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Gran Trak 10

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299:, as in a real car. The gear shifting requires the player to shift between reverse, first, second, and third gears as needed, but the pedals are digital controls rather than analog, so the player cannot control his speed by applying differing levels of pressure. The steering wheel turns the car only while it is being turned, rather than having a neutral "straight" position. Braking does not stop the car instantly and turning while braking will cause the car to skid. The course is defined on the screen by walls of white dots representing pylons, which if hit stop the car and spin it. There is only a single track layout. The track contains one black path representing an oil slick, which prevents the player's car from turning. At the top of the screen are two numbers; the number on the right is the remaining time in the game, starting at 78 and counting down by 2s, while the number on the left is the number of checkpoints the player has passed, and counts up by 2s. 317: 415:, who cited a "hybrid" integrated circuit design by Emmons as non-standard, first refusing to sell them to Atari and then producing only small production runs. According to Alcorn, the non-standard design was a tactic to prevent competitors from copying the design, as other manufacturers would be unable to produce it at all. 34: 377:
controllers, were developed by Eigen Systems, located in the same building as Cyan and founded by ex-coworkers of the Cyan founders Emmons and Steven Mayer. At one point, the game's design included a small printer that would print high scores when achieved, but this was removed prior to the final design.
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project running behind schedule and having several design problems. This was exacerbated by a new short-lived Atari management team and product development structure, which led to several communication problems and cost overruns. When Atari began production in early 1974, it had difficulties getting
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The time per game, though the counter always starts at 78, is by default 105 seconds and is adjustable by the game operator; changing the time adjusts both the speed of the counter and how long a player spends crashed after hitting a pylon. A switch on the internal circuit board can turn off crashes
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was developed during a time of several internal changes at Atari; as a result communication problems led Atari to not accurately track the expense of manufacturing the game. It was initially sold to distributors for a net loss of US$ 100 per cabinet; although this flaw was fixed it contributed to a
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systems was produced in March 1974 and revealed other design problems, such as the steering controls; in their prototype system, Eigen used a real car steering wheel and pedals, but the production run used different parts. Alcorn returned to Cyan that month and redesigned the game to fix the flaws
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integrated circuit. Alcorn later stated in an interview that neither Warman nor Emmons understood the challenges in converting a prototype design to a product that could be manufactured. The game entered production soon after, and Atari announced it was shipping a full production run in May 1974.
191:, and released by Atari in May 1974. In the game, a single player drives a car along a race track, viewed from above, avoiding walls of pylons and trying to pass as many checkpoints as possible before time runs out. The game is controlled with a steering wheel, accelerator and brake pedals, and a 376:
arrays that previous arcade games used. This is believed to be the first use of integrated circuit-based memory in an arcade game, and ROMs thereafter became the standard for arcade and console video games. The mechanical designs for the game, including the steering wheel, pedal, and gear shift
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rather than one. A placard on the front of the game gives suggested ratings for the score in a given game, from "License Revoked" for 10 or fewer points to "Real Pro" for greater than 40; the operator's manual suggests changing or removing this card if the time per game is adjusted.
223:, in late 1973. It was initially designed by Larry Emmons of Cyan, with the mechanical design handled by Eigen Systems, though after several design and production problems were uncovered during an initial small production run in March 1974 the design was overhauled by 432:
game ended up costing US$ 1,095 to manufacture, while Atari was selling them to distributors for only $ 995, losing $ 100 per sale. Atari soon corrected the problem, but ended the fiscal year with a large loss due in part to the financial failure of the game.
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total loss of $ 500,000 for the company that fiscal year, placing Atari in financial difficulties. The game itself was successful, and led to several versions of the game being produced in 1974 by Atari and its subsidiary
350:(1969). He decided not to pursue the idea, however, due to the perceived complexity. In late 1973, Atari revisited the idea of a driving video game, unrelated to any prior arcade game. The design was instead created by 428:
Although the design flaws were fixed, the communication problems during development led to one final problem with the game: Atari was unclear on the actual cost of producing the game. As a result, a single
389:, took a leave of absence from the company beginning in September 1973, and around the same time Steve Bristow, who had previously worked with the founders of Atari on the first arcade video game 1140: 1031: 458:, released that November, was a commercial success, however, and is credited with buoying the finances of the newly merged Atari at a critical time for the company. The 1118: 880: 727: 295:
in which the player drives a race car along a race track, shown from above. The player controls the car with a steering wheel, accelerator and brake pedals, and
623:; while he did not enjoy the game due to its twisting tracks and complex controls, it inspired him to develop his own driving video game, by adapting two older 1177: 1270: 958: 1937: 423:
and use more standard parts; the copying protection scheme was changed to use a custom-designed integrated circuit that was named the same as a standard
360:. Larry Emmons developed the circuits to control the car itself in the game, creating the feel of braking, acceleration, and movement. Emmons also used 1492: 909: 470:
was released through Kee Games for different distributors around July 1974, and Atari produced a small cabinet version in late in the year titled
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s legacy being "the game that nearly put Atari out of business". In September 1974, Atari merged with its subsidiary Kee Games; Kee's final game
354:, which had recently become a semi-independent research and development subsidiary of Atari and had previously handled the prototype design of 770: 1235: 406:
s development. Alcorn and Emmons have stated that they believed Warman was a good engineer but a poor project manager, which led to the
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and the first video game to use a steering wheel, for which it has been called the "grandfather" of car racing video games. Prior to
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game itself, after its problems were resolved, was considered a success, and Atari released multiple versions of it: a
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Atari reported a loss of $ 500,000 for the 1974 fiscal year, roughly as much as the previous year's profits, with
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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982
948: 1881: 923: 1874: 1309: 304: 1927: 1922: 1917: 719: 1620: 827: 696: 341: 231:, with wider distribution beginning in May. The game's circuits include possibly the first instance of 1912: 1722: 1676: 1465: 372:(read-only memory)—in his circuit design to store graphical data such as the tracks, rather than the 1655: 624: 163: 780: 399:. This in turn left Lloyd Warman, new to the company, as the head of engineering for Atari during 1835: 1775: 1563: 1239: 876: 732: 691: 607: 602: 344: 268: 266:
was the first arcade car driving video game, though Atari had released the spaceship racing game
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considered creating a driving video game as one of the company's first games, inspired by
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combined as the fifth highest-earning game in the prior year in the United States, below
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as one of the major causes. This led Atari into deep financial problems, leaving part of
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was released in August, along with its own clone version from Kee Games titled
391: 333: 199: 1906: 1768: 1355: 1088: 997: 840: 701: 475: 126: 69: 720:"Nolan Bushnell: Transcript of an interview conducted by Christopher Weaver" 1470: 1028:"What Was The Best-Selling U.S. Arcade Video Game Prior to Space Invaders?" 572: 380: 337: 224: 203: 100: 505:
magazine published a survey of the top 20 arcade games in use, and listed
33: 1803: 1750: 1634: 1505: 1502: 1318: 329: 184: 177: 112: 49: 239:(ROM), which thereafter became the standard for arcade games, replacing 1789: 1669: 1351: 1209: 637: 554:
Atari produced numerous other racing arcade games in the same style as
547: 521: 296: 192: 1842: 1434: 1365: 1168: 953: 832: 527: 396: 316: 251: 219:(1972). Atari eventually began development on a driving video game, 1743: 1648: 566: 533: 369: 202:
had originally planned to develop a driving video game inspired by
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entirely, while another allows for two games to be played for a
1641: 1411: 541:, and among the year's top seven racing video games (topped by 1588: 616: 542: 373: 240: 135: 83: 78: 1334:
Arcade TV Game List: Domestic • Overseas Edition (1971-2005)
1538: 385: 215: 1204: 1137:"The (Pre) History of Night Driver - Part 1: Nurburgring" 728:
Lemelson Center for the Study of Invention and Innovation
537:. In Japan, it was among the top ten highest-earning 1408:
Gamers at Work: Stories Behind the Games People Play
195:, and the car crashes and spins if it hits a pylon. 1383:Goldberg, Marty; Vendel, Curt (November 25, 2012). 1384: 1130: 1128: 1904: 808: 806: 804: 802: 800: 798: 796: 794: 792: 790: 1125: 714: 482:sold 6,000 units. A two-player version titled 1486: 1311:Gran Trak 10 Operating and Maintenance Manual 1155: 787: 254:, including a smaller cabinet version titled 1500: 1336:] (in Japanese). Amusement News Agency. 759: 1072: 1021: 1019: 1004: 825:"Atari: From Boom to Bust and Back Again". 718:; Weaver, Christopher (November 17, 2017). 411:enough circuits to build the cabinets from 1938:Video games developed in the United States 1493: 1479: 903: 901: 708: 262:, as well as numerous later racing games. 1192: 864: 862: 765: 1285: 1164:"Game Design Essentials: 20 Atari Games" 1016: 973: 674: 672: 315: 898: 656: 654: 436: 1905: 1429:Smith, Alexander (November 19, 2019). 1325: 1261:Smith, Alexander (November 16, 2015). 1254: 1161: 1046: 943: 941: 859: 660: 611:, had been released by Atari in 1973. 1894:List of Atari, Inc. games (1972–1984) 1474: 1382: 1273:from the original on February 2, 2016 1260: 1180:from the original on October 21, 2016 1134: 1025: 1010: 812: 684: 669: 1095: 1034:from the original on October 6, 2016 907: 651: 605:and a spaceship racing arcade game, 598:, had been released in 1972 for the 1406:Ramsay, Morgan (January 30, 2012). 1308: 1238:. old-computers.com. Archived from 1228: 1143:from the original on April 13, 2016 1139:. The Golden Age Arcade Historian. 1030:. The Golden Age Arcade Historian. 938: 870:"Oral History of Allan (Al) Alcorn" 678: 490:and its own small cabinet version, 320:Time has run out at 8 points, in a 272:in 1973, and a simple racing game, 13: 1428: 1326:Akagi, Masumi (October 13, 2006). 1291: 1121:. February 15, 1978. pp. 2–3. 1060:from the original on June 15, 2017 961:from the original on March 5, 2016 886:from the original on March 3, 2016 847: 747: 704:. November 1996. pp. 211–229. 14: 1954: 1453: 1350: 1079:"The Nation's Top Arcade Games". 949:"The Grandfather of Racing Games" 853: 818: 1405: 1026:Smith, Keith (August 30, 2012). 957:. Gamer Network. July 24, 2015. 910:"A Complete History of Breakout" 753: 258:and a two-player version titled 32: 1056:. International Arcade Museum. 1329:アーケードTVゲームリスト国内•海外編(1971-2005) 879:. September 2012. p. 21. 692:"The Great Videogame Swindle?" 311: 38:Advertising flyer for the game 1: 1200:"The History of Racing Games" 1162:Harris, Josh (May 30, 2008). 1135:Smith, Keith (June 2, 2014). 771:"The adventures of King Pong" 644: 276:, was included with the 1972 1263:"1TL200: A Magnavox Odyssey" 1117:(in Japanese). No. 90. 635:(1970), into the video game 7: 1933:Top-down racing video games 1387:Atari Inc.: Business Is Fun 283: 10: 1959: 1301: 835:. April 1995. p. 37. 539:arcade video games of 1977 1943:Single-player video games 1891: 1859: 1813: 1760: 1686: 1612: 1573: 1548: 1530: 1513:Syzygy Engineering (1971) 1512: 1466:Killer List of Videogames 1107:[Best 3 Results] 586:was the first arcade car 159: 147: 118: 106: 92: 59: 43: 31: 26: 1328: 1103: 625:electro-mechanical games 594:, a simple racing game, 877:Computer History Museum 733:Smithsonian Institution 603:home video game console 345:electro-mechanical game 208:electro-mechanical game 187:through its subsidiary 1212:. 2015. Archived from 494:. Baer estimates that 413:National Semiconductor 325: 319: 615:had an influence on 437:Reception and legacy 992:: 43. May 4, 1974. 631:(1958) and Taito's 395:, left to co-found 291:is a single-player 1928:Namco arcade games 1923:Atari arcade games 1918:Arcade video games 1358:(March 31, 2009). 1267:They Create Worlds 1216:on August 18, 2016 621:Tomohiro Nishikado 498:sold 4,500 units. 383:, the designer of 362:integrated circuit 326: 243:-stored graphics. 233:integrated circuit 227:, the designer of 181:driving video game 1900: 1899: 1444:978-0-429-75261-2 1421:978-1-4302-3352-7 1398:978-0-9855974-0-5 1375:978-0-262-01257-7 1343:978-4-9902512-1-5 1242:on August 4, 2016 908:Goldberg, Marty. 783:on March 7, 2008. 769:(June 12, 1999). 588:racing video game 425:Texas Instruments 293:racing video game 169: 168: 1950: 1913:1974 video games 1850:Tournament Table 1495: 1488: 1481: 1472: 1471: 1448: 1425: 1402: 1391:. Syzygy Press. 1390: 1379: 1347: 1322: 1316: 1295: 1289: 1283: 1282: 1280: 1278: 1258: 1252: 1251: 1249: 1247: 1232: 1226: 1225: 1223: 1221: 1196: 1190: 1189: 1187: 1185: 1159: 1153: 1152: 1150: 1148: 1132: 1123: 1122: 1110: 1099: 1093: 1092: 1076: 1070: 1069: 1067: 1065: 1050: 1044: 1043: 1041: 1039: 1023: 1014: 1011:Goldberg, Vendel 1008: 1002: 1001: 985: 981:"Atari Shipping" 977: 971: 970: 968: 966: 945: 936: 935: 933: 931: 926:on June 23, 2014 922:. Archived from 920:News Corporation 905: 896: 895: 893: 891: 885: 874: 866: 857: 854:Bogost, Montfort 851: 845: 844: 822: 816: 813:Goldberg, Vendel 810: 785: 784: 779:. Archived from 767:Pescovitz, David 763: 757: 751: 745: 744: 742: 740: 724: 712: 706: 705: 688: 682: 676: 667: 658: 600:Magnavox Odyssey 451: 405: 352:Cyan Engineering 278:Magnavox Odyssey 237:read-only memory 189:Cyan Engineering 139: 130: 82: 73: 54:Cyan Engineering 36: 24: 23: 18:1974 arcade game 1958: 1957: 1953: 1952: 1951: 1949: 1948: 1947: 1903: 1902: 1901: 1896: 1887: 1855: 1809: 1756: 1682: 1608: 1569: 1544: 1526: 1508: 1499: 1456: 1451: 1445: 1422: 1399: 1376: 1361:Racing the Beam 1344: 1330: 1314: 1304: 1299: 1298: 1290: 1286: 1276: 1274: 1259: 1255: 1245: 1243: 1234: 1233: 1229: 1219: 1217: 1198: 1197: 1193: 1183: 1181: 1160: 1156: 1146: 1144: 1133: 1126: 1119:Amusement Press 1108: 1105: 1101: 1100: 1096: 1078: 1077: 1073: 1063: 1061: 1052: 1051: 1047: 1037: 1035: 1024: 1017: 1009: 1005: 983: 979: 978: 974: 964: 962: 947: 946: 939: 929: 927: 906: 899: 889: 887: 883: 872: 868: 867: 860: 852: 848: 828:Next Generation 824: 823: 819: 811: 788: 764: 760: 752: 748: 738: 736: 722: 716:Bushnell, Nolan 713: 709: 700:. No. 23. 697:Next Generation 690: 689: 685: 677: 670: 659: 652: 647: 501:In March 1976, 474:. According to 466:version titled 449: 439: 418:A short run of 403: 368:—specifically, 314: 286: 143: 134: 125: 99: 88: 77: 68: 52: 39: 22: 21:1974 video game 19: 12: 11: 5: 1956: 1946: 1945: 1940: 1935: 1930: 1925: 1920: 1915: 1898: 1897: 1892: 1889: 1888: 1886: 1885: 1878: 1871: 1863: 1861: 1857: 1856: 1854: 1853: 1846: 1839: 1832: 1825: 1822:Atari Football 1817: 1815: 1811: 1810: 1808: 1807: 1800: 1793: 1786: 1779: 1772: 1764: 1762: 1758: 1757: 1755: 1754: 1747: 1740: 1733: 1726: 1719: 1712: 1705: 1698: 1690: 1688: 1684: 1683: 1681: 1680: 1673: 1666: 1659: 1652: 1645: 1638: 1631: 1628:Crash 'N Score 1624: 1616: 1614: 1610: 1609: 1607: 1606: 1599: 1592: 1585: 1577: 1575: 1571: 1570: 1568: 1567: 1560: 1552: 1550: 1546: 1545: 1543: 1542: 1534: 1532: 1528: 1527: 1525: 1524: 1521:Computer Space 1516: 1514: 1510: 1509: 1498: 1497: 1490: 1483: 1475: 1469: 1468: 1455: 1454:External links 1452: 1450: 1449: 1443: 1426: 1420: 1403: 1397: 1380: 1374: 1356:Montfort, Nick 1348: 1342: 1323: 1305: 1303: 1300: 1297: 1296: 1284: 1253: 1227: 1191: 1154: 1124: 1094: 1083:. March 1976. 1071: 1054:"Gran Trak 20" 1045: 1015: 1003: 972: 937: 897: 858: 846: 831:. No. 4. 817: 786: 758: 746: 707: 683: 668: 649: 648: 646: 643: 619:game designer 438: 435: 392:Computer Space 334:Nolan Bushnell 313: 310: 285: 282: 200:Nolan Bushnell 198:Atari founder 167: 166: 161: 157: 156: 151: 145: 144: 142: 141: 140:September 1974 132: 122: 120: 116: 115: 110: 104: 103: 96: 90: 89: 87: 86: 75: 65: 63: 57: 56: 47: 41: 40: 37: 29: 28: 20: 17: 9: 6: 4: 3: 2: 1955: 1944: 1941: 1939: 1936: 1934: 1931: 1929: 1926: 1924: 1921: 1919: 1916: 1914: 1911: 1910: 1908: 1895: 1890: 1884: 1883: 1879: 1877: 1876: 1872: 1870: 1869: 1865: 1864: 1862: 1858: 1852: 1851: 1847: 1845: 1844: 1840: 1838: 1837: 1833: 1831: 1830: 1826: 1824: 1823: 1819: 1818: 1816: 1812: 1806: 1805: 1801: 1799: 1798: 1794: 1792: 1791: 1787: 1785: 1784: 1780: 1778: 1777: 1773: 1771: 1770: 1769:Canyon Bomber 1766: 1765: 1763: 1759: 1753: 1752: 1748: 1746: 1745: 1741: 1739: 1738: 1734: 1732: 1731: 1727: 1725: 1724: 1720: 1718: 1717: 1713: 1711: 1710: 1706: 1704: 1703: 1699: 1697: 1696: 1692: 1691: 1689: 1685: 1679: 1678: 1674: 1672: 1671: 1667: 1665: 1664: 1660: 1658: 1657: 1653: 1651: 1650: 1646: 1644: 1643: 1639: 1637: 1636: 1632: 1630: 1629: 1625: 1623: 1622: 1621:Anti-Aircraft 1618: 1617: 1615: 1611: 1605: 1604: 1600: 1598: 1597: 1593: 1591: 1590: 1586: 1584: 1583: 1579: 1578: 1576: 1572: 1566: 1565: 1561: 1559: 1558: 1554: 1553: 1551: 1547: 1541: 1540: 1536: 1535: 1533: 1529: 1523: 1522: 1518: 1517: 1515: 1511: 1507: 1504: 1496: 1491: 1489: 1484: 1482: 1477: 1476: 1473: 1467: 1463: 1462: 1458: 1457: 1446: 1440: 1436: 1432: 1427: 1423: 1417: 1413: 1409: 1404: 1400: 1394: 1389: 1388: 1381: 1377: 1371: 1367: 1363: 1362: 1357: 1353: 1349: 1345: 1339: 1335: 1331: 1324: 1320: 1313: 1312: 1307: 1306: 1293: 1288: 1272: 1268: 1264: 1257: 1241: 1237: 1231: 1215: 1211: 1207: 1206: 1201: 1195: 1179: 1175: 1171: 1170: 1165: 1158: 1142: 1138: 1131: 1129: 1120: 1116: 1115: 1106: 1098: 1090: 1086: 1082: 1075: 1059: 1055: 1049: 1033: 1029: 1022: 1020: 1012: 1007: 999: 995: 991: 990: 982: 976: 960: 956: 955: 950: 944: 942: 925: 921: 917: 916: 911: 904: 902: 882: 878: 871: 865: 863: 855: 850: 842: 838: 834: 833:Imagine Media 830: 829: 821: 815:, pp. 246–250 814: 809: 807: 805: 803: 801: 799: 797: 795: 793: 791: 782: 778: 777: 772: 768: 762: 755: 750: 734: 730: 729: 721: 717: 711: 703: 702:Imagine Media 699: 698: 693: 687: 680: 675: 673: 666: 662: 657: 655: 650: 642: 640: 639: 634: 630: 626: 622: 618: 614: 610: 609: 604: 601: 597: 593: 589: 585: 581: 580: 575: 574: 569: 568: 563: 562: 557: 552: 550: 549: 548:Speed Race DX 544: 540: 536: 535: 530: 529: 524: 523: 518: 517: 512: 508: 504: 499: 497: 493: 489: 485: 481: 477: 476:Ralph H. Baer 473: 469: 465: 461: 457: 456: 448: 444: 434: 431: 426: 421: 416: 414: 409: 402: 398: 394: 393: 388: 387: 382: 378: 375: 371: 367: 363: 359: 358: 353: 349: 346: 343: 339: 335: 331: 323: 318: 309: 306: 300: 298: 294: 290: 281: 279: 275: 271: 270: 265: 261: 257: 253: 248: 244: 242: 238: 234: 230: 226: 222: 218: 217: 212: 209: 205: 201: 196: 194: 190: 186: 183:developed by 182: 179: 175: 174: 165: 164:Single-player 162: 158: 155: 152: 150: 146: 137: 133: 128: 124: 123: 121: 117: 114: 111: 109: 105: 102: 97: 95: 91: 85: 80: 76: 71: 67: 66: 64: 62: 58: 55: 51: 48: 46: 42: 35: 30: 25: 16: 1882:Lunar Lander 1880: 1873: 1866: 1848: 1841: 1834: 1827: 1820: 1802: 1795: 1788: 1781: 1774: 1767: 1749: 1742: 1735: 1728: 1723:Night Driver 1721: 1714: 1707: 1700: 1693: 1677:Steeplechase 1675: 1668: 1661: 1654: 1647: 1640: 1633: 1626: 1619: 1601: 1594: 1587: 1582:Gran Trak 10 1581: 1580: 1562: 1555: 1537: 1519: 1506:arcade games 1461:Gran Trak 10 1460: 1430: 1407: 1386: 1359: 1333: 1321:. June 1974. 1310: 1287: 1275:. Retrieved 1266: 1256: 1244:. Retrieved 1240:the original 1236:"Space Race" 1230: 1218:. Retrieved 1214:the original 1203: 1194: 1182:. Retrieved 1167: 1157: 1145:. Retrieved 1114:Game Machine 1112: 1097: 1080: 1074: 1062:. Retrieved 1048: 1036:. Retrieved 1006: 987: 975: 963:. Retrieved 952: 928:. Retrieved 924:the original 913: 888:. Retrieved 849: 826: 820: 781:the original 774: 761: 749: 737:. 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Index


Developer(s)
Atari
Cyan Engineering
Publisher(s)
NA
JP
Namco
Designer(s)
Allan Alcorn
Platform(s)
Arcade
NA
JP
Genre(s)
Racing
Single-player
arcade
driving video game
Atari
Cyan Engineering
gear stick
Nolan Bushnell
Chicago Coin
electro-mechanical game
Pong
Allan Alcorn
integrated circuit
read-only memory
diode

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