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Flow (video game)

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908:'s inability to die; Leadbetter summed up the game's difficulty as "negligible". However, when reviewing the PlayStation Portable version of the game, Justin Calvart of GameSpot took the view that "the game's difficulty masterfully scales to match your skill level", so it does not become overly "frantic or frustrating". Reviewers were universally dismissive of the multiplayer mode, with Calvart saying that "whatever it is, it's not good". Leadbetter called the PlayStation 3 version's multiplayer "little more than an afterthought", while Navarro said it "doesn't add a lick of depth to the experience". 478: 549: 60: 2048: 636:, was released in March 2008. The company coded it from scratch, as the PlayStation 3 version's code and art were too platform-specific to reuse. The add-on pack for the PlayStation 3 version was also developed by SuperVillain. Thatgamecompany was not involved in the development of either project beyond a design influence and art direction role, as they were creating their next title, 586:, which he created in collaboration with Nicholas Clark. Chen implemented DDA by causing the player to change the game's difficulty subconsciously; he allowed players to dive between planes at will and provided the option of eating or not eating any creature. Players may decide to rush downwards or to grow stronger before attacking powerful opponents. Chen described 497:, consists of two-dimensional planes stacked vertically upon each other. A blurred version of the layer below appears in the background of each plane. Planes contain organisms of varying sizes; the player's creature automatically attempts to consume them when they are nearby. The majority of these creatures are non-confrontational and are composed of 506:
creature, temporarily increase the size of its mouth, or cause it to sprout decorative protrusions. Players are not required to eat these or any other organisms; they may travel to higher or lower planes at any time. Being defeated by aggressive creatures does not result in death, but causes the player's creature to float to a higher plane. In the
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may now create a vortex to attract small creatures. These special moves are activated by hitting any button on the controller. When the player reaches the bottom plane with each creature, the next creature type is unlocked and becomes selectable at the beginning of the game. The PlayStation 3 version features a
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features enhanced visuals and three additional playable organisms: one that can move with a short burst of speed, one that can paralyze other creatures, and one that lunges toward its prey's weak point. The worm creature from the original game was given the ability to move faster, while the jellyfish
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Certain planes feature aggressive, multi-segmented creatures that perish when all their segments are eaten by the player's creature; however, they can eat segments of the player's creature to regrow their own. These creatures release many cells upon death, which can restore the health of the player's
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than a game. Navarro called it an "arty piece of gaming", and complimentarily said that it had the "vibe of an art-school project". Leadbetter believed that it was more of an experiment than a traditional game, and described it as a "trippy ornament". Freeman called it the PlayStation 3's "first
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received 100,000 downloads within its first two weeks of release. By July 2006, it had been downloaded over 650,000 times; by February 2008, it had been played over 3.5 million times. Its PlayStation 3 re-release was the most downloaded game on the PlayStation Network in 2007.
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version, the player can replay the game with a jellyfish-like organism by defeating an aggressive creature on the bottom plane. If the player reaches the bottom again, the creature there is their original worm-like creature, and defeating it starts the game over as that organism.
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that increase the number of segments in the player's creature when eaten. All planes, except for the highest and lowest, contain two specially colored organisms that move the player's creature up or down one plane when touched.
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Reviewers were mixed in their opinions on the gameplay; Roper said that "simply see what's next" was enjoyable, but acknowledged that the game's activities were limited beyond this aspect. Leadbetter went further, saying
2318: 493:, the player guides a small, multi-segmented worm- or snake-like creature through an aquatic environment. There are no menus or guidelines; the game begins immediately. The game world, which is viewed from a 889:"feels like a tech demo in many ways", and that its small amount of gameplay existed primarily "to act as a tour guide" through the visuals and audio. Freeman said that "it would not be unfair to describe 897:
was enjoyable for the few hours needed to complete it, but it lacked "a lasting gameplay experience"; he attributed this to the game's "heavy emphasis on aesthetics over gameplay". Luke Mitchell of
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received 100,000 downloads within its first two weeks of release, and had been played over 3.5 million times by 2008. Its PlayStation 3 re-release was the most downloaded game on the
824:. Its music garnered nominations for Best Interactive Score and Most Innovative Use of Audio from the Game Audio Network Guild, and won composer Austin Wintory the Rookie of the Year award. 2037: 805: 2293: 536:
version contains all the features introduced by the PlayStation 3 version, but reduces the size of each plane. On November 20, 2007, the PlayStation 3 version received an
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was removed from the competition. In 2011 it was chosen through a public vote out of an initial selection of 240 to be one of 80 games showcased in a 2012 exhibit at the
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that allows players joining a multiplayer game to select their creatures. The pack also includes new enemies, food types, and a playable creature with a shield ability.
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as "not so much a game as it is an experience", and Mitchell claimed that it "tries to do something entirely unique and experimental, and on that level, it succeeds".
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was the first of these. Chen originally believed the conversion could be completed in four months and that it would be ready for the November 2006 launch of the
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received mixed reviews from critics, who focused on the game's PlayStation versions. The visuals and presentation were among its most praised elements, with
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Reviewers found the game to be largely unchallenging. Roper stated that "there really isn't any sort of a challenge here", particularly due to the
877:. Will Freeman of VideoGamer.com called it "attractive and stylish", which made the game "immensely satisfying to toy with". Richard Leadbetter of 601:
The game was released in March 2006, after two months of development—during which Chen and Clark taught themselves Flash programming. The game's
650:, which were published in November 2013 to correspond with the release of the PlayStation 4. Although no album of music specifically for 2338: 2323: 2283: 848: 1839: 1255: 582:(DDA), wherein a game adjusts its reactions to a player based on the past and present actions of that player. He illustrated his ideas with 1542: 1282: 1835: 817: 459: 1752: 829: 813: 2103: 1425: 2133: 1806: 1365: 1322: 1147: 809: 455: 1810: 1585: 985: 873:
agreed, saying that it was "hard to argue with those aesthetics"; he lauded the use of color, the designs of the creatures, and the
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s visual and audio appeal, but noted the simplicity of its gameplay; several considered it to be more of an art piece than a game.
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for up to four players; a game in progress can be joined at any time, players may play different creatures if they desire so. The
2243: 1118: 1032: 2080: 1690: 1457: 1720: 1620: 1217: 2053: 1997: 1196: 1077: 2343: 2328: 2308: 2273: 901:, however, felt that "anything more complicated would take away from the friendly nature of an experience of this type." 2268: 1971: 1938: 1655: 1716: 579: 424: 2094: 1392: 821: 2278: 839: 2253: 571: 428: 1676: 1606: 2126: 834: 797: 451: 1893: 1482: 629:. However, when it was finally released in February 2007, it did not include "half of the original design". 2263: 2258: 2238: 575: 1872: 613:
in May of that year, and was released in February 2007. Chen had graduated by that point, and had founded
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as "a simple game. It's the simplest test of active DDA." Another influence on the game was psychologist
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nominations for the Innovation Award and Best Debut, and was presented with Best Downloadable Game.
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that evolves by consuming other microorganisms. The game's design is based on Chen's research into
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This article is about the indie game created in Flash. For ".flow", the RPG Maker game, see
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claimed that the game's main purpose was to "look pretty" and "sound cool".
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Video games affiliated with the USC Interactive Media & Games Division
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was created from a revision of this article dated 27 July 2020
944:. Ported to PlayStation Portable, PlayStation Vita and PlayStation 4 by 1681: 1646: 1611: 708: 477: 365: 362: 295: 266: 246: 217: 1396: 1073: 878: 738: 548: 35: 846:". The game was also included in the 2010 video game reference book 1546: 1221: 1114: 1028: 976:"How a Grad-School Thesis Theory Evolved Into a PlayStation 3 Game" 916: 870: 750: 659: 2111: 1516: 1286: 567: 380: 429:
University of Southern California's Interactive Media Division
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was later released in 2009. The game's score was composed by
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in 2007 and won the Best Downloadable Game award at the 2008
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University of Southern California's School of Cinematic Arts
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Commercial video games with freely available source code
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as empty and without substance." Navarro concluded that
832:, but withdrew along with several other finalists after 672:, a 2012 PlayStation 3 game by Thatgamecompany. 632:
A version for the PlayStation Portable, developed by
609:. A PlayStation 3 version was announced for the 1393:"Finding A New Way: Jenova Chen And Thatgamecompany" 654:has been released, in 2012 Austin Wintory released 940:PlayStation 3 version developed with support from 372:and Nicholas Clark. Originally released as a free 2220: 1104: 1102: 1100: 1098: 1096: 1094: 1713:"USC Alumni Win A Game Developers Choice Award" 1248:"Video Game Grad Programs Open Up The Industry" 435:'s theoretical concept of mental immersion or 2127: 1960:1001 Video Games You Must Play Before You Die 1341: 1339: 1310: 1141: 1139: 1137: 1135: 1091: 1018: 1016: 1014: 1012: 1010: 1008: 1006: 1004: 1002: 849:1001 Video Games You Must Play Before You Die 1886: 1853: 1734: 1452: 1450: 1987: 1985: 1983: 1836:British Academy of Film and Television Arts 1475: 1182: 1180: 1178: 1176: 1174: 1172: 969: 967: 965: 816:, and for the Best Innovation award at the 460:British Academy of Film and Television Arts 2314:Video games developed in the United States 2134: 2120: 1824: 1807:Academy of Interactive Arts & Sciences 1774:"8th Annual Game Developers Choice Awards" 1710: 1504: 1336: 1132: 1067: 1063: 1061: 1059: 1057: 1055: 1053: 1051: 1049: 999: 814:11th Annual Interactive Achievement Awards 456:Academy of Interactive Arts & Sciences 58: 2334:Multiplayer and single-player video games 1957: 1795: 1766: 1447: 1390: 1210: 2064:, and does not reflect subsequent edits. 2047: 1980: 1933:. 1001beforeyoudie.com. 7 October 2013. 1859: 1534: 1386: 1384: 1382: 1304: 1276: 1274: 1272: 1169: 1145: 962: 547: 476: 1991: 1740: 1704: 1540: 1345: 1245: 1218:"Sony 2007 Pre TGS Party Video Feature" 1108: 1046: 1022: 973: 869:s greatest strengths". Alex Navarro of 662:, containing variations on themes from 514: 14: 2221: 1894:"The Art of Video Games Voting Result" 1865:"flOw won't be at Slamdance after all" 1669: 1634: 1599: 1564: 1414: 1280: 2115: 1803:"2008 Interactive Achievement Awards" 1510: 1379: 1269: 1239: 1186: 830:Slamdance Guerrilla Games Competition 454:. It was nominated for awards by the 2339:Game Developers Choice Award winners 2324:Video games scored by Austin Wintory 2284:Sony Interactive Entertainment games 1420: 862:'s Chris Roper calling them "one of 559:was originally developed as part of 2141: 1311:Brophy-Warren, Jamin (2008-12-20). 920:art-house title". Roper summarized 679: 578:. His thesis was on the concept of 415:, the player navigates a series of 24: 2034: 1068:Leadbetter, Richard (2007-04-01). 481:The PlayStation 3 version of 34:. For the mobile puzzle game, see 25: 2355: 2015: 1743:"Kellee Santiago and Jenova Chen" 1717:University of Southern California 1711:Sunilkumar, Nikita (2008-02-21). 1483:"Coming to PSP: Go with the flOw" 1391:Sheffield, Brandon (2008-05-05). 403:version of the game in 2008, and 376:game in 2006 to accompany Chen's 2046: 1677:"flOw for PlayStation 4 Reviews" 1607:"flOw for PlayStation 3 Reviews" 1426:"flOw flash version source code" 1283:"Joystiq interview: Jenova Chen" 822:4th British Academy Games Awards 387:game by his development studio, 2000:from the original on 2011-07-17 1951: 1921: 1910:from the original on 2015-12-21 1842:from the original on 2009-02-06 1813:from the original on 2011-05-16 1784:from the original on 2010-12-11 1755:from the original on 2011-02-10 1723:from the original on 2010-08-26 1693:from the original on 2018-12-25 1658:from the original on 2018-12-25 1623:from the original on 2010-08-25 1588:from the original on 2010-12-19 1493:from the original on 2009-06-25 1464:from the original on 2010-12-13 1403:from the original on 2010-08-10 1368:from the original on 2010-03-26 1325:from the original on 2009-04-14 1258:from the original on 2009-03-26 1246:Chaplin, Heather (2009-03-25). 1228:from the original on 2011-06-29 1199:from the original on 2009-02-04 1121:from the original on 2009-06-18 1080:from the original on 2011-06-04 1035:from the original on 2009-04-24 840:Smithsonian American Art Museum 2244:Flash games ported to consoles 2090:Jenova Chen's official website 1832:"BAFTA—Games Nominations 2007" 1541:Wintory, Austin (2012-07-05). 1458:"2008: 6th Annual GANG Awards" 1109:Calvert, Justin (2008-03-14). 934: 543: 383:, it was reworked into a 2007 13: 1: 1741:Krisner, Scott (2008-05-02). 1146:Mitchell, Luke (2007-11-02). 974:Rutkoff, Aaron (2006-11-28). 955: 835:Super Columbine Massacre RPG! 806:Downloadable Game of the Year 798:Game Developers Choice Awards 580:dynamic difficulty adjustment 452:Game Developers Choice Awards 425:dynamic difficulty adjustment 1992:Freeman, Will (2007-03-29). 1930:Official page with game list 1460:. Game Audio Network Guild. 1356:. Vol. 14, no. 7. 1023:Navarro, Alex (2007-02-22). 675: 658:as a download-only album on 552:Designer Jenova Chen in 2007 419:(2D) planes with an aquatic 7: 1901:The Smithsonian Institution 1511:Cowan, Danny (2013-10-16). 1487:Sony Computer Entertainment 1346:Shamoon, Evan (July 2006). 1313:"Joysticks and Easy Riders" 1281:Miller, Ross (2006-09-18). 1187:Roper, Chris (2007-02-20). 828:was a finalist at the 2007 472: 462:(BAFTA). Reviewers praised 91:Sony Computer Entertainment 10: 2360: 2344:SuperVillain Studios games 2329:Video games set underwater 2309:Video games about microbes 2274:PlayStation Portable games 2186:Sky: Children of the Light 1778:Game Developers Conference 29: 2269:PlayStation Network games 2195: 2149: 915:as being more akin to an 731: 728: 692: 689: 572:Interactive Media Program 331: 319: 179: 141: 129: 117: 96: 84: 72: 57: 52: 1572:"flOw for PlayStation 3" 927: 32:Yume Nikki § Legacy 1958:Tony Mott, ed. (2013). 1318:The Wall Street Journal 981:The Wall Street Journal 911:Overall, reviewers saw 592:Mihaly Csikszentmihalyi 433:Mihaly Csikszentmihalyi 391:, with assistance from 2279:PlayStation Vita games 2107:Flash game source code 2042: 2022:Listen to this article 1642:"flOw for PSP Reviews" 1543:"Journey Bonus Bundle" 844:The Art of Video Games 553: 486: 431:, and on psychologist 38:. For other uses, see 2254:Life simulation games 2041: 1994:"FlOw Review for PS3" 1111:"FlOw Review for PSP" 1025:"FlOw Review for PS3" 787:The Flash version of 551: 480: 442:The Flash version of 411:versions in 2013. In 40:Flow (disambiguation) 27:2006 indie video game 2073:More spoken articles 946:SuperVillain Studios 656:Journey Bonus Bundle 634:SuperVillain Studios 534:PlayStation Portable 515:PlayStation versions 495:top-down perspective 401:PlayStation Portable 397:SuperVillain Studios 229:PlayStation Portable 161:PlayStation Portable 2264:PlayStation 4 games 2259:PlayStation 3 games 2239:Fantasy video games 1964:Universe Publishing 1348:"Check Out My Flow" 942:Santa Monica Studio 725: 686: 627:PlayStation Network 448:PlayStation Network 393:Santa Monica Studio 2095:Thatgamecompany's 2043: 1996:. VideoGamer.com. 875:dynamic soundtrack 804:was nominated for 796:received the 2008 723: 684: 554: 487: 343:(console versions) 2299:PhyreEngine games 2216: 2215: 2039: 1148:"PSN flOw Review" 784: 783: 721: 720: 611:PlayStation Store 348: 347: 309:December 17, 2013 280:December 17, 2013 271:November 29, 2013 213:February 22, 2007 16:(Redirected from 2351: 2229:2006 video games 2136: 2129: 2122: 2113: 2112: 2063: 2061: 2050: 2049: 2040: 2030: 2028: 2023: 2009: 2008: 2006: 2005: 1989: 1978: 1977: 1955: 1949: 1948: 1943:. Archived from 1925: 1919: 1918: 1916: 1915: 1909: 1898: 1890: 1884: 1883: 1881: 1880: 1871:. Archived from 1861:Santiago, Kellee 1857: 1851: 1850: 1848: 1847: 1828: 1822: 1821: 1819: 1818: 1799: 1793: 1792: 1790: 1789: 1770: 1764: 1763: 1761: 1760: 1738: 1732: 1731: 1729: 1728: 1708: 1702: 1701: 1699: 1698: 1673: 1667: 1666: 1664: 1663: 1638: 1632: 1631: 1629: 1628: 1603: 1597: 1596: 1594: 1593: 1568: 1562: 1561: 1559: 1558: 1549:. 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Index

FlOw
Yume Nikki § Legacy
Flow Free
Flow (disambiguation)
A white, stylized "flOw" is overlaid on a blue background that fades from lighter to darker from left to right.
Developer(s)
Thatgamecompany
Publisher(s)
Sony Computer Entertainment
Designer(s)
Jenova Chen
Composer(s)
Austin Wintory
Engine
PhyreEngine
Platform(s)
Browser
PlayStation 3
PlayStation Portable
PlayStation 4
PlayStation Vita
NA
PAL
NA
PAL
PAL
NA
PAL
NA
Genre(s)

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