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The Room (video game)

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compartments in the box. A key inventory element is a special lens that, in-game, allows the player to see things made from the Null element that compose parts of the box. The lens can generally be equipped at any time to see these secrets, often requiring the player to manipulate the view to align secrets into a coherent symbol. The goal is to fully unlock each puzzle box, extracting a smaller but increasingly complex box within it.
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so that all the moving parts of each puzzle had some type of weight, as Meade felt that simulated physical responses to direct touchscreen controls, "you've automatically wiped out this massive barrier to entry that people have", in contrast to using a game pad or controller. The name "The Room" came
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which was cheaper to develop for; they also recognized that many mobile games developed by teams with experience in consoles and computers did not make great mobile games, often simply porting or cloning existing titles, and set out to prove that it was possible to make a good mobile game, something
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that feature a number of physical mechanisms. The player is challenged to figure out how to open each one – typically by undoing a series of locks – to access another puzzle box within it. The game uses a variety of motions enabled by mobile device touchscreens to simulate actions in real life, such
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version that was released on 28 July 2014, providing support for mouse controls. The Windows version was only planned once they had found the game successful on mobile, and it had to be rebuilt from the ground up, requiring a larger team, about half of their 14-person staff at the time, with a risk
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The game was initially created for Apple's iPad (compatible with iPad 2 upwards) and released in September 2012. Fireproof also ported the game to work on the Apple iPhone 4s and newer models; however, at the time of its release, there was no way to indicate to users of the Apple App Store that the
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Heading towards the end of development (and budget!) we still didn't have a decent name and discovered that naming stuff is really hard! Luckily Barry remembered the name of an old tech demo created by the founders of Media Molecule called 'The Room', which ticked all our boxes for something that
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On starting the game, the player is presented with the first of four puzzle boxes. The first box is offered as a tutorial to the game's controls, which demonstrate how to move around the box and interact with the features of the box. The player has a small inventory for items like keys found in
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is a three-dimensional puzzle game. The game has a minimal story, in which the player is told by letters of a mysterious box in a room in a house; as the player solves the puzzles around the box, more notes from the same author – one who previously had solved the mystery of the box – are found,
523:, making its console debut. The game supports the same touchscreen controls from the mobile game, but uses the Switch's Joy-Con for playing the game in television mode. The Switch version includes improved graphics and the original game's DLC. 418:, the goal was "to make the best iOS game we could, not just try to make a big console game for iOS", according to Meade. They wanted to emphasise the use of the touchscreen of mobile devices in its own unique way, similar to the success of 430:. At the same time, they wanted to create a game that would be immersive for the player, and had devised the appropriate touch controls to provide tactile responses that worked alongside their art and music assets to help towards this. 777:
on iPad has sold over 1.4 million copies and near its initial release, ranked as one of the top-selling games on several iOS lists. The free pocket version has been downloaded over 2.4 million times. By October 2016,
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Fireproof Games broke even on the first week of release for the iPad version, allowing them to plan for the expansions and sequels, and to start to consider other projects. As of March 2013,
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reflects the studio's first attempt to make their own game, but with limited finances, focused on a mobile title with the goal of taking advantage of the platform's unique interface aspects.
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is a lens that allows the player to see secrets otherwise hidden. Here, the player must manipulate the camera view to match up the hidden number fragments to obtain a combination code.
449:, which may have had hundreds of steps to be performed to open while having a degree of art and beauty in their creation. Meade compared this to an early successful mobile title, 332:
has received positive reception, and the iOS version received several awards. The game has sold more than 6.5 million copies. Fireproof Games have since released four sequels to
2070: 437:; during its development, the game only took two of Fireproof's team, the rest of the company continuing to work on other outsourcing jobs. The game was developed in the 455:, which, while it was a simple game without any challenge, "was really pleasant and beautiful to look at", according to Meade. Initially planning on calling the game 1839: 1215: 1744: 441:, mostly due to its very low costs, a financial limitation Fireproof had at the time. Total development costs for the initial iPad version were estimated to be 385:
racing series; together they decided to quit to form their own small team to provide outsourceable artwork to other developers. Their work was included in both
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as looking around the device, turning keys, and activating switches. Through the game, a story involving the research of an unnamed person into the fifth
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was released in August 2013 which updated the game with a new level and links the end of the first game to the sequel. Fireproof developed a
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was featured as Apple's Editors choice across the world, going on to receive the coveted "Apple iPad Game of the Year 2012" and the
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has sold more than 6.5 million units, and collectively, the three games in the series have sold more than 11.5 million copies.
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describing the box's use of an ethereal material called "Null", as well as showing the author slowly descending into madness.
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and the option to buy the rest of the game so that they would not draw ire of iPhone 4 users. Meade said that as of 2018
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was met with "generally favorable reviews" for the iOS and Nintendo Switch, and "mixed or average" for PC, according to
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that "fit for this piece of hardware, for this audience", according to Fireproof Games cofounder Barry Meade. With
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sounded interesting and full of potential. Thankfully they were more than happy for us to use it!
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game would not work on the iPhone 4. For this reason, they created a free-to-play version,
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is a British development firm born out from six developers that had been working at
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from Meade's time at Media Molecule, where "The Room" was a codename of an unused
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s creation, Fireproof had been providing art assets for other publishers, and
2019: 1739: 1549: 1277: 1249: 496: 280: 250: 1977: 1712: 1709:"Fireproof Games announces update and sequel to Apple's iPad GOTY The Room" 1586: 1189:"Interview: Fireproof Games On The Room, And The Journey From Mobile To PC" 1094: 926: 618: 420: 399: 1411: 630: 426: 410: 284: 128: 51: 433:
Fireproof hired a programmer in January 2012 to create their own title,
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which was released for mobile platforms in November 2015 and on Steam.
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For the 2010 video game inspired by the movie of the same name, see
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was released exclusively for VR platforms on 26 March 2020.
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for best British video game. It won the following awards:
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which was released on 26 March 2013. A free expansion to
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on 3 December 2012, which included the first puzzle of
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British Academy Games Award for British Game winners
1093:. Fireproof Games. 5 September 2023. Archived from 933:In 2014, Fireproof Games announced a third title, 1054: 1052: 2017: 980: 978: 976: 974: 972: 970: 968: 275:platform and released in 12 September 2012. The 1137: 1114:"The Room debuts on Android with Humble Bundle" 1023: 1021: 1019: 1017: 1015: 1013: 1011: 1009: 283:in March 2013 and was subsequently released on 1049: 519:on 18 October 2018 with publishing support of 495:was created for mobile devices as part of the 1941: 965: 313:presents the player with a series of strange 1006: 725: 688: 637: 586: 271:. The game was originally developed for the 2051:Video games developed in the United Kingdom 1380: 1948: 1934: 1767:"The Room 2 Launching on iPad December 12" 875:New York Video Game Critics Circle Awards 50: 445:. They early on hit on the idea of Asian 1404: 1270: 343: 1706: 1645:The A Train Awards for Best Mobile Game 1456: 1160: 14: 2018: 1809: 1732: 1360: 1297: 1295: 1186: 984: 508:of how popular this version would be. 1929: 1837: 1405:Campbell, Nissa (26 September 2012). 1331: 1329: 1058: 1027: 853:The International Mobile Game Awards 1426: 1242: 1111: 1810:Totilo, Stephan (5 November 2015). 1791:. Fireproof Games. 3 September 2014 1789:"A teaser image for The Room Three" 1440:. 28 September 2012. Archived from 1292: 1028:Allen, Jennifer (29 January 2018). 530: 24: 1542: 1326: 1303:"The Room for iPhone/iPad Reviews" 1138:Nicholson, Brad (16 August 2013). 985:Dredge, Stuart (23 January 2013). 25: 2082: 1910: 1733:Futter, Mike (19 November 2013). 1271:Craddock, Ryan (4 October 2018). 924:was followed by several sequels: 727: 690: 639: 588: 222: 206: 190: 174: 2031:Android (operating system) games 1337:"The Room (2012) for PC Reviews" 1161:McElroy, Justin (23 July 2014). 1112:Star, Michelle (27 March 2013). 746: 741: 736: 731: 726: 709: 704: 699: 694: 689: 658: 653: 648: 643: 638: 607: 602: 597: 592: 587: 1880: 1867:"The Room 4: Old Sins on Steam" 1859: 1838:Wales, Matt (26 January 2018). 1831: 1803: 1781: 1759: 1726: 1707:Gilmour, James (5 April 2013). 1700: 1689: 1660: 1649: 1638: 1620: 1602: 1591: 1580: 1569: 1536: 1506: 1486: 1398: 1264: 1243:Lane, Gavin (18 October 2018). 1236: 1059:Wawro, Alex (21 October 2016). 397:, and other racing titles like 1598:Best Handheld/Mobile Game 2012 1208: 1180: 1154: 1131: 1105: 1080: 843:Game Developers Choice Awards 367: 13: 1: 958: 802: 279:version debuted as part of a 1955: 1888:"The Room VR: A Dark Matter" 1187:Walker, John (5 July 2016). 526: 7: 339: 10: 2087: 1576:iPad Game of the Year 2012 953:The Room VR: A Dark Matter 916: 846:Best Handheld/Mobile Game 291:in July 2014, and for the 26: 18:The Room (2012 video game) 2061:Single-player video games 1965: 817: 785: 572: 569: 543: 540: 348:A core puzzle element of 246: 234: 163: 139: 127: 117: 107: 97: 85: 70: 58: 49: 44: 1696:Best Mobile game of 2012 1668:"Best iPad Game of 2012" 888:Best Mobile Puzzle Game 768: 1769:. IGN. 20 November 2013 1514:"Review: The Room (PC)" 1892:www.fireproofgames.com 1587:Best British Game 2012 856:Excellence in Visuals 824:iPad Game of the Year 491:An Android version of 353: 2041:Nintendo Switch games 1656:Best Puzzle Game 2012 1632:19 March 2013 at the 1627:Best Game Design 2012 1614:29 April 2014 at the 1609:Excellence in Visuals 878:Best Mobile/iOS Game 515:was released for the 347: 1674:on 27 September 2013 1518:Digitally Downloaded 1394:. 19 September 2012. 1097:on 8 February 2024. 720:Digitally Downloaded 497:Humble Mobile Bundle 484:had more sales than 1747:on 29 November 2013 566: 537: 2046:Puzzle video games 1524:on 25 January 2020 1494:"Review: The Room" 1474:on 31 January 2013 1194:Rock Paper Shotgun 951:A spin-off title, 945:The Room: Old Sins 836:Best British Game 564: 535: 354: 2013: 2012: 2005:Fireproof Studios 1999:VR: A Dark Matter 1502:. 19 August 2014. 1464:"The Room Review" 1434:"The Room review" 1388:"The Room review" 1245:"The Room Review" 1142:. toucharcade.com 1091:www.instagram.com 914: 913: 908:Best Mobile Game 868:Best Game Design 790:Upon its release 755: 754: 562: 561: 505:Microsoft Windows 439:Unity game engine 320:classical element 295:in October 2018. 289:Microsoft Windows 265:puzzle video game 256: 255: 200:Microsoft Windows 179:12 September 2012 154:Microsoft Windows 113:Oliver Reid-Smith 81:(Nintendo Switch) 16:(Redirected from 2078: 2026:2012 video games 1950: 1943: 1936: 1927: 1926: 1922: 1921: 1919:Official website 1904: 1903: 1901: 1899: 1894:. 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Index

The Room (2012 video game)
The Room Tribute

Developer(s)
Fireproof Games
Publisher(s)
Team17
Designer(s)
Programmer(s)
Writer(s)
Composer(s)
Engine
Unity
Platform(s)
iOS
Android
Microsoft Windows
Nintendo Switch
Genre(s)
Puzzle
Single-player
puzzle video game
Fireproof Games
iOS
Android
Humble Bundle
Google Play
Microsoft Windows
Nintendo Switch
puzzle boxes

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