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s Mario Kroll dubbed it a commercial flop in 2003. He explained that it had failed to secure the retail shelf space necessary to succeed: "copies of the game weren't available over
Christmas after the release, and shortly thereafter its developer went belly-up, completely abandoned by its publisher",
460:. Marsh argued that "the gameplay sucks", a complaint largely echoed by Carter: he wrote that the design "might be realistic, but it makes for a lousy game—especially with the incredible number of technical flaws that you are subjected to."
200:. ISI president Tim Brooks said that he founded the studio to obtain "more control over deciding what went into the game and what didn't go into the game."
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a glowing review and hailed it as "probably the first tactical squad level wargame with this scope of realism and detail."
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was developed by
Interactive Simulations, Inc. (ISI), a team started by former members of Random Games, creator of
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437:, Alan Dunkin remarked, "While the scope is limited and the level of detail can intimidate some,
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s distribution issues were part of a trend for less established development teams at the time.
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sold 10,000 copies in the United States by April 1999, according to Tim Brooks. James Fudge of
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nominated it for their respective "Wargame of the Year" prizes, which went variously to
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121:. Key members of the team had previously worked at Random Games, developer of
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level, in a manner that has been compared to games such as
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Carter, Tim (February 1999). "Jumping Into
Disaster".
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354:called the game "semi-popular" by that time, while
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541:101 Airborne: The Airborne Invasion of Normandy
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906:Video games developed in the United States
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819:"The CNET Gamecenter.com Awards for 1998"
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399:The Operational Art of War I: 1939–1955
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142:101: The Airborne Invasion of Normandy
110:101: The Airborne Invasion of Normandy
25:101: The Airborne Invasion of Normandy
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378:"received plenty of positive press".
747:. Wordware Publishing. p. 194.
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627:101st: Airborne Invasion of Normandy
770:"GameSpot's Best and Worst of 1998"
683:101: The 101st Airborne In Normandy
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595:Jebens, Harley (October 14, 1998).
570:101: The 101st Airborne in Normandy
505:101: The 101st Airborne in Normandy
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827:. January 29, 1999. Archived from
14:
937:
847:
767:
566:Walker, Mark H. (July 20, 1998).
537:Dunkin, Alan (December 7, 1998).
277:
679:Marsh, Ian (November 12, 1998).
623:Finn, David (November 9, 1998).
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431:was also positive. Writing for
901:Turn-based tactics video games
708:Fudge, James (April 9, 1999).
204:was released in October 1998.
180:
1:
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151:that simulates combat at the
800:Computer Games Strategy Plus
719:Computer Games Strategy Plus
663:. No. 175. p. 226.
634:Computer Games Strategy Plus
577:Computer Games Strategy Plus
414:Computer Games Strategy Plus
393:Computer Games Strategy Plus
351:Computer Games Strategy Plus
232:Computer Games Strategy Plus
207:
7:
793:Staff (February 11, 1999).
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450:and Ian Marsh of Britain's
364:he wrote. Kroll noted that
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10:
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712:101st Airborne in Normandy
597:"Normandy Invaded (Again)"
471:Avalon Hill's Squad Leader
911:Video games set in France
896:Single-player video games
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161:. The game recreates the
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926:World War II video games
891:Empire Interactive games
714:Sequel Being Considered"
163:101st Airborne Division
44:Interactive Simulations
660:Computer Gaming World
555:on November 13, 2004.
447:Computer Gaming World
417:, David Finn offered
270:Computer Gaming World
831:on December 16, 2000
807:on February 3, 2005.
697:on October 10, 1999.
519:on December 1, 1999.
374:According to Kroll,
171:Invasion of Normandy
782:on August 15, 2000.
499:Trotter, William R.
218:
921:Windows-only games
795:"The Best of 1998"
726:on March 19, 2005.
641:on March 19, 2005.
609:on March 11, 2000.
584:on March 19, 2005.
423:William R. Trotter
216:
119:Empire Interactive
87:Turn-based tactics
55:Empire Interactive
886:Computer wargames
743:(June 25, 2003).
456:were critical of
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881:1998 video games
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803:. Archived from
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778:. Archived from
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745:Games That Sell!
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693:. Archived from
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501:(April 1999).
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167:paratroopers
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76:October 1998
50:Publisher(s)
40:Developer(s)
512:PC Gamer US
428:PC Gamer US
222:Publication
181:Development
169:during the
62:Platform(s)
875:Categories
856:(archived)
754:155622950X
572:Interview"
478:References
165:'s use of
146:turn-based
113:is a 1998
866:MobyGames
213:Reception
208:Reception
775:GameSpot
602:GameSpot
548:GameSpot
464:See also
434:GameSpot
387:GameSpot
357:Wargamer
320:PC Gamer
308:GameSpot
137:Gameplay
82:Genre(s)
768:Staff.
685:Review"
97:Mode(s)
73:Release
67:Windows
835:May 3,
751:
313:8.8/10
369:'
361:'
225:Score
158:X-COM
153:squad
144:is a
837:2020
749:ISBN
402:and
390:and
338:4/10
322:(US)
194:and
127:and
864:at
458:101
425:of
419:101
411:In
376:101
366:101
346:101
326:80%
202:101
186:101
173:in
877::
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732:^
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669:^
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384:,
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.