512:
the NES game condensed the battle elements to missiles and hover tanks against ground defenses, none of which can be upgraded. The message area is much larger in the other versions, and placed along the right hand side of the screen, compared to bottom center of the NES game. The NES game allows a single saved game to be stored, compared to up to four on the home computer version. In the NES version only credits are required to buy craft, whereas the original versions require the player to spend money, minerals, fuel and energy (though this varies depending on the difficulty level). Finally, the use of the docking bays is more complex in the home computer versions, which also feature an image of the face of the enemy that grows clearer the closer the player is to completing the game.
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421:
43:
491:, sending the ship to attack an enemy planet's defenses. Planets are taken by eliminating all ground defenses on an enemy world. The only way to win control over a system is to attack and conquer the enemy's starbase in that system. The only way to beat the game is to take the starbase of the last system,
511:
of the earlier home computer versions. However, there are several differences between them: The NES version uses fewer screens than its home computer counterparts, even fewer sounds, and much more simplified controls. While the original game uses units of soldiers in platoons which were upgradeable,
608:
The later NES port had a slightly more mixed reception, with
Gamepro rating it quite highly, but the four EGM reviewers being split in their opinion of the game, with two of them affording it a respectable 7/10 and the other two giving it a below average 4/10, stating that the type of strategy game
432:
The player and their opponent both begin with control over a single colonized planet in the chosen system. All other planets in between are uninhabited and up for grabs. The player must set up and maintain thriving colonies on as many planets as possible, while building up an industry and military
590:
The game was well received when originally released on computers, with the Amiga game gaining 90% in Amiga Format, 93% in CU Amiga, and 80% in CVG Magazine, and the Atari ST version gaining 90% in ST Format and 84% in ST Action. Reviewers commented on the game's playability and accessibility as a
498:
The NES version game allows direct control over missile launch and hover tanks (1 on the map at any given time) on the offensive side, while offering direct control over the plasma cannon defense base and partial control over the pom-pom cannon and lightening field defense bases. The computer
444:
processor. As a planet's population grows, more taxes can be sent to a player's home starbase. However, in order to survive, colonies need to be supplied with food and energy. The player provides food by buying and placing farming stations on the colony or by transferring them on
604:
conquered this reviewer's taste". Though in a later 1992 survey of science fiction games in the same magazine it was criticised for not running correctly on faster PC's, with the magazine including the score of one and a half stars out of five for the game.
401:
and defeat a computer adversary who is trying to do the same. There are four skill levels, each represented by an enemy race, and each featuring a progressively stronger opponent. The more advanced a system is, the more freedom a player has when purchasing
384:
The NES version was among the last titles released for the platform and is relatively rare. A Famicom version was planned to be released around late 1993, early 1994 by Altron. However, for unknown reasons, it was cancelled.
417:. The first system contains eight worlds and allows access to only the most basic equipment. The second system has sixteen planets and slightly better equipment. The remaining systems increase in size and strength similarly.
409:
The game is controlled using a mouse pointer and important information is displayed in a message box at the bottom of most screens. Following the introduction screen, the player chooses which
433:
strong enough to fend off the opponent. Because of the randomness of a system's initial make-up, the order in which planets are colonized has a great subsequent effect upon gameplay.
413:
to enter. Planetary systems differ the types of spacecraft and equipment that can be purchased, in the number of planets they contain and the strength and aggressiveness of the
594:
the PC version was also well received, with Zero
Magazine affording it 91% and complimenting the game for its graphics, animation and generally approachable game play, and
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As the player expands their empire, they must create planetary defenses. Defense is achieved by building and maintaining defensive ground
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in 1993. The NES cartridge has an internal battery to retain game saves; the computer versions came on two disks.
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on a world. The ability to attack comes from purchasing a battle cruiser and arming it with combinations of both
370:
too, but released only in the very beginning of 1991. Nearly one year later in late 1991 the game was ported to
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647:
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495:. Likewise, if the player's home starbase is defeated, the game ends and the player loses.
68:
56:
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musical compositions ever made, reaching the 52nd spot among almost 30,000 entries in the
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stations. Balancing these and similar factors constitutes the main challenge of the game.
8:
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computers in the beginning of 1990 and later in the same year it was ported to the
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406:. Higher skill levels result in different numbers of planets in each system.
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strategy title, as well as the range of different ways to play it.
446:
363:
194:
609:
play contained in
Overlord was not well-suited to console gaming.
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in 1991 describing it as "easy to learn and a delight to play ...
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359:
190:
488:
679:
210:
780:
436:Before building a colony, planets need to first be
725:
723:
762:"Strategy & Wargames: The Future (2000-....)"
1117:
449:as cargo. Energy comes from purchasing orbiting
397:is to create and protect a network of planetary
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720:
502:
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753:
557:
840:
708:
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1191:Video games developed in the United Kingdom
750:
633:
847:
833:
729:
703:
145:, Mark Knowles, Hugh Riley, Paul Docherty
41:
459:
419:
358:The game was initially released for the
1118:
1196:Video games scored by David Whittaker
828:
646:. Nintendo of America. Archived from
1186:Video games designed by David Perry
1161:Nintendo Entertainment System games
559:
519:
13:
854:
499:versions do not have these units.
14:
1217:
807:
760:Brooks, M. Evan (November 1992).
616:is recognized as one of the best
262:
245:
228:
1201:Video games scored by Jeroen Tel
578:
573:
568:
563:
558:
355:and produced by Probe Software.
1027:Trantor: The Last Stormtrooper
738:. No. 83. pp. 72, 74
730:Wesolowski, Leah (June 1991).
665:
1:
1141:Commodore 16 and Plus/4 games
959:Armorines: Project S.W.A.R.M.
687:"Nintendo NES Cartridge List"
627:
464:Planetary information screen.
424:Planetary information screen.
379:Nintendo Entertainment System
1041:Supremacy: Your Will Be Done
1002:Bugs Bunny in Double Trouble
515:
503:Differences between versions
334:Supremacy: Your Will Be Done
36:Supremacy: Your Will Be Done
7:
1171:Science fiction video games
871:Back to the Future Part III
622:High Voltage SID Collection
612:The main theme composed by
388:
377:The game was ported to the
343:in the United States, is a
10:
1222:
22:Overlord (2007 video game)
18:Overlord (1994 video game)
15:
1176:Single-player video games
1011:
968:
936:
862:
532:
529:
320:
308:
216:
184:
167:(Amiga, C64, MS-DOS, NES)
157:
136:
113:
100:(Amiga, Atari ST, MS-DOS)
86:
67:
55:
40:
35:
1206:Virgin Interactive games
50:North American cover art
16:Not to be confused with
995:Daffy Duck in Hollywood
732:"Life in the Vast Lane"
415:artificial intelligence
988:Acme Animation Factory
714:Game's official manual
469:
429:
147:(Amiga, Atari ST, C64)
788:"HVSC's Top 100 SIDs"
766:Computer Gaming World
736:Computer Gaming World
597:Computer Gaming World
552:Computer Gaming World
540:Computer Gaming World
507:The NES version is a
463:
423:
1181:Strategy video games
1166:Probe Software games
885:Beauty and the Beast
675:. 26 September 2020.
945:The Incredible Hulk
673:"Home - Game Gavel"
526:
345:strategy video game
74:Virgin Mastertronic
1156:Mastertronic games
1146:Commodore 64 games
927:Batman & Robin
524:
482:ballistic missiles
470:
430:
1113:
1112:
792:www.transbyte.org
587:
586:
330:
329:
180:
175:
168:
153:
148:
132:
127:
122:
121:(Amiga, Atari ST)
109:
101:
82:
1213:
1126:1990 video games
981:Desert Speedtrap
920:Die Hard Trilogy
849:
842:
835:
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825:
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653:on June 11, 2014
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467:(MS-DOS version)
451:solar satellites
411:planetary system
300:
289:Commodore Plus/4
283:
266:
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249:
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232:
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203:Commodore Plus/4
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796:
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771:
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758:
751:
741:
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728:
721:
716:. Virgin Games.
712:
711:
704:
695:
693:
691:www.steverd.com
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233:January 1, 1990
227:
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171:David Whittaker
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76:
51:
31:
30:1990 video game
28:
27:1990 video game
25:
12:
11:
5:
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1188:
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1143:
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1136:Atari ST games
1133:
1128:
1111:
1110:
1108:
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1100:
1093:
1086:
1079:
1072:
1069:Virtual Soccer
1065:
1058:
1055:Out Run Europa
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952:Fantastic Four
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937:Comics licence
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909:
906:Batman Forever
902:
895:
892:The Pagemaster
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881:
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866:
864:
860:
859:
856:Probe Software
852:
851:
844:
837:
829:
823:
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809:
808:External links
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337:, released as
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267:November, 1991
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221:Amiga/Atari ST
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62:Probe Software
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913:Alien Trilogy
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525:Review scores
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428:
427:(NES version)
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325:Single-player
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260:
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250:January, 1991
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115:Programmer(s)
112:
106:, Mark Kelly
105:
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971:Looney Tunes
969:
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911:
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883:
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869:
863:Film licence
814:
795:. Retrieved
791:
782:
770:. Retrieved
768:. p. 99
765:
740:. Retrieved
735:
713:
694:. Retrieved
690:
681:
667:
655:. Retrieved
648:the original
635:
611:
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595:
593:
589:
551:
538:
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471:
466:
435:
431:
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394:
393:The goal of
392:
383:
376:
368:Commodore 64
357:
347:designed by
339:
338:
333:
332:
331:
301:January 1993
288:
284:January 1993
271:
254:
238:Commodore 64
237:
220:
199:Commodore 64
119:David Perry
104:Stephen Crow
78:Virgin Games
69:Publisher(s)
57:Developer(s)
47:
1131:Amiga games
1097:Extreme-G 2
1012:Other games
899:Judge Dredd
742:17 November
641:"NES Games"
530:Publication
442:atmospheric
438:terraformed
349:David Perry
186:Platform(s)
159:Composer(s)
124:Nick Jones
93:David Perry
88:Designer(s)
1120:Categories
1062:Body Count
1048:Sega Chess
1020:BraveStarr
797:2008-03-19
696:2008-03-16
628:References
614:Jeroen Tel
404:spacecraft
353:Nick Bruty
174:(Atari ST)
164:Jeroen Tel
150:"Chronos"
143:Nick Bruty
97:Nick Bruty
1151:DOS games
1083:Extreme-G
1076:Jelly Boy
820:MobyGames
657:August 9,
546:favorable
521:Reception
516:Reception
474:armaments
447:starships
440:using an
395:Supremacy
138:Artist(s)
1090:Forsaken
815:Overlord
602:Overlord
399:colonies
389:Gameplay
364:Atari ST
340:Overlord
315:Strategy
310:Genre(s)
195:Atari ST
48:Overlord
1104:Re-Volt
878:Alien 3
321:Mode(s)
217:Release
177:"Jimy"
129:"TGMS"
1034:Savage
772:4 July
554:(1992)
543:(1991)
493:Yottsu
478:homing
455:mining
372:MS-DOS
255:MS-DOS
651:(PDF)
644:(PDF)
533:Score
489:tanks
486:hover
360:Amiga
191:Amiga
126:(C64)
108:(NES)
81:(NES)
774:2014
744:2013
659:2015
509:port
484:and
362:and
351:and
179:(+4)
152:(+4)
131:(+4)
818:at
618:SID
272:NES
211:DOS
207:NES
20:or
1122::
790:.
764:.
752:^
734:.
722:^
705:^
689:.
624:.
480:,
374:.
297:NA
280:NA
263:WW
246:WW
229:WW
209:,
205:,
201:,
197:,
193:,
95:,
848:e
841:t
834:v
800:.
776:.
746:.
699:.
661:.
299::
282::
265::
248::
231::
24:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.