two lacked direct control of military units, they both offered considerable control of resource management and economic systems. In addition, 1632:
Resource gathering is commonly the main focus of the RTS games, but other titles of the genre place higher gameplay significance to how units are used in combat (
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series have a combination of a (turn-based) strategy map with a (real-time) battle map, allowing the player to concentrate on one or the other. The games of the
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watching for the next time a production button could be clicked, or rapidly alternating between different units and buildings, clicking their respective button.
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mode where both players are in action simultaneously and there are no pauses while decisions are taken, forcing players to think quickly while on the move. In
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series also combine a strategy map and a battle map (in full real-time) and the player can at any point in time seamlessly zoom in and out in between both.
5253: 63: 2775: 5210: 1276:(2000) allowed units to tunnel underground, effectively creating a dual-layer map; three-layer (orbit-surface-underground) maps were introduced in 1262:
The move from 2D to 3D has been criticized in some cases. Issues with controlling the camera and placement of objects have been cited as problems.
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genre. Some titles impose a ceiling on the number simultaneous troops, which becomes a key gameplay consideration, a significant example being
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have been consistently criticized due to their control schemes, as the PC's keyboard and mouse are considered to be superior to a console's
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to expand to and develop. Innovation on the traditional RTS format accelerated throughout the early 2010s as RTS games were released on the
4086: 647: 1509:(2012), is a good example of a game which modified the RTS format into a simpler mobile experience. While often classified in the broader 751:"attempted real time strategy", it was "much more tactical than strategic" due to "the inability to construct units or manage resources". 3053: 2057:, in order to increase realism experienced in gameplay. A modern real-time strategy game that uses a physics engine is Ensemble Studios' 1973:
travel in real time in simulated 3D space, and they can miss their target by passing over or under it. Similarly, missile-armed units in
964:(1991) had resource gathering, and controlling an attacking army by having them follow a lead unit. However, it was with the release of 571: 3790: 3708: 3557: 4118: 4036: 2976: 3879: 2655: 5390: 1282:. In addition, units could even be transported to entirely separate maps, with each map having its own window in the user interface. 403: 384: 3028: 2728: 1387:
Others are moving away from the traditional real-time strategy game model with the addition of other genre elements. One example is
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Chambers, C.; Feng, W.; Feng, W.; Saha, D. (June 2005). "Mitigating information exposure to cheaters in real-time strategy games".
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You can't really talk about the real-time strategy genre without giving a nod to Dune II, the title that kicked off the phenomena.
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for example, awards credits for territory captured rather than gathered resources), the extreme example of which are games of the
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for ZX Spectrum in 1987. In North America, the oldest game retrospectively classified as real-time strategy by several sources is
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which allows players, in a 'War of the Ring' game, to play a turn-based strategy game, but also battle each other in real time.
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refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas
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game with hybrid elements that ran "in real-time but events happened on a regular turn-based cycle." According to Brett Weiss,
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A few games have experimented with diversifying map design, which continues to be largely two-dimensional even in 3D engines.
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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
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since their 1998 and 2002 releases. The games have been so successful that some players have earned over $ 200,000 at the
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in 1989 as "arguably the first RTS game ever", and it is often cited as "the first real-time strategy game" according to
581: 566: 186: 2224:'s work—so my fears were justified. But in the end, it was best to call it an "RTS" because that is exactly what it was. 1409:(2011), which incorporates time travel as a game mechanic, allowing a player to send units forward or backward in time. 903:
as a landmark that defined the genre and as "the progenitor of all modern real-time strategy games." Chuck Sperry cited
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series made supply and (seasonal) resource management an integral part of its gameplay, thus limiting rapid expansion.
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featured a 3D environment in space, therefore allowing movement in every direction, a feature which its semi-sequel,
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games (MOBA) have originated as a subgenre of real-time strategy games, however this fusion of real-time strategy,
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is another real-time strategy game that uses realistically modeled physics as a part of gameplay, including fully
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reality: Time was limited, and if you wasted yours, your opponents would probably be taking advantage of theirs.
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imitating" PC control schemes "that just doesn't work very well with a controller". Some handheld consoles like
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Proceedings of the international workshop on Network and operating systems support for digital audio and video
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with the real-time strategy concept by introducing ages of technologies. In 1998, Blizzard released the game
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This criticism has ushered into a couple of hybrid designs that try to resolve the issues. The games of the
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to be an early prototype real-time strategy game. Another early title with real-time strategy elements is
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Some games have since introduced designs that do not easily lend themselves to rushes. For example the
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are generally not considered real-time strategy per se. This would only apply to anything considered a
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Aha, D.; Molineaux, M.; Ponsen, M. (September 7, 2005). Muñoz-Ávila, HéCtor; Ricci, Francesco (eds.).
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game-play experience in three dimensions. The most ambitious use of full 3D graphics was realized in
1343: 1134: 561: 3229: 1581:(2023) are examples of modern RTS games that are focused on providing a traditional RTS experience. 719:
is often cited as "the first real-time strategy game." According to Matt Barton and Bill Loguidice,
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Relatively few genres have emerged from or in competition with real-time strategy games, although
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Silva, Victor do Nascimento; Chaimowicz, Luiz (May 30, 2017). "MOBA: a New Arena for Game AI".
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first) real-time strategy games ." On the other hand, Scott Sharkey of 1UP argues that, while
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units, terrain, and physics in both rendering and in gameplay. For instance, the missiles in
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SSI's most famous non-CRPG game is probably Cytron Masters (1982), one of the first (if not
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is a good example of the transformation from semi-3D to full-3D game simulations. It is an
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It is only in approximately 2002 that 3D real-time strategy became the standard, with both
491: 1079:. It featured a streamlined interface that would influence many RTS games in later years. 8: 5463: 4767: 4717: 4672: 4505: 4385: 2489: 2118: 1839: 1688: 1684: 1595: 1574: 1470: 1466: 1461: 1198: 843: 712: 703: 252: 219: 211: 139: 3415: 3365: 1589: 5458: 5448: 5418: 5260: 5168: 5110: 4772: 4615: 4592: 4448: 4418: 4253: 4223: 4012: 3979: 3391: 3158: 2463: 2059: 1885: 1639: 1609: 1444: 1316: 1063: 328: 256: 241: 172: 134: 124: 94: 3854:"Halo Wars Review; Ensemble takes Halo, and real-time strategy, to a whole new planet" 675:
a multiplayer, real-time strategy space game that ran ("and probably still is") on an
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The tasks a player must perform to win an RTS game can be very demanding, and complex
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from 1997 introduced the first 3D units and terrain in real-time strategy games. The
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in 1997, introduced 3D units and terrain and focused on huge battles that emphasized
972:(1992) that real-time strategy became recognized as a distinct genre of video games. 923: 421: 264: 78: 3853: 5326: 5319: 5163: 5074: 4861: 4856: 4851: 4834: 4829: 4784: 4625: 4390: 4291: 4230: 4170: 4127: 4052: 4016: 4004: 3983: 3961: 3201: 3191: 2924: 2054: 1783: 1616:
the screen and issue commands with the mouse, and may also use keyboard shortcuts.
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focus on historical setting and age advancement was refined further by its sequel,
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uses turn-based combat and real-time gameplay, while the real-time strategy games
1208:, released in 2003, streamlined movement in the 360° 3D environment. Furthermore, 5453: 5297: 5132: 4822: 4677: 4298: 4258: 4208: 4008: 3530: 3440: 3422: 2858: 2113:
tournaments are held yearly, as it is becoming an increasingly popular branch of
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Some titles attempt to merge the two systems: for example, the role-playing game
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Proceedings of the International Conference on Automated Planning and Scheduling
3196: 3179: 1053:(1996), became the most popular early RTS games. These two games contended with 218:, but allow all players to play simultaneously, in "real time." By contrast, in 4777: 4483: 4367: 4279: 4274: 4165: 3742: 3605: 3134: 2581:"The History of Computer Role-Playing Games Part 2: The Golden Age (1985-1993)" 2323: 1696:
generally won, because they could give orders to their units at a faster rate.
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games, players take turns to play. The term "real-time strategy" was coined by
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However, several console titles in the genre received positive reception. The
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series allow the player to pause the game and issue orders. Additionally, the
874:. It combines traditional strategy gameplay with fully real-time, fast-paced, 5480: 5314: 4921: 4762: 4703: 4554: 4495: 4286: 4245: 4188: 3584: 3215: 3029:"The History of Real Time Strategy, Part 3.2: Polygons and Pixels, continued" 2732: 2043: 2038: 1946: 1510: 1498: 1333: 1255: 918: 811: 73: 3965: 3907: 3904:
Havok announces the use of the Havok Game Dynamics SDK in Age of Empires III
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A third common criticism is that real-time gameplay often degenerates into "
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that involved directing a set of troops across various enemy-filled levels.
5357: 5158: 5120: 4962: 4812: 4730: 4395: 4357: 4318: 4218: 4198: 4180: 3884: 3826: 2792: 2557: 2443: 2416: 2109: 2097: 1983: 1893: 1877: 1250: 1229: 1224:
was notable for being one of the few completely non-linear RTS games ever.
1188: 1170: 944:
that determine offensive and defensive prowess. Another early (1988) game,
867: 790: 697: 536: 511: 223: 5188: 1545:, and often made it to mobile devices. A few of these Indie-RTS games are 1384:(2000) was the first such game to replace individual units with "squads". 5352: 5302: 5069: 5043: 4866: 4839: 4817: 4620: 4569: 4213: 4148: 3180:"Towards Procedural Map and Character Generation for the MOBA Game Genre" 2496: 2130: 2033: 2029: 1872: 1566: 1519: 1420: 1397:, which mixes elements of grand-scale stellar empire building games like 1204: 994: 895: 879: 875: 859: 834: 829: 785: 471: 458: 340: 3041:
Homeworld was the first fully three-dimensional RTS game to be released.
2046:
title released in 2007, which features hand-drawn animated 2D graphics.
5443: 5433: 5423: 5115: 5091: 5038: 4926: 4630: 4549: 4157: 3993:"The effect of latency on user performance in Real-Time Strategy games" 3795: 2412:"Build, gather, brawl, repeat: The history of real-time strategy games" 1530: 1515: 1490: 1486: 1302: 1272: 864: 838: 690: 119: 109: 99: 3340:"Game Developer | Game Industry News, Deep Dives, and Developer Blogs" 3206: 723:"helped set the template" for the genre, but has "more in common with 4889: 4807: 4510: 4488: 4076:"Online planning for resource production in real-time strategy games" 4056: 3659: 2585: 2221: 2126: 2091: 2005: 1993: 1955: 1926: 1851: 1791: 1621: 1613: 1554: 1494: 1337: 1192:(2000) were among the first completely 3D real-time strategy titles. 1182: 1097: 671: 4096: 3955: 2818: 1301:(RTT), a superficially similar genre, emerged around 1995. In 1998, 1089:
in 1997 tried to put a game in a slower pace, combining elements of
1035:
encouraged several games that became influential in their own right.
5153: 5105: 5051: 4977: 4967: 4846: 4559: 3163: 2714: 2278: 2114: 1931: 1921: 1605: 1105:
benchmark against which new real-time strategy games are measured.
776: 758: 268: 4074:
Chan, H.; Fern, A.; Ray, S.; Wilson, N. & Ventura, C. (2007).
3766:"The Lord of the Rings, The Battle for Middle-earth II (Xbox 360)" 2921:"The Making of Dune II - The birth of the real-time strategy game" 1683:
A debate has emerged between fans of real-time strategy (RTS) and
1202:(2000) continued to build upon adding features such as waypoints. 800:(1984), designed by Dave and Barry Murry of Evryware, followed by 5347: 4453: 4073: 3339: 3283:"Best Modern MOBA Games - LoL, Dota 2, HotS & Smite Compared" 2736: 1966: 1897: 1889: 1807: 1542: 1019: 909: 900: 820: 774:
In the United Kingdom, the earliest real-time strategy games are
768: 725: 451: 228: 1481:
2012–present: Expansion and adaptation to various gaming formats
1403:
with real-time strategy elements. Another example is indie game
851:
and somewhat similar in nature, though primitive in comparison.
737:(1979) as the oldest "2D Real-Time Strategy". Barton also cites 3880:"OpenHV - Free RTS Based on C&C Red Alert Gets New Version" 3312: 2460:
Classic Home Video Games, 1972–1984: A Complete Reference Guide
2049:
From 2010, real-time strategy games more commonly incorporated
1916: 1449: 1405: 1259:(2001) was another full 3D game, but had limited camera views. 956: 4046: 5098: 4939: 1332:, a game modification based on the Half-Life engine, and the 1108: 961: 251:
have evolved for them. Some features have been borrowed from
1810:, Mark Walker criticizes real-time strategy games for their 1353:(2003) combined the RPG and RTS elements in an online game. 1608:
perspective of the world, or a free-roaming camera from an
1148:
series brought population caps into the tens of thousands.
824: 4026:"Case-based plan recognition for real-time strategy games" 3366:"20 Years Ago, Valve Changed How We Play PC Games Forever" 2439:"The evolution of gaming: computers, consoles, and arcade" 1265: 3527:"Point – CounterPoint: Turn Based vs. Real Time Strategy" 2751: 1935: 854: 1965:(1997) was the first real-time strategy game to utilize 271:, where the player assumes a god-like role of creation. 4725: 1529:
Beginning in the early-mid 2010s, the expansion of the
1114:
refining aspects of successful predecessors. Cavedog's
4023: 3709:"Strategy Gaming: Part VI – Where the Genre is Headed" 1649: 1738:
The Lord of the Rings: The Battle for Middle-Earth II
3476:"Strategy Gaming: Part V – Real-Time vs. Turn-Based" 3451: 2653: 1896:have been met with mixed success. Scott Sharkey of 1465:(2015), are the typical representatives of the new 3502:"Theatre of War by 1C and Battlefront – Interview" 3307:O'Connor, Frank; Smith, Luke (February 19, 2008). 3056:. StrategyPlanet. December 6, 2000. Archived from 2647: 4033:Proc. of the 5th Game-On International Conference 3306: 2890:"The Origin of Realtime Strategy Games on the PC" 5478: 3046: 2970: 2968: 1305:attempted to combine the real-time strategy and 743:(1982), saying it was "one of the first (if not 5405: 3674: 3281:Amstrup, Johannes; ersen (September 15, 2017). 3177: 3156: 2523: 2486: 2063:, released on October 18, 2005, which used the 1428:; instead, they march forward along set paths. 3700: 3625: 3623: 2896:. Above the Garage Productions. Archived from 2884: 2267: 2265: 2263: 2261: 2237:"Top ten real-time strategy games of all time" 2089:RTS World tournaments have been held for both 567:History of East Asian role-playing video games 5391: 5282:History of massively multiplayer online games 5204: 4112: 4049:Case-Based Reasoning Research and Development 3877: 3549: 3469: 3467: 3465: 3256:"The history of MOBAs: From mod to sensation" 3178:Cannizzo, Alejandro; RamĂ­rez, Esmitt (2015). 2965: 2405: 2403: 1751:Real-time tactics § Genre classification 1239:(2002) being built on a full 3D game engine. 641: 602:History of massively multiplayer online games 180: 3892: 3851: 3646: 3445: 3280: 3072: 2912: 2848: 2846: 2844: 2842: 2373: 2129:. RTS tournaments are especially popular in 1884:platform. Real-time strategy games made for 1646:, while other titles have no such unit cap. 975: 5218: 3727: 3683:"The Future Of The RTS – A Counter-Opinion" 3655:"The Future Of The Real-Time Strategy Game" 3620: 3576: 2812: 2810: 2618: 2616: 2614: 2612: 2610: 2258: 1672: 693:at 5 P.M., a lot of regular work stopped". 572:History of Western role-playing video games 5398: 5384: 5211: 5197: 4119: 4105: 4024:Cheng, D.; Thawonmas, R. (November 2004). 3680: 3462: 3127: 2918: 2878: 2400: 2309: 2307: 2305: 2303: 2301: 1109:1995–2003: Refinement and transition to 3D 648: 634: 187: 173: 3205: 3195: 3162: 2839: 2622: 2572: 2480: 2382:"In Search of the Ultimate Computer Game" 3990: 3757: 3494: 3389: 2807: 2700: 2607: 2542: 1945: 1667: 1588: 214:that does not progress incrementally in 3652: 3452:Rollings, Andrew; Ernest Adams (2006). 3099: 2947:"The Essential 50 Part 31: Herzog Zwei" 2894:The Rise and Fall of Virgin Interactive 2816: 2674: 2347:"A History of Real-Time Strategy Games" 2344: 2298: 2274:"A History of Real-Time Strategy Games" 2199:"A History of Real-Time Strategy Games" 2196: 2164:"A History of Real-Time Strategy Games" 2161: 1833: 1744: 1266:2004–2012: Specialization and evolution 261:construction and management simulations 14: 5479: 4092:from the original on October 10, 2008. 3920: 3763: 3706: 3629: 3521: 3519: 3337: 3003:"The History of Command & Conquer" 2524:Loguidice, Bill; Barton, Matt (2012). 2487:Loguidice, Bill; Barton, Matt (2009). 2143:List of real-time strategy video games 1924:, became a million-seller. Similarly, 587:History of tactical role-playing games 5379: 5192: 4126: 4100: 4042:from the original on August 12, 2007. 3991:Claypool, Mark (September 15, 2005). 3921:Burnes, Andrew (September 11, 2006). 3681:Goodfellow, Troy (January 28, 2008). 2654:Sartori-Angus, Alan (December 1982). 2550:"War of Nerves! - Overview - allgame" 2457: 2451: 2379: 2313: 1930:, which was released in 2009 for the 1489:in the 2010s led to a new market for 1447:from 2003, and its standalone sequel 916:Notable as well are early games like 780:by John Gibson, published in 1983 by 733:and later RTS games." Allgame listed 439:Timeline of arcade video game history 3878:Adrian Werner (September 24, 2021). 3653:Toronto, Nathan (January 24, 2008). 3128:Fahrenbach, Achim (April 25, 2010). 3083:. Game Industry News. Archived from 2977:"Strategy Gaming: Part I – A Primer" 2410:Moss, Richard (September 15, 2017). 2409: 1920:series, which began in 2001 for the 1911:on the GBA uses a similar solution. 1759:Command and Conquer 3: Tiberium Wars 1612:for modern 3D games. Players mainly 1325:games. Later variants have included 592:History of single-player video games 3791:"Halo Wars (xbox360: 2009) Reviews" 3516: 3434:Command & Conquer in-game image 3363: 3338:Bryant, Francis (August 22, 2022). 3078: 3026: 2719: 1892:for the genre. Thus, RTS games for 1650:Micromanagement and macromanagement 669:Tim Barry in May 1981 described in 582:History of real-time strategy games 24: 3949: 3906:. October 18, 2005. Archived from 3900:"Havok Enables Age of Empires III" 3852:Geddes, Ryan (February 20, 2009). 3632:"Supreme Commander Interview (PC)" 3555: 3473: 3171: 2974: 2923:. Read-Only Memory. Archived from 2578: 1497:. With the new format specific to 1285:Three Kingdoms: Fate of the Dragon 1222:Jeff Wayne's The War of the Worlds 1165:Jeff Wayne's The War of the Worlds 1020:Dune II: The Building of a Dynasty 620:List of video games in development 597:History of multiplayer video games 459:History of personal computer games 25: 5503: 5239:Massively multiplayer online game 3364:Bea, Robin (September 21, 2023). 2789:"IGN's Top 100 Games of All Time" 2726:Dru Hill: The Chronicle of Druaga 2271: 1756:developer who has also worked on 1469:subgenre. Former game journalist 757:in December 1982 published as an 701:traces the genre's roots back to 4331: 3960:. New York: ACM. pp. 7–12. 3741:. August 6, 2004. Archived from 3604:. September 2007. Archived from 2919:Winstanley, Cam (June 9, 2020). 2862:. Next-Gen.biz. December 9, 2008 2791:. Top100.ign.com. Archived from 2602:first) real-time strategy games. 2229: 2190: 2155: 2104:Warcraft III World Championships 2067:to power its real-time physics. 1537:'s gaming distribution service, 1059:after its release in late 1995. 1050:Command & Conquer: Red Alert 689:, Barry recalled that "when the 499:History of virtual reality games 434:Golden age of arcade video games 282: 45: 3914: 3871: 3845: 3815: 3783: 3590: 3533:. June 27, 2001. Archived from 3427: 3409: 3383: 3357: 3331: 3300: 3274: 3248: 3222: 3150: 3121: 3020: 2995: 2939: 2781: 2769: 2757: 2741: 2517: 2117:. Notable tournaments include 1413:Multiplayer online battle arena 1356:Some games, borrowing from the 1125:Age of Empires II: Age of Kings 5487:Real-time strategy video games 3764:Ocampo, Jason (July 7, 2006). 3707:Walker, Mark (February 2002). 3390:fgasking (December 28, 2022). 3081:"Emperor's Spice Flows Strong" 2431: 2338: 2078: 1865: 1547:Ultimate Epic Battle Simulator 1507:Supercell (video game company) 1350:Savage: The Battle for Newerth 1056:Warcraft II: Tides of Darkness 336:History of video game consoles 39:Real-time strategy video games 13: 1: 5310:Social interaction in MMORPGs 3630:Keefer, John (July 8, 2005). 3602:Aspects of real-time strategy 3309:"The Official Bungie Podcast" 2148: 2015:project which aims to give a 1679:Time-keeping systems in games 1505:, a mobile game published by 1363:Warhammer 40,000: Dawn of War 1233:(2002) and Ensemble Studio's 803:The Ancient Art of War at Sea 429:History of arcade video games 395:9th generation (2020–present) 390:8th generation (2012–present) 27:Strategy video game sub-genre 4009:10.1016/j.comnet.2005.04.008 3230:"How MOBAs Took Over Gaming" 3107:"Age of Empires 3 PC Review" 2819:"Mean Machines: Herzog Zwei" 2817:Glancey, Paul (April 1990). 2314:Adams, Dan (April 7, 2006). 1579:Last Train Home (video game) 311:Early history of video games 238:expend accumulated resources 7: 3504:. Armchair General Magazine 3455:Fundamentals of Game Design 3197:10.17230/ingciencia.11.22.5 3109:. TTGamer. December 5, 2005 2380:Barry, Tim (May 11, 1981). 2136: 2107:. In addition, hundreds of 1941: 1584: 1038:Warcraft: Orcs & Humans 10: 5508: 4329: 3923:"Company of Heroes Review" 3735:"StarCraft vs Dawn of War" 3558:"Strategy Gaming: Part II" 2854:"The Making of... Dune II" 2682:"RTSC Historical RTS List" 2082: 1748: 1676: 1653: 1485:The popularization of the 1242:Kohan: Immortal Sovereigns 809:In Japan, the earliest is 660: 385:7th generation (2005–2017) 380:6th generation (1998–2013) 375:5th generation (1993–2005) 370:4th generation (1987–2004) 365:3rd generation (1983–2003) 353:2nd generation (1976–1992) 348:1st generation (1972–1983) 274: 5414: 5365:Social networking service 5340: 5290: 5269: 5226: 5146: 5062: 5026: 4988: 4882: 4875: 4800: 4716: 4691: 4641: 4606: 4578: 4540: 4531: 4469: 4439: 4409: 4366: 4340: 4267: 4244: 4179: 4156: 4147: 4139:List of video game genres 4134: 3711:. GameSpy. Archived from 3560:. GameSpy. Archived from 3478:. GameSpy. Archived from 3130:"Dancing on the timeline" 2979:. GameSpy. Archived from 2528:. CRC Press. p. 73. 2239:. GameSpy. Archived from 2073:destructible environments 2028:Japanese game developers 1685:turn-based strategy (TBS) 1593:Screenshot from the game 1533:market on game developer 976:1992–1998: Seminal titles 220:turn-based strategy (TBS) 4431:Digital collectible card 3823:"Halo Wars for Xbox 360" 3587:this is still a concern. 2824:Computer and Video Games 1673:Turn-based vs. real-time 1553:series (2007-2012), and 1369:Star Wars: Empire at War 1319:attempted this with the 677:IBM System/370 Model 168 358:Video game crash of 1983 5277:History of online games 5220:Multiplayer video games 4516:Roguelike deck-building 4424:Roguelike deck-building 3966:10.1145/1065983.1065986 3583:real-time tactics game 3416:Starcraft in-game image 2886:Clarke-Willson, Stephen 2764:Top 10 Renovation Games 2065:Havok Game Dynamics SDK 1719:, and the games of the 1431:Defense of the Ancients 1159:Populous: The Beginning 1130:Stainless Steel Studios 992:Drawing influence from 865:Sega Mega Drive/Genesis 577:History of online games 519:History of cloud gaming 479:History of mobile games 291:Part of a series on the 18:Real-time strategy game 2748:Sega Ages: Gain Ground 2316:"The State of the RTS" 1959: 1600: 1390:Sins of a Solar Empire 1315:(1998), while in 2002 987:Blizzard Entertainment 797:The Ancient Art of War 681:San Francisco Bay Area 297:History of video games 4758:Tactical role-playing 4523:Tactical role-playing 3608:on September 27, 2007 3439:May 24, 2010, at the 3421:May 24, 2010, at the 3344:www.gamedeveloper.com 2953:on September 13, 2004 2635:on September 13, 2004 2458:Weiss, Brett (2011). 2000:Command & Conquer 1949: 1845:Command & Conquer 1668:Criticism of gameplay 1592: 1069:Cavedog Entertainment 1044:Command & Conquer 316:Early mainframe games 5332:Non-player character 5234:Cooperative gameplay 5138:Vertically scrolling 3933:on November 30, 2007 3803:on February 27, 2009 3537:on February 26, 2007 3482:on December 21, 2008 3184:IngenierĂ­a y Ciencia 3087:on February 26, 2008 3060:on December 26, 2007 3027:TDA (June 6, 2008). 2927:on February 27, 2023 2766:, IGN, June 17, 2008 2560:on November 14, 2014 1834:Rushing vs. planning 1745:Tactics vs. strategy 1524:Bloons Tower Defense 1477:"the ultimate RTS". 1393:(2008), released by 1307:first-person shooter 253:desktop environments 232:in the early 1990s. 212:strategy video games 4768:Turn-based strategy 4673:Submarine simulator 4479:Action role-playing 4386:Interactive fiction 3715:on October 30, 2007 3262:. September 1, 2014 2888:(August 18, 1998). 2464:McFarland & Co. 2447:. October 11, 2005. 2036:worked together on 1954:project uses 8-bit 1886:video game consoles 1769:, lead designer of 1689:turn-based strategy 1575:Company of Heroes 3 1462:Heroes of the Storm 1453:(2013), as well as 1245:introduced classic 1199:Homeworld Cataclysm 1047:(1995), as well as 1007:Eye of the Beholder 907:as an influence on 863:, released for the 833:(1988), a strategy- 713:turn-based strategy 257:city-building games 33:Part of a series on 5419:Actions per minute 5407:Real-time strategy 5169:Video game modding 5111:Nonlinear gameplay 4773:Turn-based tactics 4741:Real-time strategy 3910:on April 30, 2009. 3564:on January 5, 2010 3396:Games That Weren't 3392:"Hard Vacuum (PC)" 2983:on August 10, 2010 2688:on August 23, 2006 2625:"Hail to the Duke" 2060:Age of Empires III 2017:Total Annihilation 1971:Total Annihilation 1963:Total Annihilation 1960: 1806:In an article for 1790:In an article for 1778:In general terms, 1640:real-time tactical 1601: 1317:Rage Games Limited 1249:elements, such as 1116:Total Annihilation 1064:Total Annihilation 729:than it does with 422:Arcade video games 400:Impact of COVID-19 242:resource-gathering 200:Real-time strategy 95:Actions per minute 5492:Video game genres 5472: 5471: 5373: 5372: 5186: 5185: 5182: 5181: 5174:Video game remake 5082:Emergent gameplay 4753:Real-time tactics 4712: 4711: 4651:Flight simulation 4381:Graphic adventure 4327: 4326: 4128:Video game genres 4066:978-3-540-28174-0 3997:Computer Networks 3975:978-1-58113-987-7 3745:on April 14, 2009 3319:on April 11, 2008 3287:Pro Gamer Reviews 3031:. gamereplays.org 2662:. pp. 3, 124 2656:"Cosmic Conquest" 2388:. pp. 11, 48 2357:on April 27, 2011 2286:on April 27, 2011 2209:on April 27, 2011 2174:on April 27, 2011 2085:Electronic sports 2069:Company of Heroes 2022:Supreme Commander 1780:military strategy 1772:Supreme Commander 1635:Z: Steel Soldiers 1626:Human wave attack 1535:Valve Corporation 1456:League of Legends 1375:Company of Heroes 1358:real-time tactics 1328:Natural Selection 1299:real-time tactics 924:Sensible Software 815:(1983), an early 691:game was restored 658: 657: 452:Personal computer 265:real-time tactics 197: 196: 79:Real-time tactics 16:(Redirected from 5499: 5400: 5393: 5386: 5377: 5376: 5327:Player character 5320:Persistent world 5213: 5206: 5199: 5190: 5189: 5164:Video game clone 4880: 4879: 4876:Related concepts 4683:Vehicular combat 4538: 4537: 4411:Digital tabletop 4391:Interactive film 4351:Grand Theft Auto 4342:Action-adventure 4335: 4292:Platform fighter 4171:Platform fighter 4154: 4153: 4121: 4114: 4107: 4098: 4097: 4093: 4091: 4080: 4070: 4057:10.1007/11536406 4043: 4041: 4030: 4020: 3987: 3943: 3942: 3940: 3938: 3929:. 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August 1, 2013 3226: 3220: 3219: 3209: 3199: 3175: 3169: 3168: 3166: 3154: 3148: 3147: 3145: 3143: 3125: 3119: 3118: 3116: 3114: 3103: 3097: 3096: 3094: 3092: 3076: 3070: 3069: 3067: 3065: 3050: 3044: 3043: 3038: 3036: 3024: 3018: 3017: 3015: 3013: 2999: 2993: 2992: 2990: 2988: 2972: 2963: 2962: 2960: 2958: 2949:. Archived from 2943: 2937: 2936: 2934: 2932: 2916: 2910: 2909: 2907: 2905: 2882: 2876: 2875: 2869: 2867: 2850: 2837: 2836: 2834: 2832: 2814: 2805: 2804: 2802: 2800: 2795:on July 13, 2011 2785: 2779: 2773: 2767: 2761: 2755: 2745: 2739: 2723: 2717: 2704: 2698: 2697: 2695: 2693: 2684:. Archived from 2678: 2672: 2671: 2669: 2667: 2651: 2645: 2644: 2642: 2640: 2631:. Archived from 2620: 2605: 2604: 2595: 2593: 2576: 2570: 2569: 2567: 2565: 2556:. Archived from 2546: 2540: 2539: 2521: 2515: 2514: 2494: 2484: 2478: 2477: 2455: 2449: 2448: 2435: 2429: 2428: 2426: 2424: 2407: 2398: 2397: 2395: 2393: 2377: 2371: 2370: 2364: 2362: 2353:. Archived from 2342: 2336: 2335: 2333: 2331: 2326:on April 9, 2006 2322:. Archived from 2311: 2296: 2295: 2293: 2291: 2282:. Archived from 2269: 2256: 2255: 2250: 2248: 2243:on June 16, 2010 2233: 2227: 2226: 2216: 2214: 2205:. Archived from 2194: 2188: 2187: 2181: 2179: 2170:. Archived from 2159: 1784:military tactics 1610:aerial viewpoint 1571:Steel Division 2 1236:Age of Mythology 1087:Ensemble Studios 983:Westwood Studios 970:Westwood Studios 942:technology trees 782:Imagine Software 650: 643: 636: 286: 279: 278: 189: 182: 175: 49: 30: 29: 21: 5507: 5506: 5502: 5501: 5500: 5498: 5497: 5496: 5477: 5476: 5473: 5468: 5454:Technology tree 5439:Micromanagement 5429:Macromanagement 5410: 5404: 5374: 5369: 5336: 5298:Virtual economy 5286: 5265: 5222: 5217: 5187: 5178: 5142: 5133:Twitch gameplay 5058: 5022: 4984: 4871: 4823:Survival horror 4796: 4746:Time management 4708: 4687: 4678:Train simulator 4637: 4602: 4574: 4527: 4465: 4435: 4405: 4362: 4336: 4323: 4263: 4259:Survival horror 4240: 4175: 4143: 4130: 4125: 4089: 4078: 4067: 4039: 4028: 3976: 3952: 3950:Further reading 3947: 3946: 3936: 3934: 3919: 3915: 3898: 3897: 3893: 3876: 3872: 3862: 3860: 3850: 3846: 3836: 3834: 3821: 3820: 3816: 3806: 3804: 3789: 3788: 3784: 3774: 3772: 3762: 3758: 3748: 3746: 3733: 3732: 3728: 3718: 3716: 3705: 3701: 3691: 3689: 3679: 3675: 3665: 3663: 3651: 3647: 3637: 3635: 3628: 3621: 3611: 3609: 3596: 3595: 3591: 3581: 3577: 3567: 3565: 3554: 3550: 3540: 3538: 3531:Strategy Planet 3525: 3524: 3517: 3507: 3505: 3500: 3499: 3495: 3485: 3483: 3472: 3463: 3450: 3446: 3441:Wayback Machine 3432: 3428: 3423:Wayback Machine 3414: 3410: 3400: 3398: 3388: 3384: 3374: 3372: 3362: 3358: 3348: 3346: 3336: 3332: 3322: 3320: 3305: 3301: 3291: 3289: 3279: 3275: 3265: 3263: 3254: 3253: 3249: 3239: 3237: 3234:IGN Middle East 3228: 3227: 3223: 3176: 3172: 3155: 3151: 3141: 3139: 3126: 3122: 3112: 3110: 3105: 3104: 3100: 3090: 3088: 3079:Hargosh, Todd. 3077: 3073: 3063: 3061: 3052: 3051: 3047: 3034: 3032: 3025: 3021: 3011: 3009: 3001: 3000: 2996: 2986: 2984: 2973: 2966: 2956: 2954: 2945: 2944: 2940: 2930: 2928: 2917: 2913: 2903: 2901: 2883: 2879: 2865: 2863: 2852: 2851: 2840: 2830: 2828: 2815: 2808: 2798: 2796: 2787: 2786: 2782: 2774: 2770: 2762: 2758: 2754:, July 20, 2004 2746: 2742: 2724: 2720: 2705: 2701: 2691: 2689: 2680: 2679: 2675: 2665: 2663: 2652: 2648: 2638: 2636: 2623:Scott Sharkey. 2621: 2608: 2591: 2589: 2577: 2573: 2563: 2561: 2554:www.allgame.com 2548: 2547: 2543: 2536: 2522: 2518: 2511: 2485: 2481: 2474: 2456: 2452: 2437: 2436: 2432: 2422: 2420: 2408: 2401: 2391: 2389: 2378: 2374: 2360: 2358: 2343: 2339: 2329: 2327: 2312: 2299: 2289: 2287: 2270: 2259: 2246: 2244: 2235: 2234: 2230: 2212: 2210: 2195: 2191: 2177: 2175: 2160: 2156: 2151: 2139: 2087: 2081: 2051:physics engines 1944: 1868: 1836: 1753: 1747: 1716:Rise of Nations 1681: 1675: 1670: 1661:Micromanagement 1658: 1656:Micromanagement 1652: 1587: 1551:Machines at War 1539:Steam (service) 1483: 1400:Master of Orion 1268: 1111: 1077:micromanagement 1073:macromanagement 1031:The success of 978: 947:Carrier Command 899:is credited by 880:action gameplay 765:Cosmic Conquest 762:type-in program 663: 654: 625: 624: 615: 607: 606: 557: 547: 546: 532: 531:Other platforms 524: 523: 514: 504: 503: 494: 492:Virtual reality 484: 483: 474: 464: 463: 454: 444: 443: 424: 414: 413: 404:2023-24 layoffs 331: 321: 320: 306: 277: 263:, and games of 249:user interfaces 236:requirement to 193: 161:List of MMORTSs 130:Technology tree 115:Micromanagement 105:Macromanagement 28: 23: 22: 15: 12: 11: 5: 5505: 5495: 5494: 5489: 5470: 5469: 5467: 5466: 5461: 5456: 5451: 5446: 5441: 5436: 5431: 5426: 5421: 5415: 5412: 5411: 5403: 5402: 5395: 5388: 5380: 5371: 5370: 5368: 5367: 5362: 5361: 5360: 5350: 5344: 5342: 5338: 5337: 5335: 5334: 5329: 5324: 5323: 5322: 5312: 5307: 5306: 5305: 5294: 5292: 5288: 5287: 5285: 5284: 5279: 5273: 5271: 5267: 5266: 5264: 5263: 5258: 5257: 5256: 5251: 5246: 5236: 5230: 5228: 5224: 5223: 5216: 5215: 5208: 5201: 5193: 5184: 5183: 5180: 5179: 5177: 5176: 5171: 5166: 5161: 5156: 5150: 5148: 5144: 5143: 5141: 5140: 5135: 5130: 5128:Side-scrolling 5125: 5124: 5123: 5118: 5108: 5103: 5096: 5089: 5084: 5079: 5078: 5077: 5066: 5064: 5060: 5059: 5057: 5056: 5055: 5054: 5049: 5036: 5030: 5028: 5024: 5023: 5021: 5020: 5015: 5014: 5013: 5008: 5003: 4992: 4990: 4986: 4985: 4983: 4982: 4981: 4980: 4975: 4973:Climate change 4970: 4960: 4955: 4950: 4945: 4944: 4943: 4931: 4924: 4919: 4914: 4909: 4904: 4899: 4892: 4886: 4884: 4877: 4873: 4872: 4870: 4869: 4864: 4859: 4854: 4849: 4844: 4843: 4842: 4832: 4827: 4826: 4825: 4815: 4810: 4804: 4802: 4798: 4797: 4795: 4794: 4793: 4792: 4790:Grand strategy 4782: 4781: 4780: 4770: 4765: 4760: 4755: 4750: 4749: 4748: 4738: 4733: 4728: 4722: 4720: 4714: 4713: 4710: 4709: 4707: 4706: 4701: 4695: 4693: 4689: 4688: 4686: 4685: 4680: 4675: 4670: 4669: 4668: 4663: 4658: 4647: 4645: 4639: 4638: 4636: 4635: 4634: 4633: 4628: 4618: 4612: 4610: 4604: 4603: 4601: 4600: 4595: 4590: 4584: 4582: 4576: 4575: 4573: 4572: 4567: 4562: 4557: 4552: 4546: 4544: 4535: 4529: 4528: 4526: 4525: 4520: 4519: 4518: 4508: 4506:Monster-taming 4503: 4498: 4493: 4492: 4491: 4486: 4484:Looter shooter 4475: 4473: 4467: 4466: 4464: 4463: 4458: 4451: 4445: 4443: 4437: 4436: 4434: 4433: 4428: 4427: 4426: 4415: 4413: 4407: 4406: 4404: 4403: 4398: 4393: 4388: 4383: 4378: 4372: 4370: 4364: 4363: 4361: 4360: 4355: 4346: 4344: 4338: 4337: 4330: 4328: 4325: 4324: 4322: 4321: 4316: 4311: 4310: 4309: 4296: 4295: 4294: 4284: 4283: 4282: 4280:Hack and slash 4271: 4269: 4265: 4264: 4262: 4261: 4256: 4250: 4248: 4242: 4241: 4239: 4238: 4233: 4228: 4227: 4226: 4221: 4216: 4206: 4201: 4196: 4191: 4185: 4183: 4177: 4176: 4174: 4173: 4168: 4166:Endless runner 4162: 4160: 4151: 4145: 4144: 4142: 4141: 4135: 4132: 4131: 4124: 4123: 4116: 4109: 4101: 4095: 4094: 4071: 4065: 4044: 4021: 3988: 3974: 3951: 3948: 3945: 3944: 3913: 3891: 3870: 3844: 3814: 3782: 3756: 3726: 3699: 3673: 3645: 3619: 3589: 3575: 3556:Walker, Mark. 3548: 3515: 3493: 3474:Walker, Mark. 3461: 3444: 3426: 3408: 3382: 3356: 3330: 3299: 3273: 3247: 3221: 3190:(22): 95–119. 3170: 3149: 3135:Spiegel Online 3120: 3098: 3071: 3045: 3019: 2994: 2975:Walker, Mark. 2964: 2938: 2911: 2900:on May 4, 2003 2877: 2838: 2806: 2780: 2768: 2756: 2740: 2731:2005-01-19 at 2718: 2699: 2673: 2646: 2606: 2579:Barton, Matt. 2571: 2541: 2534: 2516: 2510:978-0240811468 2509: 2479: 2472: 2450: 2430: 2399: 2372: 2337: 2297: 2272:Geryk, Bruce. 2257: 2228: 2189: 2153: 2152: 2150: 2147: 2146: 2145: 2138: 2135: 2083:Main article: 2080: 2077: 1943: 1940: 1867: 1864: 1835: 1832: 1746: 1743: 1677:Main article: 1674: 1671: 1669: 1666: 1654:Main article: 1651: 1648: 1586: 1583: 1503:Clash of Clans 1499:Mobile devices 1482: 1479: 1395:Ironclad Games 1381:Ground Control 1322:Hostile Waters 1267: 1264: 1253:to the genre. 1153:Dungeon Keeper 1140:GSC Game World 1120:Age of Empires 1110: 1107: 1085:, released by 1082:Age of Empires 1067:, released by 1015:user interface 977: 974: 952:Realtime Games 882:, featuring a 749:Cytron Masters 740:Cytron Masters 662: 659: 656: 655: 653: 652: 645: 638: 630: 627: 626: 623: 622: 616: 613: 612: 609: 608: 605: 604: 599: 594: 589: 584: 579: 574: 569: 564: 562:List of genres 558: 553: 552: 549: 548: 545: 544: 539: 533: 530: 529: 526: 525: 522: 521: 515: 510: 509: 506: 505: 502: 501: 495: 490: 489: 486: 485: 482: 481: 475: 470: 469: 466: 465: 462: 461: 455: 450: 449: 446: 445: 442: 441: 436: 431: 425: 420: 419: 416: 415: 412: 411: 410: 409: 407: 392: 387: 382: 377: 372: 367: 362: 361: 360: 350: 345: 344: 343: 332: 327: 326: 323: 322: 319: 318: 313: 307: 304: 303: 300: 299: 293: 292: 288: 287: 276: 273: 195: 194: 192: 191: 184: 177: 169: 166: 165: 164: 163: 158: 150: 149: 145: 144: 143: 142: 137: 132: 127: 122: 117: 112: 107: 102: 97: 89: 88: 84: 83: 82: 81: 76: 71: 66: 58: 57: 51: 50: 42: 41: 35: 34: 26: 9: 6: 4: 3: 2: 5504: 5493: 5490: 5488: 5485: 5484: 5482: 5475: 5465: 5462: 5460: 5457: 5455: 5452: 5450: 5447: 5445: 5442: 5440: 5437: 5435: 5432: 5430: 5427: 5425: 5422: 5420: 5417: 5416: 5413: 5408: 5401: 5396: 5394: 5389: 5387: 5382: 5381: 5378: 5366: 5363: 5359: 5356: 5355: 5354: 5351: 5349: 5346: 5345: 5343: 5339: 5333: 5330: 5328: 5325: 5321: 5318: 5317: 5316: 5315:Virtual world 5313: 5311: 5308: 5304: 5301: 5300: 5299: 5296: 5295: 5293: 5289: 5283: 5280: 5278: 5275: 5274: 5272: 5268: 5262: 5259: 5255: 5252: 5250: 5247: 5245: 5242: 5241: 5240: 5237: 5235: 5232: 5231: 5229: 5225: 5221: 5214: 5209: 5207: 5202: 5200: 5195: 5194: 5191: 5175: 5172: 5170: 5167: 5165: 5162: 5160: 5157: 5155: 5152: 5151: 5149: 5145: 5139: 5136: 5134: 5131: 5129: 5126: 5122: 5119: 5117: 5114: 5113: 5112: 5109: 5107: 5104: 5102: 5101: 5097: 5095: 5094: 5090: 5088: 5085: 5083: 5080: 5076: 5073: 5072: 5071: 5068: 5067: 5065: 5061: 5053: 5050: 5048: 5046: 5042: 5041: 5040: 5037: 5035: 5032: 5031: 5029: 5025: 5019: 5018:Single-player 5016: 5012: 5009: 5007: 5004: 5002: 4999: 4998: 4997: 4994: 4993: 4991: 4987: 4979: 4976: 4974: 4971: 4969: 4966: 4965: 4964: 4961: 4959: 4956: 4954: 4951: 4949: 4946: 4942: 4941: 4937: 4936: 4935: 4932: 4930: 4929: 4925: 4923: 4920: 4918: 4915: 4913: 4910: 4908: 4905: 4903: 4900: 4898: 4897: 4893: 4891: 4888: 4887: 4885: 4881: 4878: 4874: 4868: 4865: 4863: 4860: 4858: 4855: 4853: 4850: 4848: 4845: 4841: 4838: 4837: 4836: 4833: 4831: 4828: 4824: 4821: 4820: 4819: 4816: 4814: 4811: 4809: 4806: 4805: 4803: 4799: 4791: 4788: 4787: 4786: 4783: 4779: 4776: 4775: 4774: 4771: 4769: 4766: 4764: 4763:Tower defense 4761: 4759: 4756: 4754: 4751: 4747: 4744: 4743: 4742: 4739: 4737: 4734: 4732: 4729: 4727: 4724: 4723: 4721: 4719: 4715: 4705: 4704:Immersive sim 4702: 4700: 4697: 4696: 4694: 4690: 4684: 4681: 4679: 4676: 4674: 4671: 4667: 4664: 4662: 4659: 4657: 4654: 4653: 4652: 4649: 4648: 4646: 4644: 4640: 4632: 4629: 4627: 4624: 4623: 4622: 4619: 4617: 4614: 4613: 4611: 4609: 4605: 4599: 4596: 4594: 4593:City-building 4591: 4589: 4586: 4585: 4583: 4581: 4577: 4571: 4568: 4566: 4563: 4561: 4558: 4556: 4553: 4551: 4548: 4547: 4545: 4543: 4539: 4536: 4534: 4530: 4524: 4521: 4517: 4514: 4513: 4512: 4509: 4507: 4504: 4502: 4499: 4497: 4496:Dungeon crawl 4494: 4490: 4487: 4485: 4482: 4481: 4480: 4477: 4476: 4474: 4472: 4468: 4462: 4461:Tile-matching 4459: 4457: 4456: 4452: 4450: 4449:Hidden object 4447: 4446: 4444: 4442: 4438: 4432: 4429: 4425: 4422: 4421: 4420: 4419:Deck-building 4417: 4416: 4414: 4412: 4408: 4402: 4399: 4397: 4394: 4392: 4389: 4387: 4384: 4382: 4379: 4377: 4374: 4373: 4371: 4369: 4365: 4359: 4356: 4354: 4352: 4348: 4347: 4345: 4343: 4339: 4334: 4320: 4317: 4315: 4312: 4308: 4306: 4302: 4301: 4300: 4297: 4293: 4290: 4289: 4288: 4285: 4281: 4278: 4277: 4276: 4273: 4272: 4270: 4266: 4260: 4257: 4255: 4254:Battle royale 4252: 4251: 4249: 4247: 4243: 4237: 4234: 4232: 4229: 4225: 4222: 4220: 4217: 4215: 4212: 4211: 4210: 4207: 4205: 4202: 4200: 4197: 4195: 4192: 4190: 4187: 4186: 4184: 4182: 4178: 4172: 4169: 4167: 4164: 4163: 4161: 4159: 4155: 4152: 4150: 4146: 4140: 4137: 4136: 4133: 4129: 4122: 4117: 4115: 4110: 4108: 4103: 4102: 4099: 4088: 4084: 4077: 4072: 4068: 4062: 4058: 4054: 4050: 4045: 4038: 4034: 4027: 4022: 4018: 4014: 4010: 4006: 4002: 3998: 3994: 3989: 3985: 3981: 3977: 3971: 3967: 3963: 3959: 3954: 3953: 3932: 3928: 3924: 3917: 3909: 3905: 3901: 3895: 3887: 3886: 3881: 3874: 3859: 3855: 3848: 3832: 3828: 3824: 3818: 3802: 3798: 3797: 3792: 3786: 3771: 3767: 3760: 3744: 3740: 3736: 3730: 3714: 3710: 3703: 3688: 3684: 3677: 3662: 3661: 3656: 3649: 3633: 3626: 3624: 3612:September 13, 3607: 3603: 3599: 3593: 3586: 3585:Mark of Chaos 3579: 3563: 3559: 3552: 3536: 3532: 3528: 3522: 3520: 3503: 3497: 3481: 3477: 3470: 3468: 3466: 3457: 3456: 3448: 3442: 3438: 3435: 3430: 3424: 3420: 3417: 3412: 3397: 3393: 3386: 3371: 3367: 3360: 3345: 3341: 3334: 3318: 3314: 3310: 3303: 3288: 3284: 3277: 3266:September 15, 3261: 3257: 3251: 3240:September 14, 3235: 3231: 3225: 3217: 3213: 3208: 3203: 3198: 3193: 3189: 3185: 3181: 3174: 3165: 3160: 3153: 3137: 3136: 3131: 3124: 3108: 3102: 3086: 3082: 3075: 3059: 3055: 3049: 3042: 3030: 3023: 3008: 3004: 2998: 2982: 2978: 2971: 2969: 2952: 2948: 2942: 2926: 2922: 2915: 2899: 2895: 2891: 2887: 2881: 2874: 2861: 2860: 2855: 2849: 2847: 2845: 2843: 2826: 2825: 2820: 2813: 2811: 2794: 2790: 2784: 2777: 2772: 2765: 2760: 2753: 2749: 2744: 2738: 2734: 2733:archive.today 2730: 2727: 2722: 2716: 2712: 2708: 2707:Bokosuka Wars 2703: 2687: 2683: 2677: 2661: 2657: 2650: 2634: 2630: 2626: 2619: 2617: 2615: 2613: 2611: 2603: 2601: 2588: 2587: 2582: 2575: 2559: 2555: 2551: 2545: 2537: 2535:9781136137587 2531: 2527: 2520: 2512: 2506: 2502: 2498: 2493: 2492: 2483: 2475: 2473:9780786487554 2469: 2466:p. 291. 2465: 2461: 2454: 2446: 2445: 2440: 2434: 2419: 2418: 2413: 2406: 2404: 2387: 2383: 2376: 2369: 2356: 2352: 2348: 2345:Bruce Geryk. 2341: 2325: 2321: 2317: 2310: 2308: 2306: 2304: 2302: 2285: 2281: 2280: 2275: 2268: 2266: 2264: 2262: 2254: 2242: 2238: 2232: 2225: 2223: 2208: 2204: 2200: 2197:Bruce Geryk. 2193: 2186: 2173: 2169: 2165: 2162:Bruce Geryk. 2158: 2154: 2144: 2141: 2140: 2134: 2132: 2128: 2124: 2120: 2116: 2112: 2111: 2106: 2105: 2100: 2099: 2094: 2093: 2086: 2076: 2074: 2070: 2066: 2062: 2061: 2056: 2052: 2047: 2045: 2044:PlayStation 2 2041: 2040: 2039:Grim Grimoire 2035: 2031: 2026: 2024: 2023: 2018: 2014: 2013: 2008: 2007: 2002: 2001: 1996: 1995: 1990: 1989: 1985: 1980: 1976: 1972: 1968: 1964: 1957: 1953: 1948: 1939: 1937: 1933: 1929: 1928: 1923: 1919: 1918: 1912: 1910: 1909: 1903: 1899: 1895: 1894:home consoles 1891: 1887: 1883: 1879: 1875: 1874: 1863: 1861: 1856: 1854: 1853: 1847: 1846: 1841: 1831: 1829: 1828: 1823: 1822: 1816: 1813: 1809: 1804: 1801: 1797: 1793: 1788: 1785: 1781: 1776: 1774: 1773: 1768: 1763: 1761: 1760: 1752: 1742: 1740: 1739: 1734: 1730: 1729: 1724: 1723: 1718: 1717: 1712: 1708: 1707: 1701: 1697: 1695: 1690: 1686: 1680: 1665: 1662: 1657: 1647: 1645: 1641: 1637: 1636: 1630: 1627: 1623: 1617: 1615: 1611: 1607: 1598: 1597: 1591: 1582: 1580: 1576: 1572: 1568: 1562: 1558: 1556: 1552: 1548: 1544: 1540: 1536: 1532: 1527: 1525: 1521: 1517: 1512: 1511:Strategy game 1508: 1504: 1500: 1496: 1492: 1488: 1478: 1476: 1472: 1468: 1464: 1463: 1458: 1457: 1452: 1451: 1446: 1443: 1442: 1437: 1433: 1432: 1427: 1422: 1418: 1414: 1410: 1408: 1407: 1402: 1401: 1396: 1392: 1391: 1385: 1383: 1382: 1377: 1376: 1371: 1370: 1365: 1364: 1359: 1354: 1352: 1351: 1346: 1345: 1340: 1339: 1335: 1334:free software 1331: 1329: 1324: 1323: 1318: 1314: 1313: 1308: 1304: 1300: 1295: 1293: 1292: 1287: 1286: 1281: 1280: 1279:Metal Fatigue 1275: 1274: 1263: 1260: 1258: 1257: 1256:Battle Realms 1252: 1248: 1244: 1243: 1238: 1237: 1232: 1231: 1225: 1223: 1219: 1218: 1213: 1212: 1207: 1206: 1201: 1200: 1195: 1191: 1190: 1185: 1184: 1179: 1178: 1173: 1172: 1167: 1166: 1161: 1160: 1155: 1154: 1149: 1147: 1146: 1141: 1137: 1136: 1131: 1127: 1126: 1121: 1117: 1106: 1104: 1100: 1099: 1094: 1093: 1088: 1084: 1083: 1078: 1074: 1070: 1066: 1065: 1060: 1058: 1057: 1052: 1051: 1046: 1045: 1040: 1039: 1034: 1029: 1026: 1022: 1021: 1017:, Westwood's 1016: 1013: 1009: 1008: 1003: 1002: 997: 996: 990: 988: 984: 973: 971: 967: 963: 959: 958: 953: 949: 948: 943: 940:has advanced 939: 938:Mega Lo Mania 935: 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Index

Real-time strategy game
Real-time strategy video games

Subgenres
MMORTS
MOBA
Tower defense
Real-time tactics
Actions per minute
Fog of war
Macromanagement
Metagaming
Micromanagement
Random map
Rush
Technology tree
Tank
Turtling
List of RTSs
List of MMORTSs
v
t
e
subgenre
strategy video games
turns
turn-based strategy (TBS)
Brett Sperry
Dune II
expend accumulated resources

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