2221:
261:
648:
610:
643:
638:
633:
628:
605:
600:
595:
590:
337:, allowing players to sacrifice a priest to convert enemy units, and Logistics, allowing units recruited from the barracks to count only as half a unit under the population limit, providing the player with the ability to recruit more units. New map types and sizes are also introduced for custom games, including mountainous highlands, large islands, and peninsulas.
34:
867:
noted that the game's representation did not take an "ethical or moral dimension" to Caesar's capture and revenge, but instead used the game's strategy mechanics to reinforce the player's "sense of their own power to shape events" of Roman history, reinforced through flavor text that imitates
774:, meanwhile, observed that whilst the units and technologies "have their uses" and responded to balance problems, they were "highly specialized or expensive to research" and "impotent" outside of that context. Joel Strauch felt that the new technologies added a "whole new layer to gameplay".
746:
received positive reviews from critics, with reviewers generally considering the expansion's additions to the game worthwhile. Many critics also commended the game for adding quality of life improvements that made gameplay easier to handle. It was declared the 1998 'Add-On of the Year' by
241:
was commercially successful and received positive reviews from critics, with praise directed to the expansion's inclusion of features and gameplay mechanics beyond the expected addition of new maps. Reviewers later expressed that the expansion set the standard for the sequel to
341:
adds minor gameplay changes, including the ability for players to queue the production of units, and select a group of units of the same type by double-clicking the cursor. The population limit for recruiting units is also adjustable to up to 200 in multiplayer games.
433:
setting of its planned successor. A goal of the expansion was to implement "small but significant" adjustments based on player feedback to improve the balance of the game and reduce the gameplay emphasis on rushing to the next age.
292:
involves gathering resources to construct buildings, recruiting units, and develop technologies to progress through Ages that unlocks stronger units, new abilities, and more efficient resource gathering.
407:, with design led by Sandy Petersen, a scenario designer from the original game. The expansion was conceived to provide the studio with additional time to complete the development of the game's sequel,
872:
portrays historical events, historian
Alexander Flegler critiqued the anachronism of the game's ages as inconsistent with their depiction of historical events, such as scenarios depicting the
460:. Shelley remarked that the expansion's strength demonstrated how an expansion release could "extend the life of a game and keep the experience fresh", and used to inform the design of
766:
wrote that the new civilizations and units generally added "interesting counters" to those in the original game, although he found the Romans to be weaker than expected. Jason Rich of
444:
for release in the United States on 29 October 1998, and in the United
Kingdom and Europe on 6 November 1998. To promote the game, Microsoft held an online tournament of the game on
789:
found the campaigns to have "interesting premises", but considered them to be "unusually short", lacking end cutscenes and featuring objectives with "tedious" difficulty.
1485:
413:, delayed from its originally planned release in 1998. According to designer Bruce Shelley, the development team opted to delay the release of the sequel and developed
1459:
770:
similarly stated that the expansion expanded the overall strategy of the original and provided players with "added control and more capabilities". Elliott Chin of
536:
was a commercial success. Global sales estimates have varied between 800,000 and 1.2 million units by the early 2000s. The expansion entered second place behind
2272:
2262:
543:
425:
and accepted on the basis of the original title's commercial success. Shelley stated the expansion's focus on Rome was chosen to bridge the early
2205:
1993:
826:
to be a "massive improvement over its predecessor". Describing the expansion as a "complete overhaul" of the original game, Laurence
Scotford of
781:
commended the "formidable challenge" of the missions, the inclusion of historical figures, and the balance of offensive and defensive missions.
810:
felt the expansion was "exemplary", highlighting the "well-conceived" new missions and "significant" gameplay enhancements. Stepnik considered
840:
writer Ash
Parrish focused upon the difficulty of the expansion's missions, citing their difficulty in successfully completing the mission
1004:
1757:
884:", while suggesting the ages were abstract representations of gameplay progress rather than depictions of "actual historical epochs".
1880:
1511:
1279:
2277:
2080:
1932:
Flegler, Alexander (2020). "The
Complexities and Nuances of Portraying History in Age of Empires". In Christian Rollinger (ed.).
2087:
2057:
1941:
1916:
1262:
488:
2267:
1986:
409:
233:
1710:
1042:
818:
described it as an "excellent follow-up" that improved the gameplay mechanics and added new content. Chris
Lombardi of
785:
noted the campaigns had a high difficulty level and were "far harder" than those in the original game. Elliott Chin of
1861:
2073:
2050:
1585:
1232:
1110:
855:
has received commentary from historians for its depiction of Roman history. In an analysis of the campaign depicting
802:
538:
248:
2180:
2159:
1739:
1540:
1061:
2198:
1639:
1381:
1486:"Age of Empires 2's next DLC makes a fan-favourite game mode official and brings over all the first game's civs"
1355:
1175:
1150:
1979:
448:
over
November to December 1998, with the winner receiving a cash prize and trip to Rome at the final held in
288:
title in which players build and develop a civilization and conquer competing empires. The core gameplay of
2173:
2121:
1576:
Pritchard, Matt (2003). "Ensemble
Studios' Age of Empires II: The Age of Kings". In Austin Grossman (ed.).
237:, leading to Ensemble Studios creating an expansion to maintain sales of the original game. Upon release,
2287:
2257:
2166:
2027:
550:
to be a commercial success, with
Goodman remarking that the expansion was "the most profitable game that
513:
310:
280:
207:
1843:
1684:
980:
902:
2247:
877:
814:
to be an expansion that went "above the call of duty" to enhance the original game. Cindy Vanous of
2128:
1602:
1460:"Age Of Empire 2's Return Of Rome expansion adds every civilisation from the first Age Of Empires"
1418:
2252:
2224:
1329:
581:
1311:
1131:
777:
The missions were also generally praised, although their difficulty was noted. March
Stepnik of
2282:
1906:
1824:
1787:
1440:
961:
841:
1658:
1558:
1200:
931:
800:
received retrospective praise by critics during the release of its successor's expansion pack
2137:
1012:
619:
77:
1399:
1222:
1765:
1758:"The Best of 1998: Computer Games Online and Computer Games Strategy Plus pick the winners"
546:
monthly sales charts for computer games in the UK in January 1999. Shelley considered that
53:
41:
868:"masculinity, Roman history and Julius Caesar's youthful escapade". In an overview of how
8:
1289:
452:. A demo containing three missions was also made available to promote the game. In 2001,
97:
65:
417:
in the interim to maintain commercial interest in the original title. Studio co-founder
2066:
1805:
385:
285:
200:
168:
122:
1620:
2096:
2043:
1937:
1912:
1581:
1258:
1228:
1106:
730:
497:
493:
227:, as well as new units, map types and minor improvements to the game. Development of
216:
127:
87:
2114:
873:
860:
681:
505:
430:
404:
364:. The four campaigns imitate historical events including the birth or Rome and the
302:
212:
163:
46:
426:
322:
1083:
2002:
314:
196:
114:
70:
2241:
856:
373:
369:
357:
318:
178:
141:
103:
1844:"The Conquerors is to Age of Empires 2 as Rise of Rome is to Age of Empires"
260:
1512:"Age of Empires 2's Return of Rome DLC revisits a classic series expansion"
706:
517:
418:
377:
361:
353:
326:
298:
268:
224:
692:
365:
182:
33:
1971:
864:
330:
267:
features new art for four additional playable civilizations, including
203:
1284:
834:"set the pace for expansion disks to come". A retrospective review by
755:, and nominated as a runner-up for the 'Best Mission Pack' of 1999 by
500:. The ancient-themed expansion integrates the four civilizations from
1966:
1960:
881:
551:
469:
445:
441:
422:
381:
220:
58:
333:. New technologies also introduce new game abilities. These include
223:. The expansion adds four new playable civilizations, including the
1603:"Postmortem: Ensemble Studios' Age of Empires II: The Age of Kings"
669:
1934:
Classical Antiquity in Video Games: Playing with the ancient world
1881:"17 Years Later And I Still Can't Beat Hannibal In Age Of Empires"
718:
657:
509:
504:, the twelve from the original game, and a new civilization, the
449:
306:
981:"Age of Empires: Spreading the Gospel and Conquering the World"
836:
334:
150:
762:
The additions to the core gameplay were praised. Ken Brown of
1062:"The Rise of Rome: Age of Empires takes a Roman holiday"
1559:"Computer Gaming World's Hall of Fame: Age of Empires"
1255:
Gamers At Work: Stories Behind the Games People Play
352:
over nineteen scenarios, focusing on the history of
231:
was prompted by delays to the creation of a sequel,
486:, an expansion pack for the high-definition remake
421:stated that the proposed expansion was pitched to
356:, charting the period between Rome's history as a
2239:
1911:. University of Chicago Press. pp. 37–40.
472:to pursue expansion packs for other products.
1987:
1862:"Age of Empires II: The Conquerors Expansion"
1138:. No. 48. December 1998. pp. 146–7.
1441:"Preview: Age of Empires II: The Conquerors"
625:
587:
508:, and features three campaigns based on the
297:introduces four new playable civilizations:
1152:Age of Empires - The Rise of Rome Expansion
456:was packaged with the original game as the
313:. Five new units are introduced, including
2273:Video games developed in the United States
1994:
1980:
1812:. No. 17. December 1998. p. 141.
1221:Walker, Mark (2003). "Age of Empires II".
1081:
792:
391:
32:
2263:Multiplayer and single-player video games
2001:
1711:"Age of Empires: The Rise of Rome Review"
1600:
1575:
1416:
1318:. No. 70. December 1998. p. 40.
1173:
1148:
2206:Age of Empires III: The Age of Discovery
1936:. Bloomsbury Academic. pp. 209–10.
1868:. No. 94. October 2000. p. 44.
1841:
1627:. No. 18. January 1999. p. 19.
1434:
1432:
1388:. No. 98. January 1999. p. 49.
1198:
900:
259:
1931:
1878:
1822:
1656:
1534:
1532:
1438:
1356:"College Kid Crowned New Roman Emperor"
1253:Ramsay, Morgan (2012). "Tony Goodman".
1167:
1142:
1077:
1075:
978:
959:
2240:
1794:. No. 47. April 2000. p. 30.
1678:
1676:
1674:
1672:
1565:. No. 203. June 2001. p. 80.
1538:
1483:
1406:. No. 102. May 2001. p. 100.
1277:
1252:
1248:
1246:
1244:
1220:
1216:
1214:
955:
953:
951:
949:
947:
945:
925:
923:
380:, and battles against enemies such as
1975:
1733:
1731:
1704:
1702:
1700:
1698:
1682:
1509:
1457:
1429:
1400:"Age of Empires: Collectors' Edition"
1126:
1124:
1122:
1059:
1040:
1036:
1034:
1032:
1030:
929:
847:
489:Age of Empires II: Definitive Edition
464:. Goodman stated that the success of
429:setting of the original game and the
1904:
1737:
1708:
1637:
1631:
1529:
1227:. Wordware Publishing. p. 177.
1100:
1072:
1053:
998:
996:
994:
496:and Tantalus Media and published by
1669:
1650:
1417:Shoemaker, Richie (November 2002).
1241:
1211:
1002:
942:
920:
561:
458:Age of Empires: Collector's Edition
410:Age of Empires II: The Age of Kings
234:Age of Empires II: The Age of Kings
13:
1764:. 11 February 1999. Archived from
1740:"Age of Empires: The Rise of Rome"
1728:
1695:
1119:
1084:"Age of Empires: The Rise of Rome"
1043:"Age of Empires: The Rise of Rome"
1027:
962:"Age of Empires: The Rise of Rome"
932:"Age of Empires: The Rise of Rome"
14:
2299:
1954:
1908:Caesar: A life in Western culture
1879:Parrish, Ash (10 February 2021).
1825:"C&C Tiberian Sun: Firestorm"
1738:Rich, Jason (15 September 1998).
1709:Chin, Elliott (9 November 2000).
1278:Gentry, Perry (16 October 1998).
1199:Lombardi, Chris (December 1999).
1082:Clarksmith, Ross (January 1999).
991:
901:McDonald, Tim (27 October 1997).
803:Age of Empires II: The Conquerors
627:
589:
539:Microsoft Combat Flight Simulator
475:
462:Age of Empires II: The Conquerors
348:introduces four new campaigns to
2220:
2219:
1962:Age of Empires: The Rise of Rome
1842:Lombardi, Chris (October 2000).
1601:Pritchard, Matt (January 2000).
1484:Wolens, Joshua (28 April 2023).
968:. No. 33. pp. 100–101.
960:Stepnik, March (February 1999).
646:
641:
636:
631:
626:
608:
603:
598:
593:
588:
372:and his military campaigns, the
192:Age of Empires: The Rise of Rome
27:Age of Empires: The Rise of Rome
2278:Video games set in ancient Rome
2199:Age of Mythology: The Boardgame
1925:
1898:
1872:
1854:
1835:
1816:
1798:
1780:
1750:
1657:Strauch, Joel (December 1998).
1613:
1594:
1578:Postmortems from Game Developer
1569:
1551:
1547:. No. 116. pp. 38–42.
1503:
1477:
1451:
1439:Stepnik, March (October 2000).
1410:
1392:
1374:
1348:
1322:
1304:
1271:
1192:
1060:Mayer, Robert (November 1998).
987:. No. 172. pp. 362–3.
938:. No. 171. pp. 58–60.
1806:"Age of Empires: Rise of Rome"
1419:"Age of Empires: Gold Edition"
1382:"Age of Empires: Rise of Rome"
1094:
1041:Wells, Jeremy (January 1999).
979:Vallina, Joe (November 1998).
972:
894:
1:
1510:Wales, Matt (27 April 2023).
1458:Serin, Kaan (26 April 2023).
887:
1850:. No. 195. p. 161.
1823:Stepnik, March (July 2000).
1691:. No. 174. p. 354.
1644:Computer Games Strategy Plus
1638:Finn, David (January 1999).
1425:. No. 121. p. 105.
1386:Computer Games Strategy Plus
1280:"What's in Stores This Week"
1103:Inside Moves: Age of Empires
1066:Computer Games Strategy Plus
753:Computer Games Strategy Plus
582:Computer Games Strategy Plus
523:
7:
1683:Brown, Ken (January 1999).
1646:. No. 98. p. 106.
1539:Vanous, Cindy (July 2000).
1207:. No. 185. p. 93.
1049:. No. 72. p. 107.
930:Brown, Ken (October 1998).
255:
10:
2304:
2268:Video game expansion packs
1831:. No. 50. p. 86.
1746:. No. 15. p. 44.
1580:. CMP Books. p. 115.
1447:. No. 55. p. 44.
1090:. No. 63. p. 88.
1068:. No. 96. p. 66.
557:
2215:
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2151:
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2019:
2012:
878:Year of the Four Emperors
574:
571:
174:
162:
133:
121:
109:
96:
86:
76:
64:
52:
40:
31:
26:
1621:"The Charts: Top Twenty"
1330:"Microsoft Goes to Rome"
528:
1788:"Game of the Year 1999"
1659:"AOE: The Rise of Rome"
1541:"The Next Age of Kings"
1005:"AOE: The Rise of Rome"
903:"Age of Empires Review"
793:Retrospective reception
392:Development and release
554:had ever published".
272:
2138:Age of Empires Online
1848:Computer Gaming World
1689:Computer Gaming World
1563:Computer Gaming World
1205:Computer Gaming World
1101:Kent, Steven (1998).
985:Computer Gaming World
936:Computer Gaming World
820:Computer Gaming World
764:Computer Gaming World
749:Computer Games Online
620:Computer Gaming World
263:
252:, released in 2000.
2044:II: The Age of Kings
1905:Wyke, Maria (2008).
1201:"Aged to Perfection"
403:development team at
376:and creation of the
360:to the start of the
2081:The Asian Dynasties
1105:. Microsoft Press.
1015:on 10 December 2004
806:. March Stepnik of
568:
492:, was developed by
399:was created by the
278:is an expansion to
2288:Windows-only games
2258:Genie Engine games
2088:Definitive Edition
2067:Age of Empires III
2058:Definitive Edition
1768:on 9 February 2005
1640:"The Rise of Rome"
1464:Rock Paper Shotgun
1362:. 16 December 1998
1174:Microsoft (1997).
1149:Microsoft (1998).
880:beginning in the "
848:Academic reception
566:
386:Hannibal the Great
286:real-time strategy
273:
201:real-time strategy
169:Real-time strategy
2235:
2234:
2147:
2146:
2097:Age of Empires IV
1943:978-1-3500-6663-2
1918:978-0-226-92153-2
1336:. 7 November 1998
1292:on 17 August 2000
1264:978-1-4302-3351-0
740:
739:
498:Xbox Game Studios
494:Forgotten Empires
440:was published by
327:armored elephants
244:Age of Empires II
219:and published by
188:
187:
2295:
2248:1998 video games
2223:
2222:
2181:World Domination
2160:The Age of Kings
2115:Age of Mythology
2017:
2016:
1996:
1989:
1982:
1973:
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1948:
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1414:
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1372:
1371:
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1367:
1352:
1346:
1345:
1343:
1341:
1326:
1320:
1319:
1308:
1302:
1301:
1299:
1297:
1288:. Archived from
1275:
1269:
1268:
1250:
1239:
1238:
1218:
1209:
1208:
1196:
1190:
1189:
1187:
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1164:
1162:
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1146:
1140:
1139:
1132:"Age of Empires"
1128:
1117:
1116:
1098:
1092:
1091:
1079:
1070:
1069:
1057:
1051:
1050:
1038:
1025:
1024:
1022:
1020:
1011:. Archived from
1000:
989:
988:
976:
970:
969:
957:
940:
939:
927:
918:
917:
915:
913:
898:
874:Battle of Actium
861:Cilician pirates
832:The Rise of Rome
824:The Rise of Rome
822:also considered
812:The Rise of Rome
798:The Rise of Rome
744:The Rise of Rome
651:
650:
649:
645:
644:
640:
639:
635:
634:
630:
629:
613:
612:
611:
607:
606:
602:
601:
597:
596:
592:
591:
569:
565:
534:The Rise of Rome
482:On 16 May 2023,
454:The Rise of Rome
438:The Rise of Rome
415:The Rise of Rome
405:Ensemble Studios
397:The Rise of Rome
368:, the career of
346:The Rise of Rome
295:The Rise of Rome
276:The Rise of Rome
239:The Rise of Rome
229:The Rise of Rome
213:Ensemble Studios
154:
145:
47:Ensemble Studios
36:
24:
23:
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2302:
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2294:
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2292:
2238:
2237:
2236:
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2186:
2152:Other platforms
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2102:
2008:
2000:
1957:
1952:
1951:
1944:
1930:
1926:
1919:
1903:
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1840:
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1375:
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1310:
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1285:CNET Gamecenter
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1224:Games That Sell
1219:
1212:
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1136:Next Generation
1130:
1129:
1120:
1113:
1099:
1095:
1080:
1073:
1058:
1054:
1039:
1028:
1018:
1016:
1003:Strauch, Joel.
1001:
992:
977:
973:
958:
943:
928:
921:
911:
909:
899:
895:
890:
859:revenge on the
857:Julius Caesar's
850:
795:
741:
647:
642:
637:
632:
609:
604:
599:
594:
564:
560:
531:
526:
480:
446:MSN Gaming Zone
394:
323:scythe chariots
258:
211:, developed by
158:
155:6 November 1998
149:
146:29 October 1998
140:
22:
21:1998 video game
17:
16:1998 video game
12:
11:
5:
2301:
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2255:
2253:Age of Empires
2250:
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1155:. p. 34
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783:Ultimate PC
572:Publication
514:Macedonians
366:Pyrrhic War
183:multiplayer
123:Platform(s)
98:Composer(s)
66:Designer(s)
2242:Categories
2122:The Titans
1296:6 December
1257:. Apress.
888:References
865:Maria Wyke
468:convinced
358:city-state
204:video game
195:is a 1998
2107:Spin-offs
1967:MobyGames
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1312:"Hotline"
882:Stone Age
768:Game Week
563:Reception
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88:Artist(s)
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907:GameSpot
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694:PC Games
670:GameSpot
516:and the
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431:medieval
315:slingers
303:Carthage
256:Gameplay
164:Genre(s)
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1866:PC Zone
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558:Reviews
450:Seattle
427:ancient
307:Palmyra
217:Windows
175:Mode(s)
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