345:
364:
compartments in the box. A key inventory element is a special lens that, in-game, allows the player to see things made from the Null element that compose parts of the box. The lens can generally be equipped at any time to see these secrets, often requiring the player to manipulate the view to align secrets into a coherent symbol. The goal is to fully unlock each puzzle box, extracting a smaller but increasingly complex box within it.
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711:
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743:
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733:
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655:
650:
645:
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52:
463:
so that all the moving parts of each puzzle had some type of weight, as Meade felt that simulated physical responses to direct touchscreen controls, "you've automatically wiped out this massive barrier to entry that people have", in contrast to using a game pad or controller. The name "The Room" came
413:
which was cheaper to develop for; they also recognized that many mobile games developed by teams with experience in consoles and computers did not make great mobile games, often simply porting or cloning existing titles, and set out to prove that it was possible to make a good mobile game, something
317:
that feature a number of physical mechanisms. The player is challenged to figure out how to open each one – typically by undoing a series of locks – to access another puzzle box within it. The game uses a variety of motions enabled by mobile device touchscreens to simulate actions in real life, such
507:
version that was released on 28 July 2014, providing support for mouse controls. The
Windows version was only planned once they had found the game successful on mobile, and it had to be rebuilt from the ground up, requiring a larger team, about half of their 14-person staff at the time, with a risk
471:
The game was initially created for Apple's iPad (compatible with iPad 2 upwards) and released in
September 2012. Fireproof also ported the game to work on the Apple iPhone 4s and newer models; however, at the time of its release, there was no way to indicate to users of the Apple App Store that the
1099:
Heading towards the end of development (and budget!) we still didn't have a decent name and discovered that naming stuff is really hard! Luckily Barry remembered the name of an old tech demo created by the founders of Media
Molecule called 'The Room', which ticked all our boxes for something that
363:
On starting the game, the player is presented with the first of four puzzle boxes. The first box is offered as a tutorial to the game's controls, which demonstrate how to move around the box and interact with the features of the box. The player has a small inventory for items like keys found in
359:
is a three-dimensional puzzle game. The game has a minimal story, in which the player is told by letters of a mysterious box in a room in a house; as the player solves the puzzles around the box, more notes from the same author – one who previously had solved the mystery of the box – are found,
523:, making its console debut. The game supports the same touchscreen controls from the mobile game, but uses the Switch's Joy-Con for playing the game in television mode. The Switch version includes improved graphics and the original game's DLC.
418:, the goal was "to make the best iOS game we could, not just try to make a big console game for iOS", according to Meade. They wanted to emphasise the use of the touchscreen of mobile devices in its own unique way, similar to the success of
430:. At the same time, they wanted to create a game that would be immersive for the player, and had devised the appropriate touch controls to provide tactile responses that worked alongside their art and music assets to help towards this.
777:
on iPad has sold over 1.4 million copies and near its initial release, ranked as one of the top-selling games on several iOS lists. The free pocket version has been downloaded over 2.4 million times. By
October 2016,
1734:
1544:
409:. They desired to get into developing their own game around 2012, but at that time, they found the costs of developing for a console or personal computer title were too high, and opted to go into
773:
Fireproof Games broke even on the first week of release for the iPad version, allowing them to plan for the expansions and sequels, and to start to consider other projects. As of March 2013,
309:
reflects the studio's first attempt to make their own game, but with limited finances, focused on a mobile title with the goal of taking advantage of the platform's unique interface aspects.
459:, they crafted a playable demonstration within a few weeks of the idea, and then built out from there. To achieve the tactile nature they wanted for the game, they made sure to include a
352:
is a lens that allows the player to see secrets otherwise hidden. Here, the player must manipulate the camera view to match up the hidden number fragments to obtain a combination code.
449:, which may have had hundreds of steps to be performed to open while having a degree of art and beauty in their creation. Meade compared this to an early successful mobile title,
332:
has received positive reception, and the iOS version received several awards. The game has sold more than 6.5 million copies. Fireproof Games have since released four sequels to
2070:
437:; during its development, the game only took two of Fireproof's team, the rest of the company continuing to work on other outsourcing jobs. The game was developed in the
455:, which, while it was a simple game without any challenge, "was really pleasant and beautiful to look at", according to Meade. Initially planning on calling the game
1839:
1215:
1744:
441:, mostly due to its very low costs, a financial limitation Fireproof had at the time. Total development costs for the initial iPad version were estimated to be
385:
racing series; together they decided to quit to form their own small team to provide outsourceable artwork to other developers. Their work was included in both
1272:
1554:
2050:
318:
as looking around the device, turning keys, and activating switches. Through the game, a story involving the research of an unnamed person into the fifth
1029:
863:
503:
was released in August 2013 which updated the game with a new level and links the end of the first game to the sequel. Fireproof developed a
1513:
1667:
1060:
17:
2030:
1087:
794:
was featured as Apple's
Editors choice across the world, going on to receive the coveted "Apple iPad Game of the Year 2012" and the
1463:
1433:
795:
782:
has sold more than 6.5 million units, and collectively, the three games in the series have sold more than 11.5 million copies.
360:
describing the box's use of an ethereal material called "Null", as well as showing the author slowly descending into madness.
1139:
986:
1629:
1611:
480:
and the option to buy the rest of the game so that they would not draw ire of iPhone 4 users. Meade said that as of 2018
1644:
761:
was met with "generally favorable reviews" for the iOS and
Nintendo Switch, and "mixed or average" for PC, according to
2060:
1947:
1811:
1113:
1367:
319:
1302:
414:
that "fit for this piece of hardware, for this audience", according to
Fireproof Games cofounder Barry Meade. With
1766:
2040:
1162:
287:. A free expansion for the title was released in August 2013. An enhanced version of the game was released for
1336:
2045:
1788:
1998:
1188:
323:
276:
149:
2025:
1695:
1575:
1866:
1387:
1887:
1521:
1100:
sounded interesting and full of potential. Thankfully they were more than happy for us to use it!
1708:
2055:
1940:
1406:
2065:
1493:
98:
1655:
472:
game would not work on the iPhone 4. For this reason, they created a free-to-play version,
71:
59:
8:
1840:"Brilliantly spooky puzzle box series The Room is back with Old Sins, and out now on iOS"
1671:
438:
133:
118:
86:
1244:
2035:
1991:
1193:
944:
140:
1273:"Feature: Fireproof Games On Why Award-Winning Puzzler The Room Is Perfect For Switch"
344:
2004:
1933:
1597:
1471:
1441:
1216:"Brilliant mystery box puzzler The Room makes its console debut on Switch this month"
1166:
991:
504:
405:
288:
264:
240:
153:
108:
375:
is a
British development firm born out from six developers that had been working at
381:
235:
28:
464:
from Meade's time at Media
Molecule, where "The Room" was a codename of an unused
1633:
1615:
1346:
1312:
948:, was released on 25 January 2018. It was released on Steam on 11 February 2021.
579:
516:
387:
376:
372:
292:
268:
157:
64:
1812:"Nine Minutes Of The Room 3, An Excellent New Puzzle Game That's Best Unspoiled"
1984:
1918:
1626:
1498:
935:
681:
460:
1608:
305:
s creation, Fireproof had been providing art assets for other publishers, and
2019:
1739:
1549:
1277:
1249:
496:
280:
250:
1977:
1712:
1709:"Fireproof Games announces update and sequel to Apple's iPad GOTY The Room"
1586:
1189:"Interview: Fireproof Games On The Room, And The Journey From Mobile To PC"
1094:
926:
618:
420:
399:
1411:
630:
426:
410:
284:
128:
51:
433:
Fireproof hired a programmer in
January 2012 to create their own title,
1372:
1341:
1307:
939:
which was released for mobile platforms in November 2015 and on Steam.
762:
549:
446:
314:
326:," which is described in notes found through the various box puzzles.
1844:
1220:
1065:
1034:
1030:"How The Room devs succeeded on mobile, 'the only option left to us'"
465:
451:
27:
For the 2010 video game inspired by the movie of the same name, see
1684:
1088:"While we're celebrating the 10th anniversary of The Room games..."
1545:"Fireproof Games' The Room Series Sells 5.4 Million In 14 Months"
669:
393:
1816:
520:
78:
1735:"The Sequel To Fireproof Games' The Room Arrives In December"
1061:"Fire(proof) Sales: The Room games surpass 11.5M copies sold"
831:
987:"Apple award sends iPad game The Room soaring past 1m sales"
955:
was released exclusively for VR platforms on 26 March 2020.
1925:
1407:"'The Room' for iPad Review – A Beautiful Box of Mysteries"
1117:
930:, was released on iTunes on 12 December 2013 and on Steam.
1140:"'The Room' receiving an epilogue in upcoming free update"
798:
for best British video game. It won the following awards:
499:
which was released on 26 March 2013. A free expansion to
272:
145:
1163:"The Room, with enhanced decor, coming to PC next week"
476:
on 3 December 2012, which included the first puzzle of
336:, with total collective sales of 11.5 million by 2016.
2071:
British Academy Games Award for British Game winners
1093:. Fireproof Games. 5 September 2023. Archived from
933:In 2014, Fireproof Games announced a third title,
1054:
1052:
2017:
980:
978:
976:
974:
972:
970:
968:
275:platform and released in 12 September 2012. The
1137:
1114:"The Room debuts on Android with Humble Bundle"
1023:
1021:
1019:
1017:
1015:
1013:
1011:
1009:
283:in March 2013 and was subsequently released on
1049:
519:on 18 October 2018 with publishing support of
495:was created for mobile devices as part of the
1941:
965:
313:presents the player with a series of strange
1006:
725:
688:
637:
586:
271:. The game was originally developed for the
2051:Video games developed in the United Kingdom
1380:
1948:
1934:
1767:"The Room 2 Launching on iPad December 12"
875:New York Video Game Critics Circle Awards
50:
445:. They early on hit on the idea of Asian
1404:
1270:
343:
1706:
1645:The A Train Awards for Best Mobile Game
1456:
1160:
14:
2018:
1809:
1732:
1360:
1297:
1295:
1186:
984:
508:of how popular this version would be.
1929:
1837:
1405:Campbell, Nissa (26 September 2012).
1331:
1329:
1058:
1027:
853:The International Mobile Game Awards
1426:
1242:
1111:
1810:Totilo, Stephan (5 November 2015).
1791:. Fireproof Games. 3 September 2014
1789:"A teaser image for The Room Three"
1440:. 28 September 2012. Archived from
1292:
1028:Allen, Jennifer (29 January 2018).
530:
24:
1542:
1326:
1303:"The Room for iPhone/iPad Reviews"
1138:Nicholson, Brad (16 August 2013).
985:Dredge, Stuart (23 January 2013).
25:
2082:
1910:
1733:Futter, Mike (19 November 2013).
1271:Craddock, Ryan (4 October 2018).
924:was followed by several sequels:
727:
690:
639:
588:
222:
206:
190:
174:
2031:Android (operating system) games
1337:"The Room (2012) for PC Reviews"
1161:McElroy, Justin (23 July 2014).
1112:Star, Michelle (27 March 2013).
746:
741:
736:
731:
726:
709:
704:
699:
694:
689:
658:
653:
648:
643:
638:
607:
602:
597:
592:
587:
1880:
1867:"The Room 4: Old Sins on Steam"
1859:
1838:Wales, Matt (26 January 2018).
1831:
1803:
1781:
1759:
1726:
1707:Gilmour, James (5 April 2013).
1700:
1689:
1660:
1649:
1638:
1620:
1602:
1591:
1580:
1569:
1536:
1506:
1486:
1398:
1264:
1243:Lane, Gavin (18 October 2018).
1236:
1059:Wawro, Alex (21 October 2016).
397:, and other racing titles like
1598:Best Handheld/Mobile Game 2012
1208:
1180:
1154:
1131:
1105:
1080:
843:Game Developers Choice Awards
367:
13:
1:
958:
802:
279:version debuted as part of a
1955:
1888:"The Room VR: A Dark Matter"
1187:Walker, John (5 July 2016).
526:
7:
339:
10:
2087:
1576:iPad Game of the Year 2012
953:The Room VR: A Dark Matter
916:
846:Best Handheld/Mobile Game
291:in July 2014, and for the
26:
18:The Room (2012 video game)
2061:Single-player video games
1965:
817:
785:
572:
569:
543:
540:
348:A core puzzle element of
246:
234:
163:
139:
127:
117:
107:
97:
85:
70:
58:
49:
44:
1696:Best Mobile game of 2012
1668:"Best iPad Game of 2012"
888:Best Mobile Puzzle Game
768:
1769:. IGN. 20 November 2013
1514:"Review: The Room (PC)"
1892:www.fireproofgames.com
1587:Best British Game 2012
856:Excellence in Visuals
824:iPad Game of the Year
491:An Android version of
353:
2041:Nintendo Switch games
1656:Best Puzzle Game 2012
1632:19 March 2013 at the
1627:Best Game Design 2012
1614:29 April 2014 at the
1609:Excellence in Visuals
878:Best Mobile/iOS Game
515:was released for the
347:
1674:on 27 September 2013
1518:Digitally Downloaded
1394:. 19 September 2012.
1097:on 8 February 2024.
720:Digitally Downloaded
497:Humble Mobile Bundle
484:had more sales than
1747:on 29 November 2013
566:
537:
2046:Puzzle video games
1524:on 25 January 2020
1494:"Review: The Room"
1474:on 31 January 2013
1194:Rock Paper Shotgun
951:A spin-off title,
945:The Room: Old Sins
836:Best British Game
564:
535:
354:
2013:
2012:
2005:Fireproof Studios
1999:VR: A Dark Matter
1502:. 19 August 2014.
1464:"The Room Review"
1434:"The Room review"
1388:"The Room review"
1245:"The Room Review"
1142:. toucharcade.com
1091:www.instagram.com
914:
913:
908:Best Mobile Game
868:Best Game Design
790:Upon its release
755:
754:
562:
561:
505:Microsoft Windows
439:Unity game engine
320:classical element
295:in October 2018.
289:Microsoft Windows
265:puzzle video game
256:
255:
200:Microsoft Windows
179:12 September 2012
154:Microsoft Windows
113:Oliver Reid-Smith
81:(Nintendo Switch)
16:(Redirected from
2078:
2026:2012 video games
1950:
1943:
1936:
1927:
1926:
1922:
1921:
1919:Official website
1904:
1903:
1901:
1899:
1894:. FireproofGames
1884:
1878:
1877:
1875:
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1863:
1857:
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1835:
1829:
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1826:
1824:
1807:
1801:
1800:
1798:
1796:
1785:
1779:
1778:
1776:
1774:
1763:
1757:
1756:
1754:
1752:
1743:. Archived from
1730:
1724:
1723:
1721:
1719:
1704:
1698:
1693:
1687:
1683:
1681:
1679:
1670:. Archived from
1664:
1658:
1653:
1647:
1642:
1636:
1624:
1618:
1606:
1600:
1595:
1589:
1584:
1578:
1573:
1567:
1566:
1564:
1562:
1553:. Archived from
1540:
1534:
1533:
1531:
1529:
1520:. Archived from
1510:
1504:
1503:
1490:
1484:
1483:
1481:
1479:
1470:. Archived from
1460:
1454:
1453:
1451:
1449:
1430:
1424:
1423:
1421:
1419:
1402:
1396:
1395:
1384:
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1358:
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1355:
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1324:
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1319:
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1287:
1285:
1268:
1262:
1261:
1259:
1257:
1240:
1234:
1233:
1231:
1229:
1224:. 4 October 2018
1212:
1206:
1205:
1203:
1201:
1184:
1178:
1177:
1175:
1173:
1158:
1152:
1151:
1149:
1147:
1135:
1129:
1128:
1126:
1124:
1109:
1103:
1102:
1084:
1078:
1077:
1075:
1073:
1056:
1047:
1046:
1044:
1042:
1025:
1004:
1003:
1001:
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982:
801:
800:
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750:
749:
745:
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739:
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734:
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612:
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538:
534:
444:
304:
226:
224:
210:
208:
194:
192:
178:
176:
54:
42:
41:
29:The Room Tribute
21:
2086:
2085:
2081:
2080:
2079:
2077:
2076:
2075:
2016:
2015:
2014:
2009:
1961:
1954:
1917:
1916:
1913:
1908:
1907:
1897:
1895:
1886:
1885:
1881:
1871:
1869:
1865:
1864:
1860:
1850:
1848:
1836:
1832:
1822:
1820:
1808:
1804:
1794:
1792:
1787:
1786:
1782:
1772:
1770:
1765:
1764:
1760:
1750:
1748:
1731:
1727:
1717:
1715:
1705:
1701:
1694:
1690:
1677:
1675:
1666:
1665:
1661:
1654:
1650:
1643:
1639:
1634:Wayback Machine
1625:
1621:
1616:Wayback Machine
1607:
1603:
1596:
1592:
1585:
1581:
1574:
1570:
1560:
1558:
1557:on 8 March 2014
1541:
1537:
1527:
1525:
1512:
1511:
1507:
1492:
1491:
1487:
1477:
1475:
1462:
1461:
1457:
1447:
1445:
1444:on 1 March 2014
1432:
1431:
1427:
1417:
1415:
1403:
1399:
1386:
1385:
1381:
1366:
1365:
1361:
1351:
1349:
1347:CBS Interactive
1335:
1334:
1327:
1317:
1315:
1313:CBS Interactive
1301:
1300:
1293:
1283:
1281:
1269:
1265:
1255:
1253:
1241:
1237:
1227:
1225:
1214:
1213:
1209:
1199:
1197:
1185:
1181:
1171:
1169:
1159:
1155:
1145:
1143:
1136:
1132:
1122:
1120:
1110:
1106:
1086:
1085:
1081:
1071:
1069:
1057:
1050:
1040:
1038:
1026:
1007:
997:
995:
983:
966:
961:
942:A fourth game,
919:
898:Best iPad Game
885:JayisGames.com
788:
771:
756:
747:
742:
737:
732:
710:
705:
700:
695:
659:
654:
649:
644:
608:
603:
598:
593:
557:
555:
536:Aggregate score
533:
529:
517:Nintendo Switch
482:The Room Pocket
474:The Room Pocket
442:
388:LittleBigPlanet
377:Criterion Games
373:Fireproof Games
370:
342:
302:
298:At the time of
293:Nintendo Switch
269:Fireproof Games
230:
227:18 October 2018
221:
216:Nintendo Switch
214:
205:
198:
189:
182:
173:
158:Nintendo Switch
92:
77:
76:Fireproof Games
65:Fireproof Games
40:
39:2012 video game
35:
34:2012 video game
32:
23:
22:
15:
12:
11:
5:
2084:
2074:
2073:
2068:
2063:
2058:
2053:
2048:
2043:
2038:
2033:
2028:
2011:
2010:
2008:
2007:
2002:
1995:
1988:
1981:
1974:
1966:
1963:
1962:
1953:
1952:
1945:
1938:
1930:
1924:
1923:
1912:
1911:External links
1909:
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1905:
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1830:
1802:
1780:
1758:
1725:
1699:
1688:
1659:
1648:
1637:
1619:
1601:
1590:
1579:
1568:
1543:Futter, Mike.
1535:
1505:
1499:Slant Magazine
1485:
1455:
1425:
1397:
1379:
1359:
1325:
1291:
1263:
1235:
1207:
1179:
1153:
1130:
1104:
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1005:
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962:
960:
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936:The Room Three
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685:
682:Slant Magazine
677:
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665:
664:
634:
626:
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622:
614:
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583:
575:
574:
571:
560:
559:
558:Switch: 80/100
552:
546:
545:
542:
531:
528:
525:
461:physics engine
369:
366:
341:
338:
254:
253:
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1751:19 November
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1412:TouchArcade
675:iOS: 9.0/10
631:TouchArcade
570:Publication
554:iOS: 88/100
427:Angry Birds
368:Development
285:Google Play
141:Platform(s)
123:David Newby
119:Composer(s)
91:Robert Dodd
87:Designer(s)
2020:Categories
1851:26 January
1823:5 November
1773:9 December
1373:Metacritic
1368:"The Room"
1342:Metacritic
1308:Metacritic
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1256:24 October
1200:29 January
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1041:29 January
959:References
821:Apple Inc
763:Metacritic
556:PC: 73/100
550:Metacritic
541:Aggregator
457:Puzzle Box
2036:IOS games
1845:Eurogamer
1448:8 January
1228:4 October
1221:Eurogamer
1066:Gamasutra
1035:Gamasutra
905:Cnet Aus
895:Gamezebo
810:Category
624:iOS: 9/10
532:Reception
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466:tech demo
452:Zen Bound
109:Writer(s)
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1971:The Room
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1898:31 March
1685:Gamezebo
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443:£160,000
435:The Room
416:The Room
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350:The Room
340:Gameplay
334:The Room
330:The Room
311:The Room
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300:The Room
260:The Room
236:Genre(s)
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1718:5 April
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394:DJ Hero
391:games,
382:Burnout
379:on the
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