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Supremacy: Your Will Be Done

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the NES game condensed the battle elements to missiles and hover tanks against ground defenses, none of which can be upgraded. The message area is much larger in the other versions, and placed along the right hand side of the screen, compared to bottom center of the NES game. The NES game allows a single saved game to be stored, compared to up to four on the home computer version. In the NES version only credits are required to buy craft, whereas the original versions require the player to spend money, minerals, fuel and energy (though this varies depending on the difficulty level). Finally, the use of the docking bays is more complex in the home computer versions, which also feature an image of the face of the enemy that grows clearer the closer the player is to completing the game.
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of the earlier home computer versions. However, there are several differences between them: The NES version uses fewer screens than its home computer counterparts, even fewer sounds, and much more simplified controls. While the original game uses units of soldiers in platoons which were upgradeable,
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The later NES port had a slightly more mixed reception, with Gamepro rating it quite highly, but the four EGM reviewers being split in their opinion of the game, with two of them affording it a respectable 7/10 and the other two giving it a below average 4/10, stating that the type of strategy game
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The player and their opponent both begin with control over a single colonized planet in the chosen system. All other planets in between are uninhabited and up for grabs. The player must set up and maintain thriving colonies on as many planets as possible, while building up an industry and military
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The game was well received when originally released on computers, with the Amiga game gaining 90% in Amiga Format, 93% in CU Amiga, and 80% in CVG Magazine, and the Atari ST version gaining 90% in ST Format and 84% in ST Action. Reviewers commented on the game's playability and accessibility as a
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The NES version game allows direct control over missile launch and hover tanks (1 on the map at any given time) on the offensive side, while offering direct control over the plasma cannon defense base and partial control over the pom-pom cannon and lightening field defense bases. The computer
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processor. As a planet's population grows, more taxes can be sent to a player's home starbase. However, in order to survive, colonies need to be supplied with food and energy. The player provides food by buying and placing farming stations on the colony or by transferring them on
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conquered this reviewer's taste". Though in a later 1992 survey of science fiction games in the same magazine it was criticised for not running correctly on faster PC's, with the magazine including the score of one and a half stars out of five for the game.
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and defeat a computer adversary who is trying to do the same. There are four skill levels, each represented by an enemy race, and each featuring a progressively stronger opponent. The more advanced a system is, the more freedom a player has when purchasing
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The NES version was among the last titles released for the platform and is relatively rare. A Famicom version was planned to be released around late 1993, early 1994 by Altron. However, for unknown reasons, it was cancelled.
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The game is controlled using a mouse pointer and important information is displayed in a message box at the bottom of most screens. Following the introduction screen, the player chooses which
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strong enough to fend off the opponent. Because of the randomness of a system's initial make-up, the order in which planets are colonized has a great subsequent effect upon gameplay.
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to enter. Planetary systems differ the types of spacecraft and equipment that can be purchased, in the number of planets they contain and the strength and aggressiveness of the
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the PC version was also well received, with Zero Magazine affording it 91% and complimenting the game for its graphics, animation and generally approachable game play, and
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As the player expands their empire, they must create planetary defenses. Defense is achieved by building and maintaining defensive ground
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in 1993. The NES cartridge has an internal battery to retain game saves; the computer versions came on two disks.
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on a world. The ability to attack comes from purchasing a battle cruiser and arming it with combinations of both
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too, but released only in the very beginning of 1991. Nearly one year later in late 1991 the game was ported to
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musical compositions ever made, reaching the 52nd spot among almost 30,000 entries in the
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stations. Balancing these and similar factors constitutes the main challenge of the game.
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computers in the beginning of 1990 and later in the same year it was ported to the
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strategy title, as well as the range of different ways to play it.
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play contained in Overlord was not well-suited to console gaming.
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in 1991 describing it as "easy to learn and a delight to play ...
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No. 83. pp. 72, 74 730:Wesolowski, Leah (June 1991). 665: 1: 1141:Commodore 16 and Plus/4 games 959:Armorines: Project S.W.A.R.M. 687:"Nintendo NES Cartridge List" 627: 464:Planetary information screen. 424:Planetary information screen. 379:Nintendo Entertainment System 1041:Supremacy: Your Will Be Done 1002:Bugs Bunny in Double Trouble 515: 503:Differences between versions 334:Supremacy: Your Will Be Done 36:Supremacy: Your Will Be Done 7: 1171:Science fiction video games 871:Back to the Future Part III 622:High Voltage SID Collection 612:The main theme composed by 388: 377:The game was ported to the 343:in the United States, is a 10: 1222: 22:Overlord (2007 video game) 18:Overlord (1994 video game) 15: 1176:Single-player video games 1011: 968: 936: 862: 532: 529: 320: 308: 216: 184: 167:(Amiga, C64, MS-DOS, NES) 157: 136: 113: 100:(Amiga, Atari ST, MS-DOS) 86: 67: 55: 40: 35: 1206:Virgin Interactive games 50:North American cover art 16:Not to be confused with 995:Daffy Duck in Hollywood 732:"Life in the Vast Lane" 415:artificial intelligence 988:Acme Animation Factory 714:Game's official manual 469: 429: 147:(Amiga, Atari ST, C64) 788:"HVSC's Top 100 SIDs" 766:Computer Gaming World 736:Computer Gaming World 597:Computer Gaming World 552:Computer Gaming World 540:Computer Gaming World 507:The NES version is a 463: 423: 1181:Strategy video games 1166:Probe Software games 885:Beauty and the Beast 675:. 26 September 2020. 945:The Incredible Hulk 673:"Home - Game Gavel" 526: 345:strategy video game 74:Virgin Mastertronic 1156:Mastertronic games 1146:Commodore 64 games 927:Batman & Robin 524: 482:ballistic missiles 470: 430: 1113: 1112: 792:www.transbyte.org 587: 586: 330: 329: 180: 175: 168: 153: 148: 132: 127: 122: 121:(Amiga, Atari ST) 109: 101: 82: 1213: 1126:1990 video games 981:Desert Speedtrap 920:Die Hard Trilogy 849: 842: 835: 826: 825: 802: 801: 799: 798: 784: 778: 777: 775: 773: 757: 748: 747: 745: 743: 727: 718: 717: 710: 701: 700: 698: 697: 683: 677: 676: 669: 663: 662: 660: 658: 653:on June 11, 2014 652: 645: 637: 583: 582: 581: 577: 576: 572: 571: 567: 566: 562: 561: 527: 523: 467:(MS-DOS version) 451:solar satellites 411:planetary system 300: 289:Commodore Plus/4 283: 266: 264: 249: 247: 232: 230: 203:Commodore Plus/4 178: 173: 166: 151: 146: 130: 125: 120: 107: 99: 80: 45: 33: 32: 1221: 1220: 1216: 1215: 1214: 1212: 1211: 1210: 1116: 1115: 1114: 1109: 1007: 964: 932: 858: 853: 810: 805: 796: 794: 786: 785: 781: 771: 769: 758: 751: 741: 739: 728: 721: 716:. 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Index

Overlord (1994 video game)
Overlord (2007 video game)

Developer(s)
Probe Software
Publisher(s)
Virgin Mastertronic
Virgin Games
Designer(s)
David Perry
Nick Bruty
Stephen Crow
Programmer(s)
Artist(s)
Nick Bruty
Composer(s)
Jeroen Tel
David Whittaker
Platform(s)
Amiga
Atari ST
Commodore 64
Commodore Plus/4
NES
DOS
NA
NA
Genre(s)
Strategy
Single-player

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