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sucked because of a lack of innovation and poor design. Chuck felt the category was in a long, slow decline, because the players were moving to more exciting genres ... I felt that the genre had a lot of potential â the surface was barely scratched as far as I as concerned, especially from a design standpoint. So I took it as a personal challenge and figured how to harness realtime dynamics with great game controls into a fast-paced wargame . . . Herzog Zwei was a lot of fun, but I have to say the other inspiration for Dune II was the Mac software interface. The whole design/interface dynamics of mouse clicking and selecting desktop items got me thinking, 'Why not allow the same inside the game environment? Why not a context-sensitive playfield? To hell with all these hotkeys, to hell with keyboard as the primary means of manipulating the game!
47:
284:
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as well as reducing the number of resource types, unit types, and building types to make the game more accessible to new users. In an interview between game journalist Bryant
Francis and Clash of Clans developer Stuart McGaw, McGaw attributed Clash of Clan's design to "a focus on simplicity and accessibility", something that "anyone could pick up and play", while also retaining "the strategy DNA", that gives players "lots of options" while remaining "clear to understand". Multiple other mobile games, such as
1798:â comparing them unfavorably to real-time tactics games. Players' awareness that the only way for them to win or lose is militarily makes them unlikely to respond to gestures of diplomacy. The result is that the winner of a real-time strategy game is too often the best tactician rather than the best strategist. Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategy (he says attrition is a form of strategy), rather it is that they too often have the
1947:
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ultimate victory condition. Unlike in RTS, a player has control over the only one single powerful unit, called "hero" or "champion", who advances in level, learns new abilities, and grows in power over the course of a match. Players can find various friendly and enemy units on the map at any given time assisting each team, however, these units are computer-controlled and players usually don't have direct control over their movement and
1849:
establish defenses or production. Although this strategy has been criticized for encouraging overwhelming force over strategy and tactics, defenders of the strategy argue that they're simply taking advantage of the strategies utilized, and some argue that it is a realistic representation of warfare. One of the most infamous versions of a rush is the "Zergling rush" from the real-time strategy game
893:, though the player only controls one unit, the manner of control foreshadowed the point-and-click mechanic of later games. Scott Sharkey of 1UP argues that it introduced much of the genre conventions, including unit construction and resource management, with the control and destruction of bases being an important aspect of the game, as were the economic/production aspects of those bases.
2025:, where all projectiles, units and terrain were simulated in real time, taking full advantage of the UI's zoom feature, which allowed cartographic style navigation of the 3D environment. This led to a number of unique gameplay elements, which were mostly obscured by the lack of computing power available in 2007, at the release date.
1023:(1992) featured all the core concepts and mechanics of modern real-time strategy games that are still used today, such as using the mouse to move units, and gathering resources, and as such served as the prototype for later real-time strategy games. According to its co-designer and lead programmer, Joe Bostic, a "benefit over
1762:, "A player controls hundreds of units, dozens of buildings and many different events that are all happening simultaneously. There is only one player, and he can only pay attention to one thing at a time. Expert players can quickly flip between many different tasks, while casual gamers have more problems with this."
1541:, allowed RTS game developers to produce smaller-scale and increasingly accessible Indie-RTS games. These RTS games often are more true to the traditional RTS formula, with the player having the "perspective of god" and managing units and resources. Such Indie-RTS Games released in this period were often subject to
1855:, where the Zerg player would morph one of their starting workers (or the first one produced) into a spawning pool immediately and use all of their resources to produce Zerglings, attacking once they have enough to overwhelm any early defense; in fact, the term "zerging" has become synonymous with rushing.
1848:
gave birth to the now-common "tank rush" tactic, where the game outcome is often decided very early on by one player gaining an initial advantage in resources and producing large amounts of a relatively powerful but still quite cheap unitâwhich is thrown at the opposition before they have had time to
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deals with a player's constant need to manage and maintain individual units and resources on a fine scale. On the other hand, macromanagement refers to a player's management of economic expansion and large-scale strategic maneuvering, allowing the player time to think and consider possible solutions.
1560:
Oftentimes, modern RTS games attempt to capture the "nostalgia" of classic RTS games. Rusted
Warfare (2017), is an indie-mobile release which is a good example of a traditional-style RTS which utilizes assets from the unreleased Hard Vacuum (1993) to create a "revived" RTS experience. Hard Vacuum was
1513:
genre, Clash of Clans still possesses many of the classic RTS elements, such as a "perspective of god", control over buildings and mobile units, and resource management. It also introduces and simplifies specific elements of an RTS to fit the mobile format with "idle" resource gathering and defenses,
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has lost many traditional RTS elements. These type of games moved away from constructing additional structures, base management, army building, and controlling additional units. Map and the main structures for each team are still present, and destroying enemy main structure will secure victory as the
1755:
A second criticism of the RTS genre is the importance of skill over strategy in real-time strategy games. The manual dexterity and ability to multitask and divide one's attention is often considered the most important aspect to succeeding at the RTS genre. According to Troy
Dunniway, former Westwood
2872:
The inspiration for Dune II was partly from
Populous, partly from my work on Eye Of The Beholder and the final and perhaps most crucial part came from an argument I once had with Chuck Kroegel, then vice president of Strategic Simulations Inc ... The crux of my argument with Chuck was that wargames
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The common retort is that success involves not just fast clicking, but also the ability to make sound decisions under time pressure. The "clickfest" argument is also often voiced alongside a "button babysitting" criticism, which pointed out that a great deal of game time is spent either waiting and
1214:, which was also released in 1999 and featured a nearly 100% 3D environment, attempted to combine the RTS genre with a first-person shooter (FPS) genre although it was not a particularly successful title. These games were followed by a short period of interest in experimental strategy games such as
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It wasn't until some time after the game was in development that I decided to call it "real-time strategy"--it seems obvious now, but there was a lot of back and forth between calling it a "real-time war game", "real-time war", "wargame", or "strategy game". I was deeply concerned that words like
665:
The genre recognized today as "real-time strategy" emerged from an extended period of evolution and refinement. Games sometimes perceived as ancestors of the real-time strategy genre were never marketed or designed as such. As a result, designating "early real-time strategy" titles is problematic
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In a typical real-time strategy game, the screen is divided into a map area displaying the game world and terrain, units, and buildings, and an interface overlay containing command and production controls and often a "radar" or "minimap" overview of the entire map. The player is usually given an
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This mostly a concern with older RTS games that did not feature building queues, meaning that players would have to click the button to build a unit soon after it was completed. However, in some games where units have timed abilities that must be explicitly activated, for instance heroes in the
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Although games such as
Populous and SimCity are certainly played in real time, these give rise to the "god game" genre, which includes such titles as the city-builder series from Impressions, Will Wright's innovative designs, and much of Peter Molyneux's work, including the upcoming Black &
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The real-time strategy genre has been relatively stable since 1995. Additions to the genre's concept in newer games tend to emphasize more of the basic RTS elements (higher unit caps, more unit types, larger maps, etc.). Rather than innovations to the game concept, new games generally focus on
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Early computer strategy games adhered firmly to the turn-based concepts of their board game ancestors, whereâby necessityâplayers had time to plan their turns before their opponents had a chance to move. Real-time strategy changed all of that so that games would begin to more closely resemble
1904:
had already "offered a nearly perfect solution to the problem by giving the player direct control of a single powerful unit and near autonomy for everything else," and is surprised "that more console RTS games aren't designed with this kind of interface in mind from the ground up, rather than
1775:, he said, " was my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." (Taylor then posits his own game as having surpassed this mold by including additional elements of broader strategic scope.)
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Traditional RTS games released in the late 2010s - early 2020s were developed with a focus on coupling the traditional-style gameplay with uniquely styled, or hyper-realistic graphics. These RTS games are often Indie-RTS games, but released on a multitude of platforms. Some RTS releases like
235:
In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures generally limited by a
1997:, the game is set in space, offering a uniquely exploitable 3D environment in which all units can move vertically in addition to the horizontal plane. However, the near-industry-wide switch to full 3D was very gradual and most real-time strategy titles, including the first sequels to
255:; for example, the technique of "clicking and dragging" to create a box that selects all units under a given area. Though some video game genres share conceptual and gameplay similarities with the RTS template, recognized genres are generally not subsumed as RTS games. For instance,
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intended to include "resource gathering from mineral deposits", "base building", and "a wide range of fighting with units". Rusted
Warfare and other traditional RTS titles utilized the element of classic PC-gaming nostalgia in order to drive the game-playing experience.
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computer games. In the past, a common criticism was to regard real-time strategy games as "cheap imitations" of turn-based strategy games, arguing that real-time strategy games had a tendency to devolve into "click-fests" in which the player who was faster with the
767:. The winner of the magazine's annual Game Contest, the author described it as a "single-player game of real-time action and strategic decision making". The magazine described it as "a real-time space strategy game". The game has elements of resource management and
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Gameplay generally consists of the player being positioned somewhere in the map with a few units or a building that is capable of building other units/buildings. Often, but not always, the player must build specific structures to unlock more advanced units in the
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is more concerned with short-term goals such as winning an individual battle. In the context of strategy video games, however, the difference is often reduced to the more limited criteria of either a presence or absence of base building and unit production.
1027:
is that we had the advantage of a mouse and keyboard. This greatly facilitated precise player control, which enabled the player to give orders to individual units. The mouse, and the direct control it allowed, was critical in making the RTS genre possible.â
1501:, mobile RTS games were often simpler than their desktop counterparts. The simplification of the RTS formula coupled with the adoption of the smartphone during this period allowed for mobile RTS games to be more accessible than traditional RTS games.
1041:(1994) achieved great prominence upon its release, owing in part to its use of a fantasy setting and also to its depiction of a wide variety of buildings (such as farms) which approximated a full fictitious society and not just a military force.
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of combat tactics, suggesting real-time tactics games as a more suitable substitute. He also says that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future.
980:
Although real-time strategy games have an extensive history, some titles have served to define the popular perception of the genre and expectations of the genre more than others, in particular the games released between 1992 and 1998 by
1687:(and related genres) based on the merits of the real-time and turn-based systems. Because of their generally faster-paced nature (and in some cases a smaller learning curve), real-time strategy games have surpassed the popularity of
819:(or "simulation RPG"); the game revolves around the player leading an army across a battlefield against enemy forces in real-time while recruiting/spawning soldiers along the way, for which it is considered by Ray Barnholt of
1624:. Often, but not always, RTS games require the player to build an army (ranging from small squads of no more than 2 units, to literally hundreds of units) and using them to either defend themselves from a virtual form of
1360:(RTT) template, have moved toward an increased focus on tactics while downplaying traditional resource management, in which designated units collect the resources used for producing further units or buildings. Titles like
2003:, initially used isometric 3D graphics made by pre-rendered 3D tiles. Only in later years did these games begin to use true 3D graphics and gameplay, making it possible to rotate the view of the battlefield in real-time.
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or to eliminate enemies who possess bases with unit production capacities of their own. Occasionally, RTS games will have a preset number of units for the player to control and do not allow building of additional ones.
240:. These resources are in turn garnered by controlling special points on the map or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features
1842:" where the players try to gain the advantage and subsequently defeat the opponent as quickly in the game as possible, preferably before the opposition is capable of successfully reacting. For example, the original
707:(1981), citing it as the "birth of a genre", with a "real-time element" that was "virtually unheard of", thus making it "arguably the earliest ancestor of the real-time strategy genre". According to Ars Technica,
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because such games are being held up to modern standards. The genre initially evolved separately in the United
Kingdom, Japan, and North America, afterward gradually merging into a unified worldwide tradition.
1802:
strategy: produce faster than you consume. He also states that building and managing armies is the conventional definition of real-time strategy, and that it is unfair to make comparisons with other genres.
1288:(2001) offered a simpler model: the main map contains locations that expand into their own maps. In these examples, however, the gameplay was essentially identical regardless of the map layer in question.
2220:"strategy" and "wargame" would keep many players from even trying this completely new game dynamic. Before 1992, wargames and strategy games were very much niche marketsâwith the exception of
683:
company. He stated that it had "far better support than many of the application programs used in the business", with a published manual and regular schedule. Comparing its complexity to
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White. Games in this genre tend to appeal to their own fans, and while there definitely is an overlap between these two genres, gamers generally see them as distinct from one another.
1526:
series (2007-2021), and more have (varyingly) adapted the RTS format in the same manner as Clash of Clans, and in turn developed a style of RTS unique to the mobile game industry.
1977:
are at a serious disadvantage when the opponent is on high ground because the missiles often hit the cliffside, even in the case when the attacker is a missile-armed helicopter.
1765:
Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games. According to
1664:
Micromanagement involves the use of combat tactics involved in the present, whereas macromanagement considers the greater scale of the game in an attempt to predict the future.
1378:(2006) replace the traditional resource gathering model with a strategic control-point system, in which control over strategic points yields construction/reinforcement points.
1599:, showing typical RTS interface elements such as a resource overview (top left), a map of the game world (bottom left), and a description of the selected unit (bottom center)
160:
1101:, which became an international phenomenon and is still played in large professional leagues to this day. Collectively, all of these games defined the genre, providing the
2710:
1294:(2005) emphasized its dual-layer maps by placing one of the game's two main resources in each map, making exploration and control of both maps fundamentally valuable.
399:
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series has a combination of a turn-based strategy map with a real-time battle map. Another example of a game combining both turn-based game and real-time-strategy is
936:â 1990). Although these two lacked direct control of military units, they both offered considerable control of resource management and economic systems. In addition,
1632:
Resource gathering is commonly the main focus of the RTS games, but other titles of the genre place higher gameplay significance to how units are used in combat (
1824:
series have a combination of a (turn-based) strategy map with a (real-time) battle map, allowing the player to concentrate on one or the other. The games of the
1700:
watching for the next time a production button could be clicked, or rapidly alternating between different units and buildings, clicking their respective button.
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mode where both players are in action simultaneously and there are no pauses while decisions are taken, forcing players to think quickly while on the move. In
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series also combine a strategy map and a battle map (in full real-time) and the player can at any point in time seamlessly zoom in and out in between both.
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63:
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1276:(2000) allowed units to tunnel underground, effectively creating a dual-layer map; three-layer (orbit-surface-underground) maps were introduced in
1262:
The move from 2D to 3D has been criticized in some cases. Issues with controlling the camera and placement of objects have been cited as problems.
1934:, generated generally positive reviews, achieved an 82% critic average on aggregate web sites, and sold over 1 million copies. According to
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genre. Some titles impose a ceiling on the number simultaneous troops, which becomes a key gameplay consideration, a significant example being
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601:
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have been consistently criticized due to their control schemes, as the PC's keyboard and mouse are considered to be superior to a console's
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to expand to and develop. Innovation on the traditional RTS format accelerated throughout the early 2010s as RTS games were released on the
4086:
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1509:(2012), is a good example of a game which modified the RTS format into a simpler mobile experience. While often classified in the broader
751:"attempted real time strategy", it was "much more tactical than strategic" due to "the inability to construct units or manage resources".
3053:
2057:, in order to increase realism experienced in gameplay. A modern real-time strategy game that uses a physics engine is Ensemble Studios'
1973:
travel in real time in simulated 3D space, and they can miss their target by passing over or under it. Similarly, missile-armed units in
964:(1991) had resource gathering, and controlling an attacking army by having them follow a lead unit. However, it was with the release of
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1282:. In addition, units could even be transported to entirely separate maps, with each map having its own window in the user interface.
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Others are moving away from the traditional real-time strategy game model with the addition of other genre elements. One example is
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Chambers, C.; Feng, W.; Feng, W.; Saha, D. (June 2005). "Mitigating information exposure to cheaters in real-time strategy games".
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389:
369:
352:
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You can't really talk about the real-time strategy genre without giving a nod to Dune II, the title that kicked off the phenomena.
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for example, awards credits for territory captured rather than gathered resources), the extreme example of which are games of the
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for ZX Spectrum in 1987. In North
America, the oldest game retrospectively classified as real-time strategy by several sources is
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394:
379:
374:
364:
347:
17:
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which allows players, in a 'War of the Ring' game, to play a turn-based strategy game, but also battle each other in real time.
954:, involved real-time responses to events in the game, requiring management of resources and control of vehicles. The early game
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refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas
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game with hybrid elements that ran "in real-time but events happened on a regular turn-based cycle." According to Brett Weiss,
586:
260:
155:
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1880:, laying the foundations for the real-time strategy genre, RTS games never gained popularity on consoles like they did on the
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A few games have experimented with diversifying map design, which continues to be largely two-dimensional even in 3D engines.
4064:
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2681:
2236:
438:
1938:, the gameplay lacks the traditional RTS concepts of limited resources and resource gathering and lacks multiple buildings.
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Vintage Games: An
Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
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Vintage Games: An
Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
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since their 1998 and 2002 releases. The games have been so successful that some players have earned over $ 200,000 at the
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in 1989 as "arguably the first RTS game ever", and it is often cited as "the first real-time strategy game" according to
581:
566:
186:
2224:'s workâso my fears were justified. But in the end, it was best to call it an "RTS" because that is exactly what it was.
1409:(2011), which incorporates time travel as a game mechanic, allowing a player to send units forward or backward in time.
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as a landmark that defined the genre and as "the progenitor of all modern real-time strategy games." Chuck Sperry cited
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series made supply and (seasonal) resource management an integral part of its gameplay, thus limiting rapid expansion.
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featured a 3D environment in space, therefore allowing movement in every direction, a feature which its semi-sequel,
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games (MOBA) have originated as a subgenre of real-time strategy games, however this fusion of real-time strategy,
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883:
640:
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is another real-time strategy game that uses realistically modeled physics as a part of gameplay, including fully
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reality: Time was limited, and if you wasted yours, your opponents would probably be taking advantage of theirs.
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imitating" PC control schemes "that just doesn't work very well with a controller". Some handheld consoles like
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1326:
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Proceedings of the international workshop on Network and operating systems support for digital audio and video
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1991:(all released in 1999) advanced the use of fully 3D environments in real-time strategy titles. In the case of
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with the real-time strategy concept by introducing ages of technologies. In 1998, Blizzard released the game
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1999:
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This criticism has ushered into a couple of hybrid designs that try to resolve the issues. The games of the
1794:, Nathan Toronto criticizes real-time strategy games for too often having only one valid means of victory â
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to be an early prototype real-time strategy game. Another early title with real-time strategy elements is
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Some games have since introduced designs that do not easily lend themselves to rushes. For example the
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1278:
1241:
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are generally not considered real-time strategy per se. This would only apply to anything considered a
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104:
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Aha, D.; Molineaux, M.; Ponsen, M. (September 7, 2005). Muñoz-Ăvila, HĂ©Ctor; Ricci, Francesco (eds.).
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game-play experience in three dimensions. The most ambitious use of full 3D graphics was realized in
1343:
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561:
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1581:(2023) are examples of modern RTS games that are focused on providing a traditional RTS experience.
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is often cited as "the first real-time strategy game." According to Matt Barton and Bill Loguidice,
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4051:. Lecture Notes in Computer Science. Vol. 3620. Springer Berlin / Heidelberg. pp. 5â20.
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Relatively few genres have emerged from or in competition with real-time strategy games, although
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Silva, Victor do Nascimento; Chaimowicz, Luiz (May 30, 2017). "MOBA: a New Arena for Game AI".
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first) real-time strategy games ." On the other hand, Scott Sharkey of 1UP argues that, while
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units, terrain, and physics in both rendering and in gameplay. For instance, the missiles in
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SSI's most famous non-CRPG game is probably Cytron Masters (1982), one of the first (if not
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847:(1988) is regarded as a precursor to the real-time strategy genre, being the predecessor to
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is a good example of the transformation from semi-3D to full-3D game simulations. It is an
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It is only in approximately 2002 that 3D real-time strategy became the standard, with both
491:
1079:. It featured a streamlined interface that would influence many RTS games in later years.
8:
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3854:"Halo Wars Review; Ensemble takes Halo, and real-time strategy, to a whole new planet"
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a multiplayer, real-time strategy space game that ran ("and probably still is") on an
247:
The tasks a player must perform to win an RTS game can be very demanding, and complex
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from 1997 introduced the first 3D units and terrain in real-time strategy games. The
1071:
in 1997, introduced 3D units and terrain and focused on huge battles that emphasized
972:(1992) that real-time strategy became recognized as a distinct genre of video games.
923:
421:
264:
78:
3853:
5326:
5319:
5163:
5074:
4861:
4856:
4851:
4834:
4829:
4784:
4625:
4390:
4291:
4230:
4170:
4127:
4052:
4016:
4004:
3983:
3961:
3201:
3191:
2924:
2054:
1783:
1616:
the screen and issue commands with the mouse, and may also use keyboard shortcuts.
1570:
1480:
1235:
1122:
focus on historical setting and age advancement was refined further by its sequel,
1086:
982:
969:
781:
554:
518:
244:, base-building, in-game technological development, and indirect control of units.
207:
54:
3282:
2685:
2240:
1709:
uses turn-based combat and real-time gameplay, while the real-time strategy games
1208:, released in 2003, streamlined movement in the 360° 3D environment. Furthermore,
5453:
5297:
5132:
4822:
4677:
4298:
4258:
4208:
4008:
3530:
3440:
3422:
2858:
2113:
tournaments are held yearly, as it is becoming an increasingly popular branch of
2050:
1715:
1703:
Some titles attempt to merge the two systems: for example, the role-playing game
1550:
1538:
1399:
946:
941:
761:
753:
215:
129:
4894:
4083:
Proceedings of the International Conference on Automated Planning and Scheduling
3196:
3179:
1053:(1996), became the most popular early RTS games. These two games contended with
218:, but allow all players to play simultaneously, in "real time." By contrast, in
4777:
4483:
4367:
4279:
4274:
4165:
3742:
3605:
3134:
2581:"The History of Computer Role-Playing Games Part 2: The Golden Age (1985-1993)"
2323:
1696:
generally won, because they could give orders to their units at a faster rate.
1693:
1502:
1394:
1152:
1139:
1014:
1011:
739:
248:
222:
games, players take turns to play. The term "real-time strategy" was coined by
5375:
1914:
However, several console titles in the genre received positive reception. The
1731:
series allow the player to pause the game and issue orders. Additionally, the
874:. It combines traditional strategy gameplay with fully real-time, fast-paced,
5480:
5314:
4921:
4762:
4703:
4554:
4495:
4286:
4245:
4188:
3584:
3215:
3029:"The History of Real Time Strategy, Part 3.2: Polygons and Pixels, continued"
2732:
2043:
2038:
1946:
1510:
1498:
1333:
1255:
918:
811:
73:
3965:
3907:
3904:
Havok announces the use of the Havok Game Dynamics SDK in Age of Empires III
2950:
2632:
1838:
A third common criticism is that real-time gameplay often degenerates into "
837:
that involved directing a set of troops across various enemy-filled levels.
5357:
5158:
5120:
4962:
4812:
4730:
4395:
4357:
4318:
4218:
4198:
4180:
3884:
3826:
2792:
2557:
2443:
2416:
2109:
2097:
1983:
1893:
1877:
1250:
1229:
1224:
was notable for being one of the few completely non-linear RTS games ever.
1188:
1170:
944:
that determine offensive and defensive prowess. Another early (1988) game,
867:
790:
697:
536:
511:
223:
5188:
1545:, and often made it to mobile devices. A few of these Indie-RTS games are
1384:(2000) was the first such game to replace individual units with "squads".
5352:
5302:
5069:
5043:
4866:
4839:
4817:
4620:
4569:
4213:
4148:
3180:"Towards Procedural Map and Character Generation for the MOBA Game Genre"
2496:
2130:
2033:
2029:
1872:
1566:
1519:
1420:
1397:, which mixes elements of grand-scale stellar empire building games like
1204:
994:
895:
879:
875:
859:
834:
829:
785:
471:
458:
340:
3041:
Homeworld was the first fully three-dimensional RTS game to be released.
2046:
title released in 2007, which features hand-drawn animated 2D graphics.
5443:
5433:
5423:
5115:
5091:
5038:
4926:
4630:
4549:
4157:
3993:"The effect of latency on user performance in Real-Time Strategy games"
3795:
2412:"Build, gather, brawl, repeat: The history of real-time strategy games"
1530:
1515:
1490:
1486:
1302:
1272:
864:
838:
690:
119:
109:
99:
3340:"Game Developer | Game Industry News, Deep Dives, and Developer Blogs"
3206:
723:"helped set the template" for the genre, but has "more in common with
4889:
4807:
4510:
4488:
4076:"Online planning for resource production in real-time strategy games"
4056:
3659:
2585:
2221:
2126:
2091:
2005:
1993:
1955:
1926:
1851:
1791:
1621:
1613:
1554:
1494:
1337:
1192:(2000) were among the first completely 3D real-time strategy titles.
1182:
1097:
671:
4096:
3955:
2818:
1301:(RTT), a superficially similar genre, emerged around 1995. In 1998,
1089:
in 1997 tried to put a game in a slower pace, combining elements of
1035:
encouraged several games that became influential in their own right.
5153:
5105:
5051:
4977:
4967:
4846:
4559:
3163:
2714:
2278:
2114:
1931:
1921:
1605:
1105:
benchmark against which new real-time strategy games are measured.
776:
758:
268:
4074:
Chan, H.; Fern, A.; Ray, S.; Wilson, N. & Ventura, C. (2007).
3766:"The Lord of the Rings, The Battle for Middle-earth II (Xbox 360)"
2921:"The Making of Dune II - The birth of the real-time strategy game"
1683:
A debate has emerged between fans of real-time strategy (RTS) and
1202:(2000) continued to build upon adding features such as waypoints.
800:(1984), designed by Dave and Barry Murry of Evryware, followed by
5347:
4453:
4073:
3339:
3283:"Best Modern MOBA Games - LoL, Dota 2, HotS & Smite Compared"
2736:
1966:
1897:
1889:
1807:
1542:
1019:
909:
900:
820:
774:
In the United Kingdom, the earliest real-time strategy games are
768:
725:
451:
228:
1481:
2012âpresent: Expansion and adaptation to various gaming formats
1403:
with real-time strategy elements. Another example is indie game
851:
and somewhat similar in nature, though primitive in comparison.
737:(1979) as the oldest "2D Real-Time Strategy". Barton also cites
3880:"OpenHV - Free RTS Based on C&C Red Alert Gets New Version"
3312:
2460:
Classic Home Video Games, 1972â1984: A Complete Reference Guide
2049:
From 2010, real-time strategy games more commonly incorporated
1916:
1449:
1405:
1259:(2001) was another full 3D game, but had limited camera views.
956:
4046:
5098:
4939:
1332:, a game modification based on the Half-Life engine, and the
1108:
961:
251:
have evolved for them. Some features have been borrowed from
1810:, Mark Walker criticizes real-time strategy games for their
1353:(2003) combined the RPG and RTS elements in an online game.
1608:
perspective of the world, or a free-roaming camera from an
1148:
series brought population caps into the tens of thousands.
824:
4026:"Case-based plan recognition for real-time strategy games"
3366:"20 Years Ago, Valve Changed How We Play PC Games Forever"
2439:"The evolution of gaming: computers, consoles, and arcade"
1265:
3527:"Point â CounterPoint: Turn Based vs. Real Time Strategy"
2751:
1935:
854:
1965:(1997) was the first real-time strategy game to utilize
271:, where the player assumes a god-like role of creation.
4725:
1529:
Beginning in the early-mid 2010s, the expansion of the
1114:
refining aspects of successful predecessors. Cavedog's
4023:
3709:"Strategy Gaming: Part VI â Where the Genre is Headed"
1649:
1738:
The Lord of the Rings: The Battle for Middle-Earth II
3476:"Strategy Gaming: Part V â Real-Time vs. Turn-Based"
3451:
2653:
1896:have been met with mixed success. Scott Sharkey of
1465:(2015), are the typical representatives of the new
3502:"Theatre of War by 1C and Battlefront â Interview"
3307:O'Connor, Frank; Smith, Luke (February 19, 2008).
3056:. StrategyPlanet. December 6, 2000. Archived from
2647:
4033:Proc. of the 5th Game-On International Conference
3306:
2890:"The Origin of Realtime Strategy Games on the PC"
5478:
3046:
2970:
2968:
1305:attempted to combine the real-time strategy and
743:(1982), saying it was "one of the first (if not
5405:
3674:
3281:Amstrup, Johannes; ersen (September 15, 2017).
3177:
3156:
2523:
2486:
2063:, released on October 18, 2005, which used the
1428:; instead, they march forward along set paths.
3700:
3625:
3623:
2896:. Above the Garage Productions. Archived from
2884:
2267:
2265:
2263:
2261:
2237:"Top ten real-time strategy games of all time"
2089:RTS World tournaments have been held for both
567:History of East Asian role-playing video games
5391:
5282:History of massively multiplayer online games
5204:
4112:
4049:Case-Based Reasoning Research and Development
3877:
3549:
3469:
3467:
3465:
3256:"The history of MOBAs: From mod to sensation"
3178:Cannizzo, Alejandro; RamĂrez, Esmitt (2015).
2965:
2405:
2403:
1751:Real-time tactics § Genre classification
1239:(2002) being built on a full 3D game engine.
641:
602:History of massively multiplayer online games
180:
3892:
3851:
3646:
3445:
3280:
3072:
2912:
2848:
2846:
2844:
2842:
2373:
2129:. RTS tournaments are especially popular in
1884:platform. Real-time strategy games made for
1646:, while other titles have no such unit cap.
975:
5218:
3727:
3683:"The Future Of The RTS â A Counter-Opinion"
3655:"The Future Of The Real-Time Strategy Game"
3620:
3576:
2812:
2810:
2618:
2616:
2614:
2612:
2610:
2258:
1672:
693:at 5 P.M., a lot of regular work stopped".
572:History of Western role-playing video games
5398:
5384:
5211:
5197:
4119:
4105:
4024:Cheng, D.; Thawonmas, R. (November 2004).
3680:
3462:
3127:
2918:
2878:
2400:
2309:
2307:
2305:
2303:
2301:
1109:1995â2003: Refinement and transition to 3D
648:
634:
187:
173:
3205:
3195:
3162:
2839:
2622:
2572:
2480:
2382:"In Search of the Ultimate Computer Game"
3990:
3757:
3494:
3389:
2807:
2700:
2607:
2542:
1945:
1667:
1588:
214:that does not progress incrementally in
3652:
3452:Rollings, Andrew; Ernest Adams (2006).
3099:
2947:"The Essential 50 Part 31: Herzog Zwei"
2894:The Rise and Fall of Virgin Interactive
2816:
2674:
2347:"A History of Real-Time Strategy Games"
2344:
2298:
2274:"A History of Real-Time Strategy Games"
2199:"A History of Real-Time Strategy Games"
2196:
2164:"A History of Real-Time Strategy Games"
2161:
1833:
1744:
1266:2004â2012: Specialization and evolution
261:construction and management simulations
14:
5479:
4092:from the original on October 10, 2008.
3920:
3763:
3706:
3629:
3521:
3519:
3337:
3003:"The History of Command & Conquer"
2524:Loguidice, Bill; Barton, Matt (2012).
2487:Loguidice, Bill; Barton, Matt (2009).
2143:List of real-time strategy video games
1924:, became a million-seller. Similarly,
587:History of tactical role-playing games
5379:
5192:
4126:
4100:
4042:from the original on August 12, 2007.
3991:Claypool, Mark (September 15, 2005).
3921:Burnes, Andrew (September 11, 2006).
3681:Goodfellow, Troy (January 28, 2008).
2654:Sartori-Angus, Alan (December 1982).
2550:"War of Nerves! - Overview - allgame"
2457:
2451:
2379:
2313:
1930:, which was released in 2009 for the
1489:in the 2010s led to a new market for
1447:from 2003, and its standalone sequel
916:Notable as well are early games like
780:by John Gibson, published in 1983 by
733:and later RTS games." Allgame listed
439:Timeline of arcade video game history
3878:Adrian Werner (September 24, 2021).
3653:Toronto, Nathan (January 24, 2008).
3128:Fahrenbach, Achim (April 25, 2010).
3083:. Game Industry News. Archived from
2977:"Strategy Gaming: Part I â A Primer"
2410:Moss, Richard (September 15, 2017).
2409:
1920:series, which began in 2001 for the
1911:on the GBA uses a similar solution.
1759:Command and Conquer 3: Tiberium Wars
1612:for modern 3D games. Players mainly
1325:games. Later variants have included
592:History of single-player video games
3791:"Halo Wars (xbox360: 2009) Reviews"
3516:
3434:Command & Conquer in-game image
3363:
3338:Bryant, Francis (August 22, 2022).
3078:
3026:
2719:
1892:for the genre. Thus, RTS games for
1650:Micromanagement and macromanagement
669:Tim Barry in May 1981 described in
582:History of real-time strategy games
24:
3949:
3906:. October 18, 2005. Archived from
3900:"Havok Enables Age of Empires III"
3852:Geddes, Ryan (February 20, 2009).
3632:"Supreme Commander Interview (PC)"
3555:
3473:
3171:
2974:
2923:. Read-Only Memory. Archived from
2578:
1497:. With the new format specific to
1285:Three Kingdoms: Fate of the Dragon
1222:Jeff Wayne's The War of the Worlds
1165:Jeff Wayne's The War of the Worlds
1020:Dune II: The Building of a Dynasty
620:List of video games in development
597:History of multiplayer video games
459:History of personal computer games
25:
5503:
5239:Massively multiplayer online game
3364:Bea, Robin (September 21, 2023).
2789:"IGN's Top 100 Games of All Time"
2726:Dru Hill: The Chronicle of Druaga
2271:
1756:developer who has also worked on
1469:subgenre. Former game journalist
757:in December 1982 published as an
701:traces the genre's roots back to
4331:
3960:. New York: ACM. pp. 7â12.
3741:. August 6, 2004. Archived from
3604:. September 2007. Archived from
2919:Winstanley, Cam (June 9, 2020).
2862:. Next-Gen.biz. December 9, 2008
2791:. Top100.ign.com. Archived from
2602:first) real-time strategy games.
2229:
2190:
2155:
2104:Warcraft III World Championships
2067:to power its real-time physics.
1537:'s gaming distribution service,
1059:after its release in late 1995.
1050:Command & Conquer: Red Alert
689:, Barry recalled that "when the
499:History of virtual reality games
434:Golden age of arcade video games
282:
45:
3914:
3871:
3845:
3815:
3783:
3590:
3533:. June 27, 2001. Archived from
3427:
3409:
3383:
3357:
3331:
3300:
3274:
3248:
3222:
3150:
3121:
3020:
2995:
2939:
2781:
2769:
2757:
2741:
2517:
2117:. Notable tournaments include
1413:Multiplayer online battle arena
1356:Some games, borrowing from the
1125:Age of Empires II: Age of Kings
5487:Real-time strategy video games
3764:Ocampo, Jason (July 7, 2006).
3707:Walker, Mark (February 2002).
3390:fgasking (December 28, 2022).
3081:"Emperor's Spice Flows Strong"
2431:
2338:
2078:
1865:
1547:Ultimate Epic Battle Simulator
1507:Supercell (video game company)
1350:Savage: The Battle for Newerth
1056:Warcraft II: Tides of Darkness
336:History of video game consoles
39:Real-time strategy video games
13:
1:
5310:Social interaction in MMORPGs
3630:Keefer, John (July 8, 2005).
3602:Aspects of real-time strategy
3309:"The Official Bungie Podcast"
2148:
2015:project which aims to give a
1679:Time-keeping systems in games
1505:, a mobile game published by
1363:Warhammer 40,000: Dawn of War
1233:(2002) and Ensemble Studio's
803:The Ancient Art of War at Sea
429:History of arcade video games
395:9th generation (2020âpresent)
390:8th generation (2012âpresent)
27:Strategy video game sub-genre
4009:10.1016/j.comnet.2005.04.008
3230:"How MOBAs Took Over Gaming"
3107:"Age of Empires 3 PC Review"
2819:"Mean Machines: Herzog Zwei"
2817:Glancey, Paul (April 1990).
2314:Adams, Dan (April 7, 2006).
1579:Last Train Home (video game)
311:Early history of video games
238:expend accumulated resources
7:
3504:. Armchair General Magazine
3455:Fundamentals of Game Design
3197:10.17230/ingciencia.11.22.5
3109:. TTGamer. December 5, 2005
2380:Barry, Tim (May 11, 1981).
2136:
2107:. In addition, hundreds of
1941:
1584:
1038:Warcraft: Orcs & Humans
10:
5508:
4329:
3923:"Company of Heroes Review"
3735:"StarCraft vs Dawn of War"
3558:"Strategy Gaming: Part II"
2854:"The Making of... Dune II"
2682:"RTSC Historical RTS List"
2082:
1748:
1676:
1653:
1485:The popularization of the
1242:Kohan: Immortal Sovereigns
809:In Japan, the earliest is
660:
385:7th generation (2005â2017)
380:6th generation (1998â2013)
375:5th generation (1993â2005)
370:4th generation (1987â2004)
365:3rd generation (1983â2003)
353:2nd generation (1976â1992)
348:1st generation (1972â1983)
274:
5414:
5365:Social networking service
5340:
5290:
5269:
5226:
5146:
5062:
5026:
4988:
4882:
4875:
4800:
4716:
4691:
4641:
4606:
4578:
4540:
4531:
4469:
4439:
4409:
4366:
4340:
4267:
4244:
4179:
4156:
4147:
4139:List of video game genres
4134:
3711:. GameSpy. Archived from
3560:. GameSpy. Archived from
3478:. GameSpy. Archived from
3130:"Dancing on the timeline"
2979:. GameSpy. Archived from
2528:. CRC Press. p. 73.
2239:. GameSpy. Archived from
2073:destructible environments
2028:Japanese game developers
1685:turn-based strategy (TBS)
1593:Screenshot from the game
1533:market on game developer
976:1992â1998: Seminal titles
220:turn-based strategy (TBS)
4431:Digital collectible card
3823:"Halo Wars for Xbox 360"
3587:this is still a concern.
2824:Computer and Video Games
1673:Turn-based vs. real-time
1553:series (2007-2012), and
1369:Star Wars: Empire at War
1319:attempted this with the
677:IBM System/370 Model 168
358:Video game crash of 1983
5277:History of online games
5220:Multiplayer video games
4516:Roguelike deck-building
4424:Roguelike deck-building
3966:10.1145/1065983.1065986
3583:real-time tactics game
3416:Starcraft in-game image
2886:Clarke-Willson, Stephen
2764:Top 10 Renovation Games
2065:Havok Game Dynamics SDK
1719:, and the games of the
1431:Defense of the Ancients
1159:Populous: The Beginning
1130:Stainless Steel Studios
992:Drawing influence from
865:Sega Mega Drive/Genesis
577:History of online games
519:History of cloud gaming
479:History of mobile games
291:Part of a series on the
18:Real-time strategy game
2748:Sega Ages: Gain Ground
2316:"The State of the RTS"
1959:
1600:
1390:Sins of a Solar Empire
1315:(1998), while in 2002
987:Blizzard Entertainment
797:The Ancient Art of War
681:San Francisco Bay Area
297:History of video games
4758:Tactical role-playing
4523:Tactical role-playing
3608:on September 27, 2007
3439:May 24, 2010, at the
3421:May 24, 2010, at the
3344:www.gamedeveloper.com
2953:on September 13, 2004
2635:on September 13, 2004
2458:Weiss, Brett (2011).
2000:Command & Conquer
1949:
1845:Command & Conquer
1668:Criticism of gameplay
1592:
1069:Cavedog Entertainment
1044:Command & Conquer
316:Early mainframe games
5332:Non-player character
5234:Cooperative gameplay
5138:Vertically scrolling
3933:on November 30, 2007
3803:on February 27, 2009
3537:on February 26, 2007
3482:on December 21, 2008
3184:IngenierĂa y Ciencia
3087:on February 26, 2008
3060:on December 26, 2007
3027:TDA (June 6, 2008).
2927:on February 27, 2023
2766:, IGN, June 17, 2008
2560:on November 14, 2014
1834:Rushing vs. planning
1745:Tactics vs. strategy
1524:Bloons Tower Defense
1477:"the ultimate RTS".
1393:(2008), released by
1307:first-person shooter
253:desktop environments
232:in the early 1990s.
212:strategy video games
4768:Turn-based strategy
4673:Submarine simulator
4479:Action role-playing
4386:Interactive fiction
3715:on October 30, 2007
3262:. September 1, 2014
2888:(August 18, 1998).
2464:McFarland & Co.
2447:. October 11, 2005.
2036:worked together on
1954:project uses 8-bit
1886:video game consoles
1769:, lead designer of
1689:turn-based strategy
1575:Company of Heroes 3
1462:Heroes of the Storm
1453:(2013), as well as
1245:introduced classic
1199:Homeworld Cataclysm
1047:(1995), as well as
1007:Eye of the Beholder
907:as an influence on
863:, released for the
833:(1988), a strategy-
713:turn-based strategy
257:city-building games
33:Part of a series on
5419:Actions per minute
5407:Real-time strategy
5169:Video game modding
5111:Nonlinear gameplay
4773:Turn-based tactics
4741:Real-time strategy
3910:on April 30, 2009.
3564:on January 5, 2010
3396:Games That Weren't
3392:"Hard Vacuum (PC)"
2983:on August 10, 2010
2688:on August 23, 2006
2625:"Hail to the Duke"
2060:Age of Empires III
2017:Total Annihilation
1971:Total Annihilation
1963:Total Annihilation
1960:
1806:In an article for
1790:In an article for
1778:In general terms,
1640:real-time tactical
1601:
1317:Rage Games Limited
1249:elements, such as
1116:Total Annihilation
1064:Total Annihilation
729:than it does with
422:Arcade video games
400:Impact of COVID-19
242:resource-gathering
200:Real-time strategy
95:Actions per minute
5492:Video game genres
5472:
5471:
5373:
5372:
5186:
5185:
5182:
5181:
5174:Video game remake
5082:Emergent gameplay
4753:Real-time tactics
4712:
4711:
4651:Flight simulation
4381:Graphic adventure
4327:
4326:
4128:Video game genres
4066:978-3-540-28174-0
3997:Computer Networks
3975:978-1-58113-987-7
3745:on April 14, 2009
3319:on April 11, 2008
3287:Pro Gamer Reviews
3031:. gamereplays.org
2662:. pp. 3, 124
2656:"Cosmic Conquest"
2388:. pp. 11, 48
2357:on April 27, 2011
2286:on April 27, 2011
2209:on April 27, 2011
2174:on April 27, 2011
2085:Electronic sports
2069:Company of Heroes
2022:Supreme Commander
1780:military strategy
1772:Supreme Commander
1635:Z: Steel Soldiers
1626:Human wave attack
1535:Valve Corporation
1456:League of Legends
1375:Company of Heroes
1358:real-time tactics
1328:Natural Selection
1299:real-time tactics
924:Sensible Software
815:(1983), an early
691:game was restored
658:
657:
452:Personal computer
265:real-time tactics
197:
196:
79:Real-time tactics
16:(Redirected from
5499:
5400:
5393:
5386:
5377:
5376:
5327:Player character
5320:Persistent world
5213:
5206:
5199:
5190:
5189:
5164:Video game clone
4880:
4879:
4876:Related concepts
4683:Vehicular combat
4538:
4537:
4411:Digital tabletop
4391:Interactive film
4351:Grand Theft Auto
4342:Action-adventure
4335:
4292:Platform fighter
4171:Platform fighter
4154:
4153:
4121:
4114:
4107:
4098:
4097:
4093:
4091:
4080:
4070:
4057:10.1007/11536406
4043:
4041:
4030:
4020:
3987:
3943:
3942:
3940:
3938:
3929:. Archived from
3918:
3912:
3911:
3896:
3890:
3889:
3875:
3869:
3868:
3866:
3864:
3849:
3843:
3842:
3840:
3838:
3833:on March 3, 2009
3829:. Archived from
3819:
3813:
3812:
3810:
3808:
3799:. Archived from
3787:
3781:
3780:
3778:
3776:
3761:
3755:
3754:
3752:
3750:
3731:
3725:
3724:
3722:
3720:
3704:
3698:
3697:
3695:
3693:
3678:
3672:
3671:
3669:
3667:
3650:
3644:
3643:
3641:
3639:
3627:
3618:
3617:
3615:
3613:
3594:
3588:
3580:
3574:
3573:
3571:
3569:
3553:
3547:
3546:
3544:
3542:
3523:
3514:
3513:
3511:
3509:
3498:
3492:
3491:
3489:
3487:
3471:
3460:
3459:
3458:. Prentice Hall.
3449:
3443:
3431:
3425:
3413:
3407:
3406:
3404:
3402:
3387:
3381:
3380:
3378:
3376:
3361:
3355:
3354:
3352:
3350:
3335:
3329:
3328:
3326:
3324:
3315:. Archived from
3304:
3298:
3297:
3295:
3293:
3278:
3272:
3271:
3269:
3267:
3252:
3246:
3245:
3243:
3241:
3236:. August 1, 2013
3226:
3220:
3219:
3209:
3199:
3175:
3169:
3168:
3166:
3154:
3148:
3147:
3145:
3143:
3125:
3119:
3118:
3116:
3114:
3103:
3097:
3096:
3094:
3092:
3076:
3070:
3069:
3067:
3065:
3050:
3044:
3043:
3038:
3036:
3024:
3018:
3017:
3015:
3013:
2999:
2993:
2992:
2990:
2988:
2972:
2963:
2962:
2960:
2958:
2949:. Archived from
2943:
2937:
2936:
2934:
2932:
2916:
2910:
2909:
2907:
2905:
2882:
2876:
2875:
2869:
2867:
2850:
2837:
2836:
2834:
2832:
2814:
2805:
2804:
2802:
2800:
2795:on July 13, 2011
2785:
2779:
2773:
2767:
2761:
2755:
2745:
2739:
2723:
2717:
2704:
2698:
2697:
2695:
2693:
2684:. Archived from
2678:
2672:
2671:
2669:
2667:
2651:
2645:
2644:
2642:
2640:
2631:. Archived from
2620:
2605:
2604:
2595:
2593:
2576:
2570:
2569:
2567:
2565:
2556:. Archived from
2546:
2540:
2539:
2521:
2515:
2514:
2494:
2484:
2478:
2477:
2455:
2449:
2448:
2435:
2429:
2428:
2426:
2424:
2407:
2398:
2397:
2395:
2393:
2377:
2371:
2370:
2364:
2362:
2353:. Archived from
2342:
2336:
2335:
2333:
2331:
2326:on April 9, 2006
2322:. Archived from
2311:
2296:
2295:
2293:
2291:
2282:. Archived from
2269:
2256:
2255:
2250:
2248:
2243:on June 16, 2010
2233:
2227:
2226:
2216:
2214:
2205:. Archived from
2194:
2188:
2187:
2181:
2179:
2170:. Archived from
2159:
1784:military tactics
1610:aerial viewpoint
1571:Steel Division 2
1236:Age of Mythology
1087:Ensemble Studios
983:Westwood Studios
970:Westwood Studios
942:technology trees
782:Imagine Software
650:
643:
636:
286:
279:
278:
189:
182:
175:
49:
30:
29:
21:
5507:
5506:
5502:
5501:
5500:
5498:
5497:
5496:
5477:
5476:
5473:
5468:
5454:Technology tree
5439:Micromanagement
5429:Macromanagement
5410:
5404:
5374:
5369:
5336:
5298:Virtual economy
5286:
5265:
5222:
5217:
5187:
5178:
5142:
5133:Twitch gameplay
5058:
5022:
4984:
4871:
4823:Survival horror
4796:
4746:Time management
4708:
4687:
4678:Train simulator
4637:
4602:
4574:
4527:
4465:
4435:
4405:
4362:
4336:
4323:
4263:
4259:Survival horror
4240:
4175:
4143:
4130:
4125:
4089:
4078:
4067:
4039:
4028:
3976:
3952:
3950:Further reading
3947:
3946:
3936:
3934:
3919:
3915:
3898:
3897:
3893:
3876:
3872:
3862:
3860:
3850:
3846:
3836:
3834:
3821:
3820:
3816:
3806:
3804:
3789:
3788:
3784:
3774:
3772:
3762:
3758:
3748:
3746:
3733:
3732:
3728:
3718:
3716:
3705:
3701:
3691:
3689:
3679:
3675:
3665:
3663:
3651:
3647:
3637:
3635:
3628:
3621:
3611:
3609:
3596:
3595:
3591:
3581:
3577:
3567:
3565:
3554:
3550:
3540:
3538:
3531:Strategy Planet
3525:
3524:
3517:
3507:
3505:
3500:
3499:
3495:
3485:
3483:
3472:
3463:
3450:
3446:
3441:Wayback Machine
3432:
3428:
3423:Wayback Machine
3414:
3410:
3400:
3398:
3388:
3384:
3374:
3372:
3362:
3358:
3348:
3346:
3336:
3332:
3322:
3320:
3305:
3301:
3291:
3289:
3279:
3275:
3265:
3263:
3254:
3253:
3249:
3239:
3237:
3234:IGN Middle East
3228:
3227:
3223:
3176:
3172:
3155:
3151:
3141:
3139:
3126:
3122:
3112:
3110:
3105:
3104:
3100:
3090:
3088:
3079:Hargosh, Todd.
3077:
3073:
3063:
3061:
3052:
3051:
3047:
3034:
3032:
3025:
3021:
3011:
3009:
3001:
3000:
2996:
2986:
2984:
2973:
2966:
2956:
2954:
2945:
2944:
2940:
2930:
2928:
2917:
2913:
2903:
2901:
2883:
2879:
2865:
2863:
2852:
2851:
2840:
2830:
2828:
2815:
2808:
2798:
2796:
2787:
2786:
2782:
2774:
2770:
2762:
2758:
2754:, July 20, 2004
2746:
2742:
2724:
2720:
2705:
2701:
2691:
2689:
2680:
2679:
2675:
2665:
2663:
2652:
2648:
2638:
2636:
2623:Scott Sharkey.
2621:
2608:
2591:
2589:
2577:
2573:
2563:
2561:
2554:www.allgame.com
2548:
2547:
2543:
2536:
2522:
2518:
2511:
2485:
2481:
2474:
2456:
2452:
2437:
2436:
2432:
2422:
2420:
2408:
2401:
2391:
2389:
2378:
2374:
2360:
2358:
2343:
2339:
2329:
2327:
2312:
2299:
2289:
2287:
2270:
2259:
2246:
2244:
2235:
2234:
2230:
2212:
2210:
2195:
2191:
2177:
2175:
2160:
2156:
2151:
2139:
2087:
2081:
2051:physics engines
1944:
1868:
1836:
1753:
1747:
1716:Rise of Nations
1681:
1675:
1670:
1661:Micromanagement
1658:
1656:Micromanagement
1652:
1587:
1551:Machines at War
1539:Steam (service)
1483:
1400:Master of Orion
1268:
1111:
1077:micromanagement
1073:macromanagement
1031:The success of
978:
947:Carrier Command
899:is credited by
880:action gameplay
765:Cosmic Conquest
762:type-in program
663:
654:
625:
624:
615:
607:
606:
557:
547:
546:
532:
531:Other platforms
524:
523:
514:
504:
503:
494:
492:Virtual reality
484:
483:
474:
464:
463:
454:
444:
443:
424:
414:
413:
404:2023-24 layoffs
331:
321:
320:
306:
277:
263:, and games of
249:user interfaces
236:requirement to
193:
161:List of MMORTSs
130:Technology tree
115:Micromanagement
105:Macromanagement
28:
23:
22:
15:
12:
11:
5:
5505:
5495:
5494:
5489:
5470:
5469:
5467:
5466:
5461:
5456:
5451:
5446:
5441:
5436:
5431:
5426:
5421:
5415:
5412:
5411:
5403:
5402:
5395:
5388:
5380:
5371:
5370:
5368:
5367:
5362:
5361:
5360:
5350:
5344:
5342:
5338:
5337:
5335:
5334:
5329:
5324:
5323:
5322:
5312:
5307:
5306:
5305:
5294:
5292:
5288:
5287:
5285:
5284:
5279:
5273:
5271:
5267:
5266:
5264:
5263:
5258:
5257:
5256:
5251:
5246:
5236:
5230:
5228:
5224:
5223:
5216:
5215:
5208:
5201:
5193:
5184:
5183:
5180:
5179:
5177:
5176:
5171:
5166:
5161:
5156:
5150:
5148:
5144:
5143:
5141:
5140:
5135:
5130:
5128:Side-scrolling
5125:
5124:
5123:
5118:
5108:
5103:
5096:
5089:
5084:
5079:
5078:
5077:
5066:
5064:
5060:
5059:
5057:
5056:
5055:
5054:
5049:
5036:
5030:
5028:
5024:
5023:
5021:
5020:
5015:
5014:
5013:
5008:
5003:
4992:
4990:
4986:
4985:
4983:
4982:
4981:
4980:
4975:
4973:Climate change
4970:
4960:
4955:
4950:
4945:
4944:
4943:
4931:
4924:
4919:
4914:
4909:
4904:
4899:
4892:
4886:
4884:
4877:
4873:
4872:
4870:
4869:
4864:
4859:
4854:
4849:
4844:
4843:
4842:
4832:
4827:
4826:
4825:
4815:
4810:
4804:
4802:
4798:
4797:
4795:
4794:
4793:
4792:
4790:Grand strategy
4782:
4781:
4780:
4770:
4765:
4760:
4755:
4750:
4749:
4748:
4738:
4733:
4728:
4722:
4720:
4714:
4713:
4710:
4709:
4707:
4706:
4701:
4695:
4693:
4689:
4688:
4686:
4685:
4680:
4675:
4670:
4669:
4668:
4663:
4658:
4647:
4645:
4639:
4638:
4636:
4635:
4634:
4633:
4628:
4618:
4612:
4610:
4604:
4603:
4601:
4600:
4595:
4590:
4584:
4582:
4576:
4575:
4573:
4572:
4567:
4562:
4557:
4552:
4546:
4544:
4535:
4529:
4528:
4526:
4525:
4520:
4519:
4518:
4508:
4506:Monster-taming
4503:
4498:
4493:
4492:
4491:
4486:
4484:Looter shooter
4475:
4473:
4467:
4466:
4464:
4463:
4458:
4451:
4445:
4443:
4437:
4436:
4434:
4433:
4428:
4427:
4426:
4415:
4413:
4407:
4406:
4404:
4403:
4398:
4393:
4388:
4383:
4378:
4372:
4370:
4364:
4363:
4361:
4360:
4355:
4346:
4344:
4338:
4337:
4330:
4328:
4325:
4324:
4322:
4321:
4316:
4311:
4310:
4309:
4296:
4295:
4294:
4284:
4283:
4282:
4280:Hack and slash
4271:
4269:
4265:
4264:
4262:
4261:
4256:
4250:
4248:
4242:
4241:
4239:
4238:
4233:
4228:
4227:
4226:
4221:
4216:
4206:
4201:
4196:
4191:
4185:
4183:
4177:
4176:
4174:
4173:
4168:
4166:Endless runner
4162:
4160:
4151:
4145:
4144:
4142:
4141:
4135:
4132:
4131:
4124:
4123:
4116:
4109:
4101:
4095:
4094:
4071:
4065:
4044:
4021:
3988:
3974:
3951:
3948:
3945:
3944:
3913:
3891:
3870:
3844:
3814:
3782:
3756:
3726:
3699:
3673:
3645:
3619:
3589:
3575:
3556:Walker, Mark.
3548:
3515:
3493:
3474:Walker, Mark.
3461:
3444:
3426:
3408:
3382:
3356:
3330:
3299:
3273:
3247:
3221:
3190:(22): 95â119.
3170:
3149:
3135:Spiegel Online
3120:
3098:
3071:
3045:
3019:
2994:
2975:Walker, Mark.
2964:
2938:
2911:
2900:on May 4, 2003
2877:
2838:
2806:
2780:
2768:
2756:
2740:
2731:2005-01-19 at
2718:
2699:
2673:
2646:
2606:
2579:Barton, Matt.
2571:
2541:
2534:
2516:
2510:978-0240811468
2509:
2479:
2472:
2450:
2430:
2399:
2372:
2337:
2297:
2272:Geryk, Bruce.
2257:
2228:
2189:
2153:
2152:
2150:
2147:
2146:
2145:
2138:
2135:
2083:Main article:
2080:
2077:
1943:
1940:
1867:
1864:
1835:
1832:
1746:
1743:
1677:Main article:
1674:
1671:
1669:
1666:
1654:Main article:
1651:
1648:
1586:
1583:
1503:Clash of Clans
1499:Mobile devices
1482:
1479:
1395:Ironclad Games
1381:Ground Control
1322:Hostile Waters
1267:
1264:
1253:to the genre.
1153:Dungeon Keeper
1140:GSC Game World
1120:Age of Empires
1110:
1107:
1085:, released by
1082:Age of Empires
1067:, released by
1015:user interface
977:
974:
952:Realtime Games
882:, featuring a
749:Cytron Masters
740:Cytron Masters
662:
659:
656:
655:
653:
652:
645:
638:
630:
627:
626:
623:
622:
616:
613:
612:
609:
608:
605:
604:
599:
594:
589:
584:
579:
574:
569:
564:
562:List of genres
558:
553:
552:
549:
548:
545:
544:
539:
533:
530:
529:
526:
525:
522:
521:
515:
510:
509:
506:
505:
502:
501:
495:
490:
489:
486:
485:
482:
481:
475:
470:
469:
466:
465:
462:
461:
455:
450:
449:
446:
445:
442:
441:
436:
431:
425:
420:
419:
416:
415:
412:
411:
410:
409:
407:
392:
387:
382:
377:
372:
367:
362:
361:
360:
350:
345:
344:
343:
332:
327:
326:
323:
322:
319:
318:
313:
307:
304:
303:
300:
299:
293:
292:
288:
287:
276:
273:
195:
194:
192:
191:
184:
177:
169:
166:
165:
164:
163:
158:
150:
149:
145:
144:
143:
142:
137:
132:
127:
122:
117:
112:
107:
102:
97:
89:
88:
84:
83:
82:
81:
76:
71:
66:
58:
57:
51:
50:
42:
41:
35:
34:
26:
9:
6:
4:
3:
2:
5504:
5493:
5490:
5488:
5485:
5484:
5482:
5475:
5465:
5462:
5460:
5457:
5455:
5452:
5450:
5447:
5445:
5442:
5440:
5437:
5435:
5432:
5430:
5427:
5425:
5422:
5420:
5417:
5416:
5413:
5408:
5401:
5396:
5394:
5389:
5387:
5382:
5381:
5378:
5366:
5363:
5359:
5356:
5355:
5354:
5351:
5349:
5346:
5345:
5343:
5339:
5333:
5330:
5328:
5325:
5321:
5318:
5317:
5316:
5315:Virtual world
5313:
5311:
5308:
5304:
5301:
5300:
5299:
5296:
5295:
5293:
5289:
5283:
5280:
5278:
5275:
5274:
5272:
5268:
5262:
5259:
5255:
5252:
5250:
5247:
5245:
5242:
5241:
5240:
5237:
5235:
5232:
5231:
5229:
5225:
5221:
5214:
5209:
5207:
5202:
5200:
5195:
5194:
5191:
5175:
5172:
5170:
5167:
5165:
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5037:
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5025:
5019:
5018:Single-player
5016:
5012:
5009:
5007:
5004:
5002:
4999:
4998:
4997:
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4991:
4987:
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4787:
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4783:
4779:
4776:
4775:
4774:
4771:
4769:
4766:
4764:
4763:Tower defense
4761:
4759:
4756:
4754:
4751:
4747:
4744:
4743:
4742:
4739:
4737:
4734:
4732:
4729:
4727:
4724:
4723:
4721:
4719:
4715:
4705:
4704:Immersive sim
4702:
4700:
4697:
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4694:
4690:
4684:
4681:
4679:
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4609:
4605:
4599:
4596:
4594:
4593:City-building
4591:
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4583:
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4577:
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4521:
4517:
4514:
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4509:
4507:
4504:
4502:
4499:
4497:
4496:Dungeon crawl
4494:
4490:
4487:
4485:
4482:
4481:
4480:
4477:
4476:
4474:
4472:
4468:
4462:
4461:Tile-matching
4459:
4457:
4456:
4452:
4450:
4449:Hidden object
4447:
4446:
4444:
4442:
4438:
4432:
4429:
4425:
4422:
4421:
4420:
4419:Deck-building
4417:
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4408:
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4399:
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4389:
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4281:
4278:
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4273:
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4270:
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4260:
4257:
4255:
4254:Battle royale
4252:
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4243:
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4225:
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4010:
4006:
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3998:
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3740:
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3714:
3710:
3703:
3688:
3684:
3677:
3662:
3661:
3656:
3649:
3633:
3626:
3624:
3612:September 13,
3607:
3603:
3599:
3593:
3586:
3585:Mark of Chaos
3579:
3563:
3559:
3552:
3536:
3532:
3528:
3522:
3520:
3503:
3497:
3481:
3477:
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3367:
3360:
3345:
3341:
3334:
3318:
3314:
3310:
3303:
3288:
3284:
3277:
3266:September 15,
3261:
3257:
3251:
3240:September 14,
3235:
3231:
3225:
3217:
3213:
3208:
3203:
3198:
3193:
3189:
3185:
3181:
3174:
3165:
3160:
3153:
3137:
3136:
3131:
3124:
3108:
3102:
3086:
3082:
3075:
3059:
3055:
3049:
3042:
3030:
3023:
3008:
3004:
2998:
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2978:
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2926:
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2794:
2790:
2784:
2777:
2772:
2765:
2760:
2753:
2749:
2744:
2738:
2734:
2733:archive.today
2730:
2727:
2722:
2716:
2712:
2708:
2707:Bokosuka Wars
2703:
2687:
2683:
2677:
2661:
2657:
2650:
2634:
2630:
2626:
2619:
2617:
2615:
2613:
2611:
2603:
2601:
2588:
2587:
2582:
2575:
2559:
2555:
2551:
2545:
2537:
2535:9781136137587
2531:
2527:
2520:
2512:
2506:
2502:
2498:
2493:
2492:
2483:
2475:
2473:9780786487554
2469:
2466:p. 291.
2465:
2461:
2454:
2446:
2445:
2440:
2434:
2419:
2418:
2413:
2406:
2404:
2387:
2383:
2376:
2369:
2356:
2352:
2348:
2345:Bruce Geryk.
2341:
2325:
2321:
2317:
2310:
2308:
2306:
2304:
2302:
2285:
2281:
2280:
2275:
2268:
2266:
2264:
2262:
2254:
2242:
2238:
2232:
2225:
2223:
2208:
2204:
2200:
2197:Bruce Geryk.
2193:
2186:
2173:
2169:
2165:
2162:Bruce Geryk.
2158:
2154:
2144:
2141:
2140:
2134:
2132:
2128:
2124:
2120:
2116:
2112:
2111:
2106:
2105:
2100:
2099:
2094:
2093:
2086:
2076:
2074:
2070:
2066:
2062:
2061:
2056:
2052:
2047:
2045:
2044:PlayStation 2
2041:
2040:
2039:Grim Grimoire
2035:
2031:
2026:
2024:
2023:
2018:
2014:
2013:
2008:
2007:
2002:
2001:
1996:
1995:
1990:
1989:
1985:
1980:
1976:
1972:
1968:
1964:
1957:
1953:
1948:
1939:
1937:
1933:
1929:
1928:
1923:
1919:
1918:
1912:
1910:
1909:
1903:
1899:
1895:
1894:home consoles
1891:
1887:
1883:
1879:
1875:
1874:
1863:
1861:
1856:
1854:
1853:
1847:
1846:
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1552:
1548:
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1536:
1532:
1527:
1525:
1521:
1517:
1512:
1511:Strategy game
1508:
1504:
1500:
1496:
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1488:
1478:
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1472:
1468:
1464:
1463:
1458:
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1370:
1365:
1364:
1359:
1354:
1352:
1351:
1346:
1345:
1340:
1339:
1335:
1334:free software
1331:
1329:
1324:
1323:
1318:
1314:
1313:
1308:
1304:
1300:
1295:
1293:
1292:
1287:
1286:
1281:
1280:
1279:Metal Fatigue
1275:
1274:
1263:
1260:
1258:
1257:
1256:Battle Realms
1252:
1248:
1244:
1243:
1238:
1237:
1232:
1231:
1225:
1223:
1219:
1218:
1213:
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1207:
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1185:
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1137:
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1131:
1127:
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1121:
1117:
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1104:
1100:
1099:
1094:
1093:
1088:
1084:
1083:
1078:
1074:
1070:
1066:
1065:
1060:
1058:
1057:
1052:
1051:
1046:
1045:
1040:
1039:
1034:
1029:
1026:
1022:
1021:
1017:, Westwood's
1016:
1013:
1009:
1008:
1003:
1002:
997:
996:
990:
988:
984:
973:
971:
967:
963:
959:
958:
953:
949:
948:
943:
940:has advanced
939:
938:Mega Lo Mania
935:
932:(also called
931:
930:
925:
921:
920:
919:Mega-Lo-Mania
914:
912:
911:
906:
902:
898:
897:
892:
888:
885:
881:
877:
873:
869:
866:
862:
861:
856:
852:
850:
846:
845:
840:
836:
832:
831:
826:
822:
818:
814:
813:
812:Bokosuka Wars
807:
805:
804:
799:
798:
793:
792:
787:
783:
779:
778:
772:
770:
766:
763:
760:
756:
755:
750:
746:
742:
741:
736:
735:War of Nerves
732:
728:
727:
722:
718:
714:
710:
706:
705:
700:
699:
694:
692:
688:
687:
682:
678:
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651:
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621:
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543:
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346:
342:
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338:
337:
334:
333:
330:
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324:
317:
314:
312:
309:
308:
305:Early history
302:
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294:
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289:
285:
281:
280:
272:
270:
266:
262:
258:
254:
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106:
103:
101:
98:
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90:
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85:
80:
77:
75:
74:Tower defense
72:
70:
67:
65:
62:
61:
60:
59:
56:
53:
52:
48:
44:
43:
40:
37:
36:
32:
31:
19:
5474:
5406:
5358:Browser game
5159:Toys-to-life
5099:
5092:
5044:
4989:Player modes
4953:Personalized
4938:
4927:
4895:
4801:Other genres
4740:
4731:Auto battler
4699:Falling-sand
4661:Lunar Lander
4471:Role-playing
4454:
4396:Visual novel
4358:Metroidvania
4350:
4304:
4236:Third-person
4209:Shoot 'em up
4194:First-person
4082:
4048:
4032:
4003:(1): 52â70.
4000:
3996:
3957:
3935:. Retrieved
3931:the original
3926:
3916:
3908:the original
3903:
3894:
3885:Gamepressure
3883:
3873:
3861:. Retrieved
3857:
3847:
3835:. Retrieved
3831:the original
3827:GameRankings
3817:
3805:. Retrieved
3801:the original
3794:
3785:
3773:. Retrieved
3769:
3759:
3747:. Retrieved
3743:the original
3738:
3729:
3719:February 13,
3717:. Retrieved
3713:the original
3702:
3690:. Retrieved
3686:
3676:
3664:. Retrieved
3658:
3648:
3636:. Retrieved
3610:. Retrieved
3606:the original
3601:
3598:"RTS Design"
3592:
3578:
3566:. Retrieved
3562:the original
3551:
3539:. Retrieved
3535:the original
3506:. Retrieved
3496:
3484:. Retrieved
3480:the original
3454:
3447:
3429:
3411:
3401:February 28,
3399:. Retrieved
3395:
3385:
3375:February 28,
3373:. Retrieved
3369:
3359:
3349:February 28,
3347:. Retrieved
3343:
3333:
3323:February 27,
3321:. Retrieved
3317:the original
3302:
3290:. Retrieved
3286:
3276:
3264:. Retrieved
3259:
3250:
3238:. Retrieved
3233:
3224:
3187:
3183:
3173:
3152:
3140:. Retrieved
3133:
3123:
3113:November 19,
3111:. Retrieved
3101:
3091:November 19,
3089:. Retrieved
3085:the original
3074:
3064:November 19,
3062:. Retrieved
3058:the original
3048:
3040:
3033:. Retrieved
3022:
3010:. Retrieved
3006:
2997:
2985:. Retrieved
2981:the original
2957:December 17,
2955:. Retrieved
2951:the original
2941:
2931:September 6,
2929:. Retrieved
2925:the original
2914:
2902:. Retrieved
2898:the original
2893:
2880:
2871:
2864:. Retrieved
2857:
2829:. Retrieved
2822:
2797:. Retrieved
2793:the original
2783:
2771:
2759:
2743:
2721:
2702:
2690:. Retrieved
2686:the original
2676:
2664:. Retrieved
2659:
2649:
2637:. Retrieved
2633:the original
2628:
2599:
2597:
2590:. Retrieved
2584:
2574:
2562:. Retrieved
2558:the original
2553:
2544:
2525:
2519:
2490:
2482:
2459:
2453:
2444:Ars Technica
2442:
2433:
2421:. Retrieved
2417:Ars Technica
2415:
2390:. Retrieved
2385:
2375:
2366:
2359:. Retrieved
2355:the original
2350:
2340:
2328:. Retrieved
2324:the original
2319:
2288:. Retrieved
2284:the original
2277:
2252:
2245:. Retrieved
2241:the original
2231:
2218:
2211:. Retrieved
2207:the original
2202:
2192:
2183:
2176:. Retrieved
2172:the original
2167:
2157:
2110:StarCraft II
2108:
2102:
2098:Warcraft III
2096:
2090:
2088:
2068:
2058:
2048:
2037:
2027:
2020:
2016:
2010:
2004:
1998:
1992:
1984:Warzone 2100
1982:
1978:
1974:
1970:
1962:
1961:
1951:
1925:
1915:
1913:
1906:
1901:
1878:console game
1871:
1869:
1857:
1850:
1843:
1837:
1825:
1819:
1817:
1811:
1805:
1799:
1789:
1777:
1770:
1767:Chris Taylor
1764:
1757:
1754:
1736:
1732:
1726:
1720:
1714:
1710:
1704:
1702:
1698:
1682:
1659:
1643:
1633:
1631:
1618:
1602:
1594:
1577:(2023), and
1563:
1559:
1549:(2017), the
1528:
1522:(2012), the
1484:
1474:
1460:
1459:(2009), and
1454:
1448:
1441:Warcraft III
1439:
1435:
1429:
1421:action games
1417:role-playing
1411:
1404:
1398:
1388:
1386:
1379:
1373:
1372:(2006), and
1367:
1361:
1355:
1348:
1344:Unvanquished
1342:
1336:
1327:
1320:
1310:
1296:
1289:
1283:
1277:
1271:
1269:
1261:
1254:
1251:supply lines
1240:
1234:
1230:Warcraft III
1228:
1226:
1221:
1215:
1209:
1203:
1197:
1193:
1189:Dark Reign 2
1187:
1186:(1999), and
1181:
1175:
1171:Warzone 2100
1169:
1163:
1157:
1151:
1150:
1143:
1135:Empire Earth
1133:
1123:
1119:
1115:
1112:
1102:
1096:
1092:Civilization
1090:
1080:
1062:
1061:
1054:
1048:
1042:
1036:
1032:
1030:
1024:
1018:
1005:
999:
993:
991:
979:
965:
955:
945:
937:
933:
927:
917:
915:
908:
904:
894:
890:
884:split-screen
872:Ars Technica
871:
868:home console
858:
853:
848:
842:
828:
817:strategy RPG
810:
808:
801:
795:
791:Nether Earth
789:
775:
773:
764:
752:
748:
744:
738:
734:
730:
724:
720:
716:
708:
702:
698:Ars Technica
696:
695:
684:
670:
668:
664:
537:Browser game
512:Cloud gaming
472:Mobile games
246:
234:
227:
224:Brett Sperry
203:
199:
198:
156:List of RTSs
38:
5353:Online game
5303:Virtual tax
5075:Hypercasual
4996:Multiplayer
4912:Educational
4862:Programming
4857:Photography
4830:Incremental
4626:Kart racing
4570:Virtual pet
4401:Walking sim
4376:Escape room
4275:Beat 'em up
4214:Bullet hell
3937:January 24,
3775:November 4,
3749:December 1,
3692:February 2,
3666:February 2,
3638:November 4,
3568:October 28,
3486:October 28,
3292:October 19,
3260:VentureBeat
3138:(in German)
3054:"Sacrifice"
2987:October 28,
2904:January 30,
2831:February 4,
2776:Herzog Zwei
2711:translation
2666:October 19,
2592:October 16,
2564:January 15,
2497:Focal Press
2423:October 20,
2247:December 2,
2131:South Korea
2079:Tournaments
2034:Vanillaware
2030:Nippon Ichi
2012:open-source
1902:Herzog Zwei
1900:notes that
1873:Herzog Zwei
1866:On consoles
1567:Halo Wars 2
1520:Plague Inc.
1491:Video games
1291:Dragonshard
1205:Homeworld 2
1025:Herzog Zwei
995:Herzog Zwei
926:(1991) and
905:Herzog Zwei
896:Herzog Zwei
891:Herzog Zwei
860:Herzog Zwei
849:Herzog Zwei
835:action game
830:Gain Ground
786:ZX Spectrum
679:at a large
341:Console war
5481:Categories
5444:Random map
5434:Metagaming
5424:Fog of war
5116:Open world
5027:Production
4948:Nonviolent
4631:Sim racing
4598:Government
4533:Simulation
4224:Twin-stick
4158:Platformer
3796:Metacritic
3207:10784/7884
3164:1705.10443
3142:August 30,
2827:(101): 103
2499:. p.
2495:. Boston:
2149:References
2053:, such as
1975:Earth 2150
1749:See also:
1531:Indie game
1516:Boom Beach
1487:smartphone
1471:Luke Smith
1312:Battlezone
1309:genres in
1303:Activision
1273:Earth 2150
1217:Allegiance
1010:, and the
887:two-player
839:TechnoSoft
226:to market
120:Random map
110:Metagaming
100:Fog of war
4902:Christian
4890:Advergame
4778:Artillery
4511:Roguelike
4489:Soulslike
4368:Adventure
4204:Light gun
4035:: 36â40.
3687:Gamasutra
3660:Gamasutra
3634:. GameSpy
3216:1794-9165
3035:March 23,
2778:, GameSpy
2692:August 5,
2586:Gamasutra
2392:April 17,
2386:InfoWorld
2361:March 31,
2222:Sid Meier
2213:March 31,
2178:March 31,
2127:Dreamhack
2092:StarCraft
1994:Homeworld
1979:Homeworld
1958:graphics.
1956:pixel art
1927:Halo Wars
1852:StarCraft
1821:Total War
1796:attrition
1792:Gamasutra
1733:Total War
1722:Total War
1711:Homeworld
1644:StarCraft
1622:tech tree
1606:isometric
1555:Bad North
1495:App store
1338:Tremulous
1194:Homeworld
1183:Homeworld
1138:in 2001.
1128:, and by
1098:StarCraft
1012:Macintosh
929:Supremacy
806:in 1987.
769:wargaming
672:InfoWorld
542:Emulation
55:Subgenres
5464:Turtling
5409:gameplay
5341:See also
5291:Concepts
5154:Minigame
5106:Masocore
5052:Fan game
4922:Licensed
4847:Non-game
4718:Strategy
4588:Business
4287:Fighting
4246:Survival
4231:Tactical
4087:Archived
4037:Archived
3863:March 6,
3837:March 6,
3807:March 6,
3541:April 5,
3437:Archived
3419:Archived
3007:NowGamer
2866:July 27,
2729:Archived
2715:Nintendo
2639:March 1,
2351:GameSpot
2279:GameSpot
2203:GameSpot
2168:GameSpot
2137:See also
2115:e-sports
1988:Machines
1942:Graphics
1932:Xbox 360
1922:GameCube
1908:Napoleon
1870:Despite
1860:Hegemony
1827:Hegemony
1728:Hegemony
1585:Gameplay
1573:(2019),
1569:(2017),
1557:(2018).
1518:(2014),
1467:strategy
1426:creation
1366:(2004),
1220:(2000).
1211:Machines
1180:(1999),
1177:Machines
1174:(1999),
1168:(1998),
1162:(1998),
1156:(1997),
1145:Cossacks
1103:de facto
1001:Populous
934:Overlord
784:for the
777:Stonkers
759:Apple II
329:Consoles
269:god game
208:subgenre
140:Turtling
5348:Esports
5270:History
5121:Sandbox
4963:Serious
4896:BishĆjo
4813:Fitness
4785:Wargame
4643:Vehicle
4616:Fishing
4555:Farming
4455:Sokoban
4319:Stealth
4305:Pac-Man
4181:Shooter
4017:4688755
3984:7873680
3508:June 2,
3370:Inverse
3012:May 14,
2799:June 1,
2629:1UP.com
2330:May 31,
2290:May 29,
1967:true 3D
1890:gamepad
1808:GameSpy
1706:Fallout
1543:Porting
1473:called
1247:wargame
1033:Dune II
966:Dune II
910:Dune II
878:-style
821:1UP.com
731:Dune II
726:SimCity
661:Origins
275:History
229:Dune II
206:) is a
5254:MMORTS
5249:MMORPG
5244:MMOFPS
5070:Casual
5063:Design
5045:Doujin
4958:Sci-fi
4934:Sexual
4907:Comedy
4883:Themes
4867:Typing
4840:Rhythm
4818:Horror
4656:Combat
4621:Racing
4608:Sports
4565:Social
4550:Dating
4501:MMORPG
4441:Puzzle
4149:Action
4063:
4015:
3982:
3972:
3313:Bungie
3214:
2532:
2507:
2470:
2125:, and
2006:Spring
1952:OpenHV
1917:Pikmin
1840:rushes
1614:scroll
1596:0 A.D.
1450:Dota 2
1419:, and
1406:Achron
1330:(2002)
957:SimAnt
876:arcade
857:cites
844:Herzog
788:, and
721:Utopia
717:Utopia
711:was a
709:Utopia
704:Utopia
686:Dallas
555:Genres
87:Topics
64:MMORTS
5227:Types
5147:Other
5100:Kaizo
5093:Gacha
5039:Indie
5001:Co-op
4940:Eroge
4928:Otome
4917:Girls
4852:Party
4835:Music
4692:Other
4666:Space
4353:clone
4314:Snake
4307:clone
4268:Other
4189:Arena
4090:(PDF)
4079:(PDF)
4040:(PDF)
4029:(PDF)
4013:S2CID
3980:S2CID
3159:arXiv
2055:Havok
1694:mouse
1438:), a
1075:over
968:from
962:Maxis
614:Lists
216:turns
148:Lists
5459:Tank
5449:Rush
5047:soft
4978:News
4808:Cozy
4736:MOBA
4542:Life
4299:Maze
4219:Rail
4199:Hero
4061:ISBN
3970:ISBN
3939:2011
3865:2009
3839:2009
3809:2009
3777:2007
3770:CNET
3751:2007
3721:2010
3694:2010
3668:2010
3640:2007
3614:2007
3570:2007
3543:2007
3510:2007
3488:2007
3403:2024
3377:2024
3351:2024
3325:2008
3294:2019
3268:2020
3242:2020
3212:ISSN
3144:2011
3115:2007
3093:2007
3066:2007
3037:2011
3014:2014
2989:2007
2959:2006
2933:2023
2906:2012
2868:2011
2859:Edge
2833:2012
2801:2011
2694:2006
2668:2013
2660:BYTE
2641:2011
2594:2017
2566:2022
2530:ISBN
2505:ISBN
2468:ISBN
2425:2017
2394:2019
2363:2008
2332:2007
2292:2007
2249:2008
2215:2008
2180:2008
2095:and
2042:, a
2032:and
1986:and
1950:The
1876:, a
1812:lack
1800:same
1725:and
1475:DotA
1436:DotA
985:and
825:Sega
754:BYTE
135:Tank
125:Rush
69:MOBA
5261:MUD
5087:FMV
5034:AAA
5011:PVP
5006:MMO
4968:Art
4580:CMS
4560:God
4053:doi
4005:doi
3962:doi
3927:IGN
3858:IGN
3739:IGN
3202:hdl
3192:doi
2752:IGN
2737:1UP
2713:),
2600:the
2501:238
2320:IGN
2123:GSL
2119:MLG
1936:IGN
1898:1UP
1445:mod
1142:'s
960:by
950:by
922:by
901:1UP
855:IGN
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