514:
340:) and went into hiding. Several years later, Minax got older and very powerful, more so than Mondain once was. Minax wanted to avenge the death of her lover, so she used the time doors created by Mondain's defeat to travel to the Time of Legends, a place located at the origin of times. From there, she sent her evil minions to all the different time eras; she also used her dark powers to disturb the fabric of time and influence men, who ultimately destroyed each other in the far future, nearly wiping out humanity.
54:
269:
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a positive review, noting many improvements over its predecessor, particularly in the amount of detail. The magazine praised the large size of the game world, even though little of it is necessary to complete the game, suggesting that additional scenarios would be added leading up to an "Ultimate"
623:
The Atari ST port was one of the earliest commercially released games for the system, coming out shortly after the computer's June 1985 launch. It uses mostly simple block graphics with little enhancement for the ST's hardware capabilities and runs from within TOS, not a self-booting disk as most
346:
called for a hero to crush Minax's evil plans. The
Stranger once again answered British's call. The game begins with the Stranger starting his quest to defeat Minax. Minax's castle, named Shadow Guard, can only be reached through time doors (similar to moongates in the later games); even then an
545:
The Atari 8-bit version was released in late 1983, several months after the Apple original. The game is mostly a direct port from the Apple II using the computer's high resolution graphics (which works in a similar manner to the Apple II's HGR mode) but does not otherwise take advantage of the
587:. The original contract between Garriott and Sierra On-Line didn't include an IBM PC edition, because Garriott considered this system "cumbersome, expensive and underpowered"; he later was disappointed by the contract terms for this port and started thinking about starting his own company.
440:
agreed and provided
Garriott, who had left the university, with technical assistance as he developed his first major assembly language project. Two versions of this map were produced. The first version is of a heavier and thicker material. This map can be found in the large boxed (8"x11")
641:"continues the interplanetary saga with a creative programming flair far beyond the scope of most fantasy or adventure games". The magazine concluded that "Lord British has another, greater hit on his hands ... the ultimate in real-time D&D type fantasy games for the micro".
554:
The C64 port was apparently released before the programmer (credited only as "Bobbit") could finish. As a consequence, it is missing some gameplay elements and also has a simplified title screen with text characters instead of the dragon graphic on other versions.
297:(about 300 to 250 million years ago), B.C. (1423, "before the dawn of civilization"), A.D. (1990), and the Aftermath (after 2112). The player also has to travel to space, where all the planets in the Solar System can be visited.
425:
was the first game in the series to include a cloth map inside the box, which would become a staple of the franchise. This map, which illustrated how the time doors were linked, was inspired by the one seen in the film
494:. All these re-releases are missing necessary map files for most planets other than Earth; however, the map for "Planet X" is intact and the game is still winnable. Modern (too fast) computers also generate a
694:
is an exciting – even indispensable – addition to any Mac owner's game library, this version unfortunately contains a number of atrocious misspellings ("paralized," "caugh") and bugs".
436:, which published Garriott's first two games, had financial difficulties and did not pay full royalties; when other publishers approached him Garriott insisted on including the map.
370:, but relocated them to Earth. Garriott explained from a narrative perspective, Earth needed to be used as a basis for comparison due to the time travel element. Later games in the
2166:
668:"is more sophisticated and has a quicker pace" than its predecessor, with a "fascinating" world. It concluded that the game was "unique and its storyline is original".
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293:
In the game, the player has to travel to several different time periods of Earth, using time doors. The periods are the Time of
Legends (a mythological period),
2531:
700:
sold over 50,000 copies by
November 1985, and nearly 100,000 copies by 1990. It was nominated for "Best Adventure Game for Home Computer" at the 1983
684:
magazine reviewed the IBM PC conversion, calling it "engrossing and enjoyable." Patricia
Fitzgibbons reviewed the Macintosh version of the game for
2471:
1010:
615:
games available for the
Macintosh family. The game is compatible with Mac OS versions up to System 6 and will run on System 7.5 with a patch.
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1872:
1506:
1956:
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received an audiovisual upgrade in 1989, bringing its graphics up to date with more recent games in the series much as was done with
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2456:
1970:
286:. The scope of the game is bigger, in that there are several more places to explore, even though some of them (like most of the
2521:
1963:
1707:
2526:
2034:
1235:
986:
820:
Garriott, Richard (July 1988). "Lord
British Kisses and Tells All / as told by His Royal Highness, High King of Britannia".
1879:
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1995:
1865:
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1499:
1416:
706:
336:
282:
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versions of the game. Later production runs of the game featured a much smaller box and a lighter weight map.
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413:, including learning assembly in one month from Tom Luhrs, the author of the popular Apple II arcade game
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252:. The player travels through time to acquire the means to defeat Minax and restore the world to peace.
31:
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box set released that year and discontinued only months later. (The
Commodore and IBM versions of the
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2002:
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17:
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when the player enters a town. The improved graphics come from the Ultima 2 Upgrade Patch, found on
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revolves around the evil enchantress Minax, taking over the world and exacting revenge on the
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Through the
Moongate : the story of Richard Garriott, Origin Systems Inc. and Ultima
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was the first game in the series officially ported to platforms other than the Apple II.
406:
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include the original, unenhanced versions of the game for their respective platforms.)
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inside. The hero hunts down the sorceress to the Time of
Legends, pursues her as she
273:
1209:
Fitzgibbons, Patricia (September–October 1985). "Ultima II: The Macintosh Version".
401:. Playing speed and reaction time were vastly improved over the original release of
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created by Voyager Dragon, a fan of the series, and are available on his website
457:
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actually happened on Sosaria, not Earth, to create a continuity among the games.
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15.5 points out of 18, also praising the game's "great big wonderful world".
660:
gave the game 7 points out of 10. The magazine described it as "an animated
330:
The young Minax survived her mentor's and lover's death at the hands of the
290:
planets and the dungeons and towers) are not required to complete the game.
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506:. The game is known to run without errors and at an acceptable speed in a
208:
series, and the second installment in Ultima's "Age of Darkness" trilogy.
53:
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30:"Ultima II" redirects here. For the unrelated Revlon cosmetics line, see
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runs under MS-DOS compatible operating systems and supports only the
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throughout the castle, and destroys her with the quicksword Enilno.
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From the game's story, the player learns that the lover of the dark
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when attempting to run the game. These issues are addressed with
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The gameplay is very similar to the previous game in the series,
243:
220:
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791:
Ultima IV: Quest for the Avatar Manual: The History of Britannia
507:
487:
294:
123:
475:. This "enhanced" version was only available as part of the
398:
147:
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for timing, and it will run too fast on anything except an
139:
131:
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environment, provided the missing map files are present.
393:
was Garriott's first program that he wrote completely in
1198:. Vol. 3, no. 4. December 1984. pp. 62–3.
583:. It is prone to generating divide by zero errors and
347:
enchanted ring is required to pass unhurt through the
1022:. Vol. 4, no. 10. January 1986. p. 6.
276:
on Earth in the year 1423 BC. A town is to the west.
409:at the time it took him almost two years to create
319:, is threatening Earth through disturbances in the
260:, and hosts advances in graphics and in gameplay.
219:. Conflict with Sierra over royalties for the IBM
1224:Petska-Juliussen, Karen; Juliussen, Egil (1990).
1134:
819:
2413:
1128:
1032:
774:Ultima II: The Revenge of the Enchantress Manual
656:called it "a good sequel to the original game".
486:The game was re-released several times later in
456:, the original Apple II version of the game was
2537:Video games with gender-selectable protagonists
1260:
1192:"Conversion Capsules: Hit Games in New Formats"
1155:
1083:"C*R*P*G*S / Computer Role-Playing Game Survey"
868:
866:
1266:
911:Levy, Steven (2010). "Chapter 19: Applefest".
327:and the Solar System to defeat her evil plot.
1749:
1376:
1161:
1101:
1074:
947:
452:Despite reservations of Richard Garriott and
272:The main overhead view. The player is on the
1213:. Vol. 1, no. 23. pp. 22, 35.
974:
872:
863:
1354:Ultima II – The Revenge of the Enchantress!
1208:
1026:
950:"The Exodus Project – Projects – Ultima II"
2532:Video games developed in the United States
1756:
1742:
1383:
1369:
915:Hackers: Heroes of the Computer Revolution
785:
783:
768:
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52:
1346:Ultima II: The Revenge of the Enchantress
1338:Ultima II: The Revenge of the Enchantress
1327:Ultima II: The Revenge of the Enchantress
1295:"Ludotique | Article | RPGGeek"
1059:
981:(2nd ed.). Independently Published.
362:is set on the fictional land of Sosaria,
187:Ultima II: The Revenge of the Enchantress
1987:
1857:
1267:Jackson, Steve (January–February 1984).
611:, this would be the only of the classic
540:
512:
323:continuum. The player must guide a hero
267:
2472:Games commercially released with DOSBox
1107:
1080:
780:
755:
652:quest. In 1991 and 1993 the magazine's
595:In May 1985, Sierra released a port of
190:, released on August 24, 1982, for the
14:
2414:
1708:Shroud of the Avatar: Forsaken Virtues
1003:
2035:Moebius: The Orb of Celestial Harmony
1737:
1364:
1202:
1060:McPherson, James (March–April 1983).
558:
432:, as were the time doors themselves.
366:borrowed characters and the story of
2542:Video games with tile-based graphics
1602:Ultima Forever: Quest for the Avatar
1256:(second ed.). 1990. p. 23.
910:
904:
405:. Since Garriott was attending the
223:of this game led the series creator
1135:Langendoen, David (February 1984).
837:"NG Alphas: Ultima IX: Ascension".
707:Wizardry II: The Knight of Diamonds
337:Ultima I: The First Age of Darkness
283:Ultima I: The First Age of Darkness
24:
1887:Underworld II: Labyrinth of Worlds
1792:II: The Revenge of the Enchantress
1763:
1424:II: The Revenge of the Enchantress
1349:at the Codex of Ultima Wisdom wiki
1227:The Computer Industry Almanac 1990
490:PC compilations, including 1998's
25:
2553:
1390:
1319:
1230:. New York: Brady. p. 3.15.
1162:Wiswell, Phil (August 21, 1984).
1110:"Scorpia's Magic Scroll Of Games"
1033:Shore, Howard A. (January 1983).
952:. Exodus.voyd.net. Archived from
875:"The Wizardry and Ultima Sequels"
873:Maher, Jimmy (October 11, 2012).
1880:Underworld I: The Stygian Abyss
1301:
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1184:
1053:
968:
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2457:Fiction about the Solar System
892:
851:
830:
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385:
47:The Revenge of the Enchantress
13:
1:
2522:Video games about time travel
1957:II: Vengeance of the Kilrathi
975:Contato, Andrea (2020–2021).
919:(25th Anniversary ed.).
736:
256:has a larger game world than
211:It is also the only official
198:# PA-317-502), is the second
2527:Video games about witchcraft
1916:Ultima Worlds Online: Origin
1785:I: The First Age of Darkness
1620:Ultima Worlds Online: Origin
1417:I: The First Age of Darkness
690:, and stated that "Although
627:
590:
7:
1866:Worlds 1: The Savage Empire
1253:The Official Book Of Ultima
899:The Official Book of Ultima
858:The Official Book of Ultima
808:The Official Book of Ultima
750:The Official Book of Ultima
618:
546:Atari's advanced features.
434:California Pacific Computer
263:
242:for the player's defeat of
10:
2558:
2502:Sierra Entertainment games
2437:Atari 8-bit computer games
2432:Assembly language software
1834:VII Part Two: Serpent Isle
1466:VII Part Two: Serpent Isle
752:(second edition), page 25.
713:
227:to start his own company,
32:Ultima II (cosmetics line)
29:
2507:Single-player video games
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1936:
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1309:"Jeux & stratégie 23"
847:. March 1998. p. 63.
173:
161:
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89:
72:
60:
51:
44:
2497:Role-playing video games
1971:IV: The Price of Freedom
1873:Worlds 2: Martian Dreams
1108:Scorpia (October 1993).
1081:Scorpia (October 1991).
535:
1964:III: Heart of the Tiger
1806:IV: Quest of the Avatar
1438:IV: Quest of the Avatar
879:The Digital Antiquarian
776:. Sierra On-Line. 1982.
477:Ultima Trilogy I-II-III
397:instead of interpreted
378:this, and assumed that
300:
200:role-playing video game
2492:Open-world video games
1813:V: Warriors of Destiny
1445:V: Warriors of Destiny
662:graphic adventure game
569:Color Graphics Adapter
563:The IBM PC version of
526:
277:
2391:Looking Glass Studios
2093:Jane's AH-64D Longbow
1820:VI: The False Prophet
1581:Escape from Mt. Drash
1452:VI: The False Prophet
1211:Computer Gaming World
1114:Computer Gaming World
1087:Computer Gaming World
1067:Computer Gaming World
1062:"Ultima II: A Review"
823:Computer Gaming World
687:Computer Gaming World
644:Computer Gaming World
541:Atari 8-bit computers
516:
271:
1722:Underworld Ascendant
1019:Computer Entertainer
729:Jeux & Stratégie
637:in 1983 stated that
575:sound. It uses the
496:divide by zero error
1827:VII: The Black Gate
1534:Labyrinth of Worlds
1459:VII: The Black Gate
948:Michael C. Maggio.
624:Atari ST games do.
467:The original Apple
460:using Sierra's new
407:University of Texas
2517:Video game sequels
2447:Commodore 64 games
2082:Jane's Simulations
1164:"Ultimate Sorcery"
1070:. pp. 23, 45.
724:No. 15 (June 1983)
664:" and stated that
559:IBM PC compatibles
527:
523:The Exodus Project
504:The Exodus Project
278:
215:game published by
2487:NEC PC-9801 games
2482:NEC PC-8801 games
2409:
2408:
2396:Destination Games
2146:Knights of Legend
2110:Stand-alone games
2019:
2018:
1932:
1931:
1923:Ultima X: Odyssey
1903:
1902:
1731:
1730:
1715:Ultima V: Lazarus
1627:Ultima X: Odyssey
1527:The Stygian Abyss
1518:Ultima Underworld
1500:The Savage Empire
1237:978-0-13-154122-1
988:978-1-0710-0685-6
702:Origins Game Fair
492:Ultima Collection
395:assembly language
274:Italian Peninsula
183:
182:
16:(Redirected from
2549:
2422:1982 video games
2360:David W. Bradley
2340:Sheri Graner Ray
2265:Richard Garriott
2181:Strike Commander
2100:Jane's Longbow 2
1985:
1984:
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1644:Richard Garriott
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1116:. pp. 34–50
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67:Richard Garriott
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2270:Robert Garriott
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1983:
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1588:Runes of Virtue
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1311:. October 1983.
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1269:"Origins Story"
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843:. No. 39.
840:Next Generation
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157:August 24, 1982
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39:1982 video game
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1908:Canceled games
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1765:Origin Systems
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1669:Warren Spector
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1595:Lord of Ultima
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1561:The Second Age
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1507:Martian Dreams
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1341:at C64Sets.com
1334:
1321:
1320:External links
1318:
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1201:
1196:Computer Games
1183:
1154:
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1002:
987:
967:
956:on May 3, 2013
940:
934:978-1449388393
933:
921:O'Reilly Media
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795:Origin Systems
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682:Computer Games
629:
626:
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601:Macintosh 128K
592:
589:
560:
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542:
539:
537:
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481:Ultima Trilogy
458:copy-protected
438:Sierra On-Line
387:
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265:
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229:Origin Systems
217:Sierra On-Line
181:
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83:Origin Systems
79:Sierra On-Line
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2315:David Ladyman
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2295:Chris Roberts
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2139:Times of Lore
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1848:IX: Ascension
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1546:Ultima Online
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1480:IX: Ascension
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1172:. p. 271
1171:
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845:Imagine Media
842:
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826:. p. 28.
825:
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796:
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695:
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689:
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683:
679:
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672:
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663:
659:
655:
650:
647:in 1983 gave
646:
645:
640:
636:
635:
625:
616:
614:
610:
607:. Along with
606:
602:
598:
588:
586:
582:
578:
574:
570:
566:
556:
547:
533:
531:
524:
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179:
178:Single-player
176:
172:
169:
166:
164:
160:
156:
152:
149:
145:
141:
137:
133:
129:
125:
121:
117:
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109:
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92:
88:
84:
80:
77:
75:
71:
68:
65:
63:
59:
55:
50:
43:
37:
33:
19:
2355:Britt Daniel
2350:Harvey Smith
2325:Ellen Beeman
2320:Ken Demarest
2285:Paul Neurath
2280:Chuck Bueche
2275:Denis Loubet
2246:
2241:System Shock
2239:
2234:ShadowCaster
2232:
2214:
2207:
2200:
2193:
2186:
2179:
2172:
2165:
2158:
2151:
2144:
2137:
2130:
2123:
2116:
2098:
2091:
2080:
2068:
2061:
2052:
2040:
2033:
2024:
2008:
2001:
1994:
1976:
1969:
1962:
1955:
1948:
1937:
1921:
1914:
1892:
1885:
1878:
1871:
1864:
1846:
1839:
1832:
1825:
1818:
1811:
1804:
1797:
1791:
1790:
1783:
1772:
1720:
1713:
1706:
1695:Lord British
1683:Other topics
1664:Paul Neurath
1659:Denis Loubet
1649:Chuck Bueche
1625:
1618:
1600:
1593:
1586:
1579:
1559:
1544:
1532:
1525:
1517:
1505:
1498:
1490:
1478:
1471:
1464:
1457:
1450:
1443:
1436:
1429:
1423:
1422:
1415:
1408:
1392:
1353:
1345:
1337:
1326:
1303:
1289:
1277:. Retrieved
1275:. p. 44
1272:
1262:
1252:
1246:
1226:
1219:
1210:
1204:
1195:
1186:
1174:. Retrieved
1167:
1157:
1145:. Retrieved
1143:. p. 59
1140:
1137:"Ultima III"
1130:
1118:. Retrieved
1113:
1103:
1093:November 18,
1091:. Retrieved
1089:. p. 16
1086:
1076:
1065:
1055:
1043:. Retrieved
1041:. p. 40
1038:
1028:
1017:
1011:"1985 Index"
1005:
977:
970:
960:November 30,
958:. Retrieved
954:the original
943:
914:
906:
898:
894:
882:. Retrieved
878:
857:
853:
838:
832:
821:
815:
807:
803:
790:
773:
749:
745:
727:
719:
705:
704:, losing to
697:
696:
691:
685:
681:
680:
675:
669:
665:
657:
648:
642:
638:
632:
631:
622:
612:
608:
596:
594:
564:
562:
553:
550:Commodore 64
544:
529:
528:
522:
518:
517:The view of
503:
491:
485:
480:
476:
472:
468:
466:
454:Chuck Bueche
451:
429:Time Bandits
427:
422:
421:
414:
410:
402:
390:
389:
379:
371:
367:
363:
359:
358:Even though
357:
349:force fields
344:Lord British
342:
335:
329:
325:through time
304:
292:
288:Solar System
281:
279:
257:
253:
247:
235:
234:The plot of
233:
212:
210:
203:
186:
185:
184:
168:Role-playing
120:Commodore 64
93:
85:(re-release)
74:Publisher(s)
62:Developer(s)
36:
2375:Raph Koster
2370:Andrew Sega
2290:John Romero
2195:Metal Morph
2160:Space Rogue
1841:VIII: Pagan
1799:III: Exodus
1573:Other games
1473:VIII: Pagan
1431:III: Exodus
1402:Main series
1357:on C64 Wiki
1176:October 25,
1169:PC Magazine
1147:January 16,
1035:"Ultima II"
923:. pp.
721:Casus Belli
671:PC Magazine
500:fan patches
447:Atari 8-bit
386:Development
314:enchantress
144:NEC PC-8801
112:Atari 8-bit
103:Platform(s)
2477:MSX2 games
2467:FM-7 games
2416:Categories
2365:Starr Long
2345:Paul Steed
2063:No Remorse
2055:and sequel
2042:Windwalker
2027:and sequel
1690:Characters
1654:Starr Long
1637:Developers
1555:Expansions
997:1255404454
901:, page 17.
860:, page 23.
810:, page 20.
737:References
609:Ultima III
573:PC speaker
416:Apple-Oids
376:ret-conned
321:space-time
45:Ultima II:
2452:DOS games
2216:CyberMage
2174:Bad Blood
2132:2400 A.D.
2070:No Regret
2003:Privateer
1988:Spin-offs
1858:Spin-offs
1410:Akalabeth
1332:MobyGames
1120:March 25,
698:Ultima II
692:Ultima II
676:Ultima II
666:Ultima II
649:Ultima II
639:Ultima II
628:Reception
597:Ultima II
591:Macintosh
565:Ultima II
530:Ultima II
519:Ultima II
469:Ultima II
462:Spiradisc
423:Ultima II
411:Ultima II
391:Ultima II
380:Ultima II
364:Ultima II
353:teleports
254:Ultima II
236:Ultima II
18:Ultima II
2209:BioForge
2118:Autoduel
2053:Crusader
1978:Prophecy
1279:July 29,
1273:Softline
1045:July 27,
1039:Softline
884:July 10,
634:Softline
619:Atari ST
599:for the
585:crashing
525:website.
473:Ultima I
464:system.
443:Apple II
403:Ultima I
368:Ultima I
360:Ultima I
332:Stranger
264:Gameplay
258:Ultima I
192:Apple II
163:Genre(s)
128:FM Towns
116:Atari ST
108:Apple II
2384:Related
2025:Moebius
1996:Academy
1141:K-Power
797:. 1985.
714:Reviews
658:K-Power
654:Scorpia
374:series
310:Mondain
244:Mondain
202:in the
174:Mode(s)
154:Release
2258:People
2085:series
2010:Armada
1942:series
1894:Online
1777:series
1774:Ultima
1395:series
1393:Ultima
1234:
995:
985:
931:
927:–332.
613:Ultima
508:DOSBox
488:CD-ROM
372:Ultima
312:, the
307:wizard
295:Pangea
249:Ultima
240:player
213:Ultima
205:Ultima
124:MS-DOS
95:Ultima
90:Series
2248:Abuse
2153:Omega
1014:(PDF)
674:gave
536:Ports
399:BASIC
317:Minax
148:PC-98
2125:Ogre
1281:2014
1232:ISBN
1178:2013
1149:2015
1122:2016
1095:2013
1047:2014
993:OCLC
983:ISBN
962:2012
929:ISBN
886:2014
605:512K
581:8088
571:and
445:and
334:(in
301:Plot
221:port
196:USCO
140:MSX2
132:FM-7
1330:at
925:326
732:#23
577:CPU
246:in
136:Mac
2418::
1271:.
1194:.
1166:.
1139:.
1112:.
1085:.
1064:.
1037:.
1016:.
991:.
877:.
865:^
793:.
782:^
757:^
710:.
419:.
231:.
146:,
142:,
138:,
134:,
130:,
126:,
122:,
118:,
114:,
110:,
1757:e
1750:t
1743:v
1384:e
1377:t
1370:v
1297:.
1283:.
1240:.
1180:.
1151:.
1124:.
1097:.
1049:.
999:.
964:.
937:.
888:.
603:/
194:(
34:.
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.