39:. SFZero players earn points by completing a wide variety of different tasks, often with a focus on creativity, exploration, community, or performance. Although the game was originally intended for San Francisco residents, its player base has expanded to include many other locales both in and outside of America.
86:
An investigation of guilt and innocence played out across the streets (zones of desire and exchange) of San
Francisco. You are a prosecutor, a private eye, a witness, collecting evidence, not knowing who you can trust, betraying your friends (enemies) to build your case. Pursue a thread of desire
60:
Each group has its own goals, interests, and an archive of group tasks. Although SFZero encourages collaboration amongst all players, and many tasks require it as such, it also allows for competition amongst individuals, locales, teams, and groups. It is possible to declare other players both as
56:
In the early game, players were required to align with a group upon starting the game. This requirement was later lifted. Currently, players can complete tasks from any group, and can choose to be listed as a member of any group from which they have completed tasks.
73:
in a non-tipping industry or creating a local urban legend. Players are assigned points based on votes from the community. SF0 features over 130 active tasks, with more than 1200 having been retired, and some 2500 suggested.
42:
SFZero is the creation of Ian Kizu-Blair, Sam
Lavigne and Sean Mahan of Playtime Antiboredom, a "nonprofit organization dedicated to producing free immersive art games that use new technologies in significant ways."
82:
The game also features Events in which players from all SF0 groups are invited to participate in a mass task. For example, the description for the event "The Sweet Cheat Gone" reads:
17:
188:
304:
121:
280:
253:
196:
235:
157:
443:
364:
438:
321:
An analysis of productive user contributions in digital media applications for museums and cultural heritage
319:
179:
448:
386:
69:
Tasks are created by the players, then performed by other players or groups of players, such as
36:
134:
8:
387:"Experiential documentation in pervasive performance: the democratization of the archive"
344:
414:
356:
329:
298:
167:
418:
406:
360:
286:
276:
249:
240:. Advances in Multimedia and Interactive Technologies. IGI Global. pp. 175–192.
153:
97:
245:
398:
352:
325:
241:
402:
102:
147:
70:
432:
410:
290:
32:
16:
270:
272:
Building better universities : strategies, spaces, technologies
107:
122:"Flash mob 2.0: Urban playground movement invites participation"
87:
that takes you to imaginary crime scenes beneath the skyline.
391:
International
Journal of Performance Arts and Digital Media
234:
Ruggiero, Dana, ed. (2014). "Emergently-Persuasive Games".
343:
Stenros, Jaakko; Montola, Markus; Mäyrä, Frans (2009),
342:
237:Cases on the Societal Effects of Persuasive Games
212:
430:
189:"Collaborative gaming takes to the streets"
303:: CS1 maint: location missing publisher (
31:is a web-based community game invented in
132:
233:
186:
317:
431:
324:(Thesis). Bauhaus-Universität Weimar.
119:
113:
384:
145:
268:
149:Chapter 8: Co-Creating with Visitors
13:
357:10.1016/b978-0-12-374853-9.00013-1
345:"Pervasive Games in Media Culture"
330:10.25643/bauhaus-universitaet.1442
15:
14:
460:
204:
246:10.4018/978-1-4666-6206-3.ch009
187:Terdiman, Daniel (2006-04-14).
378:
351:, Elsevier, pp. 257–278,
336:
311:
262:
227:
133:Blitstein, Ryan (2006-05-31).
1:
220:
120:Berton, Justin (2007-11-10).
403:10.1080/14794713.2014.912503
7:
385:PĂ©rez, Elena (2014-01-02).
91:
46:
10:
465:
77:
51:
444:Culture of San Francisco
64:
439:Alternate reality games
61:'friend' and as 'foe'.
318:Wieneke, Lars (2009).
89:
37:alternate reality game
21:
84:
19:
146:Simon, Nina (2010).
114:Additional Coverage
269:Boys, Jos (2015).
35:. It is a type of
22:
282:978-0-415-85931-8
255:978-1-4666-6206-3
98:Cacophony Society
456:
423:
422:
382:
376:
375:
374:
373:
340:
334:
333:
315:
309:
308:
302:
294:
266:
260:
259:
231:
216:
215:
213:Official website
200:
195:. Archived from
183:
177:
173:
171:
163:
142:
135:"More Than Zero"
129:
464:
463:
459:
458:
457:
455:
454:
453:
449:Psychogeography
429:
428:
427:
426:
383:
379:
371:
369:
367:
349:Pervasive Games
341:
337:
316:
312:
296:
295:
283:
267:
263:
256:
232:
228:
223:
211:
210:
207:
175:
174:
165:
164:
160:
116:
103:Psychogeography
94:
80:
67:
54:
49:
12:
11:
5:
462:
452:
451:
446:
441:
425:
424:
377:
365:
335:
310:
281:
261:
254:
225:
224:
222:
219:
218:
217:
206:
205:External links
203:
202:
201:
199:on 2006-07-10.
184:
176:|website=
159:978-0615346502
158:
152:. Museum 2.0.
143:
130:
115:
112:
111:
110:
105:
100:
93:
90:
79:
76:
66:
63:
53:
50:
48:
45:
9:
6:
4:
3:
2:
461:
450:
447:
445:
442:
440:
437:
436:
434:
420:
416:
412:
408:
404:
400:
396:
392:
388:
381:
368:
366:9780123748539
362:
358:
354:
350:
346:
339:
331:
327:
323:
322:
314:
306:
300:
292:
288:
284:
278:
274:
273:
265:
257:
251:
247:
243:
239:
238:
230:
226:
214:
209:
208:
198:
194:
193:CNET News.com
190:
185:
181:
169:
161:
155:
151:
150:
144:
140:
136:
131:
127:
123:
118:
117:
109:
106:
104:
101:
99:
96:
95:
88:
83:
75:
72:
62:
58:
44:
40:
38:
34:
33:San Francisco
30:
26:
18:
397:(1): 77–90.
394:
390:
380:
370:, retrieved
348:
338:
320:
313:
275:. New York.
271:
264:
236:
229:
197:the original
192:
148:
138:
125:
85:
81:
68:
59:
55:
41:
28:
24:
23:
433:Categories
372:2022-07-06
221:References
419:191603944
411:1479-4713
299:cite book
291:881029240
178:ignored (
168:cite book
139:SFWeekly
92:See also
47:Gameplay
20:SF0 logo
71:tipping
417:
409:
363:
289:
279:
252:
156:
126:SFGATE
108:DĂ©rive
78:Events
52:Groups
25:SFZero
415:S2CID
65:Tasks
407:ISSN
361:ISBN
305:link
287:OCLC
277:ISBN
250:ISBN
180:help
154:ISBN
399:doi
353:doi
326:doi
242:doi
29:SF0
27:or
435::
413:.
405:.
395:10
393:.
389:.
359:,
347:,
301:}}
297:{{
285:.
248:.
191:.
172::
170:}}
166:{{
137:.
124:.
421:.
401::
355::
332:.
328::
307:)
293:.
258:.
244::
182:)
162:.
141:.
128:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.