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Strategy video game

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implementing strategy since having strategy implies some mechanism for "winning". MMO games, by their nature, are typically designed to be never-ending. Nevertheless, some games are attempting to "crack the code," so-to-speak, of the true real-time strategy MMOG. One method by which they are doing so is by making defenses stronger than the weapons, thereby slowing down combat considerably and making it possible for players to more carefully consider their actions during a confrontation. Customizable units are another way of adding strategic elements, as long as players are truly able to influence the capabilities of their units. The industry is seeking to present new candidates worthy of being known for "thought strategy" rather than "dexterity strategy".
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real-time. In contrast, turn-based strategy fans have criticized real-time strategy games because most units do not behave appropriately without orders, and thus a turn-based pace allows players to input more realistic and detailed plans. Game theorists have noted that strategic thinking does not lend itself well to real-time action, and turn-based strategy purists have criticized real-time strategy games for replacing "true strategy" with gameplay that rewards "rapid mouse-clicking". Overall, reviewers have been able to recognize the advantages associated with both of the main types of strategy games.
4491: 1626: 566:, as the numerous player-controlled units create a larger volume of online data. By 2006, reviewers expressed disappointment with the titles produced thus far. Critics argued that strategy games are not conducive to massively multiplayer gameplay. A single victory cannot have much impact in a large persistent world, and this makes it hard for a player to care about a small victory, especially if they are fighting for a faction that is losing an overall war. However, more recent developers have tried to learn from past mistakes, resulting in 1247: 319:
strategy games offer more complex orders. Units may even have specialized abilities, such as the ability to become invisible to other units, usually balanced with abilities that detect otherwise invisible things. Some strategy games even offer special leader units that provide a bonus to other units. Units may also have the ability to sail or fly over otherwise impassable terrain, or provide transport for other units. Non-combat abilities often include the ability to repair or construct other units or buildings.
421:. These differences in time-keeping lead to several other differences. Typically, turn-based strategy games have stronger artificial intelligence than real-time strategy games, since the turn-based pace allows more time for complex calculations. But a real-time artificial intelligence makes up for this disadvantage with its ability to manage multiple units more quickly than a human. Overall, real-time strategy games are more action-oriented, as opposed to the abstract planning emphasized in turn-based strategy. 1094: 305: 603: 469:, has gone so far as to suggest that real-time strategy titles are more about tactics than strategy. But releases that are considered pure tactical games usually provide players with a fixed set of units, and downplay other strategic considerations such as manufacturing, and resource management. Tactical games are strictly about combat, and typically focus on individual battles, or other small sections in a larger conflict. 1380:
happening simultaneously. There is only one player, and he can only pay attention to one thing at a time. Expert players can quickly flip between many different tasks, while casual gamers have more problems with this." Ernest Adams goes so far as to suggest that real-time gameplay interferes with strategy. "Strategic thinking, at least in the arena of gameplay, does not lend itself well to real-time action".
4244: 397: 283:, which include economic challenges without any fighting. These games may incorporate some amount of conflict, but are different from strategy games because they do not emphasize the need for direct action upon an opponent. Nevertheless, some authors consider construction and management simulation games, in particular city-building games, as a part of the wider strategy game genre. 1372:) indicates that the action in the game is continuous, and players will have to make their decisions and actions within the backdrop of a constantly changing game state, and computer real-time strategy gameplay is characterised by obtaining resources, building bases, researching technologies and producing units. Very few non-computer strategy games are real-time; one example is 829:, coined the name "real-time strategy" to help market the new game genre he helped popularize. Real-time strategy games changed the strategy genre by emphasizing the importance of time management, with less time to plan. Real-time strategy games eventually began to outsell turn-based strategy games. With more than 11 million copies sold worldwide by February 2009, 1346:
them as a separate video game genre. Some games of this subgenre, like The Settlers, can include warfare, but this is not an essential element in them. Other strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. For example, base building and resource management in
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players when they do. Compared to other genres such as action or adventure games where one player takes on many enemies, strategy games usually involve some level of symmetry between sides. Each side generally has access to similar resources and actions, with the strengths and weaknesses of each side being generally balanced.
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world domination, whether through military might, diplomacy, or economics. Unlike 4X games, Grand Strategy games might not include such elements as exploration, but it still can be there. Great examples of Grand Strategy games are the following series of games: Europa Universalis, Hearts of Iron, Crusader Kings.
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and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare to varying degrees, and feature a combination of tactical and strategic considerations. In addition to combat, these games often challenge the player's ability to explore or manage an economy.
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Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Examples of this genre include the
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Some strategy games are abstract, and do not try to represent a world with high fidelity. Although many of these may still involve combat in the sense that units can capture or destroy each other, these games sometimes offer non-combat challenges such as arranging units in specific patterns. However,
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A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world,
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Hybrid strategy games can be viewed as distinct from strategy subgenres in the fact they are not so much iterations or combinations of existing subgenres, but instead seek to combine the strategy genre with completely different genres. Efforts to create such strategy game hybrids were most active in
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The primary gameplay mode in a wargame is usually tactical: fighting battles. Wargames sometimes have a strategic mode where players may plan their battle or choose an area to conquer, but players typically spend much less time in this mode and more time actually fighting. Because it is difficult to
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move along a set path, and the player must place, or "build" towers along this path to kill the creeps. In some games, towers are placed along a set path for creeps, while in others towers can interrupt creep movement and change their path. In most tower defense games different towers have different
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Exploration is a key element in most strategy games. The landscape is often shrouded in darkness, and this darkness is lifted as a player's units enters the area. The ability to explore may be inhibited by different kinds of terrain, such as hills, water, or other obstructions. Even after an area is
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Even in imaginary or fantastic conflicts, strategy games try to reproduce important tactical situations throughout history. Techniques such as flanking, making diversions, or cutting supply lines may become integral parts of managing combat. Terrain becomes an important part of strategy, since units
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a notable example. The latter games fall into the player-alternated TBS games category, and are subsequently subdivided into (a) ranked, (b) round-robin start, and (c) random, the difference being the order under which players take their turns. With (a), ranked, the players take their turns in the
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In management simulation games, players build, expand or manage fictional communities or projects with limited resources. Tycoons, city-building, business simulation and transport management games are considered by some authors as a part of wider subgenre of strategy games, while others consider
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Strategy games often allow the player to spend resources on upgrades or research. Some of these upgrades enhance the player's entire economy. Other upgrades apply to a unit or class of units, and unlock or enhance certain combat abilities. Sometimes enhancements are enabled by building a structure
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Most strategy games allow players to accumulate resources which can be converted to units, or converted to buildings such as factories that produce more units. The quantity and types of resources vary from game to game. Some games will emphasize resource acquisition by scattering large quantities
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The relative popularity of real-time strategy has led some critics to conclude that more gamers prefer action-oriented games. Fans of real-time strategy have criticized the wait times associated with turn-based games, and praised the challenge and realism associated with making quick decisions in
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Grand Strategy games emphasize the management of a nation and the coordination of its resources. Diplomacy and war interact with each other and become the primary means of reshaping the world map consisting of various states. Players use their nation's resources to achieve national goals such as
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The player commands their forces by selecting a unit, usually by clicking it with the mouse, and issuing an order from a menu. Keyboard shortcuts become important for advanced players, as speed is often an important factor. Units can typically move, attack, stop, hold a position, although other
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that involve strategic thinking, they are seldom classified as strategy games. A strategy game is typically larger in scope, and their main emphasis is on the player's ability to outthink their opponent. Strategy games rarely involve a physical challenge, and tend to annoy strategically minded
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Many strategy players claim that many RTS games really should be labeled as "real-time tactical" (RTT) games since the game play revolves entirely around tactics, with little or even no strategy involved. Massively Multiplayer Online Games (MMOG or MMO) in particular have had a difficult time
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is a genre of strategy video games in which each player controls a single character with a set of unique abilities that improve over the course of a game and which contribute to the team's overall strategy. Players work together as a team to achieve a victory condition which is to destroy the
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Early strategy games featured a top-down perspective, similar in nature to a board game or paper map. Many later games adopted an isometric perspective. Even with the rise of 3D graphics and the potential to manipulate the camera, games usually feature some kind of aerial view. Very rarely do
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Some players dispute the importance of strategy in real-time strategy games, as skill and manual dexterity are often seen as the deciding factor in this genre of game. According to Troy Dunniway, "A player controls hundreds of units, dozens of buildings and many different events that are all
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fighting each other in combat or similar derivative games. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related
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in groups and march forward along set paths (called "lanes") toward their enemy's base. Defensive structures, which are usually automatic "towers", are in place to prevent this. The first team to destroy the opponents' main structure wins the match. The genre is seen as a fusion of
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throughout the map, while other games will put more emphasis on how resources are managed and applied by balancing the availability of resources between players. To a lesser extent, some strategy games give players a fixed quantity of units at the start of the game.
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abilities such as poisoning enemies or slowing them down. The player is awarded money for killing creeps, and this money can be used to buy more towers, or buy upgrades for a tower such as increased power or range. A good example of a game of this genre is
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can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories:
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are important examples from this formative era, and popularized the level of detail that would later become a staple of the genre. In the new 2000 millennium, several 4X releases have become critically and commercially successful.
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needed to sustain an empire scales as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement.
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involve other forms of conflict such as diplomacy and espionage. However, warfare is the most common form of conflict, as game designers have found it difficult to make non-violent forms of conflict as appealing.
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in that the player must manage units with a variety of numeric attributes, RPGs tend to be about a smaller number of unique characters, while strategy games focus on larger numbers of fairly similar units.
1183:. These early versions of turn-based tank combat games interpreted human-entered data such as the distance between the tanks, the velocity or "power" of the shot fired and the angle of the tanks' turrets. 1474:. Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a 453:. These types of games are sometimes categorized as "strategy" games. Game reviewers and scholars sometimes debate whether they are using terminology such as "tactics" or "strategy" appropriately. 3692: 380:
strategy games show the world from the perspective from an avatar on the ground. This is to provide the player with a big-picture view of the game world, and form more effective strategies.
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TBS games come in two flavors, differentiated by whether players make their plays simultaneously or take turns. The former types of games are called simultaneously executed TBS games, with
835:(1998) became one of the best-selling games for the personal computer. It has been praised for pioneering the use of unique "factions" in RTS gameplay, and for having a compelling story. 3512: 441:. "Tactics" usually refer to how troops are utilized in a given battle, whereas "strategy" describes the mix of troops, the location of the battle, the commander's larger goals or 1853:
the late 1990s to early 2000's, when first-person shooter (FPS) and real-time strategy (RTS) games were both massively popular. Leading to several notable FPS/RTS hybrid games.
162: 157: 4065:(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective.) 388:, where the player can see the terrain but not the units within the explored area. This makes it possible for enemies to attack unexpectedly from otherwise explored areas. 360:, which is a series of advancements that players can research to unlock new units, buildings, and other capabilities. Technology trees are quite large in some games, and 521:, by manipulating and rewriting certain historical facts. It is also common to see games based in science fiction or futuristic settings, as well as fantasy settings. 1021:. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Many 4X games also fit into the category of 3279: 445:, as well as the act of building up something (a base, economy, etc.). However, there is also a growing subgenre of purely tactical games, which are referred to as 3436: 279:. A strategy game calls for planning around a conflict between players, whereas puzzle games call for planning in isolation. Strategy games are also distinct from 3723: 1807:
provide an intelligent way to delegate tasks to a subordinate, war games typically keep the number of units down to hundreds rather than hundreds of thousands.
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A build order is a linear pattern of production, research, and resource management aimed at achieving a specific and specialized goal. They are analogous to
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and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics. Example titles include
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4X games are also not uncommon. Many 4X games were published in the mid-1990s, but were later outsold by other types of strategy games.
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Early precursors to the modern artillery-type games were text-only games that simulated artillery entirely with input data values. A
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of strategy video games that emphasize strategic or tactical warfare on a map, as well as historical (or near-historical) accuracy.
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strategy games, which expanded upon the relationship between economic growth, technological progress, and conquest. That same year,
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Playing with the future – Opportunities and risks of city building simulation and strategy games in spatial and urban planning
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universe and are distinguished from single or small-scale multiplayer RTS games by the number of players and common use of a
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Strategy games often involve other economic challenges. These can include building construction, population maintenance, and
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market trend has lately inclined more towards real-time games. Some recent games feature a mix of both real-time and
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that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of
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Although strategy games involve strategic, tactical, and sometimes logistical challenges, they are distinct from
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has sold over 20 million copies, becoming one of the most successful series of strategy games of all time.
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the vast majority of computerized strategy games are representational, with more complex game mechanics.
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explored, that area may become dim if the player does not patrol it. This design technique is called the
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as well. In 2018, prize pools reached over US$ 60 million, 40% of the year's total esports prize pools.
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Strategy games give players indirect control over many units in a battlefield. Many games, for example
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game, though they have also been described as a type of "shooting game." Examples of this genre are
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from 2001. However, these games are relatively difficult to design and implement compared to other
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Silva, Victor do Nascimento; Chaimowicz, Luiz (2017-05-30). "MOBA: a New Arena for Game AI".
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scale, whether the game is real-time, or turn-based. Strategy games also draw on a number of
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that enables more advanced structures. Games with a large number of upgrades often feature a
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Strategy video games are categorized based on whether they offer the continuous gameplay of
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game, although real-time strategy elements can be found in several earlier games, such as
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military-based calculations. Artillery games have been typically described as a type of
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award for Best Adventure game of 1984, as well as Best Strategy Game of the Year at the
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in generally small-scale confrontations as opposed to more strategic considerations of
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opponents. Finishing each match or mission will advance the game's plot, often with
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This type of multiplayer online video games gained popularity in early 2010s, with
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More recently, massively multiplayer online strategy games have appeared such as
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may gain or lose advantages based on the landscape. Some strategy games such as
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is a multiplayer online battle arena game designed for smartphones and tablets.
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same order every time. With (b), the first player is selected according to a
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games have a very simple layout. Usually, computer-controlled monsters called
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has been an influence on real-time strategy games, especially the addition of
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in early 2019, and saw more games in the genre by other studios, such as
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is largely attributed as being the most significant inspiration for the
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Strategy games can take place in a number of settings. Depending on the
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Usually applied only to certain computer strategy games, the moniker
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games are a genre of strategy video game in which players control an
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The origin of strategy video games is rooted in traditional tabletop
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Almost all non-computer strategy games are turn-based; however, the
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is the generic name for either early two- or three-player (usually
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combined elements of adventure, strategy and wargames, and won the
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led to lasting changes and inspired many future strategy games.
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gameplay, or both. Single player games will sometimes feature a
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List of massively multiplayer online turn-based strategy games
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games, or space strategy games. A title may be noted for its
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List of massively multiplayer online real-time strategy games
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opposing team's main structure whilst protecting their own.
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Railroad Network Planning in Open Transport Tycoon Deluxe
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elements and heroes as units. More than the game itself,
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Alessandro Gabbiadini, Tobias Greitemeyer (2017-01-01).
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three years later in 1992. Brett Sperry, the creator of
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Pascal Franciscus, Maria Fouraschen (25 August 2016).
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Massively multiplayer online real-time strategy games
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Single player, multiplayer, and massively multiplayer
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Massively multiplayer online real-time strategy game
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released many strategy titles throughout the 1980s.
3185:"Blizzard Confirms One "Frontline Release" for '09" 2624: 1523:simulating the considerations and circumstances of 168:
List of multiplayer online battle arena video games
3511:O'Connor, Frank; Smith, Luke (February 19, 2008). 2052: 2050: 2048: 1327:being popular. MOBA games are well-represented in 339: 4032: 3965: 3510: 2299: 2297: 2295: 2207:"A History of Real-Time Strategy Games - Dune II" 2146: 2046: 2044: 2042: 2040: 2038: 2036: 2034: 2032: 2030: 2028: 877:property, developers began to work on their own " 364:strategy games are known for having the largest. 5348: 3975:. Groningen: University of Groningen. p. 69 3654:"Spawn Point: What on earth is an auto battler?" 2930:Grundberg, Sven; Rossi, Juhana (March 8, 2013). 2903: 1531:. It is also sometimes considered a subgenre of 1153:was written by Mike Forman and was published in 873:(MOBA) format. Since the format was tied to the 433:Most strategy video games involve a mix of both 3845: 3769: 2877: 2784: 2782: 2780: 2742: 2480: 2303: 2121: 1999: 1997: 1995: 1993: 1991: 1989: 1987: 1985: 1983: 1981: 1979: 1928:Andrew Rollings and Ernest Adams on Game Design 262: 4212:"Strategy Gaming: Part III -- Strategy Gaming" 2929: 2671:"Galactic Civilizations II Dark Avatar Review" 2668: 2458: 2292: 2056: 2025: 1977: 1975: 1973: 1971: 1969: 1967: 1965: 1963: 1961: 1959: 1167:by M. E. Lyon and Brian West and was known as 391: 4270: 4068: 3770:Cannizzo, Alejandro; RamΓ­rez, Esmitt (2015). 3411:"The history of MOBAs: From mod to sensation" 3136:"Are Real Time Strategy Games At Their Peak?" 3128: 3038: 2809: 2402: 2400: 2398: 2396: 2362: 2332: 2330: 2328: 2326: 2200: 2198: 2196: 2194: 2192: 214: 3887: 2856:Ramon Axelrod and Gideon Amir (2005-06-13). 2777: 2720: 2576: 2539: 2432: 2245: 2229: 2176: 2174: 2172: 1614: 1335:Construction and Management simulation games 1186: 4174: 4149: 3603: 3601: 3176: 3016: 2815:"Opinion: 7 Deadly Sins For Strategy Games" 2694: 2646: 2554: 2524: 2483:"The Future Of The RTS - A Counter-Opinion" 2461:"The Future Of The Real-Time Strategy Game" 2204: 2180: 1956: 1931:. New Riders Publishing. pp. 321–345. 1706: 1397:game, the defining title for the genre was 1353: 1204:, is a type of strategy game that features 1017:4X games are noted for their deep, complex 517:. Some strategy games are even based in an 4277: 4263: 3272:"The Monstrous Timelessness of Warcraft 3" 3182: 3154: 3010: 2602: 2393: 2336: 2323: 2189: 1920: 1918: 1916: 1914: 1912: 1489: 1033:The earliest 4X games borrowed ideas from 428: 221: 207: 3851: 3797: 3787: 3541: 3353: 2406: 2169: 893:(2010), and the mod's standalone sequel, 183:List of tactical role-playing video games 3635:"More BASIC Computer Games: Artillery-3" 3598: 3263: 2769:Staffan Bjork, Jussi Holopainen (2005). 2389:. Thomson Course Technology. p. 10. 2183:Strategy Game Programming with DirectX 9 1624: 1245: 1092: 1041:computer games. The first 4X games were 798:in 1983; D. H. Lawson and John Gibson's 395: 303: 4203: 4098: 3888:Amstrup, Johannes; ersen (2017-09-15). 3713: 3434: 3103: 3101: 2957: 2932:"Finland's Newest Hit Maker: Supercell" 2529:. Wordware Publishing, Inc. p. 23. 2365:"'Nations' offers 2 types of game play" 2251: 2004:Rollings, Andrew; Ernest Adams (2006). 1925:Rollings, Andrew; Ernest Adams (2003). 1909: 1873:List of turn-based strategy video games 907:property, developed a game inspired by 409:game, where events unfold continuously. 286:Although strategy games are similar to 281:construction and management simulations 188:List of turn-based strategy video games 14: 5349: 4209: 4155: 4123: 3937: 3915:"Esports Prize Pools: $ 155.9M (2018)" 3744: 3682: 3219:. GameSpot. 2006-07-05. Archived from 3107:Zzap! Issue 68, December 1990, p.45 - 2988: 2088:Personality and Individual Differences 1878:List of turn-based tactics video games 1863:List of real-time strategy video games 1407:, which was followed by their seminal 1341:Construction and management simulation 1260:Multiplayer online battle arena (MOBA) 1236:Multiplayer online battle arena (MOBA) 472: 374: 193:List of turn-based tactics video games 173:List of real-time strategy video games 4284: 4258: 4129: 3912: 3570: 3405: 3403: 3377: 3375: 3328: 3299: 3297: 3269: 3088:"World of Spectrum - Forced Redirect" 2745:"Empires in Arms to be Adapted to PC" 2339:"50 greatest game design innovations" 2124:"Video Games and Classical Antiquity" 1868:List of real-time tactics video games 299: 253: 178:List of real-time tactics video games 3381: 3098: 2503:John 'Warrior' Keefer (2005-07-08). 597: 4018:Allen 'Delsyn' Rausch (2008-08-15) 3664:from the original on August 3, 2019 3651: 3542:Yin-Poole, Wesley (4 August 2016). 3354:Walbridge, Michael (12 June 2008). 3282:from the original on March 13, 2018 3162:"Dru Hill: The Chronicle of Druaga" 24: 4074: 3839: 3763: 3607: 3571:Loban, Rhett (14 September 2021). 3400: 3372: 3322: 3294: 2773:. Charles River Media. p. 67. 2625:Scott Alan Marriott (2008-02-13). 2505:"Supreme Commander Interview (PC)" 564:massively multiplayer online games 153:List of grand strategy video games 25: 5373: 4236: 4210:Walker, Mark H. (February 2002). 4130:Butts, Steve (January 27, 2004). 4029:Gamespy. Retrieved on 2009-04-10. 3938:OndΕ™ej, LakomΓ½ (5 January 2020). 3726:from the original on July 3, 2019 3695:from the original on July 4, 2019 3612:. Armchair Arcade. Archived from 1883:Micromanagement (computer gaming) 1539:gameplay by the lack of resource 1507:and less commonly referred to as 1067: 998:in his September 1993 preview of 865:a community-created mod based on 649:, as well as board and miniature 4489: 4242: 4108:. StrategyPlanet. Archived from 3714:Grayson, Nathan (25 June 2019). 3217:"The Greatest Games of All Time" 3183:Kris Graft (February 11, 2009). 2958:Squires, Jim (October 1, 2013). 2385:Dave Morris, Leo Hartas (2004). 2254:"Sins of a Solar Empire Preview" 1847: 1580: 994:". The term was first coined by 601: 45: 4012: 3987: 3959: 3931: 3906: 3881: 3814: 3738: 3707: 3676: 3645: 3627: 3580:Digital Culture & Education 3564: 3535: 3504: 3479: 3455: 3428: 3347: 3234: 3209: 3080: 3062: 3032: 2989:Henley, Stacey (8 March 2020). 2982: 2951: 2923: 2904:Michael Lafferty (2007-06-29). 2897: 2880:"Dreamlords Interview - Part 1" 2871: 2849: 2828: 2803: 2762: 2736: 2714: 2688: 2662: 2640: 2618: 2596: 2570: 2548: 2533: 2527:Game Development and Production 2518: 2496: 2474: 2452: 2426: 2378: 2356: 2271: 2158:from the original on 2021-05-11 2010:. Prentice Hall. Archived from 1888:Rush (computer and video games) 1242:Multiplayer online battle arena 871:multiplayer online battle arena 728:from 1983 was one of the first 340:Economy, resources and upgrades 74:Multiplayer online battle arena 4156:Ocampo, Jason (May 12, 2006). 4051:. 7 April 2006. Archived from 3439:. Icrontic.com. Archived from 2878:Richard Aihoshi (2006-05-28). 2743:Zakk the Intern (2002-09-23). 2697:"IGN: Hearts of Iron 2 Review" 2481:Troy Goodfellow (2008-01-28). 2304:Strategy Planet (2001-06-27). 1634:is a turn-based strategy game. 1393:is regarded as the first true 768:is often considered the first 505:. Some examples of these are: 294: 13: 1: 3745:Goslin, Austen (2019-11-01). 3513:"The Official Bungie Podcast" 3435:Nemikan (21 September 2009). 3110:"Amiga Reviews: Battlemaster" 2669:Adam Swiderski (2007-02-14). 2605:"Rome: Total War Review (PC)" 2544:. Book of Games. p. 326. 2459:Nathan Toronto (2008-01-24). 2057:Mark H. Walker (2002-02-01). 1903: 1836:series and several titles by 1823:Romance of the Three Kingdoms 1810:Examples of wargames include 1509:fixed-unit real-time strategy 819:The genre was popularized by 148:List of artillery video games 3913:Hurst, Taylor (2019-02-12). 3822:"How MOBAs Took Over Gaming" 3683:Gilroy, Joab (4 July 2019). 3270:Zacny, Rob (March 7, 2018). 3248:. 2017-02-23. Archived from 3070:"CRASH 12 - Readers' Awards" 3039:Philip Kollar (2007-11-08). 2790:"The Best and Worst of 2001" 2363:Marc Saltzman (2003-07-01). 1082: 951: 841:Warcraft III: Reign of Chaos 417:, or the discrete phases of 263:Relationship to other genres 7: 3789:10.17230/ingciencia.11.22.5 2721:Jason Ocampo (2006-10-13). 2577:Jason Ocampo (2008-08-30). 2433:Susan Arendt (2007-06-28). 2230:Jason Dobson (2008-02-01). 2185:. Wordware Publishing, Inc. 2007:Fundamentals of Game Design 1856: 1838:Strategic Simulations, Inc. 1785: 1762:tactical role-playing games 1563:tactical role-playing games 481:, releases may be noted as 392:Real-time versus turn-based 267:Even though there are many 10: 5378: 4487: 4158:"E3 06: Panzer Tactics DS" 4077:"Strategy Gaming: Part II" 3017:Bruce Geryk (2001-08-08). 2908:. GameZone. Archived from 2695:Steve Butts (2005-01-07). 2647:Peter Cohen (2008-07-17). 2555:Jeff Haynes (2007-07-02). 2542:The Book of Games Volume 1 2205:Bruce Geryk (2001-03-30). 2147:Aroutis N. Foster (2009). 2100:10.1016/j.paid.2016.07.041 1789: 1710: 1703:elements thrown together. 1618: 1584: 1493: 1452: 1357: 1338: 1239: 1190: 1086: 1071: 960: 936:was released in 2000, the 593: 5304: 5220: 5184: 5146: 5040: 5033: 4958: 4874: 4849: 4799: 4764: 4736: 4698: 4689: 4627: 4597: 4567: 4524: 4498: 4425: 4402: 4337: 4314: 4305: 4297:List of video game genres 4292: 3652:Cox, Matt (August 2019). 3382:Funk, John (2013-09-02). 3329:Staff, Ars (2020-01-27). 2699:. GameSpy. Archived from 2603:Dave Kosak (2004-09-22). 2337:Edge Staff (2007-11-01). 2256:. 1UP.com. Archived from 1655:Heroes of Might and Magic 1615:Turn-based strategy (TBS) 1448: 1229:Hearthstone Battlegrounds 1187:Auto battler (auto chess) 881:-style" games, including 696:released in 1972 for the 4589:Digital collectible card 2836:"Best and Worst of 2002" 2627:"Sins Of A Solar Empire" 2407:Dan Adams (2006-05-07). 2122:Dominic Machado (2010). 1707:Turn-based tactics (TBT) 1354:Real-time strategy (RTS) 1278:real-time strategy games 1271:units that periodically 810:in 1983; and Evryware's 738:was a conquest-oriented 288:role-playing video games 4674:Roguelike deck-building 4582:Roguelike deck-building 3092:www.worldofspectrum.org 2937:The Wall Street Journal 2771:Patterns in Game Design 2437:. Wired. Archived from 1842:Strategic Studies Group 1490:Real-time tactics (RTT) 1294:Defense of the Ancients 1175:was revised further in 921:Former game journalist 861:Defense of the Ancients 720:Strategic Studies Group 667:, based on the ancient 547:artificial intelligence 533:Strategy games include 429:Strategy versus tactics 4043:"The State of the RTS" 4020:"Beyond Protocol (PC)" 3869:Cite journal requires 3074:www.crashonline.org.uk 2557:"Steel Horizon Review" 2409:"The State of the RTS" 2341:. Edge. Archived from 1767:Jagged Alliance series 1697:personal computer game 1635: 1631:The Battle for Wesnoth 1256: 1232:releasing soon after. 1103: 1074:Grand strategy wargame 901:Blizzard Entertainment 813:The Ancient Art of War 792:in 1982; Kōji Sumii's 758:Golden Joystick Awards 740:grand strategy wargame 410: 315: 143:List of 4X video games 4916:Tactical role-playing 4681:Tactical role-playing 4134:. IGN. Archived from 4132:"Silent Storm Review" 3639:www.atariarchives.org 2882:. IGN. Archived from 2747:. IGN. Archived from 2673:. UGO. Archived from 2581:. IGN. Archived from 2540:Bendik Stang (2006). 2411:. IGN. Archived from 2308:. IGN. Archived from 1792:Wargame (video games) 1779:Final Fantasy Tactics 1628: 1410:Command & Conquer 1249: 1149:game known simply as 1102:is an artillery game. 1096: 1007:Computer Gaming World 956: 749:The Lords of Midnight 702:Strategic Simulations 590:strategy video game. 511:Europa Universalis IV 399: 332:Medieval 2: Total War 307: 5362:Strategy video games 5296:Vertically scrolling 4251:at Wikimedia Commons 4249:Strategy video games 3776:IngenierΓ­a y Ciencia 3658:Rock, Paper, Shotgun 2585:on September 1, 2008 2525:Erik Bethke (2003). 2181:Todd Barron (2003). 1546:Warhammer: Dark Omen 929:"the ultimate RTS". 686:strategy game was a 661:early mainframe game 578:from 2008. In 2012, 233:Strategy is a major 39:Strategy video games 18:Strategy video games 4926:Turn-based strategy 4831:Submarine simulator 4637:Action role-playing 4544:Interactive fiction 4138:on February 2, 2004 3142:on 15 November 2010 3116:on 11 February 2006 2751:on October 12, 2002 2703:on January 10, 2005 1817:Nobunaga's Ambition 1760:series, as well as 1742:turn-based strategy 1734:operational warfare 1726:tactical turn-based 1688:policy. With (c), 1640:turn-based strategy 1621:Turn-based strategy 1525:operational warfare 1435:(1998) series, and 1318:Heroes of the Storm 1269:computer-controlled 914:Heroes of the Storm 804:and Steven Faber's 735:Nobunaga's Ambition 725:Reach for the Stars 677:economic simulation 473:Settings and themes 419:turn-based strategy 375:Map and exploration 346:resource management 106:Turn-based strategy 33:Part of a series on 5327:Video game modding 5269:Nonlinear gameplay 4931:Turn-based tactics 4899:Real-time strategy 4025:2009-04-16 at the 3197:on August 25, 2010 1898:Turtle (game term) 1773:Fire Emblem series 1718:Turn-based tactics 1713:Turn-based tactics 1636: 1561:series, and early 1537:real-time strategy 1533:real-time strategy 1468:real-time strategy 1416:Total Annihilation 1366:real-time strategy 1360:Real-time strategy 1282:role-playing games 1257: 1156:Creative Computing 1124:turn-based tactics 1104: 770:real-time strategy 692:-like game called 613:. You can help by 491:historical periods 479:theatre of warfare 460:Total Annihilation 457:, the designer of 451:turn-based tactics 415:real-time strategy 411: 407:real-time strategy 316: 300:Units and conflict 254:Typical experience 111:Turn-based tactics 79:Real-time strategy 5357:Video game genres 5344: 5343: 5340: 5339: 5332:Video game remake 5240:Emergent gameplay 4911:Real-time tactics 4870: 4869: 4809:Flight simulation 4539:Graphic adventure 4485: 4484: 4286:Video game genres 4247:Media related to 3894:Pro Gamer Reviews 3523:on April 11, 2008 3467:www.ausgamers.com 3443:on 26 August 2012 3360:www.gamasutra.com 3242:"Starcraft - IGN" 2059:"Strategy Gaming" 1552:World In Conflict 1517:tactical wargames 1501:Real-time tactics 1496:Real-time tactics 1413:games. Cavedog's 1306:League of Legends 1265:Player characters 1217:Teamfight Tactics 1179:and published as 945:Creative Assembly 890:League of Legends 884:Heroes of Newerth 852:created with the 707:Computer Bismarck 656:The Sumerian Game 631: 630: 519:alternate history 507:Hearts of Iron IV 466:Supreme Commander 447:real-time tactics 443:military doctrine 231: 230: 91:Real-time tactics 16:(Redirected from 5369: 5322:Video game clone 5038: 5037: 5034:Related concepts 4841:Vehicular combat 4696: 4695: 4569:Digital tabletop 4549:Interactive film 4509:Grand Theft Auto 4500:Action-adventure 4493: 4450:Platform fighter 4329:Platform fighter 4312: 4311: 4279: 4272: 4265: 4256: 4255: 4246: 4231: 4230: 4228: 4227: 4218:. Archived from 4207: 4201: 4200: 4198: 4197: 4188:. Archived from 4178: 4172: 4171: 4169: 4168: 4153: 4147: 4146: 4144: 4143: 4127: 4121: 4120: 4118: 4117: 4102: 4096: 4095: 4093: 4092: 4083:. 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GameSpot. 2001 2786: 2775: 2774: 2766: 2760: 2759: 2757: 2756: 2740: 2734: 2733: 2731: 2730: 2718: 2712: 2711: 2709: 2708: 2692: 2686: 2685: 2683: 2682: 2666: 2660: 2659: 2657: 2656: 2644: 2638: 2637: 2635: 2634: 2622: 2616: 2615: 2613: 2612: 2600: 2594: 2593: 2591: 2590: 2574: 2568: 2567: 2565: 2564: 2552: 2546: 2545: 2537: 2531: 2530: 2522: 2516: 2515: 2513: 2512: 2500: 2494: 2493: 2491: 2490: 2478: 2472: 2471: 2469: 2468: 2456: 2450: 2449: 2447: 2446: 2430: 2424: 2423: 2421: 2420: 2415:on April 9, 2006 2404: 2391: 2390: 2382: 2376: 2375: 2373: 2372: 2360: 2354: 2353: 2351: 2350: 2334: 2321: 2320: 2318: 2317: 2301: 2290: 2289: 2287: 2286: 2279:"Strategy Games" 2275: 2269: 2268: 2266: 2265: 2249: 2243: 2242: 2240: 2239: 2227: 2218: 2217: 2215: 2214: 2202: 2187: 2186: 2178: 2167: 2166: 2164: 2163: 2157: 2144: 2135: 2134: 2132: 2131: 2119: 2110: 2109: 2107: 2106: 2079: 2070: 2069: 2067: 2066: 2054: 2023: 2022: 2020: 2019: 2001: 1954: 1953: 1951: 1950: 1941:. Archived from 1922: 1738:military tactics 1529:military tactics 1484:persistent world 1472:persistent world 1462:, also known as 1437:Ensemble Studios 1399:Westwood Studios 1200:, also known as 1061:Total War series 742:with historical 698:Magnavox Odyssey 626: 623: 605: 598: 559:Shattered Galaxy 326:Civilization III 235:video game genre 223: 216: 209: 49: 30: 29: 27:Video game genre 21: 5377: 5376: 5372: 5371: 5370: 5368: 5367: 5366: 5347: 5346: 5345: 5336: 5300: 5291:Twitch gameplay 5216: 5180: 5142: 5029: 4981:Survival horror 4954: 4904:Time management 4866: 4845: 4836:Train simulator 4795: 4760: 4732: 4685: 4623: 4593: 4563: 4520: 4494: 4481: 4421: 4417:Survival horror 4398: 4333: 4301: 4288: 4283: 4239: 4234: 4225: 4223: 4208: 4204: 4195: 4193: 4180: 4179: 4175: 4166: 4164: 4154: 4150: 4141: 4139: 4128: 4124: 4115: 4113: 4104: 4103: 4099: 4090: 4088: 4073: 4069: 4058: 4056: 4041: 4040: 4033: 4027:Wayback Machine 4017: 4013: 4004: 4002: 3993: 3992: 3988: 3978: 3976: 3972: 3964: 3960: 3950: 3948: 3944: 3936: 3932: 3923: 3921: 3911: 3907: 3898: 3896: 3886: 3882: 3870: 3868: 3859: 3858: 3844: 3840: 3831: 3829: 3826:IGN Middle East 3820: 3819: 3815: 3768: 3764: 3755: 3753: 3743: 3739: 3729: 3727: 3712: 3708: 3698: 3696: 3681: 3677: 3667: 3665: 3650: 3646: 3633: 3632: 3628: 3619: 3617: 3606: 3599: 3589: 3587: 3575: 3569: 3565: 3555: 3553: 3552:. Gamer Network 3540: 3536: 3526: 3524: 3509: 3505: 3496: 3494: 3485: 3484: 3480: 3471: 3469: 3461: 3460: 3456: 3446: 3444: 3433: 3429: 3420: 3418: 3409: 3408: 3401: 3392: 3390: 3380: 3373: 3364: 3362: 3352: 3348: 3339: 3337: 3327: 3323: 3314: 3312: 3311:. 27 March 2018 3303: 3302: 3295: 3285: 3283: 3268: 3264: 3255: 3253: 3240: 3239: 3235: 3226: 3224: 3215: 3214: 3210: 3200: 3198: 3181: 3177: 3160: 3159: 3155: 3145: 3143: 3134: 3133: 3129: 3119: 3117: 3108: 3106: 3099: 3086: 3085: 3081: 3068: 3067: 3063: 3054: 3052: 3037: 3033: 3024: 3022: 3015: 3011: 3001: 2999: 2987: 2983: 2973: 2971: 2970:on June 9, 2014 2956: 2952: 2942: 2940: 2928: 2924: 2915: 2913: 2902: 2898: 2889: 2887: 2876: 2872: 2863: 2861: 2854: 2850: 2841: 2839: 2834: 2833: 2829: 2820: 2818: 2808: 2804: 2795: 2793: 2788: 2787: 2778: 2767: 2763: 2754: 2752: 2741: 2737: 2728: 2726: 2719: 2715: 2706: 2704: 2693: 2689: 2680: 2678: 2667: 2663: 2654: 2652: 2645: 2641: 2632: 2630: 2623: 2619: 2610: 2608: 2601: 2597: 2588: 2586: 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475: 431: 394: 377: 358:technology tree 342: 302: 297: 265: 256: 227: 198: 197: 138: 128: 127: 84:Time management 59: 28: 23: 22: 15: 12: 11: 5: 5375: 5365: 5364: 5359: 5342: 5341: 5338: 5337: 5335: 5334: 5329: 5324: 5319: 5314: 5308: 5306: 5302: 5301: 5299: 5298: 5293: 5288: 5286:Side-scrolling 5283: 5282: 5281: 5276: 5266: 5261: 5254: 5247: 5242: 5237: 5236: 5235: 5224: 5222: 5218: 5217: 5215: 5214: 5213: 5212: 5207: 5194: 5188: 5186: 5182: 5181: 5179: 5178: 5173: 5172: 5171: 5166: 5161: 5150: 5148: 5144: 5143: 5141: 5140: 5139: 5138: 5133: 5131:Climate change 5128: 5118: 5113: 5108: 5103: 5102: 5101: 5089: 5082: 5077: 5072: 5067: 5062: 5057: 5050: 5044: 5042: 5035: 5031: 5030: 5028: 5027: 5022: 5017: 5012: 5007: 5002: 5001: 5000: 4990: 4985: 4984: 4983: 4973: 4968: 4962: 4960: 4956: 4955: 4953: 4952: 4951: 4950: 4948:Grand strategy 4940: 4939: 4938: 4928: 4923: 4918: 4913: 4908: 4907: 4906: 4896: 4891: 4886: 4880: 4878: 4872: 4871: 4868: 4867: 4865: 4864: 4859: 4853: 4851: 4847: 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4267: 4259: 4253: 4252: 4238: 4237:External links 4235: 4233: 4232: 4202: 4173: 4148: 4122: 4097: 4075:Walker, Mark. 4067: 4031: 4011: 3986: 3958: 3930: 3905: 3880: 3871:|journal= 3838: 3813: 3782:(22): 95–119. 3762: 3737: 3706: 3675: 3644: 3626: 3608:Barton, Matt. 3597: 3563: 3534: 3503: 3493:. 30 June 2015 3478: 3454: 3427: 3399: 3371: 3346: 3321: 3293: 3262: 3233: 3208: 3175: 3172:on 2005-01-19. 3153: 3127: 3097: 3079: 3061: 3031: 3009: 2981: 2950: 2922: 2896: 2870: 2848: 2827: 2813:(2008-10-08). 2802: 2776: 2761: 2735: 2713: 2687: 2661: 2639: 2617: 2595: 2569: 2547: 2532: 2517: 2495: 2473: 2451: 2425: 2392: 2387:Strategy Games 2377: 2355: 2322: 2291: 2270: 2244: 2219: 2188: 2168: 2136: 2111: 2071: 2024: 1955: 1937: 1907: 1905: 1902: 1901: 1900: 1895: 1890: 1885: 1880: 1875: 1870: 1865: 1858: 1855: 1849: 1846: 1790:Main article: 1787: 1784: 1711:Main article: 1708: 1705: 1661:Making History 1619:Main article: 1616: 1613: 1585:Main article: 1582: 1579: 1494:Main article: 1491: 1488: 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4897: 4895: 4892: 4890: 4887: 4885: 4882: 4881: 4879: 4877: 4873: 4863: 4862:Immersive sim 4860: 4858: 4855: 4854: 4852: 4848: 4842: 4839: 4837: 4834: 4832: 4829: 4825: 4822: 4820: 4817: 4815: 4812: 4811: 4810: 4807: 4806: 4804: 4802: 4798: 4790: 4787: 4785: 4782: 4781: 4780: 4777: 4775: 4772: 4771: 4769: 4767: 4763: 4757: 4754: 4752: 4751:City-building 4749: 4747: 4744: 4743: 4741: 4739: 4735: 4729: 4726: 4724: 4721: 4719: 4716: 4714: 4711: 4709: 4706: 4705: 4703: 4701: 4697: 4694: 4692: 4688: 4682: 4679: 4675: 4672: 4671: 4670: 4667: 4665: 4662: 4660: 4657: 4655: 4654:Dungeon crawl 4652: 4648: 4645: 4643: 4640: 4639: 4638: 4635: 4634: 4632: 4630: 4626: 4620: 4619:Tile-matching 4617: 4615: 4614: 4610: 4608: 4607:Hidden object 4605: 4604: 4602: 4600: 4596: 4590: 4587: 4583: 4580: 4579: 4578: 4577:Deck-building 4575: 4574: 4572: 4570: 4566: 4560: 4557: 4555: 4552: 4550: 4547: 4545: 4542: 4540: 4537: 4535: 4532: 4531: 4529: 4527: 4523: 4517: 4514: 4512: 4510: 4506: 4505: 4503: 4501: 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680: 678: 674: 670: 666: 662: 658: 657: 652: 648: 644: 640: 636: 625: 622:December 2020 616: 612: 609:This section 607: 604: 600: 599: 591: 589: 585: 581: 577: 576: 571: 570: 565: 561: 560: 554: 552: 548: 544: 543:campaign mode 540: 536: 535:single-player 526: 522: 520: 516: 512: 508: 504: 500: 496: 492: 488: 484: 480: 470: 468: 467: 462: 461: 456: 452: 448: 444: 440: 436: 426: 422: 420: 416: 408: 404: 403: 398: 389: 387: 381: 372: 370: 365: 363: 359: 353: 349: 347: 337: 334: 333: 328: 327: 320: 313: 312: 311:Globulation 2 306: 292: 289: 284: 282: 278: 273: 270: 260: 251: 249: 245: 240: 236: 224: 219: 217: 212: 210: 205: 204: 202: 201: 194: 191: 189: 186: 184: 181: 179: 176: 174: 171: 169: 166: 164: 161: 159: 156: 154: 151: 149: 146: 144: 141: 140: 137: 132: 131: 124: 121: 117: 114: 113: 112: 109: 107: 104: 102: 101:Tower defense 99: 97: 94: 92: 89: 85: 82: 81: 80: 77: 75: 72: 70: 67: 65: 62: 61: 58: 53: 52: 48: 44: 43: 40: 37: 36: 32: 31: 19: 5317:Toys-to-life 5257: 5250: 5202: 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Gamasutra 2817:. Gamasutra 2485:. Gamasutra 2463:. GamaSutra 2094:: 129–136. 1686:round-robin 1607:developers 1390:Herzog Zwei 1181:Artillery-3 1136:Scorched 3D 1132:Hogs of War 1099:Scorched 3D 1035:board games 996:Alan Emrich 934:first title 765:Herzog Zwei 746:elements. 712:Avalon Hill 665:Mabel Addis 663:written by 539:multiplayer 515:Victoria II 295:Game design 239:video games 5351:Categories 5274:Open world 5185:Production 5106:Nonviolent 4789:Sim racing 4756:Government 4691:Simulation 4382:Twin-stick 4316:Platformer 4226:2009-06-28 4196:2007-11-25 4167:2007-11-25 4142:2007-11-25 4116:2007-11-04 4091:2007-10-28 4005:2007-09-13 3924:2020-04-22 3899:2019-10-19 3853:1705.10443 3832:2020-09-15 3799:10784/7884 3756:2019-11-09 3620:2007-11-25 3586:(1): 83–84 3497:2020-09-09 3472:2020-01-08 3421:2020-09-15 3393:2020-09-15 3365:2020-09-07 3340:2020-10-05 3315:2020-09-15 3256:2020-12-03 3246:archive.vn 3227:2020-12-03 3055:2011-03-02 3025:2008-07-26 3021:. 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Index

Strategy video games
Strategy video games

Subgenres
4X
Auto battler
Multiplayer online battle arena
Real-time strategy
Time management
Real-time tactics
Tactical RPG
Tower defense
Turn-based strategy
Turn-based tactics
Artillery
Wargame
Lists
List of 4X video games
List of artillery video games
List of grand strategy video games
List of massively multiplayer online real-time strategy games
List of massively multiplayer online turn-based strategy games
List of multiplayer online battle arena video games
List of real-time strategy video games
List of real-time tactics video games
List of tactical role-playing video games
List of turn-based strategy video games
List of turn-based tactics video games
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