120:, i. e. a six-spot end must be connected with a one-spot one, a four-spot with a three-spot, and a two-spot with a five-spot. Doubles are placed endwise and count the same as single dominoes. Blanks are closed to play for any domino other than a "matador." A "matador" can be either the double-blank domino or one containing a total of seven pips (4-3, 5-2, and 6-1). A player can also place a "matador" at any time without any regard to the numbers at either end of the domino line.
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When a player does not have a domino that connects with either end of the domino line, the player must pick a domino from the boneyard and see if this is playable. If it is, the domino must be played; otherwise one must pick another domino repeatedly until a playable one turns up. If the boneyard is
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empty, i.e. all dominoes have been taken, the player must signify that he passes his turn, usually by knocking. There is also a rule set that says that when a player has no playable domino and picks up an unplayable domino from the boneyard, the player must pass immediately.
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The game of
Matador in progress. Note the "matadors": 4-3 is placed beside 6-6, 5-2 against 0-4, and 0-0 against 2-6. Also notice the doubles placed parallel rather than perpendicular to the domino line.
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wins the game. If all players pass their turn once in succession, the game ends and the player with the lowest number of pips on his leftover tiles wins.
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The dominoes used as "matadors". Note that each tile, except the 0-0, has seven pips.
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203:Brandreth, Gyles Daubeney (1981).
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58:double six
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144:See also
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62:dominoes
46:Matadore
512:Commons
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415:Contack
390:Spinner
370:Muggins
360:Matador
345:Five Up
232:Matador
170:Matador
138:tableau
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60:set of
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37:Matador
335:Cyprus
310:Bergen
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86:double
70:go out
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385:Sniff
375:Prime
350:Fives
114:tiles
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118:pips
110:line
74:pips
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128:Win
112:of
106:end
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.