180:, Mike Siggins thought this was a game "that will appeal as a basic game for a beginner or as a quick, light hearted time-filler for the more hardened boardgamer." He found the components "appealing", and the rules were "extremely clear." He concluded by giving the game an above average rating of 4 stars out of 5, saying, "This is a fine game offering excellent value for money and if the
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When units engage in combat, each player adds up the number of strength points involved and rolls that many dice. Each six that is rolled reduces the enemy strength by one point. Following each roll, both players have the option to retire from combat or continue. When an enemy town is captured, it
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Victory points are gained by taking and garrisoning enemy towns, each of which has a stated victory point value. If one player builds a ten-point advantage, the game is immediately over. Otherwise, the game lasts 30 turns (3 years), and the victor is the player with the most victory points.
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The
British player draws ten land units at random, the American player draws 12. Units must be deployed to cover every friendly town and city worth two or more victory points. Each player also receives three naval units. If the British player
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155:. When it became apparent that the company would need more capital in order to publish the game, Brewster left. The following year, Dalgliesh and Gutteridge designed and published
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still remains in print to the present day, even following Gamma Two's name change to
Columbia Games and a move to the United States.
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The market for board wargames was limited, and in 1974 Gamma Two switched to more lucrative family board games. However,
209:?" Despite this, Collins wrote, "Itβs a tribute to its designer that it is still in print thirty-nine years later."
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formed Gamma Two Games with Steve
Brewster and Lance Gutteridge, and the three designed their first "block game",
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forces in
British North America, and the other player controls the American forces. Like its predecessor,
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34:, subtitled in the first edition "La Guerre de 1812", is a board wargame published in 1973 by
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is a two-player game in which one player controls the
British, Canadian and
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was "a great game", but "didn't have enough historical flavor Where was
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successor is as good or better it will be very interesting indeed."
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In 1973, shortly after graduating from university in
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258:Siggins, Mike (March 1989). "Wargames".
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189:Game designer Gilbert Collins thought
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74:mounted map of Northeast North America
357:"The War of 1812 = La Guerre de 1812"
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393:Board wargames set in Modern history
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301:"The art of war for fun and profit"
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234:is held in the collection of the
361:University of Toronto Libraries
388:Board games introduced in 1973
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238:Library (item 971.034 W2532).
205:, the Rocket's Red Glare, the
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264:. No. 3. pp. 36β37.
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331:. GMT Games LLC. p. 12.
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403:Wargames introduced in 1973
299:MacRae, Paul (1980-04-21).
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197:, the great Indian leader
327:Collins, Gilbert (2012).
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77:40 wooden block counters
363:. University of Toronto
25:1st edition cover, 1973
207:Battle of Lundy's Lane
59:Tecumseh's confederacy
42:), that simulates the
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236:University of Toronto
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398:Columbia Games games
261:Games International
203:Battle of Lake Erie
177:Games International
139:Publication history
130:Victory conditions
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329:Mr. Madison's War
226:Other recognition
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232:War of 1812
191:War of 1812
164:War of 1812
157:War of 1812
153:Quebec 1759
115:Great Lakes
63:Quebec 1759
55:War of 1812
50:Description
44:War of 1812
31:War of 1812
382:Categories
367:2022-02-26
310:2022-02-26
285:2022-02-26
242:References
230:A copy of
147:, Canada,
69:Components
305:MacLean's
219:Graustark
183:EastFront
170:Reception
145:Vancouver
280:Gambiter
199:Tecumseh
111:hex grid
105:Movement
80:rulebook
213:Reviews
99:Shawnee
38:, (now
201:, the
121:Combat
88:Setup
221:#296
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