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Dream Chronicles: The Book of Air

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654:, who also used to live there. Lyra finds his notification confusing, though she gradually understands that fairies are responsible of what have been happening to her: the magical chalkboard, the hidden airship, a stranger's whisper, and the five powerful powers that Lyra is granted to use, but still she have known her fairy roots yet, as Tangle keeps it from her. After finding all three keys, Lyra returns to the Clockmaker's house and finishes her mission there. She is able to head back to her original dimension, also questioning the adventure that she has taken, but instead of welcoming Lyra with sunshine and daylight, her Town of Wish becomes dark and full of thunders. Lyra wonders what will await for her next. 513:
used to reveal an object's location, but if there are not any, the power of hints is not used. There are two difficulty modes to play, Casual and Challenge. Each mode has the same puzzles but their complexities are different. At the beginning, the game offers players the option to play in either Casual or Challenge Mode, and if they want the game to offer the slightest bit of resistance they would pick the former. While Casual Mode offers simpler puzzles and the ability to skip them if players get stuck long enough, Challenge Mode offers slightly harder puzzles, but will not let players skip any. Players cannot change the difficulty once they have chosen it.
575:: A distant frozen tundra from where the Clockmaker, a powerful if solitary fairy, synchronizes time both in the mortal and fairy worlds. The low temperatures at the Clockmaker's house are useful for slowing any clocks that might consider racing ahead. The eternal snow keeps the Clockmaker's parts pristine. No plants grow in his frozen wasteland but long ago Aeval brought him flowers from a more hospitable clime, and their image is now pressed into various pieces throughout the Clockmaker's domain. Obsessing with his eternal job, the Clockmaker never leaves, and tries to prevent any person from coming to his hideout. 335:, players now take on the role of Lyra, the daughter of the previous main character Faye, as her destiny unfolds. Set in a mystical world of realistic fantasy where mortal and fairy realms collide, the game opens on the eve of Lyra's 18th birthday when she is magically transported to an alternate dimension. Following clues left behind by her grandfather and taking the helm of a flying airship, Lyra explores the mystical landmarks of the gorgeous, yet mysterious Dream world, in search of the mystical Clockmaker who is the only one that can restore time and return her to her family. 601:: This is the basis of the infrastructure for fairy civilization. Here water is collected, purified, and dispersed. For many years Aeval took a proprietary interest in the Water Collector, to be certain all plants were adequately nourished. There is a system inside the cottage which tests not only the purity of the water, but the amount of elements within each measure of water. Water from different sources carries different properties, which are utilized by fairies responsible for different aspects of the world. 647:, Lyra breaks out to find Tangle's odd fairy friend simply called the Clockmaker, who is the only stranger could help her get back home, and reunite with family and friends. She finds the Clockmaker in his hideout and thankfully, he agrees to help. Lyra have to find three magical keys in three separately hidden areas – Treehouse Village, Wind Music Island, and Water Collector – to re-activate the Clockmaker's Time Synchronization Machine. 563:: This is the tiny town of Wish, where Lyra lives with her parents, Fidget and Faye, and her grandparents, Tangle and Aeval. It is an insular place, far from cities and civilization. The town is surrounded by tall walls, not to keep the residents inside, for they have no desire to leave the safety and warmth of their community. The walls are there to keep the outside world outside, and are secured with complex weighted locks first seen in 417: 1258: 1220: 1215: 1253: 1248: 1243: 1238: 1210: 1205: 1200: 581:: The people of this village believe that strange occurrences will befall them if they don't live high in tree tops. This is also a part of the green belt that runs through the fairy world. It is all part of Aeval's plant network. Though others may doubt it, Aeval always knew that the trees saw and remembered everything. Over time they have been used to hide treasures and secrets. In 692: 569:. The streets are cobbled, lined with colorful dwellings and stores. Beyond the walls of Wish lie lush forests and winding roads that, eventually, lead to other larger towns, but the folk of Wish have little desire to visit those distant places. Their homes are secured in their beloved village where, they believe, no harm can come to them. 545: 624: 505:
to pick up will serve a purpose, whether they are used in that scene or not. A lot of times in this game the pieces players pick up may only be used as they get to the next scene. Some items may not become visible in a scene right away, and the players must perform other tasks first before they become visible.
50: 524:. The faster how players can complete the game, the more Dream Jewels and Dream Pieces they can find, and the fewer times they skip puzzles, the better score they will earn. When players play again under the same name, some of the key items themselves will be in different places the second times around. 1369:
that "mixes puzzles and slight hidden-object hunting to create a beautiful adventure series that might not pose too great of a challenge to some players, but is still a captivating experience while it lasts. Visually the game is striking, and wandering through it feels appropriately dreamlike". Like
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In the bonus chapter, Lyra has a new dream. She was in the Town of Wish, her family was calling for her, but Lyra couldn't hear them over the sound of rushing water. Her body became light as if she had been floating. Lyra held her breath and fell deeper into that strange dream. Once again, she finds
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features Dream Jewels that come with five special powers. They can be used to decode fairy words ("Decipher"), make hidden fairy things visible ("Reveal"), transmute gold into wood ("Transmute"), illuminate dark rooms ("Illuminate"), and create thunder or rain ("Thunder"). In order to activate Dream
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has over its predecessors is a system of hints for locating difficult items. Although it is still possible to get hung up on some of the game's more taxing brainteasers, players will no longer find themselves stuck trying to find items thanks to a recharging magnifying glass 'hint power' that can be
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based puzzles, logical riddles and quests to solve, which have been scattered through the locations in the game. The objects that players find may be used in a scene other than the one they found it in. Objects will stay in inventory until players need to use them. All objects that players are able
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named Lyra had a strange dream. All her friends and family were there tonight to celebrate that special event, and Lyra's grandfather Tangle had prepared an amazing gift for her, but then Lyra heard a whisper, and everyone quickly disappeared. Waking up from that dream, Lyra finds herself alone in
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and Standard, on June 24 and July 8 respectively by PlayFirst. Each edition was quickly available on PlayFirst's exclusive partner, Big Fish Games, on the following day of each release date. Both editions feature the optional double-mode game, while the Collector's one contains an extra location,
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Each edition was quickly available on PlayFirst's exclusive partner, Big Fish Games, on the following day of each release date. Both editions feature the optional double-mode game, while the Collector's one also includes an extra location, seven mini-puzzles, some concept artworks, six
591:: The place where fairies created the first music, using the instruments that can be found there. Mortal music, it is said, is born when mortals hear bits of fairy music while they sleep. In the distance, looming ominously, it is the Tower of Dreams, where Faye searched for Fidget in 1077:, these hallmarks of the series are taken to new heights, with the addition of features that will delight both the casual and expert player. Fans will not believe where the story of this new trilogy takes them". The Standard Edition was released shortly later on July 8 on PlayFirst. 585:, someone within the fairy world has turned the trees to gold, keeping them from "speaking" with Aeval. The trees are being used to protect a key, the item that the Clockmaker needs to fix his Time Synchronization Machine. Lyra must help the trees in order for the trees to help Lyra. 391:, describing it as "a beautiful point-and-click fantasy game that mixes puzzles and slight hidden object hunting to create a beautiful adventure series", though they criticized it for not matching the highly-polished standards of three previous games and its very 1345:'s Erin Bell praised the game's animated sequences and highly detailed environments, its character voice-overs, and sountrack, but also said that the game lacked some of the outstanding factor of previous games in the series as she said that most of the 555:
spans several distinct areas that can be traveled to by airship once players discover the correct coordinates for a location and use colored stones to fill up the fuel device. There are 14 main scenes and six large areas featured in the game:
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there was a need to add these powers and a need to have a new use for the Jewels and they just fit together perfectly. After the Standard Edition of the game was released, Sindledecker uploaded a special walkthrough for
500:, such as putting together parts of broken statues, reconstructing tricky mechanisms, unscrambling messages using the power of Dream Jewels and many more. There are no lists of items to find but a huge amount of 1358:, but compared to the high standards set by previous games in the series, it comes up a little short. Let's hope that Lyra's next adventure is a more memorable one" and eventually gave it 3.5 stars out of 5. 1349:
were variations on things she had seen dozens of times before. Bell also felt that the story ultimately fell a bit flat as players were simply searching for a bunch of keys. Concluding the review, she said:
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Pablo Vietto explained that for the "Airship" artwork, KatGames wanted to make a "very rustic and compact interior where they could place everything necessary for the navigation of the airship". The
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was awarded for the "2nd Runner-Up Best Adventure Game of 2010", and picked into the 2010 Customer Favorites list by Big Fish Games. This was the third time (and second in a row) a game from the
595:. Before the fairies moved on from Wind Music Island, they created a stone instrument band—musical instruments of stone that played music on their own so that the music would continue forever. 984:
official brand page on their website with an interactive map. By clicking on notable spots on the map, players could get more details about all important places which have appeared in the
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Jewels, players need to fill them with Dream Pieces which are thrown throughout, and they can also use the "hint power" to find Dream Pieces. At the end of the game, players earn a
670:. Taking about coming up with the new features, Ryan shared that the developer, Kat Games came up with all the new features, including using Dream Jewels as powers. With each 480:
is structured much like other three previous games in the series with some major twists. There are many improvements in gameplay overall compared to others. It is more of a
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stories, but adapted to their own style. As for "Streets of Wish" artwork, Vietto expressed that he wanted to "keep the essence of the Wish village from the first
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Strategy Guide", along with the release of the Standard Edition, on Big Fish Games on July 9. This Strategy Guide was also available on July 16 on PlayFirst.
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resulted from a combination of the natural forms coming from coral, other sea elements and the figure of a woman (which is always present in their style).
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series, players can hear characters' in-game voices. There was also an original soundtrack included exclusively in the Collector's Edition of
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When the publisher PlayFirst's blog staff interviewed with the game's producer Ryan Sindledecker, he gave players an in depth look at
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On arriving to the Wind Music Island, Lyra is notified by Tangle that the music eons in this island were once created by
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series. The fans got a chance to speak with Kenny Dinkin, PlayFirst's Chief Creative Officer about the inspiration for
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series has earned a reputation for its stunning art, extraordinary puzzles, and intricate, evolving storylines With
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which is similar to her original one. Guided by the messages left by Tangle and using her father's magically hidden
446: 1553: 1321:-trademarked high-qualified production values and well-tricky gameplay, while negative reviews criticized its very 1744: 2102: 1567: 607:: A town built over the water, well south of the Village of Wish, it is the home of many fishermen and merchants. 17: 1630: 1543: 1541: 1539: 1537: 695:
The Wind Music Island is inspired by the work of Antonio Gaudi who is famous for his unique Art Nouveau designs.
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herself alone in another unrecognizable place, a small office in the Barge City, and looks for a magical map.
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of the world as you fly from place to place. If you've been champing at the bit for another foray into the
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mostly just sends you from place to place solving puzzles. After a while, it starts to feel more like a
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is so short and uninspired it feels like a step back for the series" and gave it 2.5 stars out of 5.
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The Streets of Wish is where Lyra starts the journey to get back to her original dimension.
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are well-tricky and tightly blended with the story, which is a typical feature of quest or
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Lyra's grandfather Tangle is holding a handmade birthday gift, and soon giving it to her.
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device, and the latest version was updated in April 2012. It is the first game in the
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Unlike three previous games, it was met with mixed to positive reviews from casual
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device in May 2011, becoming the first game in the series to be released there.
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showing antique constructions made with rocks and natural things around, like
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Re-opening the story ten years after the conclusion of the third game,
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In May 2011, a high-definition version of this game was available via
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world, you might be disappointed by how quickly the game is over".
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series to enter Big Fish Games' most popular games annual list.
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game, peaking at number-one on seven major casual game charts:
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her beloved Town of Wish as she is being trapped in a parallel
322:, and the opening part of the second unfinished trilogy titled 1915: 1758: 1432:"Dream Chronicles - The Book of Air Collectors Edition Detail" 1784: 741: 635: 632: 198: 1157: 381: 376:. A high-definition version of this game was available via 1478: 30:"The Book of Air" redirects here. Not to be confused with 1845:"Dream Chronicles: The Book of Air Strategy Guide Detail" 1069:
digitally on June 24 by PlayFirst and was promoted: "The
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In June 2010, PlayFirst updated for the second time the
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manager Becky Ann Hughes on a real airship ride over
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team about the inspiration, story, and future of the
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was "to set the stage for the next", and said that "
1085:, the game soundtrack, a detailed walkthrough, a PC 1863: 1861: 1002:Collector's Edition, PlayFirst invited four local 2089: 1842: 1737:"Coming Soon: Dream Chronicles: The Book of Air" 1458: 1429: 1065:'s players. It was officially first released as 316:, the third sequel to 2007's award-winning game 1858: 1711:"Dream Chronicles: The Book of Air concept art" 1653:"Dream Chronicles: The Book of Air Walkthrough" 354:seven mini-puzzles, some concept artworks, six 305:developed by KatGames, originally published by 1924: 1235: 1197: 1164:series to be released under the iOS platform. 345:in March 2010. It was released worldwide as a 2017: 674:game, Dream Jewels were used differently. In 1734: 1625: 1517:"Dream Chronicles: The Book of Air on iPad!" 1046:, mimicking Lyra's own travels in the game. 991:, but the map was removed a year later when 720:, respecting the roofs and cupules in green 2031: 1461:"Dream Chronicles - The Book of Air Detail" 1294:"2nd Runner-Up Best Adventure Game of 2010" 1093:(actually some artworks) at the fifth game 1049: 618:Dream Chronicles (series) § Characters 445:. Unsourced material may be challenged and 370:(actually some artworks) at the fifth game 2024: 2010: 1898:"Dream Chronicles: The Book of Air Review" 1870:"Dream Chronicles: The Book of Air review" 1484: 1335:, placing gears, deciphering letters, and 1310:was earned mixed to positive reviews from 616:For more Dream Chronicles characters, see 1816: 1790: 1764: 1708: 1679: 1650: 1584: 1547: 1514: 537:For more Dream Chronicles locations, see 465:Learn how and when to remove this message 1895: 690: 622: 543: 539:Dream Chronicles (series) § Setting 1354:is still an enjoyable casual adventure/ 706:came from the old machines designed by 14: 2090: 1370:Gamezebo's Erin Bell, Dora noted that 951: 940: 929: 918: 907: 896: 309:. It is the fourth installment in the 2005: 1867: 962: 885: 874: 863: 852: 841: 830: 819: 808: 797: 1331:) and some repetitious puzzles like 1109:was another commercially successful 998:To celebrate the official launch of 443:adding citations to reliable sources 410: 1631:"Dream Chronicles: The Book of Air" 1237: 1199: 1171: 1057:was first presented limitedly as a 631:On the eve of the 18th birthday, a 401:Dream Chronicles: The Book of Water 341:was first presented limitedly as a 24: 1463:. CasualCharts.com. Archived from 1365:described the game as a beautiful 358:, the game soundtrack, a detailed 332:Dream Chronicles: The Chosen Child 25: 2169: 2153:Video games scored by Adam Gubman 1994:Dream Chronicles: The Book of Air 1985:Dream Chronicles: The Book of Air 1976:Dream Chronicles: The Book of Air 1967:Dream Chronicles: The Book of Air 1958:Dream Chronicles: The Book of Air 1950: 1101:Dream Chronicles: The Book of Air 1075:Dream Chronicles: The Book of Air 1055:Dream Chronicles: The Book of Air 778:Dream Chronicles: The Book of Air 668:Dream Chronicles: The Book of Air 553:Dream Chronicles: The Book of Air 478:Dream Chronicles: The Book of Air 279:Dream Chronicles: The Book of Air 43:Dream Chronicles: The Book of Air 1932:. Big Fish Games. Archived from 1930:"2010 Customer Favorites Awards" 1767:"Dream Chronicles Local Fan Day" 1256: 1251: 1246: 1241: 1236: 1218: 1213: 1208: 1203: 1198: 1061:in March 2010 for the publisher 508:One of the biggest improvements 415: 48: 2133:Point-and-click adventure games 2113:Games built with Playground SDK 1843:CasualCharts.com (2010-07-09). 1793:"Dream Chronicles Airship Ride" 1459:CasualCharts.com (2010-07-08). 1430:CasualCharts.com (2010-06-24). 1361:Meanwhile, DoraDoraBoBora from 1317:. Positive reviews praised its 2148:Video games developed in Spain 1016:California Academy of Sciences 785: 661: 399:spawned a direct sequel named 13: 1: 1487:"Dream Chronicles JC 3 and 4" 1410: 2108:First-person adventure games 1989:for PC/Mac on Big Fish Games 1980:for PC/Mac on Big Fish Games 1971:for PC/Mac on Big Fish Games 1367:point-and-click fantasy game 1167: 975: 488:, a mixing of adventure and 7: 1821:. PlayFirst. Archived from 1795:. PlayFirst. Archived from 1769:. PlayFirst. Archived from 1735:Megan Romeno (2010-08-03). 1713:. PlayFirst. Archived from 1684:. PlayFirst. Archived from 1655:. PlayFirst. Archived from 1589:. PlayFirst. Archived from 1552:. PlayFirst. Archived from 1519:. PlayFirst. Archived from 527: 406: 10: 2174: 1900:. Gamezebo. Archived from 1868:Allin, Jack (2011-04-25). 764:For the first time in the 615: 536: 532: 233:Retail, Bundled with Pt. 3 29: 2138:Single-player video games 2042: 1485:Amazon.com (2011-07-13). 1306:Unlike its predecessors, 1285: 1282: 1184: 1181: 812:"The Book of Air Opening" 792: 789: 784: 686: 265: 249: 208: 188: 176: 164: 152: 140: 128: 116: 106: 94: 84: 72: 62: 47: 42: 1817:PlayFirst (2010-06-10). 1791:PlayFirst (2010-06-30). 1765:PlayFirst (2010-06-15). 1709:PlayFirst (2010-06-22). 1680:PlayFirst (2010-06-02). 1651:PlayFirst (2010-07-09). 1585:PlayFirst (2010-06-24). 1548:PlayFirst (2010-06-24). 1515:PlayFirst (2011-05-06). 1050:Release and post-release 759: 1896:Gamezebo (2010-06-24). 1038:Mari Baker, and senior 611: 2103:Dream Chronicles games 1044:San Francisco Bay Area 696: 628: 573:The Clockmaker's House 549: 1962:for iPad on PlayFirst 1141:; and number-four on 780:soundtrack track list 694: 683:on PlayFirst's blog. 626: 589:The Wind Music Island 579:The Treehouse Village 547: 498:click-and-point games 704:artistic inspiration 482:quest-like adventure 439:improve this section 349:under two editions, 282:(often shortened to 2055:2: The Eternal Maze 1969:Collector's Edition 1279: 1178: 1067:Collector's Edition 781: 599:The Water Collector 561:The Village of Wish 484:than a traditional 221:PC/Mac, Collector's 148:Eleanor Burian-Mohr 2143:Video game sequels 1998:for iPad on iTunes 1847:. CasualCharts.com 1434:. CasualCharts.com 1277: 1176: 1137:; number-three on 933:"Tangle's Message" 845:"Lyra's Adventure" 776: 697: 629: 593:Dream Chronicles 2 550: 486:hidden object game 285:Dream Chronicles 4 124:Miguel Angel Linan 2085: 2084: 2076:The Book of Water 1303: 1302: 1275: 1274: 1096:The Book of Water 1040:product marketing 993:The Book of Water 972: 971: 834:"Water Collector" 475: 474: 467: 373:The Book of Water 275: 274: 195:Microsoft Windows 100:Ryan Sindledecker 54:Steam header for 16:(Redirected from 2165: 2098:2010 video games 2062:The Chosen Child 2048:Dream Chronicles 2034:Dream Chronicles 2026: 2019: 2012: 2003: 2002: 1996:Standard Edition 1978:Standard Edition 1960:Standard Edition 1945: 1944: 1942: 1941: 1922: 1913: 1912: 1910: 1909: 1893: 1884: 1883: 1881: 1880: 1874:Adventure Gamers 1865: 1856: 1855: 1853: 1852: 1840: 1834: 1833: 1831: 1830: 1814: 1808: 1807: 1805: 1804: 1788: 1782: 1781: 1779: 1778: 1762: 1756: 1755: 1753: 1752: 1743:. 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Jay Is Games 1629:(2010-06-25). 1603: 1566: 1533: 1502: 1477: 1444: 1414: 1412: 1409: 1399:In late 2010, 1333:jigsaw puzzles 1301: 1300: 1298:Big Fish Games 1291: 1288: 1287: 1284: 1273: 1272: 1269: 1263: 1262: 1233: 1225: 1224: 1195: 1187: 1186: 1183: 1172: 1169: 1166: 1147:Mac Game Store 1119:Big Fish Games 1051: 1048: 995:was released. 977: 974: 970: 969: 966: 960: 959: 956: 955:"Journey Home" 953: 949: 948: 945: 942: 938: 937: 934: 931: 927: 926: 923: 920: 916: 915: 912: 909: 905: 904: 901: 900:"Mortal Light" 898: 894: 893: 890: 889:"Light Dreams" 887: 883: 882: 879: 878:"Tree Village" 876: 872: 871: 868: 865: 861: 860: 857: 856:"Fairy Dreams" 854: 850: 849: 846: 843: 839: 838: 835: 832: 828: 827: 824: 821: 817: 816: 813: 810: 806: 805: 802: 799: 795: 794: 791: 788: 774: 761: 758: 730:Hector Guimard 688: 685: 663: 660: 613: 610: 609: 608: 605:The Barge City 602: 596: 586: 576: 570: 534: 531: 529: 526: 473: 472: 423: 421: 414: 408: 405: 324:Lyra's Destiny 273: 272: 267: 263: 262: 253: 247: 246: 244: 243: 214: 213: 212: 210: 206: 205: 192: 186: 185: 183:Playground SDK 180: 174: 173: 166: 162: 161: 156: 150: 149: 144: 138: 137: 132: 126: 125: 122:David Gonzalez 120: 114: 113: 110: 104: 103: 98: 92: 91: 88: 82: 81: 76: 70: 69: 66: 60: 59: 53: 45: 44: 36: 26: 9: 6: 4: 3: 2: 2170: 2159: 2158:Windows games 2156: 2154: 2151: 2149: 2146: 2144: 2141: 2139: 2136: 2134: 2131: 2129: 2126: 2124: 2121: 2119: 2116: 2114: 2111: 2109: 2106: 2104: 2101: 2099: 2096: 2095: 2093: 2078: 2077: 2073: 2071: 2070: 2066: 2064: 2063: 2059: 2057: 2056: 2052: 2050: 2049: 2045: 2044: 2041: 2037: 2035: 2027: 2022: 2020: 2015: 2013: 2008: 2007: 2004: 1997: 1995: 1991: 1988: 1986: 1982: 1979: 1977: 1973: 1970: 1968: 1964: 1961: 1959: 1955: 1954: 1936:on 2011-01-02 1935: 1931: 1927: 1921: 1919: 1904:on 2010-06-27 1903: 1899: 1892: 1890: 1875: 1871: 1864: 1862: 1846: 1839: 1825:on 2012-12-10 1824: 1820: 1813: 1799:on 2010-07-04 1798: 1794: 1787: 1773:on 2010-06-23 1772: 1768: 1761: 1747:on 2010-08-21 1746: 1742: 1741:Shockwave.com 1738: 1731: 1717:on 2010-06-26 1716: 1712: 1705: 1703: 1688:on 2010-09-25 1687: 1683: 1676: 1674: 1659:on 2010-07-13 1658: 1654: 1647: 1632: 1628: 1622: 1620: 1618: 1616: 1614: 1612: 1610: 1608: 1593:on 2010-06-29 1592: 1588: 1581: 1579: 1577: 1575: 1573: 1571: 1556:on 2010-06-28 1555: 1551: 1544: 1542: 1540: 1538: 1523:on 2011-08-12 1522: 1518: 1511: 1509: 1507: 1492: 1488: 1481: 1467:on 2010-07-12 1466: 1462: 1455: 1453: 1451: 1449: 1433: 1426: 1424: 1422: 1420: 1415: 1408: 1406: 1402: 1397: 1395: 1391: 1387: 1385: 1381: 1377: 1373: 1368: 1364: 1359: 1357: 1353: 1348: 1344: 1340: 1338: 1334: 1330: 1329: 1324: 1320: 1316: 1313: 1309: 1299: 1295: 1292: 1290: 1289: 1281: 1270: 1268: 1265: 1264: 1234: 1232: 1231: 1227: 1226: 1196: 1194: 1193: 1189: 1188: 1180: 1177:Review scores 1165: 1163: 1159: 1155: 1150: 1148: 1144: 1140: 1136: 1132: 1128: 1124: 1123:SpinTop Games 1120: 1116: 1112: 1108: 1104: 1102: 1098: 1097: 1092: 1088: 1084: 1078: 1076: 1072: 1068: 1064: 1060: 1056: 1047: 1045: 1041: 1037: 1033: 1029: 1025: 1021: 1017: 1013: 1012:United States 1009: 1008:San Francisco 1005: 1001: 996: 994: 990: 988: 983: 967: 964:Total length: 961: 957: 954: 950: 946: 943: 939: 935: 932: 928: 924: 921: 917: 913: 910: 906: 902: 899: 895: 891: 888: 884: 880: 877: 873: 869: 866: 862: 858: 855: 851: 847: 844: 840: 836: 833: 829: 825: 822: 818: 814: 811: 807: 803: 800: 796: 783: 779: 773: 771: 767: 757: 755: 751: 747: 743: 739: 735: 731: 727: 723: 719: 718: 713: 709: 705: 701: 693: 684: 682: 677: 673: 669: 659: 655: 653: 648: 646: 642: 637: 634: 625: 619: 606: 603: 600: 597: 594: 590: 587: 584: 580: 577: 574: 571: 568: 567: 562: 559: 558: 557: 554: 546: 540: 525: 523: 518: 514: 511: 506: 503: 499: 495: 491: 487: 483: 479: 469: 466: 458: 448: 444: 440: 434: 433: 429: 424:This section 422: 418: 413: 412: 404: 402: 398: 394: 390: 385: 383: 379: 375: 374: 369: 365: 361: 357: 352: 348: 344: 340: 336: 334: 333: 327: 325: 321: 320: 315: 313: 308: 304: 301: 297: 293: 292: 287: 286: 281: 280: 271: 270:Single-player 268: 264: 261: 257: 254: 252: 248: 240: 239:iOS, Standard 236:July 13, 2011 234: 228: 224:June 24, 2010 222: 219: 218: 215:June 24, 2010 211: 207: 204: 200: 196: 193: 191: 187: 184: 181: 179: 175: 172: 171: 167: 163: 160: 157: 155: 151: 145: 143: 139: 133: 131: 127: 121: 119: 118:Programmer(s) 115: 112:Miguel Tartaj 111: 109: 105: 99: 97: 93: 90:Aaron Norstad 89: 87: 83: 80: 77: 75: 71: 67: 65: 61: 57: 51: 46: 41: 33: 32:Book One: Air 19: 2074: 2068: 2067: 2060: 2053: 2046: 2033: 1993: 1984: 1975: 1966: 1957: 1938:. Retrieved 1934:the original 1906:. Retrieved 1902:the original 1877:. Retrieved 1849:. Retrieved 1838: 1827:. Retrieved 1823:the original 1812: 1801:. Retrieved 1797:the original 1786: 1775:. Retrieved 1771:the original 1760: 1749:. Retrieved 1745:the original 1730: 1719:. Retrieved 1715:the original 1690:. Retrieved 1686:the original 1661:. Retrieved 1657:the original 1646: 1635:. Retrieved 1627:Jay Is Games 1595:. Retrieved 1591:the original 1558:. Retrieved 1554:the original 1525:. Retrieved 1521:the original 1494:. Retrieved 1490: 1480: 1469:. Retrieved 1465:the original 1436:. Retrieved 1404: 1400: 1398: 1393: 1392:noted that " 1388: 1383: 1380:virtual tour 1375: 1371: 1363:Jay Is Games 1360: 1351: 1341: 1326: 1323:short length 1318: 1315:game critics 1307: 1305: 1293: 1267:Jay Is Games 1228: 1190: 1161: 1151: 1139:Yahoo! Games 1121:, iWin.com, 1110: 1106: 1105: 1100: 1094: 1079: 1074: 1070: 1059:beta version 1054: 1053: 1034:fans, their 1031: 1027: 1023: 1019: 1003: 999: 997: 992: 986: 981: 979: 944:"Wind Music" 801:"Main Theme" 777: 769: 765: 763: 746:Antoni GaudĂ­ 725: 715: 700:Art director 698: 680: 675: 671: 667: 665: 656: 649: 630: 604: 598: 592: 588: 582: 578: 572: 564: 560: 552: 551: 516: 515: 509: 507: 493: 477: 476: 461: 452: 437:Please help 425: 400: 396: 393:short length 389:game critics 386: 371: 343:beta version 338: 337: 330: 328: 323: 317: 311: 294:) is a 2010 290: 289: 284: 283: 278: 277: 276: 242:May 5, 2011 238: 232: 230:July 8, 2010 226: 220: 168: 134:Pablo Vietto 74:Publisher(s) 64:Developer(s) 55: 2123:MacOS games 1283:Publication 1271:(favorable) 1182:Publication 1087:screensaver 754:instruments 712:Jules Verne 662:Development 490:puzzle game 364:screensaver 360:walkthrough 351:Collector's 303:casual game 190:Platform(s) 159:Adam Gubman 154:Composer(s) 108:Designer(s) 102:Craig Bocks 96:Producer(s) 86:Director(s) 2092:Categories 1940:2010-12-29 1908:2010-06-24 1879:2011-04-26 1851:2010-07-09 1829:2010-06-10 1803:2010-06-30 1777:2010-06-15 1751:2010-08-23 1721:2010-06-22 1692:2010-06-02 1663:2010-07-09 1637:2010-06-25 1597:2010-06-24 1560:2010-06-24 1527:2011-05-06 1496:2011-07-13 1471:2010-07-08 1438:2010-06-24 1411:References 1347:mini-games 1143:Amazon.com 1091:sneak peek 1083:wallpapers 922:"Thoughts" 750:sculptures 722:tonalities 633:half-fairy 522:high score 368:sneak peek 356:wallpapers 146:Pete Clark 2118:IOS games 1173:Reception 1168:Reception 1154:App Store 1131:MSN Games 1127:GameHouse 1115:PlayFirst 1063:PlayFirst 976:Marketing 734:Modernism 641:dimension 502:inventory 426:does not 378:App Store 307:PlayFirst 296:adventure 256:Adventure 142:Writer(s) 136:3dBrigade 130:Artist(s) 79:PlayFirst 1343:Gamezebo 1337:collapse 1230:Gamezebo 1135:Pogo.com 1089:, and a 1006:fans in 738:scenario 708:Da Vinci 528:Synopsis 455:May 2022 407:Gameplay 403:(2011). 366:, and a 251:Genre(s) 68:KatGames 652:fairies 645:airship 533:Setting 447:removed 432:sources 362:, a PC 266:Mode(s) 209:Release 2036:series 1491:Amazon 1312:casual 1133:, and 989:series 823:"Wish" 793:Length 748:. The 687:Design 314:series 300:puzzle 260:puzzle 178:Engine 165:Series 1286:Award 1278:Award 1185:Score 968:18:51 790:Title 760:Audio 742:coral 199:macOS 1158:iPad 1156:for 1145:and 958:1:30 947:1:16 936:1:16 925:1:21 914:1:38 903:1:29 892:1:13 881:1:00 870:1:08 859:1:05 848:1:06 837:1:21 826:1:11 815:1:22 804:0:55 752:and 612:Plot 430:any 428:cite 382:iPad 380:for 298:and 1356:HOG 1296:by 1036:CEO 952:15. 941:14. 930:13. 919:12. 908:11. 897:10. 786:No. 441:by 288:or 203:iOS 2094:: 1917:^ 1888:^ 1872:. 1860:^ 1739:. 1701:^ 1672:^ 1606:^ 1569:^ 1536:^ 1505:^ 1489:. 1447:^ 1418:^ 1149:. 1129:, 1125:, 1117:, 1010:, 886:9. 875:8. 864:7. 853:6. 842:5. 831:4. 820:3. 809:2. 798:1. 772:. 326:. 258:, 2025:e 2018:t 2011:v 1943:. 1911:. 1882:. 1854:. 1832:. 1806:. 1780:. 1754:. 1724:. 1695:. 1666:. 1640:. 1600:. 1563:. 1530:. 1499:. 1474:. 1441:. 1350:" 620:. 541:. 468:) 462:( 457:) 453:( 449:. 435:. 34:. 20:)

Index

The Book of Air
Book One: Air

Developer(s)
Publisher(s)
PlayFirst
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Adam Gubman
Dream Chronicles
Engine
Playground SDK
Platform(s)
Microsoft Windows
macOS
iOS
Genre(s)
Adventure
puzzle
Single-player
adventure
puzzle
casual game
PlayFirst
Dream Chronicles series

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