Knowledge

Edward Castronova

Source đź“ť

897: 887: 165:. They documented that people in fantasy games act in an economically normal way, purchasing less of a product when prices are higher, all other things being equal. This finding may open the way for future study in synthetic worlds of real economic behavior. Castronova said of the results, "Being an elf doesn't make you turn off the rational economic calculator part of your brain.". 206:. According to Castronova, the game's main message is that a second American Civil War would be a prolonged conflict with many casualties but no real winner, with Castronova writing "Nobody wins; it is a dumpster fire." 936: 279:
The Walrus Magazine: "On-line fantasy games have booming economies and citizens who love their political systems. Are these virtual worlds the best place to study the real one?"
172:, "Virtual Economies: Design and Analysis", which consisted of information regarding research, design, and the creation of virtual economies, published by MIT Press. 78:
as an associate professor of telecommunication and cognitive science, later becoming a full professor and also the director of graduate studies in the department.
931: 54:
in 1991. In between, he spent 18 months studying German postwar reconstruction and social policy at universities and research institutes in
397: 216:
Castronova, Edward (July 2008). "A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science".
440: 187: 71: 926: 495: 252:
Castronova, Edward. "The Price of 'Man' and 'Woman': A Hedonic Pricing Model of Avatar Attributes in a Synthethic World,"
941: 51: 66:. From 1991 to 2000, he worked as an assistant and then associate professor of public policy and political science at 322: 304: 156: 524: 663: 366: 161: 553: 336: 75: 31: 278: 114: 234:
Castronova, Edward. "Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier,"
423: 901: 70:, after which he became an associate professor of economics in the College of Business and Economics at 199: 17: 273: 839: 738: 186:; it uses the same game mechanics and likewise features four factions, but here, they represent the 801: 610: 510: 283: 218: 67: 921: 754: 683: 394: 195: 148:
Ludium game conferences which were built on the structure of a collaborative game environment.
102: 227: 946: 465: 47: 864: 808: 743: 718: 693: 496:"Synthetic worlds – real community, real money" article in vodafone-receiver magazine nr.19 152: 94:
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier (2001)
8: 749: 653: 784: 759: 708: 658: 562: 546: 203: 191: 145: 869: 859: 815: 713: 372: 332: 318: 300: 223: 180: 141: 268: 733: 728: 169: 401: 355: 35: 179:, set in a second US civil war that erupts in 2040. It is a modification of the 774: 723: 698: 688: 137: 915: 769: 703: 539: 531: 891: 779: 506: 274:
Norrath Economic Report Now Available - Slashdot.org on Castronova's report
874: 500: 937:
University of Wisconsin–Madison College of Letters and Science alumni
673: 360: 83: 59: 345:: Design and Analysis. (2014), With Vili Lehdonvirta ISBN 0262535068 764: 668: 635: 519: 441:"The DeanBeat: The American Abyss depicts a U.S. civil war in 2040" 253: 244: 235: 110: 93: 87:
in particular, have attracted considerable attention. His paper on
55: 849: 678: 615: 582: 577: 88: 854: 630: 490: 106: 63: 412: 314: 844: 834: 587: 118: 34:. He is known in particular for his work on the economies of 625: 130: 98: 168:
In 2014, he co-authored a book with economic sociologist,
140:, Dan Hunter and Greg Lastowka) of the game research blog 81:
His works on synthetic worlds and their economies, and on
620: 592: 126: 46:
Castronova obtained a BS in international affairs from
468:. Indiana University Bloomington. January 10, 2019 466:"Castronova game simulates new American civil war" 269:BBC News - Virtual gaming worlds overtake Namibia 913: 434: 432: 91:, a fictional planet in the EverQuest universe, 561: 547: 429: 101:. It claims, for example, that Norrath has a 74:. In the fall 2004, he joined the faculty of 243:Castronova, Edward. "On Virtual Economies," 151:In 2008, he and his team finished work on a 886: 554: 540: 215: 438: 175:In 2018, he released a board game called 50:in 1985 and a PhD in economics from the 505: 395:Biography at 2007 NMC Summer Conference 188:federal government of the United States 136:He is one of four founders (along with 14: 932:Walsh School of Foreign Service alumni 914: 299:, University of Chicago Press (2005). 72:California State University, Fullerton 535: 105:per capita somewhere between that of 439:Takahashi, Dean (November 2, 2018). 417: 255:CESifo Working Paper Series No. 957 246:CESifo Working Paper Series No. 752 192:American drug cartels and criminals 157:massively multiplayer online gaming 24: 155:-supported academic experiment in 25: 958: 484: 896: 895: 885: 525:Library of Economics and Liberty 331:. Yale University Press (2014). 125:currency is worth more than the 664:Bartle taxonomy of player types 424:Final results for Arden project 367:Arden: The World of Shakespeare 162:Arden: The World of Shakespeare 52:University of Wisconsin–Madison 458: 406: 388: 284:Video "Be A Gamer" TEDx (2011) 76:Indiana University Bloomington 32:Indiana University Bloomington 13: 1: 381: 927:American mass media scholars 237:CESifo Working Paper No. 618 41: 7: 513:Exodus to the Virtual World 491:Edward Castronova's webpage 349: 311:Exodus to the Virtual World 30:is a professor of media at 10: 963: 942:Indiana University faculty 511:"Edward Castronova on the 413:Edward Castronova homepage 200:National Rifle Association 883: 840:Iron Realms Entertainment 825: 793: 739:Player versus environment 644: 601: 570: 209: 802:Designing Virtual Worlds 289: 262: 68:University of Rochester 28:Edward "Ted" Castronova 144:. He also created the 113:, higher than that of 219:CESifo Working Papers 121:, and that a unit of 48:Georgetown University 865:Mythic Entertainment 809:A Rape in Cyberspace 744:Player versus player 719:Non-player character 604:codebases, libraries 153:MacArthur Foundation 654:Alternate character 563:Multi-user dungeons 509:(January 7, 2008). 341:Edward Castronova. 327:Edward Castronova. 309:Edward Castronova. 295:Edward Castronova. 400:2008-12-07 at the 377:Lucas Smashtronova 315:Palgrave Macmillan 204:Tea Party movement 146:Indiana University 909: 908: 870:Plaintext Players 860:The Mud Connector 373:Terra Nova (blog) 343:Virtual Economies 198:, and members of 16:(Redirected from 954: 899: 898: 889: 888: 734:Player character 729:Persistent world 556: 549: 542: 533: 532: 528: 478: 477: 475: 473: 462: 456: 455: 453: 451: 436: 427: 421: 415: 410: 404: 392: 329:Wildcat Currency 297:Synthetic Worlds 240:, December 2001. 231: 170:Vili Lehdonvirta 97:is available on 36:synthetic worlds 21: 962: 961: 957: 956: 955: 953: 952: 951: 912: 911: 910: 905: 879: 827: 821: 789: 746:, Playerkilling 646: 640: 603: 602:Minor branches, 597: 566: 560: 501:Terra Nova Blog 487: 482: 481: 471: 469: 464: 463: 459: 449: 447: 437: 430: 422: 418: 411: 407: 402:Wayback Machine 393: 389: 384: 356:Virtual economy 352: 292: 265: 212: 44: 23: 22: 15: 12: 11: 5: 960: 950: 949: 944: 939: 934: 929: 924: 907: 906: 884: 881: 880: 878: 877: 872: 867: 862: 857: 852: 847: 842: 837: 831: 829: 823: 822: 820: 819: 812: 805: 797: 795: 791: 790: 788: 787: 782: 777: 775:Video game bot 772: 767: 762: 757: 752: 747: 741: 736: 731: 726: 724:Online wedding 721: 716: 711: 706: 701: 696: 691: 689:Hack and slash 686: 681: 676: 671: 666: 661: 656: 650: 648: 642: 641: 639: 638: 633: 628: 623: 618: 613: 607: 605: 599: 598: 596: 595: 590: 585: 580: 574: 572: 571:Major branches 568: 567: 559: 558: 551: 544: 536: 530: 529: 503: 498: 493: 486: 485:External links 483: 480: 479: 457: 428: 416: 405: 386: 385: 383: 380: 379: 378: 375: 370: 363: 358: 351: 348: 347: 346: 339: 325: 307: 291: 288: 287: 286: 281: 276: 271: 264: 261: 260: 259: 250: 241: 232: 211: 208: 177:American Abyss 138:Julian Dibbell 43: 40: 9: 6: 4: 3: 2: 959: 948: 945: 943: 940: 938: 935: 933: 930: 928: 925: 923: 922:Living people 920: 919: 917: 904: 903: 894: 893: 882: 876: 873: 871: 868: 866: 863: 861: 858: 856: 853: 851: 848: 846: 843: 841: 838: 836: 833: 832: 830: 828:organizations 824: 818: 817: 813: 810: 806: 804: 803: 799: 798: 796: 792: 786: 783: 781: 778: 776: 773: 771: 770:Virtual goods 768: 766: 763: 761: 758: 756: 753: 751: 748: 745: 742: 740: 737: 735: 732: 730: 727: 725: 722: 720: 717: 715: 712: 710: 707: 705: 704:Kill stealing 702: 700: 697: 695: 692: 690: 687: 685: 682: 680: 677: 675: 672: 670: 667: 665: 662: 660: 657: 655: 652: 651: 649: 643: 637: 634: 632: 629: 627: 624: 622: 619: 617: 614: 612: 609: 608: 606: 600: 594: 591: 589: 586: 584: 581: 579: 576: 575: 573: 569: 564: 557: 552: 550: 545: 543: 538: 537: 534: 526: 522: 521: 516: 514: 508: 507:Roberts, Russ 504: 502: 499: 497: 494: 492: 489: 488: 467: 461: 446: 442: 435: 433: 425: 420: 414: 409: 403: 399: 396: 391: 387: 376: 374: 371: 369: 368: 364: 362: 359: 357: 354: 353: 344: 340: 338: 334: 330: 326: 324: 323:1-4039-8412-3 320: 316: 312: 308: 306: 305:0-226-09626-2 302: 298: 294: 293: 285: 282: 280: 277: 275: 272: 270: 267: 266: 257: 256: 251: 248: 247: 242: 239: 238: 233: 229: 225: 221: 220: 214: 213: 207: 205: 201: 197: 193: 189: 185: 182: 178: 173: 171: 166: 164: 163: 158: 154: 149: 147: 143: 139: 134: 132: 128: 124: 120: 116: 112: 108: 104: 100: 96: 95: 90: 86: 85: 79: 77: 73: 69: 65: 61: 57: 53: 49: 39: 37: 33: 29: 19: 947:MUD scholars 900: 890: 814: 800: 794:Publications 714:Mob, Monster 518: 512: 472:September 4, 470:. Retrieved 460: 450:September 4, 448:. Retrieved 444: 419: 408: 390: 365: 342: 328: 310: 296: 258:, June 2003. 254: 249:, July 2002. 245: 236: 217: 184:Andean Abyss 183: 176: 174: 167: 160: 150: 135: 122: 92: 82: 80: 45: 27: 26: 875:Simutronics 647:terminology 445:VentureBeat 916:Categories 826:Companies, 816:Terra Nova 785:Zone, Area 382:References 337:0300186134 142:Terra Nova 18:Castronova 645:Concepts, 361:EverQuest 181:COIN game 123:EverQuest 84:EverQuest 60:Frankfurt 42:Biography 902:Category 765:Twinking 755:Spawning 699:Immortal 684:Grinding 669:Cybersex 636:TinyMUCK 520:EconTalk 398:Archived 350:See also 317:(2007). 111:Bulgaria 56:Mannheim 850:Lysator 679:Griefer 616:GodWars 583:DikuMUD 578:AberMUD 228:1173642 89:Norrath 855:Kesmai 780:Wizard 694:Healer 659:Avatar 631:Talker 565:(MUDs) 335:  321:  303:  226:  210:Papers 196:Antifa 107:Russia 64:Berlin 62:, and 845:Jagex 835:Areae 750:Quest 588:LPMud 290:Books 263:Media 119:India 115:China 892:List 760:Tank 709:Loot 626:MUSH 474:2024 452:2024 333:ISBN 319:ISBN 301:ISBN 224:SSRN 202:and 131:Lira 117:and 109:and 99:SSRN 674:God 621:MOO 611:DGD 593:MU* 129:or 127:Yen 103:GNP 918:: 523:. 517:. 443:. 431:^ 313:, 222:. 194:, 190:, 159:, 133:. 58:, 38:. 811:" 807:" 555:e 548:t 541:v 527:. 515:" 476:. 454:. 426:, 230:. 20:)

Index

Castronova
Indiana University Bloomington
synthetic worlds
Georgetown University
University of Wisconsin–Madison
Mannheim
Frankfurt
Berlin
University of Rochester
California State University, Fullerton
Indiana University Bloomington
EverQuest
Norrath
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier (2001)
SSRN
GNP
Russia
Bulgaria
China
India
Yen
Lira
Julian Dibbell
Terra Nova
Indiana University
MacArthur Foundation
massively multiplayer online gaming
Arden: The World of Shakespeare
Vili Lehdonvirta
COIN game

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑