Knowledge

Development hell

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114:, has noted, one reason production is delayed is that, after producers, directors, and actors have been attached to a project, they may request script rewrites. Another cause of delay is that, after people have been attached to a project, they find they have conflicting interpretations of it or visions for it. For example, the director and the studio executives may have different opinions about a film's casting, plot or budget. Development delays can also result when a lead actor or a key member of the production team withdraws from the project, or is taken ill, or dies; when there are labor strikes involving the writers, directors, crew or cast; when there are disputes about intellectual property rights or contract terms; when there is turnover at the studio's executive level and the new leaders have a different vision; or when, due to changes in the wider economic, cultural or political climate, the film's topic comes to be seen as no longer marketable. 1210: 185:
With video games, slow progress and a lack of funds may lead developers to focus their resources elsewhere. Occasionally, completed portions of a game fail to meet expectations, with developers subsequently choosing to abandon the project rather than start from scratch. The commercial failure of a
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can be stalled for years, occasionally over a decade, often due to a project being moved to different production studios, multiple iterations of the game being created and abandoned, or difficulties with the development of the game software itself, such as loss of funding, overambitious scope, and
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to many popular novels, video games, and comic books, but often take years to bring those properties to the screen, having first made considerable changes to their plots, characters and general tone. When this pre-production process takes too long, a project will often be abandoned or cancelled
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can experience development hell between seasons, resulting in a long delay from one season to the next. Screenwriter Ken Aguado states that "development hell rarely happens in series television", because writers for a television series "typically only get a few cracks at executing a
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But the term is also applied more generally to describe any project that has unexpectedly stalled in the planning or design phase, has failed to meet its originally expected date of completion, and is languishing in those phases for what is seen as an unreasonably long time.
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and illustrator Sylvain Despretz has suggested that, "Development hell doesn't happen with no-name directors. It happens only with famous directors that a studio doesn't dare break up with. And that's how you end up for two years just, you know,
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for a project, concept, or idea that remains in a stage of early development for a long time because of legal, technical, or artistic challenges. A work may move between many sets of artistic leadership, crews, scripts,
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Some projects enter development hell because they were initially designed with ambitious goals, the difficulty of meeting those goals was underestimated, and attempts to meet those goals have repeatedly failed.
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is the term for a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled.
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Kean, Danuta (April 15, 2007). "No room at the Oscars: The cinemas are full of turkeys yet that brilliant novel you read three years ago has never been made into a film".
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Production hell refers to a situation in which a film has entered production but has remained in that phase for a long time without progressing to post-production.
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then picked up the film and made it a success. When a studio completely abandons a film project, the costs are written off as part of the studio's
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refer to situations in which a film has begun production but has remained unfinished for a long time without progressing to
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Many projects that enter development hell are gradually abandoned by the involved parties and are never produced.
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A number of popular audio series are dedicated to discussing the topic of unmade creative projects, including
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If a film is in development but never receives the necessary production funds, another studio may execute a
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starts ten times as many projects as it releases. Less than two percent of all books that are
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Spillman, Susan (January 16, 1991). "Cover Story: Writers Paid for Movies Never Made".
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released game may also result in any prospective sequels being delayed or cancelled.
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Make Your Movie: What You Need to Know About the Business and Politics of Filmmaking
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Warren, Patricia Nell (April 2008). "Books Into Movies: Part 2 (Best Selling Novel
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Tales From Development Hell (New Updated Edition): The Greatest Movies Never Made?
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Mitchell, Kerrie (February 2005). "Dept. of Development Hell".
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poor development time management. In the computer industry,
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podcast which uncovers notable cancelled horror films.
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Jensen, Jeff; Svetkey, Benjamin (September 24, 2001).
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List of media notable for being in development hell
671:McDonald, Paul; Wasko, Janet (December 13, 2007). 382:. Vol. 8, no. 9. Washington. p. 9. 363:. Vol. 18, no. 5. New York. p. 40. 1226: 642:"The 13 Biggest Video Games That Never Came Out" 198:and successfully produce the film. For example, 563:"Video Games Stuck In Development Hell: Part 2" 378:has Spent Over 25 Years in Development Hell)". 708: 670: 626:The Death of "Superman Lives": What Happened? 594:"12 Horror Movie Podcasts to Make You Scream" 470: 958: 452:. National Film Institute. February 16, 2022 426:. National Film Institute. February 16, 2022 400:. National Film Institute. February 16, 2022 263: 27:Term for media projects stuck in development 715: 701: 629:(Documentary). Event occurs at 1:27:52. 358: 308: 639: 591: 14: 1227: 533: 464: 373: 343: 696: 604:from the original on January 24, 2023 592:Chernov, Matthew (October 26, 2021). 536:"Principles of Hollywood Development" 269: 323: 110:As David Hughes, author of the book 99:outright. This happens quite often: 652:from the original on April 27, 2021 560: 485:from the original on March 14, 2023 317: 290:from the original on March 27, 2023 216:, thereby reducing taxable income. 189: 24: 25: 1251: 58:, or studios. (The related terms 1208: 623:Schnepp, Jon (director) (2015). 473:"Hollywood reacts to the crisis" 270:Doyle, Barbara Freedman (2012). 94:Film industry companies buy the 664: 633: 616: 585: 554: 527: 511:. March 9, 2020. Archived from 497: 313:. McLean, Virginia. p. D1. 722: 640:Johnson, Leif (May 10, 2016). 438: 412: 386: 367: 352: 337: 302: 136: 13: 1: 534:Aguado, Ken (June 21, 2021). 256: 120: 107:make it to the big screen. 7: 219: 152: 112:Tales From Development Hell 84: 10: 1256: 205:E.T. the Extra-Terrestrial 1204: 1148: 1086: 1016: 903: 824: 730: 326:The Independent on Sunday 168: 673:Hollywood Film Industry 246:Turnaround (filmmaking) 89: 1240:Video game development 344:Hughes, David (2012). 202:stopped production of 142:Video game development 923:Principal photography 35:development purgatory 1161:Guerrilla filmmaking 1135:Digital distribution 1078:Digital intermediate 918:Cinematic techniques 478:Entertainment Weekly 883:Production schedule 573:on November 6, 2021 540:pipelineartists.com 226:Design by committee 1196:First-dollar gross 542:. Pipeline Artists 380:Lambda Book Report 210:Universal Pictures 1222: 1221: 1012: 1011: 888:Shooting schedule 682:978-1-4051-3388-3 561:LeBlanc, Wesley. 283:978-0-240-82155-9 231:Law of triviality 200:Columbia Pictures 126:Television series 39:development limbo 18:Development limbo 16:(Redirected from 1247: 1213: 1212: 1211: 1166:Development hell 1096:Film distributor 999:Costume designer 976:Daily production 956: 955: 950:Dailies (rushes) 945:Daily call sheet 873:Production board 834:Script breakdown 717: 710: 703: 694: 693: 687: 686: 668: 662: 661: 659: 657: 637: 631: 630: 620: 614: 613: 611: 609: 589: 583: 582: 580: 578: 569:. Archived from 558: 552: 551: 549: 547: 531: 525: 524: 522: 520: 515:on July 14, 2021 501: 495: 494: 492: 490: 468: 462: 461: 459: 457: 442: 436: 435: 433: 431: 416: 410: 409: 407: 405: 390: 384: 383: 376:The Front Runner 371: 365: 364: 356: 350: 349: 341: 335: 329: 321: 315: 314: 306: 300: 299: 297: 295: 267: 190:Turnaround deals 180:polishing a turd 159:Development Hell 64:production limbo 33:, also known as 31:Development hell 21: 1255: 1254: 1250: 1249: 1248: 1246: 1245: 1244: 1235:Film production 1225: 1224: 1223: 1218: 1215:Film portal 1209: 1207: 1200: 1144: 1140:Streaming media 1082: 1056:Special effects 1018:Post-production 1008: 954: 899: 878:Day out of days 846:Shooting script 820: 777:film adaptation 726: 721: 691: 690: 683: 669: 665: 655: 653: 638: 634: 621: 617: 607: 605: 590: 586: 576: 574: 559: 555: 545: 543: 532: 528: 518: 516: 503: 502: 498: 488: 486: 469: 465: 455: 453: 444: 443: 439: 429: 427: 418: 417: 413: 403: 401: 392: 391: 387: 372: 368: 357: 353: 342: 338: 322: 318: 307: 303: 293: 291: 284: 268: 264: 259: 222: 196:turnaround deal 192: 171: 155: 139: 123: 92: 87: 68:post-production 60:production hell 28: 23: 22: 15: 12: 11: 5: 1253: 1243: 1242: 1237: 1220: 1219: 1205: 1202: 1201: 1199: 1198: 1193: 1188: 1183: 1178: 1173: 1168: 1163: 1158: 1152: 1150: 1146: 1145: 1143: 1142: 1137: 1132: 1127: 1126: 1125: 1120: 1115: 1105: 1104: 1103: 1092: 1090: 1084: 1083: 1081: 1080: 1075: 1070: 1069: 1068: 1063: 1053: 1048: 1043: 1038: 1033: 1028: 1022: 1020: 1014: 1013: 1010: 1009: 1007: 1006: 1004:Make-up artist 1001: 996: 991: 988: 983: 978: 973: 968: 966:Film inventory 962: 960: 953: 952: 947: 942: 941: 940: 935: 930: 928:Cinematography 920: 915: 909: 907: 901: 900: 898: 897: 896: 895: 885: 880: 875: 870: 869: 868: 863: 853: 848: 843: 842: 841: 830: 828: 826:Pre-production 822: 821: 819: 818: 813: 808: 807: 806: 796: 794:Film budgeting 791: 790: 789: 784: 779: 774: 769: 759: 754: 753: 752: 742: 740:Film treatment 736: 734: 728: 727: 720: 719: 712: 705: 697: 689: 688: 681: 663: 632: 615: 584: 553: 526: 496: 463: 437: 411: 385: 366: 351: 348:. Titan Books. 336: 330:Available via 316: 301: 282: 261: 260: 258: 255: 254: 253: 248: 243: 238: 233: 228: 221: 218: 191: 188: 175:concept artist 170: 167: 154: 151: 138: 135: 122: 119: 91: 88: 86: 83: 26: 9: 6: 4: 3: 2: 1252: 1241: 1238: 1236: 1233: 1232: 1230: 1217: 1216: 1203: 1197: 1194: 1192: 1189: 1187: 1184: 1182: 1181:Film industry 1179: 1177: 1174: 1172: 1169: 1167: 1164: 1162: 1159: 1157: 1154: 1153: 1151: 1147: 1141: 1138: 1136: 1133: 1131: 1128: 1124: 1121: 1119: 1116: 1114: 1111: 1110: 1109: 1106: 1102: 1099: 1098: 1097: 1094: 1093: 1091: 1089: 1085: 1079: 1076: 1074: 1073:Negative cost 1071: 1067: 1064: 1062: 1059: 1058: 1057: 1054: 1052: 1049: 1047: 1044: 1042: 1039: 1037: 1034: 1032: 1029: 1027: 1024: 1023: 1021: 1019: 1015: 1005: 1002: 1000: 997: 995: 992: 989: 987: 984: 982: 979: 977: 974: 972: 969: 967: 964: 963: 961: 959:Daily reports 957: 951: 948: 946: 943: 939: 936: 934: 931: 929: 926: 925: 924: 921: 919: 916: 914: 911: 910: 908: 906: 902: 894: 891: 890: 889: 886: 884: 881: 879: 876: 874: 871: 867: 864: 862: 859: 858: 857: 854: 852: 849: 847: 844: 840: 837: 836: 835: 832: 831: 829: 827: 823: 817: 816:Working title 814: 812: 809: 805: 802: 801: 800: 797: 795: 792: 788: 785: 783: 780: 778: 775: 773: 770: 768: 765: 764: 763: 760: 758: 755: 751: 748: 747: 746: 743: 741: 738: 737: 735: 733: 729: 725: 718: 713: 711: 706: 704: 699: 698: 695: 684: 678: 674: 667: 651: 647: 643: 636: 628: 627: 619: 603: 599: 595: 588: 572: 568: 567:Game Informer 564: 557: 541: 537: 530: 514: 510: 506: 500: 484: 480: 479: 474: 467: 451: 447: 441: 425: 421: 415: 399: 395: 389: 381: 377: 370: 362: 355: 347: 340: 333: 327: 320: 312: 305: 289: 285: 279: 275: 274: 266: 262: 252: 249: 247: 244: 242: 239: 237: 234: 232: 229: 227: 224: 223: 217: 215: 211: 207: 206: 201: 197: 187: 183: 181: 176: 166: 164: 163:Dread Central 160: 150: 148: 143: 134: 132: 127: 118: 115: 113: 108: 106: 102: 97: 82: 79: 75: 71: 69: 65: 61: 57: 52: 48: 44: 40: 36: 32: 19: 1206: 1165: 1108:Film release 1088:Distribution 1031:Re-recording 1026:Film editing 938:Videographer 799:Film finance 757:Step outline 672: 666: 654:. 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Index

Development limbo
media
software
jargon
game engines
post-production
film rights
Hollywood
optioned
Television series
pilot
Video game development
vaporware
Dread Central
concept artist
polishing a turd
turnaround deal
Columbia Pictures
E.T. the Extra-Terrestrial
Universal Pictures
overhead
Design by committee
Law of triviality
List of media notable for being in development hell
Scope creep
Turnaround (filmmaking)
Vaporware
Make Your Movie: What You Need to Know About the Business and Politics of Filmmaking
ISBN
978-0-240-82155-9

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