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Civilization IV

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circulate that the newest edition of the "One More Turn" franchise is on its way. STAY AWAY from this game at all costs. You will likely be powerless to its extreme addictive properties once exposed". Various characters were created, and their scenarios were included in various trailers showing the "inside a Civanon meeting for addicts," the first of which being played during E3 2005 once an hour at the 2K Games booth. These "video testimonials of supposedly recovering Civilization addicts" also featured cameos by Sid Meier. In addition to this, an "official" website was created by 2K Games with extra content. The Civilization Anonymous campaign was brought back for the following game Civilization V. Break described the campaign as "hilarious", while Kotaku described it as a "great promotional campaign" that "comes across as terrifyingly realistic". Destructoid shared this view, saying the support group campaign is "a clever marketing tool", but wishing it existed as "we all know there really are people who suffer from one-more-turn-itis". VantureBeat said the campaign was "incredibly clever and funny", adding "what made it so powerful was not the near-flawless execution and fine detail; it was the fact that it could have been real". 'Ctrl-Alt-Play: Essays on Control in Video Gaming' noted the spoof highlighted the series' "hyper-addictive turn-based gameplay". As part of the Civilization V version of the campaign, 2K Games asked Civilization addicts to submit stories via video in order to win $ 2,500 and a "framed, limited edition Civilization Anonymous poster signed by Firaxis Games". The 2010 version was "updated for modern concerns, like the franchise's broader audience and iPhone editions of the game acting as a gateway drug."
518:, and religious missionaries who can be sent to convert different civilizations and cities. Also, with the Beyond the Sword expansion, new units are added such as executives, who can spread corporations to new cities. Throughout the game, players may also generate a special unit called a "Great Person". These are named after historical figures and can be used for one-time advantage boosts in various ways; examples include Great Engineers who increase overall production levels and Great Scientists who improve technology. Assigning inhabitants of cities to work as 'specialists' (scientists, engineers, artists, spies, merchants or priests), building certain wonders or discovering certain technologies can improve the rate at which Great People are generated. Great Generals are generated when a player's forces achieve a certain number of victories, and can be used either to give a small amount of extra experience to all units trained in a city, or a very high level of experience to one unit. However, like other units, Great People of all kinds can be attacked and killed before the players can use them. 594:
Religions can then be spread actively through the production of missionary units or passively through means such as trade routes. Religions may be spread to domestic and foreign cities and there is no limit to the number of religions that can be present in any single city. The player may only choose one state religion at a time and all seven offer identical advantages (e.g. cities with the state religion receive bonuses in happiness, and potentially in production, science, gold and even military unit experience points).
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require the research of other previous technology nodes. The player can also select a future technology and immediately place into the game queue any technology nodes between the current technology level and the specified technology node. Technology can also determine another win condition; several endgame technology nodes are required to develop a colony ship to reach Alpha Centauri.
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the culture values of each city influences the space they can control; it is even possible that a city close to another civilization's city will join that civilization if their culture is strong enough. The high levels of culture gathering and attainment are also one of the default conditions that can be used to win the game.
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the player is free to manage the city directly. This feature can be utilized to turn a part of the population into one of several specialized occupations; at the cost of having one less space from the city, these specialists increase gathering and production of the resources of their targeted specializations.
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The World Builder allows a player to either design a map from scratch or edit a preloaded template map as a starting point for a new game. The player can modify the map by placing and modifying any number of rivers, landmasses, mountains, resources, units, and cities, as well as their attributes such
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Once the player has formally met another civilization, they can perform diplomacy at any time. For example, if the two civilizations are on friendly terms, the player can ask to trade units and/or technology for gold and vice versa, or request opening of national borders in order to freely explore in
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As with other turn-based strategy video games, the player can customize the look and feel of their game world as well as the difficulty of any game AI players before the game starts. Each map space has a terrain type, such as plains, tundra, or desert, that affects the available resources players can
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Buildings perform any number of different functions depending on building type; for example, early buildings such as granaries improve food storage to boost the city's growth and barracks produce better military units, while later buildings such as factories increase general production levels. There
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Once the first city has been founded, the player can select their first technology node from the game's technology tree to research, once the required number of research points have been accumulated, the technology is obtained. As with other types of technology trees, more advanced technology nodes
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Once a city is founded, it will automatically begin extracting resources from surrounding spaces; the amount of spaces it can extract from is determined by the city's population size. The game automatically allocates the spaces a city uses and how its resources are maintained as the city grows, but
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from limited initial resources. Most standard full-length games start the player with a settler unit and/or a city unit in the year 4000 BC. As with other games in the series, there are by default five objectives the player can pursue in order to finish the game: conquering all other civilizations,
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Barry Caudill stated that "diting these files will allow players to tweak simple game rules and change or add content. For instance, they can add new unit or building types, change the cost of wonders, or add new civilizations. Players can also change the sounds played at certain times or edit the
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Through buildings and specialists, each city also generates the "Culture" resource that contributes towards both the area upon which the city can influence for extracting resources and the overall civilization's cultural value. When two cities of different civilizations are adjacent to each other,
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Though it had received mostly positive feedback, video game critics pointed out functions in the game which could have been improved to enhance their enjoyment of the game. Steve Butts from IGN suggested that in-game announcements about enemy achievements should be displayed more prominently, and
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Within the technology tree are technology nodes relating to government civics and state religions, each with their own pros and cons. The player has the option of selecting which set of government civics or state religions that the player wants their civilization to follow, but not all civics and
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votes. Additionally, there are multiple game scores for each civilization throughout the game based on the actions of each civilization and a number of different factors, allowing for a win condition based on the total of these points if the game timer runs out. The game can be played in multiple
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producer Barry Caudill, was added to increase gameplay depth over the entire game. The game features seven religions (Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism, and Taoism) that are founded by the first civilization to research a certain technology which varies per religion.
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The game had a viral marketing campaign, revolving around a fictitious self-help organization known as Civilization Anonymous (shortened to CivAnon), the intention being to satirise how addictive the game was. With the slogan "No More Turns", the premise was the following: "Rumors have begun to
426:. The condition for winning the game is accomplished through one of the five ways: militarily defeating all other civilizations in the game world, controlling over two-thirds of the game world's land and population, building the first spaceship in the Space Age and sending it to 32: 907:
the 11th-best-selling computer game of 2005, and it rose to ninth place on the firm's annual computer game sales chart for the following year. It returned to NPD's year-end top 20 in 2008 with a 13th-place finish. The game also received a "Silver" sales award from the
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can allow the player to build ships and planes with which to fight battles on sea and in the air. Any number of units can be stacked onto a single space and move as a group if so assigned, but the overall combat phase is resolved by one-on-one unit battles.
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the best computer game of 2005, and presented it with their awards for "Best Strategy Game", "Best AI" and "Best Interface". They wrote, "It's a towering achievement, even for a series as revered as this one. Even for long-time fans of the series, playing
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released the Mac OS X version on June 26, 2006, and a Mac digital version was released January 2010 on gameagent.com. Users who quickly purchased the game after initial release reported having problems playing the game on particular sets of
534:. The rate of construction is determined by the amount of material collected from the surrounding spaces; players can also choose to speed production by sacrificing gold or population if they adopt the required governmental policy; called 546:, which can be accessed through research nodes in the technology tree and construction through the worker unit. World Wonders provide advantages that are unique to each civilization, as they are limited to only one or two players. 455:, plus a leader avatar, an initial set of civilization technology, and any units unique to that civilization. When the game starts, however, it chooses random locations to place across a predefined square grid map. Like other 498:
Combat is initiated when moving military units are moved onto the square occupied by an opposing force's military units and cities, and combat is then resolved with calculating statistics of each unit combined with some
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of the Earth in order to optimize its size. 124x68 tiles large, it features just 9 ancient civilizations. An 18 civilizations version of this mod was later released which won the first prize at a GameFlood modding
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the other civilization's territories. The player can also use the diplomacy menu to request help in a war against a third civilization, or formally declare war on any civilization in which they engage diplomacy.
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through combat, which later translates into promotions that the player can use to assign military units new bonuses. Initially, most combat takes place on land, but further advancements in the game's
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of the game, which was the first in the series, and which allowed easier readability and smoother, more in-depth zooming capabilities. Some of the quotes relating to the technology tree and
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than in the previous installments of the franchise. Impacting many of the game's key mechanics like government civics and diplomatic relations, the game's new religious system, according to
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The game has received critical acclaim and was hailed as an exemplary product of one of the leading video game producers in the turn-based strategy genre, and has been listed as one of the
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extract from their environments and the movements of certain units through that terrain. The player is then given a total of 18 different civilizations to choose from, each with their own
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Most units that the player can generate and use are military units, with certain attributes such as combat strength and movement rate particular to each military type. Each unit can gain
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was a commercial success, and sold more than 1 million units by mid-March 2006. By that time, it had held a top-10 position on every weekly computer game sales chart released by
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it. Other than combat, military units can also be assigned to fortify a specific space, perform sentry duties, destroy enemy city improvements, or explore the game world.
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that the multiplayer feature could have included "an option to save my username and password." Likewise, GameSpy's Dave Kosak pointed out other flaws of the multiplayer
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Firaxis cofounder and legendary game designer reminisces about the evolution of the storied PC series--and whether it will come to portables and next-gen consoles.
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was released on April 13, 2006, to coincide with the release of the v1.61 patch. The kit allows players to view, modify, or even completely re-write the game's
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star system, increasing the "Culture ratings" of at least three different cities to "legendary" levels, or winning a "World Leader" popularity contest by the
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If you have even a passing interest in strategy games, world history, or getting less sleep at night, you owe it to yourself to give Civilization IV a try.
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feature, in which unexplored territory remains darkened and territories without any units stationed on its designated square is shaded with darker colors.
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remarked that "the multiplayer... actually works this time" and GameSpot added that both "single-player and multiplayer options have been improved in
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Non-military units include settlers who are used to found cities, workers who are used to improve space and gather resources, spies who can perform
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praised the improvements of the 3D engine used to generally build the game, and GameGuru appreciated its ability to zoom onto individual squares.
777:' map of the world as it was known by the Greeks. Extra detail was also borrowed from other ancient sources such as Homer, Ptolemy, and Herodotus. 3393: 1291:
s "Best Turn-Based Strategy Game 2005" award. The magazine's Dan Stapleton called it "a huge facelift to a winning formula." It was nominated as
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Earth Ice Age – This map is set in the world during the last ice age (20,000 years before present), with 11 randomly picked civilizations.
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More game attributes are stored in XML files, which can be edited with an external text editor or application. On September 20, 2005,
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Each city can only produce one military unit or one building at a time; any additional units or buildings are placed into a
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features compositions of Medieval, Renaissance, and Baroque origin, and design for the title music was influenced by
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awarded the game Best Strategy Game and Best PC Game, and it was nominated as an entry for Game of the Year.
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and "explore, expand, exploit, and exterminate", by having the player attempt to lead a modest group of
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Essential Facts about the Computer and Video Game Industry; 2009 Sales, Demographic and Usage Data
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Essential Facts about the Computer and Video Game Industry; 2007 Sales, Demographic and Usage Data
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Essential Facts about the Computer and Video Game Industry; 2006 Sales, Demographic and Usage Data
4287: 4237: 3952: 3671: 3515: 3252: 1924: 1265: 783:– This mod changes much of the core settings of the game as an attempt at maintaining a sense of 440: 328: 2383: 1526: 879:, was released for Mac and PC as a standalone game and later bundled with the two expansions as 787:
into the game. In order to do this, it introduces other features such as plagues and congresses.
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is much more open to modification than its predecessors were. Game data and rules are stored in
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s "Best Multiplayer Game 2005" and overall game of the year, but lost in these categories to
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Greek World – To reenact the classical Mediterranean, a special map was made, based on
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Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer
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stated was thanks to their "secret pre-beta group" testing the game before release.
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sold over 3 million copies by 2008 and won multiple awards, including several
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category, because it had been allowed eligibility in the competition through
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are also a number of unique buildings throughout the game. Most notable are
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chose it as the PC Game of the Year of 2005 over competing titles such as
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and other integral parts of the game that were previously not accessible.
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of the game world's land and population, building and sending the first
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We pull up a pew with developer Firaxis and talk deep, dark diplomacy.
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received universal critical acclaim with an aggregate score of 94 on
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commented that the game AI was much more intelligent than it was in
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Staff (March 2006). "The Best (and Worst) of 2005; The 15th Annual
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named the game Game of the Year, PC Game of the Year, and Best PC
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of turn-based strategy games, a genre in which players control an
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gameplay, in which the player's main objective is to construct a
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For sources that go into detail about each of the four Xs, see:
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from a base with initially scarce resources into a successful
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Adams, Dan; Butts, Steve; Onyett, Charles (16 March 2007).
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won multiple awards at various events and gaming websites.
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was built entirely from scratch, with some help from NDL's
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Entertainment and Leisure Software Publishers Association
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Entertainment and Leisure Software Publishers Association
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Earth – This is the world map of the game, based on the
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games where the Map Editor was an external application.
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Example of some of the units and 3D graphics unique to
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Lee, Garnett (26 October 2005). Bhatt, Shivam (ed.).
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was released in April 2006 to allow customization of
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Best Instrumental Arrangement Accompanying Vocalist
1104:genre that carried over from other installments in 4328:Python (programming language)-scripted video games 2737: 2154: 2152: 3267:Stapleton, Dan (March 2006). "The Twelfth Annual 1697: 1695: 1380:"Sid Meier's Civilization IV Powered By Gamebryo" 1278:is like discovering it for the very first time." 754:also released some bonus content, mainly to show 393:Sid Meier's Civilization IV: The Complete Edition 4219: 2972: 2239: 2149: 1807: 1805: 1394: 1239:", which was written to be the title theme for 3266: 3005:"GameSpot's Best of 2005 – Best Strategy Game" 2481: 1692: 801:became the most downloaded mod on CivFanatics. 3855: 3387: 2686: 2547: 2545: 2132: 1334: 1167:'s The 50 Best Video Games of All Time list. 673: 625:as Culture generation. The World Builder for 585:Religion plays a much more important role in 4273:Cultural depictions of Franklin D. Roosevelt 3071:"GameSpot's Best of 2005 – Game of the Year" 2584:"Civilization IV Review for PC from 1UP.com" 2553:"Sid Meier's Civilization IV for PC Reviews" 2531:. March 25, 2008. p. 16. Archived from 2487: 2334: 2054: 2052: 1976: 1802: 1777:"Q&A: Sid Meier chronicles Civilization" 1340:"Interview: Looking Back... Civilization IV" 1044: 3105:"GameSpy's Game of the Year 2005 - Overall" 3063: 3030: 2997: 2457: 2294:. 26 March 2008. p. 16. Archived from 1916: 1732: 1598:"Sid Meier's Civilization IV Review for PC" 1520: 1518: 1516: 1514: 1512: 1510: 1508: 1506: 1504: 4353:Video games developed in the United States 3862: 3848: 3394: 3380: 3229:"Civilization IV theme song wins a Grammy" 3199:Academy of Interactive Arts & Sciences 3157: 3127: 3096: 2651: 2649: 2542: 2305: 1946: 1858: 1844:"Civilization IV theme song wins a Grammy" 1835: 1768: 1591: 1589: 1587: 1585: 1583: 1581: 1579: 1480: 1478: 1476: 1373: 1371: 1330: 1328: 1326: 1324: 1322: 1108:, but also noted the game's more advanced 661:, enabling the modification of the game's 521: 343:engine by Numerical Design Limited (NDL). 30: 4308:Multiplayer and single-player video games 2941: 2935: 2905: 2875: 2845: 2815: 2680: 2609: 2382:. May 10, 2006. p. 5. Archived from 2233: 2049: 1888: 1663: 1661: 1659: 1657: 1632:"Religion demystified in Civilization IV" 1346:U.S. pp. 1–3. 142558. Archived from 1218:9th Annual Interactive Achievement Awards 916:surpassed 3 million units by March 2008. 839:, which were later resolved by a Firaxis 805: 690:engine. This decision resulted in a full 4278:Cultural depictions of George Washington 3937: 3038:"GameSpot's Best of 2005 – Best PC Game" 2723: 1841: 1556: 1554: 1552: 1501: 1402:J. "PyroFalkon" Habib (17 August 2006). 557: 474: 4363:Video games using procedural generation 3298:Civilization IV Official Strategy Guide 3239: 2646: 2421: 2393: 2365: 2194: 2105: 1774: 1701: 1668:Kosak, Dave 'Fargo' (27 October 2005). 1576: 1568:. 31 May 2005. 620531p1. Archived from 1473: 1377: 1368: 1319: 4220: 3135:"GameSpy's Game of the Year 2005 – PC" 2785: 2655: 2615: 2410:. June 2007. p. 6. Archived from 2311: 1676:. pp. 1–3. 662218. Archived from 1654: 1562:"Civilization IV Official Press Sheet" 903:since the game's launch. NPD declared 370:. Two major expansions were released, 3843: 3375: 3245: 2954:from the original on 22 February 2014 2803:from the original on 5 September 2008 2757:"The 50 Best Video Games of All Time" 2717: 2705:from the original on 27 December 2013 2634:from the original on 18 December 2008 2604:Not even Alexander had it this great. 2277: 1964:from the original on 26 November 2009 1934:from the original on 29 November 2009 1876:from the original on 26 November 2009 1854:from the original on 6 December 2013. 1823:from the original on 26 December 2013 1704:"Modding Sid Meier's Civilization IV" 1667: 1549: 1524: 1484: 881:Civilization IV: The Complete Edition 3226: 3187: 2773:from the original on August 26, 2016 2563:from the original on 13 January 2011 2328: 1994:from the original on 1 December 2013 1787:from the original on 20 January 2012 1702:Caudill, Barry (20 September 2005). 1629: 1608:from the original on 28 October 2011 1595: 1096:and an aggregate score of 93.36% on 629:is in-game, in contrast to previous 3679:Avalon Hill's Advanced Civilization 2581: 2575: 1842:Brownlee, John (14 February 2011). 1537:from the original on 8 January 2014 1485:Mehta, Prakash (12 December 2013). 1439:from the original on 2 October 2011 923: 919: 554:Technology, government and religion 470: 339:created from scratch, based on the 13: 3316:Sid Meier's Civilization IV manual 2514: 2488:Caoili, Eric (November 26, 2008). 2436:Entertainment Software Association 2408:Entertainment Software Association 2380:Entertainment Software Association 2106:Wysocki, Matthew (February 2013). 2060:"Civilization 5 - Civanon Trailer" 1426:"Sins of a Solar Empire: Gameplay" 1378:Coleman, Stephen (14 March 2005). 726:"Our Father"), a rendition of the 271:and the fourth installment of the 14: 4384: 4358:Video games scored by Jeff Briggs 4333:Video games designed by Sid Meier 4243:Fiction set around Alpha Centauri 3869: 3332: 3102: 2985:from the original on 18 June 2012 2724:Wapshott, Tim (29 October 2005). 2656:Ferris, Duke (23 December 2005). 2438:. 2009. p. 8. Archived from 1642:from the original on 27 July 2016 1404:"Civilization IV: Warlords Guide" 1046: 860:Civilization IV: Beyond the Sword 379:Civilization IV: Beyond the Sword 4205: 4193: 4181: 3822: 3821: 3401: 3235:from the original on 2011-02-17. 2195:Editors, Business (2006-06-26). 2184:from the original on 2014-04-21. 2166:from the original on 2015-01-02. 2145:from the original on 2014-04-21. 2092:from the original on 2014-07-10. 2070:from the original on 2014-04-21. 2045:from the original on 2014-06-29. 1990:. Rhye's Mods for Civilization. 1982: 1960:. Rhye's Mods for Civilization. 1952: 1930:. Rhye's Mods for Civilization. 1922: 1896:"$ 25,000 Mod & Map Contest" 1872:. Rhye's Mods for Civilization. 1864: 1775:Thorsen, Tor (1 December 2006). 1756:from the original on 13 May 2008 1596:Park, Andrew (26 October 2005). 1525:Butts, Steve (21 October 2005). 1065: 1060: 1055: 1050: 1045: 863:. A remake of the original 1994 644:play list for your soundtrack." 597: 4348:Turn-based strategy video games 4268:Cultural depictions of Augustus 3771:Rhye's and Fall of Civilization 3300:. BradyGames. 25 October 2005. 3220: 2966: 2749: 2335:Thorsen, Tor (March 16, 2006). 2188: 2170: 2126: 2074: 2031: 2006: 781:Rhye's and Fall of Civilization 716:wrote the opening theme song " 443:, in hot seat mode, or through 2944:"The Editors' Top 10 for 2005" 2133:Luke Plunkett (22 June 2010). 1623: 698:for the game were provided by 578:religions can be encompassed. 1: 4258:Alternate history video games 2975:"Top 25 PC Games of All Time" 2726:"Sid Meier's Civilization IV" 2312:Pandey, Rohan (14 May 2009). 1813:"Sid Meier's Civilization IV" 1630:Park, Andrew (22 July 2005). 1451:"4X Games: Group Description" 1307: 876:Civilization IV: Colonization 668: 441:computer-controlled opponents 388:Civilization IV: Colonization 3011:. p. 11. Archived from 2942:IGN staff (4 January 2006). 2465:"ELSPA Sales Awards: Silver" 1312: 886: 7: 4298:Historical simulation games 3351:Sid Meier's Civilization IV 3077:. p. 1. Archived from 3044:. p. 8. Archived from 2701:U.S. pp. 1–2. 129756. 2498:Reach Diamond Status In UK" 1819:. 25 October 2005. 919352. 1740:"Civilization IV Downloads" 1487:"5 Best Civilization Games" 1116:, and multiplayer feature. 704:The soundtrack for the game 439:facing against one or more 398: 258:Sid Meier's Civilization IV 10: 4389: 4338:Take-Two Interactive games 4060:Sid Meier's Alpha Centauri 3974:Civilization: Beyond Earth 3704:Sid Meier's Alpha Centauri 3289: 3281:(3): 33–36, 38, 40–42, 44. 2793:"Civilization IV – Awards" 1670:"GameSpy: Civilization IV" 814: 674:Production and development 617:. The map editor supports 384:stand-alone expansion pack 362:", was the first piece of 302:empire-building model for 4323:Play-by-email video games 4313:Multiplayer hotseat games 4128: 4049: 4024: 3987: 3967:Civilization Revolution 2 3877: 3817: 3780: 3741: 3688: 3649: 3608: 3447:Conflicts in Civilization 3424: 3411: 2692:"Review: Civilization IV" 1233:53rd Annual Grammy Awards 1226:Strategy Game of the Year 1170: 971: 968: 936: 933: 873:s game engine and titled 854:Civilization IV: Warlords 730:, which was performed by 373:Civilization IV: Warlords 358:awards. Its title song, " 234: 218: 170: 154: 142: 130: 114: 104: 94: 82: 72: 50: 38: 29: 24: 4318:Multiplayer online games 3697:Sid Meier's Colonization 3640:Civilization: A New Dawn 2736:. 583471. Archived from 2699:Computer and Video Games 2658:"Civilization IV Review" 2082:"Civilization Anonymous" 2039:"Civilization Anonymous" 1527:"Civilization IV Review" 1344:Computer and Video Games 991:Computer and Video Games 891: 866:Sid Meier's Colonization 652:software development kit 611:Software Development Kit 445:online multiplayer games 4263:Cooperative video games 4033:Sid Meier's Gettysburg! 3953:Civilization Revolution 3253:Computer Games Magazine 2621:"Civilization 4 Review" 1266:Computer Games Magazine 745: 522:Resources and buildings 4119:Marvel's Midnight Suns 4096:Sid Meier's Ace Patrol 4082:Sid Meier's Railroads! 3201:. 2006. Archived from 3103:Kosak, David 'Fargo'. 2510:on September 18, 2017. 1255:. This decision made " 822:was published for the 806:Civilization Anonymous 570: 483: 4373:Works about diplomacy 4253:Civilization (series) 4112:Sid Meier's Starships 4040:Sid Meier's Antietam! 3732:Sid Meier's Starships 3665:Advanced Civilization 2981:. p. 3. 772285. 2745:on February 25, 2007. 2477:on February 21, 2009. 2301:on 10 September 2008. 561: 478: 282:. It was designed by 4343:Top-down video games 4074:Sid Meier's Pirates! 3808:GURPS Alpha Centauri 3195:"AIAS Annual Awards" 2690:(24 November 2005). 2529:Take-Two Interactive 2353:on December 25, 2006 2316:. Strategy. GameGuru 2292:Take-Two Interactive 1750:Take-Two Interactive 1714:Take-Two Interactive 1390:on 11 February 2007. 1110:3D computer graphics 756:modding capabilities 406:follows some of the 4283:Firaxis Games games 4067:Sid Meier's SimGolf 4015:XCOM: Chimera Squad 4001:XCOM: Enemy Unknown 3742:Free games and mods 3346:(Macintosh version) 3326:. 2005. p. 69. 2668:on 24 December 2013 2619:(26 October 2005). 2594:on 24 December 2013 2389:on August 21, 2006. 2265:on 25 December 2010 2241:Digital River, Inc. 2020:. 25 September 2020 1235:of 2010, the song " 1211:Turn-Based Strategy 1102:turn-based strategy 965: 930: 799:Fall from Heaven II 764:Robinson projection 736:Talisman A Cappella 732:Stanford University 512:counterintelligence 304:turn-based strategy 278:, and developed by 266:turn-based strategy 225:Turn-based strategy 3960:Civilization World 3175:on 21 January 2008 2923:on 3 December 2013 2893:on 3 December 2013 2863:on 3 December 2013 2417:on March 26, 2008. 2337:"Warlords overrun 2225:has generic name ( 2162:. 26 August 2010. 1909:on 22 April 2007. 1720:on 2 December 2010 1680:on 6 December 2013 1342:. Interviews: PC. 963: 928: 785:historical realism 571: 484: 4293:Games for Windows 4169: 4168: 3983: 3982: 3837: 3836: 3650:Predecessor games 3208:on 30 August 2010 2769:August 23, 2016. 2538:on April 8, 2008. 1414:on March 12, 2012 1253:Calling All Dawns 1213:Game of the Year. 1132:, which designer 1086: 1085: 961: 960: 382:, as well as the 248: 247: 121:Jeffery L. Briggs 68: 61: 4380: 4228:2005 video games 4210: 4209: 4208: 4198: 4197: 4196: 4186: 4185: 4184: 4177: 3935: 3934: 3928:Civilization VII 3891:Civilization III 3864: 3857: 3850: 3841: 3840: 3825: 3824: 3718:Call to Power II 3530:Gods & Kings 3500:Beyond the Sword 3396: 3389: 3382: 3373: 3372: 3344:Official website 3339:Official website 3327: 3311: 3283: 3282: 3264: 3258: 3257: 3243: 3237: 3236: 3227:Brownlee, John. 3224: 3218: 3217: 3215: 3213: 3207: 3191: 3185: 3184: 3182: 3180: 3171:. Archived from 3161: 3155: 3154: 3152: 3150: 3141:. Archived from 3131: 3125: 3124: 3122: 3120: 3111:. 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Archived from 1375: 1366: 1365: 1360: 1358: 1352: 1332: 1297: 1290: 1159:In August 2016, 1129:Civilization III 1070: 1069: 1068: 1064: 1063: 1059: 1058: 1054: 1053: 1049: 1048: 966: 962: 931: 929:Aggregate scores 927: 920:Critical reviews 871:Civilization IV' 791:Fall from Heaven 562:A screenshot of 471:Units and combat 364:video game music 356:Game of the Year 348:best video games 210: 195:November 4, 2005 194: 186:October 25, 2005 185: 66: 59: 34: 22: 21: 4388: 4387: 4383: 4382: 4381: 4379: 4378: 4377: 4218: 4217: 4216: 4206: 4204: 4194: 4192: 4182: 4180: 4172: 4170: 4165: 4124: 4045: 4025:Civil War games 4020: 3979: 3933: 3921:Civilization VI 3898:Civilization IV 3873: 3868: 3838: 3833: 3813: 3776: 3737: 3684: 3645: 3604: 3590:Gathering Storm 3537:Brave New World 3420: 3407: 3400: 3362:Civilization IV 3335: 3330: 3314: 3308: 3296: 3292: 3287: 3286: 3265: 3261: 3244: 3240: 3225: 3221: 3211: 3209: 3205: 3193: 3192: 3188: 3178: 3176: 3163: 3162: 3158: 3148: 3146: 3145:on 30 July 2010 3133: 3132: 3128: 3118: 3116: 3115:on 21 July 2011 3101: 3097: 3087: 3085: 3084:on 8 March 2013 3081: 3069: 3068: 3064: 3054: 3052: 3048: 3036: 3035: 3031: 3021: 3019: 3018:on 25 June 2013 3015: 3003: 3002: 2998: 2988: 2986: 2971: 2967: 2957: 2955: 2940: 2936: 2926: 2924: 2911: 2910: 2906: 2896: 2894: 2881: 2880: 2876: 2866: 2864: 2851: 2850: 2846: 2836: 2834: 2821: 2820: 2816: 2806: 2804: 2791: 2790: 2786: 2776: 2774: 2755: 2754: 2750: 2742: 2722: 2718: 2708: 2706: 2694: 2685: 2681: 2671: 2669: 2662:Game Revolution 2654: 2647: 2637: 2635: 2623: 2614: 2610: 2597: 2595: 2580: 2576: 2566: 2564: 2551: 2550: 2543: 2535: 2524: 2520: 2519: 2515: 2486: 2482: 2463: 2462: 2458: 2448: 2446: 2442: 2431: 2427: 2426: 2422: 2414: 2403: 2399: 2398: 2394: 2386: 2375: 2371: 2370: 2366: 2356: 2354: 2339:Civilization IV 2333: 2329: 2319: 2317: 2310: 2306: 2298: 2287: 2283: 2282: 2278: 2268: 2266: 2238: 2234: 2222: 2221: 2212: 2211: 2205: 2203: 2193: 2189: 2176: 2175: 2171: 2158: 2157: 2150: 2131: 2127: 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914:Civilization IV 905:Civilization IV 897:Civilization IV 894: 889: 869:, rebuilt with 849:Civilization IV 845:expansion packs 820:Civilization IV 817: 808: 752:Civilization IV 748: 714:Christopher Tin 684:Civilization IV 676: 671: 649:Civilization IV 641:senior producer 627:Civilization IV 603:Civilization IV 600: 587:Civilization IV 568:Civilization IV 566:option menu in 556: 524: 492:technology tree 481:Civilization IV 473: 461:Civilization IV 404:Civilization IV 401: 352:Civilization IV 337:graphics engine 335:games is a new 296:Civilization IV 255:(also known as 252:Civilization IV 214: 205: 198: 189: 180: 125:Christopher Tin 123: 62: 25:Civilization IV 20: 19:2005 video game 17: 16:2005 video game 12: 11: 5: 4386: 4376: 4375: 4370: 4365: 4360: 4355: 4350: 4345: 4340: 4335: 4330: 4325: 4320: 4315: 4310: 4305: 4300: 4295: 4290: 4288:Gamebryo games 4285: 4280: 4275: 4270: 4265: 4260: 4255: 4250: 4245: 4240: 4238:4X video games 4235: 4230: 4215: 4214: 4202: 4190: 4167: 4166: 4164: 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World 3459: 3458: 3457: 3450: 3436: 3428: 3426: 3422: 3421: 3419: 3418: 3412: 3409: 3408: 3399: 3398: 3391: 3384: 3376: 3370: 3369: 3358: 3347: 3341: 3334: 3333:External links 3331: 3329: 3328: 3312: 3306: 3293: 3291: 3288: 3285: 3284: 3259: 3248:Computer Games 3238: 3219: 3186: 3156: 3126: 3095: 3062: 3029: 2996: 2965: 2934: 2904: 2874: 2844: 2833:on 9 July 2012 2814: 2784: 2748: 2716: 2679: 2645: 2617:Gillen, Kieron 2608: 2574: 2541: 2513: 2480: 2456: 2420: 2392: 2364: 2327: 2304: 2276: 2232: 2187: 2169: 2148: 2125: 2118: 2095: 2073: 2048: 2030: 2005: 1975: 1945: 1915: 1887: 1857: 1834: 1801: 1767: 1731: 1691: 1653: 1622: 1575: 1548: 1500: 1472: 1433:Ironclad Games 1393: 1367: 1317: 1316: 1314: 1311: 1309: 1306: 1261: 1260: 1229: 1214: 1204: 1198: 1172: 1169: 1154:server browser 1084: 1083: 1080: 1072: 1071: 1042: 1034: 1033: 1030: 1022: 1021: 1018: 1015:GameRevolution 1010: 1009: 1006: 998: 997: 994: 986: 985: 982: 974: 973: 970: 959: 958: 955: 949: 948: 945: 939: 938: 935: 924: 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Index


Developer(s)
Firaxis Games
Publisher(s)
2K
Aspyr
Producer(s)
Designer(s)
Soren Johnson
Programmer(s)
Artist(s)
Composer(s)
Jeffery L. Briggs
Christopher Tin
Civilization
Engine
Gamebryo
Platform(s)
Windows
Mac OS X
NA
PAL
NA
Genre(s)
Turn-based strategy
4X
Single-player
multiplayer
4X
turn-based strategy

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