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HTC Vive

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5161: 642:, an updated version of the first-generation Vive. It features higher-resolution displays, now at 1440×1600 resolution per-eye (a 78% increase in resolution), along with a second outward-facing camera, a microphone for noise cancellation analysis, and a refreshed design with a more "balanced" form, lighter weight, and a strap with over-ear headphones and a sizing dial (similar to the "Deluxe Audio Strap" accessory for the first-generation model). It uses 736: 481:" virtual reality, whereby a user can walk freely around a play area rather than be constrained to a stationary position. The controllers and headset use a positional tracking system; multiple external base stations are installed in the play area, which each contain an array of LED lights, and two infrared lasers. The lasers are attached to rotating spinners which sweep the play area vertically and horizontally with timed pulses (similarly to a 945: 631: 25: 958: 871:: A motion tracking device that can be attached to physical accessories or limbs so they can be tracked via the base stations. Vive Trackers feature a connector that can be used to communicate with the accessory it is attached to. On launch, the Vive Tracker was sold as a standalone product, and in bundles with accessories and games designed to integrate with it, such as the Hyper Blaster (a 758:, it uses "inside-out" tracking, whereby the controllers are tracked using six cameras in the front faceplate of the headset rather than external base stations. Due to its use of inside-out tracking, the Vive Cosmos does not use the wand controllers used by other Vive models, and ships with a different controller that is nearly identical in design and functionality to the second-generation 277: 129: 650:
with the "Starter Kit" including the original controllers and base stations, and the "Full Kit" featuring updated SteamVR 2.0 base stations and controllers, which have improved performance and tracking volume (supporting spaces of up to 10 square metres in size) but are not backwards compatible with the original HTC Vive headset and controllers.
1036:, a computer vision company, integrated its eye tracking technology in the HTC Vive to turn it into a dedicated eye tracking solution for research and professional applications. In November 2016, Vive announced that it would begin the first retail sales of its headsets at JB Hi-Fi and Harvey Norman stores in Australia later that month. 649:
The Vive Pro was sold alongside the original HTC Vive as a high-end model; initially, the headset was sold standalone without base stations or controllers, as it was intended as a drop-in replacement for the original Vive. HTC later released bundles of the Vive Pro with base stations and controllers,
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platform, and support all games and software which use it. HTC also operates its own first-party storefront known as Viveport, which includes a subscription-based service with unlimited access to participating games, as well as curated storefronts intended for commercial clients such as entertainment
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and gaming markets, with the Vive Focus 3 in particular having been developed with input from its enterprise customers. Vive General Manager Dan O'Brien stated that "the consumer market has gravitated toward these artificially subsidized price points that really only one company in the world has any
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The Cosmos features a 90 Hz LCD display, with a 110-degree field of view and overall resolution of 2880×1700. It supports interchangeable faceplates to change its functionality, such as an External Tracking faceplate (which supports tracking with SteamVR base stations). The faceplate can also
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During his Immersed 2015 keynote, Chief Content Officer for HTC Phil Chen explained that he "stumbled upon VR" and later, HTC met Valve, which turned out to be "serendipity". Chen also explained that HTC and Valve don't have a clear dividing line between each of their responsibilities, and HTC is
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in January 2016, HTC and Valve unveiled a near-final hardware revision of the device, known as HTC Vive Pre, and later announced plans for a consumer release by the end of 2015. In December 2015, HTC stated that the consumer launch had been delayed to April 2016. Preorders started on 29 February
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HTC announced an updated revision of the Vive known as the Vive Pro in January 2018, which featured a higher resolution display and other design tweaks for comfort. In 2019, HTC released the Vive Cosmos, which features inside-out motion tracking without external base stations, and also supports
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In June 2016, HTC announced the release of their 'Business Edition' of the Vive for US$ 1,200 which would include a Professional Use License, a 12-month Commercial Warranty, access to an exclusive support line, a 5-meter (16 ft) cable extension kit, and it included the Deluxe Audio Strap.
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was unveiled in May 2021. It uses the Qualcomm Snapdragon XR2 system-on-chip, has a per-eye resolution of 2448×2448 at 90 Hz, a 120-degree field of view, and improved comfort. It supports Vive Business Streaming for playing VR content from a computer. In September 2024, HTC unveiled the
1051:), and that "the enterprise and professional market is a very healthy and rapidly growing market where we can bring real value and solutions." The Vive Focus Vision in 2024 would partially backpedal on this trend, with HTC marketing its changes as appealing to a gaming market. 677:. It carries backwards compatibility with all existing HTC Vive and SteamVR-compatible accessories and controllers. As with the original Pro, it was initially released as a standalone headset only. The Full Kit version of the Vive Pro 2 began shipping in October 2021. 568:, a side "grip" button, a trigger, and an infrared sensor ring for tracking the base stations. They are rated for a battery life of six hours. Later models of the wand controllers implement SteamVR 2.0 tracking, and are coloured in blue to match the Vive Pro. 856:; the headset contains a limited battery backup. The headset can be used with a traditional headstrap, or with a glasses frame similar to the Vive Flow (used with an external power supply). Eye tracking and face tracking accessories are also available. 524:
sensor, and a front-facing camera used for the "Chaperone" feature, which can display the boundaries of the user's chosen perimeter or the view of the camera in order to help guide the user away from objects and walls in their play area.
214:; the first-generation consumer model was released in April 2016. It has since been succeeded by newer models with upgraded specifications. HTC has also released accessories that integrate with the Vive and SteamVR, including sensors for 1024:
for the HTC Vive. Epic said that SteamVR is completely integrated into Unreal Engine 4 across Blueprint visual scripting and native code, meaning projects can be built without being dependent on programmer support if needed. Epic's own
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as a pointer and touchpad rather than a dedicated controller; the user can also mirror apps from the paired smartphone in the VR environment. The Vive Focus is designed primarily for "stationary" experiences (such as multimedia and
778:, including the Cosmos Elite (a full kit with the External Tracking faceplate, controllers, and base stations), Cosmos XR (which ships with a faceplate containing "high-quality XR passthrough cameras", designed for enhanced 798:. It has a 75 Hz LCD display with a 100-degree field of view, and is powered by the Qualcomm Snapdragon XR1 system-on-chip. The Vive Focus is designed to be used with an external power supply (such as a USB 2412: 773:
It uses a software platform known as Vive Reality System rather than SteamVR, with the "Lens" user interface and integration with HTC's Viveport platform. In February 2020, HTC announced three new Vive Cosmos
904:: The Vive Wireless Adapter was launched as an accessory in September 2018 for the original Vive and Vive Pro, which allows the headset to be operated wirelessly with a battery pack and transmitter, using 894:: In June 2017, HTC released the Deluxe Audio Strap, a replacement head strap for the first-generation Vive headset which includes integrated over-ear speakers (similar in design to the first-generation 233:
Prototypes of a Valve-produced virtual reality system were demonstrated during 2014. On 23 February 2015, Valve announced SteamVR and that it would demonstrate a "SteamVR hardware system" at the 2015
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In July 2016, VR news website Road to VR used game session figures from the Steam VR platform to estimate that approximately 100,000 Vive headsets had been shipped since launch. In the same month,
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with documentation and examples of how to build software that supports SteamVR hardware. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse.
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2016, with shipments beginning in April. In March, Valve and HTC announced that they also planned to distribute development models of the Vive for free to game developers who register online.
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technology. In November 2016, HTC had also unveiled a third-party wireless kit for the Vive known as TPCast, which was developed by a startup funded through the Vive X accelerator program.
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designed for sports games. As of 2021 there have been 3 separate iterations of the Vive tracker which have fine-tuned and optimised battery life as well as tracking performance.
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in June 2017. However, SteamVR support for macOS was discontinued by Valve in 2020, with the company stating that it planned to focus solely on Linux and Windows moving forward.
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The first-generation Vive Focus used a Qualcomm Snapdragon 835 system-on-chip, with input provided via either a small, remote-like controller, or motion controllers using
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which detect the LED lights from the base stations, and then compare them with the timing of the laser sweeps in order to determine their relative position in 3D space.
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In March 2021, HTC announced and released the Vive Facial Tracker, an accessory attached to the headset containing infrared-illuminated cameras for
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An HTC Vive Pre head-mounted display with a camera near the bottom rim; two wireless handheld controllers; and two 'Lighthouse' basestations
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is a line of standalone headsets which do not require a computer to operate. It targets the business market, competing primarily with
485:, hence they are also colloquially referred to as "lighthouses"). The headsets, controllers, and other compatible accessories contain 2758: 2296: 1624: 921:. The functionality can be used in applications such as social worlds, and combined with the eye tracking system on supported models. 719:, an updated version of the Focus 3 with an improved strap and cooling system, 12 GB of RAM, 16 megapixel color passthrough cameras, 699:. It was initially released exclusively in China, and launched internationally in November 2018. In February 2019, HTC announced the 2961: 2134: 2100: 2727: 2477: 928:
lenses are alternate eyepieces developed by 7invensun as part of the Vive X program, which add eye tracking support to the headset.
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On 23 November 2016, HTC announced that the Vive was sold at a profit and that HTC Vive sales were "much higher" than 140,000.
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Front-facing camera - enabling users to view the external world and a key component of the device’s 'chaperone' safety system.
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Since 2021, HTC has targeted the Vive line towards the business and enterprise markets, moving away from the consumer market.
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as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset.
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is a similar peripheral for the Focus 3 and XR Elite, which uses inside-out tracking rather than external base stations.
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software, while its lenses also support dioptre adjustment. It has a removable battery pack on its rear strap, which is
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The first-generation Vive was announced in 2015, as part of a collaboration with video game studio and distributor
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support. HTC promoted that the displays had "minimal motion blur" and that they had "virtually eliminated" the
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Since the launch of Vive, HTC has increasingly targeted its products towards the business market rather than
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announced support for Valve's SteamVR technology, allowing developers to create VR projects with
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experiences), and Cosmos Play (an entry-level model with only four cameras on the faceplate).
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The Vive also supports other SteamVR-compatible controllers and accessories, such as the
3475:"HTC Vive-enabled Unreal Engine 4.8 Coming next Week, Devs Can Start Work with Rift DK2" 2469: 4472: 4096: 3919: 3083: 2535:"HTC's self-contained $ 1,300 Vive Focus 3 headset has a 5K screen and ships June 27th" 1422: 1154:"Valve showing off new virtual reality hardware and updated Steam controller next week" 1099:"HTC's self-contained $ 1,300 Vive Focus 3 headset has a 5K screen and ships June 27th" 775: 720: 674: 497: 82: 4917: 4600: 4593: 4455: 3981: 3785: 3701: 3442: 3333: 2268: 849: 835: 557: 537: 385: 313: 207: 200: 5145: 5110: 4947: 4932: 4871: 4680: 4504: 4324: 4169: 4059: 4016: 3940: 3755: 3689: 3622:"HTC Confirms Each Vive is Sold at Profit, "Much More" Than 140,000 Units in Sales" 815: 770:, allowing the user to see the outside world without fully taking off the headset. 565: 528:
The headset must be connected to a supported PC using a "link box", which contains
521: 2135:"Vive Pro Bundle With 2.0 Base Stations & Controllers Now Available at $ 1400" 2101:"Vive Pro Bundle With 2.0 Base Stations & Controllers Now Available at $ 1400" 2038: 5075: 4937: 4781: 4707: 4561: 4550: 4331: 4319: 4251: 4221: 4204: 4174: 4123: 3888: 3845: 3707: 2506:"HTC announces the Vive Focus Vision with color passthrough and an eye on gaming" 2405:"HTC announces new Vive Pro Eye virtual reality headset with native eye tracking" 1021: 185: 1850:"Latest HTC Vives Are Shipping with Tweaked Base Stations, Redesigned Packaging" 5065: 5040: 4822: 4815: 4612: 4432: 4346: 4216: 4084: 3955: 1788:"HTC's Deluxe Audio Strap is a huge improvement over the Vive's elastic straps" 1060: 845: 803: 423: 219: 215: 3366:"Steam's virtual reality just got a boost from the maker of Unreal Tournament" 2436:"HTC unveils new Vive Pro 2 with 5K resolution display and 120Hz refresh rate" 5180: 5070: 5045: 5004: 4799: 4745: 4241: 4209: 3893: 3805: 3713: 2297:"HTC pivots from blockchain to the metaverse for its next smartphone gimmick" 2264:"Half-Life: Alyx is Valve's VR-exclusive, full-length prequel to Half-Life 2" 1048: 976: 779: 755: 666: 572: 486: 189: 2991: 2728:"HTC's Standalone Vive XR Elite, Hands-On: An Evolution for Virtual Reality" 2349:"HTC Vive Pro review: Eye-popping VR, with a price that's a little too real" 1656:"Ask Ars: I can't choose between Oculus Rift, HTC Vive, and PlayStation VR!" 575:; unlike the "wand" controllers, they are nearly identical in design to the 5140: 5080: 5014: 4984: 4979: 4277: 4194: 4184: 4179: 4164: 4091: 4036: 4026: 4011: 3883: 3850: 3790: 1759: 853: 794:, a lightweight standalone headset with a visor-like form factor worn like 759: 751: 658: 580: 576: 501: 665:, which upgrades its screens to 2448×2448 resolution per-eye (marketed as 5060: 5055: 5024: 5009: 4999: 4891: 4829: 4738: 4513: 4246: 4199: 4128: 4031: 4021: 4006: 3971: 3211: 1070: 1065: 933: 895: 844:
a goggle-like, standalone mixed reality headset similar in design to the
643: 3658: 2666:"HTC debuts Vive Cosmos Elite, Play, and XR models, plus new faceplates" 2602:"HTC's China-exclusive Vive Focus VR headset is now launching worldwide" 2374:"$ 1,099 Vive Pro Starter Kit has everything you need for VR but the PC" 1368:"HTC officially delays Vive virtual reality system launch to April 2016" 1029:
tech demo can already be experienced on SteamVR using the Vive headset.
5100: 4881: 4876: 4231: 4101: 4074: 3770: 3410: 1017: 999: 810: 799: 689: 482: 478: 438: 2931:"HTC's Deluxe Audio Strap is a better headphone solution for the Vive" 1483: 735: 536:, and power connectors. The Vive initially required computers running 5105: 5095: 4994: 4989: 4314: 4226: 4189: 3765: 3745: 3375: 3370: 3338: 3243: 3146:"HTC announces Vive Pro lip tracking module and new VR body trackers" 2168:"Valve announces the first big SteamVR 2.0 feature: waaay more space" 1075: 872: 610: 517: 3506:"HTC Vive Headset Nearing 100,000 Install Base, Steam Data Suggests" 2233:"HTC's Viveport store is launching an unlimited VR app subscription" 1308:"HTC Vive Pre impressions: A great VR system has only gotten better" 24: 4927: 4579: 4361: 4064: 3595:"HTC Vive's virtual reality headset is opening stores in Australia" 3540: 3208:"Valve launches OpenVR dev kit for virtual reality hardware makers" 1884: 1625:"HTC's new Vive Cosmos VR headset arrives on October 3rd for $ 699" 1043: 630: 561: 513: 2571:"HTC announces new VIVE Focus with two updated motion controllers" 1819:"This Is How Valve's Amazing Lighthouse Tracking Technology Works" 703:, a hardware refresh with updated motion controllers that support 669:), with a 120-degree field of view, 120 Hz refresh rate, and 5090: 5085: 4942: 4907: 4629: 4282: 4079: 3248: 1979:"HTC Vive Pro tips: How to set up the Vive Pro and tackle issues" 1585:"HTC unveils new Vive Cosmos VR lineup with swappable faceplates" 971: 876: 819: 795: 606: 598: 529: 409: 211: 199:. The brand currently encompasses headsets designed for use with 4912: 4767: 4341: 4336: 4309: 4159: 4113: 3828: 3177:"The HTC Vive will track eye movement with a $ 220 upgrade kit" 2962:"HTC Vive Tracker lets you take real objects into the VR world" 1755:"SteamVR is coming to Mac—and Apple says it will actually work" 992: 944: 905: 3329:"Now anyone can build for SteamVR with Epic's Unreal Engine 4" 2636:"HTC announces a PC-powered VR headset called the Vive Cosmos" 1278:
MTBS-TV: Conversing With Phil Chen, Chief Content Officer, HTC
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MTBS-TV: Conversing With Phil Chen, Chief Content Officer, HTC
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controllers, with each controller having two face buttons, an
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The Vive Cosmos ships with a different controller due to its
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very much a partner in the research and development process.
2697:"The $ 499 HTC Vive Flow is VR for people who don't like VR" 1217:"Valve's VR headset is called the Vive and it's made by HTC" 276: 128: 4757: 4261: 2844:"HTC's Vive Tracker adds much-needed tactile control to VR" 1688: 614: 533: 493: 405: 326: 3537:"SMI Releases Eye Tracking Developer Kit For The HTC Vive" 1689:"VIVE™ | Discover Virtual Reality Beyond Imagination" 898:), and padding to improve weight distribution and comfort. 806:. The headset supports inside-out tracking, and uses an 309: 266:
interchangeable faceplates with different functionality.
210:, and implementing its VR software and hardware platform 196: 147: 4424: 3651: 2759:"HTC's new VR / AR headset is the $ 1,099 Vive XR Elite" 1124:"Valve is making a VR headset and its own Steam Machine" 166: 2629: 2627: 2070:"HTC Vive VR review: great ideas, unfinished execution" 1518:"A closer look at HTC's new higher-resolution Vive Pro" 1184:"Valve's VR headset revealed with Oculus-like features" 609:, which is designed to integrate first and third-party 237:. HTC officially unveiled its device, Vive, during its 2470:"HTC Vive Pro 2 Full Kit Ships In October For $ 1,399" 707:, and design tweaks for improved weight distribution. 360:
Lighthouse (2 base stations emitting pulsed IR lasers)
3568:"SMI Reveals Eye Tracking Developer Kit for HTC Vive" 3438:"Epic's Unreal Engine 4 Will Support Valve's SteamVR" 3364:
Kastrenakes, Jacob; Robertson, Adi (30 April 2015).
3363: 2814:"Everything you need to know about the Vive Tracker" 2624: 1415: 3298:"Valve Is Bringing Native Unity Support To SteamVR" 3084:"Hands-on: TPCAST's Wireless Vive Kit Really Works" 1945:"HTC: Why Vive Will Beat Oculus VR at Its Own Game" 492:The first-generation HTC Vive headset contains two 1454:"HTC Announces Vive 'Business Edition' for $ 1200" 864:HTC Vive headsets support a number of accessories 447:Headphones will be sold separately from June 2017 5178: 1872: 1423:"Valve, HTC Offering Free Vive VR to Developers" 3403:"Unreal Engine 4 Releases With SteamVR Support" 1146: 1116: 560:referred to as "wands", which contain circular 1683: 1681: 1274: 1245: 4440: 3674: 1748: 1746: 1393:"HTC Vive pre-orders to start on February 29" 1302: 1300: 1009:SteamVR was launched with native support for 826:can use the headset without wearing glasses. 3054:"HTC announces Vive adapter for wireless VR" 1719:"Advanced VR Rendering, Alex Vlachos, Valve" 1211: 1209: 1176: 3115:"HTC's wireless Vive add-on actually works" 2230: 2202:"Vive Cosmos review: not out of this world" 1976: 1909: 1907: 1678: 1484:"VIVE | Business Edition and Commercial VR" 965:It has been suggested that this section be 859: 583:, a trigger and bumper, and a grip button. 458:SteamVR wireless motion tracked controllers 4447: 4433: 3681: 3667: 3290: 2294: 2009:"Valve launches SteamVR support for Linux" 1752: 1743: 1653: 1365: 1297: 840:In January 2023 at CES, HTC announced the 747:, which began shipping on 3 October 2019. 605:In 2022, HTC unveiled a platform known as 540:. In February 2017, support was added for 275: 127: 3688: 3205: 3174: 3143: 2756: 2694: 2633: 2599: 2532: 2261: 2199: 2067: 1342:"HTC Vive VR headset delayed until April" 1339: 1206: 1096: 653:In January 2019 at CES, HTC unveiled the 646:as a display connection instead of HDMI. 109:Learn how and when to remove this message 1904: 943: 734: 629: 3435: 3273: 2467: 2433: 2262:McWhertor, Michael (21 November 2019). 5179: 4052: 3565: 3547:from the original on 27 September 2016 3534: 3400: 3218:from the original on 24 September 2020 3187:from the original on 20 September 2021 3051: 2941:from the original on 26 September 2021 2928: 2872: 2752: 2750: 2748: 2721: 2719: 2717: 2581:from the original on 28 September 2021 2568: 2528: 2526: 2499: 2497: 2495: 2480:from the original on 21 September 2021 2446:from the original on 28 September 2021 2346: 2243:from the original on 25 September 2021 2195: 2193: 2132: 2098: 1989:from the original on 21 September 2021 1880:"Valve and HTC reveal Vive VR headset" 1785: 1699:from the original on 10 September 2020 1666:from the original on 27 September 2016 1622: 1595:from the original on 21 September 2021 1582: 1515: 1451: 45:Please improve this article by adding 4428: 4352:Software related to augmented reality 3899:Simultaneous localization and mapping 3662: 3628:from the original on 25 November 2016 3592: 3454:from the original on 18 February 2023 3236: 3125:from the original on 25 February 2017 3094:from the original on 25 February 2017 3023:"Vive Wireless Adapter now available" 2910:from the original on 22 December 2017 2854:from the original on 25 November 2017 2564: 2562: 2560: 2503: 2463: 2461: 2402: 2320: 2276:from the original on 22 November 2019 2231:Kastrenakes, Jacob (4 January 2017). 2162: 2160: 2128: 2126: 1972: 1970: 1925:from the original on 19 November 2017 1915:"VIVE™ | VIVE Virtual Reality System" 1860:from the original on 14 November 2017 1829:from the original on 13 December 2017 1618: 1616: 1614: 1612: 1610: 1578: 1576: 1545: 1543: 1511: 1509: 1494:from the original on 22 December 2017 1464:from the original on 22 December 2017 1335: 1333: 1092: 1090: 969:out into another article titled 597:Most HTC Vive headsets implement the 586: 3619: 3601:from the original on 5 November 2016 3503: 3472: 3326: 3020: 2972:from the original on 28 October 2021 2824:from the original on 1 December 2017 2794:from the original on 10 January 2018 2676:from the original on 17 October 2021 2646:from the original on 7 November 2020 2612:from the original on 8 November 2020 2545:from the original on 5 December 2021 2468:Feltham, Jamie (13 September 2021). 2415:from the original on 14 January 2019 2212:from the original on 12 January 2023 2145:from the original on 20 October 2020 2111:from the original on 20 October 2020 2049:from the original on 27 October 2021 2019:from the original on 18 October 2017 1847: 1635:from the original on 9 December 2021 1528:from the original on 17 October 2021 1433:from the original on 22 October 2017 1403:from the original on 21 January 2016 1318:from the original on 28 January 2016 951: 743:Also at CES 2019, HTC announced the 661:. On 11 May 2021, HTC unveiled the 638:On 8 January 2018, HTC unveiled the 18: 3951:Omnidirectional (360-degree) camera 3382:from the original on 10 August 2017 3255:from the original on 23 August 2021 3156:from the original on 13 August 2021 2784:"HTC launches Vive tracker bundles" 2745: 2714: 2523: 2492: 2190: 2178:from the original on 9 January 2018 1816: 1561:from the original on 9 January 2018 1366:Machkovech, Sam (8 December 2015). 1194:from the original on 26 August 2017 1164:from the original on 26 August 2017 1134:from the original on 26 August 2017 13: 3925:Image-based modeling and rendering 3516:from the original on 5 August 2016 3112: 3064:from the original on 16 March 2021 2695:Robertson, Adi (14 October 2021). 2600:Robertson, Adi (8 November 2018). 2557: 2458: 2295:Gartenberg, Chaim (3 March 2022). 2200:Robertson, Adi (10 October 2019). 2157: 2123: 1967: 1841: 1607: 1573: 1540: 1506: 1340:Robertson, Adi (8 December 2015). 1330: 1285:from the original on 10 March 2016 1256:from the original on 10 March 2016 1087: 790:In October 2021, HTC unveiled the 14: 5218: 3643: 3308:from the original on 5 March 2016 3206:Takahashi, Dean (30 April 2015). 2992:"Wirelss Adapter on Vive Webpage" 2959: 2757:Robertson, Adi (5 January 2023). 2725: 2634:Robertson, Adi (7 January 2019). 2321:Takle, Steve (28 February 2022). 2080:from the original on 18 July 2021 2039:"SteamVR Drops Support For macOS" 1955:from the original on 21 July 2015 1892:from the original on 2 March 2015 1798:from the original on 2 April 2019 1731:from the original on 21 July 2016 1654:Hutchinson, Lee (22 March 2016). 1623:Warren, Tom (12 September 2019). 1275:Neil Schneider (8 October 2015). 1246:Neil Schneider (8 October 2015). 998:(SDK), an updated version of its 5160: 5159: 3593:Bogle, Ariel (4 November 2016). 3436:Parrish, Kevin (30 April 2015). 3417:from the original on 18 May 2015 3144:Robertson, Adi (10 March 2021). 3033:from the original on 23 May 2019 3002:from the original on 25 May 2019 2873:Porter, Jon (29 November 2023). 2569:Porter, Jon (21 February 2019). 2504:Davis, Wes (18 September 2024). 2384:from the original on 11 May 2018 1767:from the original on 5 June 2017 1583:Byford, Sam (20 February 2020). 1227:from the original on 9 July 2015 956: 829: 710:A direct successor known as the 620: 376:470 grams (previously 555 grams) 23: 3613: 3586: 3559: 3528: 3497: 3485:from the original on 2 May 2015 3466: 3429: 3394: 3357: 3345:from the original on 4 May 2015 3327:Hall, Charlie (30 April 2015). 3320: 3267: 3230: 3199: 3168: 3137: 3106: 3076: 3045: 3021:Lang, Ben (24 September 2018). 3014: 2984: 2953: 2922: 2892: 2866: 2836: 2806: 2776: 2688: 2658: 2593: 2427: 2396: 2366: 2340: 2314: 2288: 2255: 2224: 2133:Hayden, Scott (23 April 2018). 2099:Hayden, Scott (23 April 2018). 2092: 2068:Robertson, Adi (5 April 2016). 2061: 2031: 2001: 1977:Pocket-lint (17 October 2019). 1937: 1810: 1779: 1753:Machkovech, Sam (5 June 2017). 1711: 1647: 1476: 1445: 1385: 1359: 3620:Lang, Ben (23 November 2016). 3566:Graham, Peter (22 July 2016). 3401:Cowley, Dana (30 April 2015). 3052:Warren, Tom (8 January 2018). 2929:Byford, Sam (4 January 2017). 2533:Robertson, Adi (11 May 2021). 2434:Vincent, James (11 May 2021). 2403:Statt, Nick (7 January 2019). 1516:Warren, Tom (9 January 2018). 1268: 1239: 1097:Robertson, Adi (11 May 2021). 1034:SensoMotoric Instruments (SMI) 822:adjustment so that users with 730: 723:support, and DisplayPort over 551: 293:for room scale virtual reality 228: 1: 4367:Vuforia Augmented Reality SDK 3274:Feltham, Jamie (1 May 2015). 3237:Wawro, Alex (30 April 2015). 3175:Robertson, Adi (1 May 2017). 2347:Orland, Kyle (3 April 2018). 1452:Hayden, Scott (9 June 2016). 1081: 948:An unmounted development unit 680: 500:of 1080×1200 per-eye, with a 336:2160×1200 (1080×1200 per eye) 47:secondary or tertiary sources 4403:List of PlayStation VR games 3796:Virtual reality applications 3535:Durbin, Joe (22 July 2016). 1786:Fenlon, Wes (1 March 2017). 1047:tolerance for" (alluding to 785: 7: 5197:Products introduced in 2016 3473:Lang, Ben (30 April 2015). 3276:"Valve Launches OpenVR SDK" 1848:Lang, Ben (13 April 2017). 1281:. Event occurs at 16m46s. 1252:. Event occurs at 11m55s. 1054: 939: 625: 472: 270:HTC Vive (first generation) 10: 5223: 3761:Projection augmented model 875:-style controller), and a 833: 671:Display Stream Compression 590: 544:, followed by support for 408:or DisplayPort 1.2 and 1× 248: 235:Game Developers Conference 5154: 5123: 5033: 4972: 4965: 4900: 4864: 4857: 4791: 4755: 4726: 4690: 4610: 4560: 4471: 4462: 4454: 4398:List of Oculus Rift games 4380: 4302: 4295: 4270: 4147: 4045: 3994: 3977:Omnidirectional treadmill 3964: 3946:Free viewpoint television 3933: 3915:Asynchronous reprojection 3907: 3876: 3821: 3814: 3751:On-set virtual production 3736:Computer-mediated reality 3731:Cinematic virtual reality 3723: 3697: 3570:. VRFocus. Archived from 3504:Lang, Ben (4 July 2016). 613:, VR, collaboration, and 462: 454: 430: 415: 400: 381:Platform/operating system 380: 372: 364: 356: 348: 340: 332: 319: 305: 297: 286: 274: 241:keynote on 1 March 2015. 161: 153: 143: 135: 126: 5207:Virtual reality headsets 5187:HTC computer peripherals 4393:List of Meta Quest games 3801:Virtual reality sickness 996:software development kit 860:Hardware and accessories 697:three degrees of freedom 602:centers and workplaces. 3868:Virtual retinal display 3856:Virtual reality headset 349:Field of view (Nominal) 291:Virtual reality headset 139:Virtual reality devices 16:Virtual reality headset 4953:World Opponent Network 4388:List of HTC Vive games 3781:Six degrees of freedom 949: 824:eyeglass prescriptions 740: 705:six degrees of freedom 657:, which adds built-in 635: 593:List of HTC Vive games 496:display panels with a 34:relies excessively on 4701:Team Fortress Classic 4237:The Sword of Damocles 4139:Windows Mixed Reality 3776:Simulation hypothesis 947: 919:facial motion capture 902:Vive Wireless Adapter 884:Vive Ultimate Tracker 738: 633: 477:HTC Vive implements " 312:, with technology by 239:Mobile World Congress 4357:Virtual reality game 4002:Cyberith Virtualizer 3834:Head-mounted display 3304:. 10 February 2016. 3090:. 19 December 2016. 2672:. 20 February 2020. 1293:– via YouTube. 1264:– via YouTube. 1160:. 23 February 2015. 915:Vive Facial Tracker: 766:be lifted up like a 368:Video/data/Bluetooth 5136:Steam Trading Cards 1983:www.pocket-lint.com 1314:. 28 January 2016. 991:Valve released its 573:Inside out tracking 444:Built-in microphone 384:SteamVR running on 271: 123: 4097:Microsoft HoloLens 3920:Foveated rendering 3574:on 31 October 2016 1016:On 30 April 2015, 950: 892:Deluxe Audio Strap 802:), with a limited 741: 739:An HTC Vive Cosmos 721:foveated rendering 675:screen-door effect 636: 587:Games and software 558:motion controllers 416:Introductory price 320:Display technology 269: 201:personal computers 121: 5202:Valve Corporation 5174: 5173: 5119: 5118: 4961: 4960: 4853: 4852: 4601:Aperture Desk Job 4594:Aperture Hand Lab 4422: 4421: 4418: 4417: 4291: 4290: 4065:Golden-i headsets 3990: 3989: 3982:Wearable computer 3786:Spatial computing 3702:Augmented reality 1013:on its platform. 989: 988: 984: 934:Index Controllers 850:augmented reality 836:HTC Vive XR Elite 750:Similarly to the 717:Vive Focus Vision 538:Microsoft Windows 508:and a 110 degree 470: 469: 386:Microsoft Windows 352:About 110 degrees 255:International CES 208:Valve Corporation 177: 176: 119: 118: 111: 93: 5214: 5163: 5162: 5146:The Steam Awards 5111:Yanis Varoufakis 4970: 4969: 4948:Valve Anti-Cheat 4933:Source Filmmaker 4872:Steam Controller 4862: 4861: 4681:Counter-Strike 2 4674:Global Offensive 4469: 4468: 4449: 4442: 4435: 4426: 4425: 4325:virtual graffiti 4300: 4299: 4170:Google Cardboard 4060:Apple Vision Pro 4050: 4049: 4017:PlayStation Move 3941:360-degree video 3819: 3818: 3756:Persistent world 3690:Extended reality 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It contains a 455:Controller input 279: 272: 268: 173: 170: 168: 131: 124: 120: 114: 107: 103: 100: 94: 92: 51: 27: 19: 5222: 5221: 5217: 5216: 5215: 5213: 5212: 5211: 5192:HTC Corporation 5177: 5176: 5175: 5170: 5150: 5115: 5076:Mike Harrington 5029: 4957: 4896: 4849: 4787: 4782:Dota Underlords 4751: 4722: 4708:Team Fortress 2 4686: 4606: 4556: 4551:Half-Life: Alyx 4458: 4453: 4423: 4414: 4376: 4332:Meta Horizon OS 4320:Interactive art 4287: 4266: 4252:Virtual fixture 4222:Samsung Gear VR 4175:Google Daydream 4143: 4124:PlayStation VR2 4041: 3986: 3960: 3929: 3903: 3889:Finger tracking 3872: 3846:Head-up display 3810: 3719: 3708:Virtual reality 3693: 3687: 3650: 3649: 3646: 3641: 3631: 3629: 3618: 3614: 3604: 3602: 3591: 3587: 3577: 3575: 3564: 3560: 3550: 3548: 3533: 3529: 3519: 3517: 3502: 3498: 3488: 3486: 3471: 3467: 3457: 3455: 3434: 3430: 3420: 3418: 3399: 3395: 3385: 3383: 3362: 3358: 3348: 3346: 3325: 3321: 3311: 3309: 3296: 3295: 3291: 3281: 3279: 3272: 3268: 3258: 3256: 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Focus Plus 683: 634:An HTC Vive Pro 628: 623: 595: 589: 564:similar to the 554: 475: 450: 388:in addition to 357:Tracking system 282: 251: 231: 197:HTC Corporation 165: 115: 104: 98: 95: 52: 50: 44: 40:primary sources 28: 17: 12: 11: 5: 5220: 5210: 5209: 5204: 5199: 5194: 5189: 5172: 5171: 5169: 5168: 5155: 5152: 5151: 5149: 5148: 5143: 5138: 5133: 5127: 5125: 5121: 5120: 5117: 5116: 5114: 5113: 5108: 5103: 5098: 5093: 5088: 5083: 5078: 5073: 5068: 5066:Jeri Ellsworth 5063: 5058: 5053: 5048: 5043: 5041:Michael Abrash 5037: 5035: 5031: 5030: 5028: 5027: 5022: 5017: 5012: 5007: 5002: 4997: 4992: 4987: 4982: 4976: 4974: 4967: 4963: 4962: 4959: 4958: 4956: 4955: 4950: 4945: 4940: 4935: 4930: 4925: 4920: 4915: 4910: 4904: 4902: 4898: 4897: 4895: 4894: 4889: 4884: 4879: 4874: 4868: 4866: 4859: 4855: 4854: 4851: 4850: 4848: 4847: 4840: 4833: 4826: 4823:The Orange Box 4819: 4812: 4811: 4810: 4795: 4793: 4789: 4788: 4786: 4785: 4778: 4771: 4763: 4761: 4753: 4752: 4750: 4749: 4742: 4734: 4732: 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