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When one side has announced they will play (red game), they get one point for each trick over six that they take. If they lose (i.e. take fewer than seven tricks) their opponents score double for each trick above six. In a null game (black game), where neither side has announced an intention to win,
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Players examine their hands and decide whether to play 'red' or 'black', i.e., whether they want to take as many tricks as possible (red) or as few as possible (black). Players indicate their choice by placing a red card (of the suit of
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The game emerged in the 1950s in Sweden, but first appeared in the literature in 1967. It may be a derivative of the classic
Swedish game of
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high. The first dealer is chosen by lot and then rotates after each deal. The dealer deals all the cards, one by one.
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the winners must take fewer than seven tricks. The winning side then gets one point for each trick under seven.
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begins the bidding by showing his bottom card. If it is black, this is the equivalent of calling "pass" (
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is useful for playing other card games because it was the prototype for trick-taking games.
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As soon as a player reveals a red card, it is the equivalent of announcing "play" (
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Although the rules are simple, the game requires good memory, strategy and skill.
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Helmfrid, Sten (2022), "Tap the glasses for a game of priffe! Cheers!" in
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161:. Swedish whist was very popular in Sweden in the 1970s and 1980s.
315:(3rd, expanded ed.). Stockholm: Känguru. pp. 135–136.
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Swedish whist is played by four players in teams of two using a
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343:(New ed.). Sundbyberg: Semic. pp. 39–40.
294:at Swedish WikiBooks. Retrieved 13 February 2021.
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362:. Stockholm: Info Books. pp. 62–63.
341:Familjens bästa spel för kort och tärning
134:("Four-hand whist") or, regionally, just
31:Spades from a Modern Swedish pattern pack
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332:The Game of Preference or Swedish Whist
237:leads to the first trick. Players must
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223:) in which the aim is to lose tricks.
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428:at Swedish Wikibooks. (in Swedish).
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197:) or a black card (of the suit of
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400:. Stockholm: Prisma. p. 49.
381:. Västerås: ICA. pp. 38–41.
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329:Linderfelt, Klas August (1885).
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248:The Game is usually 13 points.
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358:Sevedsdotter, Ă…sa (1991).
233:Once the bidding is over,
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91:A K Q J 10 9 8 7 6 5 4 3 2
396:Holmström, Björn (1981).
377:Schenkmanis, Ulf (1988).
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379:Kortspel & patienser
83:, Swedish Modern pattern
447:Four-player card games
339:Lundell, Hans (2010).
177:. Cards rank in their
175:Modern Swedish pattern
145:. Knowing four-player
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171:standard 52-card pack
398:Stora kortspelsboken
173:, typically of the
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442:Swedish card games
313:Kortspelshandboken
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350:978-91-552-5564-0
322:978-91-7663-115-7
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45:Alternative names
16:Swedish card game
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360:Lagt kort ligger
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104:Related games
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425:Fyrmanswhist
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335:. Milwaukee.
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302:Bibliography
291:Fyrmanswhist
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140:trick-taking
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131:Fyrmanswhist
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126:svensk whist
117:
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96:Playing time
48:Fyrmanswhist
309:Glimne, Dan
239:follow suit
165:Description
56:Whist group
436:Categories
269:Kartofilen
255:References
99:5 min/deal
241:if able.
217:null game
143:card game
311:(2016).
235:forehand
221:nollspel
209:Forehand
195:diamonds
72:52 cards
271:, 2022.
153:History
122:Swedish
61:Players
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385:
366:
347:
319:
203:spades
191:hearts
159:Priffe
40:Sweden
37:Origin
452:Whist
199:clubs
147:whist
136:whist
110:Whist
69:Cards
402:ISBN
383:ISBN
364:ISBN
345:ISBN
317:ISBN
228:spel
219:', (
213:pass
183:aces
77:Deck
53:Type
201:or
193:or
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276:^
181:,
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120:(
64:4
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