654:, who also used to live there. Lyra finds his notification confusing, though she gradually understands that fairies are responsible of what have been happening to her: the magical chalkboard, the hidden airship, a stranger's whisper, and the five powerful powers that Lyra is granted to use, but still she have known her fairy roots yet, as Tangle keeps it from her. After finding all three keys, Lyra returns to the Clockmaker's house and finishes her mission there. She is able to head back to her original dimension, also questioning the adventure that she has taken, but instead of welcoming Lyra with sunshine and daylight, her Town of Wish becomes dark and full of thunders. Lyra wonders what will await for her next.
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used to reveal an object's location, but if there are not any, the power of hints is not used. There are two difficulty modes to play, Casual and
Challenge. Each mode has the same puzzles but their complexities are different. At the beginning, the game offers players the option to play in either Casual or Challenge Mode, and if they want the game to offer the slightest bit of resistance they would pick the former. While Casual Mode offers simpler puzzles and the ability to skip them if players get stuck long enough, Challenge Mode offers slightly harder puzzles, but will not let players skip any. Players cannot change the difficulty once they have chosen it.
575:: A distant frozen tundra from where the Clockmaker, a powerful if solitary fairy, synchronizes time both in the mortal and fairy worlds. The low temperatures at the Clockmaker's house are useful for slowing any clocks that might consider racing ahead. The eternal snow keeps the Clockmaker's parts pristine. No plants grow in his frozen wasteland but long ago Aeval brought him flowers from a more hospitable clime, and their image is now pressed into various pieces throughout the Clockmaker's domain. Obsessing with his eternal job, the Clockmaker never leaves, and tries to prevent any person from coming to his hideout.
335:, players now take on the role of Lyra, the daughter of the previous main character Faye, as her destiny unfolds. Set in a mystical world of realistic fantasy where mortal and fairy realms collide, the game opens on the eve of Lyra's 18th birthday when she is magically transported to an alternate dimension. Following clues left behind by her grandfather and taking the helm of a flying airship, Lyra explores the mystical landmarks of the gorgeous, yet mysterious Dream world, in search of the mystical Clockmaker who is the only one that can restore time and return her to her family.
601:: This is the basis of the infrastructure for fairy civilization. Here water is collected, purified, and dispersed. For many years Aeval took a proprietary interest in the Water Collector, to be certain all plants were adequately nourished. There is a system inside the cottage which tests not only the purity of the water, but the amount of elements within each measure of water. Water from different sources carries different properties, which are utilized by fairies responsible for different aspects of the world.
647:, Lyra breaks out to find Tangle's odd fairy friend simply called the Clockmaker, who is the only stranger could help her get back home, and reunite with family and friends. She finds the Clockmaker in his hideout and thankfully, he agrees to help. Lyra have to find three magical keys in three separately hidden areas – Treehouse Village, Wind Music Island, and Water Collector – to re-activate the Clockmaker's Time Synchronization Machine.
563:: This is the tiny town of Wish, where Lyra lives with her parents, Fidget and Faye, and her grandparents, Tangle and Aeval. It is an insular place, far from cities and civilization. The town is surrounded by tall walls, not to keep the residents inside, for they have no desire to leave the safety and warmth of their community. The walls are there to keep the outside world outside, and are secured with complex weighted locks first seen in
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581:: The people of this village believe that strange occurrences will befall them if they don't live high in tree tops. This is also a part of the green belt that runs through the fairy world. It is all part of Aeval's plant network. Though others may doubt it, Aeval always knew that the trees saw and remembered everything. Over time they have been used to hide treasures and secrets. In
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569:. The streets are cobbled, lined with colorful dwellings and stores. Beyond the walls of Wish lie lush forests and winding roads that, eventually, lead to other larger towns, but the folk of Wish have little desire to visit those distant places. Their homes are secured in their beloved village where, they believe, no harm can come to them.
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to pick up will serve a purpose, whether they are used in that scene or not. A lot of times in this game the pieces players pick up may only be used as they get to the next scene. Some items may not become visible in a scene right away, and the players must perform other tasks first before they become visible.
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524:. The faster how players can complete the game, the more Dream Jewels and Dream Pieces they can find, and the fewer times they skip puzzles, the better score they will earn. When players play again under the same name, some of the key items themselves will be in different places the second times around.
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that "mixes puzzles and slight hidden-object hunting to create a beautiful adventure series that might not pose too great of a challenge to some players, but is still a captivating experience while it lasts. Visually the game is striking, and wandering through it feels appropriately dreamlike". Like
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In the bonus chapter, Lyra has a new dream. She was in the Town of Wish, her family was calling for her, but Lyra couldn't hear them over the sound of rushing water. Her body became light as if she had been floating. Lyra held her breath and fell deeper into that strange dream. Once again, she finds
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features Dream Jewels that come with five special powers. They can be used to decode fairy words ("Decipher"), make hidden fairy things visible ("Reveal"), transmute gold into wood ("Transmute"), illuminate dark rooms ("Illuminate"), and create thunder or rain ("Thunder"). In order to activate Dream
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has over its predecessors is a system of hints for locating difficult items. Although it is still possible to get hung up on some of the game's more taxing brainteasers, players will no longer find themselves stuck trying to find items thanks to a recharging magnifying glass 'hint power' that can be
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based puzzles, logical riddles and quests to solve, which have been scattered through the locations in the game. The objects that players find may be used in a scene other than the one they found it in. Objects will stay in inventory until players need to use them. All objects that players are able
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named Lyra had a strange dream. All her friends and family were there tonight to celebrate that special event, and Lyra's grandfather Tangle had prepared an amazing gift for her, but then Lyra heard a whisper, and everyone quickly disappeared. Waking up from that dream, Lyra finds herself alone in
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and
Standard, on June 24 and July 8 respectively by PlayFirst. Each edition was quickly available on PlayFirst's exclusive partner, Big Fish Games, on the following day of each release date. Both editions feature the optional double-mode game, while the Collector's one contains an extra location,
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Each edition was quickly available on PlayFirst's exclusive partner, Big Fish Games, on the following day of each release date. Both editions feature the optional double-mode game, while the
Collector's one also includes an extra location, seven mini-puzzles, some concept artworks, six
591:: The place where fairies created the first music, using the instruments that can be found there. Mortal music, it is said, is born when mortals hear bits of fairy music while they sleep. In the distance, looming ominously, it is the Tower of Dreams, where Faye searched for Fidget in
1077:, these hallmarks of the series are taken to new heights, with the addition of features that will delight both the casual and expert player. Fans will not believe where the story of this new trilogy takes them". The Standard Edition was released shortly later on July 8 on PlayFirst.
585:, someone within the fairy world has turned the trees to gold, keeping them from "speaking" with Aeval. The trees are being used to protect a key, the item that the Clockmaker needs to fix his Time Synchronization Machine. Lyra must help the trees in order for the trees to help Lyra.
391:, describing it as "a beautiful point-and-click fantasy game that mixes puzzles and slight hidden object hunting to create a beautiful adventure series", though they criticized it for not matching the highly-polished standards of three previous games and its very
1345:'s Erin Bell praised the game's animated sequences and highly detailed environments, its character voice-overs, and sountrack, but also said that the game lacked some of the outstanding factor of previous games in the series as she said that most of the
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spans several distinct areas that can be traveled to by airship once players discover the correct coordinates for a location and use colored stones to fill up the fuel device. There are 14 main scenes and six large areas featured in the game:
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there was a need to add these powers and a need to have a new use for the Jewels and they just fit together perfectly. After the
Standard Edition of the game was released, Sindledecker uploaded a special walkthrough for
500:, such as putting together parts of broken statues, reconstructing tricky mechanisms, unscrambling messages using the power of Dream Jewels and many more. There are no lists of items to find but a huge amount of
1358:, but compared to the high standards set by previous games in the series, it comes up a little short. Let's hope that Lyra's next adventure is a more memorable one" and eventually gave it 3.5 stars out of 5.
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were variations on things she had seen dozens of times before. Bell also felt that the story ultimately fell a bit flat as players were simply searching for a bunch of keys. Concluding the review, she said:
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Pablo Vietto explained that for the "Airship" artwork, KatGames wanted to make a "very rustic and compact interior where they could place everything necessary for the navigation of the airship". The
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was awarded for the "2nd Runner-Up Best
Adventure Game of 2010", and picked into the 2010 Customer Favorites list by Big Fish Games. This was the third time (and second in a row) a game from the
595:. Before the fairies moved on from Wind Music Island, they created a stone instrument band—musical instruments of stone that played music on their own so that the music would continue forever.
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official brand page on their website with an interactive map. By clicking on notable spots on the map, players could get more details about all important places which have appeared in the
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Jewels, players need to fill them with Dream Pieces which are thrown throughout, and they can also use the "hint power" to find Dream Pieces. At the end of the game, players earn a
670:. Taking about coming up with the new features, Ryan shared that the developer, Kat Games came up with all the new features, including using Dream Jewels as powers. With each
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is structured much like other three previous games in the series with some major twists. There are many improvements in gameplay overall compared to others. It is more of a
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stories, but adapted to their own style. As for "Streets of Wish" artwork, Vietto expressed that he wanted to "keep the essence of the Wish village from the first
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728:, so this was the perfect opportunity to use it again. According to Vietto, some other details, like the iron works and lights, were inspired by works done by
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Strategy Guide", along with the release of the
Standard Edition, on Big Fish Games on July 9. This Strategy Guide was also available on July 16 on PlayFirst.
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resulted from a combination of the natural forms coming from coral, other sea elements and the figure of a woman (which is always present in their style).
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series, players can hear characters' in-game voices. There was also an original soundtrack included exclusively in the
Collector's Edition of
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When the publisher PlayFirst's blog staff interviewed with the game's producer Ryan
Sindledecker, he gave players an in depth look at
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On arriving to the Wind Music Island, Lyra is notified by Tangle that the music eons in this island were once created by
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series. The fans got a chance to speak with Kenny Dinkin, PlayFirst's Chief
Creative Officer about the inspiration for
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series has earned a reputation for its stunning art, extraordinary puzzles, and intricate, evolving storylines With
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395:. The game itself still proved to be commercially successful, and reached the top of seven major casual game charts.
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which is similar to her original one. Guided by the messages left by Tangle and using her father's magically hidden
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607:: A town built over the water, well south of the Village of Wish, it is the home of many fishermen and merchants.
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The Wind Music Island is inspired by the work of
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herself alone in another unrecognizable place, a small office in the Barge City, and looks for a magical map.
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of the world as you fly from place to place. If you've been champing at the bit for another foray into the
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mostly just sends you from place to place solving puzzles. After a while, it starts to feel more like a
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is so short and uninspired it feels like a step back for the series" and gave it 2.5 stars out of 5.
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The Streets of Wish is where Lyra starts the journey to get back to her original dimension.
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are well-tricky and tightly blended with the story, which is a typical feature of quest or
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Lyra's grandfather Tangle is holding a handmade birthday gift, and soon giving it to her.
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device, and the latest version was updated in April 2012. It is the first game in the
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1587:"PlayFirst Opens a New Trilogy with the Launch of Dream Chronicles: The Book of Air"
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Unlike three previous games, it was met with mixed to positive reviews from casual
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1550:"Special early release of Dream Chronicles: The Book of Air! Meet the producer!"
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device in May 2011, becoming the first game in the series to be released there.
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showing antique constructions made with rocks and natural things around, like
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In May 2011, a high-definition version of this game was available via
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world, you might be disappointed by how quickly the game is over".
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series to enter Big Fish Games' most popular games annual list.
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game, peaking at number-one on seven major casual game charts:
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her beloved Town of Wish as she is being trapped in a parallel
322:, and the opening part of the second unfinished trilogy titled
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1432:"Dream Chronicles - The Book of Air Collectors Edition Detail"
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376:. A high-definition version of this game was available via
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30:"The Book of Air" redirects here. Not to be confused with
1845:"Dream Chronicles: The Book of Air Strategy Guide Detail"
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digitally on June 24 by PlayFirst and was promoted: "The
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In June 2010, PlayFirst updated for the second time the
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manager Becky Ann Hughes on a real airship ride over
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team about the inspiration, story, and future of the
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was "to set the stage for the next", and said that "
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1002:Collector's Edition, PlayFirst invited four local
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1737:"Coming Soon: Dream Chronicles: The Book of Air"
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1065:'s players. It was officially first released as
316:, the third sequel to 2007's award-winning game
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1711:"Dream Chronicles: The Book of Air concept art"
1653:"Dream Chronicles: The Book of Air Walkthrough"
354:seven mini-puzzles, some concept artworks, six
305:developed by KatGames, originally published by
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1164:series to be released under the iOS platform.
345:in March 2010. It was released worldwide as a
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674:game, Dream Jewels were used differently. In
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1517:"Dream Chronicles: The Book of Air on iPad!"
1046:, mimicking Lyra's own travels in the game.
991:, but the map was removed a year later when
720:, respecting the roofs and cupules in green
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1461:"Dream Chronicles - The Book of Air Detail"
1294:"2nd Runner-Up Best Adventure Game of 2010"
1093:(actually some artworks) at the fifth game
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618:Dream Chronicles (series) § Characters
445:. Unsourced material may be challenged and
370:(actually some artworks) at the fifth game
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2010:
1898:"Dream Chronicles: The Book of Air Review"
1870:"Dream Chronicles: The Book of Air review"
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1335:, placing gears, deciphering letters, and
1310:was earned mixed to positive reviews from
616:For more Dream Chronicles characters, see
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537:For more Dream Chronicles locations, see
465:Learn how and when to remove this message
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539:Dream Chronicles (series) § Setting
1354:is still an enjoyable casual adventure/
706:came from the old machines designed by
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1370:Gamezebo's Erin Bell, Dora noted that
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1331:) and some repetitious puzzles like
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998:To celebrate the official launch of
443:adding citations to reliable sources
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1631:"Dream Chronicles: The Book of Air"
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1057:was first presented limitedly as a
631:On the eve of the 18th birthday, a
401:Dream Chronicles: The Book of Water
341:was first presented limitedly as a
24:
1463:. CasualCharts.com. Archived from
1365:described the game as a beautiful
358:, the game soundtrack, a detailed
332:Dream Chronicles: The Chosen Child
25:
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2153:Video games scored by Adam Gubman
1994:Dream Chronicles: The Book of Air
1985:Dream Chronicles: The Book of Air
1976:Dream Chronicles: The Book of Air
1967:Dream Chronicles: The Book of Air
1958:Dream Chronicles: The Book of Air
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553:Dream Chronicles: The Book of Air
478:Dream Chronicles: The Book of Air
279:Dream Chronicles: The Book of Air
43:Dream Chronicles: The Book of Air
1932:. Big Fish Games. Archived from
1930:"2010 Customer Favorites Awards"
1767:"Dream Chronicles Local Fan Day"
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1251:
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1061:in March 2010 for the publisher
508:One of the biggest improvements
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2133:Point-and-click adventure games
2113:Games built with Playground SDK
1843:CasualCharts.com (2010-07-09).
1793:"Dream Chronicles Airship Ride"
1459:CasualCharts.com (2010-07-08).
1430:CasualCharts.com (2010-06-24).
1361:Meanwhile, DoraDoraBoBora from
1317:. Positive reviews praised its
2148:Video games developed in Spain
1016:California Academy of Sciences
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661:
399:spawned a direct sequel named
13:
1:
1487:"Dream Chronicles JC 3 and 4"
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2108:First-person adventure games
1989:for PC/Mac on Big Fish Games
1980:for PC/Mac on Big Fish Games
1971:for PC/Mac on Big Fish Games
1367:point-and-click fantasy game
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488:, a mixing of adventure and
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1821:. PlayFirst. Archived from
1795:. PlayFirst. Archived from
1769:. PlayFirst. Archived from
1735:Megan Romeno (2010-08-03).
1713:. PlayFirst. Archived from
1684:. PlayFirst. Archived from
1655:. PlayFirst. Archived from
1589:. PlayFirst. Archived from
1552:. PlayFirst. Archived from
1519:. PlayFirst. Archived from
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1900:. Gamezebo. Archived from
1868:Allin, Jack (2011-04-25).
764:For the first time in the
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233:Retail, Bundled with Pt. 3
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2138:Single-player video games
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1485:Amazon.com (2011-07-13).
1306:Unlike its predecessors,
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1817:PlayFirst (2010-06-10).
1791:PlayFirst (2010-06-30).
1765:PlayFirst (2010-06-15).
1709:PlayFirst (2010-06-22).
1680:PlayFirst (2010-06-02).
1651:PlayFirst (2010-07-09).
1585:PlayFirst (2010-06-24).
1548:PlayFirst (2010-06-24).
1515:PlayFirst (2011-05-06).
1050:Release and post-release
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1896:Gamezebo (2010-06-24).
1038:Mari Baker, and senior
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2103:Dream Chronicles games
1044:San Francisco Bay Area
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573:The Clockmaker's House
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1962:for iPad on PlayFirst
1141:; and number-four on
780:soundtrack track list
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683:on PlayFirst's blog.
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589:The Wind Music Island
579:The Treehouse Village
547:
498:click-and-point games
704:artistic inspiration
482:quest-like adventure
439:improve this section
349:under two editions,
282:(often shortened to
2055:2: The Eternal Maze
1969:Collector's Edition
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1067:Collector's Edition
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599:The Water Collector
561:The Village of Wish
484:than a traditional
221:PC/Mac, Collector's
148:Eleanor Burian-Mohr
2143:Video game sequels
1998:for iPad on iTunes
1847:. CasualCharts.com
1434:. CasualCharts.com
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1137:; number-three on
933:"Tangle's Message"
845:"Lyra's Adventure"
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593:Dream Chronicles 2
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486:hidden object game
285:Dream Chronicles 4
124:Miguel Angel Linan
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834:"Water Collector"
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373:The Book of Water
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195:Microsoft Windows
100:Ryan Sindledecker
54:Steam header for
16:(Redirected from
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2098:2010 video games
2062:The Chosen Child
2048:Dream Chronicles
2034:Dream Chronicles
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1439:
1427:
1405:Dream Chronicles
1390:Adventure Gamers
1384:Dream Chronicles
1328:Dream Chronicles
1319:Dream Chronicles
1280:
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1261:
1260:
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1223:
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1217:
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1207:
1206:
1202:
1201:
1192:Adventure Gamers
1179:
1175:
1162:Dream Chronicles
1111:Dream Chronicles
1071:Dream Chronicles
1032:Dream Chronicles
1028:Dream Chronicles
1024:Dream Chronicles
1020:Dream Chronicles
1004:Dream Chronicles
987:Dream Chronicles
982:Dream Chronicles
965:
787:
782:
775:
766:Dream Chronicles
726:Dream Chronicles
717:Dream Chronicles
710:and used in the
672:Dream Chronicles
636:half-mortal girl
566:Dream Chronicles
470:
463:
459:
456:
450:
419:
411:
347:digital download
319:Dream Chronicles
312:Dream Chronicles
227:PC/Mac, Standard
170:Dream Chronicles
52:
40:
39:
21:
2173:
2172:
2168:
2167:
2166:
2164:
2163:
2162:
2128:PlayFirst games
2088:
2087:
2086:
2081:
2069:The Book of Air
2038:
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1401:The Book of Air
1394:The Book of Air
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1308:The Book of Air
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1174:
1170:
1107:The Book of Air
1052:
1000:The Book of Air
978:
973:
963:
911:"Faye's Memory"
867:"Taking Flight"
770:The Book of Air
762:
689:
681:The Book of Air
676:The Book of Air
664:
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583:The Book of Air
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517:The Book of Air
510:The Book of Air
494:The Book of Air
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339:The Book of Air
291:The Book of Air
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56:The Book of Air
38:
37:2010 video game
35:
28:
27:2010 video game
23:
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18:The Book of Air
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1987:Strategy Guide
1981:
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1952:
1951:External links
1949:
1947:
1946:
1928:(2010-12-29).
1926:Big Fish Games
1914:
1885:
1857:
1835:
1809:
1783:
1757:
1727:
1698:
1669:
1643:
1633:. Jay Is Games
1629:(2010-06-25).
1603:
1566:
1533:
1502:
1477:
1444:
1414:
1412:
1409:
1399:In late 2010,
1333:jigsaw puzzles
1301:
1300:
1298:Big Fish Games
1291:
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1273:
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1147:Mac Game Store
1119:Big Fish Games
1051:
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995:was released.
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955:"Journey Home"
953:
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916:
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900:"Mortal Light"
898:
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889:"Light Dreams"
887:
883:
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879:
878:"Tree Village"
876:
872:
871:
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861:
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856:"Fairy Dreams"
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605:The Barge City
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324:Lyra's Destiny
273:
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183:Playground SDK
180:
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122:David Gonzalez
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2158:Windows games
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1936:on 2011-01-02
1935:
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1904:on 2010-06-27
1903:
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1875:
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1846:
1839:
1825:on 2012-12-10
1824:
1820:
1813:
1799:on 2010-07-04
1798:
1794:
1787:
1773:on 2010-06-23
1772:
1768:
1761:
1747:on 2010-08-21
1746:
1742:
1741:Shockwave.com
1738:
1731:
1717:on 2010-06-26
1716:
1712:
1705:
1703:
1688:on 2010-09-25
1687:
1683:
1676:
1674:
1659:on 2010-07-13
1658:
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1593:on 2010-06-29
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1573:
1571:
1556:on 2010-06-28
1555:
1551:
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1538:
1523:on 2011-08-12
1522:
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1467:on 2010-07-12
1466:
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1177:Review scores
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1123:SpinTop Games
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964:Total length:
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424:This section
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286:
281:
280:
271:
270:Single-player
268:
264:
261:
257:
254:
252:
248:
240:
239:iOS, Standard
236:July 13, 2011
234:
228:
224:June 24, 2010
222:
219:
218:
215:June 24, 2010
211:
207:
204:
200:
196:
193:
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184:
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171:
167:
163:
160:
157:
155:
151:
145:
143:
139:
133:
131:
127:
121:
119:
118:Programmer(s)
115:
112:Miguel Tartaj
111:
109:
105:
99:
97:
93:
90:Aaron Norstad
89:
87:
83:
80:
77:
75:
71:
67:
65:
61:
57:
51:
46:
41:
33:
32:Book One: Air
19:
2074:
2068:
2067:
2060:
2053:
2046:
2033:
1993:
1984:
1975:
1966:
1957:
1938:. Retrieved
1934:the original
1906:. Retrieved
1902:the original
1877:. Retrieved
1849:. Retrieved
1838:
1827:. Retrieved
1823:the original
1812:
1801:. Retrieved
1797:the original
1786:
1775:. Retrieved
1771:the original
1760:
1749:. Retrieved
1745:the original
1730:
1719:. Retrieved
1715:the original
1690:. Retrieved
1686:the original
1661:. Retrieved
1657:the original
1646:
1635:. Retrieved
1627:Jay Is Games
1595:. Retrieved
1591:the original
1558:. Retrieved
1554:the original
1525:. Retrieved
1521:the original
1494:. Retrieved
1490:
1480:
1469:. Retrieved
1465:the original
1436:. Retrieved
1404:
1400:
1398:
1393:
1392:noted that "
1388:
1383:
1380:virtual tour
1375:
1371:
1363:Jay Is Games
1360:
1351:
1341:
1326:
1323:short length
1318:
1315:game critics
1307:
1305:
1293:
1267:Jay Is Games
1228:
1190:
1161:
1151:
1139:Yahoo! Games
1121:, iWin.com,
1110:
1106:
1105:
1100:
1094:
1079:
1074:
1070:
1059:beta version
1054:
1053:
1034:fans, their
1031:
1027:
1023:
1019:
1003:
999:
997:
992:
986:
981:
979:
944:"Wind Music"
801:"Main Theme"
777:
769:
765:
763:
746:Antoni GaudĂ
725:
715:
700:Art director
698:
680:
675:
671:
667:
665:
656:
649:
630:
604:
598:
592:
588:
582:
578:
572:
564:
560:
552:
551:
516:
515:
509:
507:
493:
477:
476:
461:
452:
437:Please help
425:
400:
396:
393:short length
389:game critics
386:
371:
343:beta version
338:
337:
330:
328:
323:
317:
311:
294:) is a 2010
290:
289:
284:
283:
278:
277:
276:
242:May 5, 2011
238:
232:
230:July 8, 2010
226:
220:
168:
134:Pablo Vietto
74:Publisher(s)
64:Developer(s)
55:
2123:MacOS games
1283:Publication
1271:(favorable)
1182:Publication
1087:screensaver
754:instruments
712:Jules Verne
662:Development
490:puzzle game
364:screensaver
360:walkthrough
351:Collector's
303:casual game
190:Platform(s)
159:Adam Gubman
154:Composer(s)
108:Designer(s)
102:Craig Bocks
96:Producer(s)
86:Director(s)
2092:Categories
1940:2010-12-29
1908:2010-06-24
1879:2011-04-26
1851:2010-07-09
1829:2010-06-10
1803:2010-06-30
1777:2010-06-15
1751:2010-08-23
1721:2010-06-22
1692:2010-06-02
1663:2010-07-09
1637:2010-06-25
1597:2010-06-24
1560:2010-06-24
1527:2011-05-06
1496:2011-07-13
1471:2010-07-08
1438:2010-06-24
1411:References
1347:mini-games
1143:Amazon.com
1091:sneak peek
1083:wallpapers
922:"Thoughts"
750:sculptures
722:tonalities
633:half-fairy
522:high score
368:sneak peek
356:wallpapers
146:Pete Clark
2118:IOS games
1173:Reception
1168:Reception
1154:App Store
1131:MSN Games
1127:GameHouse
1115:PlayFirst
1063:PlayFirst
976:Marketing
734:Modernism
641:dimension
502:inventory
426:does not
378:App Store
307:PlayFirst
296:adventure
256:Adventure
142:Writer(s)
136:3dBrigade
130:Artist(s)
79:PlayFirst
1343:Gamezebo
1337:collapse
1230:Gamezebo
1135:Pogo.com
1089:, and a
1006:fans in
738:scenario
708:Da Vinci
528:Synopsis
455:May 2022
407:Gameplay
403:(2011).
366:, and a
251:Genre(s)
68:KatGames
652:fairies
645:airship
533:Setting
447:removed
432:sources
362:, a PC
266:Mode(s)
209:Release
2036:series
1491:Amazon
1312:casual
1133:, and
989:series
823:"Wish"
793:Length
748:. The
687:Design
314:series
300:puzzle
260:puzzle
178:Engine
165:Series
1286:Award
1278:Award
1185:Score
968:18:51
790:Title
760:Audio
742:coral
199:macOS
1158:iPad
1156:for
1145:and
958:1:30
947:1:16
936:1:16
925:1:21
914:1:38
903:1:29
892:1:13
881:1:00
870:1:08
859:1:05
848:1:06
837:1:21
826:1:11
815:1:22
804:0:55
752:and
612:Plot
430:any
428:cite
382:iPad
380:for
298:and
1356:HOG
1296:by
1036:CEO
952:15.
941:14.
930:13.
919:12.
908:11.
897:10.
786:No.
441:by
288:or
203:iOS
2094::
1917:^
1888:^
1872:.
1860:^
1739:.
1701:^
1672:^
1606:^
1569:^
1536:^
1505:^
1489:.
1447:^
1418:^
1149:.
1129:,
1125:,
1117:,
1010:,
886:9.
875:8.
864:7.
853:6.
842:5.
831:4.
820:3.
809:2.
798:1.
772:.
326:.
258:,
2025:e
2018:t
2011:v
1943:.
1911:.
1882:.
1854:.
1832:.
1806:.
1780:.
1754:.
1724:.
1695:.
1666:.
1640:.
1600:.
1563:.
1530:.
1499:.
1474:.
1441:.
1350:"
620:.
541:.
468:)
462:(
457:)
453:(
449:.
435:.
34:.
20:)
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