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Basic Math (video game)

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The two difficulty switches on the Atari VCS can further change the rules of the game. The right difficulty switch functions on whether or not there will be a timer in the game. The left difficulty switch changes whether the player has 12 or 24 seconds in the first four game modes. In the other four
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The game features eight modes. In the first four modes, the player can choose what number to start with at the top of the equation, and then the computer will decide the second number in line, leaving the player to answer underneath. In the other four modes, both numbers of the equation will be
230:. The player moves the joystick to cycle through numbers zero through nine to fill in number prompts. The player scores one point for each correct answer. At the end of 10 rounds, the total number problems is displayed on the right, while the player's score is displayed on the left. 499:
might be a good way for children to practice arithmetic, it was ultimately a low quality game due to its poor graphics and how complicated it was to adjust the different gameplay modes. Brett Weiss, in his book
159:. The player can edit different gameplay modes to alter how the numbers in the problem are chosen, or if their questions are timed. The game was released in 1977 as one of the earliest releases for the console. 182:. Both contemporary and retrospective reviews were generally unenthused by the game with common criticism being that it had poor quality graphics and was not appealing in terms of gameplay or control. 468:. The reviewer described the game as very basic mathematics and that the controls of the game were more complicated than the game itself, giving the game a ranking of five out of ten. David H. Ahl of 1037: 996: 292:, suggested that these releases were part of a push for the first generation of programmable consoles to be seen as more than game machines and would include educational programs. 162:
The game is the only known game developed for the VCS by Palmer, who initially worked at Atari creating debugging stations for game developers, and later assisted with work on the
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wrote that the game never taught the players how to reach a correct answer, which limited it as an educational tool and that it would not be fun for either children or adults.
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also spoke negatively about the graphics as well as a lack of a two-player mode, while finding the music jingle and timed challenges to be highlights. Bunch, in his book
1024:"The 103 Classic Games That Did, and Didn't, Make the Atari 50 Anniversary Cut — Retailer Leak Suggests Games from Arcade to Jaguar; Surprises Apparently Still Await" 359:. Atari halted production on new carts of the game by January 1982. The game remained in circulation as late as 1988, selling a little over 6,000 copies that year. 166:
line of computers. It was the first educational video game for the VCS, with others companies also releasing arithmetic-themed cartridges in the same year for the
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also commented that a number keypad would be more suitable for the game, while enjoying the musical tune when a correct answer was given.
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game modes, the player has either two-digit problems with a 24 second time limit or single digit problems with a 12 second time limit.
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released for the Atari VCS. Most of Atari's competitor consoles during this period had similar educational games in 1977, such as
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was her first design work for Atari. She said never played any of the games before designing them, and described the art for
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s lead designer was Gary Palmer. Palmer joined Atari in February 1977. It is the only known title he developed for the
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as her "most fanciful and loosest in style." Jaekel would go on to make the box art for further Atari games such as
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Ahl, David H. (July–August 1978). "A Creative Computing Equipment Profile... Atari Video Computer System".
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functionality and left the company after. It is unknown what he did after he left. The game was the first
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in 1983 said it was "an early game, now showing its age.", concluding that the educational game
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creating debugging stations for the companies game programmers. He would later work on the
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listed the game as among his least favorite from Atari in 1983. Skyler Miller's review in
333:. It was not immediately available as the console, as the earliest Atari games other than 8: 1741: 1711: 1682: 1613: 1608: 1598: 1282: 1212: 1064: 335: 281: 167: 69: 525: 202:. The player controls the line under the zero to manipulate the numbers for the answer. 79: 1664: 1164: 1130: 1096: 981: 960: 914: 910: 893: 1518: 955: 460: 442: 99: 1724: 1676: 1670: 1563: 1467: 1457: 1356: 1120: 1084: 396: 388: 369: 329:
was released in September 1977. It was one of the first titles available for the
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release of the Atari VCS under their Tele-Games label, the game was released as
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has since been re-released in various Atari-themed compilations, such as the
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was designed by Susan Jaekel. She joined the company after studying art at
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The system became known as the Atari 2600 only after the release of the
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Williamson, Brian, ed. (August 1983). "Atari System Review".
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Kaplan, Deeny, ed. (Winter 1979). "Atari Video Computer".
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The game was also released under the title 477:From retrospective reviews, a reviewer from 464:magazine as part of a general review of the 1788:Video games developed in the United States 1227: 1213: 1177: 1021: 825: 771: 241: 32: 994: 711: 1079: 971: 699: 684: 576: 189: 135:(Atari VCS). The game was developed at 1755: 1040:from the original on 14 September 2022 952: 927: 801: 759: 1208: 1155: 1143: 1022:Machkovech, Sam (12 September 2022). 904: 837: 747: 723: 667: 655: 626: 564: 534:List of Atari, Inc. games (1972–1984) 384:Atari 50: The Anniversary Celebration 995:Loguidice, Bill (28 February 2008). 879:Basic Math Game Program Instructions 885: 813: 410: 339:(1977) were initially available by 13: 1783:Mathematical education video games 1778:Children's educational video games 1158:Classic Home Video Games 1972-1984 1052: 928:Harris, Craig (30 November 2004). 786: 502:Classic Home Video Games 1972-1984 210:, each game features 10 rounds of 14: 1804: 1187: 518: 539:List of educational video games 1234: 907:Atari Archive: Vol.1 1977-1978 854: 506:Atari Archive: Vol.1 1977-1978 290:Atari Archive: Vol.1 1977-1978 288:games. Kevin Bunch, author of 1: 1162:McFarland & Company, Inc. 544: 1604:Television Interface Adaptor 1433:American Multiple Industries 406: 7: 892:. Vol. 4, no. 4. 877: 593: 511: 185: 133:Atari Video Computer System 10: 1809: 881:. Atari. 1977. C011402-61. 871: 736:Montfort & Bogost 2009 639:Montfort & Bogost 2009 214:problems involving either 1793:Single-player video games 1739: 1704: 1657: 1591: 1511: 1415: 1327: 1251: 1242: 423: 420: 367:for Windows in 2003, the 301:San Jose State University 234:decided by the computer. 110: 98: 90: 78: 68: 58: 46: 41:cover art by Susan Jaekel 31: 26: 847: 1731:Atari video game burial 387:(2022) compilation for 314:A Game of Concentration 242:Development and release 978:Dynamite Entertainment 972:Lapetino, Tim (2016). 270:educational video game 203: 129:educational video game 1773:Atari 2600-only games 1624:Starpath Supercharger 1195:Basic Match Recharged 1156:Weiss, Brett (2007). 905:Bunch, Kevin (2023). 193: 1574:Howard Scott Warshaw 1683:Atari Greatest Hits 1658:Emulation and ports 1609:Atari joystick port 1599:Atari 2600 hardware 1085:"Combat in Context" 1067:on 14 November 2014 1009:on 16 December 2021 417: 282:Fairchild Channel F 168:Fairchild Channel F 143:problems involving 940:on 26 January 2023 889:Creative Computing 738:, p. 120-121. 526:Video games portal 471:Creative Computing 415: 295:The cover art for 204: 1748: 1747: 1587: 1586: 1170:978-0-7864-3226-4 1136:978-0-262-01257-7 1083:(December 2006). 987:978-1-5241-0103-9 930:"Atari Anthology" 920:978-1-955183-21-5 452: 451: 381:in 2004, and the 262:Atari 400 and 800 120: 119: 1800: 1768:Atari 2600 games 1763:1977 video games 1705:Related articles 1519:Steve Cartwright 1249: 1248: 1229: 1222: 1215: 1206: 1205: 1183: 1174: 1152: 1140: 1115:Montfort, Nick; 1111: 1109: 1107: 1076: 1074: 1072: 1063:. Archived from 1053:Miller, Skyler. 1049: 1047: 1045: 1018: 1016: 1014: 1005:. Archived from 991: 968: 949: 947: 945: 936:. Archived from 924: 901: 882: 865: 858: 841: 835: 829: 823: 817: 811: 805: 799: 790: 784: 775: 769: 763: 757: 751: 745: 739: 733: 727: 721: 715: 709: 703: 697: 688: 682: 671: 670:, p. 98-99. 665: 659: 653: 642: 636: 630: 624: 597: 591: 580: 574: 568: 562: 528: 523: 522: 521: 495:said that while 458:was reviewed in 418: 414: 357:Fun With Numbers 251: 176:Fun with Numbers 36: 24: 23: 1808: 1807: 1803: 1802: 1801: 1799: 1798: 1797: 1753: 1752: 1749: 1744: 1735: 1725:Racing the Beam 1700: 1677:Atari Flashback 1671:Atari Anthology 1653: 1583: 1564:Warren Robinett 1507: 1468:Parker Brothers 1458:Games by Apollo 1411: 1357:Missile Command 1323: 1238: 1233: 1190: 1171: 1137: 1122:Racing the Beam 1105: 1103: 1070: 1068: 1043: 1041: 1012: 1010: 988: 943: 941: 921: 911:Press Run Books 874: 869: 868: 859: 855: 850: 845: 844: 836: 832: 826:Williamson 1983 824: 820: 812: 808: 800: 793: 785: 778: 772:Machkovech 2022 770: 766: 758: 754: 746: 742: 734: 730: 722: 718: 710: 706: 698: 691: 683: 674: 666: 662: 654: 645: 637: 633: 625: 600: 592: 583: 575: 571: 563: 552: 547: 524: 519: 517: 514: 453: 413: 409: 389:Nintendo Switch 370:Atari Anthology 365:Atari 80 in One 249: 244: 188: 42: 22: 21:1977 video game 17: 16:1977 video game 12: 11: 5: 1806: 1796: 1795: 1790: 1785: 1780: 1775: 1770: 1765: 1746: 1745: 1740: 1737: 1736: 1734: 1733: 1728: 1721: 1714: 1712:Homebrew games 1708: 1706: 1702: 1701: 1699: 1698: 1693: 1686: 1679: 1674: 1667: 1661: 1659: 1655: 1654: 1652: 1651: 1646: 1641: 1636: 1631: 1626: 1621: 1619:XG-1 light gun 1616: 1611: 1606: 1601: 1595: 1593: 1589: 1588: 1585: 1584: 1582: 1581: 1576: 1571: 1566: 1561: 1556: 1554:Carla Meninsky 1551: 1546: 1541: 1536: 1531: 1526: 1521: 1515: 1513: 1509: 1508: 1506: 1505: 1500: 1495: 1490: 1485: 1480: 1475: 1470: 1465: 1460: 1455: 1450: 1445: 1440: 1435: 1430: 1425: 1419: 1417: 1413: 1412: 1410: 1409: 1402: 1395: 1388: 1381: 1374: 1367: 1364:Space Invaders 1360: 1353: 1346: 1339: 1331: 1329: 1325: 1324: 1322: 1321: 1318:Video Olympics 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640: 635: 629:, p. 96. 628: 623: 621: 619: 617: 615: 613: 611: 609: 607: 605: 603: 595: 590: 588: 586: 578: 577:Montfort 2006 573: 567:, p. 35. 566: 561: 559: 557: 555: 550: 540: 537: 535: 532: 531: 527: 516: 509: 507: 503: 498: 494: 490: 486: 485: 480: 475: 473: 472: 467: 463: 462: 457: 447: 445: 444: 440: 439: 435: 433: 432: 428: 427: 419: 416:Review scores 404: 402: 398: 394: 393:PlayStation 4 390: 386: 385: 380: 376: 375:PlayStation 2 372: 371: 366: 362: 358: 354: 350: 346: 342: 338: 337: 332: 328: 324: 322: 321: 316: 315: 310: 306: 302: 298: 293: 291: 287: 283: 279: 275: 274:RCA Studio II 271: 267: 263: 259: 255: 248: 239: 235: 231: 229: 225: 221: 217: 213: 209: 201: 197: 192: 183: 181: 177: 173: 172:RCA Studio II 169: 165: 164:Atari 400/800 160: 158: 154: 150: 146: 142: 138: 134: 130: 126: 125: 116: 115:Single-player 113: 109: 106: 103: 101: 97: 93: 89: 86: 83: 81: 77: 73: 71: 67: 63: 61: 57: 54: 51: 49: 45: 40: 35: 30: 25: 19: 1750: 1723: 1716: 1688: 1681: 1669: 1539:Larry 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Index


Developer(s)
Atari, Inc.
Publisher(s)
Designer(s)
Platform(s)
Atari 2600
Genre(s)
Educational
Single-player
educational video game
Atari Video Computer System
Atari, Inc.
arithmetic
addition
subtraction
multiplication
division
Atari 400/800
Fairchild Channel F
RCA Studio II

addition
arithmetic
addition
subtraction
multiplication
division
Atari VCS
Atari

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