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Ultima II: The Revenge of the Enchantress

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514: 340:) and went into hiding. Several years later, Minax got older and very powerful, more so than Mondain once was. Minax wanted to avenge the death of her lover, so she used the time doors created by Mondain's defeat to travel to the Time of Legends, a place located at the origin of times. From there, she sent her evil minions to all the different time eras; she also used her dark powers to disturb the fabric of time and influence men, who ultimately destroyed each other in the far future, nearly wiping out humanity. 54: 269: 651:
a positive review, noting many improvements over its predecessor, particularly in the amount of detail. The magazine praised the large size of the game world, even though little of it is necessary to complete the game, suggesting that additional scenarios would be added leading up to an "Ultimate"
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The Atari ST port was one of the earliest commercially released games for the system, coming out shortly after the computer's June 1985 launch. It uses mostly simple block graphics with little enhancement for the ST's hardware capabilities and runs from within TOS, not a self-booting disk as most
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called for a hero to crush Minax's evil plans. The Stranger once again answered British's call. The game begins with the Stranger starting his quest to defeat Minax. Minax's castle, named Shadow Guard, can only be reached through time doors (similar to moongates in the later games); even then an
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The Atari 8-bit version was released in late 1983, several months after the Apple original. The game is mostly a direct port from the Apple II using the computer's high resolution graphics (which works in a similar manner to the Apple II's HGR mode) but does not otherwise take advantage of the
587:. The original contract between Garriott and Sierra On-Line didn't include an IBM PC edition, because Garriott considered this system "cumbersome, expensive and underpowered"; he later was disappointed by the contract terms for this port and started thinking about starting his own company. 440:
agreed and provided Garriott, who had left the university, with technical assistance as he developed his first major assembly language project. Two versions of this map were produced. The first version is of a heavier and thicker material. This map can be found in the large boxed (8"x11")
641:"continues the interplanetary saga with a creative programming flair far beyond the scope of most fantasy or adventure games". The magazine concluded that "Lord British has another, greater hit on his hands ... the ultimate in real-time D&D type fantasy games for the micro". 554:
The C64 port was apparently released before the programmer (credited only as "Bobbit") could finish. As a consequence, it is missing some gameplay elements and also has a simplified title screen with text characters instead of the dragon graphic on other versions.
297:(about 300 to 250 million years ago), B.C. (1423, "before the dawn of civilization"), A.D. (1990), and the Aftermath (after 2112). The player also has to travel to space, where all the planets in the Solar System can be visited. 425:
was the first game in the series to include a cloth map inside the box, which would become a staple of the franchise. This map, which illustrated how the time doors were linked, was inspired by the one seen in the film
494:. All these re-releases are missing necessary map files for most planets other than Earth; however, the map for "Planet X" is intact and the game is still winnable. Modern (too fast) computers also generate a 694:
is an exciting – even indispensable – addition to any Mac owner's game library, this version unfortunately contains a number of atrocious misspellings ("paralized," "caugh") and bugs".
436:, which published Garriott's first two games, had financial difficulties and did not pay full royalties; when other publishers approached him Garriott insisted on including the map. 370:, but relocated them to Earth. Garriott explained from a narrative perspective, Earth needed to be used as a basis for comparison due to the time travel element. Later games in the 2166: 668:"is more sophisticated and has a quicker pace" than its predecessor, with a "fascinating" world. It concluded that the game was "unique and its storyline is original". 2536: 293:
In the game, the player has to travel to several different time periods of Earth, using time doors. The periods are the Time of Legends (a mythological period),
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sold over 50,000 copies by November 1985, and nearly 100,000 copies by 1990. It was nominated for "Best Adventure Game for Home Computer" at the 1983
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magazine reviewed the IBM PC conversion, calling it "engrossing and enjoyable." Patricia Fitzgibbons reviewed the Macintosh version of the game for
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games available for the Macintosh family. The game is compatible with Mac OS versions up to System 6 and will run on System 7.5 with a patch.
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received an audiovisual upgrade in 1989, bringing its graphics up to date with more recent games in the series much as was done with
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Garriott, Richard (July 1988). "Lord British Kisses and Tells All / as told by His Royal Highness, High King of Britannia".
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versions of the game. Later production runs of the game featured a much smaller box and a lighter weight map.
1812: 1580: 1560: 1444: 1268: 1082: 1061: 1034: 2349: 2081: 1915: 1819: 1748: 1619: 1451: 413:, including learning assembly in one month from Tom Luhrs, the author of the popular Apple II arcade game 2516: 2446: 1949: 1344: 1325: 433: 1225: 2486: 2481: 1938: 1826: 1458: 839: 252:. The player travels through time to acquire the means to defeat Minax and restore the world to peace. 31: 479:
box set released that year and discontinued only months later. (The Commodore and IBM versions of the
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when the player enters a town. The improved graphics come from the Ultima 2 Upgrade Patch, found on
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revolves around the evil enchantress Minax, taking over the world and exacting revenge on the
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Through the Moongate : the story of Richard Garriott, Origin Systems Inc. and Ultima
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was the first game in the series officially ported to platforms other than the Apple II.
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include the original, unenhanced versions of the game for their respective platforms.)
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inside. The hero hunts down the sorceress to the Time of Legends, pursues her as she
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Fitzgibbons, Patricia (September–October 1985). "Ultima II: The Macintosh Version".
401:. Playing speed and reaction time were vastly improved over the original release of 2359: 2339: 2264: 2180: 1643: 239: 224: 162: 66: 2400: 2299: 2269: 1773: 1701: 1673: 1391: 1368: 502:
created by Voyager Dragon, a fan of the series, and are available on his website
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actually happened on Sosaria, not Earth, to create a continuity among the games.
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15.5 points out of 18, also praising the game's "great big wonderful world".
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gave the game 7 points out of 10. The magazine described it as "an animated
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The young Minax survived her mentor's and lover's death at the hands of the
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planets and the dungeons and towers) are not required to complete the game.
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series, and the second installment in Ultima's "Age of Darkness" trilogy.
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runs under MS-DOS compatible operating systems and supports only the
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throughout the castle, and destroys her with the quicksword Enilno.
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From the game's story, the player learns that the lover of the dark
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when attempting to run the game. These issues are addressed with
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The gameplay is very similar to the previous game in the series,
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Ultima IV: Quest for the Avatar Manual: The History of Britannia
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for timing, and it will run too fast on anything except an
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environment, provided the missing map files are present.
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was Garriott's first program that he wrote completely in
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enchanted ring is required to pass unhurt through the
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on Earth in the year 1423 BC. A town is to the west.
409:at the time it took him almost two years to create 319:, is threatening Earth through disturbances in the 260:, and hosts advances in graphics and in gameplay. 219:. Conflict with Sierra over royalties for the IBM 1224:Petska-Juliussen, Karen; Juliussen, Egil (1990). 1134: 819: 2413: 1128: 1032: 774:Ultima II: The Revenge of the Enchantress Manual 656:called it "a good sequel to the original game". 486:The game was re-released several times later in 456:, the original Apple II version of the game was 2537:Video games with gender-selectable protagonists 1260: 1192:"Conversion Capsules: Hit Games in New Formats" 1155: 1083:"C*R*P*G*S / Computer Role-Playing Game Survey" 868: 866: 1266: 911:Levy, Steven (2010). "Chapter 19: Applefest". 327:and the Solar System to defeat her evil plot. 1749: 1376: 1161: 1101: 1074: 947: 452:Despite reservations of Richard Garriott and 272:The main overhead view. The player is on the 1213:. Vol. 1, no. 23. pp. 22, 35. 974: 872: 863: 1354:Ultima II – The Revenge of the Enchantress! 1208: 1026: 950:"The Exodus Project – Projects – Ultima II" 2532:Video games developed in the United States 1756: 1742: 1383: 1369: 915:Hackers: Heroes of the Computer Revolution 785: 783: 768: 766: 764: 762: 760: 758: 52: 1346:Ultima II: The Revenge of the Enchantress 1338:Ultima II: The Revenge of the Enchantress 1327:Ultima II: The Revenge of the Enchantress 1295:"Ludotique | Article | RPGGeek" 1059: 981:(2nd ed.). Independently Published. 362:is set on the fictional land of Sosaria, 187:Ultima II: The Revenge of the Enchantress 1987: 1857: 1267:Jackson, Steve (January–February 1984). 611:, this would be the only of the classic 540: 512: 323:continuum. The player must guide a hero 267: 2472:Games commercially released with DOSBox 1107: 1080: 780: 755: 652:quest. In 1991 and 1993 the magazine's 595:In May 1985, Sierra released a port of 190:, released on August 24, 1982, for the 14: 2414: 1708:Shroud of the Avatar: Forsaken Virtues 1003: 2035:Moebius: The Orb of Celestial Harmony 1737: 1364: 1202: 1060:McPherson, James (March–April 1983). 558: 432:, as were the time doors themselves. 366:borrowed characters and the story of 2542:Video games with tile-based graphics 1602:Ultima Forever: Quest for the Avatar 1256:(second ed.). 1990. p. 23. 910: 904: 405:. Since Garriott was attending the 223:of this game led the series creator 1135:Langendoen, David (February 1984). 837:"NG Alphas: Ultima IX: Ascension". 707:Wizardry II: The Knight of Diamonds 337:Ultima I: The First Age of Darkness 283:Ultima I: The First Age of Darkness 24: 1887:Underworld II: Labyrinth of Worlds 1792:II: The Revenge of the Enchantress 1763: 1424:II: The Revenge of the Enchantress 1349:at the Codex of Ultima Wisdom wiki 1227:The Computer Industry Almanac 1990 490:PC compilations, including 1998's 25: 2553: 1390: 1319: 1230:. New York: Brady. p. 3.15. 1162:Wiswell, Phil (August 21, 1984). 1110:"Scorpia's Magic Scroll Of Games" 1033:Shore, Howard A. (January 1983). 952:. Exodus.voyd.net. Archived from 875:"The Wizardry and Ultima Sequels" 873:Maher, Jimmy (October 11, 2012). 1880:Underworld I: The Stygian Abyss 1301: 1287: 1244: 1217: 1184: 1053: 968: 941: 549: 2457:Fiction about the Solar System 892: 851: 830: 813: 801: 743: 385: 47:The Revenge of the Enchantress 13: 1: 2522:Video games about time travel 1957:II: Vengeance of the Kilrathi 975:Contato, Andrea (2020–2021). 919:(25th Anniversary ed.). 736: 256:has a larger game world than 211:It is also the only official 198:# PA-317-502), is the second 2527:Video games about witchcraft 1916:Ultima Worlds Online: Origin 1785:I: The First Age of Darkness 1620:Ultima Worlds Online: Origin 1417:I: The First Age of Darkness 690:, and stated that "Although 627: 590: 7: 1866:Worlds 1: The Savage Empire 1253:The Official Book Of Ultima 899:The Official Book of Ultima 858:The Official Book of Ultima 808:The Official Book of Ultima 750:The Official Book of Ultima 618: 546:Atari's advanced features. 434:California Pacific Computer 263: 242:for the player's defeat of 10: 2558: 2502:Sierra Entertainment games 2437:Atari 8-bit computer games 2432:Assembly language software 1834:VII Part Two: Serpent Isle 1466:VII Part Two: Serpent Isle 752:(second edition), page 25. 713: 227:to start his own company, 32:Ultima II (cosmetics line) 29: 2507:Single-player video games 2383: 2257: 2225: 2109: 2079: 2051: 2023: 1936: 1907: 1771: 1682: 1636: 1611: 1572: 1543: 1516: 1489: 1401: 1309:"Jeux & stratĂ©gie 23" 847:. March 1998. p. 63. 173: 161: 153: 101: 89: 72: 60: 51: 44: 2497:Role-playing video games 1971:IV: The Price of Freedom 1873:Worlds 2: Martian Dreams 1108:Scorpia (October 1993). 1081:Scorpia (October 1991). 535: 1964:III: Heart of the Tiger 1806:IV: Quest of the Avatar 1438:IV: Quest of the Avatar 879:The Digital Antiquarian 776:. Sierra On-Line. 1982. 477:Ultima Trilogy I-II-III 397:instead of interpreted 378:this, and assumed that 300: 200:role-playing video game 2492:Open-world video games 1813:V: Warriors of Destiny 1445:V: Warriors of Destiny 662:graphic adventure game 569:Color Graphics Adapter 563:The IBM PC version of 526: 277: 2391:Looking Glass Studios 2093:Jane's AH-64D Longbow 1820:VI: The False Prophet 1581:Escape from Mt. Drash 1452:VI: The False Prophet 1211:Computer Gaming World 1114:Computer Gaming World 1087:Computer Gaming World 1067:Computer Gaming World 1062:"Ultima II: A Review" 823:Computer Gaming World 687:Computer Gaming World 644:Computer Gaming World 541:Atari 8-bit computers 516: 271: 1722:Underworld Ascendant 1019:Computer Entertainer 729:Jeux & StratĂ©gie 637:in 1983 stated that 575:sound. It uses the 496:divide by zero error 1827:VII: The Black Gate 1534:Labyrinth of Worlds 1459:VII: The Black Gate 948:Michael C. Maggio. 624:Atari ST games do. 467:The original Apple 460:using Sierra's new 407:University of Texas 2517:Video game sequels 2447:Commodore 64 games 2082:Jane's Simulations 1164:"Ultimate Sorcery" 1070:. pp. 23, 45. 724:No. 15 (June 1983) 664:" and stated that 559:IBM PC compatibles 527: 523:The Exodus Project 504:The Exodus Project 278: 215:game published by 2487:NEC PC-9801 games 2482:NEC PC-8801 games 2409: 2408: 2396:Destination Games 2146:Knights of Legend 2110:Stand-alone games 2019: 2018: 1932: 1931: 1923:Ultima X: Odyssey 1903: 1902: 1731: 1730: 1715:Ultima V: Lazarus 1627:Ultima X: Odyssey 1527:The Stygian Abyss 1518:Ultima Underworld 1500:The Savage Empire 1237:978-0-13-154122-1 988:978-1-0710-0685-6 702:Origins Game Fair 492:Ultima Collection 395:assembly language 274:Italian Peninsula 183: 182: 16:(Redirected from 2549: 2422:1982 video games 2360:David W. Bradley 2340:Sheri Graner Ray 2265:Richard Garriott 2181:Strike Commander 2100:Jane's Longbow 2 1985: 1984: 1905: 1904: 1855: 1854: 1758: 1751: 1744: 1735: 1734: 1644:Richard Garriott 1491:Worlds of Ultima 1385: 1378: 1371: 1362: 1361: 1313: 1312: 1305: 1299: 1298: 1291: 1285: 1284: 1282: 1280: 1264: 1258: 1257: 1248: 1242: 1241: 1221: 1215: 1214: 1206: 1200: 1199: 1188: 1182: 1181: 1179: 1177: 1159: 1153: 1152: 1150: 1148: 1132: 1126: 1125: 1123: 1121: 1116:. pp. 34–50 1105: 1099: 1098: 1096: 1094: 1078: 1072: 1071: 1057: 1051: 1050: 1048: 1046: 1030: 1024: 1023: 1015: 1007: 1001: 1000: 972: 966: 965: 963: 961: 945: 939: 938: 918: 908: 902: 896: 890: 889: 887: 885: 870: 861: 855: 849: 848: 834: 828: 827: 817: 811: 805: 799: 798: 787: 778: 777: 770: 753: 747: 225:Richard Garriott 67:Richard Garriott 56: 42: 41: 21: 2557: 2556: 2552: 2551: 2550: 2548: 2547: 2546: 2512:Ultima (series) 2412: 2411: 2410: 2405: 2401:Electronic Arts 2379: 2300:David R. Watson 2270:Robert Garriott 2253: 2226:Published games 2221: 2105: 2075: 2047: 2015: 1983: 1928: 1899: 1853: 1767: 1762: 1732: 1727: 1702:Britannia Manor 1678: 1674:David R. Watson 1632: 1612:Cancelled games 1607: 1588:Runes of Virtue 1568: 1539: 1512: 1485: 1397: 1389: 1322: 1317: 1316: 1311:. October 1983. 1307: 1306: 1302: 1293: 1292: 1288: 1278: 1276: 1269:"Origins Story" 1265: 1261: 1250: 1249: 1245: 1238: 1222: 1218: 1207: 1203: 1190: 1189: 1185: 1175: 1173: 1160: 1156: 1146: 1144: 1133: 1129: 1119: 1117: 1106: 1102: 1092: 1090: 1079: 1075: 1058: 1054: 1044: 1042: 1031: 1027: 1013: 1009: 1008: 1004: 989: 973: 969: 959: 957: 946: 942: 935: 909: 905: 897: 893: 883: 881: 871: 864: 856: 852: 843:. 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Retrieved 1275:. p. 44 1272: 1262: 1252: 1246: 1226: 1219: 1210: 1204: 1195: 1186: 1174:. Retrieved 1167: 1157: 1145:. Retrieved 1143:. p. 59 1140: 1137:"Ultima III" 1130: 1118:. Retrieved 1113: 1103: 1093:November 18, 1091:. Retrieved 1089:. p. 16 1086: 1076: 1065: 1055: 1043:. Retrieved 1041:. p. 40 1038: 1028: 1017: 1011:"1985 Index" 1005: 977: 970: 960:November 30, 958:. Retrieved 954:the original 943: 914: 906: 898: 894: 882:. Retrieved 878: 857: 853: 838: 832: 821: 815: 807: 803: 790: 773: 749: 745: 727: 719: 705: 704:, losing to 697: 696: 691: 685: 681: 680: 675: 669: 665: 657: 648: 642: 638: 632: 631: 622: 612: 608: 596: 594: 564: 562: 553: 550:Commodore 64 544: 529: 528: 522: 518: 517:The view of 503: 491: 485: 480: 476: 472: 468: 466: 454:Chuck Bueche 451: 429:Time Bandits 427: 422: 421: 414: 410: 402: 390: 389: 379: 371: 367: 363: 359: 358:Even though 357: 349:force fields 344:Lord British 342: 335: 329: 325:through time 304: 292: 288:Solar System 281: 279: 257: 253: 247: 235: 234:The plot of 233: 212: 210: 203: 186: 185: 184: 168:Role-playing 120:Commodore 64 93: 85:(re-release) 74:Publisher(s) 62:Developer(s) 36: 2375:Raph Koster 2370:Andrew Sega 2290:John Romero 2195:Metal Morph 2160:Space Rogue 1841:VIII: Pagan 1799:III: Exodus 1573:Other games 1473:VIII: Pagan 1431:III: Exodus 1402:Main series 1357:on C64 Wiki 1176:October 25, 1169:PC Magazine 1147:January 16, 1035:"Ultima II" 923:. pp.  721:Casus Belli 671:PC Magazine 500:fan patches 447:Atari 8-bit 386:Development 314:enchantress 144:NEC PC-8801 112:Atari 8-bit 103:Platform(s) 2477:MSX2 games 2467:FM-7 games 2416:Categories 2365:Starr Long 2345:Paul Steed 2063:No Remorse 2055:and sequel 2042:Windwalker 2027:and sequel 1690:Characters 1654:Starr Long 1637:Developers 1555:Expansions 997:1255404454 901:, page 17. 860:, page 23. 810:, page 20. 737:References 609:Ultima III 573:PC speaker 416:Apple-Oids 376:ret-conned 321:space-time 45:Ultima II: 2452:DOS games 2216:CyberMage 2174:Bad Blood 2132:2400 A.D. 2070:No Regret 2003:Privateer 1988:Spin-offs 1858:Spin-offs 1410:Akalabeth 1332:MobyGames 1120:March 25, 698:Ultima II 692:Ultima II 676:Ultima II 666:Ultima II 649:Ultima II 639:Ultima II 628:Reception 597:Ultima II 591:Macintosh 565:Ultima II 530:Ultima II 519:Ultima II 469:Ultima II 462:Spiradisc 423:Ultima II 411:Ultima II 391:Ultima II 380:Ultima II 364:Ultima II 353:teleports 254:Ultima II 236:Ultima II 18:Ultima II 2209:BioForge 2118:Autoduel 2053:Crusader 1978:Prophecy 1279:July 29, 1273:Softline 1045:July 27, 1039:Softline 884:July 10, 634:Softline 619:Atari ST 599:for the 585:crashing 525:website. 473:Ultima I 464:system. 443:Apple II 403:Ultima I 368:Ultima I 360:Ultima I 332:Stranger 264:Gameplay 258:Ultima I 192:Apple II 163:Genre(s) 128:FM Towns 116:Atari ST 108:Apple II 2384:Related 2025:Moebius 1996:Academy 1141:K-Power 797:. 1985. 714:Reviews 658:K-Power 654:Scorpia 374:series 310:Mondain 244:Mondain 202:in the 174:Mode(s) 154:Release 2258:People 2085:series 2010:Armada 1942:series 1894:Online 1777:series 1774:Ultima 1395:series 1393:Ultima 1234:  995:  985:  931:  927:–332. 613:Ultima 508:DOSBox 488:CD-ROM 372:Ultima 312:, the 307:wizard 295:Pangea 249:Ultima 240:player 213:Ultima 205:Ultima 124:MS-DOS 95:Ultima 90:Series 2248:Abuse 2153:Omega 1014:(PDF) 674:gave 536:Ports 399:BASIC 317:Minax 148:PC-98 2125:Ogre 1281:2014 1232:ISBN 1178:2013 1149:2015 1122:2016 1095:2013 1047:2014 993:OCLC 983:ISBN 962:2012 929:ISBN 886:2014 605:512K 581:8088 571:and 445:and 334:(in 301:Plot 221:port 196:USCO 140:MSX2 132:FM-7 1330:at 925:326 732:#23 577:CPU 246:in 136:Mac 2418:: 1271:. 1194:. 1166:. 1139:. 1112:. 1085:. 1064:. 1037:. 1016:. 991:. 877:. 865:^ 793:. 782:^ 757:^ 710:. 419:. 231:. 146:, 142:, 138:, 134:, 130:, 126:, 122:, 118:, 114:, 110:, 1757:e 1750:t 1743:v 1384:e 1377:t 1370:v 1297:. 1283:. 1240:. 1180:. 1151:. 1124:. 1097:. 1049:. 999:. 964:. 937:. 888:. 603:/ 194:( 34:. 20:)

Index

Ultima II
Ultima II (cosmetics line)

Developer(s)
Richard Garriott
Publisher(s)
Sierra On-Line
Origin Systems
Ultima
Platform(s)
Apple II
Atari 8-bit
Atari ST
Commodore 64
MS-DOS
FM Towns
FM-7
Mac
MSX2
NEC PC-8801
PC-98
Genre(s)
Role-playing
Single-player
Apple II
USCO
role-playing video game
Ultima
Sierra On-Line
port

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