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Dream Chronicles: The Book of Air

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643:, who also used to live there. Lyra finds his notification confusing, though she gradually understands that fairies are responsible of what have been happening to her: the magical chalkboard, the hidden airship, a stranger's whisper, and the five powerful powers that Lyra is granted to use, but still she have known her fairy roots yet, as Tangle keeps it from her. After finding all three keys, Lyra returns to the Clockmaker's house and finishes her mission there. She is able to head back to her original dimension, also questioning the adventure that she has taken, but instead of welcoming Lyra with sunshine and daylight, her Town of Wish becomes dark and full of thunders. Lyra wonders what will await for her next. 502:
used to reveal an object's location, but if there are not any, the power of hints is not used. There are two difficulty modes to play, Casual and Challenge. Each mode has the same puzzles but their complexities are different. At the beginning, the game offers players the option to play in either Casual or Challenge Mode, and if they want the game to offer the slightest bit of resistance they would pick the former. While Casual Mode offers simpler puzzles and the ability to skip them if players get stuck long enough, Challenge Mode offers slightly harder puzzles, but will not let players skip any. Players cannot change the difficulty once they have chosen it.
564:: A distant frozen tundra from where the Clockmaker, a powerful if solitary fairy, synchronizes time both in the mortal and fairy worlds. The low temperatures at the Clockmaker's house are useful for slowing any clocks that might consider racing ahead. The eternal snow keeps the Clockmaker's parts pristine. No plants grow in his frozen wasteland but long ago Aeval brought him flowers from a more hospitable clime, and their image is now pressed into various pieces throughout the Clockmaker's domain. Obsessing with his eternal job, the Clockmaker never leaves, and tries to prevent any person from coming to his hideout. 324:, players now take on the role of Lyra, the daughter of the previous main character Faye, as her destiny unfolds. Set in a mystical world of realistic fantasy where mortal and fairy realms collide, the game opens on the eve of Lyra's 18th birthday when she is magically transported to an alternate dimension. Following clues left behind by her grandfather and taking the helm of a flying airship, Lyra explores the mystical landmarks of the gorgeous, yet mysterious Dream world, in search of the mystical Clockmaker who is the only one that can restore time and return her to her family. 590:: This is the basis of the infrastructure for fairy civilization. Here water is collected, purified, and dispersed. For many years Aeval took a proprietary interest in the Water Collector, to be certain all plants were adequately nourished. There is a system inside the cottage which tests not only the purity of the water, but the amount of elements within each measure of water. Water from different sources carries different properties, which are utilized by fairies responsible for different aspects of the world. 636:, Lyra breaks out to find Tangle's odd fairy friend simply called the Clockmaker, who is the only stranger could help her get back home, and reunite with family and friends. She finds the Clockmaker in his hideout and thankfully, he agrees to help. Lyra have to find three magical keys in three separately hidden areas – Treehouse Village, Wind Music Island, and Water Collector – to re-activate the Clockmaker's Time Synchronization Machine. 552:: This is the tiny town of Wish, where Lyra lives with her parents, Fidget and Faye, and her grandparents, Tangle and Aeval. It is an insular place, far from cities and civilization. The town is surrounded by tall walls, not to keep the residents inside, for they have no desire to leave the safety and warmth of their community. The walls are there to keep the outside world outside, and are secured with complex weighted locks first seen in 406: 1247: 1209: 1204: 1242: 1237: 1232: 1227: 1199: 1194: 1189: 570:: The people of this village believe that strange occurrences will befall them if they don't live high in tree tops. This is also a part of the green belt that runs through the fairy world. It is all part of Aeval's plant network. Though others may doubt it, Aeval always knew that the trees saw and remembered everything. Over time they have been used to hide treasures and secrets. In 681: 558:. The streets are cobbled, lined with colorful dwellings and stores. Beyond the walls of Wish lie lush forests and winding roads that, eventually, lead to other larger towns, but the folk of Wish have little desire to visit those distant places. Their homes are secured in their beloved village where, they believe, no harm can come to them. 534: 613: 494:
to pick up will serve a purpose, whether they are used in that scene or not. A lot of times in this game the pieces players pick up may only be used as they get to the next scene. Some items may not become visible in a scene right away, and the players must perform other tasks first before they become visible.
39: 513:. The faster how players can complete the game, the more Dream Jewels and Dream Pieces they can find, and the fewer times they skip puzzles, the better score they will earn. When players play again under the same name, some of the key items themselves will be in different places the second times around. 1358:
that "mixes puzzles and slight hidden-object hunting to create a beautiful adventure series that might not pose too great of a challenge to some players, but is still a captivating experience while it lasts. Visually the game is striking, and wandering through it feels appropriately dreamlike". Like
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In the bonus chapter, Lyra has a new dream. She was in the Town of Wish, her family was calling for her, but Lyra couldn't hear them over the sound of rushing water. Her body became light as if she had been floating. Lyra held her breath and fell deeper into that strange dream. Once again, she finds
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features Dream Jewels that come with five special powers. They can be used to decode fairy words ("Decipher"), make hidden fairy things visible ("Reveal"), transmute gold into wood ("Transmute"), illuminate dark rooms ("Illuminate"), and create thunder or rain ("Thunder"). In order to activate Dream
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has over its predecessors is a system of hints for locating difficult items. Although it is still possible to get hung up on some of the game's more taxing brainteasers, players will no longer find themselves stuck trying to find items thanks to a recharging magnifying glass 'hint power' that can be
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based puzzles, logical riddles and quests to solve, which have been scattered through the locations in the game. The objects that players find may be used in a scene other than the one they found it in. Objects will stay in inventory until players need to use them. All objects that players are able
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named Lyra had a strange dream. All her friends and family were there tonight to celebrate that special event, and Lyra's grandfather Tangle had prepared an amazing gift for her, but then Lyra heard a whisper, and everyone quickly disappeared. Waking up from that dream, Lyra finds herself alone in
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and Standard, on June 24 and July 8 respectively by PlayFirst. Each edition was quickly available on PlayFirst's exclusive partner, Big Fish Games, on the following day of each release date. Both editions feature the optional double-mode game, while the Collector's one contains an extra location,
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Each edition was quickly available on PlayFirst's exclusive partner, Big Fish Games, on the following day of each release date. Both editions feature the optional double-mode game, while the Collector's one also includes an extra location, seven mini-puzzles, some concept artworks, six
580:: The place where fairies created the first music, using the instruments that can be found there. Mortal music, it is said, is born when mortals hear bits of fairy music while they sleep. In the distance, looming ominously, it is the Tower of Dreams, where Faye searched for Fidget in 1066:, these hallmarks of the series are taken to new heights, with the addition of features that will delight both the casual and expert player. Fans will not believe where the story of this new trilogy takes them". The Standard Edition was released shortly later on July 8 on PlayFirst. 574:, someone within the fairy world has turned the trees to gold, keeping them from "speaking" with Aeval. The trees are being used to protect a key, the item that the Clockmaker needs to fix his Time Synchronization Machine. Lyra must help the trees in order for the trees to help Lyra. 380:, describing it as "a beautiful point-and-click fantasy game that mixes puzzles and slight hidden object hunting to create a beautiful adventure series", though they criticized it for not matching the highly-polished standards of three previous games and its very 1334:'s Erin Bell praised the game's animated sequences and highly detailed environments, its character voice-overs, and sountrack, but also said that the game lacked some of the outstanding factor of previous games in the series as she said that most of the 544:
spans several distinct areas that can be traveled to by airship once players discover the correct coordinates for a location and use colored stones to fill up the fuel device. There are 14 main scenes and six large areas featured in the game:
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there was a need to add these powers and a need to have a new use for the Jewels and they just fit together perfectly. After the Standard Edition of the game was released, Sindledecker uploaded a special walkthrough for
489:, such as putting together parts of broken statues, reconstructing tricky mechanisms, unscrambling messages using the power of Dream Jewels and many more. There are no lists of items to find but a huge amount of 1347:, but compared to the high standards set by previous games in the series, it comes up a little short. Let's hope that Lyra's next adventure is a more memorable one" and eventually gave it 3.5 stars out of 5. 1338:
were variations on things she had seen dozens of times before. Bell also felt that the story ultimately fell a bit flat as players were simply searching for a bunch of keys. Concluding the review, she said:
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Pablo Vietto explained that for the "Airship" artwork, KatGames wanted to make a "very rustic and compact interior where they could place everything necessary for the navigation of the airship". The
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was awarded for the "2nd Runner-Up Best Adventure Game of 2010", and picked into the 2010 Customer Favorites list by Big Fish Games. This was the third time (and second in a row) a game from the
584:. Before the fairies moved on from Wind Music Island, they created a stone instrument band—musical instruments of stone that played music on their own so that the music would continue forever. 973:
official brand page on their website with an interactive map. By clicking on notable spots on the map, players could get more details about all important places which have appeared in the
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Jewels, players need to fill them with Dream Pieces which are thrown throughout, and they can also use the "hint power" to find Dream Pieces. At the end of the game, players earn a
659:. Taking about coming up with the new features, Ryan shared that the developer, Kat Games came up with all the new features, including using Dream Jewels as powers. With each 469:
is structured much like other three previous games in the series with some major twists. There are many improvements in gameplay overall compared to others. It is more of a
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stories, but adapted to their own style. As for "Streets of Wish" artwork, Vietto expressed that he wanted to "keep the essence of the Wish village from the first
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Strategy Guide", along with the release of the Standard Edition, on Big Fish Games on July 9. This Strategy Guide was also available on July 16 on PlayFirst.
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resulted from a combination of the natural forms coming from coral, other sea elements and the figure of a woman (which is always present in their style).
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series, players can hear characters' in-game voices. There was also an original soundtrack included exclusively in the Collector's Edition of
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When the publisher PlayFirst's blog staff interviewed with the game's producer Ryan Sindledecker, he gave players an in depth look at
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On arriving to the Wind Music Island, Lyra is notified by Tangle that the music eons in this island were once created by
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series. The fans got a chance to speak with Kenny Dinkin, PlayFirst's Chief Creative Officer about the inspiration for
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series has earned a reputation for its stunning art, extraordinary puzzles, and intricate, evolving storylines With
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which is similar to her original one. Guided by the messages left by Tangle and using her father's magically hidden
435: 1542: 1310:-trademarked high-qualified production values and well-tricky gameplay, while negative reviews criticized its very 1733: 2091: 1556: 596:: A town built over the water, well south of the Village of Wish, it is the home of many fishermen and merchants. 1619: 1532: 1530: 1528: 1526: 684:
The Wind Music Island is inspired by the work of Antonio Gaudi who is famous for his unique Art Nouveau designs.
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herself alone in another unrecognizable place, a small office in the Barge City, and looks for a magical map.
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of the world as you fly from place to place. If you've been champing at the bit for another foray into the
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mostly just sends you from place to place solving puzzles. After a while, it starts to feel more like a
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is so short and uninspired it feels like a step back for the series" and gave it 2.5 stars out of 5.
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The Streets of Wish is where Lyra starts the journey to get back to her original dimension.
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are well-tricky and tightly blended with the story, which is a typical feature of quest or
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Lyra's grandfather Tangle is holding a handmade birthday gift, and soon giving it to her.
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device, and the latest version was updated in April 2012. It is the first game in the
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Unlike three previous games, it was met with mixed to positive reviews from casual
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device in May 2011, becoming the first game in the series to be released there.
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showing antique constructions made with rocks and natural things around, like
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Re-opening the story ten years after the conclusion of the third game,
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In May 2011, a high-definition version of this game was available via
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world, you might be disappointed by how quickly the game is over".
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series to enter Big Fish Games' most popular games annual list.
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game, peaking at number-one on seven major casual game charts:
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her beloved Town of Wish as she is being trapped in a parallel
311:, and the opening part of the second unfinished trilogy titled 1904: 1747: 1421:"Dream Chronicles - The Book of Air Collectors Edition Detail" 1773: 730: 624: 621: 187: 1146: 370: 365:. A high-definition version of this game was available via 1467: 19:"The Book of Air" redirects here. Not to be confused with 1834:"Dream Chronicles: The Book of Air Strategy Guide Detail" 1058:
digitally on June 24 by PlayFirst and was promoted: "The
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In June 2010, PlayFirst updated for the second time the
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manager Becky Ann Hughes on a real airship ride over
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team about the inspiration, story, and future of the
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was "to set the stage for the next", and said that "
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In 1723: 1614: 1506:"Dream Chronicles: The Book of Air on iPad!" 1035:, mimicking Lyra's own travels in the game. 980:, but the map was removed a year later when 709:, respecting the roofs and cupules in green 2020: 1450:"Dream Chronicles - The Book of Air Detail" 1283:"2nd Runner-Up Best Adventure Game of 2010" 1082:(actually some artworks) at the fifth game 1038: 607:Dream Chronicles (series) § Characters 434:. Unsourced material may be challenged and 359:(actually some artworks) at the fifth game 2013: 1999: 1887:"Dream Chronicles: The Book of Air Review" 1859:"Dream Chronicles: The Book of Air review" 1473: 1324:, placing gears, deciphering letters, and 1299:was earned mixed to positive reviews from 605:For more Dream Chronicles characters, see 1805: 1779: 1753: 1697: 1668: 1639: 1573: 1536: 1503: 526:For more Dream Chronicles locations, see 454:Learn how and when to remove this message 1884: 679: 611: 532: 528:Dream Chronicles (series) § Setting 1343:is still an enjoyable casual adventure/ 695:came from the old machines designed by 2079: 1359:Gamezebo's Erin Bell, Dora noted that 940: 929: 918: 907: 896: 885: 298:. It is the fourth installment in the 1994: 1856: 951: 874: 863: 852: 841: 830: 819: 808: 797: 786: 1320:) and some repetitious puzzles like 1098:was another commercially successful 987:To celebrate the official launch of 432:adding citations to reliable sources 399: 1620:"Dream Chronicles: The Book of Air" 1226: 1188: 1160: 1046:was first presented limitedly as a 620:On the eve of the 18th birthday, a 390:Dream Chronicles: The Book of Water 330:was first presented limitedly as a 13: 1452:. CasualCharts.com. Archived from 1354:described the game as a beautiful 347:, the game soundtrack, a detailed 321:Dream Chronicles: The Chosen Child 14: 2158: 2142:Video games scored by Adam Gubman 1983:Dream Chronicles: The Book of Air 1974:Dream Chronicles: The Book of Air 1965:Dream Chronicles: The Book of Air 1956:Dream Chronicles: The Book of Air 1947:Dream Chronicles: The Book of Air 1939: 1090:Dream Chronicles: The Book of Air 1064:Dream Chronicles: The Book of Air 1044:Dream Chronicles: The Book of Air 767:Dream Chronicles: The Book of Air 657:Dream Chronicles: The Book of Air 542:Dream Chronicles: The Book of Air 467:Dream Chronicles: The Book of Air 268:Dream Chronicles: The Book of Air 32:Dream Chronicles: The Book of Air 1921:. Big Fish Games. Archived from 1919:"2010 Customer Favorites Awards" 1756:"Dream Chronicles Local Fan Day" 1245: 1240: 1235: 1230: 1225: 1207: 1202: 1197: 1192: 1187: 1050:in March 2010 for the publisher 497:One of the biggest improvements 404: 37: 2122:Point-and-click adventure games 2102:Games built with Playground SDK 1832:CasualCharts.com (2010-07-09). 1782:"Dream Chronicles Airship Ride" 1448:CasualCharts.com (2010-07-08). 1419:CasualCharts.com (2010-06-24). 1350:Meanwhile, DoraDoraBoBora from 1306:. Positive reviews praised its 2137:Video games developed in Spain 1005:California Academy of Sciences 774: 650: 388:spawned a direct sequel named 1: 1476:"Dream Chronicles JC 3 and 4" 1399: 2097:First-person adventure games 1978:for PC/Mac on Big Fish Games 1969:for PC/Mac on Big Fish Games 1960:for PC/Mac on Big Fish Games 1356:point-and-click fantasy game 1156: 964: 477:, a mixing of adventure and 7: 1810:. PlayFirst. Archived from 1784:. PlayFirst. Archived from 1758:. PlayFirst. Archived from 1724:Megan Romeno (2010-08-03). 1702:. PlayFirst. Archived from 1673:. PlayFirst. Archived from 1644:. PlayFirst. Archived from 1578:. PlayFirst. Archived from 1541:. PlayFirst. Archived from 1508:. PlayFirst. Archived from 516: 395: 10: 2163: 1889:. Gamezebo. Archived from 1857:Allin, Jack (2011-04-25). 753:For the first time in the 604: 525: 521: 222:Retail, Bundled with Pt. 3 18: 2127:Single-player video games 2031: 1474:Amazon.com (2011-07-13). 1295:Unlike its predecessors, 1274: 1271: 1173: 1170: 801:"The Book of Air Opening" 781: 778: 773: 675: 254: 238: 197: 177: 165: 153: 141: 129: 117: 105: 95: 83: 73: 61: 51: 36: 31: 1806:PlayFirst (2010-06-10). 1780:PlayFirst (2010-06-30). 1754:PlayFirst (2010-06-15). 1698:PlayFirst (2010-06-22). 1669:PlayFirst (2010-06-02). 1640:PlayFirst (2010-07-09). 1574:PlayFirst (2010-06-24). 1537:PlayFirst (2010-06-24). 1504:PlayFirst (2011-05-06). 1039:Release and post-release 748: 1885:Gamezebo (2010-06-24). 1027:Mari Baker, and senior 600: 2092:Dream Chronicles games 1033:San Francisco Bay Area 685: 617: 562:The Clockmaker's House 538: 1951:for iPad on PlayFirst 1130:; and number-four on 769:soundtrack track list 683: 672:on PlayFirst's blog. 615: 578:The Wind Music Island 568:The Treehouse Village 536: 487:click-and-point games 693:artistic inspiration 471:quest-like adventure 428:improve this section 338:under two editions, 271:(often shortened to 2044:2: The Eternal Maze 1958:Collector's Edition 1268: 1167: 1056:Collector's Edition 770: 588:The Water Collector 550:The Village of Wish 473:than a traditional 210:PC/Mac, Collector's 137:Eleanor Burian-Mohr 2132:Video game sequels 1987:for iPad on iTunes 1836:. CasualCharts.com 1423:. CasualCharts.com 1266: 1165: 1126:; number-three on 922:"Tangle's Message" 834:"Lyra's Adventure" 765: 686: 618: 582:Dream Chronicles 2 539: 475:hidden object game 274:Dream Chronicles 4 113:Miguel Angel Linan 2074: 2073: 2065:The Book of Water 1292: 1291: 1264: 1263: 1085:The Book of Water 1029:product marketing 982:The Book of Water 961: 960: 823:"Water Collector" 464: 463: 456: 362:The Book of Water 264: 263: 184:Microsoft Windows 89:Ryan Sindledecker 43:Steam header for 2154: 2087:2010 video games 2051:The Chosen Child 2037:Dream Chronicles 2023:Dream Chronicles 2015: 2008: 2001: 1992: 1991: 1985:Standard Edition 1967:Standard Edition 1949:Standard Edition 1934: 1933: 1931: 1930: 1911: 1902: 1901: 1899: 1898: 1882: 1873: 1872: 1870: 1869: 1863:Adventure Gamers 1854: 1845: 1844: 1842: 1841: 1829: 1823: 1822: 1820: 1819: 1803: 1797: 1796: 1794: 1793: 1777: 1771: 1770: 1768: 1767: 1751: 1745: 1744: 1742: 1741: 1732:. 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Jay Is Games 1618:(2010-06-25). 1592: 1555: 1522: 1491: 1466: 1433: 1403: 1401: 1398: 1388:In late 2010, 1322:jigsaw puzzles 1290: 1289: 1287:Big Fish Games 1280: 1277: 1276: 1273: 1262: 1261: 1258: 1252: 1251: 1222: 1214: 1213: 1184: 1176: 1175: 1172: 1161: 1158: 1155: 1136:Mac Game Store 1108:Big Fish Games 1040: 1037: 984:was released. 966: 963: 959: 958: 955: 949: 948: 945: 944:"Journey Home" 942: 938: 937: 934: 931: 927: 926: 923: 920: 916: 915: 912: 909: 905: 904: 901: 898: 894: 893: 890: 889:"Mortal Light" 887: 883: 882: 879: 878:"Light Dreams" 876: 872: 871: 868: 867:"Tree Village" 865: 861: 860: 857: 854: 850: 849: 846: 845:"Fairy Dreams" 843: 839: 838: 835: 832: 828: 827: 824: 821: 817: 816: 813: 810: 806: 805: 802: 799: 795: 794: 791: 788: 784: 783: 780: 777: 763: 750: 747: 719:Hector Guimard 677: 674: 652: 649: 602: 599: 598: 597: 594:The Barge City 591: 585: 575: 565: 559: 523: 520: 518: 515: 462: 461: 412: 410: 403: 397: 394: 313:Lyra's Destiny 262: 261: 256: 252: 251: 242: 236: 235: 233: 232: 203: 202: 201: 199: 195: 194: 181: 175: 174: 172:Playground SDK 169: 163: 162: 155: 151: 150: 145: 139: 138: 133: 127: 126: 121: 115: 114: 111:David Gonzalez 109: 103: 102: 99: 93: 92: 87: 81: 80: 77: 71: 70: 65: 59: 58: 55: 49: 48: 42: 34: 33: 25: 15: 9: 6: 4: 3: 2: 2159: 2148: 2147:Windows games 2145: 2143: 2140: 2138: 2135: 2133: 2130: 2128: 2125: 2123: 2120: 2118: 2115: 2113: 2110: 2108: 2105: 2103: 2100: 2098: 2095: 2093: 2090: 2088: 2085: 2084: 2082: 2067: 2066: 2062: 2060: 2059: 2055: 2053: 2052: 2048: 2046: 2045: 2041: 2039: 2038: 2034: 2033: 2030: 2026: 2024: 2016: 2011: 2009: 2004: 2002: 1997: 1996: 1993: 1986: 1984: 1980: 1977: 1975: 1971: 1968: 1966: 1962: 1959: 1957: 1953: 1950: 1948: 1944: 1943: 1925:on 2011-01-02 1924: 1920: 1916: 1910: 1908: 1893:on 2010-06-27 1892: 1888: 1881: 1879: 1864: 1860: 1853: 1851: 1835: 1828: 1814:on 2012-12-10 1813: 1809: 1802: 1788:on 2010-07-04 1787: 1783: 1776: 1762:on 2010-06-23 1761: 1757: 1750: 1736:on 2010-08-21 1735: 1731: 1730:Shockwave.com 1727: 1720: 1706:on 2010-06-26 1705: 1701: 1694: 1692: 1677:on 2010-09-25 1676: 1672: 1665: 1663: 1648:on 2010-07-13 1647: 1643: 1636: 1621: 1617: 1611: 1609: 1607: 1605: 1603: 1601: 1599: 1597: 1582:on 2010-06-29 1581: 1577: 1570: 1568: 1566: 1564: 1562: 1560: 1545:on 2010-06-28 1544: 1540: 1533: 1531: 1529: 1527: 1512:on 2011-08-12 1511: 1507: 1500: 1498: 1496: 1481: 1477: 1470: 1456:on 2010-07-12 1455: 1451: 1444: 1442: 1440: 1438: 1422: 1415: 1413: 1411: 1409: 1404: 1397: 1395: 1391: 1386: 1384: 1380: 1376: 1374: 1370: 1366: 1362: 1357: 1353: 1348: 1346: 1342: 1337: 1333: 1329: 1327: 1323: 1319: 1318: 1313: 1309: 1305: 1302: 1298: 1288: 1284: 1281: 1279: 1278: 1270: 1259: 1257: 1254: 1253: 1223: 1221: 1220: 1216: 1215: 1185: 1183: 1182: 1178: 1177: 1169: 1166:Review scores 1154: 1152: 1148: 1144: 1139: 1137: 1133: 1129: 1125: 1121: 1117: 1113: 1112:SpinTop Games 1109: 1105: 1101: 1097: 1093: 1091: 1087: 1086: 1081: 1077: 1073: 1067: 1065: 1061: 1057: 1053: 1049: 1045: 1036: 1034: 1030: 1026: 1022: 1018: 1014: 1010: 1006: 1002: 1001:United States 998: 997:San Francisco 994: 990: 985: 983: 979: 977: 972: 956: 953:Total length: 950: 946: 943: 939: 935: 932: 928: 924: 921: 917: 913: 910: 906: 902: 899: 895: 891: 888: 884: 880: 877: 873: 869: 866: 862: 858: 855: 851: 847: 844: 840: 836: 833: 829: 825: 822: 818: 814: 811: 807: 803: 800: 796: 792: 789: 785: 772: 768: 762: 760: 756: 746: 744: 740: 736: 732: 728: 724: 720: 716: 712: 708: 707: 702: 698: 694: 690: 682: 673: 671: 666: 662: 658: 648: 644: 642: 637: 635: 631: 626: 623: 614: 608: 595: 592: 589: 586: 583: 579: 576: 573: 569: 566: 563: 560: 557: 556: 551: 548: 547: 546: 543: 535: 529: 514: 512: 507: 503: 500: 495: 492: 488: 484: 480: 476: 472: 468: 458: 455: 447: 437: 433: 429: 423: 422: 418: 413:This section 411: 407: 402: 401: 393: 391: 387: 383: 379: 374: 372: 368: 364: 363: 358: 354: 350: 346: 341: 337: 333: 329: 325: 323: 322: 316: 314: 310: 309: 304: 302: 297: 293: 290: 286: 282: 281: 276: 275: 270: 269: 260: 259:Single-player 257: 253: 250: 246: 243: 241: 237: 229: 228:iOS, Standard 225:July 13, 2011 223: 217: 213:June 24, 2010 211: 208: 207: 204:June 24, 2010 200: 196: 193: 189: 185: 182: 180: 176: 173: 170: 168: 164: 161: 160: 156: 152: 149: 146: 144: 140: 134: 132: 128: 122: 120: 116: 110: 108: 107:Programmer(s) 104: 101:Miguel Tartaj 100: 98: 94: 88: 86: 82: 79:Aaron Norstad 78: 76: 72: 69: 66: 64: 60: 56: 54: 50: 46: 40: 35: 30: 22: 21:Book One: Air 2063: 2057: 2056: 2049: 2042: 2035: 2022: 1982: 1973: 1964: 1955: 1946: 1927:. 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Games 1110:, iWin.com, 1099: 1095: 1094: 1089: 1083: 1068: 1063: 1059: 1048:beta version 1043: 1042: 1023:fans, their 1020: 1016: 1012: 1008: 992: 988: 986: 981: 975: 970: 968: 933:"Wind Music" 790:"Main Theme" 766: 758: 754: 752: 735:Antoni GaudĂ­ 714: 704: 689:Art director 687: 669: 664: 660: 656: 654: 645: 638: 619: 593: 587: 581: 577: 571: 567: 561: 553: 549: 541: 540: 505: 504: 498: 496: 482: 466: 465: 450: 441: 426:Please help 414: 389: 385: 382:short length 378:game critics 375: 360: 332:beta version 327: 326: 319: 317: 312: 306: 300: 283:) is a 2010 279: 278: 273: 272: 267: 266: 265: 231:May 5, 2011 227: 221: 219:July 8, 2010 215: 209: 157: 123:Pablo Vietto 63:Publisher(s) 53:Developer(s) 44: 2112:MacOS games 1272:Publication 1260:(favorable) 1171:Publication 1076:screensaver 743:instruments 701:Jules Verne 651:Development 479:puzzle game 353:screensaver 349:walkthrough 340:Collector's 292:casual game 179:Platform(s) 148:Adam Gubman 143:Composer(s) 97:Designer(s) 91:Craig Bocks 85:Producer(s) 75:Director(s) 2081:Categories 1929:2010-12-29 1897:2010-06-24 1868:2011-04-26 1840:2010-07-09 1818:2010-06-10 1792:2010-06-30 1766:2010-06-15 1740:2010-08-23 1710:2010-06-22 1681:2010-06-02 1652:2010-07-09 1626:2010-06-25 1586:2010-06-24 1549:2010-06-24 1516:2011-05-06 1485:2011-07-13 1460:2010-07-08 1427:2010-06-24 1400:References 1336:mini-games 1132:Amazon.com 1080:sneak peek 1072:wallpapers 911:"Thoughts" 739:sculptures 711:tonalities 622:half-fairy 511:high score 357:sneak peek 345:wallpapers 135:Pete Clark 2107:IOS games 1162:Reception 1157:Reception 1143:App Store 1120:MSN Games 1116:GameHouse 1104:PlayFirst 1052:PlayFirst 965:Marketing 723:Modernism 630:dimension 491:inventory 415:does not 367:App Store 296:PlayFirst 285:adventure 245:Adventure 131:Writer(s) 125:3dBrigade 119:Artist(s) 68:PlayFirst 1332:Gamezebo 1326:collapse 1219:Gamezebo 1124:Pogo.com 1078:, and a 995:fans in 727:scenario 697:Da Vinci 517:Synopsis 444:May 2022 396:Gameplay 392:(2011). 355:, and a 240:Genre(s) 57:KatGames 641:fairies 634:airship 522:Setting 436:removed 421:sources 351:, a PC 255:Mode(s) 198:Release 2025:series 1480:Amazon 1301:casual 1122:, and 978:series 812:"Wish" 782:Length 737:. The 676:Design 303:series 289:puzzle 249:puzzle 167:Engine 154:Series 1275:Award 1267:Award 1174:Score 957:18:51 779:Title 749:Audio 731:coral 188:macOS 1147:iPad 1145:for 1134:and 947:1:30 936:1:16 925:1:16 914:1:21 903:1:38 892:1:29 881:1:13 870:1:00 859:1:08 848:1:05 837:1:06 826:1:21 815:1:11 804:1:22 793:0:55 741:and 601:Plot 419:any 417:cite 371:iPad 369:for 287:and 1345:HOG 1285:by 1025:CEO 941:15. 930:14. 919:13. 908:12. 897:11. 886:10. 775:No. 430:by 277:or 192:iOS 2083:: 1906:^ 1877:^ 1861:. 1849:^ 1728:. 1690:^ 1661:^ 1595:^ 1558:^ 1525:^ 1494:^ 1478:. 1436:^ 1407:^ 1138:. 1118:, 1114:, 1106:, 999:, 875:9. 864:8. 853:7. 842:6. 831:5. 820:4. 809:3. 798:2. 787:1. 761:. 315:. 247:, 2014:e 2007:t 2000:v 1932:. 1900:. 1871:. 1843:. 1821:. 1795:. 1769:. 1743:. 1713:. 1684:. 1655:. 1629:. 1589:. 1552:. 1519:. 1488:. 1463:. 1430:. 1339:" 609:. 530:. 457:) 451:( 446:) 442:( 438:. 424:. 23:.

Index

Book One: Air

Developer(s)
Publisher(s)
PlayFirst
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Adam Gubman
Dream Chronicles
Engine
Playground SDK
Platform(s)
Microsoft Windows
macOS
iOS
Genre(s)
Adventure
puzzle
Single-player
adventure
puzzle
casual game
PlayFirst
Dream Chronicles series
Dream Chronicles

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