380:. Muncy described it as being "rich in atmospheric dream worlds" and said its surreal world-building logic creates uneasiness in players. McSwain and Zavarise agreed that the game's world was enjoyable to explore and had distinct and interesting locations. They both criticized the lack of any guides or maps, which made it too easy for the player to get stuck. McSwain also criticized the game's random events for being too difficult to encounter due to their rarity. Zavarise specifically said the early parts of the game, before the player is able to memorize paths and landmarks, were the most likely to drive new players away.
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Her dream begins in a room closely resembling her apartment. On leaving the room, Madotsuki enters an area commonly referred to as the Nexus, which contains a series of new doors. Each door leads to a different area in the dream world, with areas having distinct environments and designs. The player's
285:. They continued to update the game until 2007, stopping at version 0.10. After its initial release, it received a fan-made English translation. From 2011 to 2018, Kikiyama's status was unknown as they were unresponsive to all contact. A popular theory was that they could have died, possibly in the
225:
243:. The player controls a girl named Madotsuki who lives alone. The game begins inside her apartment, which the player is initially unable to leave. The player can save their progress by sitting at Madotsuki's desk and writing in her
548:, was developed by Kadokawa under the supervision of Kikiyama, and features some design concepts and characters left unused in the original game. Many of the characters and locations from the original returned in the reboot, and
155:
Japanese developer
Kikiyama. The player controls a girl named Madotsuki and explores her dreams, collecting 24 effects that change her appearance and equipment. Random events also occur throughout the game in the form of
251:
objective is to explore these areas and collect 24 different
Effects, which change Madotsuki's appearance or equipment when used. Effects can be collected by interacting with certain objects and
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342:, remarked that the game created surprisingly good visuals by using layering effects and "eye-catching animations". He also praised the game's music and sound design. Giada Zavarise of
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The gameplay and atmosphere were also well-received by critics, who identified the game's emphasis on exploration as a major appeal. Some critics called it an early example of a
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or have interactive elements. The game's ending, unlocked after the player collects all 24 Effects, shows
Madotsuki jumping off of the balcony of her apartment.
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305:, the developer of the RPG Maker software, confirmed that Kikiyama was still alive and involved with the project. In 2023, Kikiyama was interviewed by
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reported that the manga and light novel were criticized for providing explanations for things the game had left open to interpretation, and the
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merchandise distributor stated that the adaptations were not created as canonical extensions of
Kikiyama's original ideas.
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visuals and sound design, but felt that it could ultimately never live up to the standard of the original. Kevin Lynn of
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255:(NPCs). Other objects can send Madotsuki to different areas. Throughout the game, random events occur, which can be
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and was written by Akira and illustrated by Aco
Arisaka. It was licensed for digital distribution in English by
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also attributed this following to the game's "unusual visual style and oppressive tone". Caty McCarthy of
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without a traditional plot or battle system. Gameplay instead focuses on exploration of the dream world.
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Julie Muncy also pointed to the game's surreal imagery and said that it appeals to those interested in
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on Steam, a two-week countdown appeared on the
Kadokawa Games website. At the end of the countdown, a
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460:, which explores the history and theories surrounding the game's origins and its rise in popularity.
422:, some of which have attempted to explore theories about the original game; notable fangames include
174:
on
Kikiyama's personal website in June 2004, with updates continuing until 2007. The game received a
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1160:"Doki Doki Literature Club Creator Listed Yume Nikki as an Inspiration, Joked About Monika in SSBU"
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414:. Due to the game's open-ended nature and the accessibility offered by the RPG Maker software,
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Madotsuki on a staircase with the bicycle effect equipped, which increases her movement speed
182:. Its emphasis on open-ended exploration and lack of combat was described as a precursor to
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said that it had lost the "mysterious horror and charm" of the original. Azario Lopez of
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1010:"Undertale's creator conducted an interview with a cult-hit RPG dev, and it's bizarre"
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said that the game's pixel-art style influenced a movement of indie horror games like
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defining open-ended gameplay had been sacrificed in favor of adventure game tropes.
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engine. Kikiyama first shared a build of the game on June 26, 2004, on the
Japanese
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Japanese developer about whom very little is known. They created the game using the
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40:
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730:"The horrifying legacy of Yume Nikki, the homebrew game that became a phenomenon"
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elements were added. It was released on Steam on
February 23, 2018 and for the
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in the West, due in part to its fan-made
English translation. Gita Jackson of
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132:
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977:"A disturbing cult classic finally hits Steam, with a follow-up on the way"
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compared its proliferation across the internet in the mid-2000s to that of
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visual style. Its visual style has been compared to the 16-bit graphics of
481:
244:
191:
187:
85:
1262:"Yume Nikki: Dream Diary is a 3D reboot, launches for PC on February 23"
790:"The Mysterious Japanese Game That Took 14 Years To Officially Come Out"
585:
felt that the developers' passion for the original game was apparent in
1368:
1296:"Yume Nikki: Dream Diary Revealed, a 'Reboot' of 2004 Cult Horror Game"
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visuals were a "solid translation" of the original's into 3D, but said
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Self-published on Kikiyama's website prior to its 2018 Steam release
21:
This article is about the 2004 video game. For its 2018 reboot, see
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with no dialogue, combat, or plot; there is also no way to reach a
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1226:"Yume Nikki Surreal Horror Game Gets Novel, Manga Adaptations"
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1127:"Cult Horror Game Yume Nikki Hits Steam, New Project Teased"
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and unique gameplay sequences. The game was developed using
247:. Sleeping in her bed causes Madotsuki to start dreaming.
452:. In January 2018, games journalist Lewis Denby started a
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1336:
1300:
1131:
1087:"The Horror Game Developer Who Disappeared For A Decade"
909:"Surreal cult classic Yume Nikki now available on Steam"
1332:"Yume Nikki: Dream Diary Launching on Nintendo Switch"
573:. Critics comparing the two games generally felt that
388:
Originally receiving a limited Japanese-only release,
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received positive critical reception for its unique,
878:"Over a Decade Later, Yume Nikki Wakes Up on Steam"
1440:"Yume Nikki -Dream Diary- Review -- Now, Wake Up"
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1217:
566:received "mixed or average reviews" according to
496:beginning in May 2013. The light novel is titled
1592:
1520:. Archived from the original on August 17, 2019.
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270:was developed and self-published by Kikiyama, a
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577:was not as good as the original. Adam Smith of
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544:was announced. The game, which is rendered in
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1051:"Yume Nikki's legacy: an invitation to dream"
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686:Yume Nikki: Anata no Yume ni Watashi wa Inai
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418:has inspired the creation of a number of
1364:"YUMENIKKI -DREAM DIARY- for PC Reviews"
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1404:"Wot I Think: Yume Nikki - Dream Diary"
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1486:from the original on November 24, 2021
1450:from the original on November 10, 2021
1380:from the original on November 10, 2021
1344:from the original on February 18, 2019
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907:Reynolds, Matthew (January 10, 2018).
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1401:
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1308:from the original on January 30, 2018
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989:from the original on January 10, 2018
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802:from the original on January 25, 2018
787:
742:from the original on January 13, 2018
1471:
1172:from the original on October 3, 2022
1157:
1049:Zavarise, Giada (January 15, 2018).
1007:
933:
814:
754:
728:Zavarise, Giada (October 28, 2017).
468:
216:, which was released the same year.
1416:from the original on April 21, 2021
1329:
1293:
1139:from the original on August 5, 2019
1124:
975:Frank, Allegra (January 10, 2018).
876:McCarthy, Caty (January 10, 2018).
498:Yume Nikki: I Am Not in Your Dream,
13:
1462:
1428:
1392:
1238:from the original on March 3, 2013
1085:Jackson, Gita (January 16, 2018).
852:from the original on March 2, 2022
14:
1697:
1502:
1474:"Yume Nikki – Dream Diary review"
1402:Smith, Adam (February 26, 2018).
1224:Nelkin, Sarah (January 3, 2013).
1202:from the original on May 22, 2022
1192:"再現度高いぞ!? 「ゆめにっき」Web漫画連載がついにスタート"
1063:from the original on May 22, 2022
953:from the original on May 13, 2022
921:from the original on May 21, 2022
788:Muncy, Julie (January 23, 2018).
1578:
1566:
1330:Rad, Chloi (February 27, 2019).
1294:Rad, Chloi (February 27, 2019).
1260:Romano, Sal (January 25, 2018).
463:
190:elements also inspired numerous
1472:Lynn, Kevin (August 12, 2019).
1438:Lopez, Azario (March 6, 2018).
1340:(published February 15, 2019).
1151:
1125:Rad, Chloi (January 10, 2018).
1001:
666:
651:
484:. The manga was illustrated by
430:. It has also influenced other
1656:Video games developed in Japan
1304:(published January 24, 2018).
1008:Diaz, Ana (February 3, 2023).
631:
622:
178:globally following an English
1:
1158:Lada, Jenni (July 21, 2021).
840:McSwain, Ryan (May 4, 2017).
695:
1651:Video games about nightmares
336:. Ryan McSwain, writing for
318:
7:
685:
219:
10:
1702:
530:Along with the release of
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443:Doki Doki Literature Club!
206:in 2018 in promotion of a
20:
1641:Single-player video games
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1530:: CS1 maint: unfit URL (
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1681:Video games about dreams
1626:2000s horror video games
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488:, and was serialized in
235:is an exploration-based
1543:Yume Nikki: Dream Diary
541:Yume Nikki: Dream Diary
526:Yume Nikki: Dream Diary
519:Yume Nikki: Dream Diary
289:. On January 10, 2018,
263:Development and release
213:Yume Nikki: Dream Diary
186:. Its visual style and
23:Yume Nikki: Dream Diary
1646:Surrealist video games
560:on February 21, 2019.
392:later gained a larger
287:2011 Tōhoku earthquake
229:
941:"Yume Nikki on Steam"
253:non-player characters
227:
1621:Manga Life Win manga
1409:Rock, Paper, Shotgun
1056:Rock, Paper, Shotgun
371:dream interpretation
1518:"Project YUMENIKKI"
846:Hardcore Gaming 101
677:ゆめにっき —あなたの夢に私はいない—
339:Hardcore Gaming 101
170:was distributed as
1686:Walking simulators
1671:Windows-only games
1509:Kikiyama's website
1231:Anime News Network
579:Rock Paper Shotgun
345:Rock Paper Shotgun
230:
184:walking simulators
568:review aggregator
469:Print adaptations
378:walking simulator
198:was published on
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1276:January 25,
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600:Dream Diary
587:Dream Diary
575:Dream Diary
564:Dream Diary
554:platforming
482:light novel
458:Dream Diary
432:indie games
245:dream diary
192:indie games
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1369:Metacritic
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696:References
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283:2channel
220:Gameplay
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118:Genre(s)
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1559:Portals
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1573:Japan
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795:Wired
662:ゆめ2っき
642:ゆめにっき
616:Notes
478:manga
428:.flow
363:Wired
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