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Train (board game)

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166:, players work in a factory making widgets; they may spend points to learn that the factory belongs to Nazi Germany and that they can stop making the widgets. The fictional designer describes it as "about being complicit". In a Washington Post article regarding these tweets, Todd Doughty, Knopf Doubleday’s senior vice president for publicity and communications, replied: “‘Tomorrow, and Tomorrow, and Tomorrow’ is a work of fiction and when crafting a novel, every author draws from the world around them. As Gabrielle Zevin publicly stated in last year’s ‘Wired’ interview, Brenda Romero’s undistributed board game, ‘Train,’ which Zevin has never played but was aware of, served as one point of inspiration among many for the novel, including books, plays, video games, visual art and locales. The entire world, characters and themes of ‘Tomorrow, and Tomorrow, and Tomorrow’ are solely Zevin’s fictional creation and the only games listed in the author’s acknowledgments are video games. Again, ‘Tomorrow, and Tomorrow, and Tomorrow’ is a novel and not an academic or nonfiction text containing indexes, notes, or works cited. Knopf stands behind Gabrielle Zevin and her work.” 84:, players receive instructions from a typewriter to load people, represented by yellow pegs, to different railway stations. The player moves their trains by rolling dice, and they can use cards to slow down their opponents' trains, or accelerate their own. Once the player reaches the final destination, it is revealed to be a 114:
praised the game's nuance and mechanics, noting that it makes effective use of the board game format: "The Auschwitz revelation is but one aspect of an entire experience designed to make players question the way they follow rules, and how they’ll behave once they understand what’s going on, and how
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in 2009. In the game, players are tasked with transporting passengers along a railway before their opponents. At the end of the game, it is revealed that the final station is a
246: 96:. The game's rules state that "the game is over when it ends", meaning the player can stop once they have reached the camp, or attempt to liberate the prisoners. 408: 457: 56:
is one of six games in a series she called "The Mechanic is the Message", which are intended to express difficult emotions through
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as a way to explain the Holocaust in a way that was accessible to a child. The main intent of the game was for players to feel
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is considered one of Brenda Romero's best known works. The game received the Vanguard Award at the 2009
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Festival of Independent Game Design, a category which was designed specifically so that
60:. After finding that games were successful in explaining the emotional impact of the 49: 149: 138: 409:"'Tomorrow, and Tomorrow, and Tomorrow' sparks a debate about credit in fiction" 271: 48:
over the course of nine months, with the game releasing on April 29, 2009, at a
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was met with controversy, and Romero received threats because of the game.
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Train (or How I Dumped Electricity and Learned to Love Design)
436: 213: 384:"Visitors 'Learn to Play' at De Anza College's new exhibit" 358:"Brenda Brathwaite: Message in the Machine, PopMatters" 189:"Brenda Romero's Train board game will make you ponder" 239:"The Board Game No One Wants to Play More Than Once" 32:, and that the players had been participating in 449: 301: 236: 144:In March 2023, Romero tweeted that the game 304:"Brenda Romero versus the systems of pain" 64:to her daughter, Romero went on to design 444:, discussion of the game by Brenda Romero 450: 381: 331: 302:Evans-Thirlwell, Edwin (2017-05-21). 327: 325: 323: 297: 295: 293: 291: 265: 263: 183: 181: 179: 155:Tomorrow, and Tomorrow, and Tomorrow 458:Board games introduced in the 2000s 237:Brophy-Warren, Jamin (2020-03-05). 158:was an uncredited appropriation of 13: 406: 334:"GDC 10: the Holocaust board game" 115:complicit they’re willing to be." 14: 484: 430: 320: 288: 269: 260: 176: 133:has been displayed at museums in 400: 382:Wilson, Matthew (2010-12-02). 375: 350: 230: 206: 39: 1: 332:Burch, Anthony (2010-03-13). 169: 99: 24:is a board game designed by 7: 75: 10: 489: 473:Works about the Holocaust 463:Board games about history 30:Nazi concentration camp 129:could be awarded it. 272:"Just Playing Along" 62:Atlantic slave trade 243:Wall Street Journal 86:concentration camp 468:IndieCade winners 480: 437:Official website 424: 423: 421: 419: 407:Nguyen, Sophia. 404: 398: 397: 395: 394: 388:The Mercury News 379: 373: 372: 370: 369: 354: 348: 347: 345: 344: 329: 318: 317: 315: 314: 299: 286: 285: 283: 282: 267: 258: 257: 255: 254: 245:. Archived from 234: 228: 227: 225: 224: 210: 204: 203: 201: 200: 185: 50:Games for Change 488: 487: 483: 482: 481: 479: 478: 477: 448: 447: 433: 428: 427: 417: 415: 413:Washington Post 405: 401: 392: 390: 380: 376: 367: 365: 356: 355: 351: 342: 340: 330: 321: 312: 310: 300: 289: 280: 278: 276:Jewish Currents 268: 261: 252: 250: 249:on 5 March 2020 235: 231: 222: 220: 212: 211: 207: 198: 196: 187: 186: 177: 172: 150:Gabrielle Zevin 139:De Anza College 102: 78: 44:Romero created 42: 17: 16:2009 board game 12: 11: 5: 486: 476: 475: 470: 465: 460: 446: 445: 439: 432: 431:External links 429: 426: 425: 399: 374: 349: 319: 287: 259: 229: 205: 174: 173: 171: 168: 104:Upon release, 101: 98: 77: 74: 58:game mechanics 41: 38: 15: 9: 6: 4: 3: 2: 485: 474: 471: 469: 466: 464: 461: 459: 456: 455: 453: 443: 440: 438: 435: 434: 414: 410: 403: 389: 385: 378: 363: 359: 353: 339: 335: 328: 326: 324: 309: 305: 298: 296: 294: 292: 277: 273: 270:Thurm, Eric. 266: 264: 248: 244: 240: 233: 219: 218:Brenda Romero 215: 209: 194: 190: 184: 182: 180: 175: 167: 165: 161: 157: 156: 151: 147: 142: 140: 136: 132: 128: 124: 120: 116: 113: 112: 107: 97: 95: 91: 87: 83: 73: 71: 67: 63: 59: 55: 51: 47: 37: 35: 34:the Holocaust 31: 27: 26:Brenda Romero 23: 22: 416:. Retrieved 412: 402: 391:. Retrieved 387: 377: 366:. Retrieved 364:. 2010-05-25 361: 352: 341:. Retrieved 337: 311:. Retrieved 307: 279:. Retrieved 275: 251:. Retrieved 247:the original 242: 232: 221:. Retrieved 217: 208: 197:. Retrieved 195:. 2013-05-11 192: 163: 159: 153: 145: 143: 135:Georgia Tech 130: 126: 118: 117: 109: 105: 103: 81: 79: 65: 53: 52:conference. 45: 43: 20: 19: 18: 338:Destructoid 193:VentureBeat 111:Destructoid 40:Development 452:Categories 393:2021-12-08 368:2021-12-08 362:PopMatters 343:2021-12-08 313:2021-12-08 281:2021-12-08 253:2021-12-10 223:2021-12-08 199:2021-12-08 170:References 88:, such as 308:Eurogamer 152:'s novel 123:IndieCade 100:Reception 90:Auschwitz 70:complicit 418:27 March 164:Solution 146:Solution 76:Gameplay 214:"Train" 137:, and 94:Dachau 162:. In 160:Train 131:Train 127:Train 119:Train 106:Train 82:Train 66:Train 54:Train 46:Train 21:Train 420:2023 148:in 92:or 80:In 454:: 411:. 386:. 360:. 336:. 322:^ 306:. 290:^ 274:. 262:^ 241:. 216:. 191:. 178:^ 141:. 72:. 36:. 422:. 396:. 371:. 346:. 316:. 284:. 256:. 226:. 202:.

Index

Brenda Romero
Nazi concentration camp
the Holocaust
Games for Change
game mechanics
Atlantic slave trade
complicit
concentration camp
Auschwitz
Dachau
Destructoid
IndieCade
Georgia Tech
De Anza College
Gabrielle Zevin
Tomorrow, and Tomorrow, and Tomorrow



"Brenda Romero's Train board game will make you ponder"
"Train"
"The Board Game No One Wants to Play More Than Once"
the original


"Just Playing Along"



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