114:, has noted, one reason production is delayed is that, after producers, directors, and actors have been attached to a project, they may request script rewrites. Another cause of delay is that, after people have been attached to a project, they find they have conflicting interpretations of it or visions for it. For example, the director and the studio executives may have different opinions about a film's casting, plot or budget. Development delays can also result when a lead actor or a key member of the production team withdraws from the project, or is taken ill, or dies; when there are labor strikes involving the writers, directors, crew or cast; when there are disputes about intellectual property rights or contract terms; when there is turnover at the studio's executive level and the new leaders have a different vision; or when, due to changes in the wider economic, cultural or political climate, the film's topic comes to be seen as no longer marketable.
1210:
185:
With video games, slow progress and a lack of funds may lead developers to focus their resources elsewhere. Occasionally, completed portions of a game fail to meet expectations, with developers subsequently choosing to abandon the project rather than start from scratch. The commercial failure of a
144:
can be stalled for years, occasionally over a decade, often due to a project being moved to different production studios, multiple iterations of the game being created and abandoned, or difficulties with the development of the game software itself, such as loss of funding, overambitious scope, and
98:
to many popular novels, video games, and comic books, but often take years to bring those properties to the screen, having first made considerable changes to their plots, characters and general tone. When this pre-production process takes too long, a project will often be abandoned or cancelled
128:
can experience development hell between seasons, resulting in a long delay from one season to the next. Screenwriter Ken Aguado states that "development hell rarely happens in series television", because writers for a television series "typically only get a few cracks at executing a
77:
But the term is also applied more generally to describe any project that has unexpectedly stalled in the planning or design phase, has failed to meet its originally expected date of completion, and is languishing in those phases for what is seen as an unreasonably long time.
177:
and illustrator
Sylvain Despretz has suggested that, "Development hell doesn't happen with no-name directors. It happens only with famous directors that a studio doesn't dare break up with. And that's how you end up for two years just, you know,
53:
for a project, concept, or idea that remains in a stage of early development for a long time because of legal, technical, or artistic challenges. A work may move between many sets of artistic leadership, crews, scripts,
73:
Some projects enter development hell because they were initially designed with ambitious goals, the difficulty of meeting those goals was underestimated, and attempts to meet those goals have repeatedly failed.
149:
is the term for a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled.
324:
Kean, Danuta (April 15, 2007). "No room at the Oscars: The cinemas are full of turkeys yet that brilliant novel you read three years ago has never been made into a film".
649:
117:
Production hell refers to a situation in which a film has entered production but has remained in that phase for a long time without progressing to post-production.
562:
625:
235:
212:
then picked up the film and made it a success. When a studio completely abandons a film project, the costs are written off as part of the studio's
504:
601:
482:
287:
680:
281:
66:
refer to situations in which a film has begun production but has remained unfinished for a long time without progressing to
1100:
714:
641:
570:
17:
81:
Many projects that enter development hell are gradually abandoned by the involved parties and are never produced.
1239:
157:
A number of popular audio series are dedicated to discussing the topic of unmade creative projects, including
194:
If a film is in development but never receives the necessary production funds, another studio may execute a
877:
1129:
100:
1117:
204:
1030:
855:
512:
1234:
838:
707:
535:
375:
593:
1190:
975:
245:
195:
1122:
141:
103:
starts ten times as many projects as it releases. Less than two percent of all books that are
980:
965:
922:
472:
445:
419:
393:
271:
1160:
1134:
1077:
917:
477:
8:
882:
786:
700:
225:
213:
104:
1195:
892:
803:
309:
Spillman, Susan (January 16, 1991). "Cover Story: Writers Paid for Movies Never Made".
209:
1087:
970:
887:
781:
676:
277:
230:
199:
186:
released game may also result in any prospective sequels being delayed or cancelled.
125:
46:
273:
Make Your Movie: What You Need to Know About the
Business and Politics of Filmmaking
1095:
998:
993:
944:
872:
833:
731:
374:
Warren, Patricia Nell (April 2008). "Books Into Movies: Part 2 (Best
Selling Novel
179:
346:
Tales From
Development Hell (New Updated Edition): The Greatest Movies Never Made?
1139:
1017:
845:
776:
67:
1065:
1055:
1003:
927:
825:
793:
739:
174:
42:
1228:
1180:
1072:
815:
766:
744:
162:
130:
133:, and if he or she doesn't deliver, the project will be quickly abandoned."
1112:
1060:
1025:
985:
937:
798:
756:
1214:
1185:
1175:
1107:
932:
860:
771:
240:
95:
55:
505:"'The New Mutants' Director Josh Boone Says The Film Never Had Reshoots"
1155:
1050:
1040:
1035:
904:
850:
810:
761:
749:
723:
912:
865:
250:
146:
446:"How Long Does It Take To Make A Movie? Everything You Need To Know"
420:"How Long Does It Take To Make A Movie? Everything You Need To Know"
394:"How Long Does It Take To Make A Movie? Everything You Need To Know"
1045:
331:
949:
359:
Mitchell, Kerrie (February 2005). "Dept. of
Development Hell".
50:
692:
145:
poor development time management. In the computer industry,
1170:
675:. Hoboken, New Jersey: Blackwell Publishing. p. 54.
622:
182:. Until, finally, somebody walks away, at great cost."
165:
podcast which uncovers notable cancelled horror films.
471:
Jensen, Jeff; Svetkey, Benjamin (September 24, 2001).
276:. Waltham, Massachusetts: Focal Press. p. 55.
236:
List of media notable for being in development hell
671:McDonald, Paul; Wasko, Janet (December 13, 2007).
382:. Vol. 8, no. 9. Washington. p. 9.
363:. Vol. 18, no. 5. New York. p. 40.
1226:
642:"The 13 Biggest Video Games That Never Came Out"
198:and successfully produce the film. For example,
563:"Video Games Stuck In Development Hell: Part 2"
378:has Spent Over 25 Years in Development Hell)".
708:
670:
626:The Death of "Superman Lives": What Happened?
594:"12 Horror Movie Podcasts to Make You Scream"
470:
958:
452:. National Film Institute. February 16, 2022
426:. National Film Institute. February 16, 2022
400:. National Film Institute. February 16, 2022
263:
27:Term for media projects stuck in development
715:
701:
629:(Documentary). Event occurs at 1:27:52.
358:
308:
639:
591:
14:
1227:
533:
464:
373:
343:
696:
604:from the original on January 24, 2023
592:Chernov, Matthew (October 26, 2021).
536:"Principles of Hollywood Development"
269:
323:
110:As David Hughes, author of the book
99:outright. This happens quite often:
652:from the original on April 27, 2021
560:
485:from the original on March 14, 2023
317:
290:from the original on March 27, 2023
216:, thereby reducing taxable income.
189:
24:
25:
1251:
58:, or studios. (The related terms
1208:
623:Schnepp, Jon (director) (2015).
473:"Hollywood reacts to the crisis"
270:Doyle, Barbara Freedman (2012).
94:Film industry companies buy the
664:
633:
616:
585:
554:
527:
511:. March 9, 2020. Archived from
497:
313:. McLean, Virginia. p. D1.
722:
640:Johnson, Leif (May 10, 2016).
438:
412:
386:
367:
352:
337:
302:
136:
13:
1:
534:Aguado, Ken (June 21, 2021).
256:
120:
107:make it to the big screen.
7:
219:
152:
112:Tales From Development Hell
84:
10:
1256:
205:E.T. the Extra-Terrestrial
1204:
1148:
1086:
1016:
903:
824:
730:
326:The Independent on Sunday
168:
673:Hollywood Film Industry
246:Turnaround (filmmaking)
89:
1240:Video game development
344:Hughes, David (2012).
202:stopped production of
142:Video game development
923:Principal photography
35:development purgatory
1161:Guerrilla filmmaking
1135:Digital distribution
1078:Digital intermediate
918:Cinematic techniques
478:Entertainment Weekly
883:Production schedule
573:on November 6, 2021
540:pipelineartists.com
226:Design by committee
1196:First-dollar gross
542:. Pipeline Artists
380:Lambda Book Report
210:Universal Pictures
1222:
1221:
1012:
1011:
888:Shooting schedule
682:978-1-4051-3388-3
561:LeBlanc, Wesley.
283:978-0-240-82155-9
231:Law of triviality
200:Columbia Pictures
126:Television series
39:development limbo
18:Development limbo
16:(Redirected from
1247:
1213:
1212:
1211:
1166:Development hell
1096:Film distributor
999:Costume designer
976:Daily production
956:
955:
950:Dailies (rushes)
945:Daily call sheet
873:Production board
834:Script breakdown
717:
710:
703:
694:
693:
687:
686:
668:
662:
661:
659:
657:
637:
631:
630:
620:
614:
613:
611:
609:
589:
583:
582:
580:
578:
569:. Archived from
558:
552:
551:
549:
547:
531:
525:
524:
522:
520:
515:on July 14, 2021
501:
495:
494:
492:
490:
468:
462:
461:
459:
457:
442:
436:
435:
433:
431:
416:
410:
409:
407:
405:
390:
384:
383:
376:The Front Runner
371:
365:
364:
356:
350:
349:
341:
335:
329:
321:
315:
314:
306:
300:
299:
297:
295:
267:
190:Turnaround deals
180:polishing a turd
159:Development Hell
64:production limbo
33:, also known as
31:Development hell
21:
1255:
1254:
1250:
1249:
1248:
1246:
1245:
1244:
1235:Film production
1225:
1224:
1223:
1218:
1215:Film portal
1209:
1207:
1200:
1144:
1140:Streaming media
1082:
1056:Special effects
1018:Post-production
1008:
954:
899:
878:Day out of days
846:Shooting script
820:
777:film adaptation
726:
721:
691:
690:
683:
669:
665:
655:
653:
638:
634:
621:
617:
607:
605:
590:
586:
576:
574:
559:
555:
545:
543:
532:
528:
518:
516:
503:
502:
498:
488:
486:
469:
465:
455:
453:
444:
443:
439:
429:
427:
418:
417:
413:
403:
401:
392:
391:
387:
372:
368:
357:
353:
342:
338:
322:
318:
307:
303:
293:
291:
284:
268:
264:
259:
222:
196:turnaround deal
192:
171:
155:
139:
123:
92:
87:
68:post-production
60:production hell
28:
23:
22:
15:
12:
11:
5:
1253:
1243:
1242:
1237:
1220:
1219:
1205:
1202:
1201:
1199:
1198:
1193:
1188:
1183:
1178:
1173:
1168:
1163:
1158:
1152:
1150:
1146:
1145:
1143:
1142:
1137:
1132:
1127:
1126:
1125:
1120:
1115:
1105:
1104:
1103:
1092:
1090:
1084:
1083:
1081:
1080:
1075:
1070:
1069:
1068:
1063:
1053:
1048:
1043:
1038:
1033:
1028:
1022:
1020:
1014:
1013:
1010:
1009:
1007:
1006:
1004:Make-up artist
1001:
996:
991:
988:
983:
978:
973:
968:
966:Film inventory
962:
960:
953:
952:
947:
942:
941:
940:
935:
930:
928:Cinematography
920:
915:
909:
907:
901:
900:
898:
897:
896:
895:
885:
880:
875:
870:
869:
868:
863:
853:
848:
843:
842:
841:
830:
828:
826:Pre-production
822:
821:
819:
818:
813:
808:
807:
806:
796:
794:Film budgeting
791:
790:
789:
784:
779:
774:
769:
759:
754:
753:
752:
742:
740:Film treatment
736:
734:
728:
727:
720:
719:
712:
705:
697:
689:
688:
681:
663:
632:
615:
584:
553:
526:
496:
463:
437:
411:
385:
366:
351:
348:. Titan Books.
336:
330:Available via
316:
301:
282:
261:
260:
258:
255:
254:
253:
248:
243:
238:
233:
228:
221:
218:
191:
188:
175:concept artist
170:
167:
154:
151:
138:
135:
122:
119:
91:
88:
86:
83:
26:
9:
6:
4:
3:
2:
1252:
1241:
1238:
1236:
1233:
1232:
1230:
1217:
1216:
1203:
1197:
1194:
1192:
1189:
1187:
1184:
1182:
1181:Film industry
1179:
1177:
1174:
1172:
1169:
1167:
1164:
1162:
1159:
1157:
1154:
1153:
1151:
1147:
1141:
1138:
1136:
1133:
1131:
1128:
1124:
1121:
1119:
1116:
1114:
1111:
1110:
1109:
1106:
1102:
1099:
1098:
1097:
1094:
1093:
1091:
1089:
1085:
1079:
1076:
1074:
1073:Negative cost
1071:
1067:
1064:
1062:
1059:
1058:
1057:
1054:
1052:
1049:
1047:
1044:
1042:
1039:
1037:
1034:
1032:
1029:
1027:
1024:
1023:
1021:
1019:
1015:
1005:
1002:
1000:
997:
995:
992:
989:
987:
984:
982:
979:
977:
974:
972:
969:
967:
964:
963:
961:
959:Daily reports
957:
951:
948:
946:
943:
939:
936:
934:
931:
929:
926:
925:
924:
921:
919:
916:
914:
911:
910:
908:
906:
902:
894:
891:
890:
889:
886:
884:
881:
879:
876:
874:
871:
867:
864:
862:
859:
858:
857:
854:
852:
849:
847:
844:
840:
837:
836:
835:
832:
831:
829:
827:
823:
817:
816:Working title
814:
812:
809:
805:
802:
801:
800:
797:
795:
792:
788:
785:
783:
780:
778:
775:
773:
770:
768:
765:
764:
763:
760:
758:
755:
751:
748:
747:
746:
743:
741:
738:
737:
735:
733:
729:
725:
718:
713:
711:
706:
704:
699:
698:
695:
684:
678:
674:
667:
651:
647:
643:
636:
628:
627:
619:
603:
599:
595:
588:
572:
568:
567:Game Informer
564:
557:
541:
537:
530:
514:
510:
506:
500:
484:
480:
479:
474:
467:
451:
447:
441:
425:
421:
415:
399:
395:
389:
381:
377:
370:
362:
355:
347:
340:
333:
327:
320:
312:
305:
289:
285:
279:
275:
274:
266:
262:
252:
249:
247:
244:
242:
239:
237:
234:
232:
229:
227:
224:
223:
217:
215:
211:
207:
206:
201:
197:
187:
183:
181:
176:
166:
164:
163:Dread Central
160:
150:
148:
143:
134:
132:
127:
118:
115:
113:
108:
106:
102:
97:
82:
79:
75:
71:
69:
65:
61:
57:
52:
48:
44:
40:
36:
32:
19:
1206:
1165:
1108:Film release
1088:Distribution
1031:Re-recording
1026:Film editing
938:Videographer
799:Film finance
757:Step outline
672:
666:
654:. Retrieved
645:
635:
624:
618:
606:. Retrieved
597:
587:
575:. Retrieved
571:the original
566:
556:
544:. Retrieved
539:
529:
517:. Retrieved
513:the original
509:Atom Insider
508:
499:
487:. Retrieved
476:
466:
454:. Retrieved
449:
440:
428:. Retrieved
423:
414:
402:. Retrieved
397:
388:
379:
369:
360:
354:
345:
339:
328:. p. 1.
325:
319:
310:
304:
292:. Retrieved
272:
265:
203:
193:
184:
172:
158:
156:
140:
124:
116:
111:
109:
93:
80:
76:
72:
63:
59:
56:game engines
38:
34:
30:
29:
1186:Film rights
1176:Filmography
933:Videography
861:Scenography
772:spec script
732:Development
577:November 7,
450:www.nfi.edu
424:www.nfi.edu
398:www.nfi.edu
241:Scope creep
137:Video games
96:film rights
1229:Categories
1191:Turnaround
1156:Box office
1041:Soundtrack
1036:Sync sound
994:Editor log
971:Production
905:Production
851:Storyboard
811:Greenlight
762:Screenplay
750:scriptment
724:Filmmaking
257:References
121:Television
49:-industry
913:Film crew
893:one-liner
866:Rehearsal
608:March 21,
546:March 29,
489:March 13,
456:March 29,
430:March 29,
404:March 29,
311:USA Today
294:March 14,
251:Vaporware
147:vaporware
101:Hollywood
1130:Roadshow
1046:Timecode
981:Progress
745:Producer
650:Archived
602:Archived
519:July 14,
483:Archived
361:Premiere
332:ProQuest
288:Archived
220:See also
214:overhead
208:(1982).
153:Podcasts
105:optioned
85:Overview
47:software
1149:Related
1123:delayed
1118:limited
856:Casting
839:process
767:process
656:May 31,
598:Variety
1066:visual
787:Option
679:
280:
169:Causes
51:jargon
45:- and
1061:sound
1051:Music
986:Sound
804:pitch
131:pilot
43:media
41:, is
1171:Film
1113:wide
1101:list
990:Cost
782:Hook
677:ISBN
658:2022
610:2023
579:2021
548:2023
521:2021
491:2023
458:2023
432:2023
406:2023
296:2023
278:ISBN
173:The
161:, a
90:Film
62:and
646:IGN
70:.)
37:or
1231::
648:.
644:.
600:.
596:.
565:.
538:.
507:.
481:.
475:.
448:.
422:.
396:.
286:.
716:e
709:t
702:v
685:.
660:.
612:.
581:.
550:.
523:.
493:.
460:.
434:.
408:.
334:.
298:.
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.