643:, who also used to live there. Lyra finds his notification confusing, though she gradually understands that fairies are responsible of what have been happening to her: the magical chalkboard, the hidden airship, a stranger's whisper, and the five powerful powers that Lyra is granted to use, but still she have known her fairy roots yet, as Tangle keeps it from her. After finding all three keys, Lyra returns to the Clockmaker's house and finishes her mission there. She is able to head back to her original dimension, also questioning the adventure that she has taken, but instead of welcoming Lyra with sunshine and daylight, her Town of Wish becomes dark and full of thunders. Lyra wonders what will await for her next.
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used to reveal an object's location, but if there are not any, the power of hints is not used. There are two difficulty modes to play, Casual and
Challenge. Each mode has the same puzzles but their complexities are different. At the beginning, the game offers players the option to play in either Casual or Challenge Mode, and if they want the game to offer the slightest bit of resistance they would pick the former. While Casual Mode offers simpler puzzles and the ability to skip them if players get stuck long enough, Challenge Mode offers slightly harder puzzles, but will not let players skip any. Players cannot change the difficulty once they have chosen it.
564:: A distant frozen tundra from where the Clockmaker, a powerful if solitary fairy, synchronizes time both in the mortal and fairy worlds. The low temperatures at the Clockmaker's house are useful for slowing any clocks that might consider racing ahead. The eternal snow keeps the Clockmaker's parts pristine. No plants grow in his frozen wasteland but long ago Aeval brought him flowers from a more hospitable clime, and their image is now pressed into various pieces throughout the Clockmaker's domain. Obsessing with his eternal job, the Clockmaker never leaves, and tries to prevent any person from coming to his hideout.
324:, players now take on the role of Lyra, the daughter of the previous main character Faye, as her destiny unfolds. Set in a mystical world of realistic fantasy where mortal and fairy realms collide, the game opens on the eve of Lyra's 18th birthday when she is magically transported to an alternate dimension. Following clues left behind by her grandfather and taking the helm of a flying airship, Lyra explores the mystical landmarks of the gorgeous, yet mysterious Dream world, in search of the mystical Clockmaker who is the only one that can restore time and return her to her family.
590:: This is the basis of the infrastructure for fairy civilization. Here water is collected, purified, and dispersed. For many years Aeval took a proprietary interest in the Water Collector, to be certain all plants were adequately nourished. There is a system inside the cottage which tests not only the purity of the water, but the amount of elements within each measure of water. Water from different sources carries different properties, which are utilized by fairies responsible for different aspects of the world.
636:, Lyra breaks out to find Tangle's odd fairy friend simply called the Clockmaker, who is the only stranger could help her get back home, and reunite with family and friends. She finds the Clockmaker in his hideout and thankfully, he agrees to help. Lyra have to find three magical keys in three separately hidden areas – Treehouse Village, Wind Music Island, and Water Collector – to re-activate the Clockmaker's Time Synchronization Machine.
552:: This is the tiny town of Wish, where Lyra lives with her parents, Fidget and Faye, and her grandparents, Tangle and Aeval. It is an insular place, far from cities and civilization. The town is surrounded by tall walls, not to keep the residents inside, for they have no desire to leave the safety and warmth of their community. The walls are there to keep the outside world outside, and are secured with complex weighted locks first seen in
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570:: The people of this village believe that strange occurrences will befall them if they don't live high in tree tops. This is also a part of the green belt that runs through the fairy world. It is all part of Aeval's plant network. Though others may doubt it, Aeval always knew that the trees saw and remembered everything. Over time they have been used to hide treasures and secrets. In
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558:. The streets are cobbled, lined with colorful dwellings and stores. Beyond the walls of Wish lie lush forests and winding roads that, eventually, lead to other larger towns, but the folk of Wish have little desire to visit those distant places. Their homes are secured in their beloved village where, they believe, no harm can come to them.
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to pick up will serve a purpose, whether they are used in that scene or not. A lot of times in this game the pieces players pick up may only be used as they get to the next scene. Some items may not become visible in a scene right away, and the players must perform other tasks first before they become visible.
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513:. The faster how players can complete the game, the more Dream Jewels and Dream Pieces they can find, and the fewer times they skip puzzles, the better score they will earn. When players play again under the same name, some of the key items themselves will be in different places the second times around.
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that "mixes puzzles and slight hidden-object hunting to create a beautiful adventure series that might not pose too great of a challenge to some players, but is still a captivating experience while it lasts. Visually the game is striking, and wandering through it feels appropriately dreamlike". Like
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In the bonus chapter, Lyra has a new dream. She was in the Town of Wish, her family was calling for her, but Lyra couldn't hear them over the sound of rushing water. Her body became light as if she had been floating. Lyra held her breath and fell deeper into that strange dream. Once again, she finds
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features Dream Jewels that come with five special powers. They can be used to decode fairy words ("Decipher"), make hidden fairy things visible ("Reveal"), transmute gold into wood ("Transmute"), illuminate dark rooms ("Illuminate"), and create thunder or rain ("Thunder"). In order to activate Dream
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has over its predecessors is a system of hints for locating difficult items. Although it is still possible to get hung up on some of the game's more taxing brainteasers, players will no longer find themselves stuck trying to find items thanks to a recharging magnifying glass 'hint power' that can be
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based puzzles, logical riddles and quests to solve, which have been scattered through the locations in the game. The objects that players find may be used in a scene other than the one they found it in. Objects will stay in inventory until players need to use them. All objects that players are able
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named Lyra had a strange dream. All her friends and family were there tonight to celebrate that special event, and Lyra's grandfather Tangle had prepared an amazing gift for her, but then Lyra heard a whisper, and everyone quickly disappeared. Waking up from that dream, Lyra finds herself alone in
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and
Standard, on June 24 and July 8 respectively by PlayFirst. Each edition was quickly available on PlayFirst's exclusive partner, Big Fish Games, on the following day of each release date. Both editions feature the optional double-mode game, while the Collector's one contains an extra location,
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Each edition was quickly available on PlayFirst's exclusive partner, Big Fish Games, on the following day of each release date. Both editions feature the optional double-mode game, while the
Collector's one also includes an extra location, seven mini-puzzles, some concept artworks, six
580:: The place where fairies created the first music, using the instruments that can be found there. Mortal music, it is said, is born when mortals hear bits of fairy music while they sleep. In the distance, looming ominously, it is the Tower of Dreams, where Faye searched for Fidget in
1066:, these hallmarks of the series are taken to new heights, with the addition of features that will delight both the casual and expert player. Fans will not believe where the story of this new trilogy takes them". The Standard Edition was released shortly later on July 8 on PlayFirst.
574:, someone within the fairy world has turned the trees to gold, keeping them from "speaking" with Aeval. The trees are being used to protect a key, the item that the Clockmaker needs to fix his Time Synchronization Machine. Lyra must help the trees in order for the trees to help Lyra.
380:, describing it as "a beautiful point-and-click fantasy game that mixes puzzles and slight hidden object hunting to create a beautiful adventure series", though they criticized it for not matching the highly-polished standards of three previous games and its very
1334:'s Erin Bell praised the game's animated sequences and highly detailed environments, its character voice-overs, and sountrack, but also said that the game lacked some of the outstanding factor of previous games in the series as she said that most of the
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spans several distinct areas that can be traveled to by airship once players discover the correct coordinates for a location and use colored stones to fill up the fuel device. There are 14 main scenes and six large areas featured in the game:
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there was a need to add these powers and a need to have a new use for the Jewels and they just fit together perfectly. After the
Standard Edition of the game was released, Sindledecker uploaded a special walkthrough for
489:, such as putting together parts of broken statues, reconstructing tricky mechanisms, unscrambling messages using the power of Dream Jewels and many more. There are no lists of items to find but a huge amount of
1347:, but compared to the high standards set by previous games in the series, it comes up a little short. Let's hope that Lyra's next adventure is a more memorable one" and eventually gave it 3.5 stars out of 5.
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were variations on things she had seen dozens of times before. Bell also felt that the story ultimately fell a bit flat as players were simply searching for a bunch of keys. Concluding the review, she said:
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Pablo Vietto explained that for the "Airship" artwork, KatGames wanted to make a "very rustic and compact interior where they could place everything necessary for the navigation of the airship". The
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was awarded for the "2nd Runner-Up Best
Adventure Game of 2010", and picked into the 2010 Customer Favorites list by Big Fish Games. This was the third time (and second in a row) a game from the
584:. Before the fairies moved on from Wind Music Island, they created a stone instrument band—musical instruments of stone that played music on their own so that the music would continue forever.
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official brand page on their website with an interactive map. By clicking on notable spots on the map, players could get more details about all important places which have appeared in the
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Jewels, players need to fill them with Dream Pieces which are thrown throughout, and they can also use the "hint power" to find Dream Pieces. At the end of the game, players earn a
659:. Taking about coming up with the new features, Ryan shared that the developer, Kat Games came up with all the new features, including using Dream Jewels as powers. With each
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is structured much like other three previous games in the series with some major twists. There are many improvements in gameplay overall compared to others. It is more of a
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stories, but adapted to their own style. As for "Streets of Wish" artwork, Vietto expressed that he wanted to "keep the essence of the Wish village from the first
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717:, so this was the perfect opportunity to use it again. According to Vietto, some other details, like the iron works and lights, were inspired by works done by
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Strategy Guide", along with the release of the
Standard Edition, on Big Fish Games on July 9. This Strategy Guide was also available on July 16 on PlayFirst.
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resulted from a combination of the natural forms coming from coral, other sea elements and the figure of a woman (which is always present in their style).
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series, players can hear characters' in-game voices. There was also an original soundtrack included exclusively in the
Collector's Edition of
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When the publisher PlayFirst's blog staff interviewed with the game's producer Ryan
Sindledecker, he gave players an in depth look at
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On arriving to the Wind Music Island, Lyra is notified by Tangle that the music eons in this island were once created by
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series. The fans got a chance to speak with Kenny Dinkin, PlayFirst's Chief
Creative Officer about the inspiration for
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series has earned a reputation for its stunning art, extraordinary puzzles, and intricate, evolving storylines With
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384:. The game itself still proved to be commercially successful, and reached the top of seven major casual game charts.
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which is similar to her original one. Guided by the messages left by Tangle and using her father's magically hidden
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596:: A town built over the water, well south of the Village of Wish, it is the home of many fishermen and merchants.
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The Wind Music Island is inspired by the work of
Antonio Gaudi who is famous for his unique Art Nouveau designs.
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herself alone in another unrecognizable place, a small office in the Barge City, and looks for a magical map.
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of the world as you fly from place to place. If you've been champing at the bit for another foray into the
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mostly just sends you from place to place solving puzzles. After a while, it starts to feel more like a
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is so short and uninspired it feels like a step back for the series" and gave it 2.5 stars out of 5.
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The Streets of Wish is where Lyra starts the journey to get back to her original dimension.
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are well-tricky and tightly blended with the story, which is a typical feature of quest or
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Lyra's grandfather Tangle is holding a handmade birthday gift, and soon giving it to her.
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713:". The idea of having a house with a cupule for a roof was in his mind since the first
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device, and the latest version was updated in April 2012. It is the first game in the
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1576:"PlayFirst Opens a New Trilogy with the Launch of Dream Chronicles: The Book of Air"
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Unlike three previous games, it was met with mixed to positive reviews from casual
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1539:"Special early release of Dream Chronicles: The Book of Air! Meet the producer!"
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device in May 2011, becoming the first game in the series to be released there.
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showing antique constructions made with rocks and natural things around, like
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In May 2011, a high-definition version of this game was available via
1808:"Official Dream Chronicles: The Book of Air trailer and release date"
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world, you might be disappointed by how quickly the game is over".
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series to enter Big Fish Games' most popular games annual list.
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game, peaking at number-one on seven major casual game charts:
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her beloved Town of Wish as she is being trapped in a parallel
311:, and the opening part of the second unfinished trilogy titled
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1421:"Dream Chronicles - The Book of Air Collectors Edition Detail"
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365:. A high-definition version of this game was available via
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19:"The Book of Air" redirects here. Not to be confused with
1834:"Dream Chronicles: The Book of Air Strategy Guide Detail"
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digitally on June 24 by PlayFirst and was promoted: "The
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In June 2010, PlayFirst updated for the second time the
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manager Becky Ann Hughes on a real airship ride over
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team about the inspiration, story, and future of the
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was "to set the stage for the next", and said that "
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991:Collector's Edition, PlayFirst invited four local
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1726:"Coming Soon: Dream Chronicles: The Book of Air"
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1054:'s players. It was officially first released as
305:, the third sequel to 2007's award-winning game
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1700:"Dream Chronicles: The Book of Air concept art"
1642:"Dream Chronicles: The Book of Air Walkthrough"
343:seven mini-puzzles, some concept artworks, six
294:developed by KatGames, originally published by
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1153:series to be released under the iOS platform.
334:in March 2010. It was released worldwide as a
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663:game, Dream Jewels were used differently. In
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1506:"Dream Chronicles: The Book of Air on iPad!"
1035:, mimicking Lyra's own travels in the game.
980:, but the map was removed a year later when
709:, respecting the roofs and cupules in green
2020:
1450:"Dream Chronicles - The Book of Air Detail"
1283:"2nd Runner-Up Best Adventure Game of 2010"
1082:(actually some artworks) at the fifth game
1038:
607:Dream Chronicles (series) § Characters
434:. Unsourced material may be challenged and
359:(actually some artworks) at the fifth game
2013:
1999:
1887:"Dream Chronicles: The Book of Air Review"
1859:"Dream Chronicles: The Book of Air review"
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1324:, placing gears, deciphering letters, and
1299:was earned mixed to positive reviews from
605:For more Dream Chronicles characters, see
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526:For more Dream Chronicles locations, see
454:Learn how and when to remove this message
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528:Dream Chronicles (series) § Setting
1343:is still an enjoyable casual adventure/
695:came from the old machines designed by
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1359:Gamezebo's Erin Bell, Dora noted that
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298:. It is the fourth installment in the
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1320:) and some repetitious puzzles like
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987:To celebrate the official launch of
432:adding citations to reliable sources
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1620:"Dream Chronicles: The Book of Air"
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1188:
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1046:was first presented limitedly as a
620:On the eve of the 18th birthday, a
390:Dream Chronicles: The Book of Water
330:was first presented limitedly as a
13:
1452:. CasualCharts.com. Archived from
1354:described the game as a beautiful
347:, the game soundtrack, a detailed
321:Dream Chronicles: The Chosen Child
14:
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2142:Video games scored by Adam Gubman
1983:Dream Chronicles: The Book of Air
1974:Dream Chronicles: The Book of Air
1965:Dream Chronicles: The Book of Air
1956:Dream Chronicles: The Book of Air
1947:Dream Chronicles: The Book of Air
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1044:Dream Chronicles: The Book of Air
767:Dream Chronicles: The Book of Air
657:Dream Chronicles: The Book of Air
542:Dream Chronicles: The Book of Air
467:Dream Chronicles: The Book of Air
268:Dream Chronicles: The Book of Air
32:Dream Chronicles: The Book of Air
1921:. Big Fish Games. Archived from
1919:"2010 Customer Favorites Awards"
1756:"Dream Chronicles Local Fan Day"
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1240:
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1050:in March 2010 for the publisher
497:One of the biggest improvements
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2122:Point-and-click adventure games
2102:Games built with Playground SDK
1832:CasualCharts.com (2010-07-09).
1782:"Dream Chronicles Airship Ride"
1448:CasualCharts.com (2010-07-08).
1419:CasualCharts.com (2010-06-24).
1350:Meanwhile, DoraDoraBoBora from
1306:. Positive reviews praised its
2137:Video games developed in Spain
1005:California Academy of Sciences
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388:spawned a direct sequel named
1:
1476:"Dream Chronicles JC 3 and 4"
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2097:First-person adventure games
1978:for PC/Mac on Big Fish Games
1969:for PC/Mac on Big Fish Games
1960:for PC/Mac on Big Fish Games
1356:point-and-click fantasy game
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477:, a mixing of adventure and
7:
1810:. PlayFirst. Archived from
1784:. PlayFirst. Archived from
1758:. PlayFirst. Archived from
1724:Megan Romeno (2010-08-03).
1702:. PlayFirst. Archived from
1673:. PlayFirst. Archived from
1644:. PlayFirst. Archived from
1578:. PlayFirst. Archived from
1541:. PlayFirst. Archived from
1508:. PlayFirst. Archived from
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1889:. Gamezebo. Archived from
1857:Allin, Jack (2011-04-25).
753:For the first time in the
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222:Retail, Bundled with Pt. 3
18:
2127:Single-player video games
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1474:Amazon.com (2011-07-13).
1295:Unlike its predecessors,
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1806:PlayFirst (2010-06-10).
1780:PlayFirst (2010-06-30).
1754:PlayFirst (2010-06-15).
1698:PlayFirst (2010-06-22).
1669:PlayFirst (2010-06-02).
1640:PlayFirst (2010-07-09).
1574:PlayFirst (2010-06-24).
1537:PlayFirst (2010-06-24).
1504:PlayFirst (2011-05-06).
1039:Release and post-release
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1885:Gamezebo (2010-06-24).
1027:Mari Baker, and senior
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2092:Dream Chronicles games
1033:San Francisco Bay Area
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562:The Clockmaker's House
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1951:for iPad on PlayFirst
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769:soundtrack track list
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672:on PlayFirst's blog.
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578:The Wind Music Island
568:The Treehouse Village
536:
487:click-and-point games
693:artistic inspiration
471:quest-like adventure
428:improve this section
338:under two editions,
271:(often shortened to
2044:2: The Eternal Maze
1958:Collector's Edition
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1056:Collector's Edition
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588:The Water Collector
550:The Village of Wish
473:than a traditional
210:PC/Mac, Collector's
137:Eleanor Burian-Mohr
2132:Video game sequels
1987:for iPad on iTunes
1836:. CasualCharts.com
1423:. CasualCharts.com
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1126:; number-three on
922:"Tangle's Message"
834:"Lyra's Adventure"
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582:Dream Chronicles 2
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475:hidden object game
274:Dream Chronicles 4
113:Miguel Angel Linan
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1085:The Book of Water
1029:product marketing
982:The Book of Water
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823:"Water Collector"
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362:The Book of Water
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184:Microsoft Windows
89:Ryan Sindledecker
43:Steam header for
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2087:2010 video games
2051:The Chosen Child
2037:Dream Chronicles
2023:Dream Chronicles
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1465:
1464:
1462:
1461:
1445:
1432:
1431:
1429:
1428:
1416:
1394:Dream Chronicles
1379:Adventure Gamers
1373:Dream Chronicles
1317:Dream Chronicles
1308:Dream Chronicles
1269:
1265:
1250:
1249:
1248:
1244:
1243:
1239:
1238:
1234:
1233:
1229:
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1206:
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1201:
1200:
1196:
1195:
1191:
1190:
1181:Adventure Gamers
1168:
1164:
1151:Dream Chronicles
1100:Dream Chronicles
1060:Dream Chronicles
1021:Dream Chronicles
1017:Dream Chronicles
1013:Dream Chronicles
1009:Dream Chronicles
993:Dream Chronicles
976:Dream Chronicles
971:Dream Chronicles
954:
776:
771:
764:
755:Dream Chronicles
715:Dream Chronicles
706:Dream Chronicles
699:and used in the
661:Dream Chronicles
625:half-mortal girl
555:Dream Chronicles
459:
452:
448:
445:
439:
408:
400:
336:digital download
308:Dream Chronicles
301:Dream Chronicles
216:PC/Mac, Standard
159:Dream Chronicles
41:
29:
28:
2162:
2161:
2157:
2156:
2155:
2153:
2152:
2151:
2117:PlayFirst games
2077:
2076:
2075:
2070:
2058:The Book of Air
2027:
2019:
1942:
1937:
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1912:
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1406:
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1390:The Book of Air
1383:The Book of Air
1365:The Book of Air
1361:The Book of Air
1341:The Book of Air
1297:The Book of Air
1293:
1246:
1241:
1236:
1231:
1208:
1203:
1198:
1193:
1163:
1159:
1096:The Book of Air
1041:
989:The Book of Air
967:
962:
952:
900:"Faye's Memory"
856:"Taking Flight"
759:The Book of Air
751:
678:
670:The Book of Air
665:The Book of Air
653:
610:
603:
572:The Book of Air
531:
524:
519:
506:The Book of Air
499:The Book of Air
483:The Book of Air
460:
449:
443:
440:
425:
409:
398:
386:The Book of Air
328:The Book of Air
280:The Book of Air
234:
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90:
47:
45:The Book of Air
27:
26:2010 video game
24:
17:
16:2010 video game
12:
11:
5:
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2010:
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1995:
1989:
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1979:
1976:Strategy Guide
1970:
1961:
1952:
1941:
1940:External links
1938:
1936:
1935:
1917:(2010-12-29).
1915:Big Fish Games
1903:
1874:
1846:
1824:
1798:
1772:
1746:
1716:
1687:
1658:
1632:
1622:. Jay Is Games
1618:(2010-06-25).
1592:
1555:
1522:
1491:
1466:
1433:
1403:
1401:
1398:
1388:In late 2010,
1322:jigsaw puzzles
1290:
1289:
1287:Big Fish Games
1280:
1277:
1276:
1273:
1262:
1261:
1258:
1252:
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1222:
1214:
1213:
1184:
1176:
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1155:
1136:Mac Game Store
1108:Big Fish Games
1040:
1037:
984:was released.
966:
963:
959:
958:
955:
949:
948:
945:
944:"Journey Home"
942:
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937:
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923:
920:
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905:
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893:
890:
889:"Mortal Light"
887:
883:
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879:
878:"Light Dreams"
876:
872:
871:
868:
867:"Tree Village"
865:
861:
860:
857:
854:
850:
849:
846:
845:"Fairy Dreams"
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719:Hector Guimard
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591:
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313:Lyra's Destiny
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172:Playground SDK
169:
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111:David Gonzalez
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2159:
2148:
2147:Windows games
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1925:on 2011-01-02
1924:
1920:
1916:
1910:
1908:
1893:on 2010-06-27
1892:
1888:
1881:
1879:
1864:
1860:
1853:
1851:
1835:
1828:
1814:on 2012-12-10
1813:
1809:
1802:
1788:on 2010-07-04
1787:
1783:
1776:
1762:on 2010-06-23
1761:
1757:
1750:
1736:on 2010-08-21
1735:
1731:
1730:Shockwave.com
1727:
1720:
1706:on 2010-06-26
1705:
1701:
1694:
1692:
1677:on 2010-09-25
1676:
1672:
1665:
1663:
1648:on 2010-07-13
1647:
1643:
1636:
1621:
1617:
1611:
1609:
1607:
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1601:
1599:
1597:
1582:on 2010-06-29
1581:
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1570:
1568:
1566:
1564:
1562:
1560:
1545:on 2010-06-28
1544:
1540:
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1531:
1529:
1527:
1512:on 2011-08-12
1511:
1507:
1500:
1498:
1496:
1481:
1477:
1470:
1456:on 2010-07-12
1455:
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1177:
1169:
1166:Review scores
1154:
1152:
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1125:
1121:
1117:
1113:
1112:SpinTop Games
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1001:United States
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997:San Francisco
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953:Total length:
950:
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413:This section
411:
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354:
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302:
297:
293:
290:
286:
282:
281:
276:
275:
270:
269:
260:
259:Single-player
257:
253:
250:
246:
243:
241:
237:
229:
228:iOS, Standard
225:July 13, 2011
223:
217:
213:June 24, 2010
211:
208:
207:
204:June 24, 2010
200:
196:
193:
189:
185:
182:
180:
176:
173:
170:
168:
164:
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160:
156:
152:
149:
146:
144:
140:
134:
132:
128:
122:
120:
116:
110:
108:
107:Programmer(s)
104:
101:Miguel Tartaj
100:
98:
94:
88:
86:
82:
79:Aaron Norstad
78:
76:
72:
69:
66:
64:
60:
56:
54:
50:
46:
40:
35:
30:
22:
21:Book One: Air
2063:
2057:
2056:
2049:
2042:
2035:
2022:
1982:
1973:
1964:
1955:
1946:
1927:. Retrieved
1923:the original
1895:. Retrieved
1891:the original
1866:. Retrieved
1838:. Retrieved
1827:
1816:. Retrieved
1812:the original
1801:
1790:. Retrieved
1786:the original
1775:
1764:. Retrieved
1760:the original
1749:
1738:. Retrieved
1734:the original
1719:
1708:. Retrieved
1704:the original
1679:. Retrieved
1675:the original
1650:. Retrieved
1646:the original
1635:
1624:. Retrieved
1616:Jay Is Games
1584:. Retrieved
1580:the original
1547:. Retrieved
1543:the original
1514:. Retrieved
1510:the original
1483:. Retrieved
1479:
1469:
1458:. Retrieved
1454:the original
1425:. Retrieved
1393:
1389:
1387:
1382:
1381:noted that "
1377:
1372:
1369:virtual tour
1364:
1360:
1352:Jay Is Games
1349:
1340:
1330:
1315:
1312:short length
1307:
1304:game critics
1296:
1294:
1282:
1256:Jay Is Games
1217:
1179:
1150:
1140:
1128:Yahoo! Games
1110:, iWin.com,
1099:
1095:
1094:
1089:
1083:
1068:
1063:
1059:
1048:beta version
1043:
1042:
1023:fans, their
1020:
1016:
1012:
1008:
992:
988:
986:
981:
975:
970:
968:
933:"Wind Music"
790:"Main Theme"
766:
758:
754:
752:
735:Antoni GaudĂ
714:
704:
689:Art director
687:
669:
664:
660:
656:
654:
645:
638:
619:
593:
587:
581:
577:
571:
567:
561:
553:
549:
541:
540:
505:
504:
498:
496:
482:
466:
465:
450:
441:
426:Please help
414:
389:
385:
382:short length
378:game critics
375:
360:
332:beta version
327:
326:
319:
317:
312:
306:
300:
283:) is a 2010
279:
278:
273:
272:
267:
266:
265:
231:May 5, 2011
227:
221:
219:July 8, 2010
215:
209:
157:
123:Pablo Vietto
63:Publisher(s)
53:Developer(s)
44:
2112:MacOS games
1272:Publication
1260:(favorable)
1171:Publication
1076:screensaver
743:instruments
701:Jules Verne
651:Development
479:puzzle game
353:screensaver
349:walkthrough
340:Collector's
292:casual game
179:Platform(s)
148:Adam Gubman
143:Composer(s)
97:Designer(s)
91:Craig Bocks
85:Producer(s)
75:Director(s)
2081:Categories
1929:2010-12-29
1897:2010-06-24
1868:2011-04-26
1840:2010-07-09
1818:2010-06-10
1792:2010-06-30
1766:2010-06-15
1740:2010-08-23
1710:2010-06-22
1681:2010-06-02
1652:2010-07-09
1626:2010-06-25
1586:2010-06-24
1549:2010-06-24
1516:2011-05-06
1485:2011-07-13
1460:2010-07-08
1427:2010-06-24
1400:References
1336:mini-games
1132:Amazon.com
1080:sneak peek
1072:wallpapers
911:"Thoughts"
739:sculptures
711:tonalities
622:half-fairy
511:high score
357:sneak peek
345:wallpapers
135:Pete Clark
2107:IOS games
1162:Reception
1157:Reception
1143:App Store
1120:MSN Games
1116:GameHouse
1104:PlayFirst
1052:PlayFirst
965:Marketing
723:Modernism
630:dimension
491:inventory
415:does not
367:App Store
296:PlayFirst
285:adventure
245:Adventure
131:Writer(s)
125:3dBrigade
119:Artist(s)
68:PlayFirst
1332:Gamezebo
1326:collapse
1219:Gamezebo
1124:Pogo.com
1078:, and a
995:fans in
727:scenario
697:Da Vinci
517:Synopsis
444:May 2022
396:Gameplay
392:(2011).
355:, and a
240:Genre(s)
57:KatGames
641:fairies
634:airship
522:Setting
436:removed
421:sources
351:, a PC
255:Mode(s)
198:Release
2025:series
1480:Amazon
1301:casual
1122:, and
978:series
812:"Wish"
782:Length
737:. The
676:Design
303:series
289:puzzle
249:puzzle
167:Engine
154:Series
1275:Award
1267:Award
1174:Score
957:18:51
779:Title
749:Audio
731:coral
188:macOS
1147:iPad
1145:for
1134:and
947:1:30
936:1:16
925:1:16
914:1:21
903:1:38
892:1:29
881:1:13
870:1:00
859:1:08
848:1:05
837:1:06
826:1:21
815:1:11
804:1:22
793:0:55
741:and
601:Plot
419:any
417:cite
371:iPad
369:for
287:and
1345:HOG
1285:by
1025:CEO
941:15.
930:14.
919:13.
908:12.
897:11.
886:10.
775:No.
430:by
277:or
192:iOS
2083::
1906:^
1877:^
1861:.
1849:^
1728:.
1690:^
1661:^
1595:^
1558:^
1525:^
1494:^
1478:.
1436:^
1407:^
1138:.
1118:,
1114:,
1106:,
999:,
875:9.
864:8.
853:7.
842:6.
831:5.
820:4.
809:3.
798:2.
787:1.
761:.
315:.
247:,
2014:e
2007:t
2000:v
1932:.
1900:.
1871:.
1843:.
1821:.
1795:.
1769:.
1743:.
1713:.
1684:.
1655:.
1629:.
1589:.
1552:.
1519:.
1488:.
1463:.
1430:.
1339:"
609:.
530:.
457:)
451:(
446:)
442:(
438:.
424:.
23:.
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