1044:
environmental conditions, the condition of the character, the use of mechanical aids, and so forth. The player then rolls a number of dice equal to their level in the relevant skill, and the number of dice rolled that meet or exceed the target number determines if the character is successful in performing the action and the degree of success the character has. As an example, a character with a high firearms skill not only has a better chance of hitting a target than someone with a lower ranked skill, but is also more likely to cause more damage to the target. Target numbers may exceed 6, in which case any dice that show a 6 have to be re-rolled (a target number of, e.g., 9 is reached by rolling a 6 followed by at least a 3; a target number of 6 and one of 7 are identical, except extra dice rolls are not allowed for target number 7 or greater). For even higher target numbers, this procedure has to be repeated; thus, an action with a target number of 20 (like attempting to procure military-grade weaponry) will only succeed if three successive dice rolls result in sixes, and the fourth gives at least a 2. For any dice roll, a roll of 1 always counts as a failure.
937:
and bind elementals in lengthy and expensive rituals to be called on later) and shamans (whose magic derives from a connection to nature via a totem spirit, and who can summon the nature spirits associated with a particular place). Adepts use magic internally in order to enhance their natural physical abilities. Adepts can run on walls, use mundane objects as deadly thrown projectiles, shatter hard objects with a single unarmed blow, and perform similar feats of incredible ability. All adepts follow a very personal path (Path of the
Warrior, Path of the Artist, etc.) that normally determines their abilities, which might be very different for any two adepts (while one might demonstrate increased reflexes and facility with firearms, a second might possess unparalleled mastery of the
1115:
helps encourage specialized characters to become more flexible by spending Good Karma on weaker attributes. Karma also makes characters more powerful in general because every tenth (or twentieth for metahumans) point is added to the Karma Pool instead of Good Karma. The Karma Pool allows players to re-roll dice or "purchase" additional dice in certain situations. Karma can even be used to avoid certain death, at the cost of all Good Karma and Karma Pool points. In fourth edition, Karma Pool is replaced by a new attribute called Edge which can be used in most of the same ways as the third edition Karma Pool. Experience and character advancement is still tracked with Karma, although Good was dropped from the name as it no longer needs to be distinguished from the old Karma Pool.
1669:) and all other facets, especially combat and character creation have been streamlined and explained with examples throughout." Adler also noted "The new edition puts an emphasis on role playing and character building. This adds to a feel throughout the book of the game leaving the 'Disney' look behind. The world just got deadlier and certainly a tad darker." Adler concluded, "FASA has done the impossible it seems and produced a second edition game that looks like it is going to be a hell of a long time before a third edition is ever needed. Strongly recommended to any Shadowrunners. Anyone else who is looking for a change in system, I suggest you give this a very good look over. Man meets magic and machine, well worth it."
1645:, Mathias Twardowski reviewed the second edition of the game and commented, "Rather than continuing to mitigate the system's deficiencies in small steps, FASA has courageously rewritten its game. It's a dangerous gamble that few companies dare to attempt, but a successful gamble in every way ... The rules in general are better written, clearer, and now clearly describe this bizarre universe, making this mixture of magic and technology 'coherent'. The role of the Shadowrunners is finally detailed, which is not a luxury since it is neither more nor less what the players embody." Tawrdowski concluded, "
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combat pool dice could be spent to improve attacks or to improve defense, or some of each. Players also have Karma Pool that can be used to reroll any dice that failed to reach the target number. Karma Pool refreshes rarely, typically once per scene or less, at the GM's discretion. The combination of Karma Pool and dice pools gives players a considerable amount of freedom to decide how important a task is to their character. Two characters with identical statistics could perform very differently on the same tasks depending on their priorities (and thus, allocation of dice pools and Karma Pool).
828:, corporations are effectively "ranked" by the amount of assets under their control, including material, personnel, and property, as well as profit. These ranks are A, AA, and AAA; AAA corporations are top tier. Most corporations in the AA and AAA level are immune to domestic law, responsible only to themselves, and regulated only by the Corporate Court, an assembly of the ten AAA-rated corporations. All AAA-rated and most AA-rated corporations exhibit a privilege known as "
1021:
872:, the Matrix rules have changed, thanks to the setting's constant evolution and a drive to match real world technological developments. After the second Matrix crash in 2064, Matrix technology was moved away from the wired network and into wireless technology. The most noticeable difference between the Matrix in the 2070s and the earlier editions is that wireless technology has become completely ubiquitous. Communications and Matrix access are provided through
3116:
955:
588:
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418:, such as currently enjoyed by foreign heads of state. Technological advances make cyberware (mechanical replacement body parts) and bioware (augmented vat-grown body parts implanted in place of or in tandem with natural organs) common. The Computer Crash of 2029 led to the creation of the Matrix, a worldwide computer network that users interact with via direct neural interface. When conflicts arise, corporations, governments,
495:, was announced on 1 May 2019 to coincide with the game's 30th anniversary, along with a new website at shadowrunsixthworld.com. The game was released to the public on 26 August 2019. The mechanics for this new version are generally similar to those of Fifth Edition, with some systems reworked for what Line Developer Jason Hardy describes as streamlining the system. This new version also progresses the in-game year to 2080.
795:
United
Canadian and American States, while others became havens for specific racial or ethnic groups, like Native American Nations (the Native Americans having used their newfound magical abilities to regain massive tracts of land) or the Elvish principality of TĂr Tairngire, which encompasses all of the state of Oregon. Some, like the California Free State, simply declared independence, while yet others became
916:, corporations have cracked down on hacking, reforming the matrix into Grids for better control and creating the Grid Overwatch Division (GOD). Hackers were thus forced to acquire specialized, larger variants of commlinks with better processing power, which were swiftly colloquially named "cyberdecks" after the devices of old. This has resulted in the return of the term "decker" of earlier editions.
884:, but as these nodes are as numerous as telephone poles, only a tiny percentage of their range is necessary. The nodes of all electronic devices a person carries are connected in a similar manner, creating a personal area network (PAN). People access their PAN with their Commlink, a combination personal computer/cell phone/PDA/wireless device available either as a
892:. This access can be the total sensory immersion common to cyberpunk fiction, or a sensory enhancement by which the virtual features of one's physical surroundings can be perceived and manipulated. Other worn or carried personal devices are linked to the PAN, and this includes smart firearms. The Matrix of the 2070s is thus not only a
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of the megacorporations that seized power. Taking advantage of the laws that had been passed years ago, and using their newfound freedom, the megacorps began impressing their power on the failing governments. Before long the world was transformed. Boundaries were redrawn, and the political landscape was changed forever.
753:, characterized by intelligence and thought processes more in line of animals, and drakes, metahumans with a second form like that of a metahuman-sized dragon. Metasapient is used to refer to non-metahuman intelligent creatures. While many are discussed in various books, only naga, intelligent, thirty-foot long snakes;
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and bioware and focus on physical combat; adepts, characters who have magical abilities that increase their physical (and sometimes mental) combat abilities; faces, highly charismatic characters who specialize in negotiations and social manipulation; deckers (hackers), experts in electronic surveillance, security, and
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second edition belongs on the list of best hobby games because it so superbly integrates the gaming-specific material with the setting information. In doing so it satisfies what many gamers see as their twin needs: hard-and-fast rules that make gameplay fun; and an immersive setting that enhances the
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Although the skill system is freeform, certain combinations of skills and equipment work well together. This combination of specialization in skill and equipment is known as an archetype. The most notable archetypes are street samurai, characters who have heavily augmented their bodies with cyberware
790:
tribes, Chinese provinces, and everything else that came with the many struggles that ravaged Europe and Asia left the world's governments tumbling and falling. The United States was broken into substates. Monetary value was lost. The world had to rebuild, and rebuild they did, this time in the image
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races. Likewise, some animals have turned into familiar monsters of past fantasy and lore and both monsters and human magicians have regained magical powers. By the second half of the 21st century, in the time the game is set, these events are accepted as commonplace. Man, machine, and magic exist in
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and provides an introduction to this fictional universe. In addition to the main rule book (now in its sixth edition) there have been over 100 supplemental books published with adventures and expansions to both the rules and the game settings. Catalyst Game Labs announced that 2013 would be "The Year
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In the fourth edition, mechanics changed substantially. The game still runs on six-sided dice, but now each task is given a threshold. The player then rolls dice equal to their skill plus the relevant attribute modified by applicable modifiers. The number of fives and sixes is equal to the number of
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In addition to this basic mechanic, players can use several task-specific dice pools to add bonus dice to certain tests, though dice that are used do not refresh until the end of a turn. This adds an extra tactical element, as the player must decide where best to spend these bonus dice. For example,
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world (borrowing heavily from cyberpunk mythos) are the corporations, dubbed "megacorporations", "megacorps", or simply "megas" or "corps" for short. Megacorporations in the 21st-century are global, with all but the smallest corps owning multiple subsidiaries and divisions around the world. They are
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corporate subsidiaries like Aztlan (the former Mexico), the headquarters of the
Aztechnology megacorp. Despite the new role of megacorporations, many nations still hold considerable sway through economic, social and military means. For most people, "getting by" means taking advantage of whatever the
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syndicates, and even wealthy individuals subcontract their dirty work to specialists, who then perform "shadowruns" or missions undertaken by deniable assets without identities or those that wish to remain unknown. The most skilled of these specialists, called shadowrunners, have earned a reputation
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The First and Second
Edition books were set 61 years in the future from their release dates (giving the game an original start date of 2050). This was bumped up to 65 years for the Fourth Edition. Fifth Edition is set in 2075, 62 years in the future. Sixth Edition, released in 2019, returns to the
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as #7 in the top ten role-playing games of all time, saying "Through five editions of the game, it still finds a way to showcase what gamers have enjoyed about it even today. Because of this game many players can still tell you what a decker, a street samurai, and smartlinks are without batting an
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is so close to the old version and yet so much better that it feels like the same game but tested, the first edition being only a draft ... Regulars will move on to the second edition without any difficulty and even with great pleasure as it is thought out, more logical, in short more to the point.
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characters are created with contacts, friends and acquaintances who serve as key nodes in the character's social network and who will often help the character out. Through the contacts system, players may uncover information that their characters cannot independently acquire. Additionally, players
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However, the archetypes are not character classes: the player is allowed to cross boundaries. Restrictions are not imposed by the system itself, but by the player's specializations. Because character-building resources are limited, the player has to weigh which game resource they want to specialize
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Magicians are able to cast spells, summon spirits, and create magical artifacts called "foci". All magicians follow traditions that determine their understanding of magic, including hermetic mages (whose control of magic comes through study and manipulation of magical energy or mana, and who summon
840:
in a corporation and a nation is common. The AAA corps, as well as numerous minor corporations, fight each other not only in the boardroom or during high-level business negotiations but also with physical destruction, clandestine operations, hostile extraction or elimination of vital personnel, and
1684:
reviewed the third edition of the game and noted, "The new set of rules continues the tradition of the existing works in terms of its structure, but has overall become more user-friendly ... These changes seem logical since they have been house-ruled by most groups in one way or another." However,
1608:
was impressed by the production values, calling it "beautifully laid out and with some of the best illustrations I've seen outside of French rolegames." He admired the skill resolution system, calling it "beautifully elegant," although he found the magic system "instantly forgettable." Despite all
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Riggers jump in to machines to control them with their mind. While jumped in, they feel like they are the machine, using the vehicle or drone's sensors to replace their own. This allows the rigger to control their machines at Matrix speeds and with greater precision. The downside is if the machine
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of previous versions (deckers who did not need decks to access the Matrix) have been reworked into technomancers, who possess an innate connection to the Matrix that permits them to access the wireless network without hardware, though the phenomenon is not fully understood even within the setting,
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Dragons are also present in the awakened world, though not as player characters. Dragons are very powerful physically, magically and, in some situations, financially; some dragons found the riches they hoarded and hid during the last
Awakening. Their great intelligence allowed them to gain a great
1707:
noted the inclusion of magic in the tech-heavy setting, calling it "an excuse to mix fantasy in a pot of hardcore science fiction and see what crawls out." Swan thought the magic system was "terrific fun", with "detailed, imaginative treatments." However, Swan found that "Unfortunately, fuzzy and
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uses a point-based character creation system. Earlier editions, and later in the fifth edition, use a priority-based system with point-based character creation as an advanced option. Priorities are divided into race, magic, attributes, skills, and resources. All things that do not explicitly fall
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Players are awarded Karma points as a game progresses. In third edition and earlier, these points are usually added to a total called Good Karma, which can be used to boost attributes and skills. Skills that are already well-developed cost more Good Karma than skills which are undeveloped, which
1110:
Essence is a measure of a living being's lifeforce. All humans and metahumans start with a value of six (although critters may start with a higher or lower
Essence). It powers magic, and as essence fades, so does magical aptitude. Cyberware, bioware, nanotech implants, extreme cases of substance
932:
Those able to actively interact with the magical energies of the Sixth World are known as "awakened". An awakened character's power in magic is linked to their Magic attribute. A magic user's approach to working with mystic energy is called their Path. The
Awakened fall into three general Paths:
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Meanwhile, "riggers" are people who use datajacks and in most cases a special type of cyberware – called the "control rig" – to interface with vehicles and drones. Often they also use a remote control deck called the "rigger command console". The term "rigger" may also be applied to others using
794:
A basic premise of the setting is that as the world endured the string of state-changing events and conflicts, the political landscape fragmented and reformed. In North
America, for example, some nations broke apart and reformed, as was the case with the Confederation of American States and the
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can be humans, orks, trolls, elves, dwarves, as well as certain diverging subspecies (known as metavariants) such as gnomes, giants, dryads, etc. In the early days, when magic returned to the world, humans began to either change into, or give birth to, elf and dwarf infants, a phenomenon called
860:
In earlier editions of the background fiction, direct neural interface technology enabled humans and metahumans to directly access computers and the Matrix, the global computer network restructured after the 2029 Crash. Access to the Matrix was accomplished by "deckers": individuals that have
1043:
Before the fourth edition, skill and ability checks worked as follows: all actions in the game, from the use of skills to making attacks in combat, are first given a target number that reflects the difficulty of the action which is then raised or lowered by various modifying factors, such as
701:
Additionally, a virus known as the Human Meta-Human
Vampiric Virus (HMHVV), with many variant strains, has been known to cause further change, far beyond that of traditional vampirism, frequently resulting in fierce abominations that are no longer human and sometimes no longer even sentient:
1205:!' Over my dead body! But I don't have to bear any aesthetic responsibility for it. I've never earned a nickel, but I wouldn't sue them. It's a fair cop. I'm sure there are people who could sue me, if they were so inclined, for messing with their stuff. So it's just kind of amusing.
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throughout." Despite this, Swan concluded by giving the game a solid rating of 3 out of 4, saying, "Still, the merits of the setting surpass the awkwardness of the rules ... any game where a fire-breathing dragon can turn up as a corporate chairman is worth checking out."
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hits. Hits above the threshold indicate extraordinary performance. Furthermore, if more than half the dice rolled are ones, then the player has made a "glitch." Glitches cause bad things to happen to the player and game masters are encouraged to be inventive and funny.
1689:
pointed out "the expansion system for vehicles remains unmentioned. The equipment list also only contains the bare essentials. What is particularly noticeable is that this is now 2060, but there is not a mention of the bioware that was introduced into the
1787:
is a game with a heart. The fantasy elements counter the coldness of the game's science fiction, encouraging characters to have beliefs and ideals. Those convictions give stakes to everything in the game, which, in turn, make the world come alive."
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other means of sabotage. Because no corporation wants to be held liable for damages, it has to be done by hired deniable assets, or "shadowrunners", invisible to the system where every citizen is tagged with a System
Identification Number (SIN).
446:(a company founded by former FASA employees). Two years before its closure, FASA sold its videogame branch, FASA Interactive, to Microsoft corporation, keeping rights to publishing novels and pen and paper RPGs. Since then, digital rights to
785:
The game is set 62 years in the future, following a great change that has returned magic to the world. The emergence of magic, the outbreak of the VITAS plagues, the Computer Crash of 2029, the Euro-Wars, and the fevers for independence of
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role-playing game stated at the time of the video game's release: "Microsoft rewrote the timeline and setting for this game, so it is not in continuity with the tabletop RPG. It may be more accurately described as a game loosely based on
266:) can tap into an immersive, three-dimensional cyberspace on such missions as they seek access, physical or remote, to the power structures of rival groups. They are opposed by rival deckers and lethal, potentially brain-destroying
1111:
addiction, and other major changes to a being's body can damage its essence as well. Generally, if a being's essence ever reaches zero, it dies. Cybermancy allows metahumans to survive with an essence rating of zero or less.
1156:
was developed was correlated as finishing a 5,200-year-long cycle on 24 December 2011. The understanding of the Maya that resulted in the use of the 2011 date and the use of the "worlds" concept is due to the influence of
941:, and a third might be able to pull off incredible vehicular stunts). Mystic adepts, also known as physical mages, are part magician and part adept who distribute their magic power between the abilities of both aspects.
933:
magicians, adepts and mystic adepts. Broadly speaking, magicians focus their magic outward, actively affecting the world around them, while adepts focus their magic inward, passively enhancing their bodies and minds.
738:, and others. Most of these species do not consider human/metahuman types as more than victims, and are generally treated as dangerous subjects by society. Such characters are only playable in certain editions.
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takes damage, the rigger will have to deal with dangerous levels of biofeedback. Likewise, the rigger may have to engage in cybercombat with hostile parties that may attempt to hijack control of their devices.
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monitoring, combat and response; riggers, who augment their brains to achieve fine control over vehicles and drones; and magicians, who cast spells and can view emotions and call spirits from astral space. In
1201:, the only negative thing I feel about it is that initial extreme revulsion at seeing my literary DNA mixed with elves. Somewhere somebody's sitting and saying 'I've got it! We're gonna do William Gibson and
462:(a publishing imprint of InMediaRes Productions) licensed the rights from Topps to publish new products. WizKids itself produced an unsuccessful collectible action figure game based on the property, called
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novels went out of production between 2001 and 2005, making the books produced towards the end of FASA's ownership of the license hard to find. Another (41st) novel was announced, but never released.
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novels would appear tentatively by early 2009, but the novels were not released due to unexplained delays in production of the novels for all three franchises. A collection of short stories titled
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setting. Missions settings have included the divided city of Denver, the corporate city-state of Manhattan, and the Seattle Metroplex city-state, and the formerly walled-off wastelands of Chicago.
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in June 2013. The hardcover version was released in August 2013. It was generally similar to the system that was unveiled in Fourth Edition and modified in the Twentieth Anniversary Edition.
1074:, with the setting change, deckers are replaced by hackers, who manipulate computer networks with augmented reality via ubiquitous commlinks; they also tend to take over the rigger's role.
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world, magic exists and has "worked" since 2011. Among other things, this split humankind into subtypes, also known as metatypes/metahumans. Some of these metatypes take the form of common
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only to the corp and immune to any laws of the country it is located in. Corporate territory is not foreign soil but corporate soil, just like its employees are corporate citizens, though
1221:, specifically the role of criminal elf Buho, at the time and may have "blurred reality and fantasy". This claim convinced only two members of the jury and Boyd was jailed for two years.
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suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. In North America,
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1278:, written by Russell Zimmerman. Catalyst later announced plans to release further fiction and eventually novels to be released in collaboration with Barnes & Noble in Winter 2013.
514:
is broken down into "seasons" which are made up of up to 24 individual missions that can be played at home, with special missions available to play exclusively at conventions. Each
243:. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.
1728:
s strength lies in the cleverly designed background, which creates a unique setting that actually works and is continually evolving. It also ties in with FASA's other main system,
568:, a board game designed by Bryan C.P. Steele is planned for release in late 2014/early 2015. Catalyst had been in collaboration with Nordic Games and Cliffhanger Studios to create
1615:
tropes "does not sit all that comfortably in a cyberpunk universe. The dumping of elves, dwarfs and orcs into this technopunk environment fails to work." He concluded by giving
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Several additional novels were published in other languages. More than 30 novels have been written in German, by German and Austrian authors published by Heyne (since 1991) and
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novels, again through the Roc imprint of the New American Library. Six novels were released in the new series. In 2008, Catalyst Game Labs announced the return of novels for
853:(artificial cybernetic implants) and Bioware (genetically engineered biological implants) emerged and has become commonplace. Characters can also augment their bodies with
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1663:, Malcolm Adler reviewed the second edition, and commented, "All of you will be relieved to hear magic has been reworked (taking the basis of the new magic system from
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world in 2054." Despite these issues, the review concluded that the third edition "stands out from its predecessors thanks to its presentation and better readability."
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that can be played either alone or with other players. On 14 August 2012, the campaign was funded at $ 558,863. The game was due to be released at the end of 2013 as
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or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic
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deal of influence and power quickly and a few have risen to high political and economic posts, running entire corporations or even serving as heads of state.
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2nd Edition won the 1992 Origins Award for "Best Roleplaying Rules" and for "Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement".
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Unexplained Genetic Expression (UGE). Later, some juvenile and adult humans "goblinized" into other races (mostly orks, but also some trolls). The term "
686:" is used either to refer to humanity as a whole, including all races, or to refer specifically to non-human races, depending on context. The return of
1426:, a 3D turn-based single player role-playing video game. Approximately 1.8 million US dollars were pledged, four times more than the $ 400,000 goal.
1740:
is the past of the same world. Between the two a fascinating universe has been created, offering a great deal of potential for all styles of play."
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online RPG, however it was shuttered 30 November 2018 with the producers citing lack of funding and the end of the license terms for use of the IP.
1193:). Gibson, who gave no permission and expressed strong aversion for mixing his ideas with "spare me, *elves*," reacted as follows to its release:
1547:(Harebrained Schemes; Windows, Linux, Mac, iOS and Android tablets, Nintendo Switch, Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5)
1538:(Harebrained Schemes; Windows, Linux, Mac, iOS and Android tablets, Nintendo Switch, Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5)
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of Shadowrun," and in addition to the release of Shadowrun Fifth Edition that it has collaborated with publishers on the following properties:
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was released in October 2016 This edition is a simplified version of the ruleset, allowing to focus more on the narration than on the rules.
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universe, with the largest corporations having far more political, economic, and military power than even the most powerful nation-states.
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In parallel with these magical developments, the setting's 21st century features technological and social developments associated with
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1452:, which was released August 2015. Jan Wagner's Cliffhanger Productions also ran a successful Kickstarter campaign for an online 3D
1140:. Such links are not necessary for play, but they allow crossover potential. The concept of the "Worlds" is linked to the ancient
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can often negotiate for the use of skills that their characters do not themselves have, a departure from most role-playing games.
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brought even further variation in the form of changelings, who have variation atypical to their metatype or even species, such as
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movement let them take control of much of the western U.S. and Canada, where they formed a federation of Native American Nations.
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universe. Waters took his information about the date of the end of the Mesoamerican Long Count calendar from the 1966 edition of
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a world where the amazing is among the most common and technology has entered into every facet of human (and metahuman) life.
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is a very visual game system. That is, it encourages imagery and role-playing, without bogging down in overly dry rules."
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1569:(Harebrained Schemes; Windows, Linux, Mac, Nintendo Switch, Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5)
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discovered that their traditional ceremonies allow them to command powerful spirits, and rituals associated with a new
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2131:"ATTENTION: GAME WILL CLOSE DOWN NOVEMBER 30th! :: Shadowrun Chronicles - Boston Lockdown General --- message #4"
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1677:#41 called this "a truly hot game ... It's a great game value, a nicely put together book, and a lot of fun."
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The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where
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belief that the world is renewed every five thousand years—a period called a "Sun" (currently we live in the
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lingerie shop at knifepoint while wearing a blonde lady's wig. During his trial, Boyd stated he was playing
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are presented in the main book to give players and gamemasters an idea of what is possible with the system.
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who can take human form have returned as well, and are commonly found in high positions of corporate power.
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1556:(Cliffhanger Productions; Windows, Linux, Mac, Ouya, iOS and Android tablets, all desktop browsers via the
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Despite the Crash which caused much data corruption, technology in the game is advanced. Ability-enhancing
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for getting the job done. They have developed a knack for staying alive, and prospering, in the world of
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in July 2013, with a limited-edition softcover version of the Fifth Edition core rulebook sold at the
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takes place several decades in the future (2050 in the first edition, currently 2086). The end of the
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enclave, and most game materials are set there and assume campaigns will use it as their setting.
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ushered in the "Sixth World", with once-mythological beings (e.g. dragons) appearing and forms of
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2178:
2109:
861:"cyberdecks", portable or worn computing devices that interface with the user's brain through a
3266:
2675:
2558:
2445:
2248:
2156:
1641:
2292:
1274:
was published in 2010. In 2012, Catalyst Game Labs published a standalone electronic novella,
2999:
1839:
1767:
1611:
1587:
1543:
1438:
283:
2340:
3013:
2868:
2512:
1605:
1565:
1448:
1359:
1240:
889:
837:
442:
from 1989 until early 2001, when FASA closed its doors and the property was transferred to
247:
2204:
1091:
under the first four classifications, including contacts in third and earlier editions of
8:
3072:
2517:
2497:
1600:
1595:
to experienced or older gamers. To these players, I give it a very high recommendation."
1557:
1453:
1413:
1282:
865:
implant called a "datajack", which is typically located at the temple or behind the ear.
829:
561:
451:
415:
92:
68:
56:
2642:
Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".
3141:
3121:
3077:
2910:
904:. Cyberdecks are obsolete, so "deckers" have once again become "hackers". In turn, the
695:
459:
380:
287:
232:
96:
1442:
was created as a stretch goal, and then later re-released as a standalone game called
2992:
2718:
2679:
2575:
1659:
1534:
1428:
1422:
1062:
897:
687:
479:
251:
240:
3161:
1326:
1202:
723:
691:
507:
454:(who were already publishing for the German version) until WizKids was acquired by
291:
274:" (IC), while they are protected by street fighters and/or mercenaries, often with
212:
1829:
won three silver ENnies: Best Interior Art, Best Production Values and Best Game.
3031:
2832:
2532:
1889:
1629:
1141:
1066:
893:
877:
464:
419:
407:
201:
880:
of just about every city on Earth, fulfilling a service similar to contemporary
2661:
1754:
1405:
1333:
1184:
1170:
854:
236:
2087:
3135:
3101:
1960:
1818:
1367:
1210:
901:
885:
657:
228:
224:
51:
1446:. In January 2015, Harebrained Schemes launched another Kickstarter to fund
1165:, whose elaborate cosmology is selectively utilized in the framework of the
2665:
2542:
2419:
1330:
1322:
1158:
742:
703:
2700:"Art of the Genre: The Top 10 Role-Playing Games of All-Time – Black Gate"
1404:
electronic entertainment rights to Smith & Tinker, a company owned by
1148:). The date of the beginning of the "Sixth World" is based on the ancient
1020:
3060:
2537:
2492:
2201:"The peak (19/10/1998) arts: Cyberpunk on screen – William Gibson speaks"
1624:
1578:
1417:
1355:
1189:
833:
653:
388:
208:
2854:
1879:
convention of First and Second Edition by setting the game year to 2080.
518:
season develops an overarching plot focused on a specific city from the
2647:
2307:
814:
396:
259:
182:
1591:#17 (1989), rating it a 4 out of 5 and stated that "I would recommend
745:, sapient animals that can change shape into a metahuman form such as
3094:
2622:
1704:
1377:
1337:
1145:
1136:
is the "Fourth World" and modern-day Earth is at the tail end of the
1128:
1037:
881:
850:
754:
735:
683:
403:
220:
176:
156:
2227:"UK | Northern Ireland | Elf defence for 'lingerie thief'"
1987:"A World Without (Dice Pool) Limits: A Review of Shadowrun: Anarchy"
954:
587:
311:
2902:
2893:
2416:"Shadowrun Online renamed to Shadowrun Chronicles: Boston Lockdown"
1363:
746:
711:
474:
Fifth Edition was announced in December 2012. It was released as a
450:
IP have belonged to Microsoft. WizKids licensed the RPG rights to
1400:
In September 2007, Microsoft closed FASA Studios and licensed the
3067:
2009:"SHADOWRUN: SIXTH WORLD, An All-New Edition of Cyberpunk Fantasy"
1847:
1806:
role-playing game, various expansions, the short story anthology
1385:
1341:
1214:
758:
731:
727:
707:
665:
443:
392:
216:
159:
19:
This article is about the pen-and-paper RPG. For other uses, see
1720:
to determine the 50 most popular roleplaying games of all time,
1095:, are given cash-equivalent values to be bought with resources.
1822:
938:
750:
715:
295:
275:
37:
1825:
for Best Rules as well as for Best Product in 2006. In 2010,
1036:
system. The game is skill-based rather than class-based, but
905:
873:
762:
719:
455:
2110:"Shadowrun:Crossfire on Board Game Geek Site: BoardGameGeek"
1358:
for the PC, but was cancelled. The next game released was a
529:
role-playing game has spawned several properties, including
3055:
2157:"Shadowrun Returns needs to curtail its nostalgia (review)"
1654:, this is an excellent opportunity to discover this game."
1033:
547:
series which introduces some of the original characters of
439:
88:
1783:, RPG historian Stu Horvath noted, "For all the pitfalls,
1609:
its good points, he found the game's reliance on standard
1024:
A 6-sided die with the Shadowrun symbol in place of the 6.
2717:. Cambridge, Massachusetts: MIT Press. pp. 198–201.
1910:
1908:
1266:. The announcement states that the first of the all-new
1163:
Mexico Mystique: The Coming Sixth World of Consciousness
741:
Branching out from metahumanity, the game also presents
2855:"The SF Site Featured Review: Shadowrun, Third Edition"
1231:
List of Shadowrun books § Novels and other fiction
1905:
554:
Shadowrun: Crossfire, The Adventure Deck-building Game
2573:
Adler, Malcolm (November–December 1992). "Reviews".
2035:"Shadowrun, Sixth World PDF and Pre-Order Are Here!"
1762:
gaming experience, rather than detracting from it."
1724:
was ranked 8th. Editor Paul Pettengale commented: "
1716:
In a 1996 reader poll by the British games magazine
2061:"Q&A with Shadowrun Line Developer Jason Hardy"
1941:. Community.seattletimes.nwsource.com. 24 June 2003
1293:Eight video games have been developed based on the
694:. Two of the metahuman races, elves and orks, have
510:" that allow for persistent character advancement.
2535:(October–November 1989). "A Review of Shadowrun".
2085:
2631:. New York: St. Martin's Press. pp. 180–181.
2468:"Shadowrun Trilogy Is Finally Headed To Consoles"
2249:"Magical elf jailed for lifting women's knickers"
1376:. It was developed by FASA Interactive, owned by
410:control the lives of their employees and command
290:has also returned to the world after a series of
3133:
2556:Twardowski, Mathias (1992). "TĂŞtes d'Affiches".
2511:
2107:
1832:
1432:was released on 25 July 2013. An expansion for
1032:game mechanics are based entirely on a 6-sided
800:corps or the government might bring their way.
656:, incorporating elements of both cyberpunk and
2154:
832:", meaning that any land owned by the corp is
2918:
2088:"Official Shadowrun Site: Shadowrun Missions"
1463:, but was actually released in April 2015 as
844:
660:. Unlike in a purely cyberpunk game, in the
535:, eight video games, an action figure game (
1657:In Issue 8 of the Australian game magazine
983:. Unsourced material may be challenged and
616:. Unsourced material may be challenged and
340:. Unsourced material may be challenged and
2925:
2911:
2641:
2555:
1485:, was released in June 2022 for consoles.
395:remains under U.S. control by treaty as a
219:creatures co-exist. It combines genres of
16:Tabletop science fantasy role-playing game
2869:"Novedades | Article | RPGGeek"
2715:Monsters, Aliens, and Holes in the Ground
2583:
1781:Monsters, Aliens, and Holes in the Ground
1639:In Issue 72 of the French games magazine
1598:In the September–October 1989 edition of
1132:, and is set in the "Sixth World", where
1105:
1003:Learn how and when to remove this message
636:Learn how and when to remove this message
360:Learn how and when to remove this message
2635:
2628:The Complete Guide to Role-Playing Games
2611:(in German). No. 28. February 1999.
1700:The Complete Guide to Role-Playing Games
1529:(FASA Interactive; Windows and Xbox 360)
1354:, was planned to be released in 1998 by
1019:
2765:"GAMA | The 37th Annual Origins Awards"
2731:
2712:
2515:(September–October 1989). "Shadowrun".
2465:
1483:Shadowrun: Hong Kong - Extended Edition
1118:
3167:Fiction about brain–computer interface
3134:
2285:
2086:Catalyst Game Labs (4 February 2011).
1874:
1872:
1870:
1622:In the October–November 1989 issue of
1511:(BlueSky Software; Genesis/Mega Drive)
1479:Shadowrun: Dragonfall - Director’s Cut
1444:Shadowrun: Dragonfall - Director's Cut
1250:In 2005, WizKids began publishing new
1183:is also influenced by the writings of
430:
3252:Role-playing games introduced in 1989
3152:Fiction about artificial intelligence
3007:Shadowrun Chronicles: Boston Lockdown
2906:
2833:"2010 Ennies Awards Noms and Winners"
2572:
2562:(in French). No. 72. p. 20.
2531:
2491:
1939:"Topps will buy WizKids in cash deal"
1914:
1553:Shadowrun Chronicles: Boston Lockdown
1466:Shadowrun Chronicles: Boston Lockdown
1081:
909:and may be partly magical in nature.
577:
571:Shadowrun Chronicles: Boston Lockdown
3212:Fiction about consciousness transfer
3147:Alternate history role-playing games
2932:
2706:
2660:
2621:
2615:
2485:
2273:. Catalystgamelabs.com. 27 June 2008
1827:Shadowrun – 20th Anniversary Edition
1420:campaign to fund the development of
1297:franchise; the first in 1993 was an
981:adding citations to reliable sources
948:
878:placed throughout the infrastructure
614:adding citations to reliable sources
581:
338:adding citations to reliable sources
305:
207:set in an alternate future in which
2600:
2566:
1967:. Catalystgamelabs.com. 16 May 2007
1915:Bills, Randall (21 December 2012).
1867:
1473:, including remastered versions of
1313:Super Nintendo Entertainment System
1078:in and which they have to neglect.
803:
13:
3257:Science fantasy role-playing games
2835:. Ennie-awards.com. 10 August 2010
2654:
2549:
2525:
2505:
2293:"RPGNow: Shadowrun: Novella: Neat"
1408:, one of the original creators of
780:
539:), two magazines, an art book and
43:Shadowrun 20th Anniversary Edition
14:
3283:
3227:Fiction about genetic engineering
2878:
2466:Zollner, Amelia (20 April 2022).
2313:
1961:"Shadowrun at Catalyst Game Labs"
1619:an average rating of 3 out of 5.
3115:
3114:
3039:Shadowrun: The Trading Card Game
2786:"GAMA | The 1997 Origins Awards"
2596:. No. 41. 1993. p. 77.
2341:"Hardcore Gaming 101: Shadowrun"
2181:. Williamgibsonblog.blogspot.com
1708:overly complicated rules plague
1150:Mesoamerican Long Count calendar
953:
808:The monolithic "enemies" of the
586:
532:Shadowrun: The Trading Card Game
377:Mesoamerican Long Count calendar
310:
36:
3192:Dark fantasy role-playing games
3177:Fiction about corporate warfare
3157:Fiction about augmented reality
2861:
2847:
2825:
2799:
2778:
2757:
2692:
2459:
2438:
2408:
2387:
2365:
2351:
2333:
2263:
2241:
2219:
2193:
2171:
2155:Maleficent Rea (26 July 2013).
2148:
2123:
2101:
2079:
1821:. The 4th edition also won the
438:was developed and published by
2739:"Origins Award Winners – 1992"
2422:. 3 March 2015. Archived from
2053:
2027:
2001:
1979:
1953:
1931:
1882:
1336:developed by Japanese company
1288:
231:, with occasional elements of
1:
3272:Fiction about virtual reality
2521:. No. 9. pp. 44–45.
2501:. No. 17. p. 32-35.
2495:(1989). "Review: Shadowrun".
1989:. Geek Native. 5 October 2016
1899:
1412:. In 2012, Weisman's company
1356:FASA Interactive Technologies
1239:novels in collaboration with
1213:, Northern Ireland, robbed a
1055:
286:, and other exotic figures.
3237:Fiction about nanotechnology
3182:Cyberpunk role-playing games
1833:Other reviews and commentary
1747:was chosen for inclusion in
1573:
1015:
7:
2541:. Vol. 2, no. 2.
2251:. The Register. 22 May 2007
566:Shadowrun: Hostile Takeover
562:tactical miniatures wargame
491:A Sixth Edition, titled as
414:; many of the largest have
10:
3288:
1315:. The second, also titled
1228:
1209:In 2007, Robert Boyd from
301:
205:tabletop role-playing game
21:Shadowrun (disambiguation)
18:
3247:Role-playing game systems
3111:
3086:
3048:
3023:
2952:
2943:
2671:Hobby Games: The 100 Best
2345:www.hardcoregaming101.net
1856:(NĂşmero 1 - Nov/Dic 1993)
1791:
1750:Hobby Games: The 100 Best
1650:For those who don't know
1520:(Group SNE; Sega/Mega CD)
1224:
944:
870:Shadowrun, Fourth Edition
845:Technology and the Matrix
558:Shadowrun: Sprawl Gangers
272:Intrusion Countermeasures
174:Set in the same world as
173:
165:
152:
102:
84:
50:
35:
3262:Transhumanism in fiction
2664:(2007). "Shadowrun". In
2579:. No. 8. p. 2.
2229:. BBC News. 6 March 2007
1860:
1382:Games for Windows – Live
1350:. A fourth game, titled
1299:action role-playing game
927:
863:brain–computer interface
767:artificial intelligences
672:
268:artificial intelligences
2807:"2006 Noms and Winners"
2316:"The Year of Shadowrun"
2039:shadowrunsixthworld.com
1917:"The Year of Shadowrun"
1457:role-playing video game
1329:. The third game was a
1321:, was released for the
1243:between 1991 and 2001.
914:Shadowrun Fifth Edition
2676:Green Ronin Publishing
2271:"Catalystgamelabs.com"
1843:#33 (Sept./Oct., 1992)
1612:Dungeons & Dragons
1325:in 1994, developed by
1207:
1197:hen I see things like
1106:Essence and Karma/Edge
1086:The fourth edition of
1025:
493:Shadowrun, Sixth World
3242:Origins Award winners
3187:Fiction about cyborgs
3000:Shadowrun: Dragonfall
2713:Horvath, Stu (2023).
2513:Brimmicombe-Wood, Lee
2446:"Shadowrun Trademaks"
2404:– via Facebook.
2108:Shadowrun:Crossfire.
1815:collectible card game
1647:Shadowrun 2nd Edition
1544:Shadowrun: Dragonfall
1502:(Beam Software; SNES)
1439:Shadowrun: Dragonfall
1195:
1023:
3232:Jordan Weisman games
3014:Shadowrun: Hong Kong
2678:. pp. 273–275.
2321:. Catalyst Game Labs
2065:catalystgamelabs.com
2013:catalystgamelabs.com
1919:. Catalyst Game Labs
1680:The German magazine
1606:Lee Brimmicombe-Wood
1566:Shadowrun: Hong Kong
1449:Shadowrun: Hong Kong
1360:first-person shooter
1119:Influences and links
977:improve this section
890:head-mounted display
610:improve this section
543:, starting with the
506:) has offered fans "
334:improve this section
248:industrial espionage
3217:Fiction about magic
2745:on 16 December 2012
2607:"Shadowrun V3.01".
2543:World Wide Wargames
2518:Games International
2498:White Wolf Magazine
2373:"Shadowrun Returns"
1808:Spells & Chrome
1601:Games International
1454:turn-based strategy
1414:Harebrained Schemes
1352:Shadowrun: Assassin
834:sovereign territory
830:extraterritoriality
773:are ever playable.
696:fictional languages
541:more than 50 novels
452:Fantasy Productions
431:Publication history
416:extraterritoriality
93:Fantasy Productions
69:L. Ross Babcock III
57:Robert N. Charrette
32:
3078:Catalyst Game Labs
2395:"Shadowrun Online"
2359:"Shadowrun Review"
2135:steamcommunity.com
1965:Catalyst Game Labs
1256:Classic BattleTech
1082:Character creation
1026:
578:Fictional universe
500:Shadowrun Missions
460:Catalyst Game Labs
385:indigenous peoples
97:Catalyst Game Labs
28:
3197:Dystopian fiction
3172:Campaign settings
3129:
3128:
2993:Shadowrun Returns
2685:978-1-932442-96-0
2650:. pp. 25–35.
2648:Future Publishing
2576:Australian Realms
2545:. pp. 43–45.
2159:. Venturebeat.com
1779:In his 2023 book
1765:Scott Taylor for
1697:In his 1990 book
1660:Australian Realms
1535:Shadowrun Returns
1475:Shadowrun Returns
1471:Shadowrun Trilogy
1434:Shadowrun Returns
1429:Shadowrun Returns
1423:Shadowrun Returns
1307:and developed by
1272:Spells and Chrome
1235:FASA released 40
1013:
1012:
1005:
646:
645:
638:
486:Shadowrun Anarchy
480:Origins Game Fair
406:science fiction.
370:
369:
362:
278:implants (called
254:runs rampant. A
252:corporate warfare
241:detective fiction
193:
192:
188:
140:Shadowrun Anarchy
3279:
3222:Gangs in fiction
3118:
3117:
2927:
2920:
2913:
2904:
2903:
2898:tabletop website
2889:universe website
2873:
2872:
2865:
2859:
2858:
2851:
2845:
2844:
2842:
2840:
2829:
2823:
2822:
2820:
2818:
2813:. 24 August 2010
2803:
2797:
2796:
2794:
2792:
2782:
2776:
2775:
2773:
2771:
2761:
2755:
2754:
2752:
2750:
2741:. Archived from
2735:
2729:
2728:
2710:
2704:
2703:
2696:
2690:
2689:
2658:
2652:
2651:
2639:
2633:
2632:
2619:
2613:
2612:
2604:
2598:
2597:
2587:
2581:
2580:
2570:
2564:
2563:
2553:
2547:
2546:
2533:Smith, Lester W.
2529:
2523:
2522:
2509:
2503:
2502:
2489:
2483:
2482:
2480:
2478:
2463:
2457:
2456:
2454:
2452:
2442:
2436:
2435:
2433:
2431:
2412:
2406:
2405:
2403:
2401:
2391:
2385:
2384:
2382:
2380:
2369:
2363:
2362:
2355:
2349:
2348:
2337:
2331:
2330:
2328:
2326:
2320:
2314:Bills, Randall.
2311:
2305:
2304:
2302:
2300:
2289:
2283:
2282:
2280:
2278:
2267:
2261:
2260:
2258:
2256:
2245:
2239:
2238:
2236:
2234:
2223:
2217:
2216:
2214:
2212:
2203:. Archived from
2197:
2191:
2190:
2188:
2186:
2179:"William Gibson"
2175:
2169:
2168:
2166:
2164:
2152:
2146:
2145:
2143:
2141:
2127:
2121:
2120:
2118:
2116:
2105:
2099:
2098:
2096:
2094:
2083:
2077:
2076:
2074:
2072:
2057:
2051:
2050:
2048:
2046:
2041:. 26 August 2019
2031:
2025:
2024:
2022:
2020:
2005:
1999:
1998:
1996:
1994:
1983:
1977:
1976:
1974:
1972:
1957:
1951:
1950:
1948:
1946:
1935:
1929:
1928:
1926:
1924:
1912:
1893:
1886:
1880:
1876:
1558:Unity Web Player
1461:Shadowrun Online
1340:in 1995 for the
1327:BlueSky Software
1008:
1001:
997:
994:
988:
957:
949:
920:these machines.
838:dual citizenship
804:The corporations
692:electroreception
641:
634:
630:
627:
621:
590:
582:
545:Secrets of Power
508:living campaigns
412:their own armies
408:Megacorporations
365:
358:
354:
351:
345:
314:
306:
186:
128:20th Anniversary
40:
33:
27:
3287:
3286:
3282:
3281:
3280:
3278:
3277:
3276:
3132:
3131:
3130:
3125:
3107:
3082:
3044:
3032:Shadowrun Duels
3019:
2948:
2939:
2931:
2881:
2876:
2867:
2866:
2862:
2853:
2852:
2848:
2838:
2836:
2831:
2830:
2826:
2816:
2814:
2805:
2804:
2800:
2790:
2788:
2784:
2783:
2779:
2769:
2767:
2763:
2762:
2758:
2748:
2746:
2737:
2736:
2732:
2725:
2711:
2707:
2702:. 10 June 2013.
2698:
2697:
2693:
2686:
2659:
2655:
2646:. No. 14.
2640:
2636:
2620:
2616:
2606:
2605:
2601:
2589:
2588:
2584:
2571:
2567:
2554:
2550:
2530:
2526:
2510:
2506:
2490:
2486:
2476:
2474:
2464:
2460:
2450:
2448:
2444:
2443:
2439:
2429:
2427:
2414:
2413:
2409:
2399:
2397:
2393:
2392:
2388:
2378:
2376:
2371:
2370:
2366:
2357:
2356:
2352:
2339:
2338:
2334:
2324:
2322:
2318:
2312:
2308:
2298:
2296:
2291:
2290:
2286:
2276:
2274:
2269:
2268:
2264:
2254:
2252:
2247:
2246:
2242:
2232:
2230:
2225:
2224:
2220:
2210:
2208:
2207:on 27 June 2007
2199:
2198:
2194:
2184:
2182:
2177:
2176:
2172:
2162:
2160:
2153:
2149:
2139:
2137:
2129:
2128:
2124:
2114:
2112:
2106:
2102:
2092:
2090:
2084:
2080:
2070:
2068:
2059:
2058:
2054:
2044:
2042:
2033:
2032:
2028:
2018:
2016:
2007:
2006:
2002:
1992:
1990:
1985:
1984:
1980:
1970:
1968:
1959:
1958:
1954:
1944:
1942:
1937:
1936:
1932:
1922:
1920:
1913:
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1736:is the future,
1630:Lester W. Smith
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1344:, again titled
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537:Shadowrun Duels
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1488:Chronology of
1406:Jordan Weisman
1386:the publishers
1334:adventure game
1290:
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1285:(since 1997).
1241:Roc publishing
1229:Main article:
1226:
1223:
1187:(particularly
1185:William Gibson
1171:Michael D. Coe
1120:
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902:mixed reality
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712:dzoo-noo-quas
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146:Sixth Edition
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134:Fifth Edition
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116:Third Edition
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2837:. Retrieved
2827:
2815:. Retrieved
2811:ENnie Awards
2810:
2801:
2789:. Retrieved
2780:
2768:. Retrieved
2759:
2747:. Retrieved
2743:the original
2733:
2714:
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2475:. Retrieved
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2449:. Retrieved
2440:
2428:. Retrieved
2424:the original
2420:Nordic Games
2410:
2398:. Retrieved
2389:
2377:. Retrieved
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2323:. Retrieved
2309:
2297:. Retrieved
2287:
2275:. Retrieved
2265:
2253:. Retrieved
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2231:. Retrieved
2221:
2209:. Retrieved
2205:the original
2195:
2183:. Retrieved
2173:
2161:. Retrieved
2150:
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2134:
2125:
2113:. Retrieved
2103:
2093:29 September
2091:. Retrieved
2081:
2069:. Retrieved
2064:
2055:
2043:. Retrieved
2038:
2029:
2017:. Retrieved
2012:
2003:
1991:. Retrieved
1981:
1969:. Retrieved
1964:
1955:
1943:. Retrieved
1933:
1921:. Retrieved
1884:
1853:
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1838:
1826:
1823:ENnie Awards
1812:
1807:
1803:
1801:
1796:
1795:
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1780:
1778:
1772:
1766:
1764:
1758:
1757:commented: "
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1671:
1666:The Grimoire
1664:
1658:
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1651:
1646:
1640:
1638:
1633:
1632:commented, "
1623:
1621:
1616:
1610:
1604:(Issue #9),
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1384:service. As
1371:
1351:
1345:
1331:visual novel
1323:Sega Genesis
1316:
1302:
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1159:Frank Waters
1153:
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1029:
1027:
999:
993:January 2023
990:
975:Please help
963:
935:
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918:
913:
911:
869:
867:
859:
848:
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823:
818:
809:
807:
796:
793:
784:
775:
771:free spirits
740:
700:
678:
676:
661:
649:
647:
632:
626:January 2023
623:
608:Please help
596:
569:
565:
557:
553:
548:
544:
536:
530:
526:
524:
519:
515:
511:
503:
499:
498:Since 2004,
497:
492:
490:
485:
484:
471:
470:
463:
447:
435:
434:
424:
401:
372:
371:
356:
350:January 2023
347:
332:Please help
320:
279:
255:
245:
196:
195:
194:
185:later (2086
175:
145:
139:
133:
127:
121:
115:
109:
42:
29:
25:
3061:FASA Studio
3024:Other games
2953:Video games
2662:Long, Steve
2590:"Reviews".
2559:Casus Belli
2538:Space Gamer
2140:29 December
2115:29 December
2071:25 November
2045:25 November
2019:25 November
1923:21 December
1642:Casus Belli
1625:Space Gamer
1418:Kickstarter
1416:launched a
1370:, entitled
1289:Video games
1260:MechWarrior
1190:Neuromancer
1138:Fifth World
815:superpowers
755:sasquatches
654:cross-genre
389:Ghost Dance
209:cybernetics
103:Publication
3136:Categories
2623:Swan, Rick
2015:. May 2019
1900:References
1840:White Wolf
1768:Black Gate
1726:Shadowrun'
1588:White Wolf
1056:Archetypes
1038:archetypes
882:cell sites
857:implants.
788:Amerindian
747:werewolves
724:nosferatus
397:city-state
260:data theft
233:conspiracy
85:Publishers
76:Dave Wylie
3142:Shadowrun
3095:Earthdawn
3049:Companies
2985:Shadowrun
2977:Shadowrun
2969:Shadowrun
2961:Shadowrun
2935:Shadowrun
2896:Shadowrun
2894:Official
2887:Shadowrun
2885:Official
2593:Challenge
2451:15 August
2255:25 August
1993:8 October
1854:Dosdediez
1817:have won
1813:Shadowrun
1804:Shadowrun
1797:Shadowrun
1785:Shadowrun
1773:Shadowrun
1759:Shadowrun
1745:Shadowrun
1743:In 2007,
1738:Earthdawn
1734:Shadowrun
1730:Earthdawn
1722:Shadowrun
1710:Shadowrun
1705:Rick Swan
1692:Shadowrun
1674:Challenge
1652:Shadowrun
1634:Shadowrun
1617:Shadowrun
1593:Shadowrun
1583:Shadowrun
1581:reviewed
1574:Reception
1526:Shadowrun
1517:Shadowrun
1508:Shadowrun
1499:Shadowrun
1490:Shadowrun
1410:Shadowrun
1402:Shadowrun
1395:Shadowrun
1390:Shadowrun
1378:Microsoft
1373:Shadowrun
1347:Shadowrun
1338:Group SNE
1318:Shadowrun
1304:Shadowrun
1295:Shadowrun
1268:Shadowrun
1264:Shadowrun
1252:Shadowrun
1245:Shadowrun
1237:Shadowrun
1219:Shadowrun
1199:Shadowrun
1181:Shadowrun
1167:Shadowrun
1154:Shadowrun
1146:fifth Sun
1134:Earthdawn
1129:Earthdawn
1124:Shadowrun
1099:Shadowrun
1093:Shadowrun
1088:Shadowrun
1063:augmented
1030:Shadowrun
1016:Mechanics
964:does not
898:augmented
896:, but an
851:Cyberware
826:Shadowrun
819:Shadowrun
810:Shadowrun
736:fomorians
684:metahuman
679:Shadowrun
662:Shadowrun
652:world is
650:Shadowrun
597:does not
549:Shadowrun
527:Shadowrun
520:Shadowrun
472:Shadowrun
458:in 2003.
448:Shadowrun
436:Shadowrun
425:Shadowrun
404:cyberpunk
373:Shadowrun
321:does not
284:magicians
280:cyberware
256:shadowrun
221:cyberpunk
197:Shadowrun
183:millennia
177:Earthdawn
157:Cyberpunk
73:Sam Lewis
61:Paul Hume
52:Designers
30:Shadowrun
3122:Category
2625:(1990).
2379:30 April
2295:. RPGNow
2185:19 March
2163:19 March
1810:, and a
1732:- while
1364:Xbox 360
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797:de facto
759:centaurs
732:wendigos
728:vampires
708:banshees
270:called "
65:Tom Dowd
3162:Biopunk
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3068:WizKids
2839:25 July
2749:20 June
2668:(ed.).
2609:Envoyer
2430:12 July
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2277:25 July
2233:25 July
2211:25 July
1971:25 July
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1563:2015 –
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1301:titled
1215:Belfast
1203:Tolkien
985:removed
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716:goblins
666:fantasy
618:removed
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393:Seattle
342:removed
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296:dragons
292:plagues
264:hackers
217:fantasy
166:Systems
160:fantasy
3073:FanPro
2988:(2007)
2980:(1996)
2972:(1994)
2964:(1993)
2938:series
2817:3 July
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1792:Awards
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1718:Arcane
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876:nodes
763:pixies
720:ghouls
564:; and
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153:Genres
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138:2016 (
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928:Magic
906:otaku
888:or a
874:Wi-Fi
673:Races
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381:magic
288:Magic
229:crime
213:magic
200:is a
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3056:FASA
2841:2013
2819:2019
2793:2019
2772:2019
2751:2020
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2680:ISBN
2479:2022
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