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Interactive film

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1123:. For instance, a scene begins with the hero, a knight named Dirk, falling through a hole in a drawbridge and being attacked by tentacles. If the player presses the button at this point, Dirk fends off the tentacles with his sword and pulls himself back up out of the hole. If the player fails to press the sword button at the right time, or instead presses a direction on the joystick, Dirk is attacked by the tentacles and crushed. Each unsuccessful move, however, would produce a few moments of black screen, when the LaserDisc switched to the scene showing the death of the character, which interrupted the continuous flow of gameplay found in other video game graphic systems of the time; this was a common criticism of some players and critics. 1991:, however, QTEs are not used solely for the purpose of succeeding in certain actions but also as a vehicle to perform the countless narrative choices placed on the player. In the first case the player finds himself testing his reflexes by pressing the keys that appear on the screen. In the second case, up to four different keys can appear to be pressed, each of the which represents a choice that affects the narrative of the video game. As for non-interactive phases, it is difficult to distinguish from the interactive phases, as what can appear as a simple cutscene can often hide several QTEs. Regarding identification with the main characters; 487: 4152: 1945: 2015:. The idea behind this is to put the player further in the same physical space as that of the character. Although the innovation given by this type of mechanics in the gameplay is undoubted, interaction remains a very small part of the experience offered by David Cage's titles; the relationship between gameplay and cutscenes in Cage's works is broken by what we could define as the insertion of the first into the second creating interactive cutscenes. 608: 2007:: depending on the player's actions and choices, the video game shifts to different storylines, culminating in one of the many endings planned for the story. The identification with the characters is not given only by the type of actions that we are asked to perform but also by how, at game design level, the player is required to complete QTEs that aim to make the player feel the physical effort of the 769:, where the player controlled some of the moves of the main character. When in danger, the player was to decide which move, action, or combination to choose. If they chose the wrong move, they would see a 'lose a life' scene, until they found the correct one which would allow them to see the rest of the story. There was only one possible successful storyline in 1867:. As the first CD-based consoles capable of displaying smooth and textured 3D graphics appeared, the full-FMV game had vanished from the mainstream circles around 1995, although it remained an option for PC adventure games for a couple more years. One of the last titles released was the 1998 PC and PlayStation adventure 1983:, but to use only synthetic images, avoiding, at least in part, the effect of estrangement typical of interactive films in the passage from moments of exploration to sequences of narrative exposure. From the interactive films on DVD Cage assimilates two different aspects in his videogames, respectively the use of 1966:) received very positive reviews and won several gaming and film and television awards. What is most striking, however, is the unanimity of critics in defining it an interactive-film more than a video game. This definition is certainly inspired by the phenomenon, typical of the Nineties, of films available in 1242:
by adjusting the tracking mirror, allowing perfectly continuous video even as the player switched storylines under control of the game's computer. This method of seeking was noted for being extremely strenuous on the player and frequently led to the machines breaking, slightly hindering the appeal of
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in 2016. Between the game's acts, episodes from a TV show filmed in live action are displayed to the player: the scenes in these episodes change conforming to the decisions the player has taken and the objects he has interacted with. The looks of the characters are maintained between the live action
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filmed and premiered on 25 June 2015. Created by Blast Theory, the film was streamed live to the TIFF Lightbox on three successive nights. The cast of eight included Julian Richings and Clare Coulter. Audiences in the cinema used mobile phones to answer questions from the narrator, played by Maggie
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Though not as crucial an issue as the limited interactivity, another issue that drew criticism was the quality of the video itself. While the video was often relatively smooth, it was not actually full-motion as it was not of 24 frames per second or higher. In addition to this, the hardware it was
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series of adventure games. These have sometimes been called interactive movies, as while the player can make choices that affect the game's overall narrative, they do not have direct control over characters, making the experience comparable to watching a sequence of cut scenes. This idea was even
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sets was different from traditional filmmaking: They performed multiple possible actions players choose in a game, usually looked into the camera to react to the player, and usually did not react to others on the set. Such products were popular during the early 1990s as CD-ROMs and Laserdiscs made
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Due to the limitation of memory and disk space, as well as the lengthy timeframes and high costs required for the production, not many variations and alternative scenes for possible player moves were filmed, so the games tended not to allow much freedom and variety of gameplay. Thus, interactive
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also added a time-stopping feature, where specific moments in the game involve Reika stopping time; during these moments, players are presented with a list of three options and have seven seconds to choose the one which will save the character. Another example of an arcade LaserDisc game using a
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was programmed to go to the next chapter in the successful story if a player activated the correct control, or to go to the death chapter if they activated the wrong one. Because laserdisc players of the day were not robust enough to handle the wear and tear of constant arcade use, they required
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format to create an interactive gaming environment compatible with most DVD players without requiring additional hardware. DVD TV games were first developed in the late 1990s. They were poorly received and understood as an entertainment medium. However, DVD-based game consoles like the
2121:, which is an interactive trivia cartoon, where the viewer plays a cat burglar named Rowdy who is trying to steal a valuable artwork from a museum which is being protected by security guard dog named Peanut and must answer the correct questions in order to progress through the story. 2175:. He writes that since the player must process what is known and explore the options, choosing a path at a branch-point is every bit as demanding as making a decision in a conventional game, but with much less reward since the result can only be one of a small number of branches. 1065:(AM Show) in Tokyo and the November 1982 AMOA show in Chicago, and was then released in Japan in March 1983. However, its release in the United States was delayed due to several hardware and software bugs, by which time other laserdisc games had beaten it to public release there. 1978:
as an interactive film and, in fact, the goal of the video game coincides with the type of film just mentioned; to combine the interactive potential of the video game with the expressive richness of cinema. However, unlike its predecessors, Cage chooses not to work with
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Defenders of the genre have argued that, by allowing the player to interact with real people rather than animated characters, interactive full-motion video can produce emotional and visceral reactions that are not possible with either movies or traditional video games.
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frequent replacement. The laserdiscs that contained the footage were ordinary laserdiscs with nothing special about them save for the order of their chapters and, if removed from the arcade console, would play their video on standard, non-interactive laserdisc players.
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to develop a narrative that took advantage of the interactive format, while developing their own tools to improve caching of scenes and management of the film's progression to use on future projects. In 2022, another interactive short released by Netflix, called
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popularized DVD-based gaming and also functioned as a DVD video player. In addition, the format has been used to import some video games to the DVD format, allowing them to be played with a standard DVD player rather than requiring a PC. Examples include
895:. This film was produced before the invention of the laserdisc or similar technology, so a live moderator appeared on stage at certain points to ask the audience to choose between two scenes. The chosen scene would play following an audience vote. 2129:
Although interactive movies had a filmic quality that sprite-based games could not duplicate at the time, they were a niche market— the limited amount of direct interactivity put off many gamers. The popularity of FMV games declined during 1995, as
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released in 2019, which critics described as a videogame movie or interactive film; in this example, the player's actions have no direct consequence in the storyline, and the interaction is limited to the field of the gameplay.
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series, where player actions can drastically change future games, for example, different characters may be alive in the end depending on choices made by the player in The Walking Dead season 1, but those same characters affect
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spawned a number of sequels and similar laserdisc cartoon games incorporating quick time events. However, original animation production was expensive. To cut costs, several companies simply hacked together scenes from Japanese
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were embedded in home consoles such as the Sega CD as well as home computers, games with live action and full motion video featuring actors were considered cutting-edge, and some interactive movies were made. Some notable
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The term is an ambiguous one since many video games follow a storyline similar to the way movies would. Games that highlight a linear story at the cost of the player's freedom may be better described as
3165: 3144: 1414:, there were high expectations for laserdisc games to revive the arcade industry, but laserdisc games failed to live up to those expectations. Instead, the arcade market was being reinvigorated by 1851:, have numerous branching storylines that result from what actions the player takes or fails to complete properly, which can include the death of major characters or failure to solve the mystery. 1016:
was the first video/computer game hybrid and proposing a theory of video/computer interactivity, and other articles reviewing hardware necessary to run the game and do further experiments.
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LaserDisc containing multiple storylines stored in very short, interleaved segments on the disc. The player would seek the short distance to the next segment of a storyline during the
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or computer that presented to the viewer a series of pre-recorded sequences, at the end of which it was possible to make choices that directly influenced the direction of the story.
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gained increasing attention. The negative response to FMV-based games was so common that it was even acknowledged in game marketing; a print advertisement for the interactive movie
2011:. In an interview, director Cage stated that the game was designed with a focus on physical immersion by letting the player control the animation of the character with the right 1082:(1983), introduced in March 1983, with the game released internationally in June 1983. It introduced a new approach to video game storytelling: using brief full-motion video 2143:
Cost was also an issue, as live action video with decent production values is expensive to film, while video shot on a low budget damages the overall image of the game.
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started to grow in popularity and sophistication. By 2016, Netflix had started experimenting with interactive works aimed at children, including an animated version of
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laserdisc video with quick time events, making them more like interactive cartoons. The latter style of laserdisc games were generally more successful than the former.
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video play devices. The fact that a laserdisc player could jump to and play any chapter instantaneously (rather than proceed in a linear path from start to finish like
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with live actors; the game offered limited storyline branching based on whether missions were won or lost and on choices made at decision points during the cutscenes (
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would, perhaps erroneously, use the term for a game that has rich action and plot of cinematic proportions—but, in terms of gameplay, has no relation to FMV movies.
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From the time of its original introduction, the DVD format specification has included the ability to use an ordinary DVD player to play interactive games, such as
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After laserdisc arcade fever had peaked in 1983, the laserdisc arcade market declined in 1984. While there were some laserdisc arcade hits that year, such as
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With advances in computer technology, interactive films waned as more developers used fully digitized characters and scenes. This format was popularized by
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models) and followed a main storyline. Alternative scenes were filmed to be triggered after wrong (or alternate allowable) actions of the player (such as '
830:, released in the UK in 1912. Cinematic shooting gallery games enjoyed short-lived popularity in several parts of Britain during the 1910s, and often had 1286:" in which there were multiple "correct moves" at certain points in the animation, and the move the player chose would affect the order of later scenes. 3401:"{{ ($ root.post && $ root.post.id) ? $ root.post.translations[$ root.lang].socialTitle : $ root.seo.pageTitle | translate }}" 3325: 1369:
overlaid crude computer graphics on top of the animation to indicate the correct input to the player for quick time event scenes, which the 1985 games
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tapes. When Hasbro discontinued production of Control-Vision, the footage was placed into archive until it was purchased in 1991 by the founders of
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The earliest rudimentary examples of mechanical interactive cinematic games date back to the early 20th century, with "cinematic shooting gallery"
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configured with interface software that assigned a jump-to-chapter function to each of the controller buttons at each decision point. Much as a
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and one of the last "interactive movies" to make heavy use of live-action FMV. In 2014, the Tex Murphy series continued with a new FMV game,
1734:(P.O.V) for the DVD platform. Such games have appeared on DVDs aimed at younger target audiences, such as the special features discs of the 1503:
laserdisc games, which played much like the early cartoon games, but used a light gun instead of a joystick to affect the action. Meanwhile,
636: 204: 1410:, they were not able to achieve the same level of mainstream success as earlier laserdisc games the previous year. Following the end of the 1807:. During many scenes, the player has limited control of the character and chooses certain actions to progress the story. Other scenes are 274: 3937: 2187:
Some studios hybridized ordinary computer game play with interactive movie play; the earliest examples of this were the entries in the
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footage, awarding the player points for making correct decisions as the footage is played. It was not intended to be cinematic or a
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Later video games used this approach using fully animated computer-generated scenes, including various adventure games such as the
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Later advances in technology allowed interactive movies to overlay multiple fields of FMV, called "vites", in much the same way as
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film) over which the player/enemy ships and laser fire are superimposed. Developed in 1982, it was unveiled at the September 1982
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that utilized the annotations to tell interactive stories that allowed the user to guide the narrative. The series included
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and other series of DVD games, or games that are included as bonus material on movie DVDs. Aftermath Media (founded by
1669: 1111:. Released in June 1983, it was the first laserdisc game released in the US. It contained animated scenes, much like a 1103: 753: 2582: 2489: 1002:. This was a text adventure that could trigger a laserdisc player to play portions of the 1977 American feature film 4824: 3854: 3829: 3537: 3237: 3004: 2952: 2729: 2668: 2525: 1675: 1033:, either as the entirety of the graphics or as part of the graphics. The first major arcade laserdisc video game was 819: 737:
Thus, interactive movies were animated or filmed with real actors like movies (or in some later cases, rendered with
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A LaserDisc video game is a video game that uses pre-recorded video (either live-action or animation) played from a
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disparages the concept of interactive movies, except those aimed at elementary-school-age children, in his book
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Annotations were removed from YouTube in 2019, which makes many of these videos unable to be interacted with.
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Cowan, Michael (2018). "Interactive media and imperial subjects: Excavating the cinematic shooting gallery".
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and the freedom of choice left to the player to determine the development of the plot. In the gameplay of
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and gameplay, making them more like traditional interactive video games. Those that followed the lead of
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Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre
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book might say "If you turn left, go to page 7. If you turn right, go to page 8", the controller for
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unanimously hailed as the "strongest" laserdisc game of the show. Other games at the show included
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sequences and the 3D computer generated ones, thanks to the use of the motion capture technique.
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There were generally two styles of laserdisc games that emerged. Those that followed the lead of
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that combined live-action laserdisc video backgrounds with 2D computer graphics for the ships.
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and gameplay, several were introduced at Tokyo's AM Show in September 1983, with its successor
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is removed to ensure that the player can be fully focused on it. Also, as already stated, in
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Huculak and their answers were included in the voiceover as well as in the closing credits.
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that used pre-rendered computer animation for the laserdisc video backgrounds and real-time
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stages; years later, this would become the standard approach to video game storytelling.
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along with an article by Lubar detailing its creation, an article by Ahl claiming that
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Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques
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that were originally made for PC are commonly ported to DVDPG (a term that stands for
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LaserDisc video games, which played much like the early LaserDisc games, but used a
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The Dragon's Lair Project: A repository of information about laserdisc video games
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around US$ 3 million, about the same as a low-budget movie would cost in 1994.
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colonies. Cinematic shooting gallery games declined some time after the 1910s.
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their way into the living rooms, providing an alternative to the low-capacity
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or Miyazaki anime productions had officially been released theatrically or on
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Accordi Rickards, Marco; Romanini, Micaela; De Gregori, Guglielmo (2012).
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movie games were not usually very replayable after being completed once.
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that were obscure to American audiences of the day. One such example was
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film with computer generated graphics and sound. The game used a special
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The hardware for these games consisted of a laserdisc player linked to a
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The video game explosion: a history from PONG to Playstation and beyond
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are overlaid on top of backgrounds in traditional video game graphics.
654: 4708: 4626: 4329: 4307: 2797:] (in Japanese). Japan: Amusement News Agency. pp. 47, 133. 2760: 2459:"Iwata Asks: Punch-Out!! - The Proposition is to Use Two Televisions" 2401: 2398:
History of Digital Games: Developments in Art, Design and Interaction
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stated, "Yeah, we know full-motion video games in the past sucked."
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anthology series and released in December 2018. Netflix worked with
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Game Studies: The International Journal of Computer Game Research
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A popular example of a commercial interactive movie was the 1983
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Captain Pachinko (April 1993). "Overseas Prospects: Time Gal".
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at the right time to succeed. Some of these games, such as the
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In the United States, the game that popularized the genre was
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Arcade TV Game List: Domestic • Overseas Edition (1971-2005)
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video game system (originally codenamed "NEMO"), which used
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or the button to advance the game to the next scene, like a
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Cast members' work during the 1990s on interactive movies'
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in a cinematic, scripted manner, often through the use of
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David Cage: video games referred to as interactive films
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started to produce a variety of interactive movies for
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An early attempt to combine random access video with
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David Cage. Esperienze interattive oltre l'avventura
924:. In 1979, Kasco (Kansei Seiki Seisakusho) released 3240:[What is "DVD-PG" (DVDPG)?] (in Japanese). 3187:"Computer Games Go VCR; Teenage Boys Hit the Couch" 2432:, Volume 15, issue 2, December 2015, ISSN 1604-7982 969:. Another horse race betting game, Electro-Sport's 3530:Storia del videogioco. Dagli anni Cinquanta a oggi 3145:"1984—Even Orwell Couldn't Predict How Bad It Was" 2885:"Dragon's Lair (Registration Number PA0000191590)" 2626: 1184:for the laserdisc video backgrounds and real-time 898:An early example of an interactive movie game was 3749:Ramshaw, Mark James (October 1995). "Generator". 2915:""Somber" JAMMA Show Hosts Five Laser Disc Games" 2554:The Sega Arcade Revolution: A History in 62 Games 1995:removes each element of the challenge typical of 1879:became the first game developed specifically for 1499:started to produce a wide variety of live-action 5009: 3792:"Is Your Favorite Game Company Ripping You Off?" 3527: 3174:. Vol. 10, no. 23. pp. 39, 49–51. 3126: 2695:"Astron Belt (Registration Number PA0000197053)" 1691:). Instead of standard save methods, DVDPGs use 3213:"PlayersGame(DVD-PG/UMD-PG/BD-PG) - Getchu.com" 2846: 2820:"The Lives and Deaths of the Interactive Movie" 2346:"The Next Generation 1996 Lexicon A to Z: Vite" 1454:, featuring full-motion video, was created for 1019: 945:was a horse race betting arcade game that used 834:animals as targets, with footage recorded from 734:books are constructed from out-of-order pages. 3446:"Heavy Rain And The Birth Of Interactive Film" 2216:, with some of the same actors, was similar). 2157:displayed on, particularly in the case of the 3931: 3184: 3031:"Looks at Lasers: The Shape of Games to Come" 2996:"立体CGを駆使したVDゲーム 〜 未来の宇宙戦争 〜 フナイから 『インターステラー』" 2632: 1748:The world's first live interactive movie was 1130:integrated pre-recorded laserdisc video with 630: 458: 3912:, from The Dot Eaters: Videogame History 101 3418: 3178: 3082: 1673:was released in 2006 as a DVD game entitled 1489:games including one based on its video game 1258:instead of a joystick to affect the action. 1068:The next laserdisc game to be announced was 708:This genre came about with the invention of 3744: 3742: 2842: 2840: 2817: 2442:Kasco and the Electro-Mechanical Golden Age 3938: 3924: 2606: 2604: 2602: 1811:action sequences, requiring the player to 1743: 1695:systems. Similar game types include BDPG ( 1544:The Beast Within: A Gabriel Knight Mystery 637: 623: 465: 451: 3725:"Is This the End of FMV as We Know It?". 3720: 3718: 3614: 3552: 3059:"Video Game Flyers: Cube Quest, Simutrek" 2519:[Best 1 of the 5 years surveyed] 2451: 2371:NECSUS. European Journal of Media Studies 1072:'s video game adaptation of the Japanese 3844: 3814: 3739: 3507:(in Italian). Milan: Edizioni Unicopli. 2909: 2907: 2837: 2748: 2550: 2395: 1943: 1107:, animated by Don Bluth and released by 822:. They were similar to shooting gallery 696:, the term "interactive film" refers to 661:that has characteristics of a cinematic 3869: 3748: 3693: 3477: 3133:. No. 45. Bob Huseby. p. 138. 2599: 2575: 2389: 2213:Wing Commander IV: The Price of Freedom 1250:produced a wide variety of live-action 988:, written in BASIC for the Apple II by 14: 5010: 3715: 3642: 3443: 3424: 3163: 2683:from the original on 20 November 2019. 2487: 2199:Wing Commander III: Heart of the Tiger 2041:annotations in 2008, a series of five 1756: 1272:Among those that followed the lead of 1150:Among those that followed the lead of 1086:to develop a story between the game's 3945: 3919: 3583: 3532:(in Italian). Rome: Carocci editore. 3482:(in Italian). Rome: Carocci editore. 3473: 3471: 3351:"Toronto International Film Festival" 3323: 3164:Sharpe, Roger C. (15 December 1984). 3120: 3023: 3019:from the original on 31 January 2020. 2988: 2967:from the original on 31 January 2020. 2904: 2786: 2780: 2744:from the original on 2 November 2019. 2714: 2540:from the original on 1 February 2020. 2368: 2033:Interactive films in the internet era 1974:, head of Quantic Dream, defines his 1145: 3091:from the original on 18 October 2014 2933:from the original on 13 August 2020. 2926:. 15 October 1983. pp. 32, 34. 2509: 2469:from the original on 11 January 2010 1886:Tesla Effect: A Tex Murphy Adventure 1308:(1983), which used footage from the 1261: 1154:, combining pre-recorded video with 932:projection of a car chase filmed by 887:. This movie was first screened at 883:, which was written and directed by 3694:Stevens, Colin (27 December 2018). 3615:Wasserman, Todd (26 January 2011). 3427:"Even Interactresses Get The Blues" 1873:, packed in 7 CDs. That same year, 24: 3870:Ehlrich, David (4 November 2019). 3553:MacDonald, Laura (3 August 2005). 3468: 3076: 2653: 2396:Williams, Andrew (16 March 2017). 1724:) released the interactive movies 1670:Tomb Raider: The Angel of Darkness 1024: 916:projectors to display live-action 25: 5039: 3898: 3643:Binder, Matt (14 December 2018). 3444:Miller, Matt (10 February 2010). 3425:Wilson, Johnny L. (August 1994). 2787:Akagi, Masumi (13 October 2006). 2446:Classic Videogame Station ODYSSEY 1710:(which was reissued on DVD), the 1676:Tomb Raider: The Action Adventure 1443: 1057:footage (largely borrowed from a 673:, a video game that presents its 414:List of text-based computer games 4150: 3528:Accordi Rickards, Marco (2020). 1478:platform, releasing it in 1992. 1412:golden age of arcade video games 1338:which exposed many Americans to 1202:for the ships. Later that year, 862:to display pre-recorded driving 841:Capitol Projector's 1954 arcade 606: 485: 3863: 3838: 3808: 3784: 3763: 3687: 3662: 3636: 3608: 3577: 3546: 3521: 3496: 3437: 3393: 3368: 3343: 3317: 3292: 3260: 3230: 3205: 3157: 3137: 3103: 3051: 2971: 2937: 2877: 2811: 2687: 409:List of graphic adventure games 136:Interactive Fiction Competition 3824:. New Riders. pp. 81–87. 3300:"My One Demand | Blast Theory" 3012:15 December 1983. p. 24. 2890:United States Copyright Office 2790:アーケードTVゲームリスト国内•海外編(1971-2005) 2700:United States Copyright Office 2544: 2481: 2435: 2418: 2362: 2338: 2085:and an adaption of Telltale's 1342:and Hayao Miyazaki before any 1330:, both originally animated by 13: 1: 5028:Interactive movie video games 3821:Chris Crawford on Game Design 3166:"1984—Every Which Way But Up" 3083:Surat, Daryl (9 March 2012). 3008:(in Japanese). No. 226. 2960:1 November 1983. p. 34. 2956:(in Japanese). No. 223. 2551:Horowitz, Ken (6 July 2018). 2533:15 February 1981. p. 1. 2529:(in Japanese). No. 159. 2488:Kohler, Chris (5 July 2017). 2331: 2182: 2172:Chris Crawford on Game Design 1635:A DVD game (sometimes called 957:was Japan's highest-grossing 3849:. New York: Watson-Guptill. 3804:. June 1997. pp. 38–39. 3584:Kelly, Andy (7 April 2016). 2818:Travis Fahs (3 March 2008). 2202:. Between combat missions, 2124: 1917:The Walking Dead: Season Two 1630: 1020:Specialized hardware formats 908:, a 1974 electro-mechanical 7: 2737:15 April 1983. p. 26. 2247: 2018:Another example comes from 1156:real-time computer graphics 1132:real-time computer graphics 820:games in the United Kingdom 10: 5044: 4148: 3478:Fassone, Riccardo (2017). 3185:Keizer, Gregg (May 1988). 2325:Black Mirror: Bandersnatch 2259:List of interactive movies 2094:Black Mirror: Bandersnatch 1470:. Digital Pictures ported 1395: 1265: 961:for three years in a row, 947:Electronic Video Recording 813: 529:Artistic expression within 497:Video games as an art form 4965: 4881: 4845: 4807: 4701: 4694: 4619: 4535: 4510: 4460: 4425: 4397: 4359: 4350: 4288: 4258: 4228: 4185: 4159: 4086: 4063: 3998: 3975: 3966: 3958:List of video game genres 3953: 3116:Killer List of Videogames 2984:Killer List of Videogames 2358:. March 1996. p. 42. 1699:Players Game) and UMDPG ( 1679:. Japanese games such as 1240:vertical retrace interval 786:Choose Your Own Adventure 731:Choose Your Own Adventure 703: 4250:Digital collectible card 3268: 3063:The Arcade Flyer Archive 3036:Computer and Video Games 2847:Mark J. P. Wolf (2008), 2676:1 May 1983. p. 30. 1922:episodic adventure games 1620:Star Wars: Rebel Assault 1243:LaserDisc arcade games. 1059:Japanese science fiction 757:, featuring an animated 225:DreamCatcher Interactive 141:Interactive storytelling 4335:Roguelike deck-building 4243:Roguelike deck-building 3845:Skolnick, Evan (2014). 3780:: 136–7. December 1995. 2559:McFarland & Company 2404:. pp. 20–5, 63–5. 1985:quick time events (QTE) 1896:, achieving success in 1813:hit appropriate buttons 1744:Live interactive movies 1386:similar style would be 855:simulation that used a 843:electro-mechanical game 669:, the term refers to a 564:Video game art creation 235:Humongous Entertainment 175:Adventure International 3586:"Quantum Break review" 3324:Szklarski, Cassandra. 3087:. Otaku USA Magazine. 2633:Mark Isaacson (2002). 2383:10.25969/mediarep/3438 2284:Interactive Adventures 2044:Interactive Adventures 1962:(a 2010 video game by 1953: 1350:in the United States. 1170:, a forward-scrolling 1063:Amusement Machine Show 1053:featuring live-action 613:Video games portal 517:Alternate reality game 509:The Art of Video Games 215:Daedalic Entertainment 4577:Tactical role-playing 4342:Tactical role-playing 3431:Computer Gaming World 3010:Amusement Press, Inc. 2958:Amusement Press, Inc. 2735:Amusement Press, Inc. 2674:Amusement Press, Inc. 2531:Amusement Press, Inc. 2196:series starting with 2132:real-time 3D graphics 2088:Minecraft: Story Mode 1947: 1934:Dontnod Entertainment 1870:The X-Files: The Game 1848:Detroit: Become Human 1660:Who Shot Johnny Rock? 1598:Bad Day on the Midway 1532:The Pandora Directive 170:The Adventure Company 4957:Vertically scrolling 3735:: 7–8. October 1995. 3480:Cinema e videogiochi 2289:Chad, Matt & Rob 2231:story-dominant games 2049:Chad, Matt & Rob 1920:. Other examples of 1903:further realized in 1876:Tex Murphy: Overseer 1701:Universal Media Disc 1526:Under a Killing Moon 1497:American Laser Games 1317:Castle of Cagliostro 1248:American Laser Games 1200:3D computer graphics 1186:2D computer graphics 1182:3D computer graphics 939:In 1975, Nintendo's 912:that used a pair of 873:An early example of 290:Sierra Entertainment 250:Legend Entertainment 4587:Turn-based strategy 4492:Submarine simulator 4298:Action role-playing 4205:Interactive fiction 3238:"DVD-PG(DVDPG) とは?" 2314:Halcyon Game System 2309:Pioneer LaserActive 2059:The Birthday Party, 2037:With the advent of 1932:series, created by 1924:include Telltale's 1757:Modern developments 1438:Nintendo VS. System 1096:branching storyline 877:was the 1967 film 667:video game industry 580:Video game graphics 480:Art and video games 285:Revolution Software 65:Interactive fiction 35:Part of a series on 4988:Video game modding 4930:Nonlinear gameplay 4592:Turn-based tactics 4560:Real-time strategy 3280:on 21 January 2013 3111:Super Don Quix-ote 2641:on 4 November 2019 2595:on 1 January 2014. 2264:Interactive cinema 2204:Wing Commander III 2146:Ground Zero: Texas 2073:streaming services 2066:The Treasure Hunt. 2009:playable character 1997:graphic adventures 1954: 1821:Shadow of Memories 1780:Shadow of Memories 1727:Tender Loving Care 1556:Star Trek: Klingon 1535:(both part of the 1523:from this era are 1448:In 1987, the game 1416:sports video games 1356:Super Don Quix-ote 1214:vertical scrolling 1146:Real-time gameplay 1010:Creative Computing 999:Creative Computing 875:interactive cinema 777:was very popular. 698:interactive cinema 5023:Interactive films 5018:Video game genres 5005: 5004: 5001: 5000: 4993:Video game remake 4901:Emergent gameplay 4572:Real-time tactics 4531: 4530: 4470:Flight simulation 4200:Graphic adventure 4146: 4145: 3947:Video game genres 3770:"Advertisement". 3514:978-88-400-1607-8 3489:978-88-430-8558-3 3433:. pp. 24–26. 3304:blasttheory.co.uk 3269:ぶる~べり~そふと DVDPGとは 2864:978-0-313-33868-7 2568:978-1-4766-3196-7 2561:. pp. 71–2. 2465:. 7 August 2009. 2411:978-1-317-50381-1 2294:Full motion video 2269:Interactive video 2219:Other games like 2137:Psychic Detective 2053:The Time Machine, 1926:The Wolf Among Us 1842:Beyond: Two Souls 1427:Track & Field 1332:TMS Entertainment 1262:Quick-time events 1196:scrolling shooter 1055:full-motion video 918:full-motion video 759:full motion video 714:laserdisc players 679:full-motion video 659:interactive media 647: 646: 552:Interactive movie 513: 475: 474: 385:Wintermute Engine 255:Level 9 Computing 121: 120: 85:Walking simulator 80:Graphic adventure 18:Interactive movie 16:(Redirected from 5035: 4983:Video game clone 4699: 4698: 4695:Related concepts 4502:Vehicular combat 4357: 4356: 4230:Digital tabletop 4210:Interactive film 4170:Grand Theft Auto 4161:Action-adventure 4154: 4111:Platform fighter 3990:Platform fighter 3973: 3972: 3940: 3933: 3926: 3917: 3916: 3892: 3891: 3889: 3887: 3878:. Archived from 3867: 3861: 3860: 3842: 3836: 3835: 3812: 3806: 3805: 3788: 3782: 3781: 3767: 3761: 3760: 3746: 3737: 3736: 3722: 3713: 3712: 3710: 3708: 3691: 3685: 3684: 3682: 3680: 3666: 3660: 3659: 3657: 3655: 3640: 3634: 3633: 3631: 3629: 3612: 3606: 3605: 3603: 3601: 3592:. Archived from 3581: 3575: 3574: 3572: 3570: 3561:. Archived from 3559:Adventure Gamers 3550: 3544: 3543: 3525: 3519: 3518: 3500: 3494: 3493: 3475: 3466: 3465: 3463: 3461: 3452:. Archived from 3441: 3435: 3434: 3422: 3416: 3415: 3413: 3411: 3397: 3391: 3390: 3388: 3386: 3372: 3366: 3365: 3363: 3361: 3347: 3341: 3340: 3338: 3336: 3321: 3315: 3314: 3312: 3310: 3296: 3290: 3289: 3287: 3285: 3276:. Archived from 3264: 3258: 3257: 3255: 3253: 3248:on 13 March 2013 3244:. Archived from 3234: 3228: 3227: 3225: 3223: 3209: 3203: 3202: 3200: 3198: 3182: 3176: 3175: 3161: 3155: 3154: 3141: 3135: 3134: 3124: 3118: 3107: 3101: 3100: 3098: 3096: 3080: 3074: 3073: 3071: 3069: 3055: 3049: 3048: 3046: 3044: 3027: 3021: 3020: 3018: 3001: 2992: 2986: 2975: 2969: 2968: 2966: 2949: 2941: 2935: 2934: 2932: 2919: 2911: 2902: 2901: 2899: 2897: 2881: 2875: 2874: 2873: 2871: 2844: 2835: 2834: 2832: 2830: 2815: 2809: 2808: 2784: 2778: 2777: 2775: 2773: 2768:on 23 April 2001 2764:. Archived from 2752: 2746: 2745: 2743: 2733:. No. 210. 2726: 2718: 2712: 2711: 2709: 2707: 2691: 2685: 2684: 2682: 2672:. No. 211. 2665: 2657: 2651: 2650: 2648: 2646: 2637:. Archived from 2630: 2624: 2623: 2621: 2619: 2608: 2597: 2596: 2591:. Archived from 2579: 2573: 2572: 2548: 2542: 2541: 2539: 2522: 2513: 2507: 2506: 2504: 2502: 2485: 2479: 2478: 2476: 2474: 2455: 2449: 2439: 2433: 2422: 2416: 2415: 2393: 2387: 2386: 2366: 2360: 2359: 2342: 2165:. Game designer 2109: 2097:, a film in the 2047:were created by 1956:At its release, 1910:The Walking Dead 1899:The Walking Dead 1809:quick time event 1777:series by Sega, 1689:DVD Players Game 1607:. Others in the 1586:The X-Files Game 1505:Digital Pictures 1492:California Games 1485:announced three 1468:Digital Pictures 1361:Esh's Aurunmilla 1268:Quick time event 1140:animated cartoon 1121:quick time event 1094:also featured a 1025:LaserDisc games 836:British imperial 804:polygonal models 651:interactive film 639: 632: 625: 611: 610: 609: 590:Video game music 511: 489: 477: 476: 467: 460: 453: 432:Adventure Gamers 335:Clickteam Fusion 318:Tools and engine 305:Wadjet Eye Games 200:Cryo Interactive 113:Action-adventure 70:Interactive film 53: 52: 32: 31: 27:Video game genre 21: 5043: 5042: 5038: 5037: 5036: 5034: 5033: 5032: 5008: 5007: 5006: 4997: 4961: 4952:Twitch gameplay 4877: 4841: 4803: 4690: 4642:Survival horror 4615: 4565:Time management 4527: 4506: 4497:Train simulator 4456: 4421: 4393: 4346: 4284: 4254: 4224: 4181: 4155: 4142: 4082: 4078:Survival horror 4059: 3994: 3962: 3949: 3944: 3901: 3896: 3895: 3885: 3883: 3868: 3864: 3857: 3843: 3839: 3832: 3816:Crawford, Chris 3813: 3809: 3800:. No. 30. 3797:Next Generation 3790: 3789: 3785: 3773:Next Generation 3769: 3768: 3764: 3752:Next Generation 3747: 3740: 3728:Next Generation 3724: 3723: 3716: 3706: 3704: 3692: 3688: 3678: 3676: 3668: 3667: 3663: 3653: 3651: 3641: 3637: 3627: 3625: 3613: 3609: 3599: 3597: 3582: 3578: 3568: 3566: 3551: 3547: 3540: 3526: 3522: 3515: 3501: 3497: 3490: 3476: 3469: 3459: 3457: 3442: 3438: 3423: 3419: 3409: 3407: 3399: 3398: 3394: 3384: 3382: 3374: 3373: 3369: 3359: 3357: 3349: 3348: 3344: 3334: 3332: 3322: 3318: 3308: 3306: 3298: 3297: 3293: 3283: 3281: 3270: 3266: 3265: 3261: 3251: 3249: 3236: 3235: 3231: 3221: 3219: 3215:(in Japanese). 3211: 3210: 3206: 3196: 3194: 3183: 3179: 3162: 3158: 3143: 3142: 3138: 3125: 3121: 3108: 3104: 3094: 3092: 3081: 3077: 3067: 3065: 3057: 3056: 3052: 3042: 3040: 3029: 3028: 3024: 3016: 2999: 2994: 2993: 2989: 2976: 2972: 2964: 2947: 2943: 2942: 2938: 2930: 2917: 2913: 2912: 2905: 2895: 2893: 2883: 2882: 2878: 2869: 2867: 2865: 2857:, p. 100, 2845: 2838: 2828: 2826: 2816: 2812: 2805: 2785: 2781: 2771: 2769: 2754: 2753: 2749: 2741: 2724: 2720: 2719: 2715: 2705: 2703: 2693: 2692: 2688: 2680: 2663: 2659: 2658: 2654: 2644: 2642: 2631: 2627: 2617: 2615: 2610: 2609: 2600: 2581: 2580: 2576: 2569: 2549: 2545: 2537: 2520: 2515: 2514: 2510: 2500: 2498: 2486: 2482: 2472: 2470: 2457: 2456: 2452: 2440: 2436: 2424:Carl Therrien, 2423: 2419: 2412: 2394: 2390: 2367: 2363: 2354:. No. 15. 2351:Next Generation 2344: 2343: 2339: 2334: 2299:Cheer screening 2274:Interactive art 2254:Web documentary 2250: 2240:Death Stranding 2185: 2127: 2112:Charlie Brooker 2107: 2062:The Teleporter, 2035: 2024:, published by 1942: 1930:Life Is Strange 1928:series and the 1759: 1746: 1703:Players Game). 1633: 1562:Star Trek: Borg 1521:adventure games 1446: 1398: 1381:also featured. 1327:Mystery of Mamo 1289:The success of 1284:branching paths 1270: 1264: 1188:for the ships. 1148: 1027: 1022: 860:video projector 816: 706: 643: 607: 605: 600: 599: 570:Game art design 565: 557: 556: 532: 530: 522: 521: 499: 471: 442: 441: 427: 419: 418: 404: 396: 395: 394: 319: 311: 310: 309: 164: 156: 155: 146:Syntax guessing 131: 123: 122: 117: 89: 50: 41:Adventure games 28: 23: 22: 15: 12: 11: 5: 5041: 5031: 5030: 5025: 5020: 5003: 5002: 4999: 4998: 4996: 4995: 4990: 4985: 4980: 4975: 4969: 4967: 4963: 4962: 4960: 4959: 4954: 4949: 4947:Side-scrolling 4944: 4943: 4942: 4937: 4927: 4922: 4915: 4908: 4903: 4898: 4897: 4896: 4885: 4883: 4879: 4878: 4876: 4875: 4874: 4873: 4868: 4855: 4849: 4847: 4843: 4842: 4840: 4839: 4834: 4833: 4832: 4827: 4822: 4811: 4809: 4805: 4804: 4802: 4801: 4800: 4799: 4794: 4792:Climate change 4789: 4779: 4774: 4769: 4764: 4763: 4762: 4750: 4743: 4738: 4733: 4728: 4723: 4718: 4711: 4705: 4703: 4696: 4692: 4691: 4689: 4688: 4683: 4678: 4673: 4668: 4663: 4662: 4661: 4651: 4646: 4645: 4644: 4634: 4629: 4623: 4621: 4617: 4616: 4614: 4613: 4612: 4611: 4609:Grand strategy 4601: 4600: 4599: 4589: 4584: 4579: 4574: 4569: 4568: 4567: 4557: 4552: 4547: 4541: 4539: 4533: 4532: 4529: 4528: 4526: 4525: 4520: 4514: 4512: 4508: 4507: 4505: 4504: 4499: 4494: 4489: 4488: 4487: 4482: 4477: 4466: 4464: 4458: 4457: 4455: 4454: 4453: 4452: 4447: 4437: 4431: 4429: 4423: 4422: 4420: 4419: 4414: 4409: 4403: 4401: 4395: 4394: 4392: 4391: 4386: 4381: 4376: 4371: 4365: 4363: 4354: 4348: 4347: 4345: 4344: 4339: 4338: 4337: 4327: 4325:Monster-taming 4322: 4317: 4312: 4311: 4310: 4305: 4303:Looter shooter 4294: 4292: 4286: 4285: 4283: 4282: 4277: 4270: 4264: 4262: 4256: 4255: 4253: 4252: 4247: 4246: 4245: 4234: 4232: 4226: 4225: 4223: 4222: 4217: 4212: 4207: 4202: 4197: 4191: 4189: 4183: 4182: 4180: 4179: 4174: 4165: 4163: 4157: 4156: 4149: 4147: 4144: 4143: 4141: 4140: 4135: 4130: 4129: 4128: 4115: 4114: 4113: 4103: 4102: 4101: 4099:Hack and slash 4090: 4088: 4084: 4083: 4081: 4080: 4075: 4069: 4067: 4061: 4060: 4058: 4057: 4052: 4047: 4046: 4045: 4040: 4035: 4025: 4020: 4015: 4010: 4004: 4002: 3996: 3995: 3993: 3992: 3987: 3985:Endless runner 3981: 3979: 3970: 3964: 3963: 3961: 3960: 3954: 3951: 3950: 3943: 3942: 3935: 3928: 3920: 3914: 3913: 3907: 3900: 3899:External links 3897: 3894: 3893: 3882:on 19 May 2022 3862: 3855: 3837: 3830: 3807: 3783: 3762: 3738: 3714: 3686: 3661: 3635: 3607: 3596:on 18 May 2022 3576: 3565:on 18 May 2022 3545: 3538: 3520: 3513: 3495: 3488: 3467: 3456:on 17 May 2022 3436: 3417: 3392: 3367: 3342: 3316: 3291: 3274:Blueberry Soft 3259: 3229: 3204: 3177: 3156: 3136: 3119: 3102: 3075: 3050: 3022: 2987: 2970: 2936: 2903: 2876: 2863: 2836: 2810: 2804:978-4990251215 2803: 2779: 2747: 2713: 2686: 2652: 2625: 2598: 2574: 2567: 2543: 2517:"調査対象5年間のベスト1" 2508: 2480: 2450: 2434: 2417: 2410: 2388: 2361: 2336: 2335: 2333: 2330: 2329: 2328: 2321: 2316: 2311: 2306: 2304:Adventure game 2301: 2296: 2291: 2286: 2281: 2276: 2271: 2266: 2261: 2256: 2249: 2246: 2193:Wing Commander 2189:Origin Systems 2184: 2181: 2167:Chris Crawford 2126: 2123: 2071:In the 2010s, 2034: 2031: 1941: 1938: 1894:Telltale Games 1825:Time Travelers 1790:Time Travelers 1758: 1755: 1745: 1742: 1667:/console game 1632: 1629: 1592:Phantasmagoria 1460:Control-Vision 1445: 1444:VHS and CD-ROM 1442: 1397: 1394: 1322:Hayao Miyazaki 1263: 1260: 1246:In the 1990s, 1147: 1144: 1026: 1023: 1021: 1018: 982:computer games 824:carnival games 815: 812: 705: 702: 645: 644: 642: 641: 634: 627: 619: 616: 615: 602: 601: 598: 597: 592: 587: 577: 566: 563: 562: 559: 558: 555: 554: 549: 544: 539: 537:Video game art 533: 528: 527: 524: 523: 520: 519: 514: 506: 500: 495: 494: 491: 490: 482: 481: 473: 472: 470: 469: 462: 455: 447: 444: 443: 440: 439: 437:Just Adventure 434: 428: 425: 424: 421: 420: 417: 416: 411: 405: 402: 401: 398: 397: 393: 392: 387: 382: 377: 372: 367: 362: 357: 352: 347: 342: 337: 332: 327: 321: 320: 317: 316: 313: 312: 308: 307: 302: 297: 295:Telltale Games 292: 287: 282: 277: 272: 267: 262: 257: 252: 247: 242: 237: 232: 227: 222: 217: 212: 207: 202: 197: 192: 187: 182: 177: 172: 166: 165: 162: 161: 158: 157: 154: 153: 148: 143: 138: 132: 129: 128: 125: 124: 119: 118: 116: 115: 110: 105: 99: 96: 95: 91: 90: 88: 87: 82: 77: 72: 67: 61: 58: 57: 51: 48: 47: 44: 43: 37: 36: 26: 9: 6: 4: 3: 2: 5040: 5029: 5026: 5024: 5021: 5019: 5016: 5015: 5013: 4994: 4991: 4989: 4986: 4984: 4981: 4979: 4976: 4974: 4971: 4970: 4968: 4964: 4958: 4955: 4953: 4950: 4948: 4945: 4941: 4938: 4936: 4933: 4932: 4931: 4928: 4926: 4923: 4921: 4920: 4916: 4914: 4913: 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Retrieved 2453: 2445: 2437: 2429: 2420: 2397: 2391: 2377:(1): 17–44. 2374: 2370: 2364: 2349: 2340: 2323: 2238: 2235:Hideo Kojima 2230: 2227: 2220: 2218: 2211: 2203: 2197: 2191: 2186: 2177: 2170: 2155: 2144: 2142: 2135: 2128: 2116: 2105:Black Mirror 2104: 2100:Black Mirror 2098: 2092: 2086: 2080: 2070: 2065: 2061: 2058: 2055: 2052: 2042: 2036: 2019: 2017: 2013:analog stick 2003:there is no 2000: 1992: 1988: 1975: 1957: 1955: 1949: 1915: 1908: 1897: 1891: 1884: 1874: 1868: 1853: 1846: 1840: 1834: 1828: 1824: 1820: 1816: 1798: 1788: 1778: 1772: 1762: 1760: 1749: 1747: 1737:Harry Potter 1735: 1731: 1725: 1718:Rob Landeros 1711: 1707: 1705: 1697:Blu-ray Disc 1688: 1674: 1668: 1658: 1654: 1636: 1634: 1625: 1618: 1612: 1604:The Dark Eye 1602: 1596: 1590: 1584: 1580:Black Dahlia 1578: 1572: 1566: 1560: 1554: 1548: 1542: 1536: 1530: 1524: 1513: 1490: 1480: 1471: 1449: 1447: 1436:and several 1431: 1425: 1421:Karate Champ 1419: 1405: 1401: 1399: 1387: 1382: 1378:Road Blaster 1376: 1370: 1366:Ninja Hayate 1364: 1360: 1354: 1352: 1343: 1339: 1336:Cliff Hanger 1335: 1325: 1315: 1309: 1305:Cliff Hanger 1303: 1290: 1288: 1277: 1273: 1271: 1245: 1229: 1223: 1221: 1217:shooter game 1207: 1189: 1179:pre-rendered 1175:rail shooter 1172:third-person 1168:Interstellar 1167: 1159: 1151: 1149: 1135: 1127: 1125: 1102: 1100: 1091: 1079:Genma Taisen 1077: 1067: 1051:rail shooter 1048:space combat 1045:third-person 1038: 1028: 1013: 1009: 1003: 997: 996:, editor of 994:David H. Ahl 985: 979: 974: 970: 954: 940: 938: 925: 903: 897: 878: 872: 853:driving test 846: 840: 828:Life Targets 827: 817: 801: 795:Cliff Hanger 793: 789: 785: 779: 774: 770: 761:(FMV) by ex- 752: 747: 736: 729: 716:, the first 707: 691: 670: 650: 648: 595:Storytelling 512:(exhibition) 75:Visual novel 69: 56:Presentation 29: 4894:Hypercasual 4815:Multiplayer 4731:Educational 4681:Programming 4676:Photography 4649:Incremental 4445:Kart racing 4389:Virtual pet 4220:Walking sim 4195:Escape room 4094:Beat 'em up 4033:Bullet hell 3707:25 December 3405:nowness.com 3284:18 February 3252:18 February 3222:18 February 3197:10 November 3193:. p. 8 2118:Cat Burglar 2056:The Murder, 1981:live action 1817:Sound Novel 1764:Sound Novel 1160:Star Blazer 1152:Astron Belt 1138:integrated 1128:Astron Belt 1040:Astron Belt 990:David Lubar 910:arcade game 905:Wild Gunman 880:Kinoautomat 868:racing game 750:arcade game 745:' scenes). 687:live-action 531:video games 210:Cyan Worlds 185:Arxel Tribe 151:Text parser 108:Escape room 5012:Categories 4935:Open world 4846:Production 4767:Nonviolent 4450:Sim racing 4417:Government 4352:Simulation 4043:Twin-stick 3977:Platformer 3679:22 October 3654:22 October 3628:2 November 3410:11 January 3385:11 January 3360:11 January 3335:11 January 3309:11 January 3171:Play Meter 3150:Play Meter 2756:"ライセンス一覧表" 2614:. Atari HQ 2332:References 2183:Other uses 2110:s creator 2001:Heavy Rain 1993:Heavy Rain 1989:Heavy Rain 1976:Heavy Rain 1972:David Cage 1968:home video 1959:Heavy Rain 1950:Heavy Rain 1861:cartridges 1856:chroma key 1836:Heavy Rain 1830:Until Dawn 1800:Fahrenheit 1767:series by 1641:DVD player 1611:genre are 1538:Tex Murphy 1472:Night Trap 1451:Night Trap 1348:home video 1266:See also: 1209:M.A.C.H. 3 1191:Cube Quest 1177:that used 959:medal game 951:video tape 926:The Driver 710:laserdiscs 681:of either 671:movie game 655:video game 220:Dōjin soft 4721:Christian 4709:Advergame 4597:Artillery 4330:Roguelike 4308:Soulslike 4187:Adventure 4023:Light gun 3876:Indiewire 3095:27 August 3043:5 January 2761:Data East 2402:CRC Press 2319:AnimePlay 2208:cutscenes 2206:featured 2163:dithering 2125:Reception 2005:game over 1948:Official 1722:Trilobyte 1713:Scene It? 1631:DVD games 1541:series), 1501:light gun 1481:In 1988, 1433:Punch-Out 1402:Space Ace 1353:In 1984, 1340:Lupin III 1311:Lupin III 1279:Space Ace 1256:light gun 1252:light gun 1084:cutscenes 1070:Data East 1031:LaserDisc 963:from 1976 930:16mm film 922:light gun 914:16mm film 857:film reel 848:Auto Test 782:processor 767:Don Bluth 765:animator 743:Game Over 726:videotape 718:nonlinear 689:footage. 665:. In the 657:or other 584:pixel art 547:Machinima 390:Z-machine 365:NScripter 340:GameMaker 300:Type-Moon 275:PixelFade 270:Nitroplus 260:LucasArts 180:AnimePlay 163:Companies 49:Subgenres 4973:Minigame 4925:Masocore 4871:Fan game 4741:Licensed 4666:Non-game 4537:Strategy 4407:Business 4106:Fighting 4065:Survival 4050:Tactical 3818:(2003). 3649:Mashable 3622:Mashable 3590:PC Gamer 3355:tiff.net 3242:Illusion 3191:Compute! 3089:Archived 3014:Archived 2962:Archived 2928:Archived 2923:Cash Box 2870:10 April 2855:ABC-CLIO 2829:11 March 2772:22 March 2739:Archived 2678:Archived 2645:25 March 2618:25 March 2535:Archived 2473:7 August 2467:Archived 2463:Nintendo 2279:Art game 2248:See also 2222:BioForge 1905:Telltale 1865:consoles 1863:of most 1819:series, 1769:Chunsoft 1574:Snatcher 1440:titles. 1418:such as 1389:Badlands 1383:Time Gal 1372:Time Gal 1204:Gottlieb 1117:joystick 1088:shooting 975:EVR Race 955:EVR Race 942:EVR Race 900:Nintendo 893:Montreal 889:Expo '67 845:machine 683:animated 675:gameplay 542:Non-game 426:Websites 360:KiriKiri 265:Microïds 205:C's Ware 94:Gameplay 4940:Sandbox 4782:Serious 4715:Bishōjo 4632:Fitness 4604:Wargame 4462:Vehicle 4435:Fishing 4374:Farming 4274:Sokoban 4138:Stealth 4124:Pac-Man 4000:Shooter 3330:CTVNews 3130:GamePro 3114:at the 2982:at the 2588:AllGame 2159:Sega CD 2077:Netflix 2039:YouTube 1881:DVD-ROM 1795:Level 5 1774:Shenmue 1516:CD-ROMs 1476:Sega CD 1474:to the 1396:Decline 1314:movies 1231:Firefox 1225:Firefox 1113:cartoon 814:Origins 808:sprites 692:In the 574:artists 240:Infocom 4889:Casual 4882:Design 4864:Doujin 4777:Sci-fi 4753:Sexual 4726:Comedy 4702:Themes 4686:Typing 4659:Rhythm 4637:Horror 4475:Combat 4440:Racing 4427:Sports 4384:Social 4369:Dating 4320:MMORPG 4260:Puzzle 3968:Action 3886:19 May 3853:  3828:  3776:(12). 3755:(10). 3731:(10). 3600:18 May 3569:18 May 3536:  3511:  3486:  3460:17 May 3217:Getchu 3068:22 May 2861:  2801:  2565:  2501:19 May 2495:Kotaku 2448:, 2001 2408:  2026:Remedy 1797:, and 1785:Konami 1663:. 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Index

Interactive movie
Adventure games
Interactive fiction
Interactive film
Visual novel
Graphic adventure
Walking simulator
Immersive sim
Escape room
Action-adventure
Interactive Fiction Competition
Interactive storytelling
Syntax guessing
Text parser
The Adventure Company
Adventure International
AnimePlay
Arxel Tribe
Capcom
Cing
Cryo Interactive
C's Ware
Cyan Worlds
Daedalic Entertainment
Dōjin soft
DreamCatcher Interactive
Funcom
Humongous Entertainment
Infocom
Key

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