462:
end. The total number of pips at the open ends (with doubles counting twice) are used to decide if a player scores points. One point is scored for each time this total is exactly divisible by either 5 or 3. So if the play started double 6 it would score 4 points as 12/3 is exactly 4. If the next player played a 6-3 then the maximum is scored for a single turn of 15 for 8 points (5 for the 3s and 3 for the 5s). If the next player were to play 6-1 the total would be 4 and they would score no points.
633:
404:, is a variant of the Draw game in which, in addition to the scoring at the end of the game, players can score in each move if the total pip count of the endpoints of the line of play is divisible by 5. Muggins was originally distinguished from classic All Fives by the addition of the 'muggins rule', whereby if a player failed to announce his score as he played his tile, or if he miscounted, his opponent could cry "Muggins!" and the points were forfeited as in
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363:. In subsequent rounds, players first add a tile to their own train or pass if they cannot do this. A player who did not pass can also add at most one tile each to each of the other players' trains. A player who empties their hand wins the game and scores 120 points plus 5 points for each tile that remains in an opposing players' hands.
323:
sense, and the line of play cannot be continued elsewhere before there are tiles on all four sides of the double. A player who cannot play must draw a tile from the stock and may play it immediately if it matches. The second game starts with the double 8, the third game with a double 7, and so on down to the double 0.
515:
In the first phase of the game each trick is followed by both players drawing a tile from the stock. As soon as the stock is exhausted or one player "closes the game" by announcing that they will score at least 70 points, the players stop drawing. From this point on the second player in each trick is
322:
Each player draws 14 (two players) or 7 (three to eight players) tiles. Play starts with the double 9, or with the double "spinner" to replace it. The second and third tile played must match with a 9 or a "spinner". Whenever a double is played later in the game, it serves as a spinner in the ordinary
358:
In the basic version of the game, the number of tiles that each player draws initially depends on the number of players and the size of the set. If one player does not have a double, the tiles are shuffled again. In the first round each player plays a double to start a private line of play, known as
575:
Players, in turn, try to collect pairs by turning over and exposing the faces of two tiles from the grid. If the four values of the two sum to 12, the player takes the two tiles, scores a point (in some rules a point for each tile taken), and plays again. If the tally is any other number, the bones
376:
This is a variant of the Draw game in which scoring happens mostly during the game. There are no spinners, so that the line of play does not branch. Players score 2 points by playing a tile that makes the same value appear at both ends of the line of play, and 3 points if moreover there is a double
531:
The first player can play any tile from their hand. Each of the other players adds another tile to the trick; if possible it must have one value in common with the lead tile. Among those tiles for which the higher value is the same as the higher value of the lead tile, the one with the highest pip
461:
5s and 3s is a skillful version of dominoes played in pairs or fours and used in competitions and in leagues. The aim is to be the first player to exactly reach a set number of points in a round, often 61. Each player has a hand of dominoes and play proceeds as normal dominoes by matching an open
284:
Unless the tile played is a double, only one tile can be played per turn. Tiles must normally be played to the player's own train or the
Mexican train. A player who cannot play must draw a tile and play that; if the stock is empty or the tile drawn cannot be played, the player must pass and mark
193:. The first player places a tile on the table which starts the line of play. The players alternately extend it with one matching tile at one of its two ends. The main difference from the block game is that players who cannot play must draw tiles until they find one which can be played or the
314:
This game, developed by James F. and Edna Graham, is played with a standard double-nine set plus eleven additional tiles representing combinations of the standard values 0–9 with an additional "spinner" symbol and the double "spinner". A "spinner" matches any other value (similar to a
605:
was created by
Thierry Denoual. It is played with a double-six domino set which is standard except that every tile is bent into a 120-degree curve, so that three tiles can be assembled into a circle. This allows either end of the line of play to be blocked or both ends to connect.
527:
This trick-taking game can be played by two or three players with a double-five set (obtained from a double-six set by removing the seven tiles showing a 6) or by four players with a full double-six set. After shuffling, each player draws 8 tiles (four-player variant: 6 tiles).
505:. Each player draws 7 tiles from a double-six set. Then a tile is turned up from the stock, and the higher of its two values determines the trump suit. For this rule and in general, the value of a blank is considered to be 7, not 0.
280:
The game starts with a double in the middle of the table, acting as a spinner from which the players' "private trains" branch off. An additional 'Mexican train', initially of length zero, also starts from the central spinner.
620:
This transportation-themed variation of the Draw game uses 140 square tiles. A small number of tiles allow the line of play to branch. Due to 90-degree curves the line of play can also get blocked in one or more directions.
238:
Matador or
Russian Dominoes is another blocking game whose unique feature is that, in playing a piece, players must ensure the ends add up to seven, as opposed to the usual rule whereby the ends are simply matched. Since
377:
at one end. Another 2 are scored by the player who empties their hand and ends the game, or by the player who is determined (by variable and sometimes complicated rules) to be the winner of a blocked game.
447:
both of which employ
Muggins scoring: one with a single spinner like Sniff which, however, must be played crosswise and does not count once both sides are played to, and one with no spinner, but the
99:
a tile on the table which starts the line of play. The players alternately extend it with one matching tile at one of its two ends. A player who cannot do this passes. The game ends when one player
169:. Most, in some variants all, tiles are drawn by the players. The layout starts with a double, and the next eight tiles played must be attached to it, so that the layout is a star with eight
516:
obliged to follow suit as follows: Whenever possible, a trump must be answered by a trump, and a non-trump by a tile that matches its higher end if possible, or otherwise its lower end.
512:) beats everything else, the double of trumps beats all other trumps, and trumps beat all non-trumps except 0–0. If both tiles are non-trumps one simply compares their total pip counts.
285:
their own train as public, allowing other players to use it like their own train and the
Mexican train. The train becomes private again as soon as the owner adds a tile to it.
306:. The game starts with a double in the middle, from which the line of play takes off in four directions. The next four tiles played must be attached to this central spinner.
288:
Some variations of the game have special rules for the first round, and additional rules to ensure that doubles at the end of trains are 'satisfied' as quickly as possible.
197:
consists of exactly two tiles. The pip count of the remaining stock (at least two tiles) is added to the losing player's remaining pip count to form the score of the game.
408:. Moreover, classic All Fives uses a cribbage board for scoring and the pip count is divided by five to get the game points. So a score of 10 pips is worth 2 points.
189:," and "most characteristic domino games are elaborations of it." It gives its name to the family of 'draw games'. Initially each player draws seven tiles from a
552:
The goal is to collect the largest number of pairs of tiles. With double-six dominoes, pairs consist of any two tiles whose pips sum to 12. For example, the
91:
Block or "the Block Game" for two players is the simplest basic domino variant and gives its name to the whole family of 'block games'. It requires a
220:
and the four adjacent tiles have been played, the next four tiles to be played must be doubles, which are turned crosswise to form the likeness of a
549:
card game is generally played by two players. The tiles are placed face down on the table, shuffled and then arranged in a simple rectangular grid.
1360:
212:
for 2–4 players. Like
Sebastopol, it uses a double-six set. Each player draws 5 tiles (7 tiles in the case of two players). As in
149:
becomes another spinner that must be played a further three ways in the shape of a chicken foot before any other open ends of the
291:
Mexican Train can be regarded as a synthesis of the Trains and Cyprus families of games, with the addition of the
Mexican train.
1093:
1038:. rev. by Richard L. Frey, Tom Smith, Phillip Alder and Matt Klam. London, New York, Toronto, Sydney and Auckland: Doubleday.
970:
273:
family of games, similar to the basic version of trains but with an additional 'Mexican train', is played mainly in the
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17:
170:
173:. The game proceeds like the Draw game, except that a player who cannot play need not draw more than once.
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This is an old
English game, variously spelt Tiddley-Wink, Tiddly-Wink and Tiddle-a-Wink. It is the
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1208:
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615:
380:
A variant in which the line of play must start with a double, which acts as a spinner, is known as
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431:, all doubles can be used as spinners, from which lines of play branch. In yet another variant,
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played with a standard set of double-six dominoes. The rules are similar to the card game of
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form a pair. In some variations, doubles can only form pairs with other doubles so that the
216:, a player who cannot play must draw one tile and may play it if possible. Once the central
95:, from which each player must draw seven tiles; the remainder is not used. The first player
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count takes the trick. Each four in a trick scores one point for the player who takes it.
8:
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489:. Originally invented in Texas, it is often referred to as the "national game of Texas".
413:
57:, in which the players can score during the game by creating certain configurations; or
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217:
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because neither player can play. A winner who has dominoed, scores the total remaining
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46:
277:. It is typically played by at least four players using at least a double-twelve set.
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is the player with the lower pip count, who scores the difference of the pip counts.
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with the additional rule that playing a double entitles the player to another play.
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rule that a player who plays a double may play another piece immediately after it.
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The term may have derived from card games, such as the once universally popular
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437:, players score if the total pip count of the endpoints is divisible by 3, in
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they score if it is divisible by 3 or 5. There are two versions of modern
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by playing their last tile, thus winning the hand, or when the game is
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which may played at any time, but especially when the open end of the
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Draw or "the Draw Game" is one of the two basic forms of the game of
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Cyprus is a variant of
Sebastopol, but played by 4–10 players with a
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62:
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There are a number of domino-like games that use proprietary tiles.
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The first player to accumulate 50 (or 100) points wins the series.
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family are typically played between four to ten players with
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are turned face down again and the player's turn is over.
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The winner of a trick is determined as follows. 0–0 (the
973:. Mind Sports Organisation Worldwide Ltd. Archived from
65:. Likewise there are also domino-like card games, e.g.,
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1022:
758:
497:
This trick-taking game for two players is similar to
873:
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425:which is open on all four sides; in the variant of
145:which is played four or six ways. Every subsequent
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302:is best described as a four-player variant of the
866:
243:cannot be matched in this way, the game has four
1373:
701:Hoyle, Edmond; Dawson, Lawrence Hawkins (1950),
519:Scoring in this game is relatively complicated.
49:in the middle of the table. These can be either
810:
41:, i.e. games in which the players add matching
53:, in which the object is to empty one's hand;
31:partial list of games played with domino tiles
1087:
940:
917:
817:Celko, Joe; McLeod, John (19 November 2009).
787:
901:Celko, Joe; McLeod, John (28 January 2008).
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398:Muggins, one of several games also known as
989:
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707:. Republished 1994 by Wordsworth Editions.
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696:
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601:This proprietary variation of the standard
564:, for example, can only be paired with the
165:. It is best described as a variant of the
113:count of the loser's hand. The winner of a
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1080:
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120:There are also variants for four players.
949:"Rules of Domino Games: Fives and Threes"
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838:
836:
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971:"5's and 3's Dominoes Tournament Rules"
33:or similar equipment. The most typical
14:
1374:
946:
926:"Rules of Domino Games: Double Bergen"
844:
796:"Rules of Domino Games: Mexican Train"
793:
773:"Rules of Domino Games: Maltese Cross"
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568:but this presents a problem with the
1336:
759:Morehead, Frey & Mott-Smith 1991
669:, in which the top cards are called
582:
1361:WikiProject Board & Table Games
1356:
819:"Rules of Domino Games: Sebastopol"
24:
25:
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481:42, also known as Texas 42, is a
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137:is a modern game related to the
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996:Celko, Joe (9 September 2001).
963:
924:Celko, Joe (9 September 2001).
903:"Rules of Domino Games: Bergen"
880:"Rules of Domino Games: Trains"
878:Celko, Joe (9 September 2001).
771:Celko, Joe (9 September 2001).
726:"Rules of Domino Games: Cyprus"
724:Celko, Joe (9 September 2001).
522:
332:
186:
76:
45:from their hand to a layout or
1053:Spadaccini, Stephanie (2005).
1036:The New Complete Hoyle Revised
998:"Rules of Domino Games: Bingo"
659:
326:
224:, but do not act as spinners.
123:
13:
1:
794:McLeod, John (10 July 2012).
680:
294:
86:
947:McLeod, John (5 July 2012).
845:Kelley, Jennifer A. (1999),
705:, Routledge & Kegan Paul
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61:which draw inspiration from
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141:family which begins with a
10:
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849:Great Book of Domino Games
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69:and the once very popular
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616:Rivers, Roads & Rails
610:Rivers, Roads & Rails
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703:Hoyle's games modernized
647:Glossary of domino terms
492:
417:, the first double is a
545:This adaptation of the
185:, the other being "the
1057:. New York: Penguin.
1055:The Big Book of Rules
470:
466:Trick and trump games
59:trick and trump games
1331:Domino game category
1032:Mott-Smith, Geoffrey
1249:Triangular Dominoes
1024:Morehead, Albert H.
977:on 22 November 2008
269:This member of the
29:The following is a
572:being unpairable.
411:In the variant of
353:double-twelve sets
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1159:Cribbage Dominoes
1117:Rectangular tiles
583:Proprietary games
483:trick-taking game
343:The games of the
16:(Redirected from
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1281:Domino links
1134:Basic Trains
1110:Domino games
1103:Domino games
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1017:Bibliography
1004:26 September
1002:. Retrieved
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979:. Retrieved
975:the original
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1149:Buki-Domino
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450:Tiddly-Wink
421:called the
349:double-nine
327:Tiddly-Wink
135:Chickenfoot
130:Chickenfoot
124:Chickenfoot
1376:Categories
1351:Wiktionary
1259:Triominoes
1209:Sebastopol
1124:All Threes
681:References
434:All Threes
333:Block Game
304:block game
300:Sebastopol
295:Sebastopol
210:Sebastopol
187:Block Game
87:Block Game
63:card games
37:games are
1308:Pub games
1129:All Fives
653:Footnotes
603:draw game
597:Bendomino
591:Bendomino
499:Sixty-Six
457:5s and 3s
445:All Fives
401:All Fives
317:wild card
177:Draw Game
171:open ends
167:Draw game
71:Pope Joan
1293:Dominoes
1288:Glossary
1034:(1991).
671:matadors
625:See also
556:and the
406:cribbage
245:matadors
183:dominoes
102:dominoes
1341:Commons
1254:Trioker
1244:Contack
1219:Spinner
1199:Muggins
1189:Matador
1174:Five Up
503:Bezique
428:Five Up
419:spinner
394:Muggins
388:Muggins
310:Spinner
249:tableau
234:Matador
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107:blocked
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1164:Cyprus
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487:Spades
372:Bergen
345:trains
339:Trains
271:trains
241:blanks
214:Cyprus
157:Cyprus
147:double
139:Cyprus
67:Sevens
35:domino
1214:Sniff
1204:Prime
1179:Fives
667:Ombre
510:bingo
493:Bingo
423:sniff
414:Sniff
361:train
253:blank
251:is a
195:stock
43:tiles
1059:ISBN
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1006:2012
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501:and
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570:3-3
566:4–4
562:2–2
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351:or
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111:pip
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