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884:$ 75,000 annually. A video game producer with less than 3 years of experience makes, on average, around $ 55,000 annually. A video game producer with more than 6 years of experience makes, on average, over $ 125,000 annually. The salaries of a video game producer will vary depending on the region and the studio.
765:
producer is usually the project manager and is in charge of delivering the product to the publisher on time and on budget. An executive producer will be managing all of the products in the company and making sure that the games are on track to meet their goals and stay within the company's goals and direction.
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and testing lead. While it is customary for the producer to meet with the entire development staff from time to time, for larger games, they will only meet with the leads on a regular basis to keep updated on the development status. In smaller studios, a producer may fill any slack in the production
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Most video game producers complete a bachelor's degree program in game design, computer science, digital media or business. Popular computer programming languages for video game development include C, C++, Assembly, C# and Java. Some common courses are communications, mathematics, accounting, art,
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Producers basically manage the relationship with the artist. They find the talent, work out productdeals, get contracts signed, manage them, and bring them to their conclusion. The producers do most of the things that a product manager does. They don't do the marketing, which in some cases product
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may be the first to list credits for "Producer" and "Executive
Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one
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Although the term is an industry standard today, it was dismissed as "imitation
Hollywood" by many game executives and press members at the time. Over its entire history, the role of the video game producer has been defined in a wide range of ways by different companies and different teams, and
896:
Employers typically require three plus years of experience, since a producer has to have gone through the development cycle several times to really understand how unpredictable the business is. The most common path to becoming a video game producer begins by first working as a game tester, then
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For an internal producer, associate producers tend to specialize in an area of expertise depending on the team they are producing for and what skills they have a background in. These specializations include but are not limited to: programming, design, art, sound, and quality assurance. A normal
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There are relatively few superstars of game production that parallel those in film, in part because top producers are usually employed by publishers who choose to play down publicizing their contributions. Unlike many of their counterparts in film or music, these producers do not run their own
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For an external producer, their job responsibilities may focus mainly on overseeing several projects being worked on by a number of developers. While keeping updated on the progress of the games being developed externally, they inform the upper management of the publisher of the status of the
871:. While not a game designer, the producer has to weave the wishes of the publisher or upper management into the design. They usually seek the assistance of the game designer in this effort. So the final game design is a result the effort of the designer and some influence of the producer.
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pending projects and any problems they may be experiencing. If a publisher's producer is overseeing a game being developed internally, their role is more akin to that of an internal producer and will generally only work on one game or a few small games.
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moving up the quality assurance ladder, and then eventually on to production. This is easier to accomplish if one stays with the same studio, reaping the benefits of having built relationships with the production department.
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An internal producer is heavily involved in the development of, usually, a single game. Responsibilities for this position vary from company to company, but in general, the person in this position has the following duties:
879:
In general, video game producers earn the third most out of game development positions, behind business (management) and programmers. According to an annual survey of salaries in the industry, producers earn an average of
695:
managers do. They don't make decisions about packaging and merchandising, but they do get involved ... they're a little like book editors, a little bit like film producers, and a lot like product managers.
761:. Internal producers work for the developer itself and have more of a hands-on role. Some game developers may have no internal producers, however, and may rely solely on the publisher's producer.
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have become part of some teams. Based on filmmaking traditions, line producers focus on project scheduling and costing to ensure titles are completed on time and on budget.
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For small games, the producer may interact directly with the programming and creative staff. For larger games, the producer will seek the assistance of the
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757:. In these cases, there may be external and internal producers. External producers may act as "executive producers" and are employed by the game's
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In short, the internal producer is ultimately responsible for timely delivery and final quality of the game.
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Acting as a liaison between the development staff and the upper stakeholders (publisher or executive staff)
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in the same way as in the music business, and
Hawkins brought in
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Top person in charge of overseeing a video game's development
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made Brad
Fregger their first producer in April 1983.
967:"What Does a Video Game Producer Do? (with pictures)"
49:. Unsourced material may be challenged and removed.
994:Lemmons, Phil; Robertson, Barbara (October 1983).
813:Ensuring timely delivery of deliverables (such as
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931:McKay, Brett; McKay, Kate (September 29, 2010).
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772:As games have grown larger and more expensive,
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933:"So You Want My Job: Video Game Producer"
109:Learn how and when to remove this message
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729:to help train those first producers.
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608:List of video game industry people
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848:Pitching game ideas to publishers
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1108:Video game industry occupations
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34:needs additional citations for
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806:) and technical development (
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603:List of video game publishers
591:List of video game developers
907:List of video game producers
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618:List of video game magazines
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1024:Maher, Jimmy (2015-04-16).
996:"Shaping Consumer Software"
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613:List of video game websites
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537:Advertising in video games
1028:. The Digital Antiquarian
406:Digital rights management
1082:Justyn McLean - Game Boy
1026:"Defender of the Crown"
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133:Part of a series on the
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719:artists and repertoire
709:product marketer from
702:'s 1982 computer game
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711:Automated Simulations
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58:"Video game producer"
1103:Video game producers
937:The Art of Manliness
470:Downloadable content
43:improve this article
660:video game producer
453:Episodic video game
139:Video game industry
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820:Scheduling timely
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32:This article
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1030:. Retrieved
1004:. Retrieved
1002:. p. 94
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974:. Retrieved
971:WiseGeek.com
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940:. Retrieved
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875:Compensation
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859:, art lead,
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844:localization
837:focus groups
833:beta testing
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684:Trip Hawkins
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568:Game studies
493:Free-to-play
483:Cloud gaming
465:Crowdfunding
460:Early access
431:monetization
427:Distribution
371:Localization
247:
191:Level design
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105:
99:January 2014
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41:Please help
36:verification
33:
664:development
527:Battle pass
522:Season pass
438:Buy-to-play
361:South Korea
198:Programming
148:Development
1097:Categories
1006:30 January
913:References
815:milestones
731:Activision
715:Jerry Moss
668:video game
376:Censorship
334:Publishing
272:Nonviolent
243:Video game
176:Programmer
69:newspapers
888:Education
791:licensing
759:publisher
705:Time Zone
690:in 1982:
548:Advergame
319:Accessory
160:Developer
1073:Producer
1050:Archived
1032:16 April
901:See also
739:producer
680:producer
510:Loot box
443:AAA game
299:Non-game
292:Exergame
282:Art game
237:Products
215:Graphics
166:Designer
155:Producer
1077:Eurocom
976:May 30,
942:May 30,
826:testing
674:History
562:Related
543:in-game
341:Markets
314:Console
287:Edugame
277:Serious
225:Testing
83:scholar
1087:Mirror
804:design
391:Piracy
257:Erotic
252:Casual
203:Engine
186:Design
171:Artist
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793:deals
725:from
666:of a
596:Indie
585:Lists
515:gacha
396:Clone
356:Japan
346:China
262:Indie
220:Music
90:JSTOR
76:books
1034:2015
1008:2015
1000:BYTE
978:2014
944:2014
835:and
429:and
351:U.S.
62:news
1084:at
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882:USD
45:by
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