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clubs. There are genres of music to choose from which correspond to a club in a particular real-world location (hence the subtitle
Clubworld) that plays that particular genre of music even though in the real world the clubs are not necessarily restricted to just one genre of music, but the clubs play many different genres of music, for example in the game in
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is featured in the game and gives an introduction during the opening FMV sequence with a quick start guide on how to put together a mix while travelling to the real-world clubs to be a special guest DJ and showing off what the clubs are like at the locations and what genres of music they play at the
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In May 2009, a note posted to eJay's official
Facebook page stated that Empire Interactive Europe Limited, the company that owned and developed the eJay products, was in administration.
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now having twice the number of sound samples than they had originally (10,000 instead of 5,000). Also on the same date, a new software called
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music, in the real world, New York is where hip hop music was born, but in another
Borough of the city called Bronxville (
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191:, was released in 1997. It supports eight tracks of audio and, as with its successors, permits the arrangement of
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North
American PlayStation 2 version cover art featuring the real-world clubs on the left side of the cover,
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247:) in 1973 and the player would make and play back hip hop music should the player select the club/genre.
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of
America, the club would be called Brooklyn and the club would play
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On
October 15, 2010, three eJay products were reissued in editions:
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Currently eJay is a registered trademark of Yelsi AG.
448:"eJay Clubworld: The Music Making Experience (PS2)"
55:are among some of the clubs featured in the game.
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168:Single-player, multiplayer (PlayStation 2)
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183:software, and video games, primarily for
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420:Williamson, Ben (February 18, 2003).
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295:Complete series listing at Giantbomb
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14:
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500:This music software article is a
375:Woodcock, James (June 27, 2006).
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397:Lynn, Andy (November 11, 2003).
377:"Dance 7 – Virtual Music Studio"
318:"Multimedia-Rave eJay Fast Trak"
581:Video games developed in Sweden
215:edition called eJay Clubworld.
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218:In the PlayStation 2 edition,
199:interface. Since the original
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446:Hwang, Kaiser (August 2003).
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70:Unique Development Software (
504:. You can help Knowledge by
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472:"eJay official" on Facebook
326:. June 25, 1998. p. 84
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275:Video & Music Exchange
556:Crave Entertainment games
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470:"The future of eJay..."
179:is a series of musical
352:. eJay. Archived from
576:Turntable video games
561:Audio mixing software
187:. The first edition,
591:Music software stubs
96:Ingram Entertainment
571:PlayStation 2 games
356:on December 1, 2008
323:The Daily Telegraph
91:Crave Entertainment
86:Empire Interactive
67:Empire Interactive
566:Music video games
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422:"Musical science"
185:Microsoft Windows
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399:"Techno Ejay 4"
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454:September 12,
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401:. Pocket-lint
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506:expanding it
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452:. Retrieved
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429:. Retrieved
426:The Guardian
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403:. Retrieved
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380:. Retrieved
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358:. Retrieved
354:the original
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334:– via
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82:Publisher(s)
62:Developer(s)
15:
193:sound bites
181:arrangement
112:Platform(s)
545:Categories
350:"About us"
301:References
201:Dance eJay
189:Dance eJay
476:August 2,
267:Hip Hop 5
255:Hip Hop 5
245:The Bronx
53:The Queen
233:New York
225:Brooklyn
220:Carl Cox
156:Genre(s)
76:Yelsi AG
330:May 20,
271:Dance 6
265:, with
259:Dance 6
241:hip hop
209:hip-hop
165:Mode(s)
125:Release
117:Windows
41:Amnesia
37:The End
235:, The
205:techno
103:Series
51:, and
45:U60311
450:. IGN
195:by a
160:Music
502:stub
478:2009
456:2008
433:2008
407:2008
384:2008
362:2008
332:2022
269:and
261:and
207:and
176:eJay
106:eJay
49:Zouk
24:eJay
547::
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309:^
257:,
231:,
227:,
142:NA
133:EU
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.