391:. Muncy described it as being "rich in atmospheric dream worlds" and said its surreal world-building logic creates uneasiness in players. McSwain and Zavarise agreed that the game's world was enjoyable to explore and had distinct and interesting locations. They both criticized the lack of any guides or maps, which made it too easy for the player to get stuck. McSwain also criticized the game's random events for being too difficult to encounter due to their rarity. Zavarise specifically said the early parts of the game, before the player is able to memorize paths and landmarks, were the most likely to drive new players away.
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Her dream begins in a room closely resembling her apartment. On leaving the room, Madotsuki enters an area commonly referred to as the Nexus, which contains a series of new doors. Each door leads to a different area in the dream world, with areas having distinct environments and designs. The player's
296:. They continued to update the game until 2007, stopping at version 0.10. After its initial release, it received a fan-made English translation. From 2011 to 2018, Kikiyama's status was unknown as they were unresponsive to all contact. A popular theory was that they could have died, possibly in the
236:
254:. The player controls a girl named Madotsuki who lives alone. The game begins inside her apartment, which the player is initially unable to leave. The player can save their progress by sitting at Madotsuki's desk and writing in her
559:, was developed by Kadokawa under the supervision of Kikiyama, and features some design concepts and characters left unused in the original game. Many of the characters and locations from the original returned in the reboot, and
166:
Japanese developer
Kikiyama. The player controls a girl named Madotsuki and explores her dreams, collecting 24 effects that change her appearance and equipment. Random events also occur throughout the game in the form of
262:
objective is to explore these areas and collect 24 different
Effects, which change Madotsuki's appearance or equipment when used. Effects can be collected by interacting with certain objects and
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353:, remarked that the game created surprisingly good visuals by using layering effects and "eye-catching animations". He also praised the game's music and sound design. Giada Zavarise of
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The gameplay and atmosphere were also well-received by critics, who identified the game's emphasis on exploration as a major appeal. Some critics called it an early example of a
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or have interactive elements. The game's ending, unlocked after the player collects all 24 Effects, shows
Madotsuki jumping off of the balcony of her apartment.
888:
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316:, the developer of the RPG Maker software, confirmed that Kikiyama was still alive and involved with the project. In 2023, Kikiyama was interviewed by
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reported that the manga and light novel were criticized for providing explanations for things the game had left open to interpretation, and the
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merchandise distributor stated that the adaptations were not created as canonical extensions of
Kikiyama's original ideas.
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visuals and sound design, but felt that it could ultimately never live up to the standard of the original. Kevin Lynn of
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266:(NPCs). Other objects can send Madotsuki to different areas. Throughout the game, random events occur, which can be
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and was written by Akira and illustrated by Aco
Arisaka. It was licensed for digital distribution in English by
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also attributed this following to the game's "unusual visual style and oppressive tone". Caty McCarthy of
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without a traditional plot or battle system. Gameplay instead focuses on exploration of the dream world.
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Julie Muncy also pointed to the game's surreal imagery and said that it appeals to those interested in
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on Steam, a two-week countdown appeared on the
Kadokawa Games website. At the end of the countdown, a
1611:
471:, which explores the history and theories surrounding the game's origins and its rise in popularity.
433:, some of which have attempted to explore theories about the original game; notable fangames include
185:
on
Kikiyama's personal website in June 2004, with updates continuing until 2007. The game received a
17:
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1641:
1616:
1171:"Doki Doki Literature Club Creator Listed Yume Nikki as an Inspiration, Joked About Monika in SSBU"
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33:
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425:. Due to the game's open-ended nature and the accessibility offered by the RPG Maker software,
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Madotsuki on a staircase with the bicycle effect equipped, which increases her movement speed
193:. Its emphasis on open-ended exploration and lack of combat was described as a precursor to
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said that it had lost the "mysterious horror and charm" of the original. Azario Lopez of
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108:
1021:"Undertale's creator conducted an interview with a cult-hit RPG dev, and it's bizarre"
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said that the game's pixel-art style influenced a movement of indie horror games like
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defining open-ended gameplay had been sacrificed in favor of adventure game tropes.
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engine. Kikiyama first shared a build of the game on June 26, 2004, on the
Japanese
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Japanese developer about whom very little is known. They created the game using the
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741:"The horrifying legacy of Yume Nikki, the homebrew game that became a phenomenon"
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elements were added. It was released on Steam on
February 23, 2018 and for the
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in the West, due in part to its fan-made
English translation. Gita Jackson of
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143:
1583:
988:"A disturbing cult classic finally hits Steam, with a follow-up on the way"
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compared its proliferation across the internet in the mid-2000s to that of
341:
visual style. Its visual style has been compared to the 16-bit graphics of
492:
255:
202:
198:
96:
1273:"Yume Nikki: Dream Diary is a 3D reboot, launches for PC on February 23"
801:"The Mysterious Japanese Game That Took 14 Years To Officially Come Out"
596:
felt that the developers' passion for the original game was apparent in
1379:
1307:"Yume Nikki: Dream Diary Revealed, a 'Reboot' of 2004 Cult Horror Game"
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visuals were a "solid translation" of the original's into 3D, but said
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Self-published on Kikiyama's website prior to its 2018 Steam release
32:
This article is about the 2004 video game. For its 2018 reboot, see
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with no dialogue, combat, or plot; there is also no way to reach a
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1237:"Yume Nikki Surreal Horror Game Gets Novel, Manga Adaptations"
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1138:"Cult Horror Game Yume Nikki Hits Steam, New Project Teased"
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and unique gameplay sequences. The game was developed using
258:. Sleeping in her bed causes Madotsuki to start dreaming.
463:. In January 2018, games journalist Lewis Denby started a
1552:
1347:
1311:
1142:
1098:"The Horror Game Developer Who Disappeared For A Decade"
920:"Surreal cult classic Yume Nikki now available on Steam"
1343:"Yume Nikki: Dream Diary Launching on Nintendo Switch"
584:. Critics comparing the two games generally felt that
399:
Originally receiving a limited Japanese-only release,
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received positive critical reception for its unique,
889:"Over a Decade Later, Yume Nikki Wakes Up on Steam"
1451:"Yume Nikki -Dream Diary- Review -- Now, Wake Up"
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1228:
577:received "mixed or average reviews" according to
507:beginning in May 2013. The light novel is titled
1603:
1531:. Archived from the original on August 17, 2019.
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281:was developed and self-published by Kikiyama, a
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588:was not as good as the original. Adam Smith of
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555:was announced. The game, which is rendered in
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1062:"Yume Nikki's legacy: an invitation to dream"
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697:Yume Nikki: Anata no Yume ni Watashi wa Inai
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429:has inspired the creation of a number of
1375:"YUMENIKKI -DREAM DIARY- for PC Reviews"
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1415:"Wot I Think: Yume Nikki - Dream Diary"
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1497:from the original on November 24, 2021
1461:from the original on November 10, 2021
1391:from the original on November 10, 2021
1355:from the original on February 18, 2019
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918:Reynolds, Matthew (January 10, 2018).
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1444:
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1412:
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1319:from the original on January 30, 2018
1283:from the original on February 3, 2018
1110:from the original on October 22, 2018
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813:from the original on January 25, 2018
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753:from the original on January 13, 2018
1482:
1183:from the original on October 3, 2022
1168:
1060:Zavarise, Giada (January 15, 2018).
1018:
944:
825:
765:
739:Zavarise, Giada (October 28, 2017).
479:
227:, which was released the same year.
1427:from the original on April 21, 2021
1340:
1304:
1150:from the original on August 5, 2019
1135:
986:Frank, Allegra (January 10, 2018).
887:McCarthy, Caty (January 10, 2018).
509:Yume Nikki: I Am Not in Your Dream,
24:
1473:
1439:
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1249:from the original on March 3, 2013
1096:Jackson, Gita (January 16, 2018).
863:from the original on March 2, 2022
25:
1708:
1513:
1485:"Yume Nikki – Dream Diary review"
1413:Smith, Adam (February 26, 2018).
1235:Nelkin, Sarah (January 3, 2013).
1213:from the original on May 22, 2022
1203:"再現度高いぞ!? 「ゆめにっき」Web漫画連載がついにスタート"
1074:from the original on May 22, 2022
964:from the original on May 13, 2022
932:from the original on May 21, 2022
799:Muncy, Julie (January 23, 2018).
1589:
1577:
1341:Rad, Chloi (February 27, 2019).
1305:Rad, Chloi (February 27, 2019).
1271:Romano, Sal (January 25, 2018).
474:
201:elements also inspired numerous
1483:Lynn, Kevin (August 12, 2019).
1449:Lopez, Azario (March 6, 2018).
1351:(published February 15, 2019).
1162:
1136:Rad, Chloi (January 10, 2018).
1012:
677:
662:
495:. The manga was illustrated by
441:. It has also influenced other
1667:Video games developed in Japan
1315:(published January 24, 2018).
1019:Diaz, Ana (February 3, 2023).
642:
633:
189:globally following an English
13:
1:
1169:Lada, Jenni (July 21, 2021).
851:McSwain, Ryan (May 4, 2017).
706:
1662:Video games about nightmares
347:. Ryan McSwain, writing for
329:
7:
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230:
10:
1713:
541:Along with the release of
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454:Doki Doki Literature Club!
217:in 2018 in promotion of a
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1652:Single-player video games
1561:February 8, 2019, at the
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1692:Video games about dreams
1637:2000s horror video games
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499:, and was serialized in
246:is an exploration-based
1554:Yume Nikki: Dream Diary
552:Yume Nikki: Dream Diary
537:Yume Nikki: Dream Diary
530:Yume Nikki: Dream Diary
300:. On January 10, 2018,
274:Development and release
224:Yume Nikki: Dream Diary
197:. Its visual style and
34:Yume Nikki: Dream Diary
1657:Surrealist video games
571:on February 21, 2019.
403:later gained a larger
298:2011 Tōhoku earthquake
240:
952:"Yume Nikki on Steam"
264:non-player characters
238:
1632:Manga Life Win manga
1420:Rock, Paper, Shotgun
1067:Rock, Paper, Shotgun
382:dream interpretation
1529:"Project YUMENIKKI"
857:Hardcore Gaming 101
688:ゆめにっき —あなたの夢に私はいない—
350:Hardcore Gaming 101
181:was distributed as
1697:Walking simulators
1682:Windows-only games
1520:Kikiyama's website
1242:Anime News Network
590:Rock Paper Shotgun
356:Rock Paper Shotgun
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579:review aggregator
480:Print adaptations
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209:was published on
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1287:January 25,
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611:Dream Diary
598:Dream Diary
586:Dream Diary
575:Dream Diary
565:platforming
493:light novel
469:Dream Diary
443:indie games
256:dream diary
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1606:Categories
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1570:Portals
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1584:Japan
957:Steam
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673:ゆめ2っき
653:ゆめにっき
627:Notes
489:manga
439:.flow
374:Wired
306:Steam
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