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Gotcha (video game)

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sound plays at an increasing rate until the Pursuer reaches the Pursued. Whenever the Pursued is caught, the Pursuer scores a point, the maze disappears for a brief moment, and the Pursuer is moved to a random position on the right side of the screen. There is no score for the Pursued, so determining who won is left to the players. The maze itself is continually changing, with two invisible lines half a screen apart scanning down the maze and overwriting maze elements. Above the maze is the Pursuer's score and the time elapsed in the game. Each game is for a set period of time. When time runs out, the game enters attract mode, where the score resets and the square and plus sign begin bouncing around the maze in a diagonal pattern as the maze continues to change. Each game costs a
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have bumps on them or anything, but the way they were the size of grapefruits next to each other, you got the impression of what they were supposed to be." Atari's second engineer, Don Lange, who assisted with the game, has also stated that the design was intentional on the part of Faraco, who fellow Atari designer Regan Chang has claimed "had some really far out ideas". According to rumor, Faraco got the idea from a joke that joysticks resembled
341: 270: 212:. In the game, two players move through a maze, which continually changes over time. One player, the Pursuer, attempts to catch the other, the Pursued; if they do, a point is scored, and the players reset positions. The game emits an electronic beeping sound, which increases in pace as the Pursuer gets closer to the Pursued, and each game lasts a set amount of time. 352:
The cabinet for the game was designed by Atari's product designer, George Faraco. His design featured a joystick for each player, which was encased in a pink dome that the player would rest their hands on to control the joysticks, meant to resemble breasts. Faraco later acknowledged that "they didn't
237:. The cabinet was designed by George Faraco, initially with the joysticks encased in pink domes meant to represent breasts. Although this design inspired the advertising flyer on which it appears behind a man chasing a woman in a nightdress, it was changed to use regular joysticks soon after release. 256:
in which one player attempts to catch the other. The maze is composed of a repeating pattern of elements set in multiple columns on the screen. The "Pursuer" is represented by a square, while the "Pursued" is identified by a plus sign. As the Pursuer gets closer to the Pursued, an electronic beeping
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were changed to standard ones shortly into the production run prior to the October 11, 1973 release. The design did inspire the advertising flyer for the game, however, which features a man chasing a woman in a nightdress with the initial design of the cabinet behind them. The final cabinet stands
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machines: if part of the circuit that converted scores to images on the screens was broken, then parts of the numbers would be scattered across the screen. Alcorn thought that combining that defect intentionally with a motion circuit could create dynamically changing mazes. A prototype design was
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The game was not commercially successful; later sources have termed it as "arousing little more than controversy", though one source claims it sold 3,000 units. In addition to the main black-and-white game, limited runs were produced of a tinted color version and a true multi-color version of the
44: 230:, Atari's semi-independent research and development subsidiary. Development began in July 1973 as part of Atari's strategy to develop multiple types of games to separate themselves from their competitors, who they saw as focused primarily on creating 818: 751: 403:
was not widely produced, with between 20 and 100 machines released, but is believed to be the first color arcade game ever made, released over a month before
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Gameplay screenshot, showing the unique maze style of the game composed of scattered pieces of graphics elements. The score is at 0, while the timer is at 1.
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and showcased at the early November 1973 Music Operators of America (MOA) Music & Amusement Machines Exposition were two additional versions of
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was not commercially successful; later sources have described it as receiving a "lukewarm reception" and "arousing little more than controversy".
1511: 301:, as they felt that innovative design was what would separate them from their competitors, which they saw as flooding the market with 1457: 1496: 788: 366:
over 5 feet tall and weighs nearly 200 pounds. The breast-like controllers reappeared in yellow in prototype versions of the 1974
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was the first arcade maze video game, though non-commercial maze-based video games had been developed as early as the 1959
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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
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in time for a trade show later that year, though no such game was ever made. Instead, released at the same time as
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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
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arcade game, but were not used in production. Due to their acquisition of Atari's Japanese division,
20: 695: 1219: 253: 157: 848: 1399: 1339: 1127: 289: 204: 713: 1431: 1392: 1360: 1300: 993: 368: 297:. The company was interested in producing a very different game from their previous success of 167: 1258: 1023: 337:, which had recently become a semi-independent research and development subsidiary of Atari. 506: 1346: 1226: 1159: 453:
was approximately the twentieth, with nearly all the other games released before and after
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and released in October 1973. It was the fourth game by the company, after the 1972
1413: 334: 305: 234: 227: 199: 152: 361:, which was changed due to its expense after a few dozen units, the joysticks for 1385: 1084: 937: 380: 328:. Alcorn had the idea for the game from a defect he sometimes saw when testing 1470: 1332: 844: 648: 130: 75: 1145: 1034: 998: 748:"What Was The Best-Selling U.S. Arcade Video Game Prior to Space Invaders?" 379:
In an August 3, 1973, memo to the Atari engineering department, co-founder
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laid out plans for the company to create a prototype 20-player version of
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s prominence as Atari's fourth game and their second game not related to
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This article is about the 1973 arcade game. For the 1995 video game, see
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game; the latter is believed to be the first color arcade game.
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rather than making new video games. After the release of
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with red, blue, and green colors. The color version of
643:. Vol. 1, no. 3. Pumpkin Press. p. 38. 915: 655: 281:began in July 1973, as Atari's fourth game after 1468: 891:Flanagan, Mary; Nissenbaum, Helen (2014-06-25). 449:was the fourth arcade video game ever produced, 376:distributed the game in Japan in November 1974. 194:, which marked the beginning of the commercial 789:"What Were the First Ten Coin-Op Video Games?" 564: 562: 560: 558: 1050: 591: 589: 1064: 965:Loguidice, Bill; Barton, Matt (2012-08-21). 914:Goldberg, Marty; Vendel, Curt (2012-11-25). 811:"People Get Ready, There's a Train A-Coming" 994:Game Over: How Nintendo Conquered The World 555: 1517:Video games developed in the United States 1057: 1043: 586: 574: 42: 765: 48:Flyer showing the original cabinet design 739: 430:according to him. Additionally, despite 339: 268: 625: 525: 523: 1512:Obscenity controversies in video games 1469: 312:, development immediately moved on to 1458:List of Atari, Inc. games (1972–1984) 1038: 808: 802: 786: 780: 745: 708: 702: 661: 631: 501: 499: 497: 348:cabinet, without the dome controllers 316:. The design of the game was done by 226:, and a prototype was constructed by 964: 520: 488: 484: 482: 943:The Ultimate History of Video Games 890: 750:. The Golden Age Arcade Historian. 727: 619: 613: 13: 913: 867: 843: 771: 595: 580: 568: 549: 494: 14: 1528: 1017: 987: 791:. The Golden Age Arcade Historian 662:Akagi, Masumi (13 October 2006). 607: 601: 543: 479: 936: 733: 1497:Head-to-head arcade video games 893:Values at Play in Digital Games 821:from the original on 2015-12-22 809:Smith, Alexander (2014-07-10). 754:from the original on 2016-10-06 632:Bloom, Steve (December 1982). 264: 1: 868:Collins, Karen (2008-08-08). 509:. International Arcade Museum 472: 850:Videogames: In the Beginning 634:"From Cutoffs to Pinstripes" 457:through the end of the year 333:developed by Steve Mayer of 7: 1492:Discrete video arcade games 918:Atari Inc.: Business Is Fun 787:Smith, Keith (2014-05-17). 746:Smith, Keith (2012-08-30). 244: 10: 1533: 836: 532:Gotcha advertisement flyer 18: 1455: 1423: 1377: 1324: 1250: 1176: 1137: 1112: 1094: 1077:Syzygy Engineering (1971) 1076: 1030:Killer List of Videogames 428:arcade video game of 1973 414: 163: 151: 122: 110: 98: 65: 53: 41: 36: 349: 274: 714:"Fixing Color Gotcha" 344:Final version of the 343: 272: 620:Flanagan, Nissenbaum 196:video game industry 1507:Namco arcade games 1487:Atari arcade games 1482:Arcade video games 948:Three Rivers Press 815:They Create Worlds 350: 324:and developer for 320:, the designer of 275: 222:, the designer of 1464: 1463: 1008:978-0-307-80074-9 980:978-1-136-13758-7 957:978-0-7615-3643-7 929:978-0-9855974-0-5 906:978-0-262-32445-8 883:978-0-262-03378-7 860:978-0-9643848-1-1 853:. Rolenta Press. 489:Loguidice, Barton 467:Mouse in the Maze 182:arcade video game 173: 172: 24:(1995 video game) 1524: 1477:1973 video games 1414:Tournament Table 1059: 1052: 1045: 1036: 1035: 1012: 984: 961: 933: 922:. Syzygy Press. 921: 910: 887: 864: 830: 829: 827: 826: 806: 800: 799: 797: 796: 784: 778: 769: 763: 762: 760: 759: 743: 737: 731: 725: 724: 722: 721: 706: 700: 699: 693: 689: 687: 679: 659: 653: 652: 638: 629: 623: 617: 611: 605: 599: 596:Goldberg, Vendel 593: 584: 581:Goldberg, Vendel 578: 572: 569:Goldberg, Vendel 566: 553: 547: 541: 540: 527: 518: 517: 515: 514: 503: 492: 486: 436: 335:Cyan Engineering 252:is a two-player 228:Cyan Engineering 218:was designed by 200:Magnavox Odyssey 143: 135:October 11, 1973 134: 88: 79: 46: 34: 33: 16:1973 arcade game 1532: 1531: 1527: 1526: 1525: 1523: 1522: 1521: 1467: 1466: 1465: 1460: 1451: 1419: 1373: 1320: 1246: 1172: 1133: 1108: 1090: 1072: 1063: 1020: 1015: 1009: 981: 958: 938:Kent, Steven L. 930: 907: 884: 861: 839: 834: 833: 824: 822: 807: 803: 794: 792: 785: 781: 770: 766: 757: 755: 744: 740: 732: 728: 719: 717: 707: 703: 691: 690: 681: 680: 676: 660: 656: 636: 630: 626: 618: 614: 606: 602: 594: 587: 579: 575: 567: 556: 548: 544: 529: 528: 521: 512: 510: 505: 504: 495: 487: 480: 475: 469:computer game. 434: 417: 277:Development on 267: 247: 202:, and the 1973 198:along with the 147: 138: 129: 94: 83: 74: 49: 32: 31:1973 video game 27: 17: 12: 11: 5: 1530: 1520: 1519: 1514: 1509: 1504: 1499: 1494: 1489: 1484: 1479: 1462: 1461: 1456: 1453: 1452: 1450: 1449: 1442: 1435: 1427: 1425: 1421: 1420: 1418: 1417: 1410: 1403: 1396: 1389: 1386:Atari Football 1381: 1379: 1375: 1374: 1372: 1371: 1364: 1357: 1350: 1343: 1336: 1328: 1326: 1322: 1321: 1319: 1318: 1311: 1304: 1297: 1290: 1283: 1276: 1269: 1262: 1254: 1252: 1248: 1247: 1245: 1244: 1237: 1230: 1223: 1216: 1209: 1202: 1195: 1192:Crash 'N Score 1188: 1180: 1178: 1174: 1173: 1171: 1170: 1163: 1156: 1149: 1141: 1139: 1135: 1134: 1132: 1131: 1124: 1116: 1114: 1110: 1109: 1107: 1106: 1098: 1096: 1092: 1091: 1089: 1088: 1085:Computer Space 1080: 1078: 1074: 1073: 1062: 1061: 1054: 1047: 1039: 1033: 1032: 1019: 1018:External links 1016: 1014: 1013: 1007: 991:(2011-11-02). 985: 979: 962: 956: 940:(2001-09-06). 934: 928: 911: 905: 888: 882: 865: 859: 845:Baer, Ralph H. 840: 838: 835: 832: 831: 801: 779: 764: 738: 726: 712:(2016-05-25). 701: 675:978-4990251215 674: 654: 624: 612: 600: 585: 573: 554: 542: 519: 493: 477: 476: 474: 471: 445:clones; while 416: 413: 381:Nolan Bushnell 266: 263: 246: 243: 171: 170: 165: 161: 160: 155: 149: 148: 146: 145: 136: 126: 124: 120: 119: 114: 108: 107: 102: 96: 95: 93: 92: 81: 71: 69: 63: 62: 57: 51: 50: 47: 39: 38: 30: 15: 9: 6: 4: 3: 2: 1529: 1518: 1515: 1513: 1510: 1508: 1505: 1503: 1500: 1498: 1495: 1493: 1490: 1488: 1485: 1483: 1480: 1478: 1475: 1474: 1472: 1459: 1454: 1448: 1447: 1443: 1441: 1440: 1436: 1434: 1433: 1429: 1428: 1426: 1422: 1416: 1415: 1411: 1409: 1408: 1404: 1402: 1401: 1397: 1395: 1394: 1390: 1388: 1387: 1383: 1382: 1380: 1376: 1370: 1369: 1365: 1363: 1362: 1358: 1356: 1355: 1351: 1349: 1348: 1344: 1342: 1341: 1337: 1335: 1334: 1333:Canyon Bomber 1330: 1329: 1327: 1323: 1317: 1316: 1312: 1310: 1309: 1305: 1303: 1302: 1298: 1296: 1295: 1291: 1289: 1288: 1284: 1282: 1281: 1277: 1275: 1274: 1270: 1268: 1267: 1263: 1261: 1260: 1256: 1255: 1253: 1249: 1243: 1242: 1238: 1236: 1235: 1231: 1229: 1228: 1224: 1222: 1221: 1217: 1215: 1214: 1210: 1208: 1207: 1203: 1201: 1200: 1196: 1194: 1193: 1189: 1187: 1186: 1185:Anti-Aircraft 1182: 1181: 1179: 1175: 1169: 1168: 1164: 1162: 1161: 1157: 1155: 1154: 1150: 1148: 1147: 1143: 1142: 1140: 1136: 1130: 1129: 1125: 1123: 1122: 1118: 1117: 1115: 1111: 1105: 1104: 1100: 1099: 1097: 1093: 1087: 1086: 1082: 1081: 1079: 1075: 1071: 1068: 1060: 1055: 1053: 1048: 1046: 1041: 1040: 1037: 1031: 1027: 1026: 1022: 1021: 1010: 1004: 1000: 996: 995: 990: 986: 982: 976: 972: 968: 963: 959: 953: 949: 945: 944: 939: 935: 931: 925: 920: 919: 912: 908: 902: 898: 894: 889: 885: 879: 875: 871: 866: 862: 856: 852: 851: 846: 842: 841: 820: 816: 812: 805: 790: 783: 777: 773: 768: 753: 749: 742: 735: 730: 715: 711: 705: 697: 685: 677: 671: 667: 666: 658: 650: 646: 642: 635: 628: 621: 616: 609: 604: 597: 592: 590: 582: 577: 570: 565: 563: 561: 559: 551: 546: 538: 534: 533: 526: 524: 508: 502: 500: 498: 490: 485: 483: 478: 470: 468: 464: 460: 456: 452: 448: 444: 440: 433: 429: 425: 421: 412: 410: 406: 402: 398: 394: 390: 386: 382: 377: 375: 371: 370: 364: 360: 356: 347: 342: 338: 336: 331: 327: 323: 319: 315: 311: 307: 304: 300: 296: 292: 291: 286: 285: 280: 271: 262: 260: 255: 251: 242: 238: 236: 233: 229: 225: 221: 217: 213: 211: 207: 206: 201: 197: 193: 192: 187: 184:developed by 183: 179: 178: 169: 166: 162: 159: 156: 154: 150: 144:November 1974 141: 137: 132: 128: 127: 125: 121: 118: 115: 113: 109: 106: 103: 101: 97: 91: 86: 82: 77: 73: 72: 70: 68: 64: 61: 58: 56: 52: 45: 40: 35: 29: 25: 23: 1446:Lunar Lander 1444: 1437: 1430: 1412: 1405: 1398: 1391: 1384: 1366: 1359: 1352: 1345: 1338: 1331: 1313: 1306: 1299: 1292: 1287:Night Driver 1285: 1278: 1271: 1264: 1257: 1241:Steeplechase 1239: 1232: 1225: 1218: 1211: 1204: 1197: 1190: 1183: 1165: 1158: 1151: 1146:Gran Trak 10 1144: 1126: 1120: 1119: 1101: 1083: 1070:arcade games 1024: 999:Random House 992: 989:Sheff, David 966: 941: 917: 892: 869: 849: 823:. 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Ed Fries 513:2016-10-11 473:References 424:Ralph Baer 407:, a color 359:Space Race 326:Space Race 310:Space Race 290:Space Race 205:Space Race 1432:Asteroids 1407:Sky Diver 1393:Avalanche 1361:Super Bug 1340:Destroyer 1301:Quiz Show 971:CRC Press 897:MIT Press 874:MIT Press 776:pp. 31–32 710:Fries, Ed 694:ignored ( 684:cite book 665:ナムコ Namco 649:0733-6780 405:Wimbledon 355:phalluses 254:maze game 1308:Sprint 2 1259:Breakout 1213:Indy 800 847:(2005). 819:Archived 752:Archived 622:, p. 117 598:, p. 151 583:, p. 246 507:"Gotcha" 491:, p. 182 461:clones. 369:Touch Me 245:Gameplay 153:Genre(s) 1347:Dominos 1227:Pursuit 1160:Rebound 1028:at the 837:Sources 736:, ch. 5 610:, ch. 7 550:Collins 539:. 1973. 411:clone. 259:quarter 164:Mode(s) 123:Release 22:Gotcha! 1294:Outlaw 1280:LeMans 1273:Indy 4 1206:Hi-way 1121:Gotcha 1065:1970s 1025:Gotcha 1005:  977:  954:  926:  903:  880:  857:  672:  647:  552:, p. 8 463:Gotcha 455:Gotcha 451:Gotcha 432:Gotcha 420:Gotcha 415:Legacy 401:Gotcha 397:Gotcha 393:Gotcha 389:Gotcha 385:Gotcha 363:Gotcha 346:Gotcha 314:Gotcha 306:clones 293:, and 279:Gotcha 250:Gotcha 235:clones 216:Gotcha 180:is an 177:Gotcha 117:Arcade 37:Gotcha 1153:Qwak! 1067:Atari 637:(PDF) 608:Sheff 537:Atari 435:' 374:Namco 186:Atari 90:Namco 80:Atari 60:Atari 1424:1979 1378:1978 1325:1977 1251:1976 1177:1975 1167:Tank 1138:1974 1113:1973 1103:Pong 1095:1972 1003:ISBN 975:ISBN 952:ISBN 924:ISBN 901:ISBN 878:ISBN 855:ISBN 772:Baer 734:Kent 696:help 670:ISBN 645:ISSN 459:Pong 447:Pong 443:Pong 439:Pong 409:Pong 330:Pong 322:Pong 303:Pong 299:Pong 284:Pong 232:Pong 224:Pong 208:and 191:Pong 158:Maze 1266:F-1 1473:: 1001:. 997:. 973:. 969:. 950:. 946:. 899:. 895:. 876:. 872:. 817:. 813:. 774:, 688:: 686:}} 682:{{ 639:. 588:^ 557:^ 535:. 522:^ 496:^ 481:^ 287:, 140:JP 131:NA 85:JP 76:NA 1058:e 1051:t 1044:v 1011:. 983:. 960:. 932:. 909:. 886:. 863:. 828:. 798:. 761:. 723:. 698:) 678:. 651:. 516:. 142:: 133:: 87:: 78:: 26:.

Index

Gotcha! (1995 video game)

Developer(s)
Atari
Publisher(s)
NA
JP
Namco
Designer(s)
Allan Alcorn
Platform(s)
Arcade
NA
JP
Genre(s)
Maze
Multiplayer
arcade video game
Atari
Pong
video game industry
Magnavox Odyssey
Space Race
Allan Alcorn
Cyan Engineering
clones
maze game
quarter

Pong

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