5161:
642:, an updated version of the first-generation Vive. It features higher-resolution displays, now at 1440×1600 resolution per-eye (a 78% increase in resolution), along with a second outward-facing camera, a microphone for noise cancellation analysis, and a refreshed design with a more "balanced" form, lighter weight, and a strap with over-ear headphones and a sizing dial (similar to the "Deluxe Audio Strap" accessory for the first-generation model). It uses
736:
481:" virtual reality, whereby a user can walk freely around a play area rather than be constrained to a stationary position. The controllers and headset use a positional tracking system; multiple external base stations are installed in the play area, which each contain an array of LED lights, and two infrared lasers. The lasers are attached to rotating spinners which sweep the play area vertically and horizontally with timed pulses (similarly to a
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25:
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871:: A motion tracking device that can be attached to physical accessories or limbs so they can be tracked via the base stations. Vive Trackers feature a connector that can be used to communicate with the accessory it is attached to. On launch, the Vive Tracker was sold as a standalone product, and in bundles with accessories and games designed to integrate with it, such as the Hyper Blaster (a
758:, it uses "inside-out" tracking, whereby the controllers are tracked using six cameras in the front faceplate of the headset rather than external base stations. Due to its use of inside-out tracking, the Vive Cosmos does not use the wand controllers used by other Vive models, and ships with a different controller that is nearly identical in design and functionality to the second-generation
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with the "Starter Kit" including the original controllers and base stations, and the "Full Kit" featuring updated SteamVR 2.0 base stations and controllers, which have improved performance and tracking volume (supporting spaces of up to 10 square metres in size) but are not backwards compatible with the original HTC Vive headset and controllers.
1036:, a computer vision company, integrated its eye tracking technology in the HTC Vive to turn it into a dedicated eye tracking solution for research and professional applications. In November 2016, Vive announced that it would begin the first retail sales of its headsets at JB Hi-Fi and Harvey Norman stores in Australia later that month.
649:
The Vive Pro was sold alongside the original HTC Vive as a high-end model; initially, the headset was sold standalone without base stations or controllers, as it was intended as a drop-in replacement for the original Vive. HTC later released bundles of the Vive Pro with base stations and controllers,
601:
platform, and support all games and software which use it. HTC also operates its own first-party storefront known as
Viveport, which includes a subscription-based service with unlimited access to participating games, as well as curated storefronts intended for commercial clients such as entertainment
1046:
and gaming markets, with the Vive Focus 3 in particular having been developed with input from its enterprise customers. Vive
General Manager Dan O'Brien stated that "the consumer market has gravitated toward these artificially subsidized price points that really only one company in the world has any
765:
The Cosmos features a 90 Hz LCD display, with a 110-degree field of view and overall resolution of 2880×1700. It supports interchangeable faceplates to change its functionality, such as an
External Tracking faceplate (which supports tracking with SteamVR base stations). The faceplate can also
244:
During his
Immersed 2015 keynote, Chief Content Officer for HTC Phil Chen explained that he "stumbled upon VR" and later, HTC met Valve, which turned out to be "serendipity". Chen also explained that HTC and Valve don't have a clear dividing line between each of their responsibilities, and HTC is
257:
in
January 2016, HTC and Valve unveiled a near-final hardware revision of the device, known as HTC Vive Pre, and later announced plans for a consumer release by the end of 2015. In December 2015, HTC stated that the consumer launch had been delayed to April 2016. Preorders started on 29 February
265:
HTC announced an updated revision of the Vive known as the Vive Pro in
January 2018, which featured a higher resolution display and other design tweaks for comfort. In 2019, HTC released the Vive Cosmos, which features inside-out motion tracking without external base stations, and also supports
261:
In June 2016, HTC announced the release of their 'Business
Edition' of the Vive for US$ 1,200 which would include a Professional Use License, a 12-month Commercial Warranty, access to an exclusive support line, a 5-meter (16 ft) cable extension kit, and it included the Deluxe Audio Strap.
714:
was unveiled in May 2021. It uses the
Qualcomm Snapdragon XR2 system-on-chip, has a per-eye resolution of 2448×2448 at 90 Hz, a 120-degree field of view, and improved comfort. It supports Vive Business Streaming for playing VR content from a computer. In September 2024, HTC unveiled the
1051:), and that "the enterprise and professional market is a very healthy and rapidly growing market where we can bring real value and solutions." The Vive Focus Vision in 2024 would partially backpedal on this trend, with HTC marketing its changes as appealing to a gaming market.
677:. It carries backwards compatibility with all existing HTC Vive and SteamVR-compatible accessories and controllers. As with the original Pro, it was initially released as a standalone headset only. The Full Kit version of the Vive Pro 2 began shipping in October 2021.
568:, a side "grip" button, a trigger, and an infrared sensor ring for tracking the base stations. They are rated for a battery life of six hours. Later models of the wand controllers implement SteamVR 2.0 tracking, and are coloured in blue to match the Vive Pro.
856:; the headset contains a limited battery backup. The headset can be used with a traditional headstrap, or with a glasses frame similar to the Vive Flow (used with an external power supply). Eye tracking and face tracking accessories are also available.
524:
sensor, and a front-facing camera used for the "Chaperone" feature, which can display the boundaries of the user's chosen perimeter or the view of the camera in order to help guide the user away from objects and walls in their play area.
214:; the first-generation consumer model was released in April 2016. It has since been succeeded by newer models with upgraded specifications. HTC has also released accessories that integrate with the Vive and SteamVR, including sensors for
1024:
for the HTC Vive. Epic said that SteamVR is completely integrated into Unreal Engine 4 across
Blueprint visual scripting and native code, meaning projects can be built without being dependent on programmer support if needed. Epic's own
813:
as a pointer and touchpad rather than a dedicated controller; the user can also mirror apps from the paired smartphone in the VR environment. The Vive Focus is designed primarily for "stationary" experiences (such as multimedia and
778:, including the Cosmos Elite (a full kit with the External Tracking faceplate, controllers, and base stations), Cosmos XR (which ships with a faceplate containing "high-quality XR passthrough cameras", designed for enhanced
798:. It has a 75 Hz LCD display with a 100-degree field of view, and is powered by the Qualcomm Snapdragon XR1 system-on-chip. The Vive Focus is designed to be used with an external power supply (such as a USB
2412:
773:
It uses a software platform known as Vive
Reality System rather than SteamVR, with the "Lens" user interface and integration with HTC's Viveport platform. In February 2020, HTC announced three new Vive Cosmos
904:: The Vive Wireless Adapter was launched as an accessory in September 2018 for the original Vive and Vive Pro, which allows the headset to be operated wirelessly with a battery pack and transmitter, using
894:: In June 2017, HTC released the Deluxe Audio Strap, a replacement head strap for the first-generation Vive headset which includes integrated over-ear speakers (similar in design to the first-generation
233:
Prototypes of a Valve-produced virtual reality system were demonstrated during 2014. On 23 February 2015, Valve announced SteamVR and that it would demonstrate a "SteamVR hardware system" at the 2015
1032:
In July 2016, VR news website Road to VR used game session figures from the Steam VR platform to estimate that approximately 100,000 Vive headsets had been shipped since launch. In the same month,
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with documentation and examples of how to build software that supports SteamVR hardware. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse.
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2016, with shipments beginning in April. In March, Valve and HTC announced that they also planned to distribute development models of the Vive for free to game developers who register online.
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848:. It has a 90 Hz LCD display with a 110-degree field of view, and is powered by the Qualcomm Snapdragon XR2 system-on-chip. The headset features depth sensors and color passthrough for
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technology. In November 2016, HTC had also unveiled a third-party wireless kit for the Vive known as TPCast, which was developed by a startup funded through the Vive X accelerator program.
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727:(with an update for wired PC tethering at up to 120 Hz scheduled to be released by the end of the year). It is backward compatible with accessories designed for the Focus 3.
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designed for sports games. As of 2021 there have been 3 separate iterations of the Vive tracker which have fine-tuned and optimised battery life as well as tracking performance.
548:
in June 2017. However, SteamVR support for macOS was discontinued by Valve in 2020, with the company stating that it planned to focus solely on Linux and Windows moving forward.
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The first-generation Vive Focus used a Qualcomm Snapdragon 835 system-on-chip, with input provided via either a small, remote-like controller, or motion controllers using
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which detect the LED lights from the base stations, and then compare them with the timing of the laser sweeps in order to determine their relative position in 3D space.
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In March 2021, HTC announced and released the Vive Facial Tracker, an accessory attached to the headset containing infrared-illuminated cameras for
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818:) rather than gaming, with a variant of the Viveport subscription service for Vive Flow being focused upon such apps. Its lenses also support
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An HTC Vive Pre head-mounted display with a camera near the bottom rim; two wireless handheld controllers; and two 'Lighthouse' basestations
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is a line of standalone headsets which do not require a computer to operate. It targets the business market, competing primarily with
485:, hence they are also colloquially referred to as "lighthouses"). The headsets, controllers, and other compatible accessories contain
2758:
2296:
1624:
921:. The functionality can be used in applications such as social worlds, and combined with the eye tracking system on supported models.
719:, an updated version of the Focus 3 with an improved strap and cooling system, 12 GB of RAM, 16 megapixel color passthrough cameras,
699:. It was initially released exclusively in China, and launched internationally in November 2018. In February 2019, HTC announced the
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lenses are alternate eyepieces developed by 7invensun as part of the Vive X program, which add eye tracking support to the headset.
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On 23 November 2016, HTC announced that the Vive was sold at a profit and that HTC Vive sales were "much higher" than 140,000.
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Front-facing camera - enabling users to view the external world and a key component of the device’s 'chaperone' safety system.
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Since 2021, HTC has targeted the Vive line towards the business and enterprise markets, moving away from the consumer market.
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as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset.
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is a similar peripheral for the Focus 3 and XR Elite, which uses inside-out tracking rather than external base stations.
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software, while its lenses also support dioptre adjustment. It has a removable battery pack on its rear strap, which is
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The first-generation Vive was announced in 2015, as part of a collaboration with video game studio and distributor
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support. HTC promoted that the displays had "minimal motion blur" and that they had "virtually eliminated" the
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Since the launch of Vive, HTC has increasingly targeted its products towards the business market rather than
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2323:"HTC Vive unveils VR metaverse – including Web3 and NFT content – plus online safety program at MWC"
5191:
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4392:
3800:
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3536:
1551:"HTC's Vive Pro will add more pixels to an otherwise familiar-looking VR system [Updated]"
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announced support for Valve's SteamVR technology, allowing developers to create VR projects with
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2875:"HTC's Vive Ultimate Trackers are a sleeker way to keep tabs on your VR limbs and other objects"
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experiences), and Cosmos Play (an entry-level model with only four cameras on the faceplate).
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The Vive also supports other SteamVR-compatible controllers and accessories, such as the
3475:"HTC Vive-enabled Unreal Engine 4.8 Coming next Week, Devs Can Start Work with Rift DK2"
2469:
4472:
4096:
3919:
3083:
2535:"HTC's self-contained $ 1,300 Vive Focus 3 headset has a 5K screen and ships June 27th"
1422:
1154:"Valve showing off new virtual reality hardware and updated Steam controller next week"
1099:"HTC's self-contained $ 1,300 Vive Focus 3 headset has a 5K screen and ships June 27th"
775:
720:
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82:
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3622:"HTC Confirms Each Vive is Sold at Profit, "Much More" Than 140,000 Units in Sales"
815:
770:, allowing the user to see the outside world without fully taking off the headset.
565:
528:
The headset must be connected to a supported PC using a "link box", which contains
521:
2135:"Vive Pro Bundle With 2.0 Base Stations & Controllers Now Available at $ 1400"
2101:"Vive Pro Bundle With 2.0 Base Stations & Controllers Now Available at $ 1400"
2038:
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4550:
4331:
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4204:
4174:
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3845:
3707:
2506:"HTC announces the Vive Focus Vision with color passthrough and an eye on gaming"
2405:"HTC announces new Vive Pro Eye virtual reality headset with native eye tracking"
1021:
185:
1850:"Latest HTC Vives Are Shipping with Tweaked Base Stations, Redesigned Packaging"
5065:
5040:
4822:
4815:
4612:
4432:
4346:
4216:
4084:
3955:
1788:"HTC's Deluxe Audio Strap is a huge improvement over the Vive's elastic straps"
1060:
845:
803:
423:
219:
215:
3366:"Steam's virtual reality just got a boost from the maker of Unreal Tournament"
2436:"HTC unveils new Vive Pro 2 with 5K resolution display and 120Hz refresh rate"
5180:
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5004:
4799:
4745:
4241:
4209:
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3805:
3713:
2297:"HTC pivots from blockchain to the metaverse for its next smartphone gimmick"
2264:"Half-Life: Alyx is Valve's VR-exclusive, full-length prequel to Half-Life 2"
1048:
976:
779:
755:
666:
572:
486:
189:
2991:
2728:"HTC's Standalone Vive XR Elite, Hands-On: An Evolution for Virtual Reality"
2349:"HTC Vive Pro review: Eye-popping VR, with a price that's a little too real"
1656:"Ask Ars: I can't choose between Oculus Rift, HTC Vive, and PlayStation VR!"
575:; unlike the "wand" controllers, they are nearly identical in design to the
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794:, a lightweight standalone headset with a visor-like form factor worn like
759:
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576:
501:
665:, which upgrades its screens to 2448×2448 resolution per-eye (marketed as
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a goggle-like, standalone mixed reality headset similar in design to the
643:
3658:
2666:"HTC debuts Vive Cosmos Elite, Play, and XR models, plus new faceplates"
2602:"HTC's China-exclusive Vive Focus VR headset is now launching worldwide"
2374:"$ 1,099 Vive Pro Starter Kit has everything you need for VR but the PC"
1368:"HTC officially delays Vive virtual reality system launch to April 2016"
1029:
tech demo can already be experienced on SteamVR using the Vive headset.
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4101:
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3770:
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999:
810:
799:
689:
482:
478:
438:
2931:"HTC's Deluxe Audio Strap is a better headphone solution for the Vive"
1483:
735:
536:, and power connectors. The Vive initially required computers running
5105:
5095:
4994:
4989:
4314:
4226:
4189:
3765:
3745:
3375:
3370:
3338:
3243:
3146:"HTC announces Vive Pro lip tracking module and new VR body trackers"
2168:"Valve announces the first big SteamVR 2.0 feature: waaay more space"
1075:
872:
610:
517:
3506:"HTC Vive Headset Nearing 100,000 Install Base, Steam Data Suggests"
2233:"HTC's Viveport store is launching an unlimited VR app subscription"
1308:"HTC Vive Pre impressions: A great VR system has only gotten better"
24:
4927:
4579:
4361:
4064:
3595:"HTC Vive's virtual reality headset is opening stores in Australia"
3540:
3208:"Valve launches OpenVR dev kit for virtual reality hardware makers"
1884:
1625:"HTC's new Vive Cosmos VR headset arrives on October 3rd for $ 699"
1043:
630:
561:
513:
2571:"HTC announces new VIVE Focus with two updated motion controllers"
1819:"This Is How Valve's Amazing Lighthouse Tracking Technology Works"
703:, a hardware refresh with updated motion controllers that support
669:), with a 120-degree field of view, 120 Hz refresh rate, and
5090:
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4942:
4907:
4629:
4282:
4079:
3248:
1979:"HTC Vive Pro tips: How to set up the Vive Pro and tackle issues"
1585:"HTC unveils new Vive Cosmos VR lineup with swappable faceplates"
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876:
819:
795:
606:
598:
529:
409:
211:
199:. The brand currently encompasses headsets designed for use with
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4341:
4336:
4309:
4159:
4113:
3828:
3177:"The HTC Vive will track eye movement with a $ 220 upgrade kit"
2962:"HTC Vive Tracker lets you take real objects into the VR world"
1755:"SteamVR is coming to Mac—and Apple says it will actually work"
992:
944:
905:
3329:"Now anyone can build for SteamVR with Epic's Unreal Engine 4"
2636:"HTC announces a PC-powered VR headset called the Vive Cosmos"
1278:
MTBS-TV: Conversing With Phil Chen, Chief Content Officer, HTC
1249:
MTBS-TV: Conversing With Phil Chen, Chief Content Officer, HTC
579:
controllers, with each controller having two face buttons, an
4714:
4371:
4154:
4133:
4118:
3447:
3239:"Valve launches new OpenVR SDK to expand SteamVR development"
2900:"HTC's Vive Deluxe Audio Strap is coming in June for $ 99.99"
908:
767:
724:
571:
The Vive Cosmos ships with a different controller due to its
545:
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393:
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very much a partner in the research and development process.
2697:"The $ 499 HTC Vive Flow is VR for people who don't like VR"
1217:"Valve's VR headset is called the Vive and it's made by HTC"
276:
128:
4757:
4261:
2844:"HTC's Vive Tracker adds much-needed tactile control to VR"
1688:
614:
533:
493:
405:
326:
3537:"SMI Releases Eye Tracking Developer Kit For The HTC Vive"
1689:"VIVE™ | Discover Virtual Reality Beyond Imagination"
898:), and padding to improve weight distribution and comfort.
806:. The headset supports inside-out tracking, and uses an
309:
266:
interchangeable faceplates with different functionality.
210:, and implementing its VR software and hardware platform
196:
147:
4424:
3651:
2759:"HTC's new VR / AR headset is the $ 1,099 Vive XR Elite"
1124:"Valve is making a VR headset and its own Steam Machine"
166:
2629:
2627:
2070:"HTC Vive VR review: great ideas, unfinished execution"
1518:"A closer look at HTC's new higher-resolution Vive Pro"
1184:"Valve's VR headset revealed with Oculus-like features"
609:, which is designed to integrate first and third-party
237:. HTC officially unveiled its device, Vive, during its
2470:"HTC Vive Pro 2 Full Kit Ships In October For $ 1,399"
707:, and design tweaks for improved weight distribution.
360:
Lighthouse (2 base stations emitting pulsed IR lasers)
3568:"SMI Reveals Eye Tracking Developer Kit for HTC Vive"
3438:"Epic's Unreal Engine 4 Will Support Valve's SteamVR"
3364:
Kastrenakes, Jacob; Robertson, Adi (30 April 2015).
3363:
2814:"Everything you need to know about the Vive Tracker"
2624:
1415:
3298:"Valve Is Bringing Native Unity Support To SteamVR"
3084:"Hands-on: TPCAST's Wireless Vive Kit Really Works"
1945:"HTC: Why Vive Will Beat Oculus VR at Its Own Game"
492:The first-generation HTC Vive headset contains two
1454:"HTC Announces Vive 'Business Edition' for $ 1200"
864:HTC Vive headsets support a number of accessories
447:Headphones will be sold separately from June 2017
5178:
1872:
1423:"Valve, HTC Offering Free Vive VR to Developers"
3403:"Unreal Engine 4 Releases With SteamVR Support"
1146:
1116:
560:referred to as "wands", which contain circular
1683:
1681:
1274:
1245:
4440:
3674:
1748:
1746:
1393:"HTC Vive pre-orders to start on February 29"
1302:
1300:
1009:SteamVR was launched with native support for
826:can use the headset without wearing glasses.
3054:"HTC announces Vive adapter for wireless VR"
1719:"Advanced VR Rendering, Alex Vlachos, Valve"
1211:
1209:
1176:
3115:"HTC's wireless Vive add-on actually works"
2230:
2202:"Vive Cosmos review: not out of this world"
1976:
1909:
1907:
1678:
1484:"VIVE | Business Edition and Commercial VR"
965:It has been suggested that this section be
859:
583:, a trigger and bumper, and a grip button.
458:SteamVR wireless motion tracked controllers
4447:
4433:
3681:
3667:
3290:
2294:
2009:"Valve launches SteamVR support for Linux"
1752:
1743:
1653:
1365:
1297:
840:In January 2023 at CES, HTC announced the
747:, which began shipping on 3 October 2019.
605:In 2022, HTC unveiled a platform known as
540:. In February 2017, support was added for
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2067:
1342:"HTC Vive VR headset delayed until April"
1339:
1206:
1096:
653:In January 2019 at CES, HTC unveiled the
646:as a display connection instead of HDMI.
109:Learn how and when to remove this message
1904:
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2262:McWhertor, Michael (21 November 2019).
5179:
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3547:from the original on 27 September 2016
3534:
3400:
3218:from the original on 24 September 2020
3187:from the original on 20 September 2021
3051:
2941:from the original on 26 September 2021
2928:
2872:
2752:
2750:
2748:
2721:
2719:
2717:
2581:from the original on 28 September 2021
2568:
2528:
2526:
2499:
2497:
2495:
2480:from the original on 21 September 2021
2446:from the original on 28 September 2021
2346:
2243:from the original on 25 September 2021
2195:
2193:
2132:
2098:
1989:from the original on 21 September 2021
1880:"Valve and HTC reveal Vive VR headset"
1785:
1699:from the original on 10 September 2020
1666:from the original on 27 September 2016
1622:
1595:from the original on 21 September 2021
1582:
1515:
1451:
45:Please improve this article by adding
4428:
4352:Software related to augmented reality
3899:Simultaneous localization and mapping
3662:
3628:from the original on 25 November 2016
3592:
3454:from the original on 18 February 2023
3236:
3125:from the original on 25 February 2017
3094:from the original on 25 February 2017
3023:"Vive Wireless Adapter now available"
2910:from the original on 22 December 2017
2854:from the original on 25 November 2017
2564:
2562:
2560:
2503:
2463:
2461:
2402:
2320:
2276:from the original on 22 November 2019
2231:Kastrenakes, Jacob (4 January 2017).
2162:
2160:
2128:
2126:
1972:
1970:
1925:from the original on 19 November 2017
1915:"VIVE™ | VIVE Virtual Reality System"
1860:from the original on 14 November 2017
1829:from the original on 13 December 2017
1618:
1616:
1614:
1612:
1610:
1578:
1576:
1545:
1543:
1511:
1509:
1494:from the original on 22 December 2017
1464:from the original on 22 December 2017
1335:
1333:
1092:
1090:
969:out into another article titled
597:Most HTC Vive headsets implement the
586:
3619:
3601:from the original on 5 November 2016
3503:
3472:
3326:
3020:
2972:from the original on 28 October 2021
2824:from the original on 1 December 2017
2794:from the original on 10 January 2018
2676:from the original on 17 October 2021
2646:from the original on 7 November 2020
2612:from the original on 8 November 2020
2545:from the original on 5 December 2021
2468:Feltham, Jamie (13 September 2021).
2415:from the original on 14 January 2019
2212:from the original on 12 January 2023
2145:from the original on 20 October 2020
2111:from the original on 20 October 2020
2049:from the original on 27 October 2021
2019:from the original on 18 October 2017
1847:
1635:from the original on 9 December 2021
1528:from the original on 17 October 2021
1433:from the original on 22 October 2017
1403:from the original on 21 January 2016
1318:from the original on 28 January 2016
951:
743:Also at CES 2019, HTC announced the
661:. On 11 May 2021, HTC unveiled the
638:On 8 January 2018, HTC unveiled the
18:
3951:Omnidirectional (360-degree) camera
3382:from the original on 10 August 2017
3255:from the original on 23 August 2021
3156:from the original on 13 August 2021
2784:"HTC launches Vive tracker bundles"
2745:
2714:
2523:
2492:
2190:
2178:from the original on 9 January 2018
1816:
1561:from the original on 9 January 2018
1366:Machkovech, Sam (8 December 2015).
1194:from the original on 26 August 2017
1164:from the original on 26 August 2017
1134:from the original on 26 August 2017
13:
3925:Image-based modeling and rendering
3516:from the original on 5 August 2016
3112:
3064:from the original on 16 March 2021
2695:Robertson, Adi (14 October 2021).
2600:Robertson, Adi (8 November 2018).
2557:
2458:
2295:Gartenberg, Chaim (3 March 2022).
2200:Robertson, Adi (10 October 2019).
2157:
2123:
1967:
1841:
1607:
1573:
1540:
1506:
1340:Robertson, Adi (8 December 2015).
1330:
1285:from the original on 10 March 2016
1256:from the original on 10 March 2016
1087:
790:In October 2021, HTC unveiled the
14:
5218:
3643:
3308:from the original on 5 March 2016
3206:Takahashi, Dean (30 April 2015).
2992:"Wirelss Adapter on Vive Webpage"
2959:
2757:Robertson, Adi (5 January 2023).
2725:
2634:Robertson, Adi (7 January 2019).
2321:Takle, Steve (28 February 2022).
2080:from the original on 18 July 2021
2039:"SteamVR Drops Support For macOS"
1955:from the original on 21 July 2015
1892:from the original on 2 March 2015
1798:from the original on 2 April 2019
1731:from the original on 21 July 2016
1654:Hutchinson, Lee (22 March 2016).
1623:Warren, Tom (12 September 2019).
1275:Neil Schneider (8 October 2015).
1246:Neil Schneider (8 October 2015).
998:(SDK), an updated version of its
5160:
5159:
3593:Bogle, Ariel (4 November 2016).
3436:Parrish, Kevin (30 April 2015).
3417:from the original on 18 May 2015
3144:Robertson, Adi (10 March 2021).
3033:from the original on 23 May 2019
3002:from the original on 25 May 2019
2873:Porter, Jon (29 November 2023).
2569:Porter, Jon (21 February 2019).
2504:Davis, Wes (18 September 2024).
2384:from the original on 11 May 2018
1767:from the original on 5 June 2017
1583:Byford, Sam (20 February 2020).
1227:from the original on 9 July 2015
956:
829:
710:A direct successor known as the
620:
376:470 grams (previously 555 grams)
23:
3613:
3586:
3559:
3528:
3497:
3485:from the original on 2 May 2015
3466:
3429:
3394:
3357:
3345:from the original on 4 May 2015
3327:Hall, Charlie (30 April 2015).
3320:
3267:
3230:
3199:
3168:
3137:
3106:
3076:
3045:
3021:Lang, Ben (24 September 2018).
3014:
2984:
2953:
2922:
2892:
2866:
2836:
2806:
2776:
2688:
2658:
2593:
2427:
2396:
2366:
2340:
2314:
2288:
2255:
2224:
2133:Hayden, Scott (23 April 2018).
2099:Hayden, Scott (23 April 2018).
2092:
2068:Robertson, Adi (5 April 2016).
2061:
2031:
2001:
1977:Pocket-lint (17 October 2019).
1937:
1810:
1779:
1753:Machkovech, Sam (5 June 2017).
1711:
1647:
1476:
1445:
1385:
1359:
3620:Lang, Ben (23 November 2016).
3566:Graham, Peter (22 July 2016).
3401:Cowley, Dana (30 April 2015).
3052:Warren, Tom (8 January 2018).
2929:Byford, Sam (4 January 2017).
2533:Robertson, Adi (11 May 2021).
2434:Vincent, James (11 May 2021).
2403:Statt, Nick (7 January 2019).
1516:Warren, Tom (9 January 2018).
1268:
1239:
1097:Robertson, Adi (11 May 2021).
1034:SensoMotoric Instruments (SMI)
822:adjustment so that users with
730:
723:support, and DisplayPort over
551:
293:for room scale virtual reality
228:
1:
4367:Vuforia Augmented Reality SDK
3274:Feltham, Jamie (1 May 2015).
3237:Wawro, Alex (30 April 2015).
3175:Robertson, Adi (1 May 2017).
2347:Orland, Kyle (3 April 2018).
1452:Hayden, Scott (9 June 2016).
1081:
948:An unmounted development unit
680:
500:of 1080×1200 per-eye, with a
336:2160×1200 (1080×1200 per eye)
47:secondary or tertiary sources
4403:List of PlayStation VR games
3796:Virtual reality applications
3535:Durbin, Joe (22 July 2016).
1786:Fenlon, Wes (1 March 2017).
1047:tolerance for" (alluding to
785:
7:
5197:Products introduced in 2016
3473:Lang, Ben (30 April 2015).
3276:"Valve Launches OpenVR SDK"
1848:Lang, Ben (13 April 2017).
1281:. Event occurs at 16m46s.
1252:. Event occurs at 11m55s.
1054:
939:
625:
472:
270:HTC Vive (first generation)
10:
5223:
3761:Projection augmented model
875:-style controller), and a
833:
671:Display Stream Compression
590:
544:, followed by support for
408:or DisplayPort 1.2 and 1×
248:
235:Game Developers Conference
5154:
5123:
5033:
4972:
4965:
4900:
4864:
4857:
4791:
4755:
4726:
4690:
4610:
4560:
4471:
4462:
4454:
4398:List of Oculus Rift games
4380:
4302:
4295:
4270:
4147:
4045:
3994:
3977:Omnidirectional treadmill
3964:
3946:Free viewpoint television
3933:
3915:Asynchronous reprojection
3907:
3876:
3821:
3814:
3751:On-set virtual production
3736:Computer-mediated reality
3731:Cinematic virtual reality
3723:
3697:
3570:. VRFocus. Archived from
3504:Lang, Ben (4 July 2016).
613:, VR, collaboration, and
462:
454:
430:
415:
400:
381:Platform/operating system
380:
372:
364:
356:
348:
340:
332:
319:
305:
297:
286:
274:
241:keynote on 1 March 2015.
161:
153:
143:
135:
126:
5207:Virtual reality headsets
5187:HTC computer peripherals
4393:List of Meta Quest games
3801:Virtual reality sickness
996:software development kit
860:Hardware and accessories
697:three degrees of freedom
602:centers and workplaces.
3868:Virtual retinal display
3856:Virtual reality headset
349:Field of view (Nominal)
291:Virtual reality headset
139:Virtual reality devices
16:Virtual reality headset
4953:World Opponent Network
4388:List of HTC Vive games
3781:Six degrees of freedom
949:
824:eyeglass prescriptions
740:
705:six degrees of freedom
657:, which adds built-in
635:
593:List of HTC Vive games
496:display panels with a
34:relies excessively on
4701:Team Fortress Classic
4237:The Sword of Damocles
4139:Windows Mixed Reality
3776:Simulation hypothesis
947:
919:facial motion capture
902:Vive Wireless Adapter
884:Vive Ultimate Tracker
738:
633:
477:HTC Vive implements "
312:, with technology by
239:Mobile World Congress
4357:Virtual reality game
4002:Cyberith Virtualizer
3834:Head-mounted display
3304:. 10 February 2016.
3090:. 19 December 2016.
2672:. 20 February 2020.
1293:– via YouTube.
1264:– via YouTube.
1160:. 23 February 2015.
915:Vive Facial Tracker:
766:be lifted up like a
368:Video/data/Bluetooth
5136:Steam Trading Cards
1983:www.pocket-lint.com
1314:. 28 January 2016.
991:Valve released its
573:Inside out tracking
444:Built-in microphone
384:SteamVR running on
271:
123:
4097:Microsoft HoloLens
3920:Foveated rendering
3574:on 31 October 2016
1016:On 30 April 2015,
950:
892:Deluxe Audio Strap
802:), with a limited
741:
739:An HTC Vive Cosmos
721:foveated rendering
675:screen-door effect
636:
587:Games and software
558:motion controllers
416:Introductory price
320:Display technology
269:
201:personal computers
121:
5202:Valve Corporation
5174:
5173:
5119:
5118:
4961:
4960:
4853:
4852:
4601:Aperture Desk Job
4594:Aperture Hand Lab
4422:
4421:
4418:
4417:
4291:
4290:
4065:Golden-i headsets
3990:
3989:
3982:Wearable computer
3786:Spatial computing
3702:Augmented reality
1013:on its platform.
989:
988:
984:
934:Index Controllers
850:augmented reality
836:HTC Vive XR Elite
750:Similarly to the
717:Vive Focus Vision
538:Microsoft Windows
508:and a 110 degree
470:
469:
386:Microsoft Windows
352:About 110 degrees
255:International CES
208:Valve Corporation
177:
176:
119:
118:
111:
93:
5214:
5163:
5162:
5146:The Steam Awards
5111:Yanis Varoufakis
4970:
4969:
4948:Valve Anti-Cheat
4933:Source Filmmaker
4872:Steam Controller
4862:
4861:
4681:Counter-Strike 2
4674:Global Offensive
4469:
4468:
4449:
4442:
4435:
4426:
4425:
4325:virtual graffiti
4300:
4299:
4170:Google Cardboard
4060:Apple Vision Pro
4050:
4049:
4017:PlayStation Move
3941:360-degree video
3819:
3818:
3756:Persistent world
3690:Extended reality
3683:
3676:
3669:
3660:
3659:
3655:
3654:
3652:Official website
3638:
3637:
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2005:
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1996:
1994:
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1951:. 17 July 2015.
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1109:
1094:
982:(September 2021)
980:
960:
959:
952:
816:360-degree video
566:Steam Controller
512:. It contains a
455:Controller input
279:
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51:
27:
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5192:HTC Corporation
5177:
5176:
5175:
5170:
5150:
5115:
5076:Mike Harrington
5029:
4957:
4896:
4849:
4787:
4782:Dota Underlords
4751:
4722:
4708:Team Fortress 2
4686:
4606:
4556:
4551:Half-Life: Alyx
4458:
4453:
4423:
4414:
4376:
4332:Meta Horizon OS
4320:Interactive art
4287:
4266:
4252:Virtual fixture
4222:Samsung Gear VR
4175:Google Daydream
4143:
4124:PlayStation VR2
4041:
3986:
3960:
3929:
3903:
3889:Finger tracking
3872:
3846:Head-up display
3810:
3719:
3708:Virtual reality
3693:
3687:
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1817:Buckley, Sean.
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1397:Telegraph.co.uk
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1190:. 3 June 2014.
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1022:Unreal Engine 4
985:
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862:
838:
832:
788:
733:
701:Vive Focus Plus
683:
634:An HTC Vive Pro
628:
623:
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589:
564:similar to the
554:
475:
450:
388:in addition to
357:Tracking system
282:
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231:
197:HTC Corporation
165:
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104:
98:
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52:
50:
44:
40:primary sources
28:
17:
12:
11:
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4823:The Orange Box
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4667:Condition Zero
4663:
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4623:Counter-Strike
4618:
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4613:Counter-Strike
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4491:Opposing Force
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4347:Pervasive game
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4217:PlayStation VR
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3988:
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3979:
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3968:
3966:
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3956:VR photography
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3896:
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3877:3D interaction
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3705:
3698:
3695:
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3678:
3671:
3663:
3657:
3656:
3645:
3644:External links
3642:
3640:
3639:
3612:
3585:
3558:
3527:
3496:
3465:
3443:Tom's Hardware
3428:
3393:
3356:
3319:
3289:
3266:
3229:
3198:
3167:
3136:
3105:
3075:
3044:
3013:
2983:
2960:Cheng, Roger.
2952:
2921:
2891:
2865:
2835:
2805:
2775:
2744:
2726:Stein, Scott.
2713:
2687:
2657:
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2592:
2556:
2522:
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2457:
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1966:
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1572:
1539:
1505:
1475:
1444:
1414:
1384:
1358:
1329:
1296:
1267:
1238:
1223:. March 2015.
1205:
1175:
1145:
1115:
1085:
1083:
1080:
1079:
1078:
1073:
1068:
1063:
1061:Oculus (brand)
1056:
1053:
987:
986:
964:
962:
955:
941:
938:
930:
929:
922:
912:
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889:
888:
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861:
858:
846:Meta Quest Pro
842:Vive XR Elite,
834:Main article:
831:
828:
804:battery backup
787:
784:
732:
729:
682:
679:
627:
624:
622:
619:
591:Main article:
588:
585:
556:The Vive uses
553:
550:
474:
471:
468:
467:
464:
460:
459:
456:
452:
451:
449:
448:
445:
442:
441:for headphones
434:
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417:
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402:
398:
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396:support coming
392:support, with
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220:facial capture
216:motion capture
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132:
117:
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99:September 2021
31:
29:
22:
15:
9:
6:
4:
3:
2:
5219:
5208:
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5072:
5071:Chet Faliszek
5069:
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5064:
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5059:
5057:
5054:
5052:
5049:
5047:
5046:Mike Ambinder
5044:
5042:
5039:
5038:
5036:
5032:
5026:
5023:
5021:
5018:
5016:
5013:
5011:
5008:
5006:
5005:Jay Pinkerton
5003:
5001:
4998:
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4993:
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4916:
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4909:
4906:
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4903:
4899:
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4890:
4888:
4887:Steam Machine
4885:
4883:
4880:
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4856:
4846:
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4824:
4820:
4818:
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4813:
4809:
4808:
4804:
4803:
4802:
4801:
4800:Day of Defeat
4797:
4796:
4794:
4790:
4784:
4783:
4779:
4777:
4776:
4772:
4770:
4769:
4765:
4764:
4762:
4760:
4759:
4754:
4748:
4747:
4746:Left 4 Dead 2
4743:
4741:
4740:
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4735:
4733:
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4716:
4712:
4711:
4710:
4709:
4705:
4703:
4702:
4698:
4697:
4695:
4693:
4692:Team Fortress
4689:
4683:
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4678:
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4609:
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4242:VFX1 Headgear
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3923:
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3900:
3897:
3895:
3894:Pose tracking
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3807:
3806:Virtual world
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3714:Mixed reality
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3407:Unreal Engine
3404:
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3344:
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3186:
3182:
3178:
3171:
3155:
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3140:
3124:
3120:
3116:
3113:Byford, Sam.
3109:
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