637:; Character Creation, in which players can create custom characters from 13 total occupations, with multiple weapons and fighting styles; and Chronicles of the Sword, a real-time-play mode that allows players to take their created souls through adventures of their own. The game also has the largest character roster — 24 characters playable in Tales of Souls mode and an additional 18 playable in all other modes — and largest battle stage selection in
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definitive way of sealing Soul Edge, but memories of his slaughters, plus the attacks of those resentful of the Azure Knight, drove his mind towards insanity. Unbeknownst to him, the evil soul of the blade escaped and obtained a temporary shell, starting a new killing spree to strengthen himself while seeking its body, Soul Edge.
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The Tales of Souls mode is presented as a book, narrating the selected character's story in detail during various chapters. The player can input button combos when an icon appears in the top right-hand corner during cut scene movies. The cut scenes can have different outcomes depending on whether the
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Chronicles of the Sword and the other modes are tied together, as well. Disciplines, costumes/armor, weapons, characters, and various aesthetics and skills carry over from one mode to another, and each rely on the other to unlock items. You cannot, for example, use certain skills or weapons without
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The
Character Creation Mode allows the player to choose from several classes, clothing and armor, and physical features. Most of the classes can use up to five disciplines, three of which are unique, and two of which are "Soul of ..." disciplines: an exact replica of a main story character's moves.
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After waking up, Siegfried found the holy sword, free from its entrapment within the wicked sword, and out of instinct used it to pierce Soul Edge. The result led to both swords sealed together in a fateful embrace, an "Embrace of Souls". Siegfried took both weapons and started a quest to find a
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Chronicles of the Sword is a single player mode gametype that combines Real Time
Strategy (RTS) gameplay with the standard Soul Calibur fights. It begins with the player starting out as a new commander for the Grandall Empire. There are 20 chronicles, which are essentially a map of objectives to
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In this mode, the player and computer send out their "troops", and a commander. The player must fight their enemies and take their strongholds scattered through the level. The player may allow his troops/commander to fight on the RTS board, or choose to do a traditional Soul
Calibur battle with
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does not. The game's producer
Hiroaki Yotoriyama said "At the current time, the online infrastructure is extremely different between countries, and there are people that can not enjoy network gaming. We've decided to concentrate on improving the game's offline content and its characters so that
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The game has three different modes: Training Mode, where one can try the characters' moves for a set time; Standard Mode, which is a traditional arcade mode with nine battles in a row, without cut scenes or endings; and
Legends Mode, a complex eight-round mode based upon the creation of and
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appeared, intending on taking Soul Edge. Nightmare defeated the attacker, but was distracted by
Siegfried's latent will trying to restore his body. Using the distraction, Raphael pierced Soul Edge's eye, giving Siegfried the edge he needed to break free from Soul Edge's control once again.
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that was first released in the arcades on April 3, 2006. Almost the entire cast from the home version returns as playable characters except Abyss, who is now a non-playable boss character alongside Night Terror. From the 17 bonus characters only three made it into the arcade:
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is a non-playable knight with gray armor who wields a lance that appears in Tales of Souls. Not much is known about him, but he is said to be a servant of the cursed sword. He is non-playable but can easily be created using the Unholy and Evil armor with a knight's cape.
591:, was released in 2006. It was the last Soulcalibur game to receive an arcade version, as IV onwards did not have an arcade release, and was also the last to be released by Namco as an independent company, as it would merge with
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The created fighter's personality can be altered, which influences their quotes and their actions during battle. However, the personality is chosen by the equipment the character wears, and not directly by the player.
652:, as well as the pre-defined Missions which include variations on the standard matches. There is a World Competition mode created to simulate tournament rounds (of either eliminations or Round Robin) against the CPU.
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player successfully inputs the sequence. During movies that precede a battle after the cut scene ends, not inputting the code could result in the player starting the subsequent battle with a disadvantageous effect.
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Unlockable characters include personnel in the
Chronicles of the Sword, opponents from the Tales of Souls mode, and the weapon, armor, and item shop owners. In the Character Creation mode, players can re-create
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The
Standard mode brings back Inferno as a sub boss character (Stage 8). The only difference is Inferno will now only use a move set similar to Cervantes instead of randomly doing the moves of any character.
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s save data. This could also leave a block of corrupted data on the memory card that can't be deleted. This will force players to start the game all over again. The only way to prevent this is to have a
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competition between customized characters with accumulated skills taken from the home version's
Chronicles of the Sword mode, such as increased stamina or the ability to automatically escape grapples.
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The Soul Arena is a mode that allows both the eight-match Quick Play (the standard Arcade Mode of the game), which is light on story and allows a speedy confrontation with
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various characters for each side. The player can lose property if they lose on the RTS board; a risk not present when fighting in the traditional Soul
Calibur style.
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is controlling their steps, searching to end an everlasting curse. And that many other warriors ventured in search of the blade as well.
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The wicked Soul Edge survived its fated encounter with the wielder of Soulcalibur, Xianghua, and restored its control over the body of
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If the player moves, deletes or does anything to any piece of data on a memory card that was created before a Chronicles of the Sword
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defeat. After the objectives are satisfied, the player moves on to the next map, which get more difficult as the player progresses.
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lauded it for its "stunning environment" and "charming characters" but thought that the game could use more diverse sound effects.
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The console version of the game was first released in North America on October 25, 2005. A soundtrack for the game was released as
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unlocking the proper discipline(s), and this could be based on playing different modes. All rewards are valid in all modes.
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back to his master's hermit, three months that took Kilik to surpass his master's training).
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1359:"SoulCalibur III for PlayStation 2 Reviews, Ratings, Credits, and More at Metacritic"
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praised the "fun, fast-paced gameplay" but criticized the lack of online play.
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The game has generally positive reviews with an aggregate score of 86/100 on
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Up to 2 players simultaneously, for up to 8 players total in a League mode
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save file as the first saved on the player's memory card.
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1586:"D.I.C.E. Awards By Video Game Details Soulcalibur III"
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ranked it as the 34th best fighting game of all time.
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Soulcalibur III Original Soundtrack - Legend of Sounds
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does return in a non-playable form, as do the generic
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people all over the world will be able to have fun."
1331:"The Worst Game-Breaking Bugs In Video Game History"
98:. Unsourced material may be challenged and removed.
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815:This game takes place shortly after the events of
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2063:Video games with user-generated gameplay content
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252:NTSC box art for the game, depicting characters
1493:"Soulcalibur III - PlayStation 2 Review at IGN"
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729:series titles return, with the exception of
713:The main three new warriors in the game are
1255:"Soul Calibur III's producer talks details"
577:series. It was originally released for the
61:Learn how and when to remove these messages
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1594:Academy of Interactive Arts & Sciences
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1091:Academy of Interactive Arts & Sciences
894:is a re-tuned and glitch-fixed version of
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2068:Multiplayer and single-player video games
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1307:. Arcade Gear. 2005-11-23. Archived from
1203:, when the game was released April 2006.
1157:9th Annual Interactive Achievement Awards
786:series as well as Taira No Kagekiyo from
223:Learn how and when to remove this message
158:Learn how and when to remove this message
1281:SoulCalibur: New Legends of Project Soul
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879:Soul Calibur III Official Complete Guide
606:
200:of all important aspects of the article.
2048:Video games scored by Junichi Nakatsuru
1520:. gamecriticsawards.com. Archived from
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2005:
1615:The 50 Best Fighting Games of All Time
1329:Ellis Friend, Devin (9 October 2022).
196:Please consider expanding the lead to
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1385:"Soulcalibur III Review for PS2 from"
1411:"SoulCalibur III Review • Reviews •"
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875:Soul Calibur III Starting Guide Book
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1561:"IGN.com presents The Best of 2005"
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1283:. Udon Entertainment. p. 11.
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1189:collectible card game, created by
677:series all supported online play,
571:and the fourth installment in the
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42:This article has multiple issues.
1563:. Bestof.ign.com. Archived from
1253:Niizumi, Hirohiko (2005-03-31).
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1542:from the original on 2012-10-22
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1417:from the original on 2011-08-07
1365:from the original on 2010-06-21
1261:from the original on 2006-05-05
1235:from the original on 2020-08-07
892:Soulcalibur III: Arcade Edition
886:Soulcalibur III: Arcade Edition
595:'s video game division to form
588:Soulcalibur III: Arcade Edition
188:may be too short to adequately
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50:or discuss these issues on the
2043:Video games developed in Japan
1491:Ivan Sulic (26 October 2005).
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709:List of Soulcalibur characters
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1991:The King of Fighters All Star
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2053:Video games set in the 1590s
1466:. GameSpot.com. 2005-10-25.
1438:. 2011-06-07. Archived from
1409:Reed, Kristan (2005-12-20).
1150:: Best Fighting Game of 2005
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1279:Namco Bandai Games (2014).
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1144:Awards: Best Fighting Game
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1464:"Soul Calibur III Review"
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794:and even Valkyrie from
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581:in 2005. An improved
1195:Fantasy Flight Games
1137:: Best Fighting Game
834:Siegfried Schtauffen
797:Valkyrie no Densetsu
737:, Seong Han-myeong,
619:attempting to throw
92:improve this article
2058:PlayStation 2 games
1956:Dance, Voldo, Dance
1567:on January 16, 2006
1135:Game Critics Awards
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792:The Tower of Druaga
790:and Gilgamesh from
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351:Hiroaki Yotoriyama
260:in the background,
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2023:Arcade video games
1620:2012-06-26 at the
1361:. Metacritic.com.
1305:"Soul Calibur III"
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901:Hwang Seong-gyeong
764:s mimic character
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379:Yoshihito Iwanaga
264:in the front, and
2018:3D fighting games
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1536:"E3 2005 Winners"
1413:. Eurogamer.net.
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1229:"Soulcalibur™III"
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206:September 2013
192:the key points
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1651:(in Japanese)
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1613:Peter Rubin,
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1442:on 2011-06-07
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1391:on 2010-01-05
1390:
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1311:on 2014-02-02
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978:Review scores
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669:
668:Dead or Alive
664:
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662:Mortal Kombat
659:Although the
657:
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579:PlayStation 2
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549:
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527:
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521:Arcade system
518:
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506:Fighting game
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458:PlayStation 2
456:
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444:PlayStation 2
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428:
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410:
406:
404:
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393:Masashi Kubo
392:
390:
386:
383:Tadashi Obama
378:
376:
375:Programmer(s)
372:
364:
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358:
350:
348:
344:
336:
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324:
319:
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312:Namco Hometek
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109: –
108:
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103:Find sources:
97:
93:
87:
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81:This article
79:
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1697:
1656:
1640:(in English)
1609:
1597:. Retrieved
1589:
1580:
1569:. Retrieved
1565:the original
1555:
1544:. Retrieved
1538:. GameSpot.
1530:
1522:the original
1512:
1501:. Retrieved
1472:. Retrieved
1444:. Retrieved
1440:the original
1430:
1419:. Retrieved
1404:
1393:. Retrieved
1389:the original
1378:
1367:. Retrieved
1334:. Retrieved
1324:
1313:. Retrieved
1309:the original
1299:
1280:
1274:
1263:. Retrieved
1257:. GameSpot.
1248:
1237:. Retrieved
1223:
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660:
658:
654:
647:
643:
638:
632:
630:
625:destructible
612:
587:
586:
572:
566:
557:produced by
534:
533:
532:
491:
457:
429:
353:Akiko Tange
287:Publisher(s)
280:Project Soul
275:Developer(s)
219:
203:
187:
185:lead section
154:
148:January 2012
145:
135:
128:
121:
114:
102:
90:Please help
85:verification
82:
58:
51:
45:
44:Please help
41:
1886:Darth Vader
1793:Lost Swords
1726:Soulcalibur
1699:Soulcalibur
1082:Publication
983:Publication
739:Edge Master
574:Soulcalibur
542:ソウルキャリバーIII
439:Platform(s)
431:Soulcalibur
413:Composer(s)
397:Hideaki Ito
361:Designer(s)
347:Producer(s)
333:Director(s)
268:in the logo
2007:Categories
1855:Yoshimitsu
1808:Characters
1599:27 October
1571:2012-02-11
1546:2005-07-23
1503:2012-02-11
1474:2013-12-21
1446:2012-02-11
1421:2012-02-11
1395:2012-02-11
1369:2012-02-11
1315:2013-12-21
1265:2006-09-16
1239:2020-05-19
1215:References
1111:Metacritic
967:Metacritic
958:Aggregator
703:Characters
615:, showing
337:Jin Okubo
118:newspapers
47:improve it
1906:Devil Jin
1830:Nightmare
1719:Soul Edge
1662:MobyGames
1336:9 October
1166:In 2011,
1029:Eurogamer
949:Reception
944:Reception
929:save file
909:Amy Sorel
804:Berserker
780:from the
770:Lizardmen
715:Zasalamel
634:Soul Edge
599:in 2006.
585:version,
403:Writer(s)
389:Artist(s)
266:Nightmare
262:Zasalamel
254:Mitsurugi
190:summarize
53:talk page
1876:Heihachi
1835:Sophitia
1618:Archived
1540:Archived
1497:Archived
1468:Archived
1415:Archived
1363:Archived
1259:Archived
1233:Archived
1142:GameSpot
1140:E3 2005
1119:GameSpot
1053:GameSpot
827:Xianghua
783:Xenosaga
747:Heihachi
603:Gameplay
501:Genre(s)
1779:Legends
1169:Complex
1041:GamePro
993:1Up.com
905:Li Long
869:Famitsu
856:Release
838:Raphael
778:KOS-MOS
766:Charade
731:Inferno
723:Setsuka
627:barrier
512:Mode(s)
454:Release
132:scholar
1984:Kayane
1942:Tekken
1896:Kratos
1825:Necrid
1287:
1125:Awards
1070:8.5/10
1058:8.2/10
971:86/100
753:, and
735:Necrid
671:, and
593:Bandai
583:arcade
563:sequel
492:Arcade
448:Arcade
426:Series
134:
127:
120:
113:
105:
1936:Music
1881:Spawn
1864:Guest
1850:Voldo
1845:Talim
1771:Other
1707:Games
1133:2005
1085:Award
1077:Award
986:Score
961:Score
823:Kilik
762:'
755:Spawn
650:Abyss
561:as a
559:Namco
553:is a
301:Namco
139:JSTOR
125:books
1901:Ezio
1891:Yoda
1871:Link
1840:Taki
1601:2023
1338:2022
1285:ISBN
1154:AIAS
1095:2006
1034:8/10
1022:9/10
1010:8/10
1005:Edge
907:and
825:and
811:Plot
751:Link
727:Soul
721:and
719:Tira
639:Soul
621:Tira
617:Taki
495:2006
256:and
111:news
1820:Ivy
1740:III
1660:at
1205:UFS
1148:IGN
1115:IGN
1065:IGN
1046:4/5
757:).
565:to
258:Ivy
94:by
2009::
1916:2B
1761:VI
1747:IV
1733:II
1592:.
1588:.
1483:^
1455:^
1346:^
1159::
1131:E3
1113:.
903:,
881:.
873:s
800:.
772:.
749:,
733:,
717:,
665:,
545:,
483:JP
474:EU
465:NA
446:,
318:EU
307:NA
296:JP
56:.
1754:V
1690:e
1683:t
1676:v
1603:.
1574:.
1549:.
1506:.
1477:.
1449:.
1424:.
1398:.
1372:.
1340:.
1318:.
1293:.
1268:.
1242:.
1097:)
1093:(
998:A
871:'
551:)
539:(
485::
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467::
320::
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298::
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220:(
208:)
204:(
194:.
161:)
155:(
150:)
146:(
136:·
129:·
122:·
115:·
88:.
63:)
59:(
20:)
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