Knowledge

Three thirteen

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The first dealer, chosen at random, deals three cards to each player. In each successive round, the deal passes to the left. In the second round, the dealer deals four cards to each player. With each successive round, the number of cards dealt to start the round increases until the eleventh and final
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In each round there is a designated wild card. The wild card is the card equal to the number of cards dealt. In the first round, three cards are dealt, so Threes are wild cards. In the second round four cards are dealt, so Fours are wild. When 11, 12, and 13 cards are dealt, the J, Q, and K are the
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The player to dealer's left is the first to play, and the play moves clockwise. When it is a player's turn, they choose to draw either the top card from the discard pile or the top card from the top of the deck. Then the player must discard one card from their hand and place that card on top of the
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Once a player has melded all of their cards into sets, they "go out". They must still discard when "going out", and the remaining players are given one more draw to better their hands. The winner of a game of "Three thirteen" is the player who, at the end of the final round, has accumulated the
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In games with a "Redemption round", after a player goes out, the other players get one last play and can lay down any melds on their own table or deadwood cards on other players' tables. If it is possible to get rid of all one's cards in the redemption round, the player will receive 0
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Some variations allow for a fixed negative score for the first player to go out each round. Common point values include -5, -10, or a negative value equal to the wild card. (-8 points if the 8 card is
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respective wild cards. Wild cards can be used in place of any other card in making a group or sequence. A player may use more than one wild card in any set including a set made up of only wild cards.
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A rule variation is that each player places the discard card in front of that player. Other players then have the choice to pick from the various discard piles. This makes the game move much faster.
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games, once the hands are dealt, the remainder of the cards are placed face down on the table. The top card from the deck is flipped face up and put beside the deck to start the discard pile.
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An extra round (twelfth) or two (thirteenth) where there are 14 and 15 cards dealt for each player and Aces and 2s are wild respectively. Some call it "Fourteens" or "Fifteens".
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According to some rules, Aces can be used as high or low in a sequence. In this case an Ace remaining in your hand at the end costs 15 points, rather than one.
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Some rules designate Jokers as additional wild cards. In that case, a joker left in a player's hand at the conclusion of a round counts as 20 points.
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Double-naughts: A rule where if each player goes out with zero points on a given hand, the hand is replayed as if it never happened.
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In other variations, Jokers as wild cards can be discarded onto any pile of any other player and count for no points.
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using a wild card to fill in where necessary to form the sequence, and the wild card does not need to be in the suit.
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At the end of a given round, each of a player's cards that cannot be placed into a set counts towards their score.
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Another variation plays 22 rounds starting from 3 to 13 and then back down from 13 to 3
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Some play that if a player goes out incorrectly, this is counted as +20 points.
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Some rules state that a player can make a set that consists only of wild cards.
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Points are doubled on the 11th (Jacks), 12th (Queens), and 13th (Kings) round.
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discard pile to conclude their turn. Have to go around once before going out.
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Each player attempts to meld all of the cards in their hand into sets.
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Between 20 min. and 2 hours, depending on the number of players
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Some rules score only 10 points for Jacks, Queens and Kings.
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A sequence of three or more cards of the same suit, such as
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For the date, see 1338: 468:From an online database of card games. 475: 186:or a pair or more with a wild card. 13: 14: 1357: 1: 460: 392: 256: 7: 1322:Tarot and Tarock card games 525:Glossary of card game terms 443: 10: 1362: 265: 247: 238: 18: 1287: 1099: 1041: 958: 803: 725: 667: 619: 566: 533: 510: 119: 114: 106: 98: 90: 80: 72: 64: 56: 46: 36: 31: 145: 1313:Trick-taking card games 131:is a variation of the 1295:Historical card games 153:A set may be either: 1189:Kings in the Corner 576:Beggar-my-neighbour 28: 26: 1333: 1332: 850:Continental Rummy 581:Egyptian Ratscrew 502:Non trick-taking 387: 386: 126: 125: 1353: 1326: 1320: 1317: 1311: 1308: 1302: 1299: 1293: 1091:Snip-Snap-Snorum 496: 489: 482: 473: 472: 273: 272: 225: 224: 221: 216: 215: 212: 207: 206: 203: 198: 197: 194: 184: 183: 180: 175: 174: 171: 166: 165: 162: 29: 25: 1361: 1360: 1356: 1355: 1354: 1352: 1351: 1350: 1336: 1335: 1334: 1329: 1324: 1318: 1315: 1309: 1306: 1300: 1297: 1291: 1283: 1095: 1037: 954: 885:Liverpool rummy 806: 799: 721: 712:Ranter-Go-Round 663: 615: 562: 529: 506: 500: 463: 446: 395: 389: 268: 259: 250: 241: 235:fewest points. 222: 219: 218: 213: 210: 209: 204: 201: 200: 195: 192: 191: 181: 178: 177: 172: 169: 168: 163: 160: 159: 148: 24: 17: 12: 11: 5: 1359: 1349: 1348: 1331: 1330: 1328: 1327: 1288: 1285: 1284: 1282: 1281: 1276: 1271: 1266: 1261: 1256: 1251: 1246: 1241: 1236: 1231: 1226: 1221: 1216: 1211: 1206: 1201: 1196: 1191: 1186: 1184:Jack Change It 1181: 1176: 1171: 1166: 1161: 1156: 1151: 1146: 1141: 1136: 1131: 1126: 1121: 1116: 1111: 1105: 1103: 1097: 1096: 1094: 1093: 1088: 1083: 1078: 1073: 1068: 1063: 1058: 1053: 1047: 1045: 1039: 1038: 1036: 1035: 1030: 1025: 1020: 1015: 1010: 1005: 1000: 995: 990: 985: 980: 975: 970: 964: 962: 956: 955: 953: 952: 947: 942: 940:Viennese Rummy 937: 932: 927: 925:Three thirteen 922: 917: 912: 907: 902: 900:Robbers' rummy 897: 892: 887: 882: 877: 872: 867: 862: 857: 855:Contract rummy 852: 847: 842: 837: 832: 827: 822: 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727:Compendium 717:Vogelspiel 697:Höllfahren 639:James Bond 568:Collecting 504:card games 461:References 455:Bing rummy 393:Variations 257:Wild cards 1244:Red nines 1229:Pusoy dos 1224:President 1194:Last Card 1159:Dou dizhu 1066:Newmarket 910:Gin rummy 890:Militaire 785:Quodlibet 669:Comparing 654:Schwimmen 515:Shuffling 133:card game 94:Clockwise 76:104 cards 32:Card Game 16:Card game 1340:Category 1304:Patience 1274:Tiáșżn lĂȘn 1254:Shithead 1234:Quatorze 1214:One-card 1209:Old maid 1101:Shedding 1086:Slapjack 1043:Matching 988:Cuarenta 845:Conquian 835:ChinchĂłn 805:Draw and 634:Commerce 621:Commerce 601:Quartets 543:Cribbage 444:See also 68:Strategy 51:Matching 21:March 13 1279:VĂ€ndtia 1239:Rabouge 1204:Mau-Mau 1154:Daifugƍ 1114:Big two 1081:Sedmice 1051:Go Fish 1033:Zwicker 1008:Go-Stop 978:Cassino 960:Fishing 950:500 rum 880:Kalooki 840:Colonel 830:Carioca 825:Canasta 807:discard 760:Herzeln 520:Cutting 423:points. 266:Scoring 248:Playing 239:Dealing 57:Players 1269:Switch 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Index

March 13
United States
Matching
Anglo-American
Contract rummy
card game
Rummy
Rummy
Dummy rummy
Bing rummy

v
t
e
card games
Shuffling
Cutting
Glossary of card game terms
Adding
Cribbage
Costly colours
Ninety-nine
Noddy
Collecting
Beggar-my-neighbour
Egyptian Ratscrew
My ship sails
Ninety-nine
Pig
Quartets

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