265:) to the monster-haunted Darkwood Forest, to the prosperous city of Salamonis. To the east lie the desolate plains of the Flatlands. In the northeast of the continent is Sardath, a city built on stilts over a lake. Further east is Frostholm, a kingdom inhabited by Dwarfs. South of Port Blacksand lies the Desert of Skulls, home to the lost city of Vatos. Further south lies the region of Arantis. The capital of Arantis is the city of Kaynlesh-Ma, a centre of learning which sits on the River Eltus. Arantis is bordered by two regions that are home to human-hating powers. These are the Snakelands, ruled by a snake-like race, the Caarth; and the Swamplands of Silur Cha, home of the Lizard Men. The Lizard Men in this region are constantly besieging the human city of Vymorna, northwest of Silur Cha. Nearby is the Plain of Bones, home to numerous dinosaurs, and the almost impassable Mountains of Grief. Southwards is Kallamehr, a city of wealthy merchants. The majority of the
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the nation of Brice, a autocratic nation regularly at war with its neighbours. South of Brice is
Mauristatia, a wild region haunted by vampires and werewolves. In the west of the Old World are the nation-states Femphrey and Gallantaria. Gallantaria is a nation mainly populated by peasants and merchants; its capital, Royal Lendle, is noted as a centre of learning. Gallantaria is bordered by the Northlands, a remote region often at war with Gallantaria. Femphrey is a wealthy kingdom known for agriculture and crystal mining. Femphrey is bordered on the south by the poverty-stricken kingdom of Lendleland.
284:
Wastes cause most of the creatures there to mutate horribly. Western Khul is ruled by the
Ximoran Protectorate, an alliance of several city-states centered on the city of Ximoran. At the edge of the Protectorate is the "peaceful and prosperous" town of Neuburg, bordering the Cloudhigh Mountains. Southern Khul is dominated by the barren Scythera Desert and the Inland Sea, the latter region being home to numerous pirates. The Inland Sea is bordered by the almost uncrossable Shios’ii Mountains. Over these mountains is the kingdom of Hachiman, ruled by the Shogun. Hachiman is the setting for the gamebook
279:
series. South of
Kakhabad is Analand, a kingdom protected by a Great Wall. Analand's economy is based on mining and forestry; Lake Libra in Analand is regarded as sacred and attracts pilgrims from all over the Old World. North of Kakhabad is the religious nation of Ruddlestone. West of Ruddlestone is
283:
Khul is a continent to the south of the other two. It is named "the Dark
Continent", both due to its remoteness from the other continents and the dark blackish colour of its earth and rocks. Central Khul is dominated by the Wastes of Chaos, a huge internal desert. Founts of raw Chaos magic in the
272:
West of
Allansia lies the "Old World" continent. The Old World is a largely civilized land mass which escaped the cataclysmic wars that devastated the other continents of Titan. It is divided into several kingdoms. The eastern land of Kakhabad is the setting for the
24:
305:
is not a novel, but it describes various characters and their biographies. Many of them are characters who had already appeared in gamebooks (usually the main opponent who has to be defeated at the end of each book), but some were taken from
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said that "the contents are impressive", and stated that the book had a "wealth of rich background information". He also said "the whole thing is beautifully produced and lavishly illustrated", and concluded his review by saying
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The book was first published in size 21 by 30 centimetres, with colour illustrations inside the covers. A smaller edition (with more pages) was published in 1989 without the colour illustrations. There was a new edition as an
133:(credited as editor), although mostly based on locations, characters and events already described in other books in the series (including Jackson's and Livingstone's). It is written in the manner of an encyclopedia about the
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titles. There are three main continents: Allansia, Khul and The Old World, and other remote locations such as the Isles of the Dawn and
Arrowhead Islands.
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After a foreword by
Jackson and Livingstone, the rest of the book deals with the following topics:
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The various humanoid species who live there (such as elves, dwarves, snake people, lizard men)
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253:) South of these mountains is the city-state of Fang, (location for the book
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The fictional world of Titan is the setting for the majority of the
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was "probably the best value around in fantasy RPG source books".
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Allansia is apparently the largest continent and the setting for
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series of children's role-playing gamebooks, first published by
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YOU Are The Hero: A History of
Fighting Fantasy Gamebooks
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magazine or were invented by
Gascoigne for this book.
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The three continents of the fictional world of Titan
571:Steve Jackson, Ian Livingstone and Marc Gascoigne,
315:Characters encountered in gamebooks who appear in
1163:Fighting Fantasy: The Warlock of Firetop Mountain
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86:(1985 edition) & 0-14-034132-3 (1989 edition)
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573:The Fighting Fantasy 10th Anniversary Yearbook
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243:titles. The first Fighting Fantasy gamebook,
206:Notable individuals (good, evil and neutral)
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439:, Green, Jonathan (2014, Snowbooks), p. 66
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194:Astronomy (the stars visible from Titan)
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1108:The Introductory Role-playing Game
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575:. Puffin Books, 1992. (p. 66)
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218:A description of life on Titan
121:in 1986. Although credited to
1:
609:Gascoigne, 1986, (pp. 22-26).
600:Gascoigne, 1986, (pp. 18-21).
591:Gascoigne, 1986, (pp. 18-21).
562:Gascoigne, 1986, (pp. 18-21).
553:Gascoigne, 1986, (pp. 18-21).
544:Gascoigne, 1986, (pp. 18-21).
535:Gascoigne, 1986, (pp. 18-21).
526:Gascoigne, 1986, (pp. 12-17).
508:Gascoigne, 1986, (pp. 12-17).
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129:, it was actually written by
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636:Green, 2014, (pp.109-110)
517:Gascoigne, 1986, (p. 93).
362:Caverns of the Snow Witch
250:Caverns of the Snow Witch
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34:Art by Christos Achilleos
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1062:Kharé: Cityport of Traps
1045:Steve Jackson's Sorcery!
157:by Arion Games in 2011.
679:, December 1986. (p. 3)
706:– the Publisher's site
698:– the official website
1279:1986 children's books
386:Zharradan Marr (from
350:Baron Sukumvit (from
290:, and is modelled on
200:Gods, demons and hell
1091:Clash of the Princes
1056:The Shamutanti Hills
1029:Howl of the Werewolf
938:Sword of the Samurai
794:The Citadel of Chaos
663:Green, 2014, (p.104)
335:The Citadel of Chaos
287:Sword of the Samurai
238:many of the earliest
898:The Rings of Kether
377:The Archmage (from
332:Balthus Dire (from
209:Underwater kingdoms
18:
1274:Puffin Books books
1202:Steve Jackson (US)
1192:Steve Jackson (UK)
1074:The Crown of Kings
1068:The Seven Serpents
994:Curse of the Mummy
946:Trial of Champions
930:Demons of the Deep
810:Starship Traveller
802:The Forest of Doom
380:The Crown of Kings
344:The Forest of Doom
197:History and legend
56:Adventure Gamebook
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1013:Eye of the Dragon
962:Creature of Havoc
866:Talisman of Death
826:Deathtrap Dungeon
389:Creature of Havoc
353:Deathtrap Dungeon
256:Deathtrap Dungeon
212:Titan's calendars
184:, and Gary Ward.
160:The cover was by
111:is a book in the
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1269:Fighting Fantasy
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890:Temple of Terror
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1141:Video games
673:White Dwarf
408:White Dwarf
174:Iain McCaig
170:Paul Bonner
1258:Categories
1236:(magazine)
1212:Mark Smith
1119:Dungeoneer
1083:Two-player
1021:Bloodbones
424:References
401:Reviewing
298:Characters
1048:gamebooks
770:gamebooks
696:Gamebooks
319:include:
223:Geography
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142:gamebooks
62:Publisher
28:Cover of
1170:Sorcery!
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777:Original
748:Sorcery!
276:Sorcery!
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1242:F.I.S.T
1234:Warlock
1180:Authors
397:Reviews
309:Warlock
148:Summary
40:Authors
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155:e-book
65:Puffin
32:(1986)
17:Titan
1226:Other
1132:book)
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675:#84,
418:Titan
411:#84,
403:Titan
317:Titan
303:Titan
70:Pages
52:Genre
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