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Dominion (card game)

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1494:. The official app provided the base Dominion game free to play, and cards from the expansions available for a fee. In October 2015, the official Goko online implementation of Dominion transitioned to a new official 2.0 online implementation developed by Making Fun. Making Fun honored all purchases made by customers from the original Goko implementation, but in February 2016, John Welch, CEO of Making Fun announced that the license granted to Making Fun by Rio Grande Games to develop the official online Dominion game would expire at the end of 2016, and would not be renewed with Making Fun. From January 1, 2017, development of the official online Dominion game is licensed to Shuffle iT, a company formed by two high-ranked 233:. Each player starts with a small deck containing a few weak cards, with which they acquire more cards with different and more powerful abilities. Some provide more of the in-game currency, "coins"; others let the player perform more actions or buy more cards per turn; others let them draw more cards, harm the other players, remove unwanted cards from their decks, or do other things. As players improve their decks, they also think about how to improve their scores; a powerful deck may be worth no victory points. The game has been compared to the "draft" gameplay style of 335:: The player can play any Treasure cards they want from their hand, generating coins. Then they may use the coins they have generated in their Action and Buy phases to purchase a card from the supply; if the player has no coins, they may still buy a card with a zero coin cost. By default only one card may be bought, but if a player has generated additional buys earlier in the turn, they may divide their coins among multiple purchases. Bought cards are added to the player's discard pile (and will later be shuffled into their deck). 294: 667:
some cards were removed, more powerful ones were added, and the base cards were removed from Intrigue. Upgrade packs for players who already owned the first editions of these sets were also sold. Second-edition versions of the Seaside, Prosperity, Hinterlands, Cornucopia, and Guilds expansions, similarly phasing out some old cards and introducing new ones, were released in 2022 and 2024.
40: 141:, each player takes turns repeatedly drawing through their own personal deck of cards. Each player's deck starts small, but players can purchase new cards from a common supply to upgrade their deck; these new cards can then be drawn and used on future turns. Players ultimately seek to build the strongest deck with the most victory points needed to win the game. 1561:, the Deutscher Spiele Preis, an Origins award and a Diana Jones Award. In addition, it and the expansions have sold more than 2.5 million copies and been translated into 18 languages: Chinese, Czech, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, bokmĂĄl Norwegian, Polish, Portuguese, Romanian, Russian, Spanish and Swedish. 653:. Vaccarino had, early on, planned for the game to grow through expansions, though focused these on maintaining the core functionality of the game instead of immediately adding "exotic things"; this was to ensure that, if the game did take off, early expansions would not create incompatible sets of cards: one focused on the normal 1613:
which had been awarded intermittently in earlier years as well, and 2009 was notable in that a complex game received an award, but crowded out the 'main' family-game award. Further controversies of this kind have not occurred since the first Kennerspiel prize in 2011, suggesting that, if this was the goal, it has been successful.
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s prize had received backlash, as many families considered it too complex for a family game. This is widely credited as an influential event in the establishment of the Kennerspiel prize. In both the year prior to Dominion's award, and the year following, complex games received ad-hoc special prizes,
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adventure card game called "Spirit Warriors II". He struggled with the mechanics before a deadline of showing the game to his gaming group, and spent a weekend stripping it down to its core elements; specifically, having problems with introducing new cards over the course of the game, Vaccarino opted
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introduced cards with a debt cost; instead of paying coins for them, the player receives debt tokens, which they may later pay to return; until the debt is paid off, the player may not purchase anything else. There are also split piles, in which a cheaper card sits on top, and once all copies of that
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introduced more ways to gain non-supply cards, and Reserve cards, a variant of Duration cards. Like Durations, Reserve cards stay on the board when you play them; unlike Durations, they do not automatically return on the next turn, but remain until the player chooses to activate their effect. It also
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The game usually ends under one of two conditions: when the stack of Province cards (the highest-value Victory card in the base game) has been exhausted, or when any three stacks in the supply have been exhausted. Players then count the number of victory points in their decks, and the player with the
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As more expansions were released, Vaccarino added new rules to prevent undesirable game situations and permit new mechanics. In 2016, Rio Grande Games began releasing a second edition of the game, which improved layout and adjusted some card effects. The base game and Intrigue were most affected, as
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has two mechanical themes: trashing cards, and upgrading them to better ones. Many features of the set's cards tend to make a player's deck grow large with cards that are not very useful, which encourages players to trash them. It introduced new ways to gain non-supply cards, ways to play cards from
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introduced a new phase of the turn, Night, which occurs after the Buy phase. Night cards are a new type of card which are played during the Night phase. It also introduced Fate and Doom cards, which provide random bonuses and penalties, determined by the new Hex and Boon decks. There are also cards
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Some expansions have added "landscapes" to the game setup. These are distinguished from cards by having landscape orientation rather than portrait, and do not enter the players' hand or deck, but are either resolved immediately or placed in the players' play area for later use. These have different
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Since possessing Victory cards is often necessary to win the game, but they usually have no value during gameplay, players must balance the acquisition of Victory cards with Action and Treasure cards that maintain the player's ability to play effective turns. Usually, the game's main strategy is to
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In addition, cards are divided into two groups: base cards, which are present in every game, and kingdom cards, of which each game has a different assortment. The base cards consist of Curse cards, three kinds of Treasure, and three kinds of Victory cards. Kingdom cards are mostly actions, but some
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introduces Shadow cards, which a player can play from their deck rather than their hand, and Prophecies, which are rule changes that will come into effect later in the game. Familiar mechanics like Debt and Events return, adding to the complexity. The expansion's theme is inspired by feudal Japan,
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expansion introduced victory point tokens, which can be earned by playing certain kingdom cards; these increase players' scores but do not dilute their decks with victory cards. If players use kingdom cards that require these non-supply card stacks or tokens, these are set up alongside the supply
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can be mixed freely, creating a large number of possible setups. Then, each player gets the same starting deck of ten cards, consisting of seven Copper cards (low-value treasure) and three Estate cards (low-value victory). Each player shuffles their deck and draws the top five cards to form their
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has a theme of variety; there are cards that reward players for having different cards in their deck. It includes a card which causes an extra kingdom pile to be added to the game. It also introduced cards from outside the supply that cannot be bought or gained normally, but have special methods
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is themed around more complex uses of money. It introduced coffers, which are tokens that 'save money for later', carried over between turns and expendable as coins for later purchases. It also introduced cards which players may 'overpay' for; based on the extra money spent, these cards provide
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Due to the game’s commercial success, several expansions have been released. The basic set is simple, but each expansion adds more complexity, typically through the addition of new kingdom cards but also through additional rules, such as adding new card types or changing the composition of each
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has been praised for its speed and simplicity, as well as its strategic depth; there are many ways to win. Other reviewers have noted the game’s replayability. However, it has been criticised as "almost abstract" for its weak theme, described as "multiplayer solitaire", and the theme has been
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introduced Projects, Artifacts, and villager tokens, and has a strong trashing theme. Projects are landscapes which provide a permanent bonus if bought. Artifacts, like States, are persistent effects which are placed in front of a player and affect them while they are there; each artifact is
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introduced exile mats, Ways, additional Event cards, and many cards which make use of the special card Horse. Exile mats hold cards exiled from players' decks, hands, and/or the supply, which may temporarily remove cards from the player's deck or let them acquire cards indirectly. Ways are
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introduced Loot and Traits. Loots are valuable Treasures that can only be gained via the effects of certain Action and Treasure cards; Traits are landscapes that modify all the cards in a particular pile, for instance by making them cheaper. It also includes more Treasures, Durations, and
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associated with a particular kingdom card which causes it to change hands. Villagers are tokens players gain and act as saved actions, spent on any later turn to allow them to play an additional action; they are similar to coffers, which also appear in this set, returning from
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play, and others with a strange new mechanic. In a post to BoardGameGeek, Vaccarino suggested that he had originally planned seven different expansions, and, tuning the core game for release, brought cards into the base game that were originally planned for later expansions.
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Several unofficial online implementations of Dominion existed before there was a licensed online version; Rio Grande Games requested that these be discontinued once the official online implementation was released. One of these unofficial implementations, however, located at
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s theme is wealth. It introduced two more new base cards: a Victory card, Colony, and a Treasure card, Platinum. It also introduced many Treasures that are kingdom cards, and victory point tokens, which increase the players' score but are not part of their
329:: The player can play one Action card from their hand, following the card's printed instructions. By default only one Action card may be played, but some cards have instructions that give the player permission to play additional Action cards that same turn. 539:
landscapes; if a Way is in the game, a player playing an Action card may follow the Way's text rather than the printed text of the Action. Horse cards are in a special pile; they cannot be purchased directly, and are returned to the pile when played.
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have other types, including Treasure and Victory. There is one pile of each card in the game; once the pile is empty, players can no longer buy that card. Together, these cards form the supply. Note that a few cards from
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Cards may have more than one type; for instance, an Action might also be an Attack. Certain cards are affected by other cards' types; for instance, some Reactions are triggered when another player uses an Attack card.
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introduced cards with multiple uses, which the player must choose between when they play the card, and Victory cards which have another type and provide an ability or bonus, making them useful before the game ends.
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the supply without needing to buy them, cards which can replace players' starting Victory cards, and cards which have effects when they are trashed. Two piles contain copies of several differently-named cards.
341:: The player collects their hand and all played cards and places those into their discard pile. They then draw five new cards from their deck. Unused actions, buys, and coins do not carry over to future turns. 549:
introduced favor tokens, which are gained from Liaison cards and can provide benefits or be spent for various purposes using Allies, a new type of landscape. It also features split piles, returning from
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s theme is the player's next turn. It introduced Duration cards, which have effects that last more than one turn. It also includes the first cards to have mats and tokens which track their effects.
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Since the game and its expansions feature over 4,000 individual cards, Rio Grande Games has licensed manufacturers' creation of containers to store all the cards into one or two boxes.
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inspired him to design games, and introduced him both to games with drafting and to cards with interacting rules. Later, he developed several game ideas and discussed them with
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to provide viable computer opponents, which the developers claim was advanced enough to be able to learn new cards that were not used in training. The game is offered as a
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which play cards in the Trash pile; States, which have lingering effects on a player; and cards which replace players' starting Coppers with new Treasures called Heirlooms.
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To begin a game, players decide on the kingdom cards they are going to use, either selecting them or choosing randomly, and setting out the supply. Cards from any sets of
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included 585 differently named cards and landscapes (such as events), and there were 366 kingdom card piles, including the 6 each in the 1st Edition Base and
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expansion introduced the ability to buy Events, which provide immediate bonuses. Other expansions have introduced tokens for tracking game progression. The
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introduced cards which have special effects when players gain or buy them. It also includes several cards which benefit other players when gained or used.
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cards, removing them from players' decks and into the Trash pile, where they are out of the game (though a few actions from expansions can recover them).
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to simply have all cards available at the start. The game immediately became popular with his gaming group, overshadowing the usual staples, including
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Each turn, the player gains one action and one buy and performs the following phases in order (abbreviated as "ABC" as a mnemonic for newer players):
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If the player must draw a card from their deck, but their deck is empty, they shuffle their discard pile to create a new deck. Some Action cards can
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has been recommended as the first expansion to purchase after the base set for play. Vaccarino originally planned to stop expanding the game after
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Many reviews recommend buying expansions to increase the variety of the game, as cards from different sets may be freely mixed with each other.
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was called "Castle Builder", owing to its theme of building rooms in a castle, and then, later, "Game X". Yu came up with the final name of
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releases that were later replaced. In 2021, researchers calculated that there were over 66 sextillion possible unique game combinations.
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and proposed their new approach to Vaccarino, who was impressed with what the two developers were able to do and gave them the license.
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was the first set to introduce a new base card: Potion, a Treasure card which is needed to buy most of the expansion's kingdom cards.
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is the end of the line, but you can at least think of it as a dividing point between regular expansions and occasional expansions."
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have been purchased, a second, more expensive card is available; most of these pairs have a synergistic relationship. Like
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Cards are classified into types, which are listed at the bottom of each card. The six types in the base set are:
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have a victory point value at the end of the game but usually have no use while the game is in progress.
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Vaccarino was a software developer in the 1980s and 1990s. At this time, he created supplements for
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is one of the first board games that included a deckbuilding mechanic. Some board games, such as
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hurt other players, such as by forcing them to discard cards from their hand or gain Curse cards.
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highest score wins. Other end-game conditions have been introduced in the game's expansions.
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With this success, Vaccarino began looking to refine and publish the game. During the 2007
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can be triggered out of turn in response to certain events, such as other players' Attacks.
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build a deck that maximizes the player's ability to draw hands that can buy Provinces.
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has been recommended as the first expansion to purchase after the base set for play.
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in 1993, he began designing more seriously and created a 90-card fan expansion,
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have many kinds of effects, but by default only one may be played per turn.
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In 2006, Vaccarino invented the deck-building mechanic while working on a
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players. They were dissatisfied with all prior online implementations of
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generate coins which can be used to buy other cards during the Buy phase.
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works; he is credited in the official rulebook. Vaccarino has said that
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A licensed browser-based online implementation of Dominion, hosted by
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and created games based on existing board games. After the release of
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Second Edition, and additional base cards for 5 and 6 player games.
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received this prize in 2009, and two years later, a second prize,
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where players vie for the best deck from a common pool of cards.
3081:"Goko's HTML5 Game Portal Goes Back to Beta After Failed Launch" 3033: 1765:"Die beliebtesten Spiele der Spiel '08 – die Top Ten der Scouts" 1652:
Golden Geek Award (Game of the Year & Card Game of the Year)
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criticised as generic, though a minor issue in the playability.
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are like Victory cards but have a negative victory point value.
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game fair in 2008, it was voted "best game of the fair" by the
157: 3352: 2506: 3851: 3443: 3244: 641:, Vaccarino demonstrated the game and gained the interest of 189: 3213:"Classic card game Dominion is getting a scary good new AI" 2689:"Classic card game Dominion is getting a scary good new AI" 699:
Two "Big Box" sets have been released. The first contained
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2009 BoardGamer.ru (Russia), Best Card Game of the Year
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It was one of five winning games in 2451: 2311: 2288: 2286: 1930: 1928: 1818: 1816: 1814: 675:Numerous expansions have been released for 208:. By 2017, more than 2.5 million copies of 73:2 to 4 (up to 6 with additional base cards) 3703: 3689: 3390: 3383: 3369: 2587:"The Secret History of the Dominion Cards" 2423: 2400: 2398: 2260: 2258: 2227: 1763:Eingestellt von Harald (26 October 2008). 1732: 1730: 1728: 1726: 1724: 1722: 1695: 1693: 1691: 1689: 1687: 206:American Mensa's 2009 MindGame competition 2584: 2372: 2370: 2339: 1875: 1873: 1673:2009 Boughtalot.ru, best game of the year 2283: 2023: 1925: 1811: 1545:for each of the card game's expansions. 487:introduced Events, the first landscapes. 292: 3104: 2761:(in German). Spieletest. Archived from 2639:"Dominion 2019 Errata and Rules Tweaks" 2460: 2395: 2255: 1719: 1684: 1592:Dominion and the Kennerspiel Des Jahres 14: 4091: 3078: 2536: 2367: 2019: 2017: 1870: 1736: 1699: 1557:set won several awards, including the 585: 476:bonuses which take effect immediately. 370:effects on the game; for example, the 3772:Sherlock Holmes: Consulting Detective 3684: 3364: 3182: 2938:"Dominion: Sauna / Avanto Promo Card" 2829:"Dominion: Walled Village Promo Card" 1879: 1788: 1786: 1537:game that includes the original base 3710: 3210: 1575:deckbuilding as a core game mechanic 3009:"Dominion: Hinterlands Update Pack" 2785:"Dominion: Black Market Promo Card" 2585:Vaccarino, Donald X. (2008-11-13). 2568:"Valerie Putman: Game X = Dominion" 2160:"Dominion: Cornucopia & Guilds" 2014: 1934: 1465: 1428:Cornucopia & Guilds Update Pack 24: 2984:"Dominion: Prosperity Update Pack" 2715:"Origins Summer Preview: Dominion" 1935:Liu, Jonathan (February 7, 2011). 1849:"Dominion Second Edition Rulebook" 1783: 220: 148:theme with card names referencing 25: 4150: 3321: 3183:Soave, Robby (November 9, 2021). 3160:. 2 February 2016. Archived from 3079:Duryee, Tricia (21 August 2012). 1907:"Review - Dominion (2nd Edition)" 1880:Herny, David (18 February 2009). 3134:. 7 October 2015. Archived from 2759:"Spielefest Wien 28.-30.11.2008" 2611:"Dominion: Hinterlands Rulebook" 2514:"The Secret History of Dominion" 2024:Desatoff, Sam (August 9, 2017). 661: 196:polls. The next year it won the 173:. As of September 2024, sixteen 38: 3287: 3263: 3232: 3204: 3176: 3150: 3124: 3105:Squires, Jim (16 August 2012). 3098: 3072: 3047: 3026: 3001: 2976: 2959:"Dominion: Seaside Update Pack" 2951: 2930: 2905: 2883: 2865: 2851:"Dominion: Governor Promo Card" 2843: 2821: 2799: 2777: 2751: 2729: 2707: 2681: 2656: 2631: 2603: 2578: 2560: 2539:"Game Preview/Review: Dominion" 2461:Ligabue, Andrea (11 May 2012). 2202: 2177: 2120: 2095: 2070: 2045: 1993:"Dominion: Adventures Rulebook" 1985: 1964:"Dominion: Prosperity Rulebook" 1956: 1737:Varney, Allen (4 August 2009). 1700:Furino, Giaco (28 March 2019). 1444: 1425: 1406: 1387: 1368: 1349: 1330: 1311: 1292: 1273: 1254: 1235: 1216: 1197: 1178: 1159: 1140: 1121: 1102: 1083: 1064: 1045: 1026: 1007: 988: 967: 948: 929: 908: 889: 870: 847: 822: 803: 784: 761: 444:which can be used to gain them. 287: 4114:Deutscher Spiele Preis winners 3211:Hall, Charlie (May 18, 2021). 2537:Martin, W. Eric (2008-10-17). 1899: 1841: 1756: 1626:for Best Traditional Card Game 317: 13: 1: 4099:Card games introduced in 2008 3034:"Online Dominion Closure FAQ" 2913:"Dominion: Summon Promo Card" 2891:"Dominion: Prince Promo Card" 2487:Derek Thompson (2012-02-29). 1677: 1187:Promotional card (split pile) 1162:Dominion Intrigue Update Pack 360: 2807:"Dominion: Stash Promo Card" 2737:"Dominion: Envoy Promo Card" 2491:. MeepleTown. Archived from 1548: 7: 3240:"Preisträger – SPIEL Messe" 2516:. BoardGameGeek. 2013-06-24 750: 747: 744: 670: 215: 10: 4155: 3059:forum.dominionstrategy.com 2668:forum.dominionstrategy.com 2643:forum.dominionstrategy.com 1629:2008 Meeples Choice Awards 753: 634:, for the next two years. 580: 122:is a card game created by 4139:Dedicated deck card games 4109:Diana Jones Award winners 3718: 3604:The Voyages of Marco Polo 3398: 1616: 757:King­dom Card Piles 742: 101: 93: 85: 77: 69: 59: 49: 37: 4134:Spiel des Jahres winners 4104:Deck-building card games 3540:The Pillars of the Earth 1660:for Excellence in Gaming 301:in progress at the 2011 231:building a deck of cards 2322:"Dominion: Renaissance" 2185:"Dominion: Hinterlands" 1527:artificial intelligence 1371:Hinterlands Update Pack 27:Deck-building card game 4129:Rio Grande Games games 4060:MicroMacro: Crime City 3392:Deutscher Spiele Preis 3301:. 2009. Archived from 3132:"Transitioning to 2.0" 3013:Dominion Strategy Wiki 2988:Dominion Strategy Wiki 2963:Dominion Strategy Wiki 2467:The Opinionated Gamers 2434:"Dominion: Rising Sun" 2238:"Dominion: Adventures" 2128:"Dominion: Prosperity" 1640:Deutscher Spiele Preis 1606:Kennerspiel des Jahres 1570:Mage Knight Board Game 1473:dominion.isotropic.org 1352:Prosperity Update Pack 697: 687:, though he conceded: 593:Dungeons & Dragons 306: 235:collectible card games 202:Deutscher Spiele Preis 165:collectible card games 4124:Origins Award winners 3852:The Settlers of Catan 3444:The Settlers of Catan 3295:"35th Origins Awards" 2350:"Dominion: Menagerie" 2210:"Dominion: Dark Ages" 973:October 2011 (1st ed) 914:October 2010 (1st ed) 853:October 2009 (1st ed) 830:October 2016 (2nd ed) 769:October 2016 (2nd ed) 767:October 2008 (1st ed) 722:After the release of 689: 296: 4119:Mensa Select winners 3468:Tigris and Euphrates 3158:"2016 Plan + Future" 2574:on December 5, 2008. 2294:"Dominion: Nocturne" 2053:"Dominion: Intrigue" 1882:"Review of Dominion" 1824:"Table-top Generals" 1543:downloadable content 1143:Dominion Update Pack 599:Magic: The Gathering 290:change these rules. 188:was released at the 181:have been released. 170:Magic: The Gathering 3652:Lost Ruins of Arnak 2765:on 24 November 2012 2406:"Dominion: Plunder" 2266:"Dominion: Empires" 2103:"Dominion: Alchemy" 2078:"Dominion: Seaside" 1911:geeksundergrace.com 1798:spiel-des-jahres.de 1739:"Dominion Over All" 1333:Seaside Update Pack 748:Re­lease Date 586:Initial development 124:Donald X. Vaccarino 106:Resource management 55:Donald X. Vaccarino 34: 3820:Drunter und DrĂĽber 3804:CafĂ© International 2877:BoardGameGeek News 2618:riograndegames.com 2438:riograndegames.com 2410:riograndegames.com 2382:riograndegames.com 2378:"Dominion: Allies" 2354:riograndegames.com 2326:riograndegames.com 2298:riograndegames.com 2270:riograndegames.com 2242:riograndegames.com 2214:riograndegames.com 2189:riograndegames.com 2164:riograndegames.com 2132:riograndegames.com 2107:riograndegames.com 2082:riograndegames.com 2057:riograndegames.com 2002:. Rio Grande Games 2000:riograndegames.com 1973:. Rio Grande Games 1971:riograndegames.com 1858:. Rio Grande Games 1856:riograndegames.com 975:July 2022 (2nd ed) 916:June 2022 (2nd ed) 855:June 2022 (2nd ed) 828:July 2009 (1st ed) 307: 132:deck-building game 32: 4086: 4085: 3868:Mississippi Queen 3724:Hare and Tortoise 3678: 3677: 3620:Terraforming Mars 3596:Russian Railroads 3185:"Dominion Online" 1658:Diana Jones Award 1511:Microsoft Windows 1463: 1462: 1434:Replacement cards 1377:Replacement cards 1358:Replacement cards 1339:Replacement cards 1168:Replacement cards 1149:Replacement cards 1111:Promotional Event 1016:Replacement cards 639:Origins Game Fair 618:, the creator of 604:Edge of the World 161:social structures 126:and published by 115: 114: 16:(Redirected from 4146: 3780:Top Secret Spies 3748:Enchanted Forest 3712:Spiel des Jahres 3705: 3698: 3691: 3682: 3681: 3516:Saint Petersburg 3385: 3378: 3371: 3362: 3361: 3332:Rio Grande Games 3315: 3314: 3312: 3310: 3305:on June 14, 2012 3291: 3285: 3284: 3282: 3281: 3267: 3261: 3260: 3258: 3257: 3248:. 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1846: 1842: 1832: 1830: 1822: 1821: 1812: 1802: 1800: 1792: 1791: 1784: 1774: 1772: 1769:Fairplay online 1761: 1757: 1747: 1745: 1735: 1720: 1710: 1708: 1698: 1685: 1680: 1619: 1594: 1551: 1531:neural networks 1468: 974: 915: 865: 854: 842: 837: 829: 779: 768: 703:First Edition, 673: 664: 588: 583: 429: 406: 379:prior to play. 363: 320: 223: 221:Cards and setup 218: 144:The game has a 45: 28: 23: 22: 15: 12: 11: 5: 4152: 4142: 4141: 4136: 4131: 4126: 4121: 4116: 4111: 4106: 4101: 4084: 4083: 4081: 4080: 4072: 4064: 4056: 4048: 4040: 4032: 4024: 4016: 4008: 4000: 3992: 3984: 3976: 3968: 3960: 3952: 3944: 3936: 3928: 3924:Ticket to Ride 3920: 3912: 3904: 3896: 3888: 3880: 3872: 3864: 3856: 3848: 3840: 3832: 3824: 3816: 3808: 3800: 3792: 3784: 3776: 3768: 3764:Railway Rivals 3760: 3752: 3744: 3736: 3728: 3719: 3716: 3715: 3708: 3707: 3700: 3693: 3685: 3676: 3675: 3673: 3672: 3668:Planet Unknown 3664: 3656: 3648: 3640: 3632: 3624: 3616: 3608: 3600: 3592: 3584: 3576: 3568: 3560: 3552: 3544: 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1723: 1707: 1703: 1696: 1694: 1692: 1690: 1688: 1683: 1672: 1669: 1666: 1665:Origins Award 1662: 1659: 1655: 1653: 1649: 1647: 1643: 1641: 1637: 1635: 1631: 1628: 1625: 1624:Origins Award 1621: 1620: 1614: 1611: 1607: 1603: 1599: 1589: 1586: 1582: 1580: 1576: 1572: 1571: 1566: 1562: 1560: 1556: 1553:The original 1546: 1544: 1540: 1536: 1532: 1528: 1524: 1520: 1516: 1512: 1508: 1503: 1501: 1497: 1493: 1489: 1485: 1481: 1476: 1474: 1458: 1455: 1452: 1449: 1446: 1443: 1439: 1436: 1433: 1430: 1427: 1424: 1420: 1417: 1414: 1412:February 2024 1411: 1408: 1405: 1401: 1398: 1395: 1393:December 2022 1392: 1389: 1386: 1382: 1379: 1376: 1373: 1370: 1367: 1363: 1360: 1357: 1354: 1351: 1348: 1344: 1341: 1338: 1335: 1332: 1329: 1325: 1322: 1319: 1316: 1313: 1310: 1306: 1303: 1300: 1297: 1294: 1291: 1287: 1284: 1281: 1278: 1275: 1272: 1268: 1265: 1262: 1259: 1256: 1253: 1249: 1246: 1243: 1241:November 2018 1240: 1237: 1234: 1230: 1227: 1224: 1222:December 2017 1221: 1218: 1215: 1211: 1208: 1205: 1203:November 2017 1202: 1199: 1196: 1192: 1189: 1186: 1183: 1180: 1177: 1173: 1170: 1167: 1164: 1161: 1158: 1154: 1151: 1148: 1145: 1142: 1139: 1135: 1132: 1129: 1126: 1123: 1120: 1116: 1113: 1110: 1107: 1104: 1101: 1097: 1094: 1091: 1088: 1085: 1082: 1078: 1075: 1072: 1069: 1066: 1063: 1059: 1056: 1053: 1050: 1047: 1044: 1040: 1037: 1034: 1031: 1028: 1025: 1021: 1018: 1015: 1012: 1009: 1006: 1002: 999: 996: 993: 990: 987: 983: 980: 977: 972: 969: 966: 962: 959: 956: 953: 950: 947: 943: 940: 937: 934: 931: 928: 924: 921: 918: 913: 910: 907: 903: 900: 897: 894: 891: 888: 884: 881: 878: 876:February 2010 875: 872: 869: 863: 860: 857: 852: 849: 846: 840: 835: 832: 827: 824: 821: 817: 814: 811: 808: 805: 802: 798: 795: 792: 790:November 2008 789: 786: 783: 777: 774: 771: 766: 763: 760: 756: 741: 738: 735: 733: 729: 725: 720: 718: 714: 710: 706: 702: 696: 694: 688: 686: 682: 678: 668: 662:After release 659: 656: 652: 648: 644: 640: 635: 633: 628: 623: 621: 617: 613: 609: 605: 601: 600: 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Index

Dominion: Guilds

Designers
Rio Grande Games
Resource management
Planning
Donald X. Vaccarino
Rio Grande Games
deck-building game
medieval
pre-industrial
monarchical
feudal
social structures
collectible card games
Magic: The Gathering
expansions
Spiel
Spiel des Jahres
Deutscher Spiele Preis
American Mensa's 2009 MindGame competition
building a deck of cards
collectible card games
expansions

PAX East
Dungeons & Dragons
Magic: The Gathering
Richard Garfield
fantasy

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