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Yume Nikki

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391:. Muncy described it as being "rich in atmospheric dream worlds" and said its surreal world-building logic creates uneasiness in players. McSwain and Zavarise agreed that the game's world was enjoyable to explore and had distinct and interesting locations. They both criticized the lack of any guides or maps, which made it too easy for the player to get stuck. McSwain also criticized the game's random events for being too difficult to encounter due to their rarity. Zavarise specifically said the early parts of the game, before the player is able to memorize paths and landmarks, were the most likely to drive new players away. 1591: 1579: 52: 261:
Her dream begins in a room closely resembling her apartment. On leaving the room, Madotsuki enters an area commonly referred to as the Nexus, which contains a series of new doors. Each door leads to a different area in the dream world, with areas having distinct environments and designs. The player's
296:. They continued to update the game until 2007, stopping at version 0.10. After its initial release, it received a fan-made English translation. From 2011 to 2018, Kikiyama's status was unknown as they were unresponsive to all contact. A popular theory was that they could have died, possibly in the 236: 254:. The player controls a girl named Madotsuki who lives alone. The game begins inside her apartment, which the player is initially unable to leave. The player can save their progress by sitting at Madotsuki's desk and writing in her 559:, was developed by Kadokawa under the supervision of Kikiyama, and features some design concepts and characters left unused in the original game. Many of the characters and locations from the original returned in the reboot, and 166:
Japanese developer Kikiyama. The player controls a girl named Madotsuki and explores her dreams, collecting 24 effects that change her appearance and equipment. Random events also occur throughout the game in the form of
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objective is to explore these areas and collect 24 different Effects, which change Madotsuki's appearance or equipment when used. Effects can be collected by interacting with certain objects and
1246: 1180: 353:, remarked that the game created surprisingly good visuals by using layering effects and "eye-catching animations". He also praised the game's music and sound design. Giada Zavarise of 750: 387:
The gameplay and atmosphere were also well-received by critics, who identified the game's emphasis on exploration as a major appeal. Some critics called it an early example of a
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or have interactive elements. The game's ending, unlocked after the player collects all 24 Effects, shows Madotsuki jumping off of the balcony of her apartment.
888: 1671: 316:, the developer of the RPG Maker software, confirmed that Kikiyama was still alive and involved with the project. In 2023, Kikiyama was interviewed by 1316: 1236: 1458: 1170: 521:
reported that the manga and light novel were criticized for providing explanations for things the game had left open to interpretation, and the
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merchandise distributor stated that the adaptations were not created as canonical extensions of Kikiyama's original ideas.
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visuals and sound design, but felt that it could ultimately never live up to the standard of the original. Kevin Lynn of
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and was written by Akira and illustrated by Aco Arisaka. It was licensed for digital distribution in English by
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also attributed this following to the game's "unusual visual style and oppressive tone". Caty McCarthy of
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without a traditional plot or battle system. Gameplay instead focuses on exploration of the dream world.
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Julie Muncy also pointed to the game's surreal imagery and said that it appeals to those interested in
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on Steam, a two-week countdown appeared on the Kadokawa Games website. At the end of the countdown, a
1611: 471:, which explores the history and theories surrounding the game's origins and its rise in popularity. 433:, some of which have attempted to explore theories about the original game; notable fangames include 185:
on Kikiyama's personal website in June 2004, with updates continuing until 2007. The game received a
17: 1558: 1641: 1616: 1171:"Doki Doki Literature Club Creator Listed Yume Nikki as an Inspiration, Joked About Monika in SSBU" 1061: 1621: 1414: 551: 536: 223: 33: 1686: 1676: 425:. Due to the game's open-ended nature and the accessibility offered by the RPG Maker software, 1202: 919: 1646: 263: 239:
Madotsuki on a staircase with the bicycle effect equipped, which increases her movement speed
193:. Its emphasis on open-ended exploration and lack of combat was described as a precursor to 1626: 1419: 1066: 691: 556: 381: 75: 65: 8: 592:
said that it had lost the "mysterious horror and charm" of the original. Azario Lopez of
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said that the game's pixel-art style influenced a movement of indie horror games like
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defining open-ended gameplay had been sacrificed in favor of adventure game tropes.
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engine. Kikiyama first shared a build of the game on June 26, 2004, on the Japanese
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Japanese developer about whom very little is known. They created the game using the
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elements were added. It was released on Steam on February 23, 2018 and for the
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in the West, due in part to its fan-made English translation. Gita Jackson of
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compared its proliferation across the internet in the mid-2000s to that of
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visual style. Its visual style has been compared to the 16-bit graphics of
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felt that the developers' passion for the original game was apparent in
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visuals were a "solid translation" of the original's into 3D, but said
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Self-published on Kikiyama's website prior to its 2018 Steam release
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This article is about the 2004 video game. For its 2018 reboot, see
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with no dialogue, combat, or plot; there is also no way to reach a
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and unique gameplay sequences. The game was developed using
258:. Sleeping in her bed causes Madotsuki to start dreaming. 463:. In January 2018, games journalist Lewis Denby started a 1552: 1347: 1311: 1142: 1098:"The Horror Game Developer Who Disappeared For A Decade" 920:"Surreal cult classic Yume Nikki now available on Steam" 1343:"Yume Nikki: Dream Diary Launching on Nintendo Switch" 584:. Critics comparing the two games generally felt that 399:
Originally receiving a limited Japanese-only release,
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received positive critical reception for its unique,
889:"Over a Decade Later, Yume Nikki Wakes Up on Steam" 1451:"Yume Nikki -Dream Diary- Review -- Now, Wake Up" 1230: 1228: 577:received "mixed or average reviews" according to 507:beginning in May 2013. The light novel is titled 1603: 1531:. Archived from the original on August 17, 2019. 1367: 1266: 1264: 281:was developed and self-published by Kikiyama, a 695: 588:was not as good as the original. Adam Smith of 1225: 1091: 1089: 555:was announced. The game, which is rendered in 1261: 1062:"Yume Nikki's legacy: an invitation to dream" 1336: 1334: 1300: 1298: 1055: 1053: 1051: 1049: 1047: 1045: 1043: 1041: 697:Yume Nikki: Anata no Yume ni Watashi wa Inai 1131: 1129: 1127: 1125: 1086: 981: 979: 656: 528: 487:has seen semi-official adaptations into a 273: 50: 1672:Video games featuring female protagonists 1331: 1295: 1195: 1038: 882: 880: 878: 734: 732: 730: 728: 726: 724: 722: 720: 718: 716: 429:has inspired the creation of a number of 1375:"YUMENIKKI -DREAM DIARY- for PC Reviews" 1122: 1059: 976: 917: 911: 886: 794: 792: 790: 788: 738: 234: 1415:"Wot I Think: Yume Nikki - Dream Diary" 1095: 850: 846: 844: 842: 840: 838: 836: 834: 832: 830: 828: 786: 784: 782: 780: 778: 776: 774: 772: 770: 768: 14: 1604: 1497:from the original on November 24, 2021 1461:from the original on November 10, 2021 1391:from the original on November 10, 2021 1355:from the original on February 18, 2019 1270: 1234: 918:Reynolds, Matthew (January 10, 2018). 875: 713: 1478: 1476: 1448: 1444: 1442: 1412: 1408: 1406: 1319:from the original on January 30, 2018 1283:from the original on February 3, 2018 1110:from the original on October 22, 2018 1000:from the original on January 10, 2018 985: 813:from the original on January 25, 2018 798: 753:from the original on January 13, 2018 1482: 1183:from the original on October 3, 2022 1168: 1060:Zavarise, Giada (January 15, 2018). 1018: 944: 825: 765: 739:Zavarise, Giada (October 28, 2017). 479: 227:, which was released the same year. 1427:from the original on April 21, 2021 1340: 1304: 1150:from the original on August 5, 2019 1135: 986:Frank, Allegra (January 10, 2018). 887:McCarthy, Caty (January 10, 2018). 509:Yume Nikki: I Am Not in Your Dream, 24: 1473: 1439: 1403: 1249:from the original on March 3, 2013 1096:Jackson, Gita (January 16, 2018). 863:from the original on March 2, 2022 25: 1708: 1513: 1485:"Yume Nikki – Dream Diary review" 1413:Smith, Adam (February 26, 2018). 1235:Nelkin, Sarah (January 3, 2013). 1213:from the original on May 22, 2022 1203:"再現度高いぞ!? 「ゆめにっき」Web漫画連載がついにスタート" 1074:from the original on May 22, 2022 964:from the original on May 13, 2022 932:from the original on May 21, 2022 799:Muncy, Julie (January 23, 2018). 1589: 1577: 1341:Rad, Chloi (February 27, 2019). 1305:Rad, Chloi (February 27, 2019). 1271:Romano, Sal (January 25, 2018). 474: 201:elements also inspired numerous 1483:Lynn, Kevin (August 12, 2019). 1449:Lopez, Azario (March 6, 2018). 1351:(published February 15, 2019). 1162: 1136:Rad, Chloi (January 10, 2018). 1012: 677: 662: 495:. The manga was illustrated by 441:. It has also influenced other 1667:Video games developed in Japan 1315:(published January 24, 2018). 1019:Diaz, Ana (February 3, 2023). 642: 633: 189:globally following an English 13: 1: 1169:Lada, Jenni (July 21, 2021). 851:McSwain, Ryan (May 4, 2017). 706: 1662:Video games about nightmares 347:. Ryan McSwain, writing for 329: 7: 696: 230: 10: 1713: 541:Along with the release of 534: 454:Doki Doki Literature Club! 217:in 2018 in promotion of a 31: 1652:Single-player video games 1561:February 8, 2019, at the 1541:: CS1 maint: unfit URL ( 687: 672: 652: 394: 139: 127: 119: 107: 95: 74: 64: 49: 44: 1692:Video games about dreams 1637:2000s horror video games 626: 499:, and was serialized in 246:is an exploration-based 1554:Yume Nikki: Dream Diary 552:Yume Nikki: Dream Diary 537:Yume Nikki: Dream Diary 530:Yume Nikki: Dream Diary 300:. On January 10, 2018, 274:Development and release 224:Yume Nikki: Dream Diary 197:. Its visual style and 34:Yume Nikki: Dream Diary 1657:Surrealist video games 571:on February 21, 2019. 403:later gained a larger 298:2011 Tōhoku earthquake 240: 952:"Yume Nikki on Steam" 264:non-player characters 238: 1632:Manga Life Win manga 1420:Rock, Paper, Shotgun 1067:Rock, Paper, Shotgun 382:dream interpretation 1529:"Project YUMENIKKI" 857:Hardcore Gaming 101 688:ゆめにっき —あなたの夢に私はいない— 350:Hardcore Gaming 101 181:was distributed as 1697:Walking simulators 1682:Windows-only games 1520:Kikiyama's website 1242:Anime News Network 590:Rock Paper Shotgun 356:Rock Paper Shotgun 241: 195:walking simulators 579:review aggregator 480:Print adaptations 389:walking simulator 209:was published on 149: 148: 16:(Redirected from 1704: 1612:2004 video games 1594: 1593: 1592: 1582: 1581: 1580: 1573: 1556:official website 1549: 1546: 1540: 1532: 1524: 1507: 1506: 1504: 1502: 1490:Adventure Gamers 1480: 1471: 1470: 1468: 1466: 1446: 1437: 1436: 1434: 1432: 1410: 1401: 1400: 1398: 1396: 1371: 1365: 1364: 1362: 1360: 1338: 1329: 1328: 1326: 1324: 1302: 1293: 1292: 1290: 1288: 1268: 1259: 1258: 1256: 1254: 1232: 1223: 1222: 1220: 1218: 1199: 1193: 1192: 1190: 1188: 1166: 1160: 1159: 1157: 1155: 1133: 1120: 1119: 1117: 1115: 1093: 1084: 1083: 1081: 1079: 1057: 1036: 1035: 1033: 1031: 1016: 1010: 1009: 1007: 1005: 983: 974: 973: 971: 969: 948: 942: 941: 939: 937: 915: 909: 908: 906: 904: 899:on July 30, 2022 895:. 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Index

Madotsuki
Yume Nikki: Dream Diary

Steam
Developer(s)
Publisher(s)
Playism
Engine
RPG Maker 2003
Platform(s)
Windows
Genre(s)
Adventure
Single-player
adventure game
pseudonymous
cutscenes
RPG Maker 2003
freeware
cult following
fan translation
walking simulators
horror
indie games
Steam
Playism
reboot
Yume Nikki: Dream Diary

adventure game

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