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from that year, Miller pioneered the concept of giving away the first game in a trilogy—distributed freely as shareware—with the opportunity to purchase the remaining two episodes. This method became the standard distribution method for Apogee. Competitors such as
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to be released through Apogee. The series was a success enabling id
Software to become an independent studio. Miller was later instrumental in the formation of publisher
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episodes, Miller left his full-time job in early 1990s and devoted full efforts into growing Apogee. It was at this time that Miller contacted key members at
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377:'s PC and PCjr and other magazines. From 2006 to 2008, Miller maintained an industry blog, www.GameMatters.com, where he was a strong proponent of
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ranked him as number 14 on the list of the Most
Influential People of All Time in computer gaming for originating the Apogee model.
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named Miller as number 14 in their listing of the Most
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for four years (1982–1985), titled "Video Vision" (later changed to "Computer Fun"). He also wrote for
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192:(born 1961) is an American video game designer, programmer, and entrepreneur best known for founding
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495:"Number 14: Scott Miller - The Most Influential People in Computer Gaming of All Time - Gamespot"
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He created the method of game distribution where one episode of a game is released freely as
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Miller was a professional writer in the 1980s, having co-authored a book on video games,
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creating original brands rather than licensing brands from other media sources.
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Growing up, Miller lived with his father, Boyd Miller, an engineer at
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from the article and its talk page, especially if potentially
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American video game designer, programmer and entrepreneur
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programs. Miller began writing video games in 1975 on a
444:"Gimme Your Money: A Half-Baked History of Shareware"
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418:20 Years of Evolution: Scott Miller and 3D Realms
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514:: CS1 maint: bot: original URL status unknown (
360:in 1998. He later helped found the Radar Group.
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497:. Archived from the original on May 16, 2008
668:Commander Keen in Invasion of the Vorticons
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56:about living persons that is unsourced or
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215:later adopted the same business model.
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473:"Scott Miller, Chief Creative Officer"
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381:independence, and of studios and
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76:"Scott Miller" entrepreneur
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34:biography of a living person
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830:Xenophage: Alien Bloodsport
767:Raptor: Call of the Shadows
640:Blake Stone: Aliens of Gold
306:Raptor: Call of the Shadows
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61:must be removed immediately
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675:Cosmo's Cosmic Adventure
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560:Scott Miller's biography
370:The Dallas Morning News
358:Gathering of Developers
48:Please help by adding
442:Hague, James (1999).
394:Computer Gaming World
169:Video game programmer
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293:. Miller started as
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923:Wrath: Aeon of Ruin
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167:Video game designer
902:Duke Nukem Forever
618:As Apogee Software
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266:Beyond the Titanic
227:who worked on the
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725:Math Rescue
348:id Software
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206:series for
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992:Technology
944:Core Decay
802:Stargunner
696:Duke Nukem
633:Bio Menace
501:2012-04-09
458:2017-09-26
448:loonygames
401:References
383:publishers
261:BASIC Quiz
87:newspapers
909:Bombshell
881:Max Payne
753:Paganitzu
689:Dark Ages
606:3D Realms
564:3D Realms
430:Gamasutra
332:shareware
318:Max Payne
284:Word Whiz
272:Supernova
241:Australia
237:Wang 2200
219:Biography
198:3D Realms
39:citations
916:Ion Fury
549:LinkedIn
510:cite web
479:July 11,
452:Archived
421:Archived
389:GameSpot
375:COMPUTE!
344:Softdisk
65:libelous
1008:Related
654:Boppin'
156:Florida
101:scholar
966:People
937:Graven
712:series
379:studio
245:MS-DOS
233:Gemini
229:Apollo
208:MS-DOS
158:, U.S.
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108:JSTOR
94:books
32:This
895:Prey
710:Kroz
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481:2013
340:Kroz
324:Prey
321:and
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225:NASA
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149:Born
80:news
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249:BBS
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