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Wipeout 2048

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395:; dedicated race tracks have not yet been built, and races are held on city streets. The single-player campaign progresses through the first three years of the Anti-Gravity Racing Championships (AGRC) in 2048, 2049, and 2050. The game includes four types of ships: speed ships, agility ships, fighters, and prototypes. Speed-class ships have higher speeds and good handling, but weak shields and weapon systems, making them favorable for more open circuits. Agility-class ships usually have sharp, responsive handling and decent combat capabilities, but aren't too fast, making them a popular choice for technical tracks and Zone mode. Fighter-class ships sacrifice top speed and handling for durability and firepower, giving them unparalleled survivability in a fight. Finally, Prototype ships have some experimental feature and a tradeoff such as a very powerful minigun at the cost of the ability to pick up any other weapons, or unmatched agility, double barrel rolls, extended side shifts, and more powerful 362: 571: 34: 3080: 1053: 993: 880: 830: 825: 955: 1048: 1043: 1038: 1033: 988: 983: 978: 973: 875: 870: 865: 860: 820: 815: 810: 950: 945: 940: 935: 930: 925: 920: 915: 910: 1281:". She said its user interface is clean and shiny, and called the touchscreen-based menu system "a pleasure to behold". Parkin criticised the protracted loading times, saying a pause at least twenty seconds too long has a negative effect in the era of "insta-fix mobile gaming on the rival platforms". 590:
program and did not require retooling for the Vita's architecture, Roberts said fine-tuning the shader effects for the Vita's GPU took significant time and attention. Lovegrove thought the method of working on a PlayStation 3 and its handheld counterpart was identical—a sentiment generally shared by
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and is set in the years 2048, 2049, and 2050. The game was designed as a testbed for the PlayStation Vita. During development, Studio Liverpool staff sent feedback about aspects that could affect the Vita design to Sony; some of their suggestions, including the addition of a rear touchscreen and two
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Although the gameplay was mainly well received, its long loading times were criticised. Gerstmann noted technical problems, particularly its loading times. Shea called the 30-second loading time frustrating "when all you want to do is race" and Goodall described the long loading times as awful but
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During races, numerous weapons may be picked up by flying the vehicle over coloured weapon pads. Yellow pads equip the player with offensive weaponry that can be used to destroy other racers whereas green pads provide defensive weapons such as mines, shields, and speed boosts. Game modes including
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Willington found the lengthy load time plagued the game and was "totally at odds" with the normal pace of gameplay. Gaston said the loading time is "simply unforgivable"; he routinely waited over 50 seconds for a selected race to start, which minimised the ability to comfortably play "on the go".
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and balanced difficulty. Ryckert considered the replay value moderate; although its analogue stick does a "good job" of controlling the ships, it has a noticeable lack of traction. According to Hindman, the game would have benefited from a customisable control configuration and the three default
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for a "next-generation portable ", a group was formed to brainstorm hardware details; proposals included a touchscreen device that was not yet conceived by Sony. Eggleton speculated the console was released with two analogue joysticks solely because "Studio Liverpool said it needed two sticks".
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Walton also found the long loading times infuriating for a handheld game, and said having to wait more than 40 seconds to start a race is far longer than it should have been. Although Haley noted the substantial loading times, he said it is a common feature in PlayStation Vita launch games.
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said games in the series consistently showcase the system on which they were released and that the game was a good launch game for the PlayStation Vita. North called it a beautiful game that is "as fast and flashy as its predecessors", that it "really impresses" on the PlayStation Vita's
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and touchpad features, and the effective use of the analogue stick. According to Parkin, the technical impediments made it a learning curve for the developers; he said they did not intend to reduce the manoeuvrability of the PlayStation Vita's analogue stick in contrast to
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pushes the Vita to the limit and offers you a console-quality game in the middle of your palms. It looks impressive, it plays impressive, it sounds impressive. Just cross your fingers, hope for some DLC tracks in the future, and everything will be just fine." However,
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gave it a score of eight out of ten, saying, "While the multiplayer isn't deep, it's satisfying — especially with the PS3 version — and the presentation runs like a futuristic dream should. We'd love to see what kind of turn this series takes next." Lewis Brown of
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praised the multiplayer mode, saying it "adds weight and value to the package" and gives a unique slant to the Vita's online potential. Shea and Bailey noted the reduced frame rate of 30 fps, a step down from the franchise's traditional 60 fps.
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as a reference to make the development process more efficient; the art and technical teams of Studio Liverpool worked in parallel. Lovegrove agreed 30 fps was always the goal because the team wanted to prioritise visual quality. In a
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development team recognised the PlayStation Vita and the PlayStation 3 are different. Lovegrove said designing for the Vita's smaller screen made it easier to develop, avoiding earlier problems of designing a game targeted for an
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received mainly positive reviews; critics said its graphics and visuals showcased the power of the then-new PlayStation Vita but criticised its long loading times and other technical problems. The game, together with
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said it is not enough to make the game a failure and that the overall game experience is "deeply satisfying". Bailey said the online mode is well-executed, highly accessible and a "credit to
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high-resolution screen and that the ships and futuristic backdrops seem to "pop right off the screen". Haley wrote that the game adheres to the familiar, high visual standard set by previous
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involved Studio Liverpool at an early stage in the development of the PlayStation Vita and he had a "fairly good idea" of its capabilities. Jon Eggleton, former senior artist of the
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colour buffers rather than depth buffers for real-time shadow rendering, creating better transparency effects because the memory cost of anti-aliasing is eight bits per pixel so
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said although the game "really shows off" the PlayStation Vita's graphical power, the game's sight distance is limited. Its track design was largely praised. Simon Parkin of
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enjoyed the detail and depth but questioned its visual design, saying the dark environments and cluttered worlds make the tracks ambiguous and less readable. Adam Goodall of
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s Mark Walton, the smooth, beautiful visuals created a real feeling of speed and provide breathtaking vistas but is somewhat lacking in innovation. Dale North of
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wrote that the game "brilliantly shows off" the new hardware with its attractive lighting effects, solid frame rate and wide range of colours, and Dan Ryckert of
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called the graphics stunning and said it has a pervasive artistic statement, something he considered rare in video games—particularly racing games. According to
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the team—and Roberts said similarities between the systems helped the team "get moving quickly". Roberts added that the lighting system is identical to that of
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is a solid launch offering for the PlayStation Vita, even if the load times will make you want to make you throw yourself in front of your own hovercraft."
4396: 1875: 665:: according to Roberts: "If you are dead set on locking frame-rate and resolution your whole game is (graphically) restricted by the worst-case scenario". 1232:, respectively, but said the touchpad does not have the same level of accuracy as its physical alternative. The gameplay was well regarded, including its 407:, speed laps, and Zone mode—which revolves around survival as the player's ship automatically accelerates to extreme speeds—have been carried over from 4371: 2849: 2501: 1192:
series' typical science-fiction setting, noting Studio Liverpool "rewinds the timeline" to a less futuristic, more relatable setting. Martin Gaston of
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praised the replay value and multiplayer functions, saying; "It's the sort of game you'll find yourself coming back to again". David Meikleham called
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said the game has a different but not inferior aesthetic design from the other games due to its "closer to home" near-future setting. According to
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is stressed, maintaining performance and optimising the frame rate. The technique, known as resolution throttling, was carried over from
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s balanced difficulty consistently excellent, praising its long campaign as "surprisingly hefty" and not an "on-the-go time-waster".
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has the same races and modes as the single-player version. The online multiplayer is cross-platform, allowing players using the
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was released as a launch game for the PlayStation Vita in early 2012. It received generally positive reviews, according to the
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in which players pilot anti-gravity ships through a variety of scenarios. It is set primarily in 2048 and is a prequel to the
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and said Studio Liverpool had made one before. Chris Roberts, the game's director of graphics, tools and technologies, said
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enjoyed its "wholly contemporary" track details and visual consistency with previous instalments, and Peter Willington of
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Critics enjoyed the use of the PlayStation Vita's analogue control sticks. Goyon praised the optimisation of the Vita's
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thought the frame rate occasionally affects gameplay and speed but said it was mostly stable. Ian Dransfield of
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Critics praised the graphics and visuals, calling them a showcase for the PlayStation Vita's power. Cam Shea of
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said its fast-paced races "do a good job" of displaying the Vita's graphical capabilities. Frédéric Goyon of
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The game's development influenced the design of the PlayStation Vita console (first version pictured).
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also gave it 3.5 out of 5, saying, "With stunning graphics, strong tracks, and a great soundtrack,
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From left to right clockwise, the interface displays the lap and time, current position, number of
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reviewer (who gave it eight out of ten) also called its visuals less exciting than those of the
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gave it seven out of ten, calling it "A great showcase for the PS Vita and at times as good as
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screen, although he saw little difference between the graphical enhancements of the game and
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an improvement, partly because of the Vita's superior support of buffer formats, which gives
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interview, Roberts said Studio Liverpool was one of the first developers to use a dynamic
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and the PlayStation Vita, the studio provided Sony with feedback on the hardware and its
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has ever been, despite a few questionable options and graphical issues." Dana Leahy of
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gave it a score of two eights, one seven, and one eight for a total of 31 out of 40.
1067: 541: 203: 117: 2841: 1074:, and was Metacritic's 20th-highest-ranked PlayStation Vita game of 2012. In Japan, 4274: 4146: 4069: 3264: 2533: 2270: 2232: 2152: 1947: 1363: 537: 526: 484: 464: 366: 313: 258: 242: 198: 153: 49: 2600: 1143:. According to Goyon, the game is "fluid in all circumstances" and is essentially 483:
series, said Studio Liverpool influenced the Vita's design. When staff were given
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called the track design the best in the series. According to Sebastian Haley of
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handheld gaming console and was a testbed for it. Lovegrove was aware the next
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gave it a similar score of eight out of ten, saying, "What's clear is that
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was created from a revision of this article dated 31 July 2022
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The game was nominated in the Best Handheld Game category at the 2012
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on the PlayStation 3: an algorithm that reduces resolution when the
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easily. Lovegrove, who had worked with the ARM architecture on the
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WipEout 2048 Interview: Stuart Tilley (Next Generation Portable)
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To accommodate the visual fidelity, the team compromised on the
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screen but the studio had to ensure the game could run at any
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SPU code was directed towards GPU support, which includes
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s Kathryn Bailey, the backdrops are superior to those of
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preserves some technical aspects of its predecessor game
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at 30 frames per second (fps). The team used code from
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Willington cited 1030: 970: 857: 807: 298:separate joysticks, were added to the Vita. 4397:Video games developed in the United Kingdom 2364: 2362: 2360: 2358: 2356: 2354: 2052: 2050: 2048: 2046: 2003: 3298: 3284: 3158: 3144: 2802: 2762: 2407: 2405: 2403: 2401: 2268: 2094: 2092: 2090: 1859: 1537: 1535: 1465: 32: 4372:Multiplayer and single-player video games 2678: 2636: 2634: 2632: 2594: 2592: 2590: 2588: 2586: 2264: 2262: 2260: 2258: 2256: 2254: 2220: 1896: 1832: 1806:"Two WipEout 2048 DLC Packs on PSN Today" 1494: 1468:"Wipeout Omega Collection Launches Today" 1431:"WipEout 2048 Review [JP Import]" 3096:, and does not reflect subsequent edits. 3079: 2485: 2351: 2322: 2136: 2134: 2132: 2043: 1803: 1541: 1428: 1135:liked the use of the PlayStation Vita's 668: 569: 360: 4182:Professional Underground League of Pain 2870: 2839: 2798: 2796: 2758: 2756: 2754: 2716: 2714: 2712: 2640: 2481: 2479: 2477: 2475: 2443: 2441: 2398: 2216: 2214: 2212: 2210: 2098: 2087: 2056: 1731: 1694: 1532: 1424: 1422: 500:to Sony's firmware staff to test their 4359: 2981: 2739:from the original on 25 September 2020 2674: 2672: 2670: 2629: 2598: 2583: 2456:. Poisonous Monkey Ltd. Archived from 2269:Willington, Peter (13 February 2012). 2251: 2159:from the original on 26 September 2023 2140: 2031:from the original on 20 September 2021 1768: 1607: 1562:from the original on 14 November 2021. 1507: 1482:from the original on 28 September 2023 1388: 1370:from the original on 23 September 2023 1351: 1147:on a smaller screen. Heath Hindman of 615:depth buffer. Roberts also considered 3279: 3139: 3018: 2907: 2873:"WipEout 2048 review – gravity drive" 2720: 2679:Meikleham, David (21 February 2012). 2558: 2447: 2412:Haley, Sebastian (18 February 2012). 2411: 2323:Michalik, Nathan (23 February 2012). 2129: 2012: 1932: 1930: 1860:Leadbetter, Richard (31 March 2012). 1676:from the original on 21 December 2023 1653: 1651: 1649: 1647: 1645: 1643: 1641: 1639: 1572: 373:, shield strength and current weapon. 4412:Video games with cross-platform play 4387:Sony Interactive Entertainment games 3031:from the original on 7 November 2012 3000:from the original on 8 November 2023 2889:from the original on 9 February 2022 2840:Workman, Robert (26 February 2012). 2803:Dransfield, Ian (16 February 2012). 2793: 2751: 2721:Goyon, Frederic (13 February 2012). 2709: 2617:from the original on 8 November 2023 2599:Bailey, Kathryn (13 February 2012). 2540:from the original on 7 February 2017 2472: 2438: 2426:from the original on 8 November 2023 2221:Gerstmann, Jeff (16 February 2012). 2207: 1991:from the original on 20 January 2023 1972: 1878:from the original on 10 October 2016 1820:from the original on 8 November 2023 1785:from the original on 8 November 2023 1750:from the original on 4 December 2023 1713:from the original on 8 November 2023 1657: 1589:from the original on 8 November 2023 1429:Robinson, Martin (26 January 2012). 1419: 2982:Towell, Justin (27 February 2012). 2963:from the original on 13 August 2023 2871:Jenkins, David (14 February 2012). 2667: 2504:from the original on 4 January 2017 2486:Langshaw, Mark (15 February 2012). 2117:from the original on 9 October 2022 2099:Hindman, Heath (14 February 2012). 1954:from the original on 6 January 2024 1897:Yin-Poole, Wesley (22 March 2013). 1520:from the original on 4 January 2017 1508:Gaston, Martin (13 February 2012). 1407:from the original on 11 August 2022 672: 463:was developed in parallel with the 13: 3165: 3066: 2686:PlayStation Official Magazine – UK 2641:Goodall, Adam (27 February 2012). 2368: 2339:from the original on 30 March 2023 2305:PlayStation: The Official Magazine 2239:from the original on 7 August 2016 2191:. 14 February 2012. Archived from 1927: 1915:from the original on 14 March 2014 1636: 1624:from the original on 29 April 2023 1466:Massongill, Justin (6 June 2017). 1389:Cullen, Johnny (9 November 2011). 1352:Makuch, Eddie (13 February 2012). 1120:PlayStation Official Magazine – UK 909: 890:PlayStation: The Official Magazine 434:tracks with the PlayStation Vita. 14: 4433: 4240:Rosco McQueen Firefighter Extreme 3047: 2852:from the original on 5 March 2012 2571:from the original on 30 July 2024 2383:from the original on 13 June 2023 2141:Walton, Mark (13 February 2012). 2057:Ryckert, Dan (13 February 2012). 1608:Sahdev, Ishaan (22 August 2011). 1447:from the original on 30 July 2014 1032: 972: 859: 809: 536:(GPU) and the PlayStation Vita's 3119:Official website – North America 3078: 3019:Liebl, Matt (27 February 2012). 2908:Leahy, Dana (13 February 2012). 2561:"Complete Famitsu review scores" 2559:Valay, Brian (11 January 2012). 2283:from the original on 30 May 2023 2013:North, Dale (13 February 2012). 1573:Jones, Karl (15 February 2012). 1051: 1046: 1041: 1036: 1031: 991: 986: 981: 976: 971: 953: 948: 943: 938: 933: 928: 923: 918: 913: 908: 878: 873: 868: 863: 858: 828: 823: 818: 813: 808: 3012: 2975: 2938: 2901: 2864: 2833: 2763:Edge staff (14 February 2012). 2552: 2516: 2316: 2295: 2171: 1975:"PlayStation Vita Launch Games" 1973:Teti, John (20 February 2024). 1966: 1890: 1797: 1769:Sahdev, Ishaan (19 June 2012). 1762: 1725: 1688: 403:one-on-one races, tournaments, 2524:"Best Games on PS Vita (2012)" 2488:"'WipEout 2048' review (Vita)" 2448:Brown, Lewis (12 March 2012). 1862:"Tech Interview: WipEout 2048" 1814:Sony Interactive Entertainment 1804:Nakajima, Ami (19 June 2012). 1658:Shea, Cam (13 February 2012). 1601: 1583:Sony Interactive Entertainment 1566: 1476:Sony Interactive Entertainment 1459: 1382: 1345: 445: 343:expansion, was remastered for 1: 4422:Video games set in the future 3305: 2681:"Wipeout 2048 PS Vita review" 1732:Chester, Nick (2 June 2011). 1338: 450: 4407:Video games set in the 2050s 4402:Video games set in the 2040s 1695:Kuchera, Ben (2 June 2011). 623:better exposure control and 609:4x multisample anti-aliasing 488:During early development of 7: 4417:Wipeout (video game series) 4382:PlayStation Vita-only games 4063:Mary Shelley's Frankenstein 1182:, a PlayStation 3 game. An 477:Sony Computer Entertainment 356: 247:Sony Computer Entertainment 62:Sony Computer Entertainment 10: 4438: 3986:Hexx: Heresy of the Wizard 3919:Drakan: Order of the Flame 224: 4317:The City of Lost Children 3910:II: Missing Presumed...!? 3670: 3592: 3558: 3521:All New World of Lemmings 3487: 3388: 3347: 3313: 3257: 3176: 2312:. April 2012. p. 57. 710: 707: 685: 682: 511: 399:but paper-thin shields. 209: 197: 159: 147: 135: 116: 97: 87: 77: 67: 55: 43: 31: 26: 4168:Perihelion: The Prophecy 2302:"Review: Wipeout 2048". 1542:GameSpot (2 June 2011). 534:graphics processing unit 350:Wipeout Omega Collection 225:Not to be confused with 3847:Chronicles of the Sword 3749:Attack of the Saucerman 3583:Shadow of the Beast III 3542:The Adventures of Lomax 2805:"Review – Wipeout 2048" 2394:(subscription required) 1332:Uncharted: Golden Abyss 555:, lighting effects and 544:(SPU). He said most of 542:stream processing units 531:RSX Reality Synthesizer 249:in which players pilot 4377:PlayStation Vita games 4175:Pro 18 World Tour Golf 3686:Adidas Power Soccer 98 3576:Shadow of the Beast II 3514:Lemmings 2: The Tribes 3074: 3054:Listen to this article 2015:"Review: Wipeout 2048" 1327:Golden Joystick Awards 599:and effects, and the 575: 540:is the Vita's lack of 459:Stuart Lovegrove said 374: 286:As the title implies, 4014:The Killing Game Show 4007:Innocent Until Caught 3896:Diggers 2: Extractors 3826:Bram Stoker's Dracula 3379:Destruction Derby Raw 3113:Official website – UK 3073: 2910:"WipEout 2048 Review" 2842:"WipEout 2048 Review" 2765:"Wipeout 2048 review" 2643:"WipEout 2048 review" 2601:"Wipeout 2048 review" 2498:Hearst Communications 2325:"WipEout 2048 Review" 2223:"Wipeout 2048 Review" 2143:"Wipeout 2048 Review" 2101:"WipEout 2048 Review" 2059:"Wipeout 2048 Review" 1660:"Wipeout 2048 Review" 1510:"WipEout 2048 review" 1241:as the best handheld 1174:Willington noted the 669:Release and reception 573: 364: 4021:Kingsley's Adventure 3505:Oh No! More Lemmings 3478:Championship Edition 3372:Destruction Derby 64 3105:More spoken articles 2723:"Test: WipEout 2048" 1104:s Mark Langshaw and 440:downloadable content 310:downloadable content 290:is a prequel to the 4392:Video game prequels 4324:Thunder Truck Rally 3569:Shadow of the Beast 3560:Shadow of the Beast 3549:Lemmings Revolution 3365:Destruction Derby 2 2781:on 14 February 2012 2697:on 22 February 2012 2565:Nintendo Everything 2460:on 25 February 2016 2279:. Steel Media Ltd. 704: 679: 597:specular highlights 496:, and sent updated 455:Studio Liverpool's 318:cross-platform play 3970:Weapons of Justice 3798:Bill's Tomato Game 3679:3 Ninjas Kick Back 3535:Lemmings Paintball 3075: 2815:Imagine Publishing 1516:. Resero Network. 1288:Robert Workman of 1068:review aggregation 702: 677: 576: 457:technical director 375: 4354: 4353: 3861:Combat Air Patrol 3358:Destruction Derby 3349:Destruction Derby 3273: 3272: 3071: 2821:on 4 January 2017 2655:on 4 January 2017 2195:on 1 January 2013 1060: 1059: 700: 699: 386:first installment 367:experience points 267:series following 245:and published by 223: 222: 125:Lee Carus-Wescott 4429: 4367:2012 video games 4275:Sentinel Returns 4070:Matrix Marauders 4042:Last Action Hero 3300: 3293: 3286: 3277: 3276: 3265:Studio Liverpool 3248:Omega Collection 3160: 3153: 3146: 3137: 3136: 3095: 3093: 3082: 3081: 3072: 3062: 3060: 3055: 3041: 3040: 3038: 3036: 3016: 3010: 3009: 3007: 3005: 2979: 2973: 2972: 2970: 2968: 2942: 2936: 2935: 2933: 2931: 2926:on 11 March 2013 2922:. Archived from 2905: 2899: 2898: 2896: 2894: 2868: 2862: 2861: 2859: 2857: 2837: 2831: 2830: 2828: 2826: 2817:. Archived from 2800: 2791: 2790: 2788: 2786: 2777:. 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No. 57. 2301: 2300: 2296: 2286: 2284: 2267: 2252: 2242: 2240: 2219: 2208: 2198: 2196: 2177: 2176: 2172: 2162: 2160: 2139: 2130: 2120: 2118: 2097: 2088: 2078: 2076: 2075:on 6 April 2016 2055: 2044: 2034: 2032: 2011: 2004: 1994: 1992: 1971: 1967: 1957: 1955: 1936: 1935: 1928: 1918: 1916: 1895: 1891: 1881: 1879: 1858: 1833: 1823: 1821: 1802: 1798: 1788: 1786: 1767: 1763: 1753: 1751: 1730: 1726: 1716: 1714: 1693: 1689: 1679: 1677: 1656: 1637: 1627: 1625: 1606: 1602: 1592: 1590: 1571: 1567: 1540: 1533: 1523: 1521: 1506: 1495: 1485: 1483: 1464: 1460: 1450: 1448: 1427: 1420: 1410: 1408: 1387: 1383: 1373: 1371: 1350: 1346: 1341: 1295:The Digital Fix 1270: 1202: 1110: 1101: 1061: 1052: 1047: 1042: 1037: 1014:The Digital Fix 992: 987: 982: 977: 954: 949: 944: 939: 934: 929: 924: 919: 914: 879: 874: 869: 864: 829: 824: 819: 814: 678:Aggregate score 675: 671: 548: 514: 453: 448: 427:Wipeout HD Fury 359: 324:owners running 230: 193: 184: 175: 172:19 January 2012 166: 131: 112: 39: 22: 21:2012 video game 17: 16:2012 video game 12: 11: 5: 4435: 4425: 4424: 4419: 4414: 4409: 4404: 4399: 4394: 4389: 4384: 4379: 4374: 4369: 4352: 4351: 4349: 4348: 4341: 4334: 4327: 4320: 4313: 4306: 4299: 4292: 4285: 4278: 4271: 4264: 4261:Second Samurai 4257: 4250: 4243: 4236: 4235: 4234: 4220: 4213: 4206: 4199: 4192: 4185: 4178: 4171: 4164: 4157: 4150: 4143: 4136: 4129: 4122: 4115: 4108: 4101: 4094: 4087: 4080: 4073: 4066: 4059: 4052: 4045: 4038: 4031: 4024: 4017: 4010: 4003: 3996: 3989: 3982: 3975: 3974: 3973: 3959: 3952: 3945: 3938: 3937: 3936: 3922: 3915: 3914: 3913: 3899: 3892: 3885: 3878: 3871: 3864: 3857: 3850: 3843: 3840:Brian the Lion 3836: 3829: 3822: 3815: 3808: 3801: 3794: 3787: 3780: 3773: 3766: 3759: 3752: 3745: 3738: 3731: 3724: 3717: 3710: 3703: 3696: 3689: 3682: 3674: 3672: 3668: 3667: 3665: 3664: 3657: 3650: 3643: 3636: 3629: 3622: 3615: 3608: 3600: 3598: 3590: 3589: 3587: 3586: 3579: 3572: 3564: 3562: 3556: 3555: 3553: 3552: 3545: 3538: 3531: 3524: 3517: 3510: 3509: 3508: 3493: 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Index

The game's cover art shows an illustration of a futuristic race craft in the centre with shielding around it. A missile is being fired from its starboard. The background contains some tall buildings with advertisement banners draped over them.
Developer(s)
Studio Liverpool
Publisher(s)
Sony Computer Entertainment
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Wipeout
Platform(s)
PlayStation Vita
JP
NA
EU
Genre(s)
Racing
Single-player
multiplayer
Wipeout 2097
racing game
Studio Liverpool
Sony Computer Entertainment
anti-gravity
launch game
PlayStation Vita
Wipeout
Wipeout HD
Wipeout Pulse

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