Knowledge

Promethians

Source 📝

179:
is termed "Mega Damage Capacity" (M.D.C.), and all attacks directed at them inflict only one-quarter damage, no matter how powerful the originating force. Second-stage Promethians make up the majority of the Promethians on the planet outside Center (actually, second-stage Promethians are found nowhere else in the Megaverse
171:
species, they can at times opt to completely phase themselves, eliminating any threat to their person by phasing out of sync with the dimension that they're in. This allows them to choose whether to walk through solid matter or to render themselves completely invisible and undetectable by all means, including magic.
178:
Those Promethians that manage to survive and pass the Test of Maturity are transformed into larger, more durable versions of their old selves that range from 15 feet (4.6 m) to 30 feet (9.1 m) in height. These creatures are immune to S.D.C. weapons; they each gain up to 2,400 points of what
183:
on Phase World), and it is they who are the ones tasked with the universal mission of identifying and countering the greatest threats to the Megaverse. Second-stagers are also the ones who are possessed of "an alien way of thinking" and do not live by morals as most other sentient beings understand
174:
The Promethians exist in two forms: namely, first- and second-stage Promethians. First-stage Promethians are 7 feet (2.1 m) to 10 feet (3.0 m) tall, are entirely "human" in the range of possible outlooks and alignments, and the natural phase abilities of their bodies renders any force or
170:
Promethians are a notable species in that they are always in a constant state of partial phase – unlike most characters in contemporary literature with the ability to phase – which serves to greatly reduce any damage dealt to them. Furthermore, by using the natural phase powers innate to their
142:
to keep the fighting from reaching the spaceports or from breaking out of Center and spilling out onto the planet's surface. Furthermore, the Promethians are well known for selling their technology to any buyer that can afford it, friend or foe, and in similar fashion neither help nor hinder
134:. The only time that the Promethians show any interest in the goings-on of Center is when an enemy force tries to take control of the transdimensional spacegates and rifts, or when a conquering force attempts to take over Phase World altogether. On one occasion, the Promethians allowed a 175:
energies directed against them to cause no more than a point-for-point conversion to "Standard Damage Capacity" (termed S.D.C. in the Palladium game setting), no matter how powerful the originating force.
115:; the rest of the populace is not allowed to roam any part of Phase World's surface outside of Center – which holds over 600 million inhabitants from species throughout the Palladium Megaverse. 118:
For reasons unknown, the Promethians do very little to restrict activities within Center itself; absolutely anything is allowed within the arcology, including but not limited to mass
138:
to be waged for two years within Center's confines, killing over thirty million of its inhabitants; the Promethians' only course of action was to selectively apply a series of
111:
that stands thousands of feet high and covers many tens of miles in land area. The Promethians allow only the Draconid and Phantom races to co-exist outside of this massive
107:
The Promethians are the natives of a planet called Phase World, and are the undisputed masters and administrators of the transdimensional city of Center, a super-
154:
It is strongly implied that the Promethians are concerned first and foremost about cosmic-level threats to the entire Megaverse, such as the effort to keep the
256: 251: 229: 184:
them; they are prepared to do whatever it takes to safeguard the Megaverse, even if their actions appear "
88: 155: 87:. They reside in an intergalactic region of space known as the Three Galaxies, which is located in an 76: 58: 148: 71: 8: 162:" are simply too much of a distraction from the importance of their universal mission. 225: 80: 217: 221: 209: 84: 245: 144: 96: 205: 139: 131: 119: 108: 135: 158:
from waking, and that "little things" like world-spanning wars and "
159: 112: 123: 127: 185: 243: 204: 143:fugitives that manage to reach Center – or any 257:Fictional extraterrestrial species and races 91:universe. Promethians first appeared in 165: 102: 244: 214:Rifts Dimension Book Two: Phase World 93:Rifts Dimension Book Two: Phase World 13: 14: 268: 198: 1: 191: 99:and published December 1994. 7: 151:that may be pursuing them. 10: 273: 252:Rifts (role-playing game) 54: 46: 38: 28: 23: 18: 188:" to outside observers. 70:are a fictional race of 24:In-universe information 149:law enforcement agents 166:Powers and abilities 103:Planetary government 34:(Corkscrew Galaxy) 212:(December 1994). 81:role-playing game 64: 63: 264: 236: 235: 202: 89:extradimensional 74:featured in the 16: 15: 272: 271: 267: 266: 265: 263: 262: 261: 242: 241: 240: 239: 232: 222:Palladium Books 203: 199: 194: 168: 105: 85:Palladium Books 33: 12: 11: 5: 270: 260: 259: 254: 238: 237: 230: 206:Carella, C. J. 196: 195: 193: 190: 167: 164: 145:bounty hunters 104: 101: 95:, authored by 62: 61: 56: 52: 51: 48: 44: 43: 40: 36: 35: 30: 26: 25: 21: 20: 9: 6: 4: 3: 2: 269: 258: 255: 253: 250: 249: 247: 233: 231:0-916211-73-8 227: 223: 219: 215: 211: 210:Siembieda, K. 207: 201: 197: 189: 187: 182: 176: 172: 163: 161: 157: 152: 150: 146: 141: 137: 133: 129: 125: 121: 116: 114: 110: 100: 98: 97:C. J. Carella 94: 90: 86: 82: 79: 78: 73: 69: 60: 57: 53: 49: 45: 41: 37: 31: 27: 22: 17: 213: 200: 180: 177: 173: 169: 153: 140:force fields 117: 106: 92: 75: 67: 65: 132:cannibalism 68:Promethians 32:Phase World 246:Categories 218:Taylor, MI 192:References 120:starvation 109:metropolis 50:Promethian 29:Home world 19:Promethian 136:civil war 160:morality 156:Old Ones 113:arcology 55:Currency 47:Language 124:slavery 59:Credits 39:Capital 228:  181:except 130:, and 128:murder 72:aliens 42:Center 83:from 77:Rifts 226:ISBN 186:evil 147:and 66:The 248:: 224:. 220:: 216:. 208:; 126:, 122:, 234:.

Index

Credits
aliens
Rifts
role-playing game
Palladium Books
extradimensional
C. J. Carella
metropolis
arcology
starvation
slavery
murder
cannibalism
civil war
force fields
bounty hunters
law enforcement agents
Old Ones
morality
evil
Carella, C. J.
Siembieda, K.
Taylor, MI
Palladium Books
ISBN
0-916211-73-8
Categories
Rifts (role-playing game)
Fictional extraterrestrial species and races

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.