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The Campaign for North Africa

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475:"certainly the best simulation of the desert war yet", despite its length. He found a mismatch between the "simple but laborious" logistics system and the very complex combat system. He especially found the air game to be overly complex, pointing out that designer Richard Berg admitted this in the Designer's Notes. Campbell concluded that the game was "a success, if only a partial success. It does not contain the ultimate truth about North Africa, but there's enough there to get on with." 36: 449:, Nicholas Palmer noted that despite the game's obvious complexity, "the rules are clear and entertainingly written, there are copious notes, and the basic system does seem to have been properly playtested." Nevertheless he called the game "a mind-bogglingly slow job; no doubt the first ten years are the hardest." He concluded by giving 238:, on a scale of 1–10, as 10+. The complete campaign game takes 100 turns, each turn representing one week of game time. A number of shorter scenarios are included that are still long in comparison to other wargames. As reviewers noted, the game is less about combat, and more about managing logistics, supply lines and sanity. 462:, Thomas G. Pratuch called the game so big that "it defies immediate analysis of the tactical and strategic planning necessary to win the game." However, he called the game's scenarios the most complex designed to date. He also believed that players could use the game rules as a framework for designing new scenarios. 150:
has been called the longest board game ever produced, with estimates that a full game would take 1,500 hours to complete. Reviewer Luke Winkie pointed out that "If you and your group meets for three hours at a time, twice a month, you’d wrap up the campaign in about 20 years." It has also
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noted the complete game would take at least 1500 hours to complete, and responded, "Balance? Who cares? To survive is to win." He further commented that this "was not a game, and to consider it as such is a big mistake. It's a history lesson—a pure simulation. On that level, it is quite an
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s publication, Luke Winkie called the arcane complexity of the game "transparently absurd", pointing out the example that each turn, every unit loses 3% of its fuel due to evaporation, except for British units, which lose 7% because historically they used 50-gallon drums instead of
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To give an idea of the game's complexity, reviewer Nicholas Palmer outlined the actions for one side's single turn. As a first step, before playing, the player or team must make unit organization charts for every one of the hundreds of counters on their side. Then each turn:
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provided cartography and graphic design. The game was so massive that playtesting was not completed before the game was published by SPI in 1979, retailing for $ 44. This was the one and only game published under the "Heuristic Intensive Manual Simulation Series" label.
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gathered feedback from players that indicated the desire for a massive game. Responding to this feedback, SPI envisioned several huge wargames that would be called the "Heuristic Intensive Manual Simulation Series". In 1976, a team of developers started to create
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Critic John Kula, writing twenty years after the game's publication, noted that development of a game this size was solely driven by player feedback. "So why produce a game which is unplayable? Well apparently the feedback responses that governed
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and SPI indicated that gamers wanted such monster games. And true to the old curse, gamers got what they asked for. This is likely the single biggest difficulty with reader feedback — everyone knows what they want, but few know what they need."
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achievement; for people looking for a good 'game,' it is totally worthless." He gave the game an Overall Evaluation of "Very Good for historians, Very Poor for anyone else", concluding, "the game is overly complex and overlong—pure overkill."
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Although nominally a two-player game, the rules recommend ten players divided into two teams of five people, each team composed of a Commander-In-Chief, Logistics Commander, Rear Area Commander, Air Commander, and Front-line Commander.
637: 683: 139:, with ten recommended players and an estimated total playtime of 1,500 hours. The game could not be fully playtested before release and no one is believed to have ever completed a full game. 405:
responsible for the gigantic map. After six months, all of the other developers had left the project, and Berg was asked to complete the game on his own, which he took two years to complete.
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been called the most complex wargame ever designed, with the commonly cited example (noted in SPI's advertising) that Italian troops require additional water supplies to prepare
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maps scaled at 8 km (5 mi) per hex with thirty-one types of terrain; the maps when placed together form a single 34 inch Ă— 115 inch board.
705: 426:, and started the process of streamlining and simplifying the rules, with an advertised publication date of 2022 for the retitled "North African Campaign". 544: 845: 923: 933: 928: 205:"Air and Logistics Game Rules of Play and Scenarios": 23 pages of rules, 14 pages of scenarios, 7 pages of designer's notes 595: 898: 697: 758: 124: 480: 784: 467: 918: 571: 485: 445: 733:
Pratuch, Thomas G. (February–March 1980). "The Endless Sand: The Campaign for North Africa Surveyed".
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This entire sequence would then be repeated by the other player or team, completing one game turn.
440:, Gary Charbonneau wrote, "You may have heard rumors that this game would be unplayable. It is." 58: 128: 20: 392: 8: 406: 76: 868: 436: 35: 675: 667: 660:"They created maybe the best board game ever. Now, Putin is making it relevant again" 735: 493: 458: 188:"Historical Background": 16 page analysis of the North African campaign written by 214:"Commonwealth Exclusive Charts and Tables" 32 pages including 58 charts and tables 912: 903: 671: 120: 43: 323:
Move units, tracking fuel expenditure and breakdown points vis a vis weather
211:"Axis Exclusive Charts and Tables": 36 pages, including 73 charts and tables 679: 415: 402: 197: 193: 136: 132: 48: 453:
a very poor "excitement" grade of only 15% but a "realism" grade of 100%.
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Deploy destroyed tank markers and update unit records to reflect losses.
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Determine weather (Hotter weather results in more evaporation of water)
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This article is about the board game. For the historical campaign, see
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Charbonneau, Gary (April 1980). "Campaign for North Africa (SPI)".
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Following the demise of SPI, Decision Games acquired the rights to
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Calculate spillage/evaporation of water and adjust all supply dumps
176: 887: 630:"Opinioni d'autore: Il gioco in scatola piĂą complesso del mondo" 698:"The Campaign for North Africa: The Desert War 1940-43 (1979)" 346:
Secretly assign all units to anti-armor or close-assault roles
596:"The Notorious Board Game That Takes 1,500 Hours To Complete" 152: 202:"Land Game Rules of Play": 45 pages, plus 2 pages of addenda 822:
Kula, John (July 1998). "The Campaign for North Africa".
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Carry out mission, return to base, airplane maintenance.
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Campbell, Bob (1980). "The Campaign for North Africa".
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Designate each tank and gun as deployed forward or back
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Calculate attrition of units short of water and stores
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The Campaign for North Africa: The Desert War 1940-43
208:"Charts and Tables Common to Both Players": 16 pages 578:. New York: Simon & Schuster. pp. 172–173. 375:Repeat all movement and combat steps a second time 300:Plan tactical air mission if airplanes are fuelled 500:"the most complicated board game ever released." 378:Repeat all movement and combat steps a third time 155:. The map board alone is 9.5 ft (3 m) long. 910: 503:In a retrospective review almost 40 years after 519:will seduce new players for the rest of time." 515:. But he admitted that due to its complexity, " 171:contained in a large 4 inch deep box includes: 234:The Wargamer Academy rates the complexity of 537:"Top 5 Hardest Games In The World To Master" 865: 623: 621: 797: 795: 34: 777: 775: 728: 726: 724: 722: 651: 627: 781: 618: 589: 587: 585: 137:the most complex wargames ever published 127:(SPI) in 1978 that simulates the entire 817: 815: 813: 792: 732: 570: 390:In the mid-1970s, SPI's house magazine 911: 801: 772: 719: 657: 593: 385: 582: 566: 564: 562: 288:Transport cargo between African ports 821: 810: 658:Gaynor, Michael J. (July 17, 2018). 606:from the original on 4 February 2018 258:Distribute stores and consume stores 175:5 34 inch Ă— 23 inch paper 806:. London: Sphere Books. p. 79. 358:Carry out probes and close assaults 13: 859: 690: 559: 14: 945: 880: 628:Angiolino, Andrea (2012-06-18). 594:Winkie, Luke (5 February 2018). 547:from the original on 7 June 2022 492:In a 2012 review, game designer 848:from the original on 2021-06-06 830: 761:from the original on 2021-06-06 708:from the original on 2021-05-20 640:from the original on 2021-06-06 222:3 plastic counter storage trays 924:Simulations Publications games 743: 739:. No. 49. pp. 15–16. 529: 142: 125:Simulations Publications, Inc. 16:Military simulation board game 1: 576:The Complete Book of Wargames 522: 517:The Campaign for North Africa 481:The Complete Book of Wargames 162: 148:The Campaign for North Africa 110:The Campaign for North Africa 29:The Campaign for North Africa 666:. United States: Fred Ryan. 429: 7: 934:World War II board wargames 929:Wargames introduced in 1978 804:The Best of Board Wargaming 751:"Campaign for North Africa" 446:The Best of Board Wargaming 317:Place land units on reserve 279:Begin building construction 246:Plan strategic air missions 229: 10: 950: 369:Begin repair of breakdowns 135:. It is considered one of 18: 838:"Northe African Campaign" 826:. No. 2. p. 44. 802:Palmer, Nicholas (1980). 294:Deploy Commonwealth fleet 98: 90: 82: 72: 64: 54: 42: 33: 306:Fight air-to-air combat 59:Simulation Publications 471:, Bob Campbell called 393:Strategy & Tactics 343:Retreat before assault 340:Plot and fire barrages 129:North African Campaign 21:North African campaign 291:Bring convoys ashore 264:Determine initiative 219:12 logistical sheets 869:Fire & Movement 664:The Washington Post 437:Fire & Movement 407:Redmond A. Simonsen 386:Publication history 77:Military simulation 30: 919:Richard Berg games 755:wargameacademy.org 303:Begin air mission 285:Rearrange supplies 28: 842:decisiongames.com 702:boardgamegeek.com 543:. 29 April 2022. 478:In the 1980 book 443:In his 1980 book 352:Adjust ammunition 252:Plan Axis convoys 106: 105: 94:Up to 1,500 hours 941: 874: 873: 863: 857: 856: 854: 853: 834: 828: 827: 819: 808: 807: 799: 790: 789: 779: 770: 769: 767: 766: 747: 741: 740: 730: 717: 716: 714: 713: 694: 688: 687: 686:on 31 July 2019. 682:. Archived from 655: 649: 648: 646: 645: 625: 616: 615: 613: 611: 591: 580: 579: 568: 557: 556: 554: 552: 533: 509: 494:Andrea Angiolino 484:, game designer 366:Move rear trucks 363:Release reserves 273:Reorganize units 270:Distribute water 38: 31: 27: 949: 948: 944: 943: 942: 940: 939: 938: 909: 908: 883: 878: 877: 864: 860: 851: 849: 836: 835: 831: 820: 811: 800: 793: 780: 773: 764: 762: 749: 748: 744: 731: 720: 711: 709: 696: 695: 691: 656: 652: 643: 641: 626: 619: 609: 607: 592: 583: 569: 560: 550: 548: 535: 534: 530: 525: 507: 465:In Issue 24 of 456:In Issue 49 of 434:In Issue 21 of 432: 388: 349:Anti-armor fire 329:Move more units 232: 225:1 six-sided die 165: 145: 24: 17: 12: 11: 5: 947: 937: 936: 931: 926: 921: 907: 906: 895: 888:CNA Play Group 882: 881:External links 879: 876: 875: 872:. No. 21. 858: 829: 809: 791: 788:. No. 24. 771: 742: 718: 689: 650: 636:(in Italian). 617: 581: 558: 527: 526: 524: 521: 431: 428: 387: 384: 380: 379: 376: 373: 370: 367: 364: 361: 360: 359: 356: 353: 350: 347: 344: 341: 338: 332: 331: 330: 327: 326:Enemy reaction 324: 318: 315: 314: 313: 310: 307: 301: 298: 295: 292: 289: 286: 283: 282:Begin training 280: 277: 274: 271: 268: 265: 262: 259: 256: 253: 250: 247: 231: 228: 227: 226: 223: 220: 217: 216: 215: 212: 209: 206: 203: 200: 183: 182:1,600 counters 180: 164: 161: 144: 141: 104: 103: 100: 96: 95: 92: 88: 87: 84: 80: 79: 74: 70: 69: 66: 62: 61: 56: 52: 51: 46: 40: 39: 15: 9: 6: 4: 3: 2: 946: 935: 932: 930: 927: 925: 922: 920: 917: 916: 914: 905: 904:BoardGameGeek 901: 900: 896: 894: 890: 889: 885: 884: 871: 870: 862: 847: 843: 839: 833: 825: 818: 816: 814: 805: 798: 796: 787: 786: 778: 776: 760: 756: 752: 746: 738: 737: 729: 727: 725: 723: 707: 703: 699: 693: 685: 681: 677: 673: 669: 665: 661: 654: 639: 635: 631: 624: 622: 605: 601: 597: 590: 588: 586: 577: 573: 567: 565: 563: 546: 542: 538: 532: 528: 520: 518: 514: 506: 501: 499: 495: 490: 487: 483: 482: 476: 474: 470: 469: 463: 461: 460: 454: 452: 448: 447: 441: 439: 438: 427: 425: 420: 417: 411: 408: 404: 400: 395: 394: 383: 377: 374: 371: 368: 365: 362: 357: 354: 351: 348: 345: 342: 339: 336: 335: 333: 328: 325: 322: 321: 319: 316: 311: 308: 305: 304: 302: 299: 296: 293: 290: 287: 284: 281: 278: 275: 272: 269: 266: 263: 260: 257: 254: 251: 248: 245: 244: 243: 239: 237: 224: 221: 218: 213: 210: 207: 204: 201: 199: 195: 191: 187: 186: 184: 181: 178: 174: 173: 172: 170: 160: 156: 154: 149: 140: 138: 134: 130: 126: 123:published by 122: 121:board wargame 118: 117: 112: 111: 101: 97: 93: 89: 85: 81: 78: 75: 71: 67: 63: 60: 57: 53: 50: 47: 45: 41: 37: 32: 26: 22: 897: 886: 867: 861: 850:. Retrieved 841: 832: 823: 803: 783: 763:. Retrieved 754: 745: 734: 710:. Retrieved 701: 692: 684:the original 663: 653: 642:. Retrieved 634:Gioconomicon 633: 608:. Retrieved 599: 575: 572:Freeman, Jon 549:. Retrieved 540: 531: 516: 504: 502: 497: 491: 479: 477: 472: 466: 464: 457: 455: 450: 444: 442: 435: 433: 423: 421: 416:Jim Dunnigan 412: 403:Richard Berg 398: 391: 389: 381: 372:Make patrols 255:Raid convoys 240: 235: 233: 198:Jim Dunnigan 194:Richard Berg 185:6 booklets: 166: 157: 147: 146: 133:World War II 115: 114: 109: 108: 107: 91:Playing time 49:Richard Berg 25: 486:Jon Freeman 297:Ship repair 143:Description 65:Publication 913:Categories 852:2021-06-05 824:Simulacrum 765:2021-06-05 712:2021-05-06 644:2021-06-05 610:5 February 541:Casino.org 523:References 513:jerry cans 320:Movement: 249:Raid Malta 163:Components 55:Publishers 893:ProBoards 672:0190-8286 430:Reception 309:Fire flak 169:boxed set 44:Designers 846:Archived 759:Archived 706:Archived 638:Archived 604:Archived 574:(1980). 545:Archived 334:Combat: 230:Gameplay 177:hex grid 99:Synonyms 785:Phoenix 680:2269358 496:called 468:Phoenix 401:, with 190:Al Nofi 83:Players 678:  670:  600:Kotaku 551:7 June 196:, and 73:Genres 736:Moves 508:' 459:Moves 153:pasta 676:OCLC 668:ISSN 612:2018 553:2022 167:The 86:2–10 68:1978 902:at 891:at 505:CNA 498:CNA 473:CNA 451:CNA 424:CNA 399:CNA 236:CNA 131:of 116:CNA 102:CNA 915:: 844:. 840:. 812:^ 794:^ 774:^ 757:. 753:. 721:^ 704:. 700:. 674:. 662:. 632:. 620:^ 602:. 598:. 584:^ 561:^ 539:. 192:, 855:. 768:. 715:. 647:. 614:. 555:. 113:( 23:.

Index

North African campaign

Designers
Richard Berg
Simulation Publications
Military simulation
board wargame
Simulations Publications, Inc.
North African Campaign
World War II
the most complex wargames ever published
pasta
boxed set
hex grid
Al Nofi
Richard Berg
Jim Dunnigan
Strategy & Tactics
Richard Berg
Redmond A. Simonsen
Jim Dunnigan
Fire & Movement
The Best of Board Wargaming
Moves
Phoenix
The Complete Book of Wargames
Jon Freeman
Andrea Angiolino
jerry cans
"Top 5 Hardest Games In The World To Master"

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