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Boss (video games)

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In combat-focused games, a boss may summon additional enemies, reinforcements, or minions ("adds") to fight players alongside the boss, increasing the boss fight's difficulty. These additional enemies may distract from the boss battle or give time for the boss to regain or regenerate health, but may
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Bosses are usually harder to beat than regular enemies, have higher health points, hence can sustain more damage and are generally found at the end of a level or area. While most games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games
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series and games inspired by it are recognized for having dungeons with bosses that are specifically vulnerable to a special item that is located within that dungeon. Player(s) typically acquire this item while exploring the dungeon and is given opportunity to learn to use it to solve puzzles or
539:. A main requirement with most wolfpacks is that the whole group must be defeated in order to win; in order to prolong the fight, many wolfpacks, particularly in games with turn-based combat in lieu of real-time, will summon reinforcements to replenish their lost numbers. An example of this is 273:). Some bosses are encountered several times through a single game, typically with alternate attacks and a different strategy required to defeat it each time. A boss battle can also be made more challenging if the boss in question becomes progressively stronger and/or less vulnerable as their 801:
established the end-of-level boss battle structure used in these games, with players progressing through levels (represented by floors of a temple) and fighting a boss character at the end of each level; in turn, this end-of-level boss battle structure was adapted from the Bruce Lee film
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In some games, a hidden boss, referred to as the "true" final boss, is present. These bosses only appear after the completion of specific additional levels, choosing specific dialogue options or after obtaining a particular item or set of items, such as the Chaos Emeralds in the
704:. The objective of the game is to retrieve an "Orb" from the bottommost dungeon. The orb is kept in a treasure room guarded by a high-level enemy named the Gold Dragon. Only by defeating the Dragon can players claim the orb, complete the game and be eligible to appear on the 579:
The final boss, last boss or end boss, is typically present at or near the end of a game, with completion of the game's storyline usually following victory in the battle. The final boss is usually the main antagonist of the game; however, there are exceptions, such as in
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Many games structure boss battles as a progression of distinct phases in which the boss produces different or additional hazards for players. This is often reflected by a change in the appearance of the boss, or by a boss displaying increased frustration.
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A miniboss, also known as a "middle boss", "mid-boss", "half-boss", "sub-boss" "semi-boss", or "tank", is a boss weaker or less significant than the main boss in the same area or level. Some minibosses are stronger versions of regular enemies, as in the
176:. At times, bosses are very hard to defeat without being adequately prepared and/or knowing the correct fighting approach. Bosses usually take strategy and special knowledge to defeat, such as how to attack weak points or avoid specific attacks. 421:. They are considered optional enemies and do not have to be defeated to complete the game. However, not all optional bosses are superbosses. They are generally much more powerful than the bosses encountered as part of the main game's plot or 586:, in which the final boss is the antagonist's alien pet. Final bosses are generally larger, more detailed or better animated than lesser enemies, often in order to inspire a feeling of grandeur and special significance from the encounter. 511:
could be considered a superboss, as it is vastly more difficult to fight than the final boss, the Ender Dragon. However, Mojang, the developer of Minecraft, has explicitly stated that the Warden was not intended to be fought by players.
602:. These bosses are generally more difficult to defeat. In games with a "true" final boss, victory leads to either a better ending or a more detailed version of the regular ending. Examples of a "true final boss" include the Radiance in 675:(1974), in which in a typical dungeon campaign there would be one powerful enemy acting as the boss of the weaker minions that players would face beforehand, in the same sense as a crime boss, which later inspired the boss battles of 445:
or skills that cannot be found any other way that can give players a significant advantage during playthrough of the rest of the game, such as added experience or an extremely powerful weapon. For example, the "raid bosses" from
425:, more difficult even than the final boss and often players are required to meet certain conditions in the game or complete a sidequest or the entire game to fight the superboss. The first such superboss (or secret boss) was 520:
A wolfpack boss is a group of enemies who may be considered weak on their own, but in large groups can be considered strong enough to be a boss. They come in many variations, such as the Chargin' Chuck Swarm encountered in
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decreases, requiring players to use different strategies to win. Some bosses may contain or be composed of smaller parts that can be destroyed by players in battle, which may or may not grant an advantage. In games such as
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have an immense amount of health and must be defeated within a time limit by having a large number of players or parties working together to defeat the boss. Examples of such superbosses can be found in games like
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games. Others may be a recurring version of a previous boss, who is either weaker than previously encountered or is less of a challenge later in the game due to character or equipment progression. An example is
1003: 441:, players may choose to seek out and fight the Ruby and Emerald Weapons. Some superbosses will take the place of the final boss if certain requirements are met. Some superbosses can yield special 1832: 179:
Bosses are common in many genres of video games, but they are especially common in story-driven titles, and are commonly previously established antagonists in the plot of the video game.
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games, defeating a map boss usually requires teamwork of two or more players, but it brings various benefits to the team, such as buffs or lane push power. Some games, such as
151:(sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A 145:
is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A
1033: 1946: 290:, an enemy may be introduced via a boss battle, but later appear as a regular enemy, after players have become stronger or had a chance to find more powerful weaponry. 2584: 2420: 1311: 2672: 806:, where Lee's character fights a different boss character on each floor as he ascends a pagoda. The game was distinctive for giving both players and each boss a 2387: 2298: 2265: 995: 832:. The term "boss" was used in reference to the game's final boss by Mike Roberts in a review of the game published in the May 1985 issue of British magazine 1463: 1985: 1672: 2168: 1824: 172:
video game, all regular enemies might use pistols while the boss uses a tank. A boss enemy is quite often larger in size than other enemies and the
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have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a
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to distinguish them from other boss battles. This concept extends beyond combat-oriented video games. For example, a number of titles in the
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in which the player characters must keep ahead of the boss, a giant rampaging creature, on the left while dodging obstacles and other enemies
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is a significantly powerful non-player character created as an opponent to players. A fight with a boss character is referred to as a
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editor-in-chief Stephen Totilo speculated that bosses became known as such because they were "in charge of all the enemies".
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attacks and enemy patterns. It was one of the earliest games with multiple boss encounters, and one of SNK's earliest games.
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Boss battles are typically seen as dramatic events. As such, they are usually characterized by sometimes quite theatrical
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also give players opportunity to regain health from health boosters and ammo dropped by the boss's defeated minions.
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before and after the boss battle and unique music. Recurring bosses and final bosses may have their own specific
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grew sharply around 1988, and that there was no clear single etymology of the term. In the same podcast, former
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series contain "boss songs" that are called "bosses" because they are exceptionally difficult to perform on.
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can be summed up as follows: 'We go out and bash on critters until we're strong enough to go bash on Foozle.
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s Gaibon and Slogra. Other video game characters who usually take the role of a miniboss are Vile (
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of a game's story and the defeat of that character usually provides a conclusion to the game. A
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final boss that exists only to act as the final problem before players can complete the game.
3004: 1980: 671: 435:, that required players meet certain conditions before he would appear as the final boss. In 216: 180: 1698: 62: 3021: 2791: 1971: 1825:"Mojang don't want you to fight the scary Wardens in Minecraft's Caves & Cliffs update" 1489: 1334: 737: 622: 566: 996:"Heroes of the Storm: How to Fully Utilize Boss and Mercenary Camps - Articles - Dignitas" 655:(1971), in which Lee fights a criminal gang before battling the eponymous "big boss", and 8: 2972: 2884: 2814: 422: 399: 298: 136: 3111: 3063: 2939: 2839: 2750: 1545:"How to fight Akuma as end boss.....? - Ultra Street Fighter II: The Final Challengers" 888: 592: 501: 470: 2829: 705: 3058: 2909: 2575: 2520: 2453: 2357: 1910: 1889: 1227: 1058: 819: 535: 465: 437: 233: 204: 3116: 2999: 2967: 2894: 2889: 2796: 2755: 1094: 749: 490: 173: 3068: 942: 274: 254: 169: 2289:"The History of Computer Role-Playing Games Part 1: The Early Years (1980–1983)" 1159: 731:
fight a number of swordspeople before confronting a more powerful boss samurai.
3037: 2859: 2844: 2806: 2786: 2612: 863: 834: 366: 184: 3156: 3136: 3131: 2929: 2924: 2824: 1464:"Mega Man X Legacy Collection: How To Beat Every Boss | All Weaknesses Guide" 1273: 1134: 811: 697: 657: 604: 572: 495: 448: 347: 192: 188: 132: 459: 165:
is a stage where players face multiple previous bosses again in succession.
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are particularly associated with boss battles. They may be less common in
2977: 2944: 2617: 2415: 1673:"Pokemon Go Mega Raids Guide: All The Mega Raid Bosses And Best Counters" 1386:"Do you know about Kirby and the Forgotten Land's hidden mini-boss rush?" 771: 712: 453: 320: 311: 229: 212: 107: 2994: 2904: 2874: 2721: 2631: 2332: 2328: 2193: 1339: 1183:"Doom Eternal Will Have Wild Boss Fights, Here's A Look At Doom Hunter" 610: 389: 383: 341: 158: 116: 31: 2690: 1773:"Final Fantasy: 10 Awesome Things You Didn't Know About Ultima Weapon" 838:, while he used the term "super baddies" for the end-of-level bosses. 3016: 2834: 2580: 2516: 2513:
History of Digital Games: Developments in Art, Design and Interaction
2452:] (in Japanese). Japan: Amusement News Agency. pp. 42, 114. 2293: 1412:"Castlevania: How to Beat Gaibon and Slogra in Symphony of the Night" 724: 642: 545: 507: 485: 479: 394: 2234: 784:(1982), players must defeat an Andor Genesis mothership to advance. 618: 73:. Statements consisting only of original research should be removed. 3009: 2989: 2982: 2879: 2819: 2159:"Bruce Lee, UFC and why the martial arts star is a video game hero" 1941: 1885: 1306: 1209:"Gaibon and Slogra - Castlevania: Symphony of the Night Wiki Guide" 1099: 757: 540: 474: 353: 307: 2194:"Gary Whisenhunt, Ray Wood, Dirk Pellett, and Flint Pellett's DND" 1250:
The Roles, Mechanics, and Evolution of Boss Battles in Video Games
3083: 2663:"Why Do We Call The Hardest Video Game Enemies 'Bosses,' Anyway?" 917: 780: 728: 242: 2070:"How to Defeat the Moon Presence in Bloodborne - Hardcore Gamer" 1026:"Cuphead review – a uniquely beautiful and worthwhile challenge" 2667: 2356:] (in Japanese). Japan: Amusement News Agency. p. 18. 1519:"Deltarune Chapter 1: How to Find (& Beat) the Secret Boss" 1490:"The Legend of Zelda: Every Appearance of Dark Link, Explained" 857: 829: 662: 2411:"SNK obscurity Sasuke vs. Commander returns on PS4 and Switch" 1747:"Final Fantasy 14 Patch 6.31 Adds The Omega Protocol and More" 1621:"Borderlands 2 Farmable Bosses and their Legendary Drop Guide" 915:
Burt, Andy (2008–4). "No More Heroes: The Killer Boss Guide".
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give rare loot unavailable anywhere else. Some superbosses in
753: 661:(1972), where Lee fights a different boss on each level of a 131:. Bosses are generally far stronger than other opponents the 2450:
Arcade TV Game List: Domestic • Overseas Edition (1971–2005)
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Arcade TV Game List: Domestic • Overseas Edition (1971–2005)
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in the fifth and final level. At several points in Namco's
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video games and implemented many of the core concepts of
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Significant and especially strong opponent in video games
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defeat weaker enemies before facing the boss character.
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Attract Mode: The Rise and Fall of Coin-Op Arcade Games
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The first interactive video game to feature a boss was
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A superboss is a type of boss most commonly found in
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cdamm, PSICODROMO; et al. (22 September 2015).
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noted in a podcast that usage of the term "boss" by
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later expanded on when he created the fighting game
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Steel Gear Press. pp. 289–90. 2441: 2408: 2345: 2043:Sims-Korba, Keitha (9 January 2023). 1949:from the original on 14 February 2023 1934: 1908: 1879: 1835:from the original on 19 December 2022 1512: 1510: 1147: 1114: 688:, which was released in 1975 for the 533:or the Battle of 1000 Heartless from 469:, and are generally referred to as a 2661:Grayson, Nathan (19 February 2021). 2540:Lendino, Jamie (27 September 2020). 1670: 1645:Petrovich, Erik (22 February 2021). 1069:from the original on 6 February 2020 1006:from the original on 23 January 2020 814:during boss battles, a concept that 139:or guarding a specific objective. A 38: 2638:. Vol. 10. 26 September 2014. 2571:"Street Fighter 1: An oral history" 2255: 2216: 2204:from the original on 7 January 2010 2094: 1988:from the original on 2 January 2018 1745:Ratcliff, James (24 January 2023). 1719:Woodrick, Sam (19 September 2021). 1462:Thielenhaus, Kevin (26 July 2018). 1333:Houghton, David (16 October 2013). 24: 2599: 2511:Williams, Andrew (16 March 2017). 2423:from the original on 10 March 2022 2045:"10 Biggest Bosses In Video Games" 1823:Morton, Lauren (30 October 2020). 1697:Hughes, Bryan (24 December 2022). 1507: 1267:Ryckert, Dan (27 September 2011). 1180: 1036:from the original on 28 March 2019 931:Schroder, Ben (15 November 2006). 766:, released in December 1980, is a 375:Castlevania: Symphony of the Night 287:Castlevania: Symphony of the Night 261: 25: 3184: 2587:from the original on 16 July 2020 2442:Akagi, Masumi (13 October 2006). 2409:Moyse, Chris (14 February 2020). 2346:Akagi, Masumi (13 October 2006). 2301:from the original on 6 March 2019 2287:Barton, Matt (23 February 2007). 2268:from the original on 6 April 2020 1915:Video Games on Sports Illustrated 1771:Pelliccio, Meg (9 January 2021). 1347:from the original on 18 June 2021 1314:from the original on 6 March 2019 971:. 17 October 2018. 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