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Video game producer

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126: 25: 884:$ 75,000 annually. A video game producer with less than 3 years of experience makes, on average, around $ 55,000 annually. A video game producer with more than 6 years of experience makes, on average, over $ 125,000 annually. The salaries of a video game producer will vary depending on the region and the studio. 765:
producer is usually the project manager and is in charge of delivering the product to the publisher on time and on budget. An executive producer will be managing all of the products in the company and making sure that the games are on track to meet their goals and stay within the company's goals and direction.
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and testing lead. While it is customary for the producer to meet with the entire development staff from time to time, for larger games, they will only meet with the leads on a regular basis to keep updated on the development status. In smaller studios, a producer may fill any slack in the production
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Most video game producers complete a bachelor's degree program in game design, computer science, digital media or business. Popular computer programming languages for video game development include C, C++, Assembly, C# and Java. Some common courses are communications, mathematics, accounting, art,
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Producers basically manage the relationship with the artist. They find the talent, work out productdeals, get contracts signed, manage them, and bring them to their conclusion. The producers do most of the things that a product manager does. They don't do the marketing, which in some cases product
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may be the first to list credits for "Producer" and "Executive Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one
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Although the term is an industry standard today, it was dismissed as "imitation Hollywood" by many game executives and press members at the time. Over its entire history, the role of the video game producer has been defined in a wide range of ways by different companies and different teams, and
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Employers typically require three plus years of experience, since a producer has to have gone through the development cycle several times to really understand how unpredictable the business is. The most common path to becoming a video game producer begins by first working as a game tester, then
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For an internal producer, associate producers tend to specialize in an area of expertise depending on the team they are producing for and what skills they have a background in. These specializations include but are not limited to: programming, design, art, sound, and quality assurance. A normal
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There are relatively few superstars of game production that parallel those in film, in part because top producers are usually employed by publishers who choose to play down publicizing their contributions. Unlike many of their counterparts in film or music, these producers do not run their own
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For an external producer, their job responsibilities may focus mainly on overseeing several projects being worked on by a number of developers. While keeping updated on the progress of the games being developed externally, they inform the upper management of the publisher of the status of the
871:. While not a game designer, the producer has to weave the wishes of the publisher or upper management into the design. They usually seek the assistance of the game designer in this effort. So the final game design is a result the effort of the designer and some influence of the producer. 769:
pending projects and any problems they may be experiencing. If a publisher's producer is overseeing a game being developed internally, their role is more akin to that of an internal producer and will generally only work on one game or a few small games.
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moving up the quality assurance ladder, and then eventually on to production. This is easier to accomplish if one stays with the same studio, reaping the benefits of having built relationships with the production department.
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An internal producer is heavily involved in the development of, usually, a single game. Responsibilities for this position vary from company to company, but in general, the person in this position has the following duties:
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In general, video game producers earn the third most out of game development positions, behind business (management) and programmers. According to an annual survey of salaries in the industry, producers earn an average of
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managers do. They don't make decisions about packaging and merchandising, but they do get involved ... they're a little like book editors, a little bit like film producers, and a lot like product managers.
761:. Internal producers work for the developer itself and have more of a hands-on role. Some game developers may have no internal producers, however, and may rely solely on the publisher's producer. 776:
have become part of some teams. Based on filmmaking traditions, line producers focus on project scheduling and costing to ensure titles are completed on time and on budget.
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For small games, the producer may interact directly with the programming and creative staff. For larger games, the producer will seek the assistance of the
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For most games, the producer does not have a large role but does have some influence on the development of the
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In short, the internal producer is ultimately responsible for timely delivery and final quality of the game.
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Acting as a liaison between the development staff and the upper stakeholders (publisher or executive staff)
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team by doing the odd job of writing the game manual or producing game assets.
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there are a variety of positions within the industry referred to as
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in the same way as in the music business, and Hawkins brought in
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Top person in charge of overseeing a video game's development
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made Brad Fregger their first producer in April 1983.
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Unsourced material may be challenged and removed. 994:Lemmons, Phil; Robertson, Barbara (October 1983). 813:Ensuring timely delivery of deliverables (such as 1094: 931:McKay, Brett; McKay, Kate (September 29, 2010). 799:Developing and maintaining schedules and budgets 1019: 1017: 772:As games have grown larger and more expensive, 753:Most video and computer games are developed by 686:, who established the position when he founded 639: 1047:"Top Gaming Studios, Schools & Salaries" 1023: 1014: 989: 987: 248:Specialized / alternative-paradigmatic types 926: 924: 922: 662:is the top person in charge of overseeing 961: 959: 957: 955: 953: 930: 646: 632: 984: 933:"So You Want My Job: Video Game Producer" 109:Learn how and when to remove this message 919: 678:The earliest documented use of the term 950: 1095: 748: 729:to help train those first producers. 47:adding citations to reliable sources 18: 779: 13: 608:List of video game industry people 14: 1119: 1066: 848:Pitching game ideas to publishers 789:Negotiating contracts, including 717:—was that producers would manage 893:digital modeling and animation. 401:Intellectual property protection 124: 23: 1108:Video game industry occupations 874: 34:needs additional citations for 1040: 1: 912: 806:) and technical development ( 802:Overseeing creative (art and 603:List of video game publishers 591:List of video game developers 907:List of video game producers 887: 618:List of video game magazines 7: 1024:Maher, Jimmy (2015-04-16). 996:"Shaping Consumer Software" 900: 613:List of video game websites 10: 1124: 673: 537:Advertising in video games 1028:. The Digital Antiquarian 406:Digital rights management 1082:Justyn McLean - Game Boy 1026:"Defender of the Crown" 745:independent companies. 133:Part of a series on the 755:third-party developers 719:artists and repertoire 709:product marketer from 702:'s 1982 computer game 697: 711:Automated Simulations 692: 58:"Video game producer" 1103:Video game producers 937:The Art of Manliness 470:Downloadable content 43:improve this article 660:video game producer 453:Episodic video game 139:Video game industry 1052:2013-07-19 at the 820:Scheduling timely 749:Types of producers 478:Games as a service 869:video game design 822:quality assurance 656: 655: 498:Microtransactions 267:Interactive movie 119: 118: 111: 93: 1115: 1060: 1044: 1038: 1037: 1035: 1033: 1021: 1012: 1011: 1009: 1007: 991: 982: 981: 979: 977: 963: 948: 947: 945: 943: 928: 808:game programming 780:Responsibilities 723:record producers 682:in games was by 648: 641: 634: 503:In-game currency 128: 121: 120: 114: 107: 103: 100: 94: 92: 51: 27: 19: 1123: 1122: 1118: 1117: 1116: 1114: 1113: 1112: 1093: 1092: 1069: 1064: 1063: 1054:Wayback Machine 1045: 1041: 1031: 1029: 1022: 1015: 1005: 1003: 992: 985: 975: 973: 965: 964: 951: 941: 939: 929: 920: 915: 903: 890: 877: 857:lead programmer 839:, if applicable 782: 751: 727:A&M Records 688:Electronic Arts 676: 652: 623: 622: 586: 578: 577: 573:Game journalism 563: 555: 554: 539: 433: 419: 418: 411:Copy protection 336: 326: 325: 238: 230: 229: 162: 150: 115: 104: 98: 95: 52: 50: 40: 28: 17: 12: 11: 5: 1121: 1111: 1110: 1105: 1091: 1090: 1079: 1068: 1067:External links 1065: 1062: 1061: 1058:Big Fish Games 1039: 1013: 983: 949: 917: 916: 914: 911: 910: 909: 902: 899: 889: 886: 876: 873: 850: 849: 846: 842:Arranging for 840: 831:Arranging for 829: 818: 811: 800: 797: 794: 781: 778: 774:line producers 750: 747: 700:Sierra On-Line 675: 672: 654: 653: 651: 650: 643: 636: 628: 625: 624: 621: 620: 615: 610: 605: 600: 599: 598: 587: 584: 583: 580: 579: 576: 575: 570: 564: 561: 560: 557: 556: 553: 552: 551: 550: 545: 533: 532: 531: 530: 529: 519: 518: 517: 507: 506: 505: 495: 489: 488: 487: 486: 485: 474: 473: 472: 467: 462: 457: 456: 455: 450: 448:Expansion pack 445: 434: 425: 424: 421: 420: 417: 416: 415: 414: 413: 408: 398: 393: 387: 386: 385: 384: 383: 381:Content rating 373: 367: 366: 365: 364: 363: 358: 353: 348: 337: 332: 331: 328: 327: 324: 323: 322: 321: 311: 309:Arcade cabinet 305: 304: 303: 302: 301: 296: 295: 294: 289: 284: 274: 269: 264: 259: 254: 239: 236: 235: 232: 231: 228: 227: 222: 217: 212: 211: 210: 205: 195: 194: 193: 182: 181: 180: 179: 178: 173: 168: 157: 151: 146: 145: 142: 141: 135: 134: 130: 129: 117: 116: 31: 29: 22: 15: 9: 6: 4: 3: 2: 1120: 1109: 1106: 1104: 1101: 1100: 1098: 1089: 1088: 1083: 1080: 1078: 1074: 1071: 1070: 1059: 1055: 1051: 1048: 1043: 1027: 1020: 1018: 1001: 997: 990: 988: 972: 968: 962: 960: 958: 956: 954: 938: 934: 927: 925: 923: 918: 908: 905: 904: 898: 894: 885: 883: 872: 870: 865: 862: 861:game designer 858: 853: 847: 845: 841: 838: 834: 830: 827: 823: 819: 816: 812: 810:) of the game 809: 805: 801: 798: 795: 792: 788: 787: 786: 777: 775: 770: 766: 762: 760: 756: 746: 742: 740: 734: 732: 728: 724: 720: 716: 712: 707: 706: 701: 696: 691: 689: 685: 681: 671: 669: 665: 661: 649: 644: 642: 637: 635: 630: 629: 627: 626: 619: 616: 614: 611: 609: 606: 604: 601: 597: 594: 593: 592: 589: 588: 582: 581: 574: 571: 569: 566: 565: 559: 558: 549: 546: 544: 541: 540: 538: 535: 534: 528: 525: 524: 523: 520: 516: 513: 512: 511: 508: 504: 501: 500: 499: 496: 494: 491: 490: 484: 481: 480: 479: 476: 475: 471: 468: 466: 463: 461: 458: 454: 451: 449: 446: 444: 441: 440: 439: 436: 435: 432: 428: 423: 422: 412: 409: 407: 404: 403: 402: 399: 397: 394: 392: 389: 388: 382: 379: 378: 377: 374: 372: 369: 368: 362: 359: 357: 354: 352: 349: 347: 344: 343: 342: 339: 338: 335: 330: 329: 320: 317: 316: 315: 312: 310: 307: 306: 300: 297: 293: 290: 288: 285: 283: 280: 279: 278: 275: 273: 270: 268: 265: 263: 260: 258: 255: 253: 249: 246: 245: 244: 241: 240: 234: 233: 226: 223: 221: 218: 216: 213: 209: 206: 204: 201: 200: 199: 196: 192: 189: 188: 187: 184: 183: 177: 174: 172: 169: 167: 164: 163: 161: 158: 156: 153: 152: 149: 144: 143: 140: 137: 136: 132: 131: 127: 123: 122: 113: 110: 102: 91: 88: 84: 81: 77: 74: 70: 67: 63: 60: â€“  59: 55: 54:Find sources: 48: 44: 38: 37: 32:This article 30: 26: 21: 20: 1086: 1042: 1030:. 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Video game industry
Development
Producer
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Designer
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Design
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Engine
AI
Graphics
Music
Testing
Video game
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