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Age of Empires: The Rise of Rome

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2221: 261: 648: 610: 643: 638: 633: 628: 605: 600: 595: 590: 337:, allowing players to sacrifice a priest to convert enemy units, and Logistics, allowing units recruited from the barracks to count only as half a unit under the population limit, providing the player with the ability to recruit more units. New map types and sizes are also introduced for custom games, including mountainous highlands, large islands, and peninsulas. 34: 867:
noted that the game's representation did not take an "ethical or moral dimension" to Caesar's capture and revenge, but instead used the game's strategy mechanics to reinforce the player's "sense of their own power to shape events" of Roman history, reinforced through flavor text that imitates
774:, meanwhile, observed that whilst the units and technologies "have their uses" and responded to balance problems, they were "highly specialized or expensive to research" and "impotent" outside of that context. Joel Strauch felt that the new technologies added a "whole new layer to gameplay". 746:
received positive reviews from critics, with reviewers generally considering the expansion's additions to the game worthwhile. Many critics also commended the game for adding quality of life improvements that made gameplay easier to handle. It was declared the 1998 'Add-On of the Year' by
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was commercially successful and received positive reviews from critics, with praise directed to the expansion's inclusion of features and gameplay mechanics beyond the expected addition of new maps. Reviewers later expressed that the expansion set the standard for the sequel to
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adds minor gameplay changes, including the ability for players to queue the production of units, and select a group of units of the same type by double-clicking the cursor. The population limit for recruiting units is also adjustable to up to 200 in multiplayer games.
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setting of its planned successor. A goal of the expansion was to implement "small but significant" adjustments based on player feedback to improve the balance of the game and reduce the gameplay emphasis on rushing to the next age.
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involves gathering resources to construct buildings, recruiting units, and develop technologies to progress through Ages that unlocks stronger units, new abilities, and more efficient resource gathering.
407:, with design led by Sandy Petersen, a scenario designer from the original game. The expansion was conceived to provide the studio with additional time to complete the development of the game's sequel, 872:
portrays historical events, historian Alexander Flegler critiqued the anachronism of the game's ages as inconsistent with their depiction of historical events, such as scenarios depicting the
460:. Shelley remarked that the expansion's strength demonstrated how an expansion release could "extend the life of a game and keep the experience fresh", and used to inform the design of 766:
wrote that the new civilizations and units generally added "interesting counters" to those in the original game, although he found the Romans to be weaker than expected. Jason Rich of
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for release in the United States on 29 October 1998, and in the United Kingdom and Europe on 6 November 1998. To promote the game, Microsoft held an online tournament of the game on
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found the campaigns to have "interesting premises", but considered them to be "unusually short", lacking end cutscenes and featuring objectives with "tedious" difficulty.
1485: 413:, delayed from its originally planned release in 1998. According to designer Bruce Shelley, the development team opted to delay the release of the sequel and developed 1459: 770:
similarly stated that the expansion expanded the overall strategy of the original and provided players with "added control and more capabilities". Elliott Chin of
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was a commercial success. Global sales estimates have varied between 800,000 and 1.2 million units by the early 2000s. The expansion entered second place behind
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and accepted on the basis of the original title's commercial success. Shelley stated the expansion's focus on Rome was chosen to bridge the early
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to be a "massive improvement over its predecessor". Describing the expansion as a "complete overhaul" of the original game, Laurence Scotford of
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commended the "formidable challenge" of the missions, the inclusion of historical figures, and the balance of offensive and defensive missions.
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felt the expansion was "exemplary", highlighting the "well-conceived" new missions and "significant" gameplay enhancements. Stepnik considered
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writer Ash Parrish focused upon the difficulty of the expansion's missions, citing their difficulty in successfully completing the mission
1004: 1757: 884:", while suggesting the ages were abstract representations of gameplay progress rather than depictions of "actual historical epochs". 1880: 1511: 1279: 2277: 2080: 1932:
Flegler, Alexander (2020). "The Complexities and Nuances of Portraying History in Age of Empires". In Christian Rollinger (ed.).
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described it as an "excellent follow-up" that improved the gameplay mechanics and added new content. Chris Lombardi of
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noted the campaigns had a high difficulty level and were "far harder" than those in the original game. Elliott Chin of
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has received commentary from historians for its depiction of Roman history. In an analysis of the campaign depicting
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over November to December 1998, with the winner receiving a cash prize and trip to Rome at the final held in
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title in which players build and develop a civilization and conquer competing empires. The core gameplay of
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Pritchard, Matt (2003). "Ensemble Studios' Age of Empires II: The Age of Kings". In Austin Grossman (ed.).
237:, leading to Ensemble Studios creating an expansion to maintain sales of the original game. Upon release, 2287: 2257: 2166: 2027: 550:
to be a commercial success, with Goodman remarking that the expansion was "the most profitable game that
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to be an expansion that went "above the call of duty" to enhance the original game. Cindy Vanous of
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The missions were also generally praised, although their difficulty was noted. March Stepnik of
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received retrospective praise by critics during the release of its successor's expansion pack
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monthly sales charts for computer games in the UK in January 1999. Shelley considered that
53: 41: 868:"masculinity, Roman history and Julius Caesar's youthful escapade". In an overview of how 8: 1289: 452:. A demo containing three missions was also made available to promote the game. In 2001, 97: 65: 417:
in the interim to maintain commercial interest in the original title. Studio co-founder
2066: 1805: 385: 285: 200: 168: 122: 1620: 2096: 2043: 1937: 1912: 1581: 1258: 1228: 1106: 730: 497: 493: 227:, as well as new units, map types and minor improvements to the game. Development of 216: 127: 87: 2114: 873: 860: 681: 505: 430: 404: 364:. The four campaigns imitate historical events including the birth or Rome and the 302: 212: 163: 46: 426: 322: 1083: 2002: 314: 196: 114: 70: 2241: 856: 373: 369: 357: 318: 178: 141: 103: 1844:"The Conquerors is to Age of Empires 2 as Rise of Rome is to Age of Empires" 260: 1512:"Age of Empires 2's Return of Rome DLC revisits a classic series expansion" 706: 517: 418: 377: 361: 353: 326: 298: 268: 224: 692: 365: 182: 33: 1971: 864: 330: 267:
features new art for four additional playable civilizations, including
203: 1284: 834:"set the pace for expansion disks to come". A retrospective review by 755:, and nominated as a runner-up for the 'Best Mission Pack' of 1999 by 500:. The ancient-themed expansion integrates the four civilizations from 1966: 1960: 881: 551: 469: 445: 441: 422: 381: 220: 58: 333:. New technologies also introduce new game abilities. These include 223:. The expansion adds four new playable civilizations, including the 1603:"Postmortem: Ensemble Studios' Age of Empires II: The Age of Kings" 669: 1934:
Classical Antiquity in Video Games: Playing with the ancient world
1881:"17 Years Later And I Still Can't Beat Hannibal In Age Of Empires" 718: 657: 509: 504:, the twelve from the original game, and a new civilization, the 449: 306: 981:"Age of Empires: Spreading the Gospel and Conquering the World" 836: 334: 150: 762:
The additions to the core gameplay were praised. Ken Brown of
1062:"The Rise of Rome: Age of Empires takes a Roman holiday" 1559:"Computer Gaming World's Hall of Fame: Age of Empires" 1255:
Gamers At Work: Stories Behind the Games People Play
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over nineteen scenarios, focusing on the history of
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was prompted by delays to the creation of a sequel,
486:, an expansion pack for the high-definition remake 421:stated that the proposed expansion was pitched to 356:, charting the period between Rome's history as a 2239: 1911:. University of Chicago Press. pp. 37–40. 472:to pursue expansion packs for other products. 1987: 1862:"Age of Empires II: The Conquerors Expansion" 1138:. No. 48. December 1998. pp. 146–7. 1441:"Preview: Age of Empires II: The Conquerors" 625: 587: 508:, and features three campaigns based on the 297:introduces four new playable civilizations: 1152:Age of Empires - The Rise of Rome Expansion 456:was packaged with the original game as the 313:. Five new units are introduced, including 2273:Video games developed in the United States 1994: 1980: 1812:. No. 17. December 1998. p. 141. 1221:Walker, Mark (2003). "Age of Empires II". 1081: 792: 391: 32: 2263:Multiplayer and single-player video games 2001: 1711:"Age of Empires: The Rise of Rome Review" 1600: 1575: 1416: 1318:. No. 70. December 1998. p. 40. 1173: 1148: 2206:Age of Empires III: The Age of Discovery 1936:. Bloomsbury Academic. pp. 209–10. 1868:. No. 94. October 2000. p. 44. 1841: 1627:. No. 18. January 1999. p. 19. 1434: 1432: 1388:. No. 98. January 1999. p. 49. 1198: 900: 259: 1931: 1878: 1822: 1656: 1534: 1532: 1438: 1356:"College Kid Crowned New Roman Emperor" 1253:Ramsay, Morgan (2012). "Tony Goodman". 1167: 1142: 1077: 1075: 978: 959: 2240: 1794:. No. 47. April 2000. p. 30. 1678: 1676: 1674: 1672: 1565:. No. 203. June 2001. p. 80. 1538: 1483: 1406:. No. 102. May 2001. p. 100. 1277: 1252: 1248: 1246: 1244: 1220: 1216: 1214: 955: 953: 951: 949: 947: 945: 925: 923: 380:, and battles against enemies such as 1975: 1733: 1731: 1704: 1702: 1700: 1698: 1682: 1509: 1457: 1429: 1400:"Age of Empires: Collectors' Edition" 1126: 1124: 1122: 1059: 1040: 1036: 1034: 1032: 1030: 929: 847: 489:Age of Empires II: Definitive Edition 464:. Goodman stated that the success of 429:setting of the original game and the 1904: 1737: 1708: 1637: 1631: 1529: 1227:. Wordware Publishing. p. 177. 1100: 1072: 1053: 998: 996: 994: 496:and Tantalus Media and published by 1669: 1650: 1417:Shoemaker, Richie (November 2002). 1241: 1211: 1002: 942: 920: 561: 458:Age of Empires: Collector's Edition 410:Age of Empires II: The Age of Kings 234:Age of Empires II: The Age of Kings 13: 1764:. 11 February 1999. Archived from 1740:"Age of Empires: The Rise of Rome" 1728: 1695: 1119: 1084:"Age of Empires: The Rise of Rome" 1043:"Age of Empires: The Rise of Rome" 1027: 962:"Age of Empires: The Rise of Rome" 932:"Age of Empires: The Rise of Rome" 14: 2299: 1954: 1908:Caesar: A life in Western culture 1879:Parrish, Ash (10 February 2021). 1825:"C&C Tiberian Sun: Firestorm" 1738:Rich, Jason (15 September 1998). 1709:Chin, Elliott (9 November 2000). 1278:Gentry, Perry (16 October 1998). 1199:Lombardi, Chris (December 1999). 1082:Clarksmith, Ross (January 1999). 991: 901:McDonald, Tim (27 October 1997). 803:Age of Empires II: The Conquerors 627: 589: 539:Microsoft Combat Flight Simulator 475: 462:Age of Empires II: The Conquerors 348:introduces four new campaigns to 2220: 2219: 1962:Age of Empires: The Rise of Rome 1842:Lombardi, Chris (October 2000). 1601:Pritchard, Matt (January 2000). 1484:Wolens, Joshua (28 April 2023). 968:. No. 33. pp. 100–101. 960:Stepnik, March (February 1999). 646: 641: 636: 631: 626: 608: 603: 598: 593: 588: 372:and his military campaigns, the 192:Age of Empires: The Rise of Rome 27:Age of Empires: The Rise of Rome 2278:Video games set in ancient Rome 2199:Age of Mythology: The Boardgame 1925: 1898: 1872: 1854: 1835: 1816: 1798: 1780: 1750: 1657:Strauch, Joel (December 1998). 1613: 1594: 1578:Postmortems from Game Developer 1569: 1551: 1547:. No. 116. pp. 38–42. 1503: 1477: 1451: 1439:Stepnik, March (October 2000). 1410: 1392: 1374: 1348: 1322: 1304: 1271: 1192: 1060:Mayer, Robert (November 1998). 987:. No. 172. pp. 362–3. 938:. No. 171. pp. 58–60. 1806:"Age of Empires: Rise of Rome" 1419:"Age of Empires: Gold Edition" 1382:"Age of Empires: Rise of Rome" 1094: 1041:Wells, Jeremy (January 1999). 979:Vallina, Joe (November 1998). 972: 894: 1: 1510:Wales, Matt (27 April 2023). 1458:Serin, Kaan (26 April 2023). 887: 1850:. No. 195. p. 161. 1823:Stepnik, March (July 2000). 1691:. 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March Stepnik of 568: 492:, was developed by 399:was created by the 278:is an expansion to 2288:Windows-only games 2258:Genie Engine games 2088:Definitive Edition 2067:Age of Empires III 2058:Definitive Edition 1768:on 9 February 2005 1640:"The Rise of Rome" 1464:Rock Paper Shotgun 1362:. 16 December 1998 1174:Microsoft (1997). 1149:Microsoft (1998). 880:beginning in the " 848:Academic reception 566: 386:Hannibal the Great 286:real-time strategy 273: 201:real-time strategy 169:Real-time strategy 2235: 2234: 2147: 2146: 2097:Age of Empires IV 1943:978-1-3500-6663-2 1918:978-0-226-92153-2 1336:. 7 November 1998 1292:on 17 August 2000 1264:978-1-4302-3351-0 740: 739: 498:Xbox Game Studios 494:Forgotten Empires 440:was published by 327:armored elephants 244:Age of Empires II 219:and published by 188: 187: 2295: 2248:1998 video games 2223: 2222: 2181:World Domination 2160:The Age of Kings 2115:Age of Mythology 2017: 2016: 1996: 1989: 1982: 1973: 1972: 1948: 1947: 1929: 1923: 1922: 1902: 1896: 1895: 1893: 1891: 1876: 1870: 1869: 1858: 1852: 1851: 1839: 1833: 1832: 1820: 1814: 1813: 1802: 1796: 1795: 1784: 1778: 1777: 1775: 1773: 1754: 1748: 1747: 1735: 1726: 1725: 1723: 1721: 1706: 1693: 1692: 1680: 1667: 1666: 1654: 1648: 1647: 1635: 1629: 1628: 1617: 1611: 1610: 1598: 1592: 1591: 1573: 1567: 1566: 1555: 1549: 1548: 1536: 1527: 1526: 1524: 1522: 1507: 1501: 1500: 1498: 1496: 1481: 1475: 1474: 1472: 1470: 1455: 1449: 1448: 1436: 1427: 1426: 1414: 1408: 1407: 1396: 1390: 1389: 1378: 1372: 1371: 1369: 1367: 1352: 1346: 1345: 1343: 1341: 1326: 1320: 1319: 1308: 1302: 1301: 1299: 1297: 1288:. 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Index


Developer(s)
Ensemble Studios
Publisher(s)
Microsoft
Designer(s)
Sandy Petersen
Programmer(s)
Artist(s)
Composer(s)
Stephen Rippy
Age of Empires
Platform(s)
Windows
NA
EU
Genre(s)
Real-time strategy
Single-player
multiplayer
expansion pack
real-time strategy
video game
Age of Empires
Ensemble Studios
Windows
Microsoft
Romans
Age of Empires II: The Age of Kings
The Conquerors

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