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dubbed
Emerald Waves, which lead to different quests. Worlds are navigated from a top-down perspective, with events and battles represented by cutout symbols; cutscenes play out as static conversation scenes. The choice of worlds with one protagonist will impact the storyline in that world when revisited in another playthrough either as a new character or replaying as the same character. There is no money in-game, with new equipment being gained through exploration, quest completion, or trading materials. A character dubbed Mr. S also grants rewards for completing in-game challenges.
288:
party's
Formation, an arrangement with different benefits and detriments, will impact BP gain. All characters are placed on a timeline, with their position influencing their fighting abilities. Adjacent characters can combine their attacks, with a high damage multiplier grant free actions; successful combos also reduce BP costs on the next turn. If a character is isolated on the timeline, they can perform a Showstopper, a chain of free attacks. Some abilities, such as move-specific counters, only activate when the right conditions are met.
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score on piano first, then chose a main instrument for each character. Ito had comments on how to composed for several characters. Ameya's music drew inspiration from the themes of earlier witch characters from the series, while
Siugnas's themes were designed with his status as a dark king in mind. Diva No. 5's themes were written based on her job rather than being a robot. Tsunanori's themes used jazz elements, Diva No. 5 featured techno, and the theme for Bonnie and Formina was described as having "a detective drama car chase vibe".
422:, which featured a similar multiple world and protagonist approach. In contrast to the more hands-off approach with combat design, Kawazu was deeply involved in the storyline and checking over the writing team's work for consistancy. Kawazu wanted to create a storyline that would never be the same twice for players. The character Tsunanori was inspired by Kawazu's long-standing wish to write a character with a Kansai accent. The key visuals and most main characters were designed by Kuramochi, who had previously worked on
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between worlds when his own is threatened; Ameya
Aisling, a witch-in-training who has her magic taken away and goes to gain it back while aware of an approaching Calamity; Siugnas, a vampire king seeking to reclaim his realm from a usurper; Diva No.5, a songstress robot who loses her voice and original body after singing a forbidden song; and Bonnie Blair and Formina Franklyn, a pair of rookie police officers investigating an assassination attempt on their world's president.
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group of identical men who seek to merge the worlds back into a single unified whole by force. Quissitatum is revealed to be in some degree responsible for the inciting events in protagonist's story, as they have been given the power to influence events via the
Emerald Waves. Each route, including Mido and Aisling's true endings, ends with a fight against the Living Anguish, a being Quissitatum summon as part of their plan to merge the worlds.
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Monsters cannot have armour equipped, but can randomly learn enemy skills upon victory. Mechs have stats and abilities based on their model and attached parts. Vampires have similar growth to humans, but can also learn techniques from party members by sucking their blood. Kugutsu gain new abilities by copying attacks used on them. Ephemerals upgrade as a
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was released on April 4 across
Windows and consoles. Different versions of the demo covered the opening of different characters; the PlayStation versions focused on Tsunanori, the Switch version covered Ameya, while the Windows version followed Diva No. 5. Progress from the demo can transfer into the
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To complete their missions, each protagonist must journey through the Beyond, following the
Emerald Waves to different worlds beset by troubles and with varying levels of awareness of worlds beyond their own. Across each campaign to varying degrees, the protagonists encounter agents of Quissitatum, a
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Combat is turn-based, with the party having access to a shared pool of points called BP for performing moves, with BP increasing with each turn or certain actions; moves are divided into attacks called Techs and spells which take time to cast. Any character not taking a move guards automatically. The
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takes place across multiple worlds connected by an interdimensional space called the Beyond, through which each of the six protagonists travel on their quests guided by an energy dubbed the
Emerald Waves. The six protagonists are Tsunanori Mido, a magically gifted man tasked with restoring balance
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series, returned to score the game. The score was arranged by Yohei
Kobayashi, and produced by Square Enix's Hidenori Iwasaki. Additional arrangements were done by Ito, Noriyuki Kamikura, Tsutomu Narita, Minako Seki, Hidenori Iwasaki, Chiemi Takano, Ayame, and Koji Yamaoka. Ito created the basic
283:
in which players take control of six protagonists, navigating a selection of seventeen worlds during their campaigns. Characters explore the worlds, with which ones visited triggering different events and influencing the path forward. Navigating worlds, players can follow different glowing lines
235:. The story follows six protagonists as they traverse multiple worlds connected to a realm called the Beyond. The player explores these worlds completing quests and unlocking new events, with the turn-based combat focusing on timeline manipulation and skill growth dependant on in-game actions.
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system, with new abilities being learned through a random
Glimmer system; upon being learned, the character uses that ability with no cost. There are five different races that have different growth mechanics. Humans have access to most weapon techniques and the ability to learn unique skills.
354:, Kawazu wanted to build upon that foundation with more explicit story elements and refinements to the gameplay. These adjustments included greater exploration, and the removal of in-combat healing. After finalizing the game's design, full production began in 2018 after work finished on
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series. Commenting on the localization, its director Neil Broadley said that he wanted the team to "let loose" with modern or silly dialogue as the original script was far less serious and used more colloquial language than was expected from RPGs. The localization was handled by
461:" for the game's English release. One song, "Crazy for Who", was written by Ito with lyrics and vocals by Sarah Àlainn. It was not included in-game, instead releasing as an online music video featuring Diva No.5. A soundtrack album was released on May 1, 2024.
410:(1997). While Kawazu often gave specific instructions on mechanics to include or remove, the battle design was otherwise left to Shibata's team. For the combat adjustment and final debugging during the last stages of development, the team used
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to assist them as it would have taken equivalent human workers many times longer to check over the game's many scripted battles. The team found the AI useful, though Shibata noted there were difficulties prioritising game mechanics.
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and mobile spin-offs. The characters were designed based on Kawazu's instructions. A notable lead character not designed by Kuramochi was Siugnas, who was instead designed by Sara Takahashi.
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While Kawazu wrote the main scenario, other writers were assigned to the substories of different worlds. This was to avoid the chaotic story design problems caused during the production of
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were attributed by Square Enix as contributing to a fall in revenue for the fiscal period in which it released. The game received mixed reviews according to
1064:"'SaGa Emerald Beyond' Interview: Akitoshi Kawazu, Kenji Ito, and Tomokazu Shibata Discuss Global Success, Combat, the Worldwide Launch, Music, and Coffee"
2206:
1313:
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For vocal pieces, the original lyrics were written by Kawazu. The soundtrack included arrangements of two pre-existing pieces; an arrangement of "
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title was confirmed in late 2021 during a livestream on the series, with Kawazu stating a hope that it would be revealed the following year. The
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1024:「“回復”はプレイヤーの時間を奪う要素だから要らない」──『サガ』生みの親・河津秋敏氏が語る、超鋭角な「攻める」ゲームデザイン論。最新作『サガ エメラルド ビヨンド』では短くかつヒリつくバトルを追求、「プレイヤーに同じような体験を何度もさせない」ことを目指した
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396:(2019). He described the combat system as having been completely redesigned despite carrying over its basic structure from
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while wanting to evolve the combat system rather than replicate it. They also wanted to incorporate elements from earlier
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304:, but after reaching their highest class will die and be reborn, passing on their abilities to their new form.
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is turn-based, with turn order and character positions on the combat timeline influencing elements of battle.
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778:"Square Enix reveals SaGa Emerald Beyond for PlayStation 5, PlayStation 4, Nintendo Switch, PC, and Mobile"
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as director and lead writer, and Masanori Ichikawa as producer. Production was assisted by Opus Studio and
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1276:"Square Enix trademarks Emberstoria, SaGa Emerald Beyond in Japan [Update: Europe, Australia]"
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1362:"Akitoshi Kawazu and the SaGa Emerald Beyond team discuss the latest (and weirdest) Square Enix RPG"
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683:, with the PlayStation 5 version scoring more positively than the PC and Switch releases.
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in October 2022. The game was officially announced in September 2023, initially through a
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1658:"'SaGa Emerald Beyond' Mobile Review – A Lot Of Role-Playing Game For A Lot Of Green"
1423:"8-4 Talks About SaGa Scarlet Grace: Ambitions' Avante-garde Nature and Localization"
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1137:「SaGa Emerald Beyond Original Soundtrack」,5月1日に発売決定。スクウェア・エニックス e-STOREなどで予約受付も開始に
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1253:"New SaGa series package title in development: 'We hope to announce it in 2022'"
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1630:"SaGa Emerald Beyond review: The strangest journey in JRPGs is far from over"
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sold over 18,000 units on Switch, and just over 2,800 on PS4. Low sales of
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739:"SaGa Emerald Beyond announced for PS5, PS4, Switch, PC, iOS, and Android"
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1101:[TGS2023]「サガ エメラルド ビヨンド」では,クリアするたびに世界が変化する。新情報が続々と飛び出した「サガ」スペシャルステージをレポート
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928:『サガ エメラルド ビヨンド』最速インタビュー。6人5組の主人公や、『サガ』シリーズにおいてもっとも変化する物語の見どころを河津秋敏氏に訊く
31:
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880:[プレイレポ]「サガ エメラルド ビヨンド」綱紀編,ディーヴァ編,アメイヤ編の序盤を紹介。バトルはTL上の駆け引きと連携を組む楽しさが両立
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returning as composer. Kawazu's aim was to build on the mechanics of
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1750:"Square Enix's Q1 profits rise 68% to $ 72m despite sales decline"
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520:. The game was the first simultaneous worldwide release for the
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veterans returned to work on the game, including series creator
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as director and lead writer, lead artist Satoshi Kuramochi, and
1306:"SaGa Emerald Beyond Demo Available Tomorrow [Updated]"
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384:. The combat designer was Tomokazu Shibata, who had worked on
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Crazy for Who? / Diva No.5【SaGa Emerald Beyond official MV】
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SaGa Emerald Beyond Original Soundtrack Collector's Edition
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titles, such as the combination attacks first featured in
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847:『サガ エメラルド ビヨンド』本日発売! シリーズで最も変化する物語と進化したタイムラインバトルを楽しもう!
1720:"Famitsu Sales: 4/22/24 – 5/5/24 [Update 2]"
904:
365:. Production was slowed due to both other parallel
376:The team's aim was to take the basic structure of
338:. Production started the following year. Multiple
238:Beginning development in 2017 after completion of
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350:. After taking a minimalist design approach with
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1336:"SaGa Emerald Beyond launches April 25, 2024"
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1570:"SaGa Emerald Beyond Review (Switch eShop)"
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332:began in 2016, following the completion of
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2207:Video games featuring female protagonists
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1455:"SaGa Emerald Beyond for Nintendo Switch"
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485:broadcast and later for wider release. A
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390:(2002) and acted as battle director for
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1513:"SaGa Emerald Beyond for PlayStation 5"
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1600:"SaGa: Emerald Beyond (Switch) Review"
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2020:
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2177:Video games about parallel universes
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2167:Turn-based role-playing video games
1540:"Famitsu Review Scores: Issue 1846"
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540:
496:was released on April 25, 2024 for
13:
441:, an established composer for the
14:
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2182:Video games about police officers
1776:
1748:McEvoy, Sophie (August 7, 2024).
1334:Romano, Sal (December 15, 2023).
1193:サガ エメラルド ビヨンド Original Soundtrack
2117:Android (operating system) games
1263:from the original on 2023-06-09.
668:During its debut week in Japan,
369:projects, and the impact of the
295:titles, there is no traditional
2212:Video games scored by Kenji Ito
1832:
1762:from the original on 2024-08-29
1730:from the original on 2024-05-19
1700:from the original on 2024-04-24
1670:from the original on 2024-05-21
1628:White, Lucas (April 24, 2024).
1621:
1610:from the original on 2024-04-24
1580:from the original on 2024-04-24
1550:from the original on 2024-04-17
1433:from the original on 2019-12-10
1403:from the original on 2024-04-28
1374:from the original on 2024-04-24
1316:from the original on 2024-04-04
1286:from the original on 2023-01-31
1204:from the original on 2024-05-03
1150:from the original on 2024-02-27
1114:from the original on 2024-01-20
1076:from the original on 2024-04-24
1062:Madnani, Mikhail (2024-04-24).
1035:from the original on 2024-05-27
999:from the original on 2024-06-03
968:from the original on 2024-06-03
941:from the original on 2023-09-15
893:from the original on 2024-04-09
860:from the original on 2024-04-27
788:from the original on 2023-09-16
749:from the original on 2023-09-16
529:, who had previously worked on
2202:Video games developed in Japan
1656:Musgrave, Shaun (2024-05-21).
693:
323:
1:
1688:Galizio, James (2024-04-24).
1598:Ronaghan, Neal (2019-12-16).
721:
2197:Video games about witchcraft
1690:"SaGa Emerald Beyond Review"
1484:"SaGa Emerald Beyond for PC"
1180:. May 1, 2024. SQEX-11121~3.
964:(in Japanese). Opus Studio.
817:"SaGa Emerald Beyond Review"
815:Parsons, Izzy (2024-04-24).
776:Torres, Jason (2023-09-15).
536:
211:series, it was released for
16:2024 role-playing video game
7:
1360:White, Lucas (2024-04-24).
1304:Fuller, Alex (2024-04-03).
1146:(in Japanese). 2024-02-26.
1110:(in Japanese). 2023-09-23.
1031:(in Japanese). 2024-05-27.
937:(in Japanese). 2023-09-15.
889:(in Japanese). 2024-04-01.
856:(in Japanese). 2024-04-25.
700:
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201:developed and published by
10:
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2192:Video games about vampires
1718:Romano, Sal (2024-05-09).
1568:Talbot, Ken (2019-12-16).
1538:Romano, Sal (2024-04-17).
1421:Lada, Jenni (2019-12-10).
1274:Romano, Sal (2022-10-20).
1251:Romano, Sal (2021-12-15).
737:Romano, Sal (2023-09-15).
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1887:The Final Fantasy Legend
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1894:Final Fantasy Legend II
701:Saga: Emerarudo Biyondo
412:artificial intelligence
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199:role-playing video game
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1604:Nintendo World Report
613:Nintendo World Report
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2065:The Legend of Legacy
2000:SaGa: Emerald Beyond
1879:Final Fantasy Legend
1393:"Gameography - 2024"
277:SaGa: Emerald Beyond
270:SaGa: Emerald Beyond
194:SaGa: Emerald Beyond
25:SaGa: Emerald Beyond
2142:PlayStation 5 games
2137:PlayStation 4 games
2122:Fantasy video games
1993:SaGa: Scarlet Grace
1029:DenFamiNicoGamer.jp
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426:projects including
335:SaGa: Scarlet Grace
291:Similar to earlier
241:SaGa: Scarlet Grace
2072:The Alliance Alive
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451:Un bel dì, vedremo
393:Kingdom Hearts III
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205:. An entry in the
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78:Masanori Ichikawa
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546:Aggregate score
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483:Nintendo Direct
469:A new mainline
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455:Giacomo Puccini
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358:
344:Akitoshi Kawazu
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302:character class
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246:Akitoshi Kawazu
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143:Nintendo Switch
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1663:Touch Arcade
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52:Publisher(s)
40:Developer(s)
2086:Video games
2014:Other games
1978:Other games
1847:Square Enix
1799:in Japanese
1238:Square Enix
1228:(Web video)
1198:Square Enix
1178:Square Enix
993:Cattle Call
646:TouchArcade
580:Publication
568:PS5: 77/100
490:main game.
479:Square Enix
348:Cattle Call
324:Development
203:Square Enix
130:Platform(s)
106:Composer(s)
74:Producer(s)
62:Director(s)
56:Square Enix
45:Square Enix
2106:Categories
1849:(formerly
1789:in English
1766:2024-09-03
1734:2024-09-03
1704:2024-04-25
1674:2024-05-30
1614:2024-04-25
1584:2024-04-25
1554:2024-05-17
1524:2024-06-18
1518:Metacritic
1495:2024-06-18
1489:Metacritic
1466:2024-06-18
1460:Metacritic
1437:2019-12-10
1427:Siliconera
1407:2024-04-28
1378:2024-04-28
1320:2024-04-28
1290:2023-09-16
1208:2024-05-30
1154:2024-04-28
1143:4Gamer.net
1118:2024-04-27
1107:4Gamer.net
1080:2024-04-28
1039:2024-05-30
1003:2024-09-03
972:2024-09-03
945:2023-09-16
897:2024-04-27
886:4Gamer.net
864:2024-04-27
826:2024-04-25
792:2023-09-16
753:2023-09-16
722:References
681:Metacritic
678:aggregator
566:PC: 67/100
564:NS: 66/100
560:Metacritic
551:Aggregator
268:Combat in
197:is a 2024
2127:IOS games
1635:Shacknews
1367:Shacknews
634:Shacknews
542:Reception
537:Reception
439:Kenji Ito
363:Ambitions
250:Kenji Ito
111:Kenji Ito
96:Writer(s)
84:Artist(s)
1760:Archived
1728:Archived
1698:Archived
1694:RPG Site
1668:Archived
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1578:Archived
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858:Archived
786:Archived
782:RPG Site
747:Archived
707:Japanese
657:RPG Site
308:Synopsis
260:Gameplay
170:Genre(s)
2050:Related
1960:Asellus
1724:Gematsu
1544:Gematsu
1340:Gematsu
1310:RPGamer
1280:Gematsu
1257:Gematsu
1233:YouTube
988:Product
934:Famitsu
743:Gematsu
590:Famitsu
518:Windows
498:Android
465:Release
233:Windows
213:Android
181:Mode(s)
161:Release
155:Windows
135:Android
2021:Mobile
1851:Square
1837:series
821:RPGFan
623:RPGFan
359:'s
231:, and
117:Series
2091:Music
687:Notes
651:4.5/5
595:33/40
583:Score
554:Score
453:" by
434:Music
279:is a
2152:SaGa
1871:Main
1835:SaGa
1643:2024
1347:2023
961:製品情報
661:9/10
639:9/10
617:5/10
607:7/10
522:SaGa
516:and
487:demo
471:SaGa
443:SaGa
424:SaGa
402:SaGa
367:SaGa
340:SaGa
293:SaGa
208:SaGa
122:SaGa
1845:by
1397:8-4
627:81%
527:8-4
502:iOS
217:iOS
139:iOS
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